narrat 2.0.11 → 2.0.13-test-2

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Files changed (132) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +120 -105
  3. package/dist/app.vue.d.ts +96 -96
  4. package/dist/components/MainMenu.vue.d.ts +12 -12
  5. package/dist/components/Skills.vue.d.ts +22 -22
  6. package/dist/components/debug/debug-menu.vue.d.ts +48 -48
  7. package/dist/components/dialog-picture.vue.d.ts +9 -9
  8. package/dist/components/game-dialog.vue.d.ts +65 -65
  9. package/dist/components/hud.vue.d.ts +14 -12
  10. package/dist/components/inventory-ui.vue.d.ts +30 -30
  11. package/dist/components/loading-bar.vue.d.ts +10 -10
  12. package/dist/components/menu-buttons.vue.d.ts +26 -26
  13. package/dist/components/notification-toast.vue.d.ts +6 -6
  14. package/dist/components/quests-ui.vue.d.ts +20 -20
  15. package/dist/components/screen-layer.vue.d.ts +54 -0
  16. package/dist/components/screens.vue.d.ts +46 -46
  17. package/dist/components/utils/modal.vue.d.ts +6 -6
  18. package/dist/components/volume-controls.vue.d.ts +7 -7
  19. package/dist/config.d.ts +165 -158
  20. package/dist/constants.d.ts +1 -1
  21. package/dist/defaultConfig.d.ts +2 -2
  22. package/dist/demo/demo.d.ts +1 -1
  23. package/dist/dialog-box.vue.d.ts +37 -37
  24. package/dist/exports/config.d.ts +1 -1
  25. package/dist/exports/display.d.ts +2 -2
  26. package/dist/exports/plugins.d.ts +20 -20
  27. package/dist/img/backgrounds/rpg.png +0 -0
  28. package/dist/img/backgrounds/test-layers.gif +0 -0
  29. package/dist/img/enemies/goblin.png +0 -0
  30. package/dist/img/enemies/skeleton.png +0 -0
  31. package/dist/img/enemies/slime.png +0 -0
  32. package/dist/img/levels/cave.png +0 -0
  33. package/dist/img/levels/dungeon.png +0 -0
  34. package/dist/img/levels/dungeon_F.png +0 -0
  35. package/dist/img/levels/dungeon_FL.png +0 -0
  36. package/dist/img/levels/dungeon_FR.png +0 -0
  37. package/dist/img/levels/dungeon_FRL.png +0 -0
  38. package/dist/img/levels/dungeon_LR.png +0 -0
  39. package/dist/img/levels/grass.png +0 -0
  40. package/dist/img/players/wizard.png +0 -0
  41. package/dist/img/ui/front.png +0 -0
  42. package/dist/img/ui/left.png +0 -0
  43. package/dist/img/ui/right.png +0 -0
  44. package/dist/img/ui/start.png +0 -0
  45. package/dist/lib/lib.d.ts +15 -15
  46. package/dist/main.d.ts +5 -5
  47. package/dist/narrat.es.js +30732 -33089
  48. package/dist/narrat.es.js.map +1 -1
  49. package/dist/narrat.umd.js +92 -103
  50. package/dist/narrat.umd.js.map +1 -1
  51. package/dist/plugins/NarratPlugin.d.ts +11 -11
  52. package/dist/stores/audio-store.d.ts +12 -12
  53. package/dist/stores/dialog-store.d.ts +31 -31
  54. package/dist/stores/hud-stats-store.d.ts +22 -22
  55. package/dist/stores/inventory-store.d.ts +37 -37
  56. package/dist/stores/main-store.d.ts +347 -338
  57. package/dist/stores/notification-store.d.ts +12 -12
  58. package/dist/stores/quest-log.d.ts +39 -39
  59. package/dist/stores/rendering-store.d.ts +13 -13
  60. package/dist/stores/screens-store.d.ts +23 -22
  61. package/dist/stores/skills.d.ts +40 -36
  62. package/dist/stores/vm-store.d.ts +155 -155
  63. package/dist/{lib.css → style.css} +1 -1
  64. package/dist/types/app-types.d.ts +5 -4
  65. package/dist/types/character-types.d.ts +27 -27
  66. package/dist/types/dialog-box-types.d.ts +10 -10
  67. package/dist/types/game-save.d.ts +21 -21
  68. package/dist/types/parser.d.ts +93 -93
  69. package/dist/types/state.d.ts +3 -3
  70. package/dist/utils/ajax.d.ts +1 -1
  71. package/dist/utils/audio-loader.d.ts +13 -13
  72. package/dist/utils/characters.d.ts +5 -5
  73. package/dist/utils/data-helpers.d.ts +19 -19
  74. package/dist/utils/debounce.d.ts +14 -14
  75. package/dist/utils/error-handling.d.ts +3 -3
  76. package/dist/utils/helpers.d.ts +6 -6
  77. package/dist/utils/images-loader.d.ts +6 -6
  78. package/dist/utils/logger.d.ts +11 -11
  79. package/dist/utils/object-iterators.d.ts +8 -8
  80. package/dist/utils/promises.d.ts +1 -1
  81. package/dist/utils/randomId.d.ts +1 -1
  82. package/dist/utils/save-helpers.d.ts +3 -3
  83. package/dist/utils/skillchecks.d.ts +17 -17
  84. package/dist/utils/string-helpers.d.ts +3 -3
  85. package/dist/utils/time-helpers.d.ts +2 -2
  86. package/dist/vm/commands/arithmetic-commands.d.ts +23 -17
  87. package/dist/vm/commands/audio-commands.d.ts +8 -8
  88. package/dist/vm/commands/choice.d.ts +37 -37
  89. package/dist/vm/commands/clear_dialog.d.ts +2 -2
  90. package/dist/vm/commands/command-helpers.d.ts +3 -2
  91. package/dist/vm/commands/command-plugin.d.ts +43 -43
  92. package/dist/vm/commands/flow-commands.d.ts +17 -14
  93. package/dist/vm/commands/if.d.ts +10 -10
  94. package/dist/vm/commands/index.d.ts +2 -2
  95. package/dist/vm/commands/inventory-commands.d.ts +15 -15
  96. package/dist/vm/commands/logic-command.d.ts +42 -42
  97. package/dist/vm/commands/math-commands.d.ts +14 -0
  98. package/dist/vm/commands/notify.d.ts +4 -4
  99. package/dist/vm/commands/quest-commands.d.ts +30 -30
  100. package/dist/vm/commands/random-commands.d.ts +10 -0
  101. package/dist/vm/commands/screen-commands.d.ts +12 -8
  102. package/dist/vm/commands/set.d.ts +6 -6
  103. package/dist/vm/commands/skill-commands.d.ts +45 -33
  104. package/dist/vm/commands/stats-commands.d.ts +12 -12
  105. package/dist/vm/commands/string-commands.d.ts +9 -9
  106. package/dist/vm/commands/text-field.d.ts +7 -7
  107. package/dist/vm/commands/text.d.ts +13 -13
  108. package/dist/vm/commands/wait.d.ts +4 -4
  109. package/dist/vm/vm-helpers.d.ts +18 -16
  110. package/dist/vm/vm-parser.d.ts +19 -19
  111. package/dist/vm/vm-parser.test.d.ts +1 -1
  112. package/dist/vm/vm.d.ts +18 -19
  113. package/package.json +82 -79
  114. package/CHANGELOG.md +0 -844
  115. package/dist/.DS_Store +0 -0
  116. package/dist/audio/click.ogg +0 -0
  117. package/dist/audio/failure.ogg +0 -0
  118. package/dist/audio/game_start.ogg +0 -0
  119. package/dist/audio/success.wav +0 -0
  120. package/dist/audio.7z +0 -0
  121. package/dist/data/characters.json +0 -62
  122. package/dist/data/config.json +0 -184
  123. package/dist/data/example.rpy +0 -367
  124. package/dist/data/refactor.rpy +0 -31
  125. package/dist/fonts/OpenDyslexic.ttf.eot +0 -0
  126. package/dist/fonts/OpenDyslexic.ttf.svg +0 -2326
  127. package/dist/fonts/OpenDyslexic.ttf.woff +0 -0
  128. package/dist/img/.DS_Store +0 -0
  129. package/dist/img/characters/music_cat.jpeg +0 -0
  130. package/dist/music/.DS_Store +0 -0
  131. package/dist/music/calm.mp3 +0 -0
  132. package/dist/sounds/.DS_Store +0 -0
@@ -1,11 +1,11 @@
1
- import { NarratPluginObject } from '../exports/plugins';
2
- export declare class NarratPlugin<T = any> implements NarratPluginObject<T> {
3
- onPageLoaded(): void;
4
- onNarratSetup(): void;
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- onAppMounted(): void;
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- onAssetsLoaded(): void;
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- onGameSetup(): void;
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- onGameStart(): void;
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- onGameMounted(): void;
10
- onGameDismounted(): void;
11
- }
1
+ import { NarratPluginObject } from '../exports/plugins';
2
+ export declare class NarratPlugin<T = any> implements NarratPluginObject<T> {
3
+ onPageLoaded(): void;
4
+ onNarratSetup(): void;
5
+ onAppMounted(): void;
6
+ onAssetsLoaded(): void;
7
+ onGameSetup(): void;
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+ onGameStart(): void;
9
+ onGameMounted(): void;
10
+ onGameDismounted(): void;
11
+ }
@@ -1,12 +1,12 @@
1
- export interface AudioState {
2
- currentMusic?: string;
3
- musicHowlId?: number;
4
- }
5
- export declare type AudioSave = Omit<AudioState, 'musicHowlId'>;
6
- export declare const useAudio: import("pinia").StoreDefinition<"audio", AudioState, {}, {
7
- stopMusic(): void;
8
- setMusic(music: string, soundId: number): void;
9
- generateSaveData(): AudioSave;
10
- loadSaveData(data: AudioSave): void;
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- reset(): void;
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- }>;
1
+ export interface AudioState {
2
+ currentMusic?: string;
3
+ musicHowlId?: number;
4
+ }
5
+ export declare type AudioSave = Omit<AudioState, 'musicHowlId'>;
6
+ export declare const useAudio: import("pinia").StoreDefinition<"audio", AudioState, {}, {
7
+ stopMusic(): void;
8
+ setMusic(music: string, soundId: number): void;
9
+ generateSaveData(): AudioSave;
10
+ loadSaveData(data: AudioSave): void;
11
+ reset(): void;
12
+ }>;
@@ -1,31 +1,31 @@
1
- export declare type AddDialogParams = Omit<DialogKey, 'id' | 'interactive'> & {
2
- interactive?: boolean;
3
- };
4
- export interface DialogKey {
5
- speaker: string;
6
- text: string;
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- pose?: string;
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- choices?: DialogChoice[];
9
- textField?: boolean;
10
- interactive: boolean;
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- id: string;
12
- }
13
- export interface DialogChoice {
14
- choice: string;
15
- originalIndex: number;
16
- allowed: boolean;
17
- }
18
- declare type DialogState = {
19
- dialog: DialogKey[];
20
- };
21
- export declare type DialogSave = DialogState;
22
- export declare const useDialogStore: import("pinia").StoreDefinition<"dialog", DialogState, {
23
- currentDialog(): DialogKey;
24
- }, {
25
- generateSaveData(): DialogSave;
26
- loadSaveData(data: DialogSave): void;
27
- addDialog(dialog: AddDialogParams): void;
28
- clearDialog(): void;
29
- reset(): void;
30
- }>;
31
- export {};
1
+ export declare type AddDialogParams = Omit<DialogKey, 'id' | 'interactive'> & {
2
+ interactive?: boolean;
3
+ };
4
+ export interface DialogKey {
5
+ speaker: string;
6
+ text: string;
7
+ pose?: string;
8
+ choices?: DialogChoice[];
9
+ textField?: boolean;
10
+ interactive: boolean;
11
+ id: string;
12
+ }
13
+ export interface DialogChoice {
14
+ choice: string;
15
+ originalIndex: number;
16
+ allowed: boolean;
17
+ }
18
+ declare type DialogState = {
19
+ dialog: DialogKey[];
20
+ };
21
+ export declare type DialogSave = DialogState;
22
+ export declare const useDialogStore: import("pinia").StoreDefinition<"dialog", DialogState, {
23
+ currentDialog(): DialogKey;
24
+ }, {
25
+ generateSaveData(): DialogSave;
26
+ loadSaveData(data: DialogSave): void;
27
+ addDialog(dialog: AddDialogParams): void;
28
+ clearDialog(): void;
29
+ reset(): void;
30
+ }>;
31
+ export {};
@@ -1,22 +1,22 @@
1
- import { HudStatConfig } from '../config';
2
- export interface HudStatsState {
3
- [key: string]: HudStat;
4
- }
5
- export interface HudStat {
6
- value: number;
7
- }
8
- export interface HudState {
9
- hudStats: HudStatsState;
10
- }
11
- export declare type HudSave = HudState;
12
- export declare const useHud: import("pinia").StoreDefinition<"hud", HudState, {}, {
13
- setupHudStats(stats: {
14
- [key: string]: HudStatConfig;
15
- }): void;
16
- setStat(stat: string, value: number): void;
17
- addStat(stat: string, value: number): void;
18
- getStat(stat: string): HudStat;
19
- getStatValue(stat: string): number;
20
- generateSaveData(): HudSave;
21
- loadSaveData(data: HudSave): void;
22
- }>;
1
+ import { HudStatConfig } from '../config';
2
+ export interface HudStatsState {
3
+ [key: string]: HudStat;
4
+ }
5
+ export interface HudStat {
6
+ value: number;
7
+ }
8
+ export interface HudState {
9
+ hudStats: HudStatsState;
10
+ }
11
+ export declare type HudSave = HudState;
12
+ export declare const useHud: import("pinia").StoreDefinition<"hud", HudState, {}, {
13
+ setupHudStats(stats: {
14
+ [key: string]: HudStatConfig;
15
+ }): void;
16
+ setStat(stat: string, value: number): void;
17
+ addStat(stat: string, value: number): void;
18
+ getStat(stat: string): HudStat;
19
+ getStatValue(stat: string): number;
20
+ generateSaveData(): HudSave;
21
+ loadSaveData(data: HudSave): void;
22
+ }>;
@@ -1,37 +1,37 @@
1
- import { ItemData } from '../config';
2
- export interface ItemState {
3
- amount: number;
4
- id: string;
5
- }
6
- export interface InventoryState {
7
- /** Note: Items are an object so that it's easy to access specific items in game scripts.
8
- * One side effect of this is that the order items appear in isn't technicaclly guaranteed.
9
- * It also means there can only be one "stack" of an item at a time */
10
- items: {
11
- [key: string]: ItemState;
12
- };
13
- interactionTags: {
14
- [key: string]: {
15
- blockedInteraction: boolean;
16
- };
17
- };
18
- }
19
- export declare type InventorySave = InventoryState;
20
- export declare const useInventory: import("pinia").StoreDefinition<"inventory", InventoryState, {}, {
21
- generateSaveData(): InventorySave;
22
- loadSaveData(save: InventorySave): void;
23
- setupItems(items: {
24
- [key: string]: ItemData;
25
- }): void;
26
- hasItem(itemId: string, amount?: number): boolean;
27
- getExistingItem(id: string): ItemState | undefined;
28
- getItemAmount(id: string): number;
29
- add(item: ItemState): void;
30
- enableInteraction(tag?: string): void;
31
- disableInteraction(tag?: string): void;
32
- onScriptStart(): void;
33
- onScriptEnd(): void;
34
- isInteractionTagBlocked(tag?: string): boolean;
35
- remove(item: ItemState): void;
36
- deleteItem(id: string): void;
37
- }>;
1
+ import { ItemData } from '../config';
2
+ export interface ItemState {
3
+ amount: number;
4
+ id: string;
5
+ }
6
+ export interface InventoryState {
7
+ /** Note: Items are an object so that it's easy to access specific items in game scripts.
8
+ * One side effect of this is that the order items appear in isn't technicaclly guaranteed.
9
+ * It also means there can only be one "stack" of an item at a time */
10
+ items: {
11
+ [key: string]: ItemState;
12
+ };
13
+ interactionTags: {
14
+ [key: string]: {
15
+ blockedInteraction: boolean;
16
+ };
17
+ };
18
+ }
19
+ export declare type InventorySave = InventoryState;
20
+ export declare const useInventory: import("pinia").StoreDefinition<"inventory", InventoryState, {}, {
21
+ generateSaveData(): InventorySave;
22
+ loadSaveData(save: InventorySave): void;
23
+ setupItems(items: {
24
+ [key: string]: ItemData;
25
+ }): void;
26
+ hasItem(itemId: string, amount?: number): boolean;
27
+ getExistingItem(id: string): ItemState | undefined;
28
+ getItemAmount(id: string): number;
29
+ add(item: ItemState): void;
30
+ enableInteraction(tag?: string): void;
31
+ disableInteraction(tag?: string): void;
32
+ onScriptStart(): void;
33
+ onScriptEnd(): void;
34
+ isInteractionTagBlocked(tag?: string): boolean;
35
+ remove(item: ItemState): void;
36
+ deleteItem(id: string): void;
37
+ }>;