narraleaf-react 0.5.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/game/nlcore/action/action.d.ts +29 -24
- package/dist/game/nlcore/action/actionHistory.d.ts +48 -39
- package/dist/game/nlcore/action/actionTypes.d.ts +142 -142
- package/dist/game/nlcore/action/actionable.d.ts +5 -5
- package/dist/game/nlcore/action/actions/characterAction.d.ts +19 -17
- package/dist/game/nlcore/action/actions/conditionAction.d.ts +26 -17
- package/dist/game/nlcore/action/actions/controlAction.d.ts +26 -38
- package/dist/game/nlcore/action/actions/displayableAction.d.ts +26 -22
- package/dist/game/nlcore/action/actions/imageAction.d.ts +25 -23
- package/dist/game/nlcore/action/actions/layerAction.d.ts +16 -13
- package/dist/game/nlcore/action/actions/menuAction.d.ts +21 -16
- package/dist/game/nlcore/action/actions/persistentAction.d.ts +17 -13
- package/dist/game/nlcore/action/actions/sceneAction.d.ts +47 -44
- package/dist/game/nlcore/action/actions/scriptAction.d.ts +14 -10
- package/dist/game/nlcore/action/actions/soundAction.d.ts +20 -18
- package/dist/game/nlcore/action/actions/storyAction.d.ts +8 -8
- package/dist/game/nlcore/action/actions/textAction.d.ts +16 -14
- package/dist/game/nlcore/action/actions/videoAction.d.ts +26 -22
- package/dist/game/nlcore/action/actions.d.ts +20 -13
- package/dist/game/nlcore/action/baseElement.d.ts +2 -2
- package/dist/game/nlcore/action/chain.d.ts +17 -17
- package/dist/game/nlcore/action/constructable.d.ts +5 -5
- package/dist/game/nlcore/action/gameHistory.d.ts +32 -32
- package/dist/game/nlcore/action/logicAction.d.ts +52 -52
- package/dist/game/nlcore/action/serviceAction.d.ts +24 -11
- package/dist/game/nlcore/action/srcManager.d.ts +47 -47
- package/dist/game/nlcore/action/stackModel.d.ts +106 -0
- package/dist/game/nlcore/action/tree/actionTree.d.ts +56 -56
- package/dist/game/nlcore/common/Utils.d.ts +25 -25
- package/dist/game/nlcore/common/core.d.ts +8 -8
- package/dist/game/nlcore/common/elements.d.ts +19 -19
- package/dist/game/nlcore/common/game.d.ts +8 -7
- package/dist/game/nlcore/common/player.d.ts +7 -7
- package/dist/game/nlcore/common/position.d.ts +2 -2
- package/dist/game/nlcore/common/transition.d.ts +6 -6
- package/dist/game/nlcore/common/types.d.ts +9 -9
- package/dist/game/nlcore/elements/character/pause.d.ts +8 -8
- package/dist/game/nlcore/elements/character/sentence.d.ts +25 -25
- package/dist/game/nlcore/elements/character/word.d.ts +18 -18
- package/dist/game/nlcore/elements/character.d.ts +56 -52
- package/dist/game/nlcore/elements/condition.d.ts +20 -20
- package/dist/game/nlcore/elements/control.d.ts +76 -76
- package/dist/game/nlcore/elements/displayable/displayable.d.ts +76 -76
- package/dist/game/nlcore/elements/displayable/image.d.ts +102 -102
- package/dist/game/nlcore/elements/displayable/text.d.ts +74 -74
- package/dist/game/nlcore/elements/layer.d.ts +33 -33
- package/dist/game/nlcore/elements/menu.d.ts +45 -45
- package/dist/game/nlcore/elements/persistent/storable.d.ts +24 -24
- package/dist/game/nlcore/elements/persistent/type.d.ts +3 -3
- package/dist/game/nlcore/elements/persistent.d.ts +86 -86
- package/dist/game/nlcore/elements/scene.d.ts +76 -76
- package/dist/game/nlcore/elements/script.d.ts +16 -16
- package/dist/game/nlcore/elements/service.d.ts +59 -59
- package/dist/game/nlcore/elements/sound.d.ts +89 -89
- package/dist/game/nlcore/elements/story.d.ts +92 -78
- package/dist/game/nlcore/elements/transform/position.d.ts +99 -103
- package/dist/game/nlcore/elements/transform/transform.d.ts +119 -119
- package/dist/game/nlcore/elements/transform/type.d.ts +32 -32
- package/dist/game/nlcore/elements/transition/transition.d.ts +29 -29
- package/dist/game/nlcore/elements/transition/transitions/image/darkness.d.ts +20 -20
- package/dist/game/nlcore/elements/transition/transitions/image/dissolve.d.ts +17 -17
- package/dist/game/nlcore/elements/transition/transitions/image/fadeIn.d.ts +20 -20
- package/dist/game/nlcore/elements/transition/transitions/image/imageTransition.d.ts +28 -28
- package/dist/game/nlcore/elements/transition/transitions/text/fontSize.d.ts +13 -13
- package/dist/game/nlcore/elements/transition/transitions/text/textTransition.d.ts +10 -10
- package/dist/game/nlcore/elements/transition/type.d.ts +51 -51
- package/dist/game/nlcore/elements/type.d.ts +16 -16
- package/dist/game/nlcore/elements/video.d.ts +23 -23
- package/dist/game/nlcore/game/liveGame.d.ts +148 -138
- package/dist/game/nlcore/game/plugin/plugin.d.ts +16 -16
- package/dist/game/nlcore/game/preference.d.ts +32 -32
- package/dist/game/nlcore/game.d.ts +79 -116
- package/dist/game/nlcore/gameTypes.d.ts +439 -337
- package/dist/game/nlcore/types.d.ts +67 -67
- package/dist/game/player/Tasks.d.ts +125 -106
- package/dist/game/player/elements/Player.d.ts +4 -4
- package/dist/game/player/elements/displayable/Displayable.d.ts +1 -1
- package/dist/game/player/elements/displayable/Displayables.d.ts +1 -1
- package/dist/game/player/elements/displayable/Text.d.ts +1 -1
- package/dist/game/player/elements/displayable/type.d.ts +1 -1
- package/dist/game/player/elements/elements.d.ts +8 -8
- package/dist/game/player/elements/image/AspectScaleImage.d.ts +1 -1
- package/dist/game/player/elements/image/Image.d.ts +3 -3
- package/dist/game/player/elements/menu/PlayerMenu.d.ts +3 -3
- package/dist/game/player/elements/menu/UIMenu/Item.d.ts +12 -12
- package/dist/game/player/elements/menu/UIMenu/Menu.d.ts +6 -6
- package/dist/game/player/elements/menu/UIMenu/context.d.ts +23 -23
- package/dist/game/player/elements/menu/type.d.ts +16 -16
- package/dist/game/player/elements/notification/Notifications.d.ts +3 -3
- package/dist/game/player/elements/notification/PlayerNotification.d.ts +4 -4
- package/dist/game/player/elements/notification/context.d.ts +11 -11
- package/dist/game/player/elements/notification/type.d.ts +18 -19
- package/dist/game/player/elements/player/KeyEventAnnouncer.d.ts +1 -1
- package/dist/game/player/elements/player/Layer.d.ts +8 -8
- package/dist/game/player/elements/player/PreferenceUpdateAnnouncer.d.ts +4 -4
- package/dist/game/player/elements/player/RenderEventAnnoucer.d.ts +4 -4
- package/dist/game/player/elements/player/SizeUpdateAnnouncer.d.ts +1 -1
- package/dist/game/player/elements/preload/Preload.d.ts +1 -1
- package/dist/game/player/elements/say/Dialog.d.ts +13 -13
- package/dist/game/player/elements/say/Nametag.d.ts +2 -2
- package/dist/game/player/elements/say/Sentence.d.ts +37 -37
- package/dist/game/player/elements/say/UIDialog.d.ts +72 -71
- package/dist/game/player/elements/say/context.d.ts +4 -4
- package/dist/game/player/elements/say/type.d.ts +53 -53
- package/dist/game/player/elements/say/useDialog.d.ts +18 -18
- package/dist/game/player/elements/scene/Scene.d.ts +1 -1
- package/dist/game/player/elements/type.d.ts +53 -53
- package/dist/game/player/elements/video/video.d.ts +1 -1
- package/dist/game/player/gameState.d.ts +193 -191
- package/dist/game/player/gameState.type.d.ts +1 -1
- package/dist/game/player/guard.d.ts +24 -24
- package/dist/game/player/lib/AspectRatio.d.ts +7 -7
- package/dist/game/player/lib/AudioManager.d.ts +50 -50
- package/dist/game/player/lib/Cursor.d.ts +6 -6
- package/dist/game/player/lib/ErrorBoundary.d.ts +24 -24
- package/dist/game/player/lib/ErrorFallback.d.ts +5 -5
- package/dist/game/player/lib/ImageCacheManager.d.ts +26 -26
- package/dist/game/player/lib/Inspect.d.ts +36 -36
- package/dist/game/player/lib/PageRouter/AnimatePresence.d.ts +4 -4
- package/dist/game/player/lib/PageRouter/Page.d.ts +9 -9
- package/dist/game/player/lib/PageRouter/PageRouter.d.ts +27 -27
- package/dist/game/player/lib/PageRouter/Stage.d.ts +6 -6
- package/dist/game/player/lib/PageRouter/router.d.ts +28 -23
- package/dist/game/player/lib/PlayerFrames.d.ts +10 -10
- package/dist/game/player/lib/Preloaded.d.ts +48 -48
- package/dist/game/player/lib/flush.d.ts +5 -5
- package/dist/game/player/lib/isolated.d.ts +7 -7
- package/dist/game/player/lib/notification.d.ts +47 -47
- package/dist/game/player/lib/preferences.d.ts +8 -8
- package/dist/game/player/lib/useElementVisibility.d.ts +5 -5
- package/dist/game/player/lib/useExposeState.d.ts +10 -10
- package/dist/game/player/lib/useLiveGame.d.ts +1 -1
- package/dist/game/player/libElements.d.ts +12 -12
- package/dist/game/player/provider/game-state.d.ts +24 -24
- package/dist/game/player/provider/preloaded.d.ts +1 -1
- package/dist/game/player/provider/providers.d.ts +7 -7
- package/dist/game/player/provider/ratio.d.ts +1 -1
- package/dist/game/player/type.d.ts +68 -68
- package/dist/index.d.ts +3 -3
- package/dist/main.js +43 -45
- package/dist/util/config.d.ts +37 -37
- package/dist/util/data.d.ts +346 -309
- package/dist/util/logger.d.ts +21 -21
- package/dist/util/singleton.d.ts +5 -5
- package/package.json +5 -3
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import { Action } from "./action";
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import { ActionHistoryManager } from "./actionHistory";
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type GameHistoryAction = {
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token: string;
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action: Action;
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isPending?: boolean;
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};
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type GameElementHistory = {
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type: "say";
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text: string;
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voice: string | null;
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character: string | null;
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} | {
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type: "menu";
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text: string | null;
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selected: string | null;
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};
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export type GameHistory = GameHistoryAction & {
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element: GameElementHistory;
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};
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export declare class GameHistoryManager {
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private history;
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private actionHistoryMgr;
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constructor(actionHistoryMgr: ActionHistoryManager);
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push(action: GameHistory): this;
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getHistory(): GameHistory[];
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reset(): void;
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updateByToken(id: string, handler: (result: GameHistory | null) => void): void;
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resolvePending(id: string): void;
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private crossFilter;
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}
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export {};
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import { Action } from "./action";
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import { ActionHistoryManager } from "./actionHistory";
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type GameHistoryAction = {
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token: string;
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action: Action;
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isPending?: boolean;
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};
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type GameElementHistory = {
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type: "say";
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text: string;
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voice: string | null;
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character: string | null;
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} | {
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type: "menu";
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text: string | null;
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selected: string | null;
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};
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export type GameHistory = GameHistoryAction & {
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element: GameElementHistory;
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};
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export declare class GameHistoryManager {
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private history;
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private actionHistoryMgr;
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constructor(actionHistoryMgr: ActionHistoryManager);
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push(action: GameHistory): this;
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getHistory(): GameHistory[];
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reset(): void;
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updateByToken(id: string, handler: (result: GameHistory | null) => void): void;
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resolvePending(id: string): void;
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private crossFilter;
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}
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export {};
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import type { Character } from "../elements/character";
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import type { Scene } from "../elements/scene";
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import type { Story } from "../elements/story";
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import type { Image } from "../elements/displayable/image";
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import type { Condition } from "../elements/condition";
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import type { Script } from "../elements/script";
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import type { Menu } from "../elements/menu";
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import { StringKeyOf, Values } from "../../../util/data";
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import { TypedAction } from "../action/actions";
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import { Sound } from "../elements/sound";
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import { Control } from "../elements/control";
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import { CharacterActionContentType, CharacterActionTypes, ConditionActionContentType, ConditionActionTypes, ControlActionContentType, DisplayableActionContentType, DisplayableActionTypes, ImageActionContentType, ImageActionTypes, LayerActionContentType, LayerActionTypes, MenuActionContentType, MenuActionTypes, PersistentActionContentType, PersistentActionTypes, SceneActionContentType, SceneActionTypes, ScriptActionContentType, ScriptActionTypes, SoundActionContentType, StoryActionContentType, StoryActionTypes, TextActionContentType, VideoActionContentType, VideoActionTypes } from "../action/actionTypes";
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import { CharacterAction } from "../action/actions/characterAction";
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import { SceneAction } from "../action/actions/sceneAction";
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import { StoryAction } from "../action/actions/storyAction";
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import { ImageAction } from "../action/actions/imageAction";
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import { ConditionAction } from "../action/actions/conditionAction";
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import { ScriptAction } from "../action/actions/scriptAction";
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import { MenuAction } from "../action/actions/menuAction";
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import { SoundAction } from "../action/actions/soundAction";
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import { ControlAction } from "../action/actions/controlAction";
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import { Text } from "../elements/displayable/text";
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import { TextAction } from "../action/actions/textAction";
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import { Displayable as AbstractDisplayable } from "../elements/displayable/displayable";
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import { DisplayableAction } from "../action/actions/displayableAction";
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import { Persistent } from "../elements/persistent";
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import { PersistentAction } from "../action/actions/persistentAction";
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import { ServiceSkeleton } from "../elements/service";
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import { ServiceAction, ServiceActionContentType } from "../action/serviceAction";
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import { Layer } from "../elements/layer";
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import { LayerAction } from "../action/actions/layerAction";
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import { ExposedStateType } from "../../player/type";
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import { Video } from "../elements/video";
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import { VideoAction } from "../action/actions/videoAction";
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export interface LogicActionInterface {
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DisplayableElements: Text | Image | Layer | AbstractDisplayable<any, any>;
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DisplayableExposed: ExposedStateType.image | ExposedStateType.layer | ExposedStateType.text;
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GameElement: Character | Scene | Story | Image | Condition | Script | Menu | Sound | Control | Text | AbstractDisplayable<any, any> | Persistent<any> | ServiceSkeleton | Video;
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Actions: TypedAction | CharacterAction | ConditionAction | ImageAction | SceneAction | ScriptAction | StoryAction | MenuAction | SoundAction | ControlAction | TextAction | DisplayableAction | PersistentAction | ServiceAction | LayerAction | VideoAction;
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ActionTypes: Values<typeof CharacterActionTypes> | Values<typeof ConditionActionTypes> | Values<typeof ImageActionTypes> | Values<typeof SceneActionTypes> | Values<typeof ScriptActionTypes> | Values<typeof StoryActionTypes> | Values<typeof MenuActionTypes> | Values<typeof SoundAction.ActionTypes> | Values<typeof ControlAction.ActionTypes> | Values<typeof TextAction.ActionTypes> | Values<typeof DisplayableActionTypes> | Values<typeof PersistentActionTypes> | StringKeyOf<ServiceActionContentType> | Values<typeof LayerActionTypes> | Values<typeof VideoActionTypes>;
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ActionContents: CharacterActionContentType & ConditionActionContentType & ImageActionContentType & SceneActionContentType & ScriptActionContentType & StoryActionContentType & MenuActionContentType & SoundActionContentType & ControlActionContentType & TextActionContentType & DisplayableActionContentType & PersistentActionContentType & ServiceActionContentType & LayerActionContentType & VideoActionContentType;
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}
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export declare const LogicAction: {};
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export declare namespace LogicAction {
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type DisplayableElements = Text | Image | Layer | AbstractDisplayable<any, any>;
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type DisplayableExposed = ExposedStateType.image | ExposedStateType.layer | ExposedStateType.text;
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type GameElement = Character | Scene | Story | Image | Condition | Script | Menu | Sound | Control | Text | AbstractDisplayable<any, any> | Persistent<any> | ServiceSkeleton | Video;
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type Actions = TypedAction | CharacterAction | ConditionAction | ImageAction | SceneAction | ScriptAction | StoryAction | MenuAction | SoundAction | ControlAction | TextAction | DisplayableAction | PersistentAction | ServiceAction | LayerAction | VideoAction;
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type ActionTypes = Values<typeof CharacterActionTypes> | Values<typeof ConditionActionTypes> | Values<typeof ImageActionTypes> | Values<typeof SceneActionTypes> | Values<typeof ScriptActionTypes> | Values<typeof StoryActionTypes> | Values<typeof MenuActionTypes> | Values<typeof SoundAction.ActionTypes> | Values<typeof ControlAction.ActionTypes> | Values<typeof TextAction.ActionTypes> | Values<typeof DisplayableActionTypes> | Values<typeof PersistentActionTypes> | StringKeyOf<ServiceActionContentType> | Values<typeof LayerActionTypes> | Values<typeof VideoActionTypes>;
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type ActionContents = CharacterActionContentType & ConditionActionContentType & ImageActionContentType & SceneActionContentType & ScriptActionContentType & StoryActionContentType & MenuActionContentType & SoundActionContentType & ControlActionContentType & TextActionContentType & DisplayableActionContentType & PersistentActionContentType & ServiceActionContentType & LayerActionContentType & VideoActionContentType;
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}
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export type LogicAction = typeof LogicAction;
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import type { Character } from "../elements/character";
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import type { Scene } from "../elements/scene";
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import type { Story } from "../elements/story";
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import type { Image } from "../elements/displayable/image";
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import type { Condition } from "../elements/condition";
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import type { Script } from "../elements/script";
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import type { Menu } from "../elements/menu";
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import { StringKeyOf, Values } from "../../../util/data";
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import { TypedAction } from "../action/actions";
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import { Sound } from "../elements/sound";
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import { Control } from "../elements/control";
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import { CharacterActionContentType, CharacterActionTypes, ConditionActionContentType, ConditionActionTypes, ControlActionContentType, DisplayableActionContentType, DisplayableActionTypes, ImageActionContentType, ImageActionTypes, LayerActionContentType, LayerActionTypes, MenuActionContentType, MenuActionTypes, PersistentActionContentType, PersistentActionTypes, SceneActionContentType, SceneActionTypes, ScriptActionContentType, ScriptActionTypes, SoundActionContentType, StoryActionContentType, StoryActionTypes, TextActionContentType, VideoActionContentType, VideoActionTypes } from "../action/actionTypes";
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import { CharacterAction } from "../action/actions/characterAction";
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import { SceneAction } from "../action/actions/sceneAction";
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import { StoryAction } from "../action/actions/storyAction";
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import { ImageAction } from "../action/actions/imageAction";
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import { ConditionAction } from "../action/actions/conditionAction";
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import { ScriptAction } from "../action/actions/scriptAction";
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import { MenuAction } from "../action/actions/menuAction";
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import { SoundAction } from "../action/actions/soundAction";
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import { ControlAction } from "../action/actions/controlAction";
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import { Text } from "../elements/displayable/text";
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import { TextAction } from "../action/actions/textAction";
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import { Displayable as AbstractDisplayable } from "../elements/displayable/displayable";
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import { DisplayableAction } from "../action/actions/displayableAction";
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import { Persistent } from "../elements/persistent";
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import { PersistentAction } from "../action/actions/persistentAction";
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import { ServiceSkeleton } from "../elements/service";
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import { ServiceAction, ServiceActionContentType } from "../action/serviceAction";
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import { Layer } from "../elements/layer";
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import { LayerAction } from "../action/actions/layerAction";
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import { ExposedStateType } from "../../player/type";
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import { Video } from "../elements/video";
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import { VideoAction } from "../action/actions/videoAction";
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export interface LogicActionInterface {
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DisplayableElements: Text | Image | Layer | AbstractDisplayable<any, any>;
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DisplayableExposed: ExposedStateType.image | ExposedStateType.layer | ExposedStateType.text;
|
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GameElement: Character | Scene | Story | Image | Condition | Script | Menu | Sound | Control | Text | AbstractDisplayable<any, any> | Persistent<any> | ServiceSkeleton | Video;
|
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Actions: TypedAction | CharacterAction | ConditionAction | ImageAction | SceneAction | ScriptAction | StoryAction | MenuAction | SoundAction | ControlAction | TextAction | DisplayableAction | PersistentAction | ServiceAction | LayerAction | VideoAction;
|
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|
+
ActionTypes: Values<typeof CharacterActionTypes> | Values<typeof ConditionActionTypes> | Values<typeof ImageActionTypes> | Values<typeof SceneActionTypes> | Values<typeof ScriptActionTypes> | Values<typeof StoryActionTypes> | Values<typeof MenuActionTypes> | Values<typeof SoundAction.ActionTypes> | Values<typeof ControlAction.ActionTypes> | Values<typeof TextAction.ActionTypes> | Values<typeof DisplayableActionTypes> | Values<typeof PersistentActionTypes> | StringKeyOf<ServiceActionContentType> | Values<typeof LayerActionTypes> | Values<typeof VideoActionTypes>;
|
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|
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ActionContents: CharacterActionContentType & ConditionActionContentType & ImageActionContentType & SceneActionContentType & ScriptActionContentType & StoryActionContentType & MenuActionContentType & SoundActionContentType & ControlActionContentType & TextActionContentType & DisplayableActionContentType & PersistentActionContentType & ServiceActionContentType & LayerActionContentType & VideoActionContentType;
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}
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+
export declare const LogicAction: {};
|
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export declare namespace LogicAction {
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|
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type DisplayableElements = Text | Image | Layer | AbstractDisplayable<any, any>;
|
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type DisplayableExposed = ExposedStateType.image | ExposedStateType.layer | ExposedStateType.text;
|
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|
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type GameElement = Character | Scene | Story | Image | Condition | Script | Menu | Sound | Control | Text | AbstractDisplayable<any, any> | Persistent<any> | ServiceSkeleton | Video;
|
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|
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type Actions = TypedAction | CharacterAction | ConditionAction | ImageAction | SceneAction | ScriptAction | StoryAction | MenuAction | SoundAction | ControlAction | TextAction | DisplayableAction | PersistentAction | ServiceAction | LayerAction | VideoAction;
|
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49
|
+
type ActionTypes = Values<typeof CharacterActionTypes> | Values<typeof ConditionActionTypes> | Values<typeof ImageActionTypes> | Values<typeof SceneActionTypes> | Values<typeof ScriptActionTypes> | Values<typeof StoryActionTypes> | Values<typeof MenuActionTypes> | Values<typeof SoundAction.ActionTypes> | Values<typeof ControlAction.ActionTypes> | Values<typeof TextAction.ActionTypes> | Values<typeof DisplayableActionTypes> | Values<typeof PersistentActionTypes> | StringKeyOf<ServiceActionContentType> | Values<typeof LayerActionTypes> | Values<typeof VideoActionTypes>;
|
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50
|
+
type ActionContents = CharacterActionContentType & ConditionActionContentType & ImageActionContentType & SceneActionContentType & ScriptActionContentType & StoryActionContentType & MenuActionContentType & SoundActionContentType & ControlActionContentType & TextActionContentType & DisplayableActionContentType & PersistentActionContentType & ServiceActionContentType & LayerActionContentType & VideoActionContentType;
|
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|
+
}
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|
+
export type LogicAction = typeof LogicAction;
|
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@@ -1,11 +1,24 @@
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import { TypedAction } from "../action/actions";
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import {
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import {
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import { GameState } from "../../player/gameState";
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import {
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1
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import { TypedAction } from "../action/actions";
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import { ServiceSkeleton } from "../elements/service";
|
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|
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import { Awaitable, StringKeyOf } from "../../../util/data";
|
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|
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import { GameState } from "../../player/gameState";
|
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|
+
import { ActionExecutionInjection } from "./action";
|
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|
+
import { LogicAction } from "../action/logicAction";
|
|
7
|
+
import { Story } from "../elements/story";
|
|
8
|
+
export type ServiceActionContentType = {
|
|
9
|
+
"service:action": [type: string, args: unknown[]];
|
|
10
|
+
};
|
|
11
|
+
export declare class ServiceAction extends TypedAction<ServiceActionContentType, StringKeyOf<ServiceActionContentType>, ServiceSkeleton> {
|
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12
|
+
executeAction(gameState: GameState, injection: ActionExecutionInjection): {
|
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+
type: any;
|
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14
|
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node: import("./tree/actionTree").ContentNode<any> | null;
|
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|
+
wait?: import("../gameTypes").StackModelWaiting | null;
|
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16
|
+
} | Awaitable<import("../gameTypes").CalledActionResult, any> | (import("../gameTypes").CalledActionResult | Awaitable<import("../gameTypes").CalledActionResult, any>)[] | Awaitable<{
|
|
17
|
+
type: any;
|
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|
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node: import("./tree/actionTree").RenderableNode | null;
|
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+
}, {
|
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type: any;
|
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|
+
node: import("./tree/actionTree").RenderableNode | null;
|
|
22
|
+
}> | null;
|
|
23
|
+
stringify(_story: Story, _seen: Set<LogicAction.Actions>, _strict: boolean): string;
|
|
24
|
+
}
|
|
@@ -1,47 +1,47 @@
|
|
|
1
|
-
import { Sound } from "../elements/sound";
|
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2
|
-
import { Image } from "../elements/displayable/image";
|
|
3
|
-
import { Story } from "../common/core";
|
|
4
|
-
import { StaticImageData } from "../types";
|
|
5
|
-
import { LogicAction } from "../action/logicAction";
|
|
6
|
-
export type SrcType = "image" | "video" | "audio";
|
|
7
|
-
export type Src = {
|
|
8
|
-
type: "image";
|
|
9
|
-
src: Image | string;
|
|
10
|
-
} | {
|
|
11
|
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type: "video";
|
|
12
|
-
src: string;
|
|
13
|
-
} | {
|
|
14
|
-
type: "audio";
|
|
15
|
-
src: Sound;
|
|
16
|
-
};
|
|
17
|
-
export type ActiveSrc<T extends "scene" | "once" = "scene" | "once"> = Src & {
|
|
18
|
-
activeType: T;
|
|
19
|
-
};
|
|
20
|
-
export declare class SrcManager {
|
|
21
|
-
static SrcTypes: {
|
|
22
|
-
[key in SrcType]: key;
|
|
23
|
-
};
|
|
24
|
-
static catSrc(src: Src[]): {
|
|
25
|
-
image: (Image | string)[];
|
|
26
|
-
video: string[];
|
|
27
|
-
audio: Sound[];
|
|
28
|
-
};
|
|
29
|
-
static getSrc(src: Src | string | Image): string | null;
|
|
30
|
-
static getPreloadableSrc(story: Story, action: LogicAction.Actions): (Src & {
|
|
31
|
-
activeType: "scene" | "once";
|
|
32
|
-
}) | null;
|
|
33
|
-
src: Src[];
|
|
34
|
-
future: SrcManager[];
|
|
35
|
-
register(src: Src): this;
|
|
36
|
-
register(src: Src[]): this;
|
|
37
|
-
register(src: Sound): this;
|
|
38
|
-
register(src: Image | StaticImageData): this;
|
|
39
|
-
register(type: SrcType, src: Src["src"]): this;
|
|
40
|
-
registerRawSrc(src: string): this;
|
|
41
|
-
isSrcRegistered(src: string | Sound | Image | null): boolean;
|
|
42
|
-
getSrc(): Src[];
|
|
43
|
-
getSrcByType(type: SrcType): Src[];
|
|
44
|
-
registerFuture(srcManager: SrcManager): this;
|
|
45
|
-
hasFuture(s: SrcManager): boolean;
|
|
46
|
-
getFutureSrc(): Src[];
|
|
47
|
-
}
|
|
1
|
+
import { Sound } from "../elements/sound";
|
|
2
|
+
import { Image } from "../elements/displayable/image";
|
|
3
|
+
import { Story } from "../common/core";
|
|
4
|
+
import { StaticImageData } from "../types";
|
|
5
|
+
import { LogicAction } from "../action/logicAction";
|
|
6
|
+
export type SrcType = "image" | "video" | "audio";
|
|
7
|
+
export type Src = {
|
|
8
|
+
type: "image";
|
|
9
|
+
src: Image | string;
|
|
10
|
+
} | {
|
|
11
|
+
type: "video";
|
|
12
|
+
src: string;
|
|
13
|
+
} | {
|
|
14
|
+
type: "audio";
|
|
15
|
+
src: Sound;
|
|
16
|
+
};
|
|
17
|
+
export type ActiveSrc<T extends "scene" | "once" = "scene" | "once"> = Src & {
|
|
18
|
+
activeType: T;
|
|
19
|
+
};
|
|
20
|
+
export declare class SrcManager {
|
|
21
|
+
static SrcTypes: {
|
|
22
|
+
[key in SrcType]: key;
|
|
23
|
+
};
|
|
24
|
+
static catSrc(src: Src[]): {
|
|
25
|
+
image: (Image | string)[];
|
|
26
|
+
video: string[];
|
|
27
|
+
audio: Sound[];
|
|
28
|
+
};
|
|
29
|
+
static getSrc(src: Src | string | Image): string | null;
|
|
30
|
+
static getPreloadableSrc(story: Story, action: LogicAction.Actions): (Src & {
|
|
31
|
+
activeType: "scene" | "once";
|
|
32
|
+
}) | null;
|
|
33
|
+
src: Src[];
|
|
34
|
+
future: SrcManager[];
|
|
35
|
+
register(src: Src): this;
|
|
36
|
+
register(src: Src[]): this;
|
|
37
|
+
register(src: Sound): this;
|
|
38
|
+
register(src: Image | StaticImageData): this;
|
|
39
|
+
register(type: SrcType, src: Src["src"]): this;
|
|
40
|
+
registerRawSrc(src: string): this;
|
|
41
|
+
isSrcRegistered(src: string | Sound | Image | null): boolean;
|
|
42
|
+
getSrc(): Src[];
|
|
43
|
+
getSrcByType(type: SrcType): Src[];
|
|
44
|
+
registerFuture(srcManager: SrcManager): this;
|
|
45
|
+
hasFuture(s: SrcManager): boolean;
|
|
46
|
+
getFutureSrc(): Src[];
|
|
47
|
+
}
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
import { Awaitable } from "../../../util/data";
|
|
2
|
+
import { LiveGame } from "../common/game";
|
|
3
|
+
import { CalledActionResult, StackModelWaiting } from "../gameTypes";
|
|
4
|
+
import { LogicAction } from "./logicAction";
|
|
5
|
+
export declare enum StackModelItemType {
|
|
6
|
+
Action = "action",
|
|
7
|
+
Link = "link"
|
|
8
|
+
}
|
|
9
|
+
export type StackModelRawData = ({
|
|
10
|
+
type: StackModelItemType.Action;
|
|
11
|
+
actionType: string | null;
|
|
12
|
+
action: string | null;
|
|
13
|
+
} | {
|
|
14
|
+
type: StackModelItemType.Link;
|
|
15
|
+
actionType: string | null;
|
|
16
|
+
action: string | null;
|
|
17
|
+
stacks: StackModelRawData[];
|
|
18
|
+
stackWaitType: StackModelWaiting["type"] | null;
|
|
19
|
+
})[];
|
|
20
|
+
/**
|
|
21
|
+
* Nested Stack Model is a new concept designed to control serialization/deserialization of complex nested operations
|
|
22
|
+
*
|
|
23
|
+
* Core concepts for saving state:
|
|
24
|
+
* 1. Do not save operations that cannot be immediately resolved, such as Awaitables
|
|
25
|
+
* 2. If an action returns an Awaitable, to prevent re-execution of the previous operation after deserialization:
|
|
26
|
+
* - Store the operation in waitingAction and add it to the tail stack during serialization
|
|
27
|
+
* - When restoring data, retrying the tail stack operation will retry this operation
|
|
28
|
+
* - Awaitables should not be saved due to their scope and complex behavior, instead save their parent operation
|
|
29
|
+
* 3. If an action returns a regular child (synchronous operation), add it to the tail stack
|
|
30
|
+
* - The child will continue on the next stack operation
|
|
31
|
+
* 4. If an action returns multiple children, add them sequentially to the tail stack
|
|
32
|
+
* - These children are treated as having a call relationship, e.g. in [a,b], a waits for b to complete before continuing
|
|
33
|
+
* - This requires all elements except the stack top to be fully synchronous operations
|
|
34
|
+
* 5. If an action returns a StackAction (not yet implemented), wait according to the StackAction definition
|
|
35
|
+
* - This operation is considered semi-synchronous since it contains child information
|
|
36
|
+
* - Serialization mechanism: treat as synchronous operation, including async info and stack contents
|
|
37
|
+
* - When restored, operation remains at stack top and continues waiting for stack operations to complete
|
|
38
|
+
* - This ensures stack operations are not abnormally re-executed or skipped after deserialization
|
|
39
|
+
*
|
|
40
|
+
* Example scenarios:
|
|
41
|
+
* 1. Action returns Awaitable:
|
|
42
|
+
* - Async operation: add Awaitable to tail stack, set sync operation as waitingAction
|
|
43
|
+
* - During save: exclude Awaitable, add waitingAction to stack for retry on deserialize
|
|
44
|
+
* - During runtime: wait for resolution, pop self and add return value to stack
|
|
45
|
+
* 2. Action returns direct child:
|
|
46
|
+
* - Sync operation: add operation to tail stack
|
|
47
|
+
* - During save: add operation to stack
|
|
48
|
+
* - During runtime: pop self and add child to stack
|
|
49
|
+
* 3. Action returns multiple children:
|
|
50
|
+
* - Sync/async nature determined by last child
|
|
51
|
+
* - Push all children to stack in order, last child on top
|
|
52
|
+
* - Save behavior follows above rules
|
|
53
|
+
* 4. Action returns StackAction:
|
|
54
|
+
* - Semi-sync operation treated as sync, includes async info and stack contents
|
|
55
|
+
* - During save: includes direct children, wait info (type e.g. any, all) and stack
|
|
56
|
+
* - Runtime with non-empty stack: continue waiting for stack operations
|
|
57
|
+
* - Runtime with empty stack: resolve operation, pop self and add direct children
|
|
58
|
+
* 5. Action returns direct child but async executes StackModel:
|
|
59
|
+
* - Serialize StackModel and execute directly on deserialize
|
|
60
|
+
*/
|
|
61
|
+
export declare class StackModel {
|
|
62
|
+
private liveGame;
|
|
63
|
+
__tag: string | undefined;
|
|
64
|
+
static isStackModel(action: CalledActionResult | Awaitable<CalledActionResult> | StackModel): action is StackModel;
|
|
65
|
+
static createStackModel(liveGame: LiveGame, data: StackModelRawData, actionMap: Map<string, LogicAction.Actions>): StackModel;
|
|
66
|
+
static isCalledActionResult(action: CalledActionResult | Awaitable<CalledActionResult> | StackModel | undefined | null): action is CalledActionResult;
|
|
67
|
+
static fromAction(action: LogicAction.Actions): CalledActionResult;
|
|
68
|
+
static executeStackModelGroup(type: StackModelWaiting["type"], stackModels: StackModel[]): Awaitable<void>;
|
|
69
|
+
static isStackModelsAwaiting(type: StackModelWaiting["type"], stackModels: StackModel[]): boolean;
|
|
70
|
+
private stack;
|
|
71
|
+
private waitingAction;
|
|
72
|
+
constructor(liveGame: LiveGame, tag?: string | undefined);
|
|
73
|
+
/**
|
|
74
|
+
* Executes the next operation in the stack
|
|
75
|
+
*
|
|
76
|
+
* Main responsibilities:
|
|
77
|
+
* 1. Check and handle waiting states at the top of the stack
|
|
78
|
+
* 2. Execute current operation and handle its results
|
|
79
|
+
* 3. Manage asynchronous operations and nested stack models
|
|
80
|
+
*
|
|
81
|
+
* Execution flow:
|
|
82
|
+
* 1. If stack is empty, return null
|
|
83
|
+
* 2. Check top element:
|
|
84
|
+
* - If it's an unsettled Awaitable, return the Awaitable
|
|
85
|
+
* - If it's a waiting operation (with nested stack models), check nested stack status
|
|
86
|
+
* 3. Pop and execute current operation:
|
|
87
|
+
* - If it's an Awaitable, wait for completion and handle result
|
|
88
|
+
* - If it's a regular operation, execute and handle return value
|
|
89
|
+
*
|
|
90
|
+
* @returns One of the following:
|
|
91
|
+
* - CalledActionResult: Execution result (returned a synchronous operation)
|
|
92
|
+
* - Awaitable<CalledActionResult>: Asynchronous operation
|
|
93
|
+
* - null: No more operations if the stack is empty, or the top element is exited
|
|
94
|
+
*/
|
|
95
|
+
rollNext(): CalledActionResult | Awaitable<CalledActionResult> | null;
|
|
96
|
+
execute(): Awaitable<void>;
|
|
97
|
+
abortStackTop(): CalledActionResult | null;
|
|
98
|
+
getTopSync(): CalledActionResult | null;
|
|
99
|
+
executeActions(result: CalledActionResult): CalledActionResult | Awaitable<CalledActionResult> | null;
|
|
100
|
+
isWaiting(): boolean;
|
|
101
|
+
serialize(): StackModelRawData;
|
|
102
|
+
reset(): void;
|
|
103
|
+
deserialize(data: StackModelRawData, actionMap: Map<string, LogicAction.Actions>): this;
|
|
104
|
+
isEmpty(): boolean;
|
|
105
|
+
push(...items: (CalledActionResult | Awaitable<CalledActionResult>)[]): this;
|
|
106
|
+
}
|
|
@@ -1,56 +1,56 @@
|
|
|
1
|
-
import { LogicAction } from "../../action/logicAction";
|
|
2
|
-
export declare enum NodeType {
|
|
3
|
-
TreeNode = "TreeNode",
|
|
4
|
-
ContentNode = "ContentNode"
|
|
5
|
-
}
|
|
6
|
-
export type RawData<T> = {
|
|
7
|
-
id: string;
|
|
8
|
-
data: T;
|
|
9
|
-
};
|
|
10
|
-
export declare class Node<C = any> {
|
|
11
|
-
type: string;
|
|
12
|
-
content: C | undefined;
|
|
13
|
-
constructor(type: string);
|
|
14
|
-
setContent(content: C): this;
|
|
15
|
-
getContent(): C;
|
|
16
|
-
}
|
|
17
|
-
export type RenderableNode = ContentNode;
|
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export type RenderableNodeData = ContentNodeData | TreeNodeData;
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export type ContentNodeData = {
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id: string;
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data: any;
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};
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export declare class ContentNode<T = any> extends Node<T> {
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24
|
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static create<T>(content: T): ContentNode<T>;
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static forEachParent(node: RenderableNode, callback: (node: RenderableNode) => void): void;
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static forEachChild(node: RenderableNode, callback: (node: RenderableNode) => void): void;
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action: LogicAction.Actions | null;
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private child?;
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private parent;
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constructor(callee?: LogicAction.Actions, parent?: RenderableNode | null, child?: RenderableNode);
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setParent(parent: RenderableNode | null): this;
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setChild(child: RenderableNode | null): this;
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getChild(): RenderableNode | null;
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getParent(): RenderableNode | null;
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/**
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* Public method for setting the content of the node
|
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* should only be called when changing the state in-game
|
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*/
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-
addChild(child: RenderableNode | null): this;
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removeChild(child: RenderableNode | null): this;
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/**
|
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* Remove this node from the parent's children
|
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*/
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remove(): this;
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|
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hasChild(): boolean;
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}
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|
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export declare class RootNode extends ContentNode {
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constructor();
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setParent(_: RenderableNode | null): this;
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remove(): this;
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|
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forEach(callback: (node: RenderableNode) => void): void;
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|
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}
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53
|
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export type TreeNodeData = {
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|
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id: string;
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data: any;
|
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56
|
-
};
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1
|
+
import { LogicAction } from "../../action/logicAction";
|
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2
|
+
export declare enum NodeType {
|
|
3
|
+
TreeNode = "TreeNode",
|
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4
|
+
ContentNode = "ContentNode"
|
|
5
|
+
}
|
|
6
|
+
export type RawData<T> = {
|
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7
|
+
id: string;
|
|
8
|
+
data: T;
|
|
9
|
+
};
|
|
10
|
+
export declare class Node<C = any> {
|
|
11
|
+
type: string;
|
|
12
|
+
content: C | undefined;
|
|
13
|
+
constructor(type: string);
|
|
14
|
+
setContent(content: C): this;
|
|
15
|
+
getContent(): C;
|
|
16
|
+
}
|
|
17
|
+
export type RenderableNode = ContentNode;
|
|
18
|
+
export type RenderableNodeData = ContentNodeData | TreeNodeData;
|
|
19
|
+
export type ContentNodeData = {
|
|
20
|
+
id: string;
|
|
21
|
+
data: any;
|
|
22
|
+
};
|
|
23
|
+
export declare class ContentNode<T = any> extends Node<T> {
|
|
24
|
+
static create<T>(content: T): ContentNode<T>;
|
|
25
|
+
static forEachParent(node: RenderableNode, callback: (node: RenderableNode) => void): void;
|
|
26
|
+
static forEachChild(node: RenderableNode, callback: (node: RenderableNode) => void): void;
|
|
27
|
+
action: LogicAction.Actions | null;
|
|
28
|
+
private child?;
|
|
29
|
+
private parent;
|
|
30
|
+
constructor(callee?: LogicAction.Actions, parent?: RenderableNode | null, child?: RenderableNode);
|
|
31
|
+
setParent(parent: RenderableNode | null): this;
|
|
32
|
+
setChild(child: RenderableNode | null): this;
|
|
33
|
+
getChild(): RenderableNode | null;
|
|
34
|
+
getParent(): RenderableNode | null;
|
|
35
|
+
/**
|
|
36
|
+
* Public method for setting the content of the node
|
|
37
|
+
* should only be called when changing the state in-game
|
|
38
|
+
*/
|
|
39
|
+
addChild(child: RenderableNode | null): this;
|
|
40
|
+
removeChild(child: RenderableNode | null): this;
|
|
41
|
+
/**
|
|
42
|
+
* Remove this node from the parent's children
|
|
43
|
+
*/
|
|
44
|
+
remove(): this;
|
|
45
|
+
hasChild(): boolean;
|
|
46
|
+
}
|
|
47
|
+
export declare class RootNode extends ContentNode {
|
|
48
|
+
constructor();
|
|
49
|
+
setParent(_: RenderableNode | null): this;
|
|
50
|
+
remove(): this;
|
|
51
|
+
forEach(callback: (node: RenderableNode) => void): void;
|
|
52
|
+
}
|
|
53
|
+
export type TreeNodeData = {
|
|
54
|
+
id: string;
|
|
55
|
+
data: any;
|
|
56
|
+
};
|
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
import type { Color, HexColor } from "../types";
|
|
2
|
-
import { Word } from "../elements/character/word";
|
|
3
|
-
export declare class RGBColor {
|
|
4
|
-
static isHexString(color: any): color is HexColor;
|
|
5
|
-
static fromHex(hex: HexColor): RGBColor;
|
|
6
|
-
r: number;
|
|
7
|
-
g: number;
|
|
8
|
-
b: number;
|
|
9
|
-
a: number;
|
|
10
|
-
constructor(r: number, g: number, b: number, a?: number);
|
|
11
|
-
toString(): string;
|
|
12
|
-
toHex(): string;
|
|
13
|
-
}
|
|
14
|
-
/**
|
|
15
|
-
* Alias for {@link Word.color}
|
|
16
|
-
*/
|
|
17
|
-
export declare function c(text: string | Word, color: Color): Word;
|
|
18
|
-
/**
|
|
19
|
-
* Alias for {@link Word.bold}
|
|
20
|
-
*/
|
|
21
|
-
export declare function b(text: string | Word): Word;
|
|
22
|
-
/**
|
|
23
|
-
* Alias for {@link Word.italic}
|
|
24
|
-
*/
|
|
25
|
-
export declare function i(text: string | Word): Word;
|
|
1
|
+
import type { Color, HexColor } from "../types";
|
|
2
|
+
import { Word } from "../elements/character/word";
|
|
3
|
+
export declare class RGBColor {
|
|
4
|
+
static isHexString(color: any): color is HexColor;
|
|
5
|
+
static fromHex(hex: HexColor): RGBColor;
|
|
6
|
+
r: number;
|
|
7
|
+
g: number;
|
|
8
|
+
b: number;
|
|
9
|
+
a: number;
|
|
10
|
+
constructor(r: number, g: number, b: number, a?: number);
|
|
11
|
+
toString(): string;
|
|
12
|
+
toHex(): string;
|
|
13
|
+
}
|
|
14
|
+
/**
|
|
15
|
+
* Alias for {@link Word.color}
|
|
16
|
+
*/
|
|
17
|
+
export declare function c(text: string | Word, color: Color): Word;
|
|
18
|
+
/**
|
|
19
|
+
* Alias for {@link Word.bold}
|
|
20
|
+
*/
|
|
21
|
+
export declare function b(text: string | Word): Word;
|
|
22
|
+
/**
|
|
23
|
+
* Alias for {@link Word.italic}
|
|
24
|
+
*/
|
|
25
|
+
export declare function i(text: string | Word): Word;
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { i, c, b } from "./Utils";
|
|
2
|
-
export * from "./elements";
|
|
3
|
-
export * from "./game";
|
|
4
|
-
export * from "./player";
|
|
5
|
-
export * from "./types";
|
|
6
|
-
export * from "./position";
|
|
7
|
-
export * from "./transition";
|
|
8
|
-
export { i, c, b, };
|
|
1
|
+
import { i, c, b } from "./Utils";
|
|
2
|
+
export * from "./elements";
|
|
3
|
+
export * from "./game";
|
|
4
|
+
export * from "./player";
|
|
5
|
+
export * from "./types";
|
|
6
|
+
export * from "./position";
|
|
7
|
+
export * from "./transition";
|
|
8
|
+
export { i, c, b, };
|
|
@@ -1,19 +1,19 @@
|
|
|
1
|
-
import { Character } from "../elements/character";
|
|
2
|
-
import { Condition, Lambda } from "../elements/condition";
|
|
3
|
-
import { Control } from "../elements/control";
|
|
4
|
-
import { Image } from "../elements/displayable/image";
|
|
5
|
-
import { Menu } from "../elements/menu";
|
|
6
|
-
import { Scene } from "../elements/scene";
|
|
7
|
-
import { Script } from "../elements/script";
|
|
8
|
-
import { Sound } from "../elements/sound";
|
|
9
|
-
import { Story } from "../elements/story";
|
|
10
|
-
import { Transform } from "../elements/transform/transform";
|
|
11
|
-
import { Sentence } from "../elements/character/sentence";
|
|
12
|
-
import { Word } from "../elements/character/word";
|
|
13
|
-
import { Text } from "../elements/displayable/text";
|
|
14
|
-
import { Pause } from "../elements/character/pause";
|
|
15
|
-
import { Persistent } from "../elements/persistent";
|
|
16
|
-
import { Service } from "../elements/service";
|
|
17
|
-
import { Layer } from "../elements/layer";
|
|
18
|
-
import { Video } from "../elements/video";
|
|
19
|
-
export { Character, Condition, Control, Image, Lambda, Menu, Scene, Script, Sentence, Sound, Story, Transform, Word, Text, Pause, Persistent, Service, Layer, Video, };
|
|
1
|
+
import { Character } from "../elements/character";
|
|
2
|
+
import { Condition, Lambda } from "../elements/condition";
|
|
3
|
+
import { Control } from "../elements/control";
|
|
4
|
+
import { Image } from "../elements/displayable/image";
|
|
5
|
+
import { Menu } from "../elements/menu";
|
|
6
|
+
import { Scene } from "../elements/scene";
|
|
7
|
+
import { Script } from "../elements/script";
|
|
8
|
+
import { Sound } from "../elements/sound";
|
|
9
|
+
import { Story } from "../elements/story";
|
|
10
|
+
import { Transform } from "../elements/transform/transform";
|
|
11
|
+
import { Sentence } from "../elements/character/sentence";
|
|
12
|
+
import { Word } from "../elements/character/word";
|
|
13
|
+
import { Text } from "../elements/displayable/text";
|
|
14
|
+
import { Pause } from "../elements/character/pause";
|
|
15
|
+
import { Persistent } from "../elements/persistent";
|
|
16
|
+
import { Service } from "../elements/service";
|
|
17
|
+
import { Layer } from "../elements/layer";
|
|
18
|
+
import { Video } from "../elements/video";
|
|
19
|
+
export { Character, Condition, Control, Image, Lambda, Menu, Scene, Script, Sentence, Sound, Story, Transform, Word, Text, Pause, Persistent, Service, Layer, Video, };
|