mxdraw 0.1.21 → 0.1.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/MxModule/McEdGetPointWorldDrawObject/McEdGetPointWorldDrawObjectClass.js +1 -128
- package/dist/lib/MxModule/McEdGetPointWorldDrawObject/index.js +1 -5
- package/dist/lib/MxModule/McGePoint3d/McGePoint3d.js +1 -0
- package/dist/lib/MxModule/McGePoint3d/index.js +1 -0
- package/dist/lib/MxModule/McGePoint3dArray/McGePoint3dArray.js +1 -0
- package/dist/lib/MxModule/McGePoint3dArray/index.js +1 -0
- package/dist/lib/MxModule/McGeTool/McGeTool.js +1 -0
- package/dist/lib/MxModule/McGeTool/index.js +1 -0
- package/dist/lib/MxModule/McGiWorldDraw/McGiWorldDraw.js +1 -3
- package/dist/lib/MxModule/McGiWorldDraw/index.js +1 -2
- package/dist/lib/MxModule/McGiWorldDrawType/McGiWorldDrawType.js +1 -19
- package/dist/lib/MxModule/McGiWorldDrawType/index.js +1 -4
- package/dist/lib/MxModule/MrxDbgUiPrBaseReturn/MrxDbgUiPrBaseReturn.js +1 -31
- package/dist/lib/MxModule/MrxDbgUiPrBaseReturn/index.js +1 -5
- package/dist/lib/MxModule/MrxDbgUiPrPoint/MrxDbgUiPrPointClass.js +1 -159
- package/dist/lib/MxModule/MrxDbgUiPrPoint/index.js +1 -5
- package/dist/lib/MxModule/Mx3PointArc/Mx3PointArc.js +1 -0
- package/dist/lib/MxModule/Mx3PointArc/index.js +1 -0
- package/dist/lib/MxModule/MxDb2LineAngularDimension/MxDb2LineAngularDimension.js +1 -0
- package/dist/lib/MxModule/MxDb2LineAngularDimension/index.js +1 -0
- package/dist/lib/MxModule/MxDbAlignedDimension/MxDbAlignedDimension.js +1 -213
- package/dist/lib/MxModule/MxDbAlignedDimension/index.js +1 -5
- package/dist/lib/MxModule/MxDbAnyLine/MxDbAnyLine.js +1 -0
- package/dist/lib/MxModule/MxDbAnyLine/index.js +1 -0
- package/dist/lib/MxModule/MxDbArea/MxDbArea.js +1 -0
- package/dist/lib/MxModule/MxDbArea/index.js +1 -0
- package/dist/lib/MxModule/MxDbCoord/MxDbCoord.js +1 -0
- package/dist/lib/MxModule/MxDbCoord/index.js +1 -0
- package/dist/lib/MxModule/MxDbEntity/MxDbEntity.js +1 -258
- package/dist/lib/MxModule/MxDbEntity/index.js +1 -5
- package/dist/lib/MxModule/MxDbImage/MxDbImage.js +1 -160
- package/dist/lib/MxModule/MxDbImage/index.js +1 -5
- package/dist/lib/MxModule/MxDbLine/MxDbLine.js +1 -94
- package/dist/lib/MxModule/MxDbLine/index.js +1 -5
- package/dist/lib/MxModule/MxDbPolyline/MxDbPolyline.js +1 -97
- package/dist/lib/MxModule/MxDbPolyline/index.js +1 -5
- package/dist/lib/MxModule/MxDbRect/MxDbRect.js +1 -273
- package/dist/lib/MxModule/MxDbRect/index.js +1 -4
- package/dist/lib/MxModule/MxDbSVG/MxDbSVG.js +1 -419
- package/dist/lib/MxModule/MxDbSVG/index.js +1 -5
- package/dist/lib/MxModule/MxDbSVGText/MxDbSVGText.js +1 -21
- package/dist/lib/MxModule/MxDbSVGText/index.js +1 -5
- package/dist/lib/MxModule/MxDrawObject/MxDrawObject.js +1 -782
- package/dist/lib/MxModule/MxDrawObject/index.js +1 -5
- package/dist/lib/MxModule/MxFilters/MxFilters.js +1 -201
- package/dist/lib/MxModule/MxFilters/index.js +1 -4
- package/dist/lib/MxModule/MxFun/MxFun.js +1 -676
- package/dist/lib/MxModule/MxFun/index.js +1 -4
- package/dist/lib/MxModule/MxThreeJS/MxThreeJS.js +1 -283
- package/dist/lib/MxModule/MxThreeJS/MxThreeJS.mixin.js +1 -146
- package/dist/lib/MxModule/MxThreeJS/index.js +1 -7
- package/dist/lib/MxModule/MxType/MxType.js +1 -27
- package/dist/lib/MxModule/MxType/index.js +1 -4
- package/dist/lib/MxModule/Mxassembly/Mxassembly.js +1 -20
- package/dist/lib/MxModule/Mxassembly/index.js +1 -9
- package/dist/lib/MxModule/loadCoreCode/index.js +1 -5
- package/dist/lib/MxModule/loadCoreCode/loadCoreCode.js +1 -125
- package/dist/lib/MxModule/loadCoreCode/mxUiData.js +1 -312
- package/dist/lib/MxModule/loadCoreCode/mxcadassembly_es5.js +1 -1519
- package/dist/lib/MxModule/loadCoreCode/mxfun.es5.js +1 -7363
- package/dist/lib/MxModule/store/PubsubClass.js +1 -40
- package/dist/lib/MxModule/store/StoreClass.js +1 -73
- package/dist/lib/MxModule/store/index.js +1 -19
- package/dist/lib/MxModule/store/store.js +1 -25
- package/dist/lib/MxModule/useCanvasResizeListener/index.js +1 -5
- package/dist/lib/MxModule/useCanvasResizeListener/useCanvasResizeListener.js +1 -95
- package/dist/lib/doc.js +1 -38
- package/dist/lib/mxdraw.js +1 -67
- package/dist/lib/tools/algorithm/math.js +1 -16
- package/dist/lib/tools/algorithm/random.js +1 -13
- package/dist/lib/tools/dom/create.js +1 -47
- package/dist/lib/tools/dynamicImport/index.js +1 -243
- package/dist/lib/tools/formatting/index.js +1 -20
- package/dist/lib/tools/proxy/index.js +1 -17
- package/dist/lib/tools/three/index.js +1 -124
- package/dist/mxdraw.es5.js +1 -0
- package/dist/mxdraw.umd.js +1 -0
- package/dist/types/MxModule/McEdGetPointWorldDrawObject/McEdGetPointWorldDrawObjectClass.d.ts +9 -0
- package/dist/types/MxModule/McGePoint3d/McGePoint3d.d.ts +11 -0
- package/dist/types/MxModule/McGePoint3d/index.d.ts +3 -0
- package/dist/types/MxModule/McGePoint3dArray/McGePoint3dArray.d.ts +14 -0
- package/dist/types/MxModule/McGePoint3dArray/index.d.ts +3 -0
- package/dist/types/MxModule/McGeTool/McGeTool.d.ts +38 -0
- package/dist/types/MxModule/McGeTool/index.d.ts +4 -0
- package/dist/types/MxModule/MrxDbgUiPrPoint/MrxDbgUiPrPointClass.d.ts +18 -1
- package/dist/types/MxModule/Mx3PointArc/Mx3PointArc.d.ts +19 -0
- package/dist/types/MxModule/Mx3PointArc/index.d.ts +3 -0
- package/dist/types/MxModule/MxDb2LineAngularDimension/MxDb2LineAngularDimension.d.ts +22 -0
- package/dist/types/MxModule/MxDb2LineAngularDimension/index.d.ts +3 -0
- package/dist/types/MxModule/MxDbAnyLine/MxDbAnyLine.d.ts +18 -0
- package/dist/types/MxModule/MxDbAnyLine/index.d.ts +3 -0
- package/dist/types/MxModule/MxDbArea/MxDbArea.d.ts +17 -0
- package/dist/types/MxModule/MxDbArea/index.d.ts +3 -0
- package/dist/types/MxModule/MxDbCoord/MxDbCoord.d.ts +19 -0
- package/dist/types/MxModule/MxDbCoord/index.d.ts +3 -0
- package/dist/types/MxModule/MxDrawObject/MxDrawObject.d.ts +70 -1
- package/dist/types/MxModule/MxFun/MxFun.d.ts +95 -30
- package/dist/types/MxModule/Mxassembly/Mxassembly.d.ts +11 -2
- package/dist/types/MxModule/store/store.d.ts +2 -2
- package/dist/types/mxdraw.d.ts +17 -4
- package/dist/types/tools/three/index.d.ts +28 -1
- package/package.json +3 -2
- package/dist/lib/MxModule/McGeVector3d/McGeVector3d.js +0 -2
- package/dist/lib/MxModule/McGeVector3d/index.js +0 -3
- package/dist/lib/MxModule/MxThreeJS/SVGLoader.js +0 -1862
- package/dist/lib/types/McEdGetPointWorldDrawObject.js +0 -2
- package/dist/lib/types/MrxDbgUiPrPoint.js +0 -2
- package/dist/lib/types/MxCADObject.js +0 -2
- package/dist/lib/types/MxDrawObject.js +0 -2
- package/dist/lib/types/MxFun.js +0 -2
- package/dist/lib/types/Mxassembly.js +0 -2
- package/dist/types/MxModule/McGeVector3d/McGeVector3d.d.ts +0 -17
- package/dist/types/MxModule/McGeVector3d/index.d.ts +0 -3
- package/dist/types/MxModule/MxThreeJS/SVGLoader.d.ts +0 -22
- package/dist/types/types/McEdGetPointWorldDrawObject.d.ts +0 -9
- package/dist/types/types/MrxDbgUiPrPoint.d.ts +0 -23
- package/dist/types/types/MxCADObject.d.ts +0 -40
- package/dist/types/types/MxDrawObject.d.ts +0 -60
- package/dist/types/types/MxFun.d.ts +0 -47
- package/dist/types/types/Mxassembly.d.ts +0 -3
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198
|
-
numbers = parseFloats(data_1);
|
|
199
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 2) {
|
|
200
|
-
point.x = numbers[j + 0];
|
|
201
|
-
point.y = numbers[j + 1];
|
|
202
|
-
control.x = point.x;
|
|
203
|
-
control.y = point.y;
|
|
204
|
-
path.lineTo(point.x, point.y);
|
|
205
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
206
|
-
firstPoint.copy(point);
|
|
207
|
-
}
|
|
208
|
-
break;
|
|
209
|
-
case 'C':
|
|
210
|
-
numbers = parseFloats(data_1);
|
|
211
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 6) {
|
|
212
|
-
path.bezierCurveTo(numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], numbers[j + 5]);
|
|
213
|
-
control.x = numbers[j + 2];
|
|
214
|
-
control.y = numbers[j + 3];
|
|
215
|
-
point.x = numbers[j + 4];
|
|
216
|
-
point.y = numbers[j + 5];
|
|
217
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
218
|
-
firstPoint.copy(point);
|
|
219
|
-
}
|
|
220
|
-
break;
|
|
221
|
-
case 'S':
|
|
222
|
-
numbers = parseFloats(data_1);
|
|
223
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 4) {
|
|
224
|
-
path.bezierCurveTo(getReflection(point.x, control.x), getReflection(point.y, control.y), numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3]);
|
|
225
|
-
control.x = numbers[j + 0];
|
|
226
|
-
control.y = numbers[j + 1];
|
|
227
|
-
point.x = numbers[j + 2];
|
|
228
|
-
point.y = numbers[j + 3];
|
|
229
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
230
|
-
firstPoint.copy(point);
|
|
231
|
-
}
|
|
232
|
-
break;
|
|
233
|
-
case 'Q':
|
|
234
|
-
numbers = parseFloats(data_1);
|
|
235
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 4) {
|
|
236
|
-
path.quadraticCurveTo(numbers[j + 0], numbers[j + 1], numbers[j + 2], numbers[j + 3]);
|
|
237
|
-
control.x = numbers[j + 0];
|
|
238
|
-
control.y = numbers[j + 1];
|
|
239
|
-
point.x = numbers[j + 2];
|
|
240
|
-
point.y = numbers[j + 3];
|
|
241
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
242
|
-
firstPoint.copy(point);
|
|
243
|
-
}
|
|
244
|
-
break;
|
|
245
|
-
case 'T':
|
|
246
|
-
numbers = parseFloats(data_1);
|
|
247
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 2) {
|
|
248
|
-
var rx = getReflection(point.x, control.x);
|
|
249
|
-
var ry = getReflection(point.y, control.y);
|
|
250
|
-
path.quadraticCurveTo(rx, ry, numbers[j + 0], numbers[j + 1]);
|
|
251
|
-
control.x = rx;
|
|
252
|
-
control.y = ry;
|
|
253
|
-
point.x = numbers[j + 0];
|
|
254
|
-
point.y = numbers[j + 1];
|
|
255
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
256
|
-
firstPoint.copy(point);
|
|
257
|
-
}
|
|
258
|
-
break;
|
|
259
|
-
case 'A':
|
|
260
|
-
numbers = parseFloats(data_1, [3, 4], 7);
|
|
261
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 7) {
|
|
262
|
-
// skip command if start point == end point
|
|
263
|
-
if (numbers[j + 5] == point.x && numbers[j + 6] == point.y)
|
|
264
|
-
continue;
|
|
265
|
-
var start = point.clone();
|
|
266
|
-
point.x = numbers[j + 5];
|
|
267
|
-
point.y = numbers[j + 6];
|
|
268
|
-
control.x = point.x;
|
|
269
|
-
control.y = point.y;
|
|
270
|
-
parseArcCommand(path, numbers[j], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], start, point);
|
|
271
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
272
|
-
firstPoint.copy(point);
|
|
273
|
-
}
|
|
274
|
-
break;
|
|
275
|
-
case 'm':
|
|
276
|
-
numbers = parseFloats(data_1);
|
|
277
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 2) {
|
|
278
|
-
point.x += numbers[j + 0];
|
|
279
|
-
point.y += numbers[j + 1];
|
|
280
|
-
control.x = point.x;
|
|
281
|
-
control.y = point.y;
|
|
282
|
-
if (j === 0) {
|
|
283
|
-
path.moveTo(point.x, point.y);
|
|
284
|
-
}
|
|
285
|
-
else {
|
|
286
|
-
path.lineTo(point.x, point.y);
|
|
287
|
-
}
|
|
288
|
-
if (j === 0)
|
|
289
|
-
firstPoint.copy(point);
|
|
290
|
-
}
|
|
291
|
-
break;
|
|
292
|
-
case 'h':
|
|
293
|
-
numbers = parseFloats(data_1);
|
|
294
|
-
for (var j = 0, jl = numbers.length; j < jl; j++) {
|
|
295
|
-
point.x += numbers[j];
|
|
296
|
-
control.x = point.x;
|
|
297
|
-
control.y = point.y;
|
|
298
|
-
path.lineTo(point.x, point.y);
|
|
299
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
300
|
-
firstPoint.copy(point);
|
|
301
|
-
}
|
|
302
|
-
break;
|
|
303
|
-
case 'v':
|
|
304
|
-
numbers = parseFloats(data_1);
|
|
305
|
-
for (var j = 0, jl = numbers.length; j < jl; j++) {
|
|
306
|
-
point.y += numbers[j];
|
|
307
|
-
control.x = point.x;
|
|
308
|
-
control.y = point.y;
|
|
309
|
-
path.lineTo(point.x, point.y);
|
|
310
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
311
|
-
firstPoint.copy(point);
|
|
312
|
-
}
|
|
313
|
-
break;
|
|
314
|
-
case 'l':
|
|
315
|
-
numbers = parseFloats(data_1);
|
|
316
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 2) {
|
|
317
|
-
point.x += numbers[j + 0];
|
|
318
|
-
point.y += numbers[j + 1];
|
|
319
|
-
control.x = point.x;
|
|
320
|
-
control.y = point.y;
|
|
321
|
-
path.lineTo(point.x, point.y);
|
|
322
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
323
|
-
firstPoint.copy(point);
|
|
324
|
-
}
|
|
325
|
-
break;
|
|
326
|
-
case 'c':
|
|
327
|
-
numbers = parseFloats(data_1);
|
|
328
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 6) {
|
|
329
|
-
path.bezierCurveTo(point.x + numbers[j + 0], point.y + numbers[j + 1], point.x + numbers[j + 2], point.y + numbers[j + 3], point.x + numbers[j + 4], point.y + numbers[j + 5]);
|
|
330
|
-
control.x = point.x + numbers[j + 2];
|
|
331
|
-
control.y = point.y + numbers[j + 3];
|
|
332
|
-
point.x += numbers[j + 4];
|
|
333
|
-
point.y += numbers[j + 5];
|
|
334
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
335
|
-
firstPoint.copy(point);
|
|
336
|
-
}
|
|
337
|
-
break;
|
|
338
|
-
case 's':
|
|
339
|
-
numbers = parseFloats(data_1);
|
|
340
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 4) {
|
|
341
|
-
path.bezierCurveTo(getReflection(point.x, control.x), getReflection(point.y, control.y), point.x + numbers[j + 0], point.y + numbers[j + 1], point.x + numbers[j + 2], point.y + numbers[j + 3]);
|
|
342
|
-
control.x = point.x + numbers[j + 0];
|
|
343
|
-
control.y = point.y + numbers[j + 1];
|
|
344
|
-
point.x += numbers[j + 2];
|
|
345
|
-
point.y += numbers[j + 3];
|
|
346
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
347
|
-
firstPoint.copy(point);
|
|
348
|
-
}
|
|
349
|
-
break;
|
|
350
|
-
case 'q':
|
|
351
|
-
numbers = parseFloats(data_1);
|
|
352
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 4) {
|
|
353
|
-
path.quadraticCurveTo(point.x + numbers[j + 0], point.y + numbers[j + 1], point.x + numbers[j + 2], point.y + numbers[j + 3]);
|
|
354
|
-
control.x = point.x + numbers[j + 0];
|
|
355
|
-
control.y = point.y + numbers[j + 1];
|
|
356
|
-
point.x += numbers[j + 2];
|
|
357
|
-
point.y += numbers[j + 3];
|
|
358
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
359
|
-
firstPoint.copy(point);
|
|
360
|
-
}
|
|
361
|
-
break;
|
|
362
|
-
case 't':
|
|
363
|
-
numbers = parseFloats(data_1);
|
|
364
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 2) {
|
|
365
|
-
var rx = getReflection(point.x, control.x);
|
|
366
|
-
var ry = getReflection(point.y, control.y);
|
|
367
|
-
path.quadraticCurveTo(rx, ry, point.x + numbers[j + 0], point.y + numbers[j + 1]);
|
|
368
|
-
control.x = rx;
|
|
369
|
-
control.y = ry;
|
|
370
|
-
point.x = point.x + numbers[j + 0];
|
|
371
|
-
point.y = point.y + numbers[j + 1];
|
|
372
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
373
|
-
firstPoint.copy(point);
|
|
374
|
-
}
|
|
375
|
-
break;
|
|
376
|
-
case 'a':
|
|
377
|
-
numbers = parseFloats(data_1, [3, 4], 7);
|
|
378
|
-
for (var j = 0, jl = numbers.length; j < jl; j += 7) {
|
|
379
|
-
// skip command if no displacement
|
|
380
|
-
if (numbers[j + 5] == 0 && numbers[j + 6] == 0)
|
|
381
|
-
continue;
|
|
382
|
-
var start = point.clone();
|
|
383
|
-
point.x += numbers[j + 5];
|
|
384
|
-
point.y += numbers[j + 6];
|
|
385
|
-
control.x = point.x;
|
|
386
|
-
control.y = point.y;
|
|
387
|
-
parseArcCommand(path, numbers[j], numbers[j + 1], numbers[j + 2], numbers[j + 3], numbers[j + 4], start, point);
|
|
388
|
-
if (j === 0 && doSetFirstPoint === true)
|
|
389
|
-
firstPoint.copy(point);
|
|
390
|
-
}
|
|
391
|
-
break;
|
|
392
|
-
case 'Z':
|
|
393
|
-
case 'z':
|
|
394
|
-
path.currentPath.autoClose = true;
|
|
395
|
-
if (path.currentPath.curves.length > 0) {
|
|
396
|
-
// Reset point to beginning of Path
|
|
397
|
-
point.copy(firstPoint);
|
|
398
|
-
path.currentPath.currentPoint.copy(point);
|
|
399
|
-
isFirstPoint = true;
|
|
400
|
-
}
|
|
401
|
-
break;
|
|
402
|
-
default:
|
|
403
|
-
console.warn(command);
|
|
404
|
-
}
|
|
405
|
-
// console.log( type, parseFloats( data ), parseFloats( data ).length )
|
|
406
|
-
doSetFirstPoint = false;
|
|
407
|
-
}
|
|
408
|
-
return path;
|
|
409
|
-
}
|
|
410
|
-
function parseCSSStylesheet(node) {
|
|
411
|
-
if (!node.sheet || !node.sheet.cssRules || !node.sheet.cssRules.length)
|
|
412
|
-
return;
|
|
413
|
-
for (var i = 0; i < node.sheet.cssRules.length; i++) {
|
|
414
|
-
var stylesheet = node.sheet.cssRules[i];
|
|
415
|
-
if (stylesheet.type !== 1)
|
|
416
|
-
continue;
|
|
417
|
-
var selectorList = stylesheet.selectorText
|
|
418
|
-
.split(/,/gm)
|
|
419
|
-
.filter(Boolean)
|
|
420
|
-
.map(function (i) { return i.trim(); });
|
|
421
|
-
for (var j = 0; j < selectorList.length; j++) {
|
|
422
|
-
stylesheets[selectorList[j]] = Object.assign(stylesheets[selectorList[j]] || {}, stylesheet.style);
|
|
423
|
-
}
|
|
424
|
-
}
|
|
425
|
-
}
|
|
426
|
-
/**
|
|
427
|
-
* https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
|
|
428
|
-
* https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
|
|
429
|
-
* From
|
|
430
|
-
* rx ry x-axis-rotation large-arc-flag sweep-flag x y
|
|
431
|
-
* To
|
|
432
|
-
* aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
|
|
433
|
-
*/
|
|
434
|
-
function parseArcCommand(path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end) {
|
|
435
|
-
if (rx == 0 || ry == 0) {
|
|
436
|
-
// draw a line if either of the radii == 0
|
|
437
|
-
path.lineTo(end.x, end.y);
|
|
438
|
-
return;
|
|
439
|
-
}
|
|
440
|
-
x_axis_rotation = x_axis_rotation * Math.PI / 180;
|
|
441
|
-
// Ensure radii are positive
|
|
442
|
-
rx = Math.abs(rx);
|
|
443
|
-
ry = Math.abs(ry);
|
|
444
|
-
// Compute (x1', y1')
|
|
445
|
-
var dx2 = (start.x - end.x) / 2.0;
|
|
446
|
-
var dy2 = (start.y - end.y) / 2.0;
|
|
447
|
-
var x1p = Math.cos(x_axis_rotation) * dx2 + Math.sin(x_axis_rotation) * dy2;
|
|
448
|
-
var y1p = -Math.sin(x_axis_rotation) * dx2 + Math.cos(x_axis_rotation) * dy2;
|
|
449
|
-
// Compute (cx', cy')
|
|
450
|
-
var rxs = rx * rx;
|
|
451
|
-
var rys = ry * ry;
|
|
452
|
-
var x1ps = x1p * x1p;
|
|
453
|
-
var y1ps = y1p * y1p;
|
|
454
|
-
// Ensure radii are large enough
|
|
455
|
-
var cr = x1ps / rxs + y1ps / rys;
|
|
456
|
-
if (cr > 1) {
|
|
457
|
-
// scale up rx,ry equally so cr == 1
|
|
458
|
-
var s = Math.sqrt(cr);
|
|
459
|
-
rx = s * rx;
|
|
460
|
-
ry = s * ry;
|
|
461
|
-
rxs = rx * rx;
|
|
462
|
-
rys = ry * ry;
|
|
463
|
-
}
|
|
464
|
-
var dq = (rxs * y1ps + rys * x1ps);
|
|
465
|
-
var pq = (rxs * rys - dq) / dq;
|
|
466
|
-
var q = Math.sqrt(Math.max(0, pq));
|
|
467
|
-
if (large_arc_flag === sweep_flag)
|
|
468
|
-
q = -q;
|
|
469
|
-
var cxp = q * rx * y1p / ry;
|
|
470
|
-
var cyp = -q * ry * x1p / rx;
|
|
471
|
-
// Step 3: Compute (cx, cy) from (cx', cy')
|
|
472
|
-
var cx = Math.cos(x_axis_rotation) * cxp - Math.sin(x_axis_rotation) * cyp + (start.x + end.x) / 2;
|
|
473
|
-
var cy = Math.sin(x_axis_rotation) * cxp + Math.cos(x_axis_rotation) * cyp + (start.y + end.y) / 2;
|
|
474
|
-
// Step 4: Compute θ1 and Δθ
|
|
475
|
-
var theta = svgAngle(1, 0, (x1p - cxp) / rx, (y1p - cyp) / ry);
|
|
476
|
-
var delta = svgAngle((x1p - cxp) / rx, (y1p - cyp) / ry, (-x1p - cxp) / rx, (-y1p - cyp) / ry) % (Math.PI * 2);
|
|
477
|
-
path.currentPath.absellipse(cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation);
|
|
478
|
-
}
|
|
479
|
-
function svgAngle(ux, uy, vx, vy) {
|
|
480
|
-
var dot = ux * vx + uy * vy;
|
|
481
|
-
var len = Math.sqrt(ux * ux + uy * uy) * Math.sqrt(vx * vx + vy * vy);
|
|
482
|
-
var ang = Math.acos(Math.max(-1, Math.min(1, dot / len))); // floating point precision, slightly over values appear
|
|
483
|
-
if ((ux * vy - uy * vx) < 0)
|
|
484
|
-
ang = -ang;
|
|
485
|
-
return ang;
|
|
486
|
-
}
|
|
487
|
-
/*
|
|
488
|
-
* According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
|
|
489
|
-
* rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
|
|
490
|
-
*/
|
|
491
|
-
function parseRectNode(node) {
|
|
492
|
-
var x = parseFloatWithUnits(node.getAttribute('x') || 0);
|
|
493
|
-
var y = parseFloatWithUnits(node.getAttribute('y') || 0);
|
|
494
|
-
var rx = parseFloatWithUnits(node.getAttribute('rx') || node.getAttribute('ry') || 0);
|
|
495
|
-
var ry = parseFloatWithUnits(node.getAttribute('ry') || node.getAttribute('rx') || 0);
|
|
496
|
-
var w = parseFloatWithUnits(node.getAttribute('width'));
|
|
497
|
-
var h = parseFloatWithUnits(node.getAttribute('height'));
|
|
498
|
-
// Ellipse arc to Bezier approximation Coefficient (Inversed). See:
|
|
499
|
-
// https://spencermortensen.com/articles/bezier-circle/
|
|
500
|
-
var bci = 1 - 0.551915024494;
|
|
501
|
-
var path = new three_1.ShapePath();
|
|
502
|
-
// top left
|
|
503
|
-
path.moveTo(x + rx, y);
|
|
504
|
-
// top right
|
|
505
|
-
path.lineTo(x + w - rx, y);
|
|
506
|
-
if (rx !== 0 || ry !== 0) {
|
|
507
|
-
path.bezierCurveTo(x + w - rx * bci, y, x + w, y + ry * bci, x + w, y + ry);
|
|
508
|
-
}
|
|
509
|
-
// bottom right
|
|
510
|
-
path.lineTo(x + w, y + h - ry);
|
|
511
|
-
if (rx !== 0 || ry !== 0) {
|
|
512
|
-
path.bezierCurveTo(x + w, y + h - ry * bci, x + w - rx * bci, y + h, x + w - rx, y + h);
|
|
513
|
-
}
|
|
514
|
-
// bottom left
|
|
515
|
-
path.lineTo(x + rx, y + h);
|
|
516
|
-
if (rx !== 0 || ry !== 0) {
|
|
517
|
-
path.bezierCurveTo(x + rx * bci, y + h, x, y + h - ry * bci, x, y + h - ry);
|
|
518
|
-
}
|
|
519
|
-
// back to top left
|
|
520
|
-
path.lineTo(x, y + ry);
|
|
521
|
-
if (rx !== 0 || ry !== 0) {
|
|
522
|
-
path.bezierCurveTo(x, y + ry * bci, x + rx * bci, y, x + rx, y);
|
|
523
|
-
}
|
|
524
|
-
return path;
|
|
525
|
-
}
|
|
526
|
-
function parsePolygonNode(node) {
|
|
527
|
-
function iterator(match, a, b) {
|
|
528
|
-
var x = parseFloatWithUnits(a);
|
|
529
|
-
var y = parseFloatWithUnits(b);
|
|
530
|
-
if (index === 0) {
|
|
531
|
-
path.moveTo(x, y);
|
|
532
|
-
}
|
|
533
|
-
else {
|
|
534
|
-
path.lineTo(x, y);
|
|
535
|
-
}
|
|
536
|
-
index++;
|
|
537
|
-
}
|
|
538
|
-
var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
|
|
539
|
-
var path = new three_1.ShapePath();
|
|
540
|
-
var index = 0;
|
|
541
|
-
node.getAttribute('points').replace(regex, iterator);
|
|
542
|
-
path.currentPath.autoClose = true;
|
|
543
|
-
return path;
|
|
544
|
-
}
|
|
545
|
-
function parsePolylineNode(node) {
|
|
546
|
-
function iterator(match, a, b) {
|
|
547
|
-
var x = parseFloatWithUnits(a);
|
|
548
|
-
var y = parseFloatWithUnits(b);
|
|
549
|
-
if (index === 0) {
|
|
550
|
-
path.moveTo(x, y);
|
|
551
|
-
}
|
|
552
|
-
else {
|
|
553
|
-
path.lineTo(x, y);
|
|
554
|
-
}
|
|
555
|
-
index++;
|
|
556
|
-
}
|
|
557
|
-
var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
|
|
558
|
-
var path = new three_1.ShapePath();
|
|
559
|
-
var index = 0;
|
|
560
|
-
node.getAttribute('points').replace(regex, iterator);
|
|
561
|
-
path.currentPath.autoClose = false;
|
|
562
|
-
return path;
|
|
563
|
-
}
|
|
564
|
-
function parseCircleNode(node) {
|
|
565
|
-
var x = parseFloatWithUnits(node.getAttribute('cx') || 0);
|
|
566
|
-
var y = parseFloatWithUnits(node.getAttribute('cy') || 0);
|
|
567
|
-
var r = parseFloatWithUnits(node.getAttribute('r') || 0);
|
|
568
|
-
var subpath = new three_1.Path();
|
|
569
|
-
subpath.absarc(x, y, r, 0, Math.PI * 2);
|
|
570
|
-
var path = new three_1.ShapePath();
|
|
571
|
-
path.subPaths.push(subpath);
|
|
572
|
-
return path;
|
|
573
|
-
}
|
|
574
|
-
function parseEllipseNode(node) {
|
|
575
|
-
var x = parseFloatWithUnits(node.getAttribute('cx') || 0);
|
|
576
|
-
var y = parseFloatWithUnits(node.getAttribute('cy') || 0);
|
|
577
|
-
var rx = parseFloatWithUnits(node.getAttribute('rx') || 0);
|
|
578
|
-
var ry = parseFloatWithUnits(node.getAttribute('ry') || 0);
|
|
579
|
-
var subpath = new three_1.Path();
|
|
580
|
-
subpath.absellipse(x, y, rx, ry, 0, Math.PI * 2);
|
|
581
|
-
var path = new three_1.ShapePath();
|
|
582
|
-
path.subPaths.push(subpath);
|
|
583
|
-
return path;
|
|
584
|
-
}
|
|
585
|
-
function parseLineNode(node) {
|
|
586
|
-
var x1 = parseFloatWithUnits(node.getAttribute('x1') || 0);
|
|
587
|
-
var y1 = parseFloatWithUnits(node.getAttribute('y1') || 0);
|
|
588
|
-
var x2 = parseFloatWithUnits(node.getAttribute('x2') || 0);
|
|
589
|
-
var y2 = parseFloatWithUnits(node.getAttribute('y2') || 0);
|
|
590
|
-
var path = new three_1.ShapePath();
|
|
591
|
-
path.moveTo(x1, y1);
|
|
592
|
-
path.lineTo(x2, y2);
|
|
593
|
-
path.currentPath.autoClose = false;
|
|
594
|
-
return path;
|
|
595
|
-
}
|
|
596
|
-
//
|
|
597
|
-
function parseStyle(node, style) {
|
|
598
|
-
style = Object.assign({}, style); // clone style
|
|
599
|
-
var stylesheetStyles = {};
|
|
600
|
-
if (node.hasAttribute('class')) {
|
|
601
|
-
var classSelectors = node.getAttribute('class')
|
|
602
|
-
.split(/\s/)
|
|
603
|
-
.filter(Boolean)
|
|
604
|
-
.map(function (i) { return i.trim(); });
|
|
605
|
-
for (var i = 0; i < classSelectors.length; i++) {
|
|
606
|
-
stylesheetStyles = Object.assign(stylesheetStyles, stylesheets['.' + classSelectors[i]]);
|
|
607
|
-
}
|
|
608
|
-
}
|
|
609
|
-
if (node.hasAttribute('id')) {
|
|
610
|
-
stylesheetStyles = Object.assign(stylesheetStyles, stylesheets['#' + node.getAttribute('id')]);
|
|
611
|
-
}
|
|
612
|
-
function addStyle(svgName, jsName, adjustFunction) {
|
|
613
|
-
if (adjustFunction === undefined)
|
|
614
|
-
adjustFunction = function copy(v) {
|
|
615
|
-
if (v.startsWith('url'))
|
|
616
|
-
console.warn('SVGLoader: url access in attributes is not implemented.');
|
|
617
|
-
return v;
|
|
618
|
-
};
|
|
619
|
-
if (node.hasAttribute(svgName))
|
|
620
|
-
style[jsName] = adjustFunction(node.getAttribute(svgName));
|
|
621
|
-
if (stylesheetStyles[svgName])
|
|
622
|
-
style[jsName] = adjustFunction(stylesheetStyles[svgName]);
|
|
623
|
-
if (node.style && node.style[svgName] !== '')
|
|
624
|
-
style[jsName] = adjustFunction(node.style[svgName]);
|
|
625
|
-
}
|
|
626
|
-
function clamp(v) {
|
|
627
|
-
return Math.max(0, Math.min(1, parseFloatWithUnits(v)));
|
|
628
|
-
}
|
|
629
|
-
function positive(v) {
|
|
630
|
-
return Math.max(0, parseFloatWithUnits(v));
|
|
631
|
-
}
|
|
632
|
-
addStyle('fill', 'fill');
|
|
633
|
-
addStyle('fill-opacity', 'fillOpacity', clamp);
|
|
634
|
-
addStyle('fill-rule', 'fillRule');
|
|
635
|
-
addStyle('opacity', 'opacity', clamp);
|
|
636
|
-
addStyle('stroke', 'stroke');
|
|
637
|
-
addStyle('stroke-opacity', 'strokeOpacity', clamp);
|
|
638
|
-
addStyle('stroke-width', 'strokeWidth', positive);
|
|
639
|
-
addStyle('stroke-linejoin', 'strokeLineJoin');
|
|
640
|
-
addStyle('stroke-linecap', 'strokeLineCap');
|
|
641
|
-
addStyle('stroke-miterlimit', 'strokeMiterLimit', positive);
|
|
642
|
-
addStyle('visibility', 'visibility');
|
|
643
|
-
return style;
|
|
644
|
-
}
|
|
645
|
-
// http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
|
|
646
|
-
function getReflection(a, b) {
|
|
647
|
-
return a - (b - a);
|
|
648
|
-
}
|
|
649
|
-
// from https://github.com/ppvg/svg-numbers (MIT License)
|
|
650
|
-
function parseFloats(input, flags, stride) {
|
|
651
|
-
if (typeof input !== 'string') {
|
|
652
|
-
throw new TypeError('Invalid input: ' + typeof input);
|
|
653
|
-
}
|
|
654
|
-
// Character groups
|
|
655
|
-
var RE = {
|
|
656
|
-
SEPARATOR: /[ \t\r\n\,.\-+]/,
|
|
657
|
-
WHITESPACE: /[ \t\r\n]/,
|
|
658
|
-
DIGIT: /[\d]/,
|
|
659
|
-
SIGN: /[-+]/,
|
|
660
|
-
POINT: /\./,
|
|
661
|
-
COMMA: /,/,
|
|
662
|
-
EXP: /e/i,
|
|
663
|
-
FLAGS: /[01]/
|
|
664
|
-
};
|
|
665
|
-
// States
|
|
666
|
-
var SEP = 0;
|
|
667
|
-
var INT = 1;
|
|
668
|
-
var FLOAT = 2;
|
|
669
|
-
var EXP = 3;
|
|
670
|
-
var state = SEP;
|
|
671
|
-
var seenComma = true;
|
|
672
|
-
var number = '', exponent = '';
|
|
673
|
-
var result = [];
|
|
674
|
-
function throwSyntaxError(current, i, partial) {
|
|
675
|
-
var error = new SyntaxError('Unexpected character "' + current + '" at index ' + i + '.');
|
|
676
|
-
error.partial = partial;
|
|
677
|
-
throw error;
|
|
678
|
-
}
|
|
679
|
-
function newNumber() {
|
|
680
|
-
if (number !== '') {
|
|
681
|
-
if (exponent === '')
|
|
682
|
-
result.push(Number(number));
|
|
683
|
-
else
|
|
684
|
-
result.push(Number(number) * Math.pow(10, Number(exponent)));
|
|
685
|
-
}
|
|
686
|
-
number = '';
|
|
687
|
-
exponent = '';
|
|
688
|
-
}
|
|
689
|
-
var current;
|
|
690
|
-
var length = input.length;
|
|
691
|
-
for (var i = 0; i < length; i++) {
|
|
692
|
-
current = input[i];
|
|
693
|
-
// check for flags
|
|
694
|
-
if (Array.isArray(flags) && flags.includes(result.length % stride) && RE.FLAGS.test(current)) {
|
|
695
|
-
state = INT;
|
|
696
|
-
number = current;
|
|
697
|
-
newNumber();
|
|
698
|
-
continue;
|
|
699
|
-
}
|
|
700
|
-
// parse until next number
|
|
701
|
-
if (state === SEP) {
|
|
702
|
-
// eat whitespace
|
|
703
|
-
if (RE.WHITESPACE.test(current)) {
|
|
704
|
-
continue;
|
|
705
|
-
}
|
|
706
|
-
// start new number
|
|
707
|
-
if (RE.DIGIT.test(current) || RE.SIGN.test(current)) {
|
|
708
|
-
state = INT;
|
|
709
|
-
number = current;
|
|
710
|
-
continue;
|
|
711
|
-
}
|
|
712
|
-
if (RE.POINT.test(current)) {
|
|
713
|
-
state = FLOAT;
|
|
714
|
-
number = current;
|
|
715
|
-
continue;
|
|
716
|
-
}
|
|
717
|
-
// throw on double commas (e.g. "1, , 2")
|
|
718
|
-
if (RE.COMMA.test(current)) {
|
|
719
|
-
if (seenComma) {
|
|
720
|
-
throwSyntaxError(current, i, result);
|
|
721
|
-
}
|
|
722
|
-
seenComma = true;
|
|
723
|
-
}
|
|
724
|
-
}
|
|
725
|
-
// parse integer part
|
|
726
|
-
if (state === INT) {
|
|
727
|
-
if (RE.DIGIT.test(current)) {
|
|
728
|
-
number += current;
|
|
729
|
-
continue;
|
|
730
|
-
}
|
|
731
|
-
if (RE.POINT.test(current)) {
|
|
732
|
-
number += current;
|
|
733
|
-
state = FLOAT;
|
|
734
|
-
continue;
|
|
735
|
-
}
|
|
736
|
-
if (RE.EXP.test(current)) {
|
|
737
|
-
state = EXP;
|
|
738
|
-
continue;
|
|
739
|
-
}
|
|
740
|
-
// throw on double signs ("-+1"), but not on sign as separator ("-1-2")
|
|
741
|
-
if (RE.SIGN.test(current)
|
|
742
|
-
&& number.length === 1
|
|
743
|
-
&& RE.SIGN.test(number[0])) {
|
|
744
|
-
throwSyntaxError(current, i, result);
|
|
745
|
-
}
|
|
746
|
-
}
|
|
747
|
-
// parse decimal part
|
|
748
|
-
if (state === FLOAT) {
|
|
749
|
-
if (RE.DIGIT.test(current)) {
|
|
750
|
-
number += current;
|
|
751
|
-
continue;
|
|
752
|
-
}
|
|
753
|
-
if (RE.EXP.test(current)) {
|
|
754
|
-
state = EXP;
|
|
755
|
-
continue;
|
|
756
|
-
}
|
|
757
|
-
// throw on double decimal points (e.g. "1..2")
|
|
758
|
-
if (RE.POINT.test(current) && number[number.length - 1] === '.') {
|
|
759
|
-
throwSyntaxError(current, i, result);
|
|
760
|
-
}
|
|
761
|
-
}
|
|
762
|
-
// parse exponent part
|
|
763
|
-
if (state === EXP) {
|
|
764
|
-
if (RE.DIGIT.test(current)) {
|
|
765
|
-
exponent += current;
|
|
766
|
-
continue;
|
|
767
|
-
}
|
|
768
|
-
if (RE.SIGN.test(current)) {
|
|
769
|
-
if (exponent === '') {
|
|
770
|
-
exponent += current;
|
|
771
|
-
continue;
|
|
772
|
-
}
|
|
773
|
-
if (exponent.length === 1 && RE.SIGN.test(exponent)) {
|
|
774
|
-
throwSyntaxError(current, i, result);
|
|
775
|
-
}
|
|
776
|
-
}
|
|
777
|
-
}
|
|
778
|
-
// end of number
|
|
779
|
-
if (RE.WHITESPACE.test(current)) {
|
|
780
|
-
newNumber();
|
|
781
|
-
state = SEP;
|
|
782
|
-
seenComma = false;
|
|
783
|
-
}
|
|
784
|
-
else if (RE.COMMA.test(current)) {
|
|
785
|
-
newNumber();
|
|
786
|
-
state = SEP;
|
|
787
|
-
seenComma = true;
|
|
788
|
-
}
|
|
789
|
-
else if (RE.SIGN.test(current)) {
|
|
790
|
-
newNumber();
|
|
791
|
-
state = INT;
|
|
792
|
-
number = current;
|
|
793
|
-
}
|
|
794
|
-
else if (RE.POINT.test(current)) {
|
|
795
|
-
newNumber();
|
|
796
|
-
state = FLOAT;
|
|
797
|
-
number = current;
|
|
798
|
-
}
|
|
799
|
-
else {
|
|
800
|
-
throwSyntaxError(current, i, result);
|
|
801
|
-
}
|
|
802
|
-
}
|
|
803
|
-
// add the last number found (if any)
|
|
804
|
-
newNumber();
|
|
805
|
-
return result;
|
|
806
|
-
}
|
|
807
|
-
// Units
|
|
808
|
-
var units = ['mm', 'cm', 'in', 'pt', 'pc', 'px'];
|
|
809
|
-
// Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
|
|
810
|
-
var unitConversion = {
|
|
811
|
-
'mm': {
|
|
812
|
-
'mm': 1,
|
|
813
|
-
'cm': 0.1,
|
|
814
|
-
'in': 1 / 25.4,
|
|
815
|
-
'pt': 72 / 25.4,
|
|
816
|
-
'pc': 6 / 25.4,
|
|
817
|
-
'px': -1
|
|
818
|
-
},
|
|
819
|
-
'cm': {
|
|
820
|
-
'mm': 10,
|
|
821
|
-
'cm': 1,
|
|
822
|
-
'in': 1 / 2.54,
|
|
823
|
-
'pt': 72 / 2.54,
|
|
824
|
-
'pc': 6 / 2.54,
|
|
825
|
-
'px': -1
|
|
826
|
-
},
|
|
827
|
-
'in': {
|
|
828
|
-
'mm': 25.4,
|
|
829
|
-
'cm': 2.54,
|
|
830
|
-
'in': 1,
|
|
831
|
-
'pt': 72,
|
|
832
|
-
'pc': 6,
|
|
833
|
-
'px': -1
|
|
834
|
-
},
|
|
835
|
-
'pt': {
|
|
836
|
-
'mm': 25.4 / 72,
|
|
837
|
-
'cm': 2.54 / 72,
|
|
838
|
-
'in': 1 / 72,
|
|
839
|
-
'pt': 1,
|
|
840
|
-
'pc': 6 / 72,
|
|
841
|
-
'px': -1
|
|
842
|
-
},
|
|
843
|
-
'pc': {
|
|
844
|
-
'mm': 25.4 / 6,
|
|
845
|
-
'cm': 2.54 / 6,
|
|
846
|
-
'in': 1 / 6,
|
|
847
|
-
'pt': 72 / 6,
|
|
848
|
-
'pc': 1,
|
|
849
|
-
'px': -1
|
|
850
|
-
},
|
|
851
|
-
'px': {
|
|
852
|
-
'px': 1
|
|
853
|
-
}
|
|
854
|
-
};
|
|
855
|
-
function parseFloatWithUnits(string) {
|
|
856
|
-
var theUnit = 'px';
|
|
857
|
-
if (typeof string === 'string' || string instanceof String) {
|
|
858
|
-
for (var i = 0, n = units.length; i < n; i++) {
|
|
859
|
-
var u = units[i];
|
|
860
|
-
if (string.endsWith(u)) {
|
|
861
|
-
theUnit = u;
|
|
862
|
-
string = string.substring(0, string.length - u.length);
|
|
863
|
-
break;
|
|
864
|
-
}
|
|
865
|
-
}
|
|
866
|
-
}
|
|
867
|
-
var scale = undefined;
|
|
868
|
-
if (theUnit === 'px' && scope.defaultUnit !== 'px') {
|
|
869
|
-
// Conversion scale from pixels to inches, then to default units
|
|
870
|
-
scale = unitConversion['in'][scope.defaultUnit] / scope.defaultDPI;
|
|
871
|
-
}
|
|
872
|
-
else {
|
|
873
|
-
scale = unitConversion[theUnit][scope.defaultUnit];
|
|
874
|
-
if (scale < 0) {
|
|
875
|
-
// Conversion scale to pixels
|
|
876
|
-
scale = unitConversion[theUnit]['in'] * scope.defaultDPI;
|
|
877
|
-
}
|
|
878
|
-
}
|
|
879
|
-
return scale * parseFloat(string);
|
|
880
|
-
}
|
|
881
|
-
// Transforms
|
|
882
|
-
function getNodeTransform(node) {
|
|
883
|
-
if (!(node.hasAttribute('transform') || (node.nodeName === 'use' && (node.hasAttribute('x') || node.hasAttribute('y'))))) {
|
|
884
|
-
return null;
|
|
885
|
-
}
|
|
886
|
-
var transform = parseNodeTransform(node);
|
|
887
|
-
if (transformStack.length > 0) {
|
|
888
|
-
transform.premultiply(transformStack[transformStack.length - 1]);
|
|
889
|
-
}
|
|
890
|
-
currentTransform.copy(transform);
|
|
891
|
-
transformStack.push(transform);
|
|
892
|
-
return transform;
|
|
893
|
-
}
|
|
894
|
-
function parseNodeTransform(node) {
|
|
895
|
-
var transform = new three_1.Matrix3();
|
|
896
|
-
var currentTransform = tempTransform0;
|
|
897
|
-
if (node.nodeName === 'use' && (node.hasAttribute('x') || node.hasAttribute('y'))) {
|
|
898
|
-
var tx = parseFloatWithUnits(node.getAttribute('x'));
|
|
899
|
-
var ty = parseFloatWithUnits(node.getAttribute('y'));
|
|
900
|
-
transform.translate(tx, ty);
|
|
901
|
-
}
|
|
902
|
-
if (node.hasAttribute('transform')) {
|
|
903
|
-
var transformsTexts = node.getAttribute('transform').split(')');
|
|
904
|
-
for (var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex--) {
|
|
905
|
-
var transformText = transformsTexts[tIndex].trim();
|
|
906
|
-
if (transformText === '')
|
|
907
|
-
continue;
|
|
908
|
-
var openParPos = transformText.indexOf('(');
|
|
909
|
-
var closeParPos = transformText.length;
|
|
910
|
-
if (openParPos > 0 && openParPos < closeParPos) {
|
|
911
|
-
var transformType = transformText.substr(0, openParPos);
|
|
912
|
-
var array = parseFloats(transformText.substr(openParPos + 1, closeParPos - openParPos - 1));
|
|
913
|
-
currentTransform.identity();
|
|
914
|
-
switch (transformType) {
|
|
915
|
-
case 'translate':
|
|
916
|
-
if (array.length >= 1) {
|
|
917
|
-
var tx = array[0];
|
|
918
|
-
var ty = tx;
|
|
919
|
-
if (array.length >= 2) {
|
|
920
|
-
ty = array[1];
|
|
921
|
-
}
|
|
922
|
-
currentTransform.translate(tx, ty);
|
|
923
|
-
}
|
|
924
|
-
break;
|
|
925
|
-
case 'rotate':
|
|
926
|
-
if (array.length >= 1) {
|
|
927
|
-
var angle = 0;
|
|
928
|
-
var cx = 0;
|
|
929
|
-
var cy = 0;
|
|
930
|
-
// Angle
|
|
931
|
-
angle = -array[0] * Math.PI / 180;
|
|
932
|
-
if (array.length >= 3) {
|
|
933
|
-
// Center x, y
|
|
934
|
-
cx = array[1];
|
|
935
|
-
cy = array[2];
|
|
936
|
-
}
|
|
937
|
-
// Rotate around center (cx, cy)
|
|
938
|
-
tempTransform1.identity().translate(-cx, -cy);
|
|
939
|
-
tempTransform2.identity().rotate(angle);
|
|
940
|
-
tempTransform3.multiplyMatrices(tempTransform2, tempTransform1);
|
|
941
|
-
tempTransform1.identity().translate(cx, cy);
|
|
942
|
-
currentTransform.multiplyMatrices(tempTransform1, tempTransform3);
|
|
943
|
-
}
|
|
944
|
-
break;
|
|
945
|
-
case 'scale':
|
|
946
|
-
if (array.length >= 1) {
|
|
947
|
-
var scaleX = array[0];
|
|
948
|
-
var scaleY = scaleX;
|
|
949
|
-
if (array.length >= 2) {
|
|
950
|
-
scaleY = array[1];
|
|
951
|
-
}
|
|
952
|
-
currentTransform.scale(scaleX, scaleY);
|
|
953
|
-
}
|
|
954
|
-
break;
|
|
955
|
-
case 'skewX':
|
|
956
|
-
if (array.length === 1) {
|
|
957
|
-
currentTransform.set(1, Math.tan(array[0] * Math.PI / 180), 0, 0, 1, 0, 0, 0, 1);
|
|
958
|
-
}
|
|
959
|
-
break;
|
|
960
|
-
case 'skewY':
|
|
961
|
-
if (array.length === 1) {
|
|
962
|
-
currentTransform.set(1, 0, 0, Math.tan(array[0] * Math.PI / 180), 1, 0, 0, 0, 1);
|
|
963
|
-
}
|
|
964
|
-
break;
|
|
965
|
-
case 'matrix':
|
|
966
|
-
if (array.length === 6) {
|
|
967
|
-
currentTransform.set(array[0], array[2], array[4], array[1], array[3], array[5], 0, 0, 1);
|
|
968
|
-
}
|
|
969
|
-
break;
|
|
970
|
-
}
|
|
971
|
-
}
|
|
972
|
-
transform.premultiply(currentTransform);
|
|
973
|
-
}
|
|
974
|
-
}
|
|
975
|
-
return transform;
|
|
976
|
-
}
|
|
977
|
-
function transformPath(path, m) {
|
|
978
|
-
function transfVec2(v2) {
|
|
979
|
-
tempV3.set(v2.x, v2.y, 1).applyMatrix3(m);
|
|
980
|
-
v2.set(tempV3.x, tempV3.y);
|
|
981
|
-
}
|
|
982
|
-
var isRotated = isTransformRotated(m);
|
|
983
|
-
var subPaths = path.subPaths;
|
|
984
|
-
for (var i = 0, n = subPaths.length; i < n; i++) {
|
|
985
|
-
var subPath = subPaths[i];
|
|
986
|
-
var curves = subPath.curves;
|
|
987
|
-
for (var j = 0; j < curves.length; j++) {
|
|
988
|
-
var curve = curves[j];
|
|
989
|
-
if (curve.isLineCurve) {
|
|
990
|
-
transfVec2(curve.v1);
|
|
991
|
-
transfVec2(curve.v2);
|
|
992
|
-
}
|
|
993
|
-
else if (curve.isCubicBezierCurve) {
|
|
994
|
-
transfVec2(curve.v0);
|
|
995
|
-
transfVec2(curve.v1);
|
|
996
|
-
transfVec2(curve.v2);
|
|
997
|
-
transfVec2(curve.v3);
|
|
998
|
-
}
|
|
999
|
-
else if (curve.isQuadraticBezierCurve) {
|
|
1000
|
-
transfVec2(curve.v0);
|
|
1001
|
-
transfVec2(curve.v1);
|
|
1002
|
-
transfVec2(curve.v2);
|
|
1003
|
-
}
|
|
1004
|
-
else if (curve.isEllipseCurve) {
|
|
1005
|
-
if (isRotated) {
|
|
1006
|
-
console.warn('SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented.');
|
|
1007
|
-
}
|
|
1008
|
-
tempV2.set(curve.aX, curve.aY);
|
|
1009
|
-
transfVec2(tempV2);
|
|
1010
|
-
curve.aX = tempV2.x;
|
|
1011
|
-
curve.aY = tempV2.y;
|
|
1012
|
-
curve.xRadius *= getTransformScaleX(m);
|
|
1013
|
-
curve.yRadius *= getTransformScaleY(m);
|
|
1014
|
-
}
|
|
1015
|
-
}
|
|
1016
|
-
}
|
|
1017
|
-
}
|
|
1018
|
-
function isTransformRotated(m) {
|
|
1019
|
-
return m.elements[1] !== 0 || m.elements[3] !== 0;
|
|
1020
|
-
}
|
|
1021
|
-
function getTransformScaleX(m) {
|
|
1022
|
-
var te = m.elements;
|
|
1023
|
-
return Math.sqrt(te[0] * te[0] + te[1] * te[1]);
|
|
1024
|
-
}
|
|
1025
|
-
function getTransformScaleY(m) {
|
|
1026
|
-
var te = m.elements;
|
|
1027
|
-
return Math.sqrt(te[3] * te[3] + te[4] * te[4]);
|
|
1028
|
-
}
|
|
1029
|
-
//
|
|
1030
|
-
var paths = [];
|
|
1031
|
-
var stylesheets = {};
|
|
1032
|
-
var transformStack = [];
|
|
1033
|
-
var tempTransform0 = new three_1.Matrix3();
|
|
1034
|
-
var tempTransform1 = new three_1.Matrix3();
|
|
1035
|
-
var tempTransform2 = new three_1.Matrix3();
|
|
1036
|
-
var tempTransform3 = new three_1.Matrix3();
|
|
1037
|
-
var tempV2 = new three_1.Vector2();
|
|
1038
|
-
var tempV3 = new three_1.Vector3();
|
|
1039
|
-
var currentTransform = new three_1.Matrix3();
|
|
1040
|
-
var xml = new DOMParser().parseFromString(text, 'image/svg+xml'); // application/xml
|
|
1041
|
-
parseNode(xml.documentElement, {
|
|
1042
|
-
fill: '#000',
|
|
1043
|
-
fillOpacity: 1,
|
|
1044
|
-
strokeOpacity: 1,
|
|
1045
|
-
strokeWidth: 1,
|
|
1046
|
-
strokeLineJoin: 'miter',
|
|
1047
|
-
strokeLineCap: 'butt',
|
|
1048
|
-
strokeMiterLimit: 4
|
|
1049
|
-
});
|
|
1050
|
-
var data = { paths: paths, xml: xml.documentElement };
|
|
1051
|
-
// console.log( paths );
|
|
1052
|
-
return data;
|
|
1053
|
-
};
|
|
1054
|
-
SVGLoader.createShapes = function (shapePath) {
|
|
1055
|
-
// Param shapePath: a shapepath as returned by the parse function of this class
|
|
1056
|
-
// Returns Shape object
|
|
1057
|
-
var BIGNUMBER = 999999999;
|
|
1058
|
-
var IntersectionLocationType = {
|
|
1059
|
-
ORIGIN: 0,
|
|
1060
|
-
DESTINATION: 1,
|
|
1061
|
-
BETWEEN: 2,
|
|
1062
|
-
LEFT: 3,
|
|
1063
|
-
RIGHT: 4,
|
|
1064
|
-
BEHIND: 5,
|
|
1065
|
-
BEYOND: 6
|
|
1066
|
-
};
|
|
1067
|
-
var classifyResult = {
|
|
1068
|
-
loc: IntersectionLocationType.ORIGIN,
|
|
1069
|
-
t: 0
|
|
1070
|
-
};
|
|
1071
|
-
function findEdgeIntersection(a0, a1, b0, b1) {
|
|
1072
|
-
var x1 = a0.x;
|
|
1073
|
-
var x2 = a1.x;
|
|
1074
|
-
var x3 = b0.x;
|
|
1075
|
-
var x4 = b1.x;
|
|
1076
|
-
var y1 = a0.y;
|
|
1077
|
-
var y2 = a1.y;
|
|
1078
|
-
var y3 = b0.y;
|
|
1079
|
-
var y4 = b1.y;
|
|
1080
|
-
var nom1 = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
|
|
1081
|
-
var nom2 = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3);
|
|
1082
|
-
var denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
|
|
1083
|
-
var t1 = nom1 / denom;
|
|
1084
|
-
var t2 = nom2 / denom;
|
|
1085
|
-
if (((denom === 0) && (nom1 !== 0)) || (t1 <= 0) || (t1 >= 1) || (t2 < 0) || (t2 > 1)) {
|
|
1086
|
-
//1. lines are parallel or edges don't intersect
|
|
1087
|
-
return null;
|
|
1088
|
-
}
|
|
1089
|
-
else if ((nom1 === 0) && (denom === 0)) {
|
|
1090
|
-
//2. lines are colinear
|
|
1091
|
-
//check if endpoints of edge2 (b0-b1) lies on edge1 (a0-a1)
|
|
1092
|
-
for (var i = 0; i < 2; i++) {
|
|
1093
|
-
classifyPoint(i === 0 ? b0 : b1, a0, a1);
|
|
1094
|
-
//find position of this endpoints relatively to edge1
|
|
1095
|
-
if (classifyResult.loc == IntersectionLocationType.ORIGIN) {
|
|
1096
|
-
var point = (i === 0 ? b0 : b1);
|
|
1097
|
-
return { x: point.x, y: point.y, t: classifyResult.t };
|
|
1098
|
-
}
|
|
1099
|
-
else if (classifyResult.loc == IntersectionLocationType.BETWEEN) {
|
|
1100
|
-
var x = +((x1 + classifyResult.t * (x2 - x1)).toPrecision(10));
|
|
1101
|
-
var y = +((y1 + classifyResult.t * (y2 - y1)).toPrecision(10));
|
|
1102
|
-
return { x: x, y: y, t: classifyResult.t, };
|
|
1103
|
-
}
|
|
1104
|
-
}
|
|
1105
|
-
return null;
|
|
1106
|
-
}
|
|
1107
|
-
else {
|
|
1108
|
-
//3. edges intersect
|
|
1109
|
-
for (var i = 0; i < 2; i++) {
|
|
1110
|
-
classifyPoint(i === 0 ? b0 : b1, a0, a1);
|
|
1111
|
-
if (classifyResult.loc == IntersectionLocationType.ORIGIN) {
|
|
1112
|
-
var point = (i === 0 ? b0 : b1);
|
|
1113
|
-
return { x: point.x, y: point.y, t: classifyResult.t };
|
|
1114
|
-
}
|
|
1115
|
-
}
|
|
1116
|
-
var x = +((x1 + t1 * (x2 - x1)).toPrecision(10));
|
|
1117
|
-
var y = +((y1 + t1 * (y2 - y1)).toPrecision(10));
|
|
1118
|
-
return { x: x, y: y, t: t1 };
|
|
1119
|
-
}
|
|
1120
|
-
}
|
|
1121
|
-
function classifyPoint(p, edgeStart, edgeEnd) {
|
|
1122
|
-
var ax = edgeEnd.x - edgeStart.x;
|
|
1123
|
-
var ay = edgeEnd.y - edgeStart.y;
|
|
1124
|
-
var bx = p.x - edgeStart.x;
|
|
1125
|
-
var by = p.y - edgeStart.y;
|
|
1126
|
-
var sa = ax * by - bx * ay;
|
|
1127
|
-
if ((p.x === edgeStart.x) && (p.y === edgeStart.y)) {
|
|
1128
|
-
classifyResult.loc = IntersectionLocationType.ORIGIN;
|
|
1129
|
-
classifyResult.t = 0;
|
|
1130
|
-
return;
|
|
1131
|
-
}
|
|
1132
|
-
if ((p.x === edgeEnd.x) && (p.y === edgeEnd.y)) {
|
|
1133
|
-
classifyResult.loc = IntersectionLocationType.DESTINATION;
|
|
1134
|
-
classifyResult.t = 1;
|
|
1135
|
-
return;
|
|
1136
|
-
}
|
|
1137
|
-
if (sa < -Number.EPSILON) {
|
|
1138
|
-
classifyResult.loc = IntersectionLocationType.LEFT;
|
|
1139
|
-
return;
|
|
1140
|
-
}
|
|
1141
|
-
if (sa > Number.EPSILON) {
|
|
1142
|
-
classifyResult.loc = IntersectionLocationType.RIGHT;
|
|
1143
|
-
return;
|
|
1144
|
-
}
|
|
1145
|
-
if (((ax * bx) < 0) || ((ay * by) < 0)) {
|
|
1146
|
-
classifyResult.loc = IntersectionLocationType.BEHIND;
|
|
1147
|
-
return;
|
|
1148
|
-
}
|
|
1149
|
-
if ((Math.sqrt(ax * ax + ay * ay)) < (Math.sqrt(bx * bx + by * by))) {
|
|
1150
|
-
classifyResult.loc = IntersectionLocationType.BEYOND;
|
|
1151
|
-
return;
|
|
1152
|
-
}
|
|
1153
|
-
var t;
|
|
1154
|
-
if (ax !== 0) {
|
|
1155
|
-
t = bx / ax;
|
|
1156
|
-
}
|
|
1157
|
-
else {
|
|
1158
|
-
t = by / ay;
|
|
1159
|
-
}
|
|
1160
|
-
classifyResult.loc = IntersectionLocationType.BETWEEN;
|
|
1161
|
-
classifyResult.t = t;
|
|
1162
|
-
}
|
|
1163
|
-
function getIntersections(path1, path2) {
|
|
1164
|
-
var intersectionsRaw = [];
|
|
1165
|
-
var intersections = [];
|
|
1166
|
-
for (var index = 1; index < path1.length; index++) {
|
|
1167
|
-
var path1EdgeStart = path1[index - 1];
|
|
1168
|
-
var path1EdgeEnd = path1[index];
|
|
1169
|
-
var _loop_1 = function (index2) {
|
|
1170
|
-
var path2EdgeStart = path2[index2 - 1];
|
|
1171
|
-
var path2EdgeEnd = path2[index2];
|
|
1172
|
-
var intersection = findEdgeIntersection(path1EdgeStart, path1EdgeEnd, path2EdgeStart, path2EdgeEnd);
|
|
1173
|
-
if (intersection !== null && intersectionsRaw.find(function (i) { return i.t <= intersection.t + Number.EPSILON && i.t >= intersection.t - Number.EPSILON; }) === undefined) {
|
|
1174
|
-
intersectionsRaw.push(intersection);
|
|
1175
|
-
intersections.push(new three_1.Vector2(intersection.x, intersection.y));
|
|
1176
|
-
}
|
|
1177
|
-
};
|
|
1178
|
-
for (var index2 = 1; index2 < path2.length; index2++) {
|
|
1179
|
-
_loop_1(index2);
|
|
1180
|
-
}
|
|
1181
|
-
}
|
|
1182
|
-
return intersections;
|
|
1183
|
-
}
|
|
1184
|
-
function getScanlineIntersections(scanline, boundingBox, paths) {
|
|
1185
|
-
var center = new three_1.Vector2();
|
|
1186
|
-
boundingBox.getCenter(center);
|
|
1187
|
-
var allIntersections = [];
|
|
1188
|
-
paths.forEach(function (path) {
|
|
1189
|
-
// check if the center of the bounding box is in the bounding box of the paths.
|
|
1190
|
-
// this is a pruning method to limit the search of intersections in paths that can't envelop of the current path.
|
|
1191
|
-
// if a path envelops another path. The center of that oter path, has to be inside the bounding box of the enveloping path.
|
|
1192
|
-
if (path.boundingBox.containsPoint(center)) {
|
|
1193
|
-
var intersections = getIntersections(scanline, path.points);
|
|
1194
|
-
intersections.forEach(function (p) {
|
|
1195
|
-
allIntersections.push({ identifier: path.identifier, isCW: path.isCW, point: p });
|
|
1196
|
-
});
|
|
1197
|
-
}
|
|
1198
|
-
});
|
|
1199
|
-
allIntersections.sort(function (i1, i2) {
|
|
1200
|
-
return i1.point.x - i2.point.x;
|
|
1201
|
-
});
|
|
1202
|
-
return allIntersections;
|
|
1203
|
-
}
|
|
1204
|
-
function isHoleTo(simplePath, allPaths, scanlineMinX, scanlineMaxX, _fillRule) {
|
|
1205
|
-
if (_fillRule === null || _fillRule === undefined || _fillRule === '') {
|
|
1206
|
-
_fillRule = 'nonzero';
|
|
1207
|
-
}
|
|
1208
|
-
var centerBoundingBox = new three_1.Vector2();
|
|
1209
|
-
simplePath.boundingBox.getCenter(centerBoundingBox);
|
|
1210
|
-
var scanline = [new three_1.Vector2(scanlineMinX, centerBoundingBox.y), new three_1.Vector2(scanlineMaxX, centerBoundingBox.y)];
|
|
1211
|
-
var scanlineIntersections = getScanlineIntersections(scanline, simplePath.boundingBox, allPaths);
|
|
1212
|
-
scanlineIntersections.sort(function (i1, i2) {
|
|
1213
|
-
return i1.point.x - i2.point.x;
|
|
1214
|
-
});
|
|
1215
|
-
var baseIntersections = [];
|
|
1216
|
-
var otherIntersections = [];
|
|
1217
|
-
scanlineIntersections.forEach(function (i) {
|
|
1218
|
-
if (i.identifier === simplePath.identifier) {
|
|
1219
|
-
baseIntersections.push(i);
|
|
1220
|
-
}
|
|
1221
|
-
else {
|
|
1222
|
-
otherIntersections.push(i);
|
|
1223
|
-
}
|
|
1224
|
-
});
|
|
1225
|
-
var firstXOfPath = baseIntersections[0].point.x;
|
|
1226
|
-
// build up the path hierarchy
|
|
1227
|
-
var stack = [];
|
|
1228
|
-
var i = 0;
|
|
1229
|
-
while (i < otherIntersections.length && otherIntersections[i].point.x < firstXOfPath) {
|
|
1230
|
-
if (stack.length > 0 && stack[stack.length - 1] === otherIntersections[i].identifier) {
|
|
1231
|
-
stack.pop();
|
|
1232
|
-
}
|
|
1233
|
-
else {
|
|
1234
|
-
stack.push(otherIntersections[i].identifier);
|
|
1235
|
-
}
|
|
1236
|
-
i++;
|
|
1237
|
-
}
|
|
1238
|
-
stack.push(simplePath.identifier);
|
|
1239
|
-
if (_fillRule === 'evenodd') {
|
|
1240
|
-
var isHole = stack.length % 2 === 0 ? true : false;
|
|
1241
|
-
var isHoleFor = stack[stack.length - 2];
|
|
1242
|
-
return { identifier: simplePath.identifier, isHole: isHole, for: isHoleFor };
|
|
1243
|
-
}
|
|
1244
|
-
else if (_fillRule === 'nonzero') {
|
|
1245
|
-
// check if path is a hole by counting the amount of paths with alternating rotations it has to cross.
|
|
1246
|
-
var isHole = true;
|
|
1247
|
-
var isHoleFor = null;
|
|
1248
|
-
var lastCWValue = null;
|
|
1249
|
-
for (var i_1 = 0; i_1 < stack.length; i_1++) {
|
|
1250
|
-
var identifier_1 = stack[i_1];
|
|
1251
|
-
if (isHole) {
|
|
1252
|
-
lastCWValue = allPaths[identifier_1].isCW;
|
|
1253
|
-
isHole = false;
|
|
1254
|
-
isHoleFor = identifier_1;
|
|
1255
|
-
}
|
|
1256
|
-
else if (lastCWValue !== allPaths[identifier_1].isCW) {
|
|
1257
|
-
lastCWValue = allPaths[identifier_1].isCW;
|
|
1258
|
-
isHole = true;
|
|
1259
|
-
}
|
|
1260
|
-
}
|
|
1261
|
-
return { identifier: simplePath.identifier, isHole: isHole, for: isHoleFor };
|
|
1262
|
-
}
|
|
1263
|
-
else {
|
|
1264
|
-
console.warn('fill-rule: "' + _fillRule + '" is currently not implemented.');
|
|
1265
|
-
}
|
|
1266
|
-
}
|
|
1267
|
-
// check for self intersecting paths
|
|
1268
|
-
// TODO
|
|
1269
|
-
// check intersecting paths
|
|
1270
|
-
// TODO
|
|
1271
|
-
// prepare paths for hole detection
|
|
1272
|
-
var identifier = 0;
|
|
1273
|
-
var scanlineMinX = BIGNUMBER;
|
|
1274
|
-
var scanlineMaxX = -BIGNUMBER;
|
|
1275
|
-
var simplePaths = shapePath.subPaths.map(function (p) {
|
|
1276
|
-
var points = p.getPoints();
|
|
1277
|
-
var maxY = -BIGNUMBER;
|
|
1278
|
-
var minY = BIGNUMBER;
|
|
1279
|
-
var maxX = -BIGNUMBER;
|
|
1280
|
-
var minX = BIGNUMBER;
|
|
1281
|
-
//points.forEach(p => p.y *= -1);
|
|
1282
|
-
for (var i = 0; i < points.length; i++) {
|
|
1283
|
-
var p_1 = points[i];
|
|
1284
|
-
if (p_1.y > maxY) {
|
|
1285
|
-
maxY = p_1.y;
|
|
1286
|
-
}
|
|
1287
|
-
if (p_1.y < minY) {
|
|
1288
|
-
minY = p_1.y;
|
|
1289
|
-
}
|
|
1290
|
-
if (p_1.x > maxX) {
|
|
1291
|
-
maxX = p_1.x;
|
|
1292
|
-
}
|
|
1293
|
-
if (p_1.x < minX) {
|
|
1294
|
-
minX = p_1.x;
|
|
1295
|
-
}
|
|
1296
|
-
}
|
|
1297
|
-
//
|
|
1298
|
-
if (scanlineMaxX <= maxX) {
|
|
1299
|
-
scanlineMaxX = maxX + 1;
|
|
1300
|
-
}
|
|
1301
|
-
if (scanlineMinX >= minX) {
|
|
1302
|
-
scanlineMinX = minX - 1;
|
|
1303
|
-
}
|
|
1304
|
-
return { curves: p.curves, points: points, isCW: three_1.ShapeUtils.isClockWise(points), identifier: identifier++, boundingBox: new three_1.Box2(new three_1.Vector2(minX, minY), new three_1.Vector2(maxX, maxY)) };
|
|
1305
|
-
});
|
|
1306
|
-
simplePaths = simplePaths.filter(function (sp) { return sp.points.length > 1; });
|
|
1307
|
-
// check if path is solid or a hole
|
|
1308
|
-
var isAHole = simplePaths.map(function (p) { return isHoleTo(p, simplePaths, scanlineMinX, scanlineMaxX, shapePath.userData.style.fillRule); });
|
|
1309
|
-
var shapesToReturn = [];
|
|
1310
|
-
simplePaths.forEach(function (p) {
|
|
1311
|
-
var amIAHole = isAHole[p.identifier];
|
|
1312
|
-
if (!amIAHole.isHole) {
|
|
1313
|
-
var shape_1 = new three_1.Shape();
|
|
1314
|
-
shape_1.curves = p.curves;
|
|
1315
|
-
var holes = isAHole.filter(function (h) { return h.isHole && h.for === p.identifier; });
|
|
1316
|
-
holes.forEach(function (h) {
|
|
1317
|
-
var hole = simplePaths[h.identifier];
|
|
1318
|
-
var path = new three_1.Path();
|
|
1319
|
-
path.curves = hole.curves;
|
|
1320
|
-
shape_1.holes.push(path);
|
|
1321
|
-
});
|
|
1322
|
-
shapesToReturn.push(shape_1);
|
|
1323
|
-
}
|
|
1324
|
-
});
|
|
1325
|
-
return shapesToReturn;
|
|
1326
|
-
};
|
|
1327
|
-
SVGLoader.getStrokeStyle = function (width, color, lineJoin, lineCap, miterLimit) {
|
|
1328
|
-
// Param width: Stroke width
|
|
1329
|
-
// Param color: As returned by THREE.Color.getStyle()
|
|
1330
|
-
// Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
|
|
1331
|
-
// Param lineCap: One of "round", "square" or "butt"
|
|
1332
|
-
// Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
|
|
1333
|
-
// Returns style object
|
|
1334
|
-
width = width !== undefined ? width : 1;
|
|
1335
|
-
color = color !== undefined ? color : '#000';
|
|
1336
|
-
lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
|
|
1337
|
-
lineCap = lineCap !== undefined ? lineCap : 'butt';
|
|
1338
|
-
miterLimit = miterLimit !== undefined ? miterLimit : 4;
|
|
1339
|
-
return {
|
|
1340
|
-
strokeColor: color,
|
|
1341
|
-
strokeWidth: width,
|
|
1342
|
-
strokeLineJoin: lineJoin,
|
|
1343
|
-
strokeLineCap: lineCap,
|
|
1344
|
-
strokeMiterLimit: miterLimit
|
|
1345
|
-
};
|
|
1346
|
-
};
|
|
1347
|
-
SVGLoader.pointsToStroke = function (points, style, arcDivisions, minDistance) {
|
|
1348
|
-
// Generates a stroke with some witdh around the given path.
|
|
1349
|
-
// The path can be open or closed (last point equals to first point)
|
|
1350
|
-
// Param points: Array of Vector2D (the path). Minimum 2 points.
|
|
1351
|
-
// Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
|
|
1352
|
-
// Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
|
|
1353
|
-
// Param minDistance: Points closer to this distance will be merged. (Optional)
|
|
1354
|
-
// Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
|
|
1355
|
-
var vertices = [];
|
|
1356
|
-
var normals = [];
|
|
1357
|
-
var uvs = [];
|
|
1358
|
-
if (SVGLoader.pointsToStrokeWithBuffers(points, style, arcDivisions, minDistance, vertices, normals, uvs) === 0) {
|
|
1359
|
-
return null;
|
|
1360
|
-
}
|
|
1361
|
-
var geometry = new three_1.BufferGeometry();
|
|
1362
|
-
geometry.setAttribute('position', new three_1.Float32BufferAttribute(vertices, 3));
|
|
1363
|
-
geometry.setAttribute('normal', new three_1.Float32BufferAttribute(normals, 3));
|
|
1364
|
-
geometry.setAttribute('uv', new three_1.Float32BufferAttribute(uvs, 2));
|
|
1365
|
-
return geometry;
|
|
1366
|
-
};
|
|
1367
|
-
SVGLoader.pointsToStrokeWithBuffers = function (points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset) {
|
|
1368
|
-
// This function can be called to update existing arrays or buffers.
|
|
1369
|
-
// Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
|
|
1370
|
-
// Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
|
|
1371
|
-
// Returns number of written vertices / normals / uvs pairs
|
|
1372
|
-
// if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
|
|
1373
|
-
// 'normals' and 'uvs' buffers are optional
|
|
1374
|
-
var tempV2_1 = new three_1.Vector2();
|
|
1375
|
-
var tempV2_2 = new three_1.Vector2();
|
|
1376
|
-
var tempV2_3 = new three_1.Vector2();
|
|
1377
|
-
var tempV2_4 = new three_1.Vector2();
|
|
1378
|
-
var tempV2_5 = new three_1.Vector2();
|
|
1379
|
-
var tempV2_6 = new three_1.Vector2();
|
|
1380
|
-
var tempV2_7 = new three_1.Vector2();
|
|
1381
|
-
var lastPointL = new three_1.Vector2();
|
|
1382
|
-
var lastPointR = new three_1.Vector2();
|
|
1383
|
-
var point0L = new three_1.Vector2();
|
|
1384
|
-
var point0R = new three_1.Vector2();
|
|
1385
|
-
var currentPointL = new three_1.Vector2();
|
|
1386
|
-
var currentPointR = new three_1.Vector2();
|
|
1387
|
-
var nextPointL = new three_1.Vector2();
|
|
1388
|
-
var nextPointR = new three_1.Vector2();
|
|
1389
|
-
var innerPoint = new three_1.Vector2();
|
|
1390
|
-
var outerPoint = new three_1.Vector2();
|
|
1391
|
-
arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
|
|
1392
|
-
minDistance = minDistance !== undefined ? minDistance : 0.001;
|
|
1393
|
-
vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
|
|
1394
|
-
// First ensure there are no duplicated points
|
|
1395
|
-
points = removeDuplicatedPoints(points);
|
|
1396
|
-
var numPoints = points.length;
|
|
1397
|
-
if (numPoints < 2)
|
|
1398
|
-
return 0;
|
|
1399
|
-
var isClosed = points[0].equals(points[numPoints - 1]);
|
|
1400
|
-
var currentPoint;
|
|
1401
|
-
var previousPoint = points[0];
|
|
1402
|
-
var nextPoint;
|
|
1403
|
-
var strokeWidth2 = style.strokeWidth / 2;
|
|
1404
|
-
var deltaU = 1 / (numPoints - 1);
|
|
1405
|
-
var u0 = 0, u1;
|
|
1406
|
-
var innerSideModified;
|
|
1407
|
-
var joinIsOnLeftSide;
|
|
1408
|
-
var isMiter;
|
|
1409
|
-
var initialJoinIsOnLeftSide = false;
|
|
1410
|
-
var numVertices = 0;
|
|
1411
|
-
var currentCoordinate = vertexOffset * 3;
|
|
1412
|
-
var currentCoordinateUV = vertexOffset * 2;
|
|
1413
|
-
// Get initial left and right stroke points
|
|
1414
|
-
getNormal(points[0], points[1], tempV2_1).multiplyScalar(strokeWidth2);
|
|
1415
|
-
lastPointL.copy(points[0]).sub(tempV2_1);
|
|
1416
|
-
lastPointR.copy(points[0]).add(tempV2_1);
|
|
1417
|
-
point0L.copy(lastPointL);
|
|
1418
|
-
point0R.copy(lastPointR);
|
|
1419
|
-
for (var iPoint = 1; iPoint < numPoints; iPoint++) {
|
|
1420
|
-
currentPoint = points[iPoint];
|
|
1421
|
-
// Get next point
|
|
1422
|
-
if (iPoint === numPoints - 1) {
|
|
1423
|
-
if (isClosed) {
|
|
1424
|
-
// Skip duplicated initial point
|
|
1425
|
-
nextPoint = points[1];
|
|
1426
|
-
}
|
|
1427
|
-
else
|
|
1428
|
-
nextPoint = undefined;
|
|
1429
|
-
}
|
|
1430
|
-
else {
|
|
1431
|
-
nextPoint = points[iPoint + 1];
|
|
1432
|
-
}
|
|
1433
|
-
// Normal of previous segment in tempV2_1
|
|
1434
|
-
var normal1 = tempV2_1;
|
|
1435
|
-
getNormal(previousPoint, currentPoint, normal1);
|
|
1436
|
-
tempV2_3.copy(normal1).multiplyScalar(strokeWidth2);
|
|
1437
|
-
currentPointL.copy(currentPoint).sub(tempV2_3);
|
|
1438
|
-
currentPointR.copy(currentPoint).add(tempV2_3);
|
|
1439
|
-
u1 = u0 + deltaU;
|
|
1440
|
-
innerSideModified = false;
|
|
1441
|
-
if (nextPoint !== undefined) {
|
|
1442
|
-
// Normal of next segment in tempV2_2
|
|
1443
|
-
getNormal(currentPoint, nextPoint, tempV2_2);
|
|
1444
|
-
tempV2_3.copy(tempV2_2).multiplyScalar(strokeWidth2);
|
|
1445
|
-
nextPointL.copy(currentPoint).sub(tempV2_3);
|
|
1446
|
-
nextPointR.copy(currentPoint).add(tempV2_3);
|
|
1447
|
-
joinIsOnLeftSide = true;
|
|
1448
|
-
tempV2_3.subVectors(nextPoint, previousPoint);
|
|
1449
|
-
if (normal1.dot(tempV2_3) < 0) {
|
|
1450
|
-
joinIsOnLeftSide = false;
|
|
1451
|
-
}
|
|
1452
|
-
if (iPoint === 1)
|
|
1453
|
-
initialJoinIsOnLeftSide = joinIsOnLeftSide;
|
|
1454
|
-
tempV2_3.subVectors(nextPoint, currentPoint);
|
|
1455
|
-
tempV2_3.normalize();
|
|
1456
|
-
var dot = Math.abs(normal1.dot(tempV2_3));
|
|
1457
|
-
// If path is straight, don't create join
|
|
1458
|
-
if (dot !== 0) {
|
|
1459
|
-
// Compute inner and outer segment intersections
|
|
1460
|
-
var miterSide = strokeWidth2 / dot;
|
|
1461
|
-
tempV2_3.multiplyScalar(-miterSide);
|
|
1462
|
-
tempV2_4.subVectors(currentPoint, previousPoint);
|
|
1463
|
-
tempV2_5.copy(tempV2_4).setLength(miterSide).add(tempV2_3);
|
|
1464
|
-
innerPoint.copy(tempV2_5).negate();
|
|
1465
|
-
var miterLength2 = tempV2_5.length();
|
|
1466
|
-
var segmentLengthPrev = tempV2_4.length();
|
|
1467
|
-
tempV2_4.divideScalar(segmentLengthPrev);
|
|
1468
|
-
tempV2_6.subVectors(nextPoint, currentPoint);
|
|
1469
|
-
var segmentLengthNext = tempV2_6.length();
|
|
1470
|
-
tempV2_6.divideScalar(segmentLengthNext);
|
|
1471
|
-
// Check that previous and next segments doesn't overlap with the innerPoint of intersection
|
|
1472
|
-
if (tempV2_4.dot(innerPoint) < segmentLengthPrev && tempV2_6.dot(innerPoint) < segmentLengthNext) {
|
|
1473
|
-
innerSideModified = true;
|
|
1474
|
-
}
|
|
1475
|
-
outerPoint.copy(tempV2_5).add(currentPoint);
|
|
1476
|
-
innerPoint.add(currentPoint);
|
|
1477
|
-
isMiter = false;
|
|
1478
|
-
if (innerSideModified) {
|
|
1479
|
-
if (joinIsOnLeftSide) {
|
|
1480
|
-
nextPointR.copy(innerPoint);
|
|
1481
|
-
currentPointR.copy(innerPoint);
|
|
1482
|
-
}
|
|
1483
|
-
else {
|
|
1484
|
-
nextPointL.copy(innerPoint);
|
|
1485
|
-
currentPointL.copy(innerPoint);
|
|
1486
|
-
}
|
|
1487
|
-
}
|
|
1488
|
-
else {
|
|
1489
|
-
// The segment triangles are generated here if there was overlapping
|
|
1490
|
-
makeSegmentTriangles();
|
|
1491
|
-
}
|
|
1492
|
-
switch (style.strokeLineJoin) {
|
|
1493
|
-
case 'bevel':
|
|
1494
|
-
makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u1);
|
|
1495
|
-
break;
|
|
1496
|
-
case 'round':
|
|
1497
|
-
// Segment triangles
|
|
1498
|
-
createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified);
|
|
1499
|
-
// Join triangles
|
|
1500
|
-
if (joinIsOnLeftSide) {
|
|
1501
|
-
makeCircularSector(currentPoint, currentPointL, nextPointL, u1, 0);
|
|
1502
|
-
}
|
|
1503
|
-
else {
|
|
1504
|
-
makeCircularSector(currentPoint, nextPointR, currentPointR, u1, 1);
|
|
1505
|
-
}
|
|
1506
|
-
break;
|
|
1507
|
-
case 'miter':
|
|
1508
|
-
case 'miter-clip':
|
|
1509
|
-
default:
|
|
1510
|
-
var miterFraction = (strokeWidth2 * style.strokeMiterLimit) / miterLength2;
|
|
1511
|
-
if (miterFraction < 1) {
|
|
1512
|
-
// The join miter length exceeds the miter limit
|
|
1513
|
-
if (style.strokeLineJoin !== 'miter-clip') {
|
|
1514
|
-
makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u1);
|
|
1515
|
-
break;
|
|
1516
|
-
}
|
|
1517
|
-
else {
|
|
1518
|
-
// Segment triangles
|
|
1519
|
-
createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified);
|
|
1520
|
-
// Miter-clip join triangles
|
|
1521
|
-
if (joinIsOnLeftSide) {
|
|
1522
|
-
tempV2_6.subVectors(outerPoint, currentPointL).multiplyScalar(miterFraction).add(currentPointL);
|
|
1523
|
-
tempV2_7.subVectors(outerPoint, nextPointL).multiplyScalar(miterFraction).add(nextPointL);
|
|
1524
|
-
addVertex(currentPointL, u1, 0);
|
|
1525
|
-
addVertex(tempV2_6, u1, 0);
|
|
1526
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1527
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1528
|
-
addVertex(tempV2_6, u1, 0);
|
|
1529
|
-
addVertex(tempV2_7, u1, 0);
|
|
1530
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1531
|
-
addVertex(tempV2_7, u1, 0);
|
|
1532
|
-
addVertex(nextPointL, u1, 0);
|
|
1533
|
-
}
|
|
1534
|
-
else {
|
|
1535
|
-
tempV2_6.subVectors(outerPoint, currentPointR).multiplyScalar(miterFraction).add(currentPointR);
|
|
1536
|
-
tempV2_7.subVectors(outerPoint, nextPointR).multiplyScalar(miterFraction).add(nextPointR);
|
|
1537
|
-
addVertex(currentPointR, u1, 1);
|
|
1538
|
-
addVertex(tempV2_6, u1, 1);
|
|
1539
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1540
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1541
|
-
addVertex(tempV2_6, u1, 1);
|
|
1542
|
-
addVertex(tempV2_7, u1, 1);
|
|
1543
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1544
|
-
addVertex(tempV2_7, u1, 1);
|
|
1545
|
-
addVertex(nextPointR, u1, 1);
|
|
1546
|
-
}
|
|
1547
|
-
}
|
|
1548
|
-
}
|
|
1549
|
-
else {
|
|
1550
|
-
// Miter join segment triangles
|
|
1551
|
-
if (innerSideModified) {
|
|
1552
|
-
// Optimized segment + join triangles
|
|
1553
|
-
if (joinIsOnLeftSide) {
|
|
1554
|
-
addVertex(lastPointR, u0, 1);
|
|
1555
|
-
addVertex(lastPointL, u0, 0);
|
|
1556
|
-
addVertex(outerPoint, u1, 0);
|
|
1557
|
-
addVertex(lastPointR, u0, 1);
|
|
1558
|
-
addVertex(outerPoint, u1, 0);
|
|
1559
|
-
addVertex(innerPoint, u1, 1);
|
|
1560
|
-
}
|
|
1561
|
-
else {
|
|
1562
|
-
addVertex(lastPointR, u0, 1);
|
|
1563
|
-
addVertex(lastPointL, u0, 0);
|
|
1564
|
-
addVertex(outerPoint, u1, 1);
|
|
1565
|
-
addVertex(lastPointL, u0, 0);
|
|
1566
|
-
addVertex(innerPoint, u1, 0);
|
|
1567
|
-
addVertex(outerPoint, u1, 1);
|
|
1568
|
-
}
|
|
1569
|
-
if (joinIsOnLeftSide) {
|
|
1570
|
-
nextPointL.copy(outerPoint);
|
|
1571
|
-
}
|
|
1572
|
-
else {
|
|
1573
|
-
nextPointR.copy(outerPoint);
|
|
1574
|
-
}
|
|
1575
|
-
}
|
|
1576
|
-
else {
|
|
1577
|
-
// Add extra miter join triangles
|
|
1578
|
-
if (joinIsOnLeftSide) {
|
|
1579
|
-
addVertex(currentPointL, u1, 0);
|
|
1580
|
-
addVertex(outerPoint, u1, 0);
|
|
1581
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1582
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1583
|
-
addVertex(outerPoint, u1, 0);
|
|
1584
|
-
addVertex(nextPointL, u1, 0);
|
|
1585
|
-
}
|
|
1586
|
-
else {
|
|
1587
|
-
addVertex(currentPointR, u1, 1);
|
|
1588
|
-
addVertex(outerPoint, u1, 1);
|
|
1589
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1590
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1591
|
-
addVertex(outerPoint, u1, 1);
|
|
1592
|
-
addVertex(nextPointR, u1, 1);
|
|
1593
|
-
}
|
|
1594
|
-
}
|
|
1595
|
-
isMiter = true;
|
|
1596
|
-
}
|
|
1597
|
-
break;
|
|
1598
|
-
}
|
|
1599
|
-
}
|
|
1600
|
-
else {
|
|
1601
|
-
// The segment triangles are generated here when two consecutive points are collinear
|
|
1602
|
-
makeSegmentTriangles();
|
|
1603
|
-
}
|
|
1604
|
-
}
|
|
1605
|
-
else {
|
|
1606
|
-
// The segment triangles are generated here if it is the ending segment
|
|
1607
|
-
makeSegmentTriangles();
|
|
1608
|
-
}
|
|
1609
|
-
if (!isClosed && iPoint === numPoints - 1) {
|
|
1610
|
-
// Start line endcap
|
|
1611
|
-
addCapGeometry(points[0], point0L, point0R, joinIsOnLeftSide, true, u0);
|
|
1612
|
-
}
|
|
1613
|
-
// Increment loop variables
|
|
1614
|
-
u0 = u1;
|
|
1615
|
-
previousPoint = currentPoint;
|
|
1616
|
-
lastPointL.copy(nextPointL);
|
|
1617
|
-
lastPointR.copy(nextPointR);
|
|
1618
|
-
}
|
|
1619
|
-
if (!isClosed) {
|
|
1620
|
-
// Ending line endcap
|
|
1621
|
-
addCapGeometry(currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1);
|
|
1622
|
-
}
|
|
1623
|
-
else if (innerSideModified && vertices) {
|
|
1624
|
-
// Modify path first segment vertices to adjust to the segments inner and outer intersections
|
|
1625
|
-
var lastOuter = outerPoint;
|
|
1626
|
-
var lastInner = innerPoint;
|
|
1627
|
-
if (initialJoinIsOnLeftSide !== joinIsOnLeftSide) {
|
|
1628
|
-
lastOuter = innerPoint;
|
|
1629
|
-
lastInner = outerPoint;
|
|
1630
|
-
}
|
|
1631
|
-
if (joinIsOnLeftSide) {
|
|
1632
|
-
if (isMiter || initialJoinIsOnLeftSide) {
|
|
1633
|
-
lastInner.toArray(vertices, 0 * 3);
|
|
1634
|
-
lastInner.toArray(vertices, 3 * 3);
|
|
1635
|
-
if (isMiter) {
|
|
1636
|
-
lastOuter.toArray(vertices, 1 * 3);
|
|
1637
|
-
}
|
|
1638
|
-
}
|
|
1639
|
-
}
|
|
1640
|
-
else {
|
|
1641
|
-
if (isMiter || !initialJoinIsOnLeftSide) {
|
|
1642
|
-
lastInner.toArray(vertices, 1 * 3);
|
|
1643
|
-
lastInner.toArray(vertices, 3 * 3);
|
|
1644
|
-
if (isMiter) {
|
|
1645
|
-
lastOuter.toArray(vertices, 0 * 3);
|
|
1646
|
-
}
|
|
1647
|
-
}
|
|
1648
|
-
}
|
|
1649
|
-
}
|
|
1650
|
-
return numVertices;
|
|
1651
|
-
// -- End of algorithm
|
|
1652
|
-
// -- Functions
|
|
1653
|
-
function getNormal(p1, p2, result) {
|
|
1654
|
-
result.subVectors(p2, p1);
|
|
1655
|
-
return result.set(-result.y, result.x).normalize();
|
|
1656
|
-
}
|
|
1657
|
-
function addVertex(position, u, v) {
|
|
1658
|
-
if (vertices) {
|
|
1659
|
-
vertices[currentCoordinate] = position.x;
|
|
1660
|
-
vertices[currentCoordinate + 1] = position.y;
|
|
1661
|
-
vertices[currentCoordinate + 2] = 0;
|
|
1662
|
-
if (normals) {
|
|
1663
|
-
normals[currentCoordinate] = 0;
|
|
1664
|
-
normals[currentCoordinate + 1] = 0;
|
|
1665
|
-
normals[currentCoordinate + 2] = 1;
|
|
1666
|
-
}
|
|
1667
|
-
currentCoordinate += 3;
|
|
1668
|
-
if (uvs) {
|
|
1669
|
-
uvs[currentCoordinateUV] = u;
|
|
1670
|
-
uvs[currentCoordinateUV + 1] = v;
|
|
1671
|
-
currentCoordinateUV += 2;
|
|
1672
|
-
}
|
|
1673
|
-
}
|
|
1674
|
-
numVertices += 3;
|
|
1675
|
-
}
|
|
1676
|
-
function makeCircularSector(center, p1, p2, u, v) {
|
|
1677
|
-
// param p1, p2: Points in the circle arc.
|
|
1678
|
-
// p1 and p2 are in clockwise direction.
|
|
1679
|
-
tempV2_1.copy(p1).sub(center).normalize();
|
|
1680
|
-
tempV2_2.copy(p2).sub(center).normalize();
|
|
1681
|
-
var angle = Math.PI;
|
|
1682
|
-
var dot = tempV2_1.dot(tempV2_2);
|
|
1683
|
-
if (Math.abs(dot) < 1)
|
|
1684
|
-
angle = Math.abs(Math.acos(dot));
|
|
1685
|
-
angle /= arcDivisions;
|
|
1686
|
-
tempV2_3.copy(p1);
|
|
1687
|
-
for (var i = 0, il = arcDivisions - 1; i < il; i++) {
|
|
1688
|
-
tempV2_4.copy(tempV2_3).rotateAround(center, angle);
|
|
1689
|
-
addVertex(tempV2_3, u, v);
|
|
1690
|
-
addVertex(tempV2_4, u, v);
|
|
1691
|
-
addVertex(center, u, 0.5);
|
|
1692
|
-
tempV2_3.copy(tempV2_4);
|
|
1693
|
-
}
|
|
1694
|
-
addVertex(tempV2_4, u, v);
|
|
1695
|
-
addVertex(p2, u, v);
|
|
1696
|
-
addVertex(center, u, 0.5);
|
|
1697
|
-
}
|
|
1698
|
-
function makeSegmentTriangles() {
|
|
1699
|
-
addVertex(lastPointR, u0, 1);
|
|
1700
|
-
addVertex(lastPointL, u0, 0);
|
|
1701
|
-
addVertex(currentPointL, u1, 0);
|
|
1702
|
-
addVertex(lastPointR, u0, 1);
|
|
1703
|
-
addVertex(currentPointL, u1, 1);
|
|
1704
|
-
addVertex(currentPointR, u1, 0);
|
|
1705
|
-
}
|
|
1706
|
-
function makeSegmentWithBevelJoin(joinIsOnLeftSide, innerSideModified, u) {
|
|
1707
|
-
if (innerSideModified) {
|
|
1708
|
-
// Optimized segment + bevel triangles
|
|
1709
|
-
if (joinIsOnLeftSide) {
|
|
1710
|
-
// Path segments triangles
|
|
1711
|
-
addVertex(lastPointR, u0, 1);
|
|
1712
|
-
addVertex(lastPointL, u0, 0);
|
|
1713
|
-
addVertex(currentPointL, u1, 0);
|
|
1714
|
-
addVertex(lastPointR, u0, 1);
|
|
1715
|
-
addVertex(currentPointL, u1, 0);
|
|
1716
|
-
addVertex(innerPoint, u1, 1);
|
|
1717
|
-
// Bevel join triangle
|
|
1718
|
-
addVertex(currentPointL, u, 0);
|
|
1719
|
-
addVertex(nextPointL, u, 0);
|
|
1720
|
-
addVertex(innerPoint, u, 0.5);
|
|
1721
|
-
}
|
|
1722
|
-
else {
|
|
1723
|
-
// Path segments triangles
|
|
1724
|
-
addVertex(lastPointR, u0, 1);
|
|
1725
|
-
addVertex(lastPointL, u0, 0);
|
|
1726
|
-
addVertex(currentPointR, u1, 1);
|
|
1727
|
-
addVertex(lastPointL, u0, 0);
|
|
1728
|
-
addVertex(innerPoint, u1, 0);
|
|
1729
|
-
addVertex(currentPointR, u1, 1);
|
|
1730
|
-
// Bevel join triangle
|
|
1731
|
-
addVertex(currentPointR, u, 1);
|
|
1732
|
-
addVertex(nextPointR, u, 0);
|
|
1733
|
-
addVertex(innerPoint, u, 0.5);
|
|
1734
|
-
}
|
|
1735
|
-
}
|
|
1736
|
-
else {
|
|
1737
|
-
// Bevel join triangle. The segment triangles are done in the main loop
|
|
1738
|
-
if (joinIsOnLeftSide) {
|
|
1739
|
-
addVertex(currentPointL, u, 0);
|
|
1740
|
-
addVertex(nextPointL, u, 0);
|
|
1741
|
-
addVertex(currentPoint, u, 0.5);
|
|
1742
|
-
}
|
|
1743
|
-
else {
|
|
1744
|
-
addVertex(currentPointR, u, 1);
|
|
1745
|
-
addVertex(nextPointR, u, 0);
|
|
1746
|
-
addVertex(currentPoint, u, 0.5);
|
|
1747
|
-
}
|
|
1748
|
-
}
|
|
1749
|
-
}
|
|
1750
|
-
function createSegmentTrianglesWithMiddleSection(joinIsOnLeftSide, innerSideModified) {
|
|
1751
|
-
if (innerSideModified) {
|
|
1752
|
-
if (joinIsOnLeftSide) {
|
|
1753
|
-
addVertex(lastPointR, u0, 1);
|
|
1754
|
-
addVertex(lastPointL, u0, 0);
|
|
1755
|
-
addVertex(currentPointL, u1, 0);
|
|
1756
|
-
addVertex(lastPointR, u0, 1);
|
|
1757
|
-
addVertex(currentPointL, u1, 0);
|
|
1758
|
-
addVertex(innerPoint, u1, 1);
|
|
1759
|
-
addVertex(currentPointL, u0, 0);
|
|
1760
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1761
|
-
addVertex(innerPoint, u1, 1);
|
|
1762
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1763
|
-
addVertex(nextPointL, u0, 0);
|
|
1764
|
-
addVertex(innerPoint, u1, 1);
|
|
1765
|
-
}
|
|
1766
|
-
else {
|
|
1767
|
-
addVertex(lastPointR, u0, 1);
|
|
1768
|
-
addVertex(lastPointL, u0, 0);
|
|
1769
|
-
addVertex(currentPointR, u1, 1);
|
|
1770
|
-
addVertex(lastPointL, u0, 0);
|
|
1771
|
-
addVertex(innerPoint, u1, 0);
|
|
1772
|
-
addVertex(currentPointR, u1, 1);
|
|
1773
|
-
addVertex(currentPointR, u0, 1);
|
|
1774
|
-
addVertex(innerPoint, u1, 0);
|
|
1775
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1776
|
-
addVertex(currentPoint, u1, 0.5);
|
|
1777
|
-
addVertex(innerPoint, u1, 0);
|
|
1778
|
-
addVertex(nextPointR, u0, 1);
|
|
1779
|
-
}
|
|
1780
|
-
}
|
|
1781
|
-
}
|
|
1782
|
-
function addCapGeometry(center, p1, p2, joinIsOnLeftSide, start, u) {
|
|
1783
|
-
// param center: End point of the path
|
|
1784
|
-
// param p1, p2: Left and right cap points
|
|
1785
|
-
switch (style.strokeLineCap) {
|
|
1786
|
-
case 'round':
|
|
1787
|
-
if (start) {
|
|
1788
|
-
makeCircularSector(center, p2, p1, u, 0.5);
|
|
1789
|
-
}
|
|
1790
|
-
else {
|
|
1791
|
-
makeCircularSector(center, p1, p2, u, 0.5);
|
|
1792
|
-
}
|
|
1793
|
-
break;
|
|
1794
|
-
case 'square':
|
|
1795
|
-
if (start) {
|
|
1796
|
-
tempV2_1.subVectors(p1, center);
|
|
1797
|
-
tempV2_2.set(tempV2_1.y, -tempV2_1.x);
|
|
1798
|
-
tempV2_3.addVectors(tempV2_1, tempV2_2).add(center);
|
|
1799
|
-
tempV2_4.subVectors(tempV2_2, tempV2_1).add(center);
|
|
1800
|
-
// Modify already existing vertices
|
|
1801
|
-
if (joinIsOnLeftSide) {
|
|
1802
|
-
tempV2_3.toArray(vertices, 1 * 3);
|
|
1803
|
-
tempV2_4.toArray(vertices, 0 * 3);
|
|
1804
|
-
tempV2_4.toArray(vertices, 3 * 3);
|
|
1805
|
-
}
|
|
1806
|
-
else {
|
|
1807
|
-
tempV2_3.toArray(vertices, 1 * 3);
|
|
1808
|
-
tempV2_3.toArray(vertices, 3 * 3);
|
|
1809
|
-
tempV2_4.toArray(vertices, 0 * 3);
|
|
1810
|
-
}
|
|
1811
|
-
}
|
|
1812
|
-
else {
|
|
1813
|
-
tempV2_1.subVectors(p2, center);
|
|
1814
|
-
tempV2_2.set(tempV2_1.y, -tempV2_1.x);
|
|
1815
|
-
tempV2_3.addVectors(tempV2_1, tempV2_2).add(center);
|
|
1816
|
-
tempV2_4.subVectors(tempV2_2, tempV2_1).add(center);
|
|
1817
|
-
var vl = vertices.length;
|
|
1818
|
-
// Modify already existing vertices
|
|
1819
|
-
if (joinIsOnLeftSide) {
|
|
1820
|
-
tempV2_3.toArray(vertices, vl - 1 * 3);
|
|
1821
|
-
tempV2_4.toArray(vertices, vl - 2 * 3);
|
|
1822
|
-
tempV2_4.toArray(vertices, vl - 4 * 3);
|
|
1823
|
-
}
|
|
1824
|
-
else {
|
|
1825
|
-
tempV2_3.toArray(vertices, vl - 2 * 3);
|
|
1826
|
-
tempV2_4.toArray(vertices, vl - 1 * 3);
|
|
1827
|
-
tempV2_4.toArray(vertices, vl - 4 * 3);
|
|
1828
|
-
}
|
|
1829
|
-
}
|
|
1830
|
-
break;
|
|
1831
|
-
case 'butt':
|
|
1832
|
-
default:
|
|
1833
|
-
// Nothing to do here
|
|
1834
|
-
break;
|
|
1835
|
-
}
|
|
1836
|
-
}
|
|
1837
|
-
function removeDuplicatedPoints(points) {
|
|
1838
|
-
// Creates a new array if necessary with duplicated points removed.
|
|
1839
|
-
// This does not remove duplicated initial and ending points of a closed path.
|
|
1840
|
-
var dupPoints = false;
|
|
1841
|
-
for (var i = 1, n = points.length - 1; i < n; i++) {
|
|
1842
|
-
if (points[i].distanceTo(points[i + 1]) < minDistance) {
|
|
1843
|
-
dupPoints = true;
|
|
1844
|
-
break;
|
|
1845
|
-
}
|
|
1846
|
-
}
|
|
1847
|
-
if (!dupPoints)
|
|
1848
|
-
return points;
|
|
1849
|
-
var newPoints = [];
|
|
1850
|
-
newPoints.push(points[0]);
|
|
1851
|
-
for (var i = 1, n = points.length - 1; i < n; i++) {
|
|
1852
|
-
if (points[i].distanceTo(points[i + 1]) >= minDistance) {
|
|
1853
|
-
newPoints.push(points[i]);
|
|
1854
|
-
}
|
|
1855
|
-
}
|
|
1856
|
-
newPoints.push(points[points.length - 1]);
|
|
1857
|
-
return newPoints;
|
|
1858
|
-
}
|
|
1859
|
-
};
|
|
1860
|
-
return SVGLoader;
|
|
1861
|
-
}(three_1.Loader));
|
|
1862
|
-
exports.SVGLoader = SVGLoader;
|