mx3d 2024.6.4 → 2024.6.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (75) hide show
  1. package/README.md +24 -0
  2. package/index.d.ts +1078 -23
  3. package/mx3d.min.js +1 -1
  4. package/package.json +1 -1
  5. package/components/AlarmFlashing.d.ts +0 -12
  6. package/components/App.d.ts +0 -39
  7. package/components/Builder.d.ts +0 -73
  8. package/components/Capacity.d.ts +0 -11
  9. package/components/Environment.d.ts +0 -31
  10. package/components/HeatMap.d.ts +0 -14
  11. package/components/Icon.d.ts +0 -33
  12. package/components/IconFromMesh.d.ts +0 -29
  13. package/components/Line.d.ts +0 -14
  14. package/components/LineFromMesh.d.ts +0 -13
  15. package/components/StatusType.d.ts +0 -5
  16. package/components/UI.d.ts +0 -10
  17. package/earths/3dTile.d.ts +0 -0
  18. package/earths/TileLoader.d.ts +0 -6
  19. package/effects/Cloud.d.ts +0 -42
  20. package/effects/Effect.d.ts +0 -13
  21. package/effects/IEffect.d.ts +0 -4
  22. package/effects/Rain.d.ts +0 -34
  23. package/effects/Thunder.d.ts +0 -31
  24. package/events/DefaultEvent.d.ts +0 -14
  25. package/events/EventType.d.ts +0 -9
  26. package/events/FPSCameraEvent.d.ts +0 -18
  27. package/events/IEvent.d.ts +0 -7
  28. package/hub/HubService.d.ts +0 -5
  29. package/lights/Directional.d.ts +0 -8
  30. package/lights/Hemispheric.d.ts +0 -7
  31. package/lights/ILightObject.d.ts +0 -11
  32. package/lights/LightObject.d.ts +0 -16
  33. package/lights/LightType.d.ts +0 -8
  34. package/lights/Point.d.ts +0 -8
  35. package/lights/Spot.d.ts +0 -11
  36. package/loaders/MJGLLoader.d.ts +0 -4
  37. package/loaders/Mx3dLoader.d.ts +0 -4
  38. package/mapboxgl/BabylonLayer.d.ts +0 -0
  39. package/mapboxgl/Earth.d.ts +0 -0
  40. package/mapboxgl/Parse3dtile.d.ts +0 -0
  41. package/models/BaseModel.d.ts +0 -15
  42. package/models/BuildingObject.d.ts +0 -7
  43. package/models/CabinetObject.d.ts +0 -13
  44. package/models/CampusObject.d.ts +0 -8
  45. package/models/ConduitObject.d.ts +0 -17
  46. package/models/CornerObject.d.ts +0 -45
  47. package/models/DefaultObject.d.ts +0 -61
  48. package/models/DoorObject.d.ts +0 -7
  49. package/models/FloorObject.d.ts +0 -12
  50. package/models/IBase.d.ts +0 -23
  51. package/models/IObject.d.ts +0 -15
  52. package/models/IRegion.d.ts +0 -49
  53. package/models/LeakWaterObject.d.ts +0 -12
  54. package/models/ObjectType.d.ts +0 -17
  55. package/models/OptimizedWallObject.d.ts +0 -7
  56. package/models/Project.d.ts +0 -30
  57. package/models/RackModel.d.ts +0 -12
  58. package/models/RackObject.d.ts +0 -61
  59. package/models/StoreyObject.d.ts +0 -10
  60. package/models/UI3DTextObject.d.ts +0 -14
  61. package/models/VirtualBoxObject.d.ts +0 -13
  62. package/models/WallObject.d.ts +0 -12
  63. package/models/WindowObject.d.ts +0 -7
  64. package/runtime/index.d.ts +0 -52
  65. package/tools/ArrayEx.d.ts +0 -3
  66. package/tools/BaseNode.d.ts +0 -5
  67. package/tools/CameraController.d.ts +0 -26
  68. package/tools/Dictionary.d.ts +0 -13
  69. package/tools/GUID.d.ts +0 -3
  70. package/tools/RES.d.ts +0 -3
  71. package/tools/Resources.d.ts +0 -26
  72. package/tools/Sight.d.ts +0 -15
  73. package/tools/ToolTips.d.ts +0 -14
  74. package/tools/Tools.d.ts +0 -21
  75. package/tools/axios.d.ts +0 -2
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "mx3d",
3
- "version": "2024.06.04",
3
+ "version": "2024.06.07",
4
4
  "description": "我搭世界SDK",
5
5
  "main": "mx3d.min.js",
6
6
  "typings": "./index.d.ts",
@@ -1,12 +0,0 @@
1
- import * as Runtime from '../runtime';
2
- export declare class AlarmFlashing {
3
- static colors: {
4
- 1: Runtime.Color3;
5
- 2: Runtime.Color3;
6
- 3: Runtime.Color3;
7
- 4: Runtime.Color3;
8
- 5: Runtime.Color3;
9
- 6: Runtime.Color3;
10
- };
11
- static init(): void;
12
- }
@@ -1,39 +0,0 @@
1
- import * as Runtime from '../runtime';
2
- import CameraController from "../tools/CameraController";
3
- import Environment from "./Environment";
4
- import Project from "../models/Project";
5
- import Resources from "../tools/Resources";
6
- import ToolTips from "../tools/ToolTips";
7
- import IEvent from "../events/IEvent";
8
- export declare class App {
9
- canvas: HTMLCanvasElement;
10
- engine: Runtime.Engine;
11
- scene: Runtime.Scene;
12
- camera: CameraController;
13
- iEvent: IEvent;
14
- highlightLayer: Runtime.HighlightLayer;
15
- container: Runtime.AdvancedDynamicTexture;
16
- fps: HTMLDivElement;
17
- resources: Resources;
18
- environment: Environment;
19
- project: Project;
20
- toolTips: ToolTips;
21
- gl: Runtime.GlowLayer;
22
- positionGizmo: Runtime.PositionGizmo;
23
- constructor(_config: {
24
- container: HTMLElement;
25
- sl?: string;
26
- rl?: string;
27
- });
28
- load(_config: {
29
- pk?: string;
30
- isDefaultLevel?: boolean;
31
- isDefaultMutual?: boolean;
32
- progress?: Function;
33
- complete?: Function;
34
- onError?: Function;
35
- }): Promise<void>;
36
- isDefaultMutual: boolean;
37
- set defaultMutual(value: boolean);
38
- dispose(): void;
39
- }
@@ -1,73 +0,0 @@
1
- import * as Runtime from '../runtime';
2
- import IObject from "../models/IObject";
3
- import Capacity from "./Capacity";
4
- import HeatMap from "./HeatMap";
5
- import LineFromMesh from "./LineFromMesh";
6
- import Line from "./Line";
7
- export declare class Builder {
8
- static createMatrixCloud(_data: {
9
- anchor: IObject;
10
- value: {
11
- maxX: number;
12
- maxY: number;
13
- data: Array<{
14
- x: number;
15
- y: number;
16
- value: number;
17
- }>;
18
- };
19
- displayValues: boolean;
20
- height: number;
21
- isLevelRender: boolean;
22
- isAlpha: boolean;
23
- isParticle: boolean;
24
- radius: number;
25
- range: {
26
- max: number;
27
- min: number;
28
- };
29
- }): HeatMap;
30
- private static _getMatrixParticleTex;
31
- static createPunctateCloud(_data: {
32
- anchor: IObject;
33
- value: number;
34
- radius: number;
35
- isLevelRender: boolean;
36
- displayValues: boolean;
37
- isAlpha: boolean;
38
- isParticle: boolean;
39
- range: {
40
- max: number;
41
- min: number;
42
- };
43
- }): HeatMap;
44
- static createColumnCloud(_data: {
45
- anchor: IObject;
46
- data: Array<{
47
- index: number;
48
- value: number;
49
- }>;
50
- isLevelRender: boolean;
51
- displayValues: boolean;
52
- isAlpha: boolean;
53
- isParticle: boolean;
54
- radius: number;
55
- range: {
56
- max: number;
57
- min: number;
58
- };
59
- }): HeatMap;
60
- private static _getColumnarParticleTex;
61
- private static createTempVlaue;
62
- static createCapacity(obj: IObject, RATIO: number, _text: string, _fontSize?: string): Capacity;
63
- static createTextMesh(obj: IObject, _text: string, RATIO: number, _fontSize?: string, _color?: string): Runtime.Mesh;
64
- static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
65
- width: number;
66
- color: string;
67
- isDotted: boolean;
68
- }): Line;
69
- static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
70
- width: number;
71
- color: string;
72
- }): LineFromMesh;
73
- }
@@ -1,11 +0,0 @@
1
- import * as Runtime from '../runtime';
2
- import IObject from "../models/IObject";
3
- export default class Capacity {
4
- anchor: IObject;
5
- mesh: Runtime.Mesh;
6
- ratio: number;
7
- color: string;
8
- textMesh: Runtime.Mesh;
9
- constructor(_object: IObject, RATIO: number);
10
- dispose(): void;
11
- }
@@ -1,31 +0,0 @@
1
- import { App } from "./App";
2
- import Dictionary from "../tools/Dictionary";
3
- import LightObject from "../lights/LightObject";
4
- import * as Runtime from '../runtime';
5
- export default class Environment {
6
- app: App;
7
- lights: Dictionary<LightObject>;
8
- _color: Runtime.Color4;
9
- background: Runtime.Layer;
10
- reflexEnabled: boolean;
11
- reflexIntensity: number;
12
- constructor(_app: App);
13
- setTransparent(_visibility?: number): void;
14
- default(): void;
15
- set fogDistance(_value: number);
16
- set color(_value: Runtime.Color4);
17
- reflex(url: string, intensity: number): void;
18
- setBackground(url: string): void;
19
- setReflexEnabled(_reflexEnabled: boolean): void;
20
- setFlexIntensity(_intensity: number): void;
21
- defaultLights(): void;
22
- offAllLight(): void;
23
- openAllLight(): void;
24
- loadLight(Lights: Array<any>): void;
25
- setLightIntensity(_intensity?: number): void;
26
- showTips(): void;
27
- closeTips(): void;
28
- showFps(cssText?: string): void;
29
- hideFps(): void;
30
- showDebug(): void;
31
- }
@@ -1,14 +0,0 @@
1
- import BaseNode from "../tools/BaseNode";
2
- import IObject from "../models/IObject";
3
- import * as Runtime from '../runtime';
4
- export default class HeatMap implements BaseNode {
5
- id: string;
6
- anchor: IObject;
7
- mesh: Runtime.Mesh;
8
- displayValue: boolean;
9
- texts: Array<Runtime.TextBlock>;
10
- constructor(_anchor: IObject);
11
- isEnabled(_bool: boolean): void;
12
- set displayValues(_value: boolean);
13
- dispose(): void;
14
- }
@@ -1,33 +0,0 @@
1
- import BaseNode from "../tools/BaseNode";
2
- import * as Runtime from '../runtime';
3
- export default class Icon implements BaseNode {
4
- id: string;
5
- scene: Runtime.Scene;
6
- pint: Runtime.Mesh;
7
- private textDics;
8
- private _line;
9
- rect: Runtime.Rectangle;
10
- private _background;
11
- size: {
12
- width: number;
13
- height: number;
14
- };
15
- height: number;
16
- container: Runtime.AdvancedDynamicTexture;
17
- constructor(_id: string, _scene: Runtime.Scene);
18
- set background(_url: string);
19
- addEventListener(_action: Function): void;
20
- setTexts(_textArr: [{
21
- text: string;
22
- fontSize: string;
23
- color: string;
24
- top: number;
25
- left: number;
26
- }]): void;
27
- line(_line: {
28
- width: number;
29
- color: string;
30
- }): void;
31
- dispose(): void;
32
- isEnabled(_isEnabled: boolean): void;
33
- }
@@ -1,29 +0,0 @@
1
- import BaseNode from "../tools/BaseNode";
2
- import * as Runtime from '../runtime';
3
- export default class IconFromMesh implements BaseNode {
4
- id: string;
5
- scene: Runtime.Scene;
6
- instance: Runtime.Mesh;
7
- url: string;
8
- scaling: number;
9
- textArr: [{
10
- text: string;
11
- fontSize: string;
12
- top: number;
13
- left: number;
14
- color?: string;
15
- }];
16
- constructor(_id: string, _anchor: Runtime.Vector3, _scaling: number, _height: number, _scene: Runtime.Scene);
17
- setBackground(_url: string): Promise<unknown>;
18
- addEventListener(_action: Function): void;
19
- setColor(color: string): void;
20
- setContents(_textArr: [{
21
- text: string;
22
- fontSize: string;
23
- top: number;
24
- left: number;
25
- color?: string;
26
- }]): Promise<unknown>;
27
- dispose(): void;
28
- isEnabled(_bool: boolean): void;
29
- }
@@ -1,14 +0,0 @@
1
- import IObject from "../models/IObject";
2
- import * as Runtime from '../runtime';
3
- export default class Line {
4
- id: string;
5
- objs: Array<IObject>;
6
- instance: Runtime.MultiLine;
7
- color: string;
8
- width: number;
9
- isDotted: boolean;
10
- update(): void;
11
- addEventListener(_action: Function): void;
12
- isEnabled(_isEnabled: boolean): void;
13
- dispose(): void;
14
- }
@@ -1,13 +0,0 @@
1
- import IObject from "../models/IObject";
2
- import * as Runtime from '../runtime';
3
- export default class LineFromMesh {
4
- id: string;
5
- objs: Array<IObject>;
6
- instance: Runtime.Mesh;
7
- color: string;
8
- width: number;
9
- update(): void;
10
- addEventListener(_action: Function): void;
11
- isEnabled(_isEnabled: boolean): void;
12
- dispose(): void;
13
- }
@@ -1,5 +0,0 @@
1
- export declare enum StatusType {
2
- Opaque = 0,
3
- Flash = 1,
4
- Transparent = 2
5
- }
@@ -1,10 +0,0 @@
1
- import Icon from "./Icon";
2
- import IconFromMesh from "./IconFromMesh";
3
- import IObject from "../models/IObject";
4
- export declare class UI {
5
- static createIconFromMesh(_id: string, _anchor: IObject, _scaling: number, _height: number): IconFromMesh;
6
- static createIcon(_id: string, _anchor: IObject, _size: {
7
- width: number;
8
- height: number;
9
- }, _height: number): Icon;
10
- }
File without changes
@@ -1,6 +0,0 @@
1
- import { App } from "../components/App";
2
- export default class TileLoader {
3
- app: App;
4
- constructor(_app: App);
5
- load(url: string): Promise<void>;
6
- }
@@ -1,42 +0,0 @@
1
- import { App } from "../components/App";
2
- import IEffect from "./IEffect";
3
- export default class CloudEffect implements IEffect {
4
- app: App;
5
- cloudNum: number;
6
- canvas: HTMLCanvasElement;
7
- canvasCloudCtx: CanvasRenderingContext2D;
8
- clouds: Array<Cloud>;
9
- X: number;
10
- Y: number;
11
- constructor(_app: App);
12
- start(): void;
13
- close(): void;
14
- render(): void;
15
- clearCanvasCloud(): void;
16
- }
17
- export declare class Cloud {
18
- rainSpeed: number;
19
- ctx: CanvasRenderingContext2D;
20
- c: string;
21
- x: number;
22
- y: number;
23
- r: number;
24
- v: {
25
- x: number;
26
- y: number;
27
- };
28
- color: {
29
- r: number;
30
- g: number;
31
- b: number;
32
- a: number;
33
- };
34
- X: number;
35
- constructor(ctx: any, x: any, y: any, _X: any);
36
- init(x: number, y: number): void;
37
- draw(): void;
38
- gradient(): CanvasGradient;
39
- updatePosition(): void;
40
- wrapPosition(): void;
41
- render(): void;
42
- }
@@ -1,13 +0,0 @@
1
- import Dictionary from "../tools/Dictionary";
2
- import { App } from "../components/App";
3
- import IEffect from "./IEffect";
4
- export declare enum EffectType {
5
- Thunder = "Thunder",
6
- Rain = "Rain",
7
- Cloud = "Cloud"
8
- }
9
- export declare class Effect {
10
- static effects: Dictionary<IEffect>;
11
- static add(_effectType: EffectType, _app: App): void;
12
- static remove(_effectType: EffectType): void;
13
- }
@@ -1,4 +0,0 @@
1
- export default interface IEffect {
2
- start: Function;
3
- close: Function;
4
- }
package/effects/Rain.d.ts DELETED
@@ -1,34 +0,0 @@
1
- import { App } from "../components/App";
2
- import IEffect from "./IEffect";
3
- export default class RainEffect implements IEffect {
4
- app: App;
5
- rainNum: number;
6
- canvas: HTMLCanvasElement;
7
- canvasRainCtx: CanvasRenderingContext2D;
8
- rains: Array<Rain>;
9
- X: number;
10
- Y: number;
11
- constructor(_app: App);
12
- start(): void;
13
- close(): void;
14
- render(): void;
15
- clearCanvasRain(): void;
16
- }
17
- export declare class Rain {
18
- rainSpeed: number;
19
- ctx: CanvasRenderingContext2D;
20
- Y: number;
21
- x: number;
22
- y: number;
23
- r: number;
24
- c: string;
25
- v: {
26
- y: number;
27
- };
28
- constructor(ctx: any, x: any, y: any, r: any, _Y: any);
29
- init(x: number, y: number, r: number): void;
30
- draw(): void;
31
- updatePosition(): void;
32
- wrapPosition(): void;
33
- render(): void;
34
- }
@@ -1,31 +0,0 @@
1
- import { App } from "../components/App";
2
- import IEffect from "./IEffect";
3
- export default class ThunderEffect implements IEffect {
4
- app: App;
5
- thunderNum: number;
6
- canvas: HTMLCanvasElement;
7
- canvasThunderCtx: CanvasRenderingContext2D;
8
- thunders: Array<Thunder>;
9
- X: number;
10
- Y: number;
11
- constructor(_app: App);
12
- start(): void;
13
- close(): void;
14
- render(): void;
15
- clearCanvasThunder(): void;
16
- }
17
- export declare class Thunder {
18
- ctx: CanvasRenderingContext2D;
19
- x: number;
20
- y: number;
21
- r: number;
22
- l: any;
23
- c: string;
24
- Y: number;
25
- X: number;
26
- constructor(ctx: any, x: any, y: any, r: any, _X: any, _Y: any);
27
- init(x: number, y: number, r: number): void;
28
- draw(): void;
29
- updateParams(): void;
30
- render(): void;
31
- }
@@ -1,14 +0,0 @@
1
- import * as Runtime from '../runtime';
2
- import { App } from "../components/App";
3
- import IEvent from "./IEvent";
4
- export default class DefaultEvent implements IEvent {
5
- app: App;
6
- isMove: number;
7
- waitingTime: number;
8
- touchtime: number;
9
- constructor(_app: App);
10
- registerAfterRender(): void;
11
- runRender(): void;
12
- onPointer(pointerInfo: Runtime.PointerInfo): void;
13
- onKeyboard(kbInfo: Runtime.KeyboardInfo): void;
14
- }
@@ -1,9 +0,0 @@
1
- export declare enum EventType {
2
- leftClick = "leftClick",
3
- rightClick = "rightClick",
4
- doubleClick = "doubleClick",
5
- eover = "eover",
6
- longPress = "longPress",
7
- out = "out",
8
- click = "click"
9
- }
@@ -1,18 +0,0 @@
1
- import * as Runtime from '../runtime';
2
- import { App } from "../components/App";
3
- import IEvent from "./IEvent";
4
- export default class FPSCameraEvent implements IEvent {
5
- app: App;
6
- isFPS: boolean;
7
- angle: number;
8
- direction: Runtime.Vector3;
9
- isMoveLeft: boolean;
10
- isMoveRight: boolean;
11
- isMoveDown: boolean;
12
- isMoveUp: boolean;
13
- constructor(_app: App);
14
- registerAfterRender(): void;
15
- runRender(): void;
16
- onPointer(pointerInfo: Runtime.PointerInfo): void;
17
- onKeyboard(_e: Runtime.KeyboardInfo): void;
18
- }
@@ -1,7 +0,0 @@
1
- import * as Runtime from '../runtime';
2
- export default interface IEvent {
3
- runRender(): void;
4
- onPointer(e: Runtime.PointerInfo): void;
5
- onKeyboard(e: Runtime.KeyboardInfo): void;
6
- registerAfterRender(): void;
7
- }
@@ -1,5 +0,0 @@
1
- export default class HubService {
2
- static connection: any;
3
- static listener(_Url: string): Promise<void>;
4
- static start(): Promise<void>;
5
- }
@@ -1,8 +0,0 @@
1
- import LightObject from "./LightObject";
2
- import * as Runtime from '../runtime';
3
- export default class Directional extends LightObject {
4
- direction: Runtime.Vector3;
5
- position: Runtime.Vector3;
6
- light: Runtime.DirectionalLight;
7
- load(): void;
8
- }
@@ -1,7 +0,0 @@
1
- import LightObject from "./LightObject";
2
- import * as Runtime from '../runtime';
3
- export default class Hemispheric extends LightObject {
4
- direction: Runtime.Vector3;
5
- light: Runtime.HemisphericLight;
6
- load(): void;
7
- }
@@ -1,11 +0,0 @@
1
- import * as Runtime from '../runtime';
2
- export default interface ILightObject {
3
- id: string;
4
- sceneId: string;
5
- name: string;
6
- light: Runtime.Light;
7
- color: string;
8
- lightType: string;
9
- intensity: number;
10
- load: Function;
11
- }
@@ -1,16 +0,0 @@
1
- import { App } from "../components/App";
2
- import ILightObject from "./ILightObject";
3
- import * as Runtime from '../runtime';
4
- export default class LightObject implements ILightObject {
5
- id: string;
6
- sceneId: string;
7
- name: string;
8
- light: Runtime.Light;
9
- color: string;
10
- objectType: string;
11
- lightType: string;
12
- intensity: number;
13
- app: App;
14
- constructor(_app: App);
15
- load(): void;
16
- }
@@ -1,8 +0,0 @@
1
- export declare enum LightType {
2
- Point = "Point",
3
- Spot = "Spot",
4
- Directional = "Directional",
5
- Hemispheric = "Hemispheric"
6
- }
7
- declare let typeFromat: Function;
8
- export default typeFromat;
package/lights/Point.d.ts DELETED
@@ -1,8 +0,0 @@
1
- import LightObject from "./LightObject";
2
- import * as Runtime from '../runtime';
3
- export default class Point extends LightObject {
4
- position: Runtime.Vector3;
5
- light: Runtime.PointLight;
6
- range: number;
7
- load(): void;
8
- }
package/lights/Spot.d.ts DELETED
@@ -1,11 +0,0 @@
1
- import LightObject from "./LightObject";
2
- import * as Runtime from '../runtime';
3
- export default class Spot extends LightObject {
4
- direction: Runtime.Vector3;
5
- position: Runtime.Vector3;
6
- angle: number;
7
- exponent: number;
8
- range: number;
9
- light: Runtime.SpotLight;
10
- load(): void;
11
- }
@@ -1,4 +0,0 @@
1
- import { App } from "../components/App";
2
- export default class MJGLLoader {
3
- static load(app: App, _data: any, progress?: Function): Promise<void>;
4
- }
@@ -1,4 +0,0 @@
1
- import { App } from "../components/App";
2
- export default class Mx3dLoader {
3
- static load(app: App, _data: any, progress?: Function): Promise<void>;
4
- }
File without changes
File without changes
File without changes
@@ -1,15 +0,0 @@
1
- import { ObjectType } from "./ObjectType";
2
- export default class BaseModel {
3
- extension: string;
4
- groupId: string;
5
- heat: number;
6
- height: number;
7
- insertTime: string;
8
- isTiling: boolean;
9
- length: number;
10
- modelId: string;
11
- modelName: string;
12
- modelType: ObjectType;
13
- modelTypeName: string;
14
- width: number;
15
- }
@@ -1,7 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class BuildingObject extends DefaultObject {
3
- completed(): void;
4
- computeView(): void;
5
- getInto(): void;
6
- goBack(): void;
7
- }
@@ -1,13 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- import * as Runtime from '../runtime';
3
- import RackModel from "./RackModel";
4
- export default class CabinetObject extends DefaultObject {
5
- rack: Runtime.Mesh | Runtime.InstancedMesh;
6
- computeView(): void;
7
- setEnabled(_value: boolean): void;
8
- bind(): void;
9
- loadRacks(_data: Array<RackModel>): void;
10
- unloadRacks(): void;
11
- open(): void;
12
- close(): void;
13
- }
@@ -1,8 +0,0 @@
1
- import IRegion from "./IRegion";
2
- export default class CampusObject extends IRegion {
3
- addEventListener(_type: string, _callback: Function): void;
4
- removeEventListener(_type: string): void;
5
- setEnabled(_isEnabled: boolean): void;
6
- loadProperties(_m: any): void;
7
- bind(): void;
8
- }