mx3d 2024.6.4 → 2024.6.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (75) hide show
  1. package/README.md +24 -0
  2. package/index.d.ts +1078 -23
  3. package/mx3d.min.js +1 -1
  4. package/package.json +1 -1
  5. package/components/AlarmFlashing.d.ts +0 -12
  6. package/components/App.d.ts +0 -39
  7. package/components/Builder.d.ts +0 -73
  8. package/components/Capacity.d.ts +0 -11
  9. package/components/Environment.d.ts +0 -31
  10. package/components/HeatMap.d.ts +0 -14
  11. package/components/Icon.d.ts +0 -33
  12. package/components/IconFromMesh.d.ts +0 -29
  13. package/components/Line.d.ts +0 -14
  14. package/components/LineFromMesh.d.ts +0 -13
  15. package/components/StatusType.d.ts +0 -5
  16. package/components/UI.d.ts +0 -10
  17. package/earths/3dTile.d.ts +0 -0
  18. package/earths/TileLoader.d.ts +0 -6
  19. package/effects/Cloud.d.ts +0 -42
  20. package/effects/Effect.d.ts +0 -13
  21. package/effects/IEffect.d.ts +0 -4
  22. package/effects/Rain.d.ts +0 -34
  23. package/effects/Thunder.d.ts +0 -31
  24. package/events/DefaultEvent.d.ts +0 -14
  25. package/events/EventType.d.ts +0 -9
  26. package/events/FPSCameraEvent.d.ts +0 -18
  27. package/events/IEvent.d.ts +0 -7
  28. package/hub/HubService.d.ts +0 -5
  29. package/lights/Directional.d.ts +0 -8
  30. package/lights/Hemispheric.d.ts +0 -7
  31. package/lights/ILightObject.d.ts +0 -11
  32. package/lights/LightObject.d.ts +0 -16
  33. package/lights/LightType.d.ts +0 -8
  34. package/lights/Point.d.ts +0 -8
  35. package/lights/Spot.d.ts +0 -11
  36. package/loaders/MJGLLoader.d.ts +0 -4
  37. package/loaders/Mx3dLoader.d.ts +0 -4
  38. package/mapboxgl/BabylonLayer.d.ts +0 -0
  39. package/mapboxgl/Earth.d.ts +0 -0
  40. package/mapboxgl/Parse3dtile.d.ts +0 -0
  41. package/models/BaseModel.d.ts +0 -15
  42. package/models/BuildingObject.d.ts +0 -7
  43. package/models/CabinetObject.d.ts +0 -13
  44. package/models/CampusObject.d.ts +0 -8
  45. package/models/ConduitObject.d.ts +0 -17
  46. package/models/CornerObject.d.ts +0 -45
  47. package/models/DefaultObject.d.ts +0 -61
  48. package/models/DoorObject.d.ts +0 -7
  49. package/models/FloorObject.d.ts +0 -12
  50. package/models/IBase.d.ts +0 -23
  51. package/models/IObject.d.ts +0 -15
  52. package/models/IRegion.d.ts +0 -49
  53. package/models/LeakWaterObject.d.ts +0 -12
  54. package/models/ObjectType.d.ts +0 -17
  55. package/models/OptimizedWallObject.d.ts +0 -7
  56. package/models/Project.d.ts +0 -30
  57. package/models/RackModel.d.ts +0 -12
  58. package/models/RackObject.d.ts +0 -61
  59. package/models/StoreyObject.d.ts +0 -10
  60. package/models/UI3DTextObject.d.ts +0 -14
  61. package/models/VirtualBoxObject.d.ts +0 -13
  62. package/models/WallObject.d.ts +0 -12
  63. package/models/WindowObject.d.ts +0 -7
  64. package/runtime/index.d.ts +0 -52
  65. package/tools/ArrayEx.d.ts +0 -3
  66. package/tools/BaseNode.d.ts +0 -5
  67. package/tools/CameraController.d.ts +0 -26
  68. package/tools/Dictionary.d.ts +0 -13
  69. package/tools/GUID.d.ts +0 -3
  70. package/tools/RES.d.ts +0 -3
  71. package/tools/Resources.d.ts +0 -26
  72. package/tools/Sight.d.ts +0 -15
  73. package/tools/ToolTips.d.ts +0 -14
  74. package/tools/Tools.d.ts +0 -21
  75. package/tools/axios.d.ts +0 -2
@@ -1,17 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- import * as Runtime from '../runtime';
3
- export default class ConduitObject extends DefaultObject {
4
- alpha: number;
5
- color: string;
6
- pints: Runtime.Vector3[];
7
- radius: number;
8
- loadProperties(_m: any): void;
9
- setEnabled(_value: boolean): void;
10
- bind(): void;
11
- setColor(_color?: string): void;
12
- reColor(): void;
13
- computeView(): void;
14
- setFlash(_level?: number): void;
15
- setOpaque(): void;
16
- setTransparent(alpha?: number): void;
17
- }
@@ -1,45 +0,0 @@
1
- import IObject from "./IObject";
2
- import { App } from "../components/App";
3
- import { StatusType } from "../components/StatusType";
4
- import Sight from "../tools/Sight";
5
- import baseModel from "./BaseModel";
6
- import * as Runtime from '../runtime';
7
- export default class CornerObject implements IObject {
8
- app: App;
9
- id: string;
10
- name: string;
11
- parentId: string;
12
- objectType: string;
13
- height: number;
14
- customNumber: string;
15
- customType: string;
16
- instance: Runtime.Mesh | Runtime.InstancedMesh;
17
- Sight: Sight;
18
- statusType: StatusType;
19
- showBoundingBox: boolean;
20
- pints: any;
21
- constructor(_app: App);
22
- getInto(): void;
23
- goBack(): void;
24
- baseModel: baseModel;
25
- loadProperties(_m: any): void;
26
- alwaysActive(): void;
27
- optimization(_isOptimization: boolean): void;
28
- setFlash(_level: number): void;
29
- setEnabled(isEnabled: any): void;
30
- addEventListener(_type: string, _callback: Function): void;
31
- removeEventListener(_type: string): void;
32
- computeView(): void;
33
- bind(): boolean;
34
- toJson(): {
35
- id: string;
36
- parentId: string;
37
- name: string;
38
- customNumber: string;
39
- customType: string;
40
- objectType: string;
41
- };
42
- completed(): void;
43
- setOpaque(): void;
44
- setTransparent(): void;
45
- }
@@ -1,61 +0,0 @@
1
- import { App } from "../components/App";
2
- import Dictionary from "../tools/Dictionary";
3
- import { StatusType } from "../components/StatusType";
4
- import { EventType } from "../events/EventType";
5
- import IObject from "./IObject";
6
- import Sight from "../tools/Sight";
7
- import baseModel from "./BaseModel";
8
- import * as Runtime from '../runtime';
9
- export default class DefaultObject implements IObject {
10
- app: App;
11
- id: string;
12
- name: string;
13
- customNumber: string;
14
- customType: string;
15
- parentId: string;
16
- baseModel: baseModel;
17
- instance: Runtime.Mesh | Runtime.InstancedMesh;
18
- objectType: string;
19
- action: Runtime.ActionManager;
20
- executes: Dictionary<Runtime.ExecuteCodeAction>;
21
- clickEvents: Dictionary<Function>;
22
- touchtime: number;
23
- statusType: StatusType;
24
- Sight: Sight;
25
- animation: boolean;
26
- isLoop: boolean;
27
- isAutoPlay: boolean;
28
- position: Runtime.Vector3;
29
- rotation: Runtime.Vector3;
30
- scaling: Runtime.Vector3;
31
- constructor(_app: App);
32
- loadProperties(_m: any): void;
33
- setEnabled(_value: boolean): void;
34
- set showBoundingBox(_value: boolean);
35
- get showBoundingBox(): boolean;
36
- set isPickable(_value: boolean);
37
- get isPickable(): boolean;
38
- bind(): void;
39
- completed(): void;
40
- computeView(): void;
41
- optimization(_isOptimization: boolean): void;
42
- alwaysActive(): void;
43
- addEventListener(type: EventType, callback: Function): void;
44
- removeEventListener(type: string): void;
45
- setFlash(_level: number): void;
46
- setOpaque(): void;
47
- setTransparent(alpha?: number, enableEdges?: boolean): void;
48
- setColor(_color?: string): void;
49
- play(): void;
50
- stop(): void;
51
- toJson(): {
52
- id: string;
53
- parentId: string;
54
- name: string;
55
- customNumber: string;
56
- customType: string;
57
- objectType: string;
58
- };
59
- getInto(): void;
60
- goBack(): void;
61
- }
@@ -1,7 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class DoorObject extends DefaultObject {
3
- height: number;
4
- loadProperties(_m: any): void;
5
- setEnabled(_value: boolean): void;
6
- bind(): void;
7
- }
@@ -1,12 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- import * as Runtime from '../runtime';
3
- export default class FloorObject extends DefaultObject {
4
- height: number;
5
- vectors: Runtime.Vector3[];
6
- buckles: Runtime.Vector3[][];
7
- loadProperties(_m: any): void;
8
- setEnabled(_value: boolean): void;
9
- bind(): void;
10
- computeView(): void;
11
- setOpaque(): void;
12
- }
package/models/IBase.d.ts DELETED
@@ -1,23 +0,0 @@
1
- import Sight from "../tools/Sight";
2
- import { App } from "../components/App";
3
- import BaseModel from "./BaseModel";
4
- import * as Runtime from '../runtime';
5
- export default interface IBase {
6
- app: App;
7
- id: string;
8
- name: string;
9
- parentId: string;
10
- objectType: string;
11
- customNumber: string;
12
- customType: string;
13
- baseModel: BaseModel | undefined;
14
- instance: Runtime.Mesh | Runtime.InstancedMesh;
15
- Sight: Sight;
16
- loadProperties(_m: any): void;
17
- bind(): any;
18
- completed(): any;
19
- setEnabled(isEnabled: boolean): any;
20
- toJson(): any;
21
- getInto(): any;
22
- goBack(): any;
23
- }
@@ -1,15 +0,0 @@
1
- import { StatusType } from "../components/StatusType";
2
- import IBase from "./IBase";
3
- import { EventType } from "../events/EventType";
4
- export default interface IObject extends IBase {
5
- statusType: StatusType;
6
- showBoundingBox: boolean;
7
- optimization(isOptimization: boolean): any;
8
- setFlash(level: number): any;
9
- setTransparent(): any;
10
- setOpaque(): any;
11
- addEventListener(type: EventType, callback: Function): any;
12
- removeEventListener(type: EventType): any;
13
- computeView(): any;
14
- alwaysActive(): any;
15
- }
@@ -1,49 +0,0 @@
1
- import { App } from "../components/App";
2
- import Dictionary from "../tools/Dictionary";
3
- import baseModel from "./BaseModel";
4
- import IBase from "./IBase";
5
- import Sight from "../tools/Sight";
6
- import * as Runtime from '../runtime';
7
- export default class IRegion implements IBase {
8
- app: App;
9
- id: string;
10
- name: string;
11
- parentId: string;
12
- objectType: string;
13
- baseModel: baseModel;
14
- customNumber: string;
15
- customType: string;
16
- Sight: Sight;
17
- instance: Runtime.Mesh | Runtime.InstancedMesh;
18
- position: Runtime.Vector3;
19
- rotation: Runtime.Vector3;
20
- index: number;
21
- layerName: string;
22
- layerHeight: number;
23
- action: Runtime.ActionManager;
24
- executes: Dictionary<Runtime.ExecuteCodeAction>;
25
- clickEvents: Dictionary<Function>;
26
- touchtime: number;
27
- constructor(_app: App);
28
- loadProperties(_m: any): void;
29
- bind(): void;
30
- completed(): void;
31
- setEnabled(_isEnabled: boolean): void;
32
- addEventListener(type: string, callback: Function): void;
33
- removeEventListener(type: string): void;
34
- load(isOptimized: boolean, _objs: Array<any>): void;
35
- toJson(): {
36
- id: string;
37
- parentId: string;
38
- name: string;
39
- customNumber: string;
40
- customType: string;
41
- objectType: string;
42
- index: number;
43
- layerHeight: number;
44
- layerName: string;
45
- };
46
- computeView(): void;
47
- getInto(): void;
48
- goBack(): void;
49
- }
@@ -1,12 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- import * as Runtime from '../runtime';
3
- export default class LeakWaterObject extends DefaultObject {
4
- lines: Runtime.Vector3[];
5
- loadProperties(_l: any): void;
6
- setEnabled(_value: boolean): void;
7
- bind(): void;
8
- completed(): void;
9
- computeView(): void;
10
- addEventListener(type: string, callback: Function): void;
11
- removeEventListener(type: string): void;
12
- }
@@ -1,17 +0,0 @@
1
- export declare enum ObjectType {
2
- Cabinet = "Cabinet",
3
- RackModel = "RackModel",
4
- Corner = "Corner",
5
- Other = "Other",
6
- Door = "Door",
7
- Floor = "Floor",
8
- LeakWater = "LeakWater",
9
- UI3D = "UI3D",
10
- VirtualBox = "VirtualBox",
11
- Wall = "Wall",
12
- Window = "Window",
13
- Conduit = "Conduit",
14
- Building = "Building",
15
- Storey = "Storey",
16
- Campus = "Campus"
17
- }
@@ -1,7 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- import * as Runtime from '../runtime';
3
- export default class OptimizedWallObject extends DefaultObject {
4
- nativeMaterial: Runtime.StandardMaterial;
5
- loadProperties(_w: any): void;
6
- bind(): void;
7
- }
@@ -1,30 +0,0 @@
1
- import { App } from "../components/App";
2
- import { ObjectType } from "./ObjectType";
3
- import Dictionary from "../tools/Dictionary";
4
- import IBase from "./IBase";
5
- import IRegion from "./IRegion";
6
- export default class Project {
7
- app: App;
8
- id: string;
9
- current: IBase;
10
- root: IRegion;
11
- levelEvent: Function;
12
- objectDatas: Dictionary<IBase>;
13
- constructor(_app: App);
14
- clear(): void;
15
- optimization(): void;
16
- getChildsById(_id: string, _includeSub?: boolean): IBase[];
17
- getSceneTree(_id?: string, _excludeTypes?: Array<string>): any;
18
- findObjectById(_id: string): IBase;
19
- findObjectByCustomNumber(_customNumber: string): any;
20
- findObjectsByCustomType(_customType: string, queryParameters?: {
21
- isCurrent: boolean;
22
- isEnabled: boolean;
23
- }): any[];
24
- findObjectsByType(_type: ObjectType): IBase[];
25
- computeSight(_objs: Array<IBase>): any;
26
- switchLevel(_id?: string, _isFocus?: boolean): void;
27
- goBack(): void;
28
- getTypes(_parentId?: string): any[];
29
- getCustomTypes(_parentId?: string): any[];
30
- }
@@ -1,12 +0,0 @@
1
- export default class RackModel {
2
- id: string;
3
- name: string;
4
- uHeight: number;
5
- uStart: number;
6
- color: string;
7
- frontImgUrl: string;
8
- backImgUrl: string;
9
- direction: boolean;
10
- width: number;
11
- depth: number;
12
- }
@@ -1,61 +0,0 @@
1
- import { App } from "../components/App";
2
- import { StatusType } from "../components/StatusType";
3
- import { EventType } from "../events/EventType";
4
- import { Mesh, InstancedMesh } from "../runtime";
5
- import Sight from "../tools/Sight";
6
- import BaseModel from "./BaseModel";
7
- import IObject from "./IObject";
8
- import { ObjectType } from "./ObjectType";
9
- import RackModel from "./RackModel";
10
- import * as Runtime from '../runtime';
11
- import Dictionary from "../tools/Dictionary";
12
- export default class RackObject implements IObject {
13
- app: App;
14
- id: string;
15
- name: string;
16
- parentId: string;
17
- objectType: ObjectType;
18
- customNumber: string;
19
- customType: string;
20
- baseModel: BaseModel;
21
- instance: Mesh | InstancedMesh;
22
- Sight: Sight;
23
- statusType: StatusType;
24
- showBoundingBox: boolean;
25
- action: Runtime.ActionManager;
26
- executes: Dictionary<Runtime.ExecuteCodeAction>;
27
- clickEvents: Dictionary<Function>;
28
- touchtime: number;
29
- uHeight: number;
30
- uStart: number;
31
- color: string;
32
- frontImgUrl: string;
33
- backImgUrl: string;
34
- direction: boolean;
35
- width: number;
36
- depth: number;
37
- constructor(_app: App, _parentId: string);
38
- setEnabled(isEnabled: boolean): void;
39
- loadProperties(_m: RackModel): void;
40
- bind(): void;
41
- optimization(_isOptimization: boolean): void;
42
- alwaysActive(): void;
43
- addEventListener(type: EventType, callback: Function): void;
44
- removeEventListener(type: string): void;
45
- setFlash(_level: number): void;
46
- setOpaque(): void;
47
- setTransparent(alpha?: number): void;
48
- setColor(_color?: string): void;
49
- computeView(): void;
50
- completed(): void;
51
- toJson(): {
52
- id: string;
53
- parentId: string;
54
- name: string;
55
- customNumber: string;
56
- customType: string;
57
- objectType: ObjectType;
58
- };
59
- getInto(): void;
60
- goBack(): void;
61
- }
@@ -1,10 +0,0 @@
1
- import IRegion from "./IRegion";
2
- import * as Runtime from '../runtime';
3
- export default class StoreyObject extends IRegion {
4
- scaling: Runtime.Vector3;
5
- loadProperties(_m: any): void;
6
- bind(): void;
7
- alwaysActive(): void;
8
- completed(): void;
9
- computeView(): void;
10
- }
@@ -1,14 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class UI3DTextObject extends DefaultObject {
3
- tconfig: {
4
- color: string;
5
- position: any;
6
- rotation: any;
7
- scaling: any;
8
- clearColor: string;
9
- };
10
- isLookAt: boolean;
11
- setEnabled(_value: boolean): void;
12
- loadProperties(_u: any): void;
13
- bind(): void;
14
- }
@@ -1,13 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- import * as Runtime from '../runtime';
3
- export default class VirtualBoxObject extends DefaultObject {
4
- virtualType: string;
5
- color: Runtime.Color3;
6
- alpha: number;
7
- isEdges: boolean;
8
- edgesWidth: number;
9
- edgesColor: Runtime.Color4;
10
- loadProperties(_m: any): void;
11
- setEnabled(_value: boolean): void;
12
- bind(): void;
13
- }
@@ -1,12 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- import * as Runtime from '../runtime';
3
- export default class WallObject extends DefaultObject {
4
- nativeMaterial: Runtime.StandardMaterial;
5
- height: number;
6
- walls: Runtime.Mesh[];
7
- loadProperties(_m: any): void;
8
- setEnabled(_value: boolean): void;
9
- bind(): void;
10
- completed(): void;
11
- setOpaque(): void;
12
- }
@@ -1,7 +0,0 @@
1
- import DefaultObject from "./DefaultObject";
2
- export default class WindowObject extends DefaultObject {
3
- height: number;
4
- loadProperties(_m: any): void;
5
- setEnabled(_value: boolean): void;
6
- bind(): void;
7
- }
@@ -1,52 +0,0 @@
1
- export { Mesh } from "@babylonjs/core/Meshes/mesh";
2
- export { InstancedMesh } from "@babylonjs/core/Meshes/instancedMesh";
3
- export { MeshBuilder } from "@babylonjs/core/Meshes/meshBuilder";
4
- export { Scene } from "@babylonjs/core/scene";
5
- export { Engine } from '@babylonjs/core/Engines/engine';
6
- export { BoundingBoxRenderer } from "@babylonjs/core/Rendering/boundingBoxRenderer";
7
- export { EdgesRenderer } from '@babylonjs/core/Rendering/edgesRenderer';
8
- export { MultiMaterial } from '@babylonjs/core/Materials/multiMaterial';
9
- export { DebugLayer } from "@babylonjs/core/Debug/debugLayer";
10
- export { SceneLoader } from '@babylonjs/core/Loading/sceneLoader';
11
- export { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
12
- export { ArcRotateCamera } from '@babylonjs/core/Cameras/arcRotateCamera';
13
- export { Vector3, Vector2 } from '@babylonjs/core/Maths/math.vector';
14
- export { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
15
- export { GLTFLoader } from '@babylonjs/loaders/glTF/2.0/glTFLoader';
16
- export { ExtrasAsMetadata } from '@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata';
17
- export { VertexBuffer } from '@babylonjs/core/Buffers/buffer';
18
- export { HighlightLayer } from '@babylonjs/core/Layers/highlightLayer';
19
- export { AdvancedDynamicTexture } from '@babylonjs/gui/2D/advancedDynamicTexture';
20
- export { GlowLayer } from '@babylonjs/core/Layers/glowLayer';
21
- export { PositionGizmo } from '@babylonjs/core/Gizmos/positionGizmo';
22
- export { UtilityLayerRenderer } from '@babylonjs/core/Rendering/utilityLayerRenderer';
23
- export { PointerInfo, PointerEventTypes } from '@babylonjs/core/Events/pointerEvents';
24
- export { KeyboardEventTypes, KeyboardInfo } from '@babylonjs/core/Events/keyboardEvents';
25
- export { FreeCamera } from '@babylonjs/core/Cameras/freeCamera';
26
- export { Texture } from '@babylonjs/core/Materials/Textures/texture';
27
- export { GPUParticleSystem } from '@babylonjs/core/Particles/gpuParticleSystem';
28
- export { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';
29
- export { NodeMaterial } from '@babylonjs/core/Materials/Node/nodeMaterial';
30
- export { ParticleSystem } from '@babylonjs/core/Particles';
31
- export { Effect } from '@babylonjs/core/Materials/effect';
32
- export { TextBlock, Line, Rectangle, Image, MultiLine } from '@babylonjs/gui/2D/controls';
33
- export { Animation } from '@babylonjs/core/Animations';
34
- export { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
35
- export { Layer } from "@babylonjs/core/Layers/layer";
36
- export { CubeTexture } from "@babylonjs/core/Materials/Textures/cubeTexture";
37
- export { _ENVTextureLoader } from "@babylonjs/core/Materials/Textures/Loaders/envTextureLoader";
38
- export { ActionManager } from "@babylonjs/core/Actions/actionManager";
39
- export { ExecuteCodeAction } from "@babylonjs/core/Actions/directActions";
40
- export { DirectionalLight, HemisphericLight, Light, PointLight, SpotLight } from "@babylonjs/core/Lights";
41
- export { SubMesh } from "@babylonjs/core/Meshes/subMesh";
42
- export { CSG } from "@babylonjs/core/Meshes/csg";
43
- export { BoundingInfo } from "@babylonjs/core/Culling/boundingInfo";
44
- export { Camera } from '@babylonjs/core/Cameras/camera';
45
- export { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
46
- export { AssetContainer } from "@babylonjs/core/assetContainer";
47
- export { CustomMaterial } from '@babylonjs/materials/custom/customMaterial';
48
- export { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial";
49
- export { VertexData } from "@babylonjs/core/Meshes/mesh.vertexData";
50
- export { Curve3, Path3D } from "@babylonjs/core/Maths/math";
51
- export * as TWEEN from '@tweenjs/tween.js';
52
- export * as h337 from 'heatmap.js';
@@ -1,3 +0,0 @@
1
- export default class ArrayEx<T> extends Array<T> {
2
- remove(val: any): void;
3
- }
@@ -1,5 +0,0 @@
1
- export default interface BaseNode {
2
- id: string;
3
- dispose(): any;
4
- isEnabled(bool: boolean): any;
5
- }
@@ -1,26 +0,0 @@
1
- import { App } from '../components/App';
2
- import IObject from '../models/IObject';
3
- import Sight from "./Sight";
4
- import * as Runtime from '../runtime';
5
- import IBase from '../models/IBase';
6
- export default class CameraController {
7
- app: App;
8
- arcRotateCamera: Runtime.ArcRotateCamera;
9
- frustrum: number;
10
- freeCamera: Runtime.FreeCamera;
11
- _isAutoRotation: boolean;
12
- autoRotationSpeed: number;
13
- constructor(_app: App);
14
- orthographic(_object?: IBase): void;
15
- startAutoRotation(_autoRotationSpeed?: number): void;
16
- stopAutoRotation(): void;
17
- perspective(_object?: IBase): void;
18
- flyTo(_Sight?: Sight, _sheep?: number): void;
19
- flyToObject(_object: IObject, _sheep?: number): void;
20
- lookToTheFront(_object: IObject, _sheep?: number): void;
21
- getSightJson(): string;
22
- private computeCameraView;
23
- _wheel(p: any): void;
24
- switchArcRotateCamera(): void;
25
- switchFPSCamera(): void;
26
- }
@@ -1,13 +0,0 @@
1
- export default class Dictionary<T> {
2
- map: {
3
- [key: string]: T;
4
- };
5
- constructor();
6
- add(key: string, value: T): void;
7
- find(key: string): T;
8
- remove(key: string): void;
9
- termRemove(callback: Function): void;
10
- showAll(): void;
11
- count(): number;
12
- clear(): void;
13
- }
package/tools/GUID.d.ts DELETED
@@ -1,3 +0,0 @@
1
- export default class GUID {
2
- static getGUID(length: number): string;
3
- }
package/tools/RES.d.ts DELETED
@@ -1,3 +0,0 @@
1
- export default class RES {
2
- static de(str: string): any;
3
- }
@@ -1,26 +0,0 @@
1
- import Dictionary from "./Dictionary";
2
- import { App } from "../components/App";
3
- import * as Runtime from '../runtime';
4
- export default class Resources {
5
- app: App;
6
- walls: Dictionary<Runtime.AbstractMesh>;
7
- resources: Dictionary<Runtime.AssetContainer>;
8
- ndoeMats: Dictionary<Runtime.NodeMaterial>;
9
- transparentBox: Runtime.Mesh;
10
- BOX: Runtime.Mesh;
11
- FogTex: Runtime.Texture;
12
- constructor(_app: App);
13
- loadModelMesh(baseModel: any): Promise<Runtime.AssetContainer>;
14
- loadModelMeshAsync(baseModel: any, callback: Function): void;
15
- Materials: Dictionary<Runtime.StandardMaterial>;
16
- Textures: Dictionary<Runtime.Texture>;
17
- GetMaterial(textureData: any): Runtime.StandardMaterial;
18
- GetTexture(textureData: any): Runtime.Texture;
19
- LoadLightMap(id: string, name: string): Runtime.Texture;
20
- MergeMaterials: Dictionary<Runtime.CustomMaterial>;
21
- GetMergeMaterial(textureData: any): Runtime.CustomMaterial;
22
- delete(isAll?: boolean): void;
23
- GetWalls(url: string, projectId: string): Promise<void>;
24
- setTransparent(_visibility?: number): void;
25
- setTransparentById(modelId: string, _visibility?: number): void;
26
- }
package/tools/Sight.d.ts DELETED
@@ -1,15 +0,0 @@
1
- import * as Runtime from '../runtime';
2
- export default class Sight {
3
- alpha: number;
4
- focus: Runtime.Vector3;
5
- radius: number;
6
- beta: number;
7
- minimumLimit: number;
8
- maximumLimit: number;
9
- minBeta: number;
10
- maxBeta: number;
11
- toJosn(_sightJson: any): void;
12
- toString(): string;
13
- setLimit(_miniLimit: number, _maxiLimit: number): void;
14
- setBeta(_minBeta: number, _maxBeta: number): void;
15
- }
@@ -1,14 +0,0 @@
1
- import { App } from "../components/App";
2
- import * as Runtime from '../runtime';
3
- export default class ToolTips {
4
- app: App;
5
- url: string;
6
- ele: HTMLDivElement;
7
- private _text;
8
- set text(vlaue: string);
9
- constructor(_app: App);
10
- update(e: Runtime.PointerInfo): void;
11
- close(): void;
12
- setBackground(_url: string): void;
13
- dispose(): void;
14
- }
package/tools/Tools.d.ts DELETED
@@ -1,21 +0,0 @@
1
- import { App } from "../components/App";
2
- import * as Runtime from '../runtime';
3
- export declare class Tools {
4
- static vector3ToJson(old: Runtime.Vector3): any;
5
- static vector3ARRToJson(olds: Runtime.Vector3[]): Runtime.Vector3[];
6
- static ToVector3(old: any): Runtime.Vector3;
7
- static ToARRVector3(olds: any[]): Runtime.Vector3[];
8
- static computeBounds(mscene: Runtime.Mesh): Runtime.BoundingInfo;
9
- static computeBoundsToARR(_meshs: Array<Runtime.Mesh>): Runtime.BoundingInfo;
10
- static Expand(polygon: Array<Runtime.Vector3>, expand: number): Array<Runtime.Vector3>;
11
- static norm(x: number, y: number): number;
12
- static MergeMeshes(meshes: Array<Runtime.Mesh>, app: App): Runtime.Mesh;
13
- static DeconsTructMesh(mesh: any, height: any, app: App): Array<Runtime.Mesh>;
14
- static getVisualAngle(_bound: Runtime.BoundingInfo, app: App): any;
15
- static pathTransformation(oldPath: Array<Runtime.Vector3>, radius: number): any[];
16
- static createTube(id: string, paths: Array<Runtime.Vector3>, radius: number, app: App): Runtime.Mesh;
17
- static getAngleFromVector2(startV: Runtime.Vector2, coreV: Runtime.Vector2, endV: Runtime.Vector2): number;
18
- static getAngleFromVector3(startV: Runtime.Vector3, coreV: Runtime.Vector3, endV: Runtime.Vector3): number;
19
- static RandomNumBoth(Min: any, Max: any): any;
20
- static rand(min: number, max: number): number;
21
- }
package/tools/axios.d.ts DELETED
@@ -1,2 +0,0 @@
1
- declare const instance: import("axios").AxiosInstance;
2
- export default instance;