mx3d 2024.6.12 → 2024.6.122

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (3) hide show
  1. package/index.d.ts +60 -59
  2. package/mx3d.min.js +1 -1
  3. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -1,10 +1,10 @@
1
- declare namespace MX3D {
1
+ declare module MX3D {
2
2
  let accessToken: string;
3
3
  let pk: string;
4
4
  let sl: string;
5
5
  let rl: string;
6
6
 
7
- class AlarmFlashing {
7
+ export class AlarmFlashing {
8
8
  static colors: {
9
9
  1: Runtime.Color3;
10
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  2: Runtime.Color3;
@@ -16,7 +16,7 @@ declare namespace MX3D {
16
16
  static init(): void;
17
17
  }
18
18
 
19
- class App {
19
+ export class App {
20
20
  canvas: HTMLCanvasElement;
21
21
  engine: Runtime.Engine;
22
22
  scene: Runtime.Scene;
@@ -38,7 +38,7 @@ declare namespace MX3D {
38
38
  dispose(): void;
39
39
  }
40
40
 
41
- class Builder {
41
+ export class Builder {
42
42
  static createMatrixCloud(_data: {
43
43
  anchor: IObject;
44
44
  value: {
@@ -114,7 +114,7 @@ declare namespace MX3D {
114
114
  ): LineFromMesh;
115
115
  }
116
116
 
117
- class Capacity {
117
+ export class Capacity {
118
118
  anchor: IObject;
119
119
  mesh: Runtime.Mesh;
120
120
  ratio: number;
@@ -124,7 +124,7 @@ declare namespace MX3D {
124
124
  dispose(): void;
125
125
  }
126
126
 
127
- class Environment {
127
+ export class Environment {
128
128
  app: App;
129
129
  lights: Dictionary<LightObject>;
130
130
  _color: Runtime.Color4;
@@ -152,7 +152,7 @@ declare namespace MX3D {
152
152
  showDebug(): void;
153
153
  }
154
154
 
155
- class HeatMap implements BaseNode {
155
+ export class HeatMap implements BaseNode {
156
156
  id: string;
157
157
  anchor: IObject;
158
158
  mesh: Runtime.Mesh;
@@ -164,7 +164,7 @@ declare namespace MX3D {
164
164
  dispose(): void;
165
165
  }
166
166
 
167
- class Icon implements BaseNode {
167
+ export class Icon implements BaseNode {
168
168
  id: string;
169
169
  scene: Runtime.Scene;
170
170
  pint: Runtime.Mesh;
@@ -197,7 +197,7 @@ declare namespace MX3D {
197
197
  isEnabled(_isEnabled: boolean): void;
198
198
  }
199
199
 
200
- class IconFromMesh implements BaseNode {
200
+ export class IconFromMesh implements BaseNode {
201
201
  id: string;
202
202
  scene: Runtime.Scene;
203
203
  instance: Runtime.Mesh;
@@ -231,7 +231,7 @@ declare namespace MX3D {
231
231
  isEnabled(_bool: boolean): void;
232
232
  }
233
233
 
234
- class Line {
234
+ export class Line {
235
235
  id: string;
236
236
  objs: Array<IObject>;
237
237
  instance: Runtime.MultiLine;
@@ -244,7 +244,7 @@ declare namespace MX3D {
244
244
  dispose(): void;
245
245
  }
246
246
 
247
- class LineFromMesh {
247
+ export class LineFromMesh {
248
248
  id: string;
249
249
  objs: Array<IObject>;
250
250
  instance: Runtime.Mesh;
@@ -262,7 +262,7 @@ declare namespace MX3D {
262
262
  Transparent = 2,
263
263
  }
264
264
 
265
- class UI {
265
+ export class UI {
266
266
  static createIconFromMesh(_id: string, _anchor: IObject, _scaling: number, _height: number): IconFromMesh;
267
267
  static createIcon(
268
268
  _id: string,
@@ -275,13 +275,13 @@ declare namespace MX3D {
275
275
  ): Icon;
276
276
  }
277
277
 
278
- class TileLoader {
278
+ export class TileLoader {
279
279
  app: App;
280
280
  constructor(_app: App);
281
281
  load(url: string): Promise<void>;
282
282
  }
283
283
 
284
- class CloudEffect implements IEffect {
284
+ export class CloudEffect implements IEffect {
285
285
  app: App;
286
286
  cloudNum: number;
287
287
  canvas: HTMLCanvasElement;
@@ -295,7 +295,7 @@ declare namespace MX3D {
295
295
  render(): void;
296
296
  clearCanvasCloud(): void;
297
297
  }
298
- class Cloud {
298
+ export class Cloud {
299
299
  rainSpeed: number;
300
300
  ctx: CanvasRenderingContext2D;
301
301
  c: string;
@@ -327,7 +327,7 @@ declare namespace MX3D {
327
327
  Rain = 'Rain',
328
328
  Cloud = 'Cloud',
329
329
  }
330
- class Effect {
330
+ export class Effect {
331
331
  static effects: Dictionary<IEffect>;
332
332
  static add(_effectType: EffectType, _app: App): void;
333
333
  static remove(_effectType: EffectType): void;
@@ -338,7 +338,7 @@ declare namespace MX3D {
338
338
  close: Function;
339
339
  }
340
340
 
341
- class RainEffect implements IEffect {
341
+ export class RainEffect implements IEffect {
342
342
  app: App;
343
343
  rainNum: number;
344
344
  canvas: HTMLCanvasElement;
@@ -352,7 +352,7 @@ declare namespace MX3D {
352
352
  render(): void;
353
353
  clearCanvasRain(): void;
354
354
  }
355
- class Rain {
355
+ export class Rain {
356
356
  rainSpeed: number;
357
357
  ctx: CanvasRenderingContext2D;
358
358
  Y: number;
@@ -371,7 +371,7 @@ declare namespace MX3D {
371
371
  render(): void;
372
372
  }
373
373
 
374
- class ThunderEffect implements IEffect {
374
+ export class ThunderEffect implements IEffect {
375
375
  app: App;
376
376
  thunderNum: number;
377
377
  canvas: HTMLCanvasElement;
@@ -385,7 +385,7 @@ declare namespace MX3D {
385
385
  render(): void;
386
386
  clearCanvasThunder(): void;
387
387
  }
388
- class Thunder {
388
+ export class Thunder {
389
389
  ctx: CanvasRenderingContext2D;
390
390
  x: number;
391
391
  y: number;
@@ -401,7 +401,7 @@ declare namespace MX3D {
401
401
  render(): void;
402
402
  }
403
403
 
404
- class DefaultEvent implements IEvent {
404
+ export class DefaultEvent implements IEvent {
405
405
  app: App;
406
406
  isMove: number;
407
407
  waitingTime: number;
@@ -423,7 +423,7 @@ declare namespace MX3D {
423
423
  click = 'click',
424
424
  }
425
425
 
426
- class FPSCameraEvent implements IEvent {
426
+ export class FPSCameraEvent implements IEvent {
427
427
  app: App;
428
428
  isFPS: boolean;
429
429
  angle: number;
@@ -446,20 +446,20 @@ declare namespace MX3D {
446
446
  registerAfterRender(): void;
447
447
  }
448
448
 
449
- class HubService {
449
+ export class HubService {
450
450
  static connection: any;
451
451
  static listener(_Url: string): Promise<void>;
452
452
  static start(): Promise<void>;
453
453
  }
454
454
 
455
- class Directional extends LightObject {
455
+ export class Directional extends LightObject {
456
456
  direction: Runtime.Vector3;
457
457
  position: Runtime.Vector3;
458
458
  light: Runtime.DirectionalLight;
459
459
  load(): void;
460
460
  }
461
461
 
462
- class Hemispheric extends LightObject {
462
+ export class Hemispheric extends LightObject {
463
463
  direction: Runtime.Vector3;
464
464
  light: Runtime.HemisphericLight;
465
465
  load(): void;
@@ -476,7 +476,7 @@ declare namespace MX3D {
476
476
  load: Function;
477
477
  }
478
478
 
479
- class LightObject implements ILightObject {
479
+ export class LightObject implements ILightObject {
480
480
  id: string;
481
481
  sceneId: string;
482
482
  name: string;
@@ -499,14 +499,14 @@ declare namespace MX3D {
499
499
  declare let typeFromat: Function;
500
500
  typeFromat;
501
501
 
502
- class Point extends LightObject {
502
+ export class Point extends LightObject {
503
503
  position: Runtime.Vector3;
504
504
  light: Runtime.PointLight;
505
505
  range: number;
506
506
  load(): void;
507
507
  }
508
508
 
509
- class Spot extends LightObject {
509
+ export class Spot extends LightObject {
510
510
  direction: Runtime.Vector3;
511
511
  position: Runtime.Vector3;
512
512
  angle: number;
@@ -516,15 +516,15 @@ declare namespace MX3D {
516
516
  load(): void;
517
517
  }
518
518
 
519
- class MJGLLoader {
519
+ export class MJGLLoader {
520
520
  static load(app: App, _data: any, progress?: Function): Promise<void>;
521
521
  }
522
522
 
523
- class Mx3dLoader {
523
+ export class Mx3dLoader {
524
524
  static load(app: App, _data: any, progress?: Function): Promise<void>;
525
525
  }
526
526
 
527
- class BaseModel {
527
+ export class BaseModel {
528
528
  extension: string;
529
529
  groupId: string;
530
530
  heat: number;
@@ -539,14 +539,14 @@ declare namespace MX3D {
539
539
  width: number;
540
540
  }
541
541
 
542
- class BuildingObject extends DefaultObject {
542
+ export class BuildingObject extends DefaultObject {
543
543
  completed(): void;
544
544
  computeView(): void;
545
545
  getInto(): void;
546
546
  goBack(): void;
547
547
  }
548
548
 
549
- class CabinetObject extends DefaultObject {
549
+ export class CabinetObject extends DefaultObject {
550
550
  rack: Runtime.Mesh | Runtime.InstancedMesh;
551
551
  computeView(): void;
552
552
  setEnabled(_value: boolean): void;
@@ -557,7 +557,7 @@ declare namespace MX3D {
557
557
  close(): void;
558
558
  }
559
559
 
560
- class CampusObject extends IRegion {
560
+ export class CampusObject extends IRegion {
561
561
  addEventListener(_type: string, _callback: Function): void;
562
562
  removeEventListener(_type: string): void;
563
563
  setEnabled(_isEnabled: boolean): void;
@@ -565,7 +565,7 @@ declare namespace MX3D {
565
565
  bind(): void;
566
566
  }
567
567
 
568
- class ConduitObject extends DefaultObject {
568
+ export class ConduitObject extends DefaultObject {
569
569
  alpha: number;
570
570
  color: string;
571
571
  pints: Runtime.Vector3[];
@@ -581,7 +581,7 @@ declare namespace MX3D {
581
581
  setTransparent(alpha?: number): void;
582
582
  }
583
583
 
584
- class CornerObject implements IObject {
584
+ export class CornerObject implements IObject {
585
585
  app: App;
586
586
  id: string;
587
587
  name: string;
@@ -621,7 +621,7 @@ declare namespace MX3D {
621
621
  setTransparent(): void;
622
622
  }
623
623
 
624
- class DefaultObject implements IObject {
624
+ export class DefaultObject implements IObject {
625
625
  app: App;
626
626
  id: string;
627
627
  name: string;
@@ -675,14 +675,14 @@ declare namespace MX3D {
675
675
  goBack(): void;
676
676
  }
677
677
 
678
- class DoorObject extends DefaultObject {
678
+ export class DoorObject extends DefaultObject {
679
679
  height: number;
680
680
  loadProperties(_m: any): void;
681
681
  setEnabled(_value: boolean): void;
682
682
  bind(): void;
683
683
  }
684
684
 
685
- class FloorObject extends DefaultObject {
685
+ export class FloorObject extends DefaultObject {
686
686
  height: number;
687
687
  vectors: Runtime.Vector3[];
688
688
  buckles: Runtime.Vector3[][];
@@ -726,7 +726,7 @@ declare namespace MX3D {
726
726
  alwaysActive(): any;
727
727
  }
728
728
 
729
- class IRegion implements IBase {
729
+ export class IRegion implements IBase {
730
730
  app: App;
731
731
  id: string;
732
732
  name: string;
@@ -770,7 +770,7 @@ declare namespace MX3D {
770
770
  goBack(): void;
771
771
  }
772
772
 
773
- class LeakWaterObject extends DefaultObject {
773
+ export class LeakWaterObject extends DefaultObject {
774
774
  lines: Runtime.Vector3[];
775
775
  loadProperties(_l: any): void;
776
776
  setEnabled(_value: boolean): void;
@@ -799,13 +799,13 @@ declare namespace MX3D {
799
799
  Campus = 'Campus',
800
800
  }
801
801
 
802
- class OptimizedWallObject extends DefaultObject {
802
+ export class OptimizedWallObject extends DefaultObject {
803
803
  nativeMaterial: Runtime.StandardMaterial;
804
804
  loadProperties(_w: any): void;
805
805
  bind(): void;
806
806
  }
807
807
 
808
- class Project {
808
+ export class Project {
809
809
  private app;
810
810
  id: string;
811
811
  current: IBase;
@@ -834,7 +834,7 @@ declare namespace MX3D {
834
834
  getCustomTypes(_parentId?: string): any[];
835
835
  }
836
836
 
837
- class RackModel {
837
+ export class RackModel {
838
838
  id: string;
839
839
  name: string;
840
840
  uHeight: number;
@@ -847,7 +847,7 @@ declare namespace MX3D {
847
847
  depth: number;
848
848
  }
849
849
 
850
- class RackObject implements IObject {
850
+ export class RackObject implements IObject {
851
851
  app: App;
852
852
  id: string;
853
853
  name: string;
@@ -898,16 +898,17 @@ declare namespace MX3D {
898
898
  goBack(): void;
899
899
  }
900
900
 
901
- class StoreyObject extends IRegion {
901
+ export class StoreyObject extends IRegion {
902
902
  scaling: Runtime.Vector3;
903
903
  loadProperties(_m: any): void;
904
904
  bind(): void;
905
905
  alwaysActive(): void;
906
906
  completed(): void;
907
907
  computeView(): void;
908
+ getInto(): void;
908
909
  }
909
910
 
910
- class UI3DTextObject extends DefaultObject {
911
+ export class UI3DTextObject extends DefaultObject {
911
912
  tconfig: {
912
913
  color: string;
913
914
  position: any;
@@ -921,7 +922,7 @@ declare namespace MX3D {
921
922
  bind(): void;
922
923
  }
923
924
 
924
- class VirtualBoxObject extends DefaultObject {
925
+ export class VirtualBoxObject extends DefaultObject {
925
926
  virtualType: string;
926
927
  color: Runtime.Color3;
927
928
  alpha: number;
@@ -933,7 +934,7 @@ declare namespace MX3D {
933
934
  bind(): void;
934
935
  }
935
936
 
936
- class WallObject extends DefaultObject {
937
+ export class WallObject extends DefaultObject {
937
938
  nativeMaterial: Runtime.StandardMaterial;
938
939
  height: number;
939
940
  walls: Runtime.Mesh[];
@@ -944,14 +945,14 @@ declare namespace MX3D {
944
945
  setOpaque(): void;
945
946
  }
946
947
 
947
- class WindowObject extends DefaultObject {
948
+ export class WindowObject extends DefaultObject {
948
949
  height: number;
949
950
  loadProperties(_m: any): void;
950
951
  setEnabled(_value: boolean): void;
951
952
  bind(): void;
952
953
  }
953
954
 
954
- class ArrayEx<T> extends Array<T> {
955
+ export class ArrayEx<T> extends Array<T> {
955
956
  remove(val: any): void;
956
957
  }
957
958
 
@@ -961,7 +962,7 @@ declare namespace MX3D {
961
962
  isEnabled(bool: boolean): any;
962
963
  }
963
964
 
964
- class CameraController {
965
+ export class CameraController {
965
966
  app: App;
966
967
  arcRotateCamera: Runtime.ArcRotateCamera;
967
968
  frustrum: number;
@@ -983,7 +984,7 @@ declare namespace MX3D {
983
984
  switchFPSCamera(): void;
984
985
  }
985
986
 
986
- class Dictionary<T> {
987
+ export class Dictionary<T> {
987
988
  map: {
988
989
  [key: string]: T;
989
990
  };
@@ -997,15 +998,15 @@ declare namespace MX3D {
997
998
  clear(): void;
998
999
  }
999
1000
 
1000
- class GUID {
1001
+ export class GUID {
1001
1002
  static getGUID(length: number): string;
1002
1003
  }
1003
1004
 
1004
- class RES {
1005
+ export class RES {
1005
1006
  static de(str: string): any;
1006
1007
  }
1007
1008
 
1008
- class Resources {
1009
+ export class Resources {
1009
1010
  app: App;
1010
1011
  walls: Dictionary<Runtime.AbstractMesh>;
1011
1012
  resources: Dictionary<Runtime.AssetContainer>;
@@ -1029,7 +1030,7 @@ declare namespace MX3D {
1029
1030
  setTransparentById(modelId: string, _visibility?: number): void;
1030
1031
  }
1031
1032
 
1032
- class Sight {
1033
+ export class Sight {
1033
1034
  alpha: number;
1034
1035
  focus: Runtime.Vector3;
1035
1036
  radius: number;
@@ -1044,7 +1045,7 @@ declare namespace MX3D {
1044
1045
  setBeta(_minBeta: number, _maxBeta: number): void;
1045
1046
  }
1046
1047
 
1047
- class ToolTips {
1048
+ export class ToolTips {
1048
1049
  app: App;
1049
1050
  url: string;
1050
1051
  ele: HTMLDivElement;
@@ -1057,7 +1058,7 @@ declare namespace MX3D {
1057
1058
  dispose(): void;
1058
1059
  }
1059
1060
 
1060
- class Tools {
1061
+ export class Tools {
1061
1062
  static vector3ToJson(old: Runtime.Vector3): any;
1062
1063
  static vector3ARRToJson(olds: Runtime.Vector3[]): Runtime.Vector3[];
1063
1064
  static ToVector3(old: any): Runtime.Vector3;