mx3d 2024.6.12 → 2024.6.122
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.d.ts +60 -59
- package/mx3d.min.js +1 -1
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -1,10 +1,10 @@
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1
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-
declare
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+
declare module MX3D {
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let accessToken: string;
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let pk: string;
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let sl: string;
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let rl: string;
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-
class AlarmFlashing {
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export class AlarmFlashing {
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static colors: {
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1: Runtime.Color3;
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2: Runtime.Color3;
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@@ -16,7 +16,7 @@ declare namespace MX3D {
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static init(): void;
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}
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class App {
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export class App {
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canvas: HTMLCanvasElement;
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engine: Runtime.Engine;
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scene: Runtime.Scene;
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@@ -38,7 +38,7 @@ declare namespace MX3D {
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dispose(): void;
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}
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class Builder {
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export class Builder {
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static createMatrixCloud(_data: {
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anchor: IObject;
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value: {
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@@ -114,7 +114,7 @@ declare namespace MX3D {
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): LineFromMesh;
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}
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-
class Capacity {
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export class Capacity {
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anchor: IObject;
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mesh: Runtime.Mesh;
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ratio: number;
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@@ -124,7 +124,7 @@ declare namespace MX3D {
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dispose(): void;
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}
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-
class Environment {
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export class Environment {
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app: App;
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lights: Dictionary<LightObject>;
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_color: Runtime.Color4;
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@@ -152,7 +152,7 @@ declare namespace MX3D {
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showDebug(): void;
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}
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-
class HeatMap implements BaseNode {
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export class HeatMap implements BaseNode {
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id: string;
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anchor: IObject;
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mesh: Runtime.Mesh;
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@@ -164,7 +164,7 @@ declare namespace MX3D {
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dispose(): void;
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}
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-
class Icon implements BaseNode {
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export class Icon implements BaseNode {
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id: string;
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scene: Runtime.Scene;
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pint: Runtime.Mesh;
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@@ -197,7 +197,7 @@ declare namespace MX3D {
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isEnabled(_isEnabled: boolean): void;
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}
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class IconFromMesh implements BaseNode {
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export class IconFromMesh implements BaseNode {
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id: string;
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scene: Runtime.Scene;
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instance: Runtime.Mesh;
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@@ -231,7 +231,7 @@ declare namespace MX3D {
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isEnabled(_bool: boolean): void;
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}
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-
class Line {
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export class Line {
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id: string;
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objs: Array<IObject>;
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instance: Runtime.MultiLine;
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@@ -244,7 +244,7 @@ declare namespace MX3D {
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dispose(): void;
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}
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-
class LineFromMesh {
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export class LineFromMesh {
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id: string;
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objs: Array<IObject>;
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instance: Runtime.Mesh;
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@@ -262,7 +262,7 @@ declare namespace MX3D {
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Transparent = 2,
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}
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class UI {
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export class UI {
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static createIconFromMesh(_id: string, _anchor: IObject, _scaling: number, _height: number): IconFromMesh;
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static createIcon(
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_id: string,
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@@ -275,13 +275,13 @@ declare namespace MX3D {
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): Icon;
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}
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class TileLoader {
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export class TileLoader {
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app: App;
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constructor(_app: App);
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load(url: string): Promise<void>;
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}
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-
class CloudEffect implements IEffect {
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export class CloudEffect implements IEffect {
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app: App;
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cloudNum: number;
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canvas: HTMLCanvasElement;
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@@ -295,7 +295,7 @@ declare namespace MX3D {
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render(): void;
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clearCanvasCloud(): void;
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}
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class Cloud {
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export class Cloud {
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rainSpeed: number;
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ctx: CanvasRenderingContext2D;
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c: string;
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@@ -327,7 +327,7 @@ declare namespace MX3D {
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Rain = 'Rain',
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Cloud = 'Cloud',
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}
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-
class Effect {
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export class Effect {
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static effects: Dictionary<IEffect>;
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static add(_effectType: EffectType, _app: App): void;
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static remove(_effectType: EffectType): void;
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@@ -338,7 +338,7 @@ declare namespace MX3D {
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close: Function;
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}
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class RainEffect implements IEffect {
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export class RainEffect implements IEffect {
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app: App;
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rainNum: number;
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canvas: HTMLCanvasElement;
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@@ -352,7 +352,7 @@ declare namespace MX3D {
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render(): void;
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clearCanvasRain(): void;
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}
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class Rain {
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export class Rain {
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rainSpeed: number;
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ctx: CanvasRenderingContext2D;
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Y: number;
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@@ -371,7 +371,7 @@ declare namespace MX3D {
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render(): void;
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}
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-
class ThunderEffect implements IEffect {
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export class ThunderEffect implements IEffect {
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app: App;
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thunderNum: number;
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canvas: HTMLCanvasElement;
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@@ -385,7 +385,7 @@ declare namespace MX3D {
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render(): void;
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clearCanvasThunder(): void;
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}
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class Thunder {
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export class Thunder {
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ctx: CanvasRenderingContext2D;
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x: number;
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y: number;
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@@ -401,7 +401,7 @@ declare namespace MX3D {
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render(): void;
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}
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-
class DefaultEvent implements IEvent {
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export class DefaultEvent implements IEvent {
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app: App;
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isMove: number;
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waitingTime: number;
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@@ -423,7 +423,7 @@ declare namespace MX3D {
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click = 'click',
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}
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-
class FPSCameraEvent implements IEvent {
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export class FPSCameraEvent implements IEvent {
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app: App;
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isFPS: boolean;
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angle: number;
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@@ -446,20 +446,20 @@ declare namespace MX3D {
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registerAfterRender(): void;
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}
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class HubService {
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export class HubService {
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static connection: any;
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static listener(_Url: string): Promise<void>;
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static start(): Promise<void>;
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}
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class Directional extends LightObject {
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export class Directional extends LightObject {
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direction: Runtime.Vector3;
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position: Runtime.Vector3;
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light: Runtime.DirectionalLight;
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load(): void;
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}
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class Hemispheric extends LightObject {
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export class Hemispheric extends LightObject {
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direction: Runtime.Vector3;
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light: Runtime.HemisphericLight;
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load(): void;
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load: Function;
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}
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class LightObject implements ILightObject {
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export class LightObject implements ILightObject {
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id: string;
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sceneId: string;
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name: string;
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declare let typeFromat: Function;
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typeFromat;
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class Point extends LightObject {
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export class Point extends LightObject {
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position: Runtime.Vector3;
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light: Runtime.PointLight;
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range: number;
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load(): void;
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}
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class Spot extends LightObject {
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export class Spot extends LightObject {
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direction: Runtime.Vector3;
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position: Runtime.Vector3;
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angle: number;
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@@ -516,15 +516,15 @@ declare namespace MX3D {
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load(): void;
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}
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class MJGLLoader {
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export class MJGLLoader {
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static load(app: App, _data: any, progress?: Function): Promise<void>;
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}
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class Mx3dLoader {
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export class Mx3dLoader {
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static load(app: App, _data: any, progress?: Function): Promise<void>;
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}
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class BaseModel {
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export class BaseModel {
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extension: string;
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groupId: string;
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heat: number;
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@@ -539,14 +539,14 @@ declare namespace MX3D {
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width: number;
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}
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class BuildingObject extends DefaultObject {
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+
export class BuildingObject extends DefaultObject {
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completed(): void;
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computeView(): void;
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getInto(): void;
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goBack(): void;
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}
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-
class CabinetObject extends DefaultObject {
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export class CabinetObject extends DefaultObject {
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rack: Runtime.Mesh | Runtime.InstancedMesh;
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computeView(): void;
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setEnabled(_value: boolean): void;
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@@ -557,7 +557,7 @@ declare namespace MX3D {
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close(): void;
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}
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class CampusObject extends IRegion {
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export class CampusObject extends IRegion {
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addEventListener(_type: string, _callback: Function): void;
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removeEventListener(_type: string): void;
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setEnabled(_isEnabled: boolean): void;
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@@ -565,7 +565,7 @@ declare namespace MX3D {
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bind(): void;
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}
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-
class ConduitObject extends DefaultObject {
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export class ConduitObject extends DefaultObject {
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alpha: number;
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color: string;
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pints: Runtime.Vector3[];
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@@ -581,7 +581,7 @@ declare namespace MX3D {
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setTransparent(alpha?: number): void;
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}
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-
class CornerObject implements IObject {
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export class CornerObject implements IObject {
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app: App;
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id: string;
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name: string;
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@@ -621,7 +621,7 @@ declare namespace MX3D {
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setTransparent(): void;
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}
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-
class DefaultObject implements IObject {
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export class DefaultObject implements IObject {
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app: App;
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id: string;
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name: string;
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@@ -675,14 +675,14 @@ declare namespace MX3D {
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goBack(): void;
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}
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-
class DoorObject extends DefaultObject {
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export class DoorObject extends DefaultObject {
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height: number;
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loadProperties(_m: any): void;
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setEnabled(_value: boolean): void;
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bind(): void;
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}
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class FloorObject extends DefaultObject {
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export class FloorObject extends DefaultObject {
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height: number;
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vectors: Runtime.Vector3[];
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buckles: Runtime.Vector3[][];
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@@ -726,7 +726,7 @@ declare namespace MX3D {
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alwaysActive(): any;
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}
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class IRegion implements IBase {
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+
export class IRegion implements IBase {
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app: App;
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id: string;
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name: string;
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@@ -770,7 +770,7 @@ declare namespace MX3D {
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goBack(): void;
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}
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-
class LeakWaterObject extends DefaultObject {
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export class LeakWaterObject extends DefaultObject {
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lines: Runtime.Vector3[];
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loadProperties(_l: any): void;
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setEnabled(_value: boolean): void;
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@@ -799,13 +799,13 @@ declare namespace MX3D {
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Campus = 'Campus',
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}
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-
class OptimizedWallObject extends DefaultObject {
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+
export class OptimizedWallObject extends DefaultObject {
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nativeMaterial: Runtime.StandardMaterial;
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loadProperties(_w: any): void;
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bind(): void;
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}
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-
class Project {
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export class Project {
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private app;
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id: string;
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811
811
|
current: IBase;
|
|
@@ -834,7 +834,7 @@ declare namespace MX3D {
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|
|
834
834
|
getCustomTypes(_parentId?: string): any[];
|
|
835
835
|
}
|
|
836
836
|
|
|
837
|
-
class RackModel {
|
|
837
|
+
export class RackModel {
|
|
838
838
|
id: string;
|
|
839
839
|
name: string;
|
|
840
840
|
uHeight: number;
|
|
@@ -847,7 +847,7 @@ declare namespace MX3D {
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|
|
847
847
|
depth: number;
|
|
848
848
|
}
|
|
849
849
|
|
|
850
|
-
class RackObject implements IObject {
|
|
850
|
+
export class RackObject implements IObject {
|
|
851
851
|
app: App;
|
|
852
852
|
id: string;
|
|
853
853
|
name: string;
|
|
@@ -898,16 +898,17 @@ declare namespace MX3D {
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|
|
898
898
|
goBack(): void;
|
|
899
899
|
}
|
|
900
900
|
|
|
901
|
-
class StoreyObject extends IRegion {
|
|
901
|
+
export class StoreyObject extends IRegion {
|
|
902
902
|
scaling: Runtime.Vector3;
|
|
903
903
|
loadProperties(_m: any): void;
|
|
904
904
|
bind(): void;
|
|
905
905
|
alwaysActive(): void;
|
|
906
906
|
completed(): void;
|
|
907
907
|
computeView(): void;
|
|
908
|
+
getInto(): void;
|
|
908
909
|
}
|
|
909
910
|
|
|
910
|
-
class UI3DTextObject extends DefaultObject {
|
|
911
|
+
export class UI3DTextObject extends DefaultObject {
|
|
911
912
|
tconfig: {
|
|
912
913
|
color: string;
|
|
913
914
|
position: any;
|
|
@@ -921,7 +922,7 @@ declare namespace MX3D {
|
|
|
921
922
|
bind(): void;
|
|
922
923
|
}
|
|
923
924
|
|
|
924
|
-
class VirtualBoxObject extends DefaultObject {
|
|
925
|
+
export class VirtualBoxObject extends DefaultObject {
|
|
925
926
|
virtualType: string;
|
|
926
927
|
color: Runtime.Color3;
|
|
927
928
|
alpha: number;
|
|
@@ -933,7 +934,7 @@ declare namespace MX3D {
|
|
|
933
934
|
bind(): void;
|
|
934
935
|
}
|
|
935
936
|
|
|
936
|
-
class WallObject extends DefaultObject {
|
|
937
|
+
export class WallObject extends DefaultObject {
|
|
937
938
|
nativeMaterial: Runtime.StandardMaterial;
|
|
938
939
|
height: number;
|
|
939
940
|
walls: Runtime.Mesh[];
|
|
@@ -944,14 +945,14 @@ declare namespace MX3D {
|
|
|
944
945
|
setOpaque(): void;
|
|
945
946
|
}
|
|
946
947
|
|
|
947
|
-
class WindowObject extends DefaultObject {
|
|
948
|
+
export class WindowObject extends DefaultObject {
|
|
948
949
|
height: number;
|
|
949
950
|
loadProperties(_m: any): void;
|
|
950
951
|
setEnabled(_value: boolean): void;
|
|
951
952
|
bind(): void;
|
|
952
953
|
}
|
|
953
954
|
|
|
954
|
-
class ArrayEx<T> extends Array<T> {
|
|
955
|
+
export class ArrayEx<T> extends Array<T> {
|
|
955
956
|
remove(val: any): void;
|
|
956
957
|
}
|
|
957
958
|
|
|
@@ -961,7 +962,7 @@ declare namespace MX3D {
|
|
|
961
962
|
isEnabled(bool: boolean): any;
|
|
962
963
|
}
|
|
963
964
|
|
|
964
|
-
class CameraController {
|
|
965
|
+
export class CameraController {
|
|
965
966
|
app: App;
|
|
966
967
|
arcRotateCamera: Runtime.ArcRotateCamera;
|
|
967
968
|
frustrum: number;
|
|
@@ -983,7 +984,7 @@ declare namespace MX3D {
|
|
|
983
984
|
switchFPSCamera(): void;
|
|
984
985
|
}
|
|
985
986
|
|
|
986
|
-
class Dictionary<T> {
|
|
987
|
+
export class Dictionary<T> {
|
|
987
988
|
map: {
|
|
988
989
|
[key: string]: T;
|
|
989
990
|
};
|
|
@@ -997,15 +998,15 @@ declare namespace MX3D {
|
|
|
997
998
|
clear(): void;
|
|
998
999
|
}
|
|
999
1000
|
|
|
1000
|
-
class GUID {
|
|
1001
|
+
export class GUID {
|
|
1001
1002
|
static getGUID(length: number): string;
|
|
1002
1003
|
}
|
|
1003
1004
|
|
|
1004
|
-
class RES {
|
|
1005
|
+
export class RES {
|
|
1005
1006
|
static de(str: string): any;
|
|
1006
1007
|
}
|
|
1007
1008
|
|
|
1008
|
-
class Resources {
|
|
1009
|
+
export class Resources {
|
|
1009
1010
|
app: App;
|
|
1010
1011
|
walls: Dictionary<Runtime.AbstractMesh>;
|
|
1011
1012
|
resources: Dictionary<Runtime.AssetContainer>;
|
|
@@ -1029,7 +1030,7 @@ declare namespace MX3D {
|
|
|
1029
1030
|
setTransparentById(modelId: string, _visibility?: number): void;
|
|
1030
1031
|
}
|
|
1031
1032
|
|
|
1032
|
-
class Sight {
|
|
1033
|
+
export class Sight {
|
|
1033
1034
|
alpha: number;
|
|
1034
1035
|
focus: Runtime.Vector3;
|
|
1035
1036
|
radius: number;
|
|
@@ -1044,7 +1045,7 @@ declare namespace MX3D {
|
|
|
1044
1045
|
setBeta(_minBeta: number, _maxBeta: number): void;
|
|
1045
1046
|
}
|
|
1046
1047
|
|
|
1047
|
-
class ToolTips {
|
|
1048
|
+
export class ToolTips {
|
|
1048
1049
|
app: App;
|
|
1049
1050
|
url: string;
|
|
1050
1051
|
ele: HTMLDivElement;
|
|
@@ -1057,7 +1058,7 @@ declare namespace MX3D {
|
|
|
1057
1058
|
dispose(): void;
|
|
1058
1059
|
}
|
|
1059
1060
|
|
|
1060
|
-
class Tools {
|
|
1061
|
+
export class Tools {
|
|
1061
1062
|
static vector3ToJson(old: Runtime.Vector3): any;
|
|
1062
1063
|
static vector3ARRToJson(olds: Runtime.Vector3[]): Runtime.Vector3[];
|
|
1063
1064
|
static ToVector3(old: any): Runtime.Vector3;
|