mx3d 2024.5.28 → 2024.6.2-8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (110) hide show
  1. package/README.md +8 -8
  2. package/docs/README.md +24 -0
  3. package/docs/_sidebar.md +29 -0
  4. package/docs/cabinet/24_back.jpg +0 -0
  5. package/docs/cabinet/24_font.jpg +0 -0
  6. package/docs/cabinet/43_back.jpg +0 -0
  7. package/docs/cabinet/43_font.jpg +0 -0
  8. package/docs/cabinet/cabinet.md +250 -0
  9. package/docs/camera.md +109 -0
  10. package/docs/css/dark.css +979 -0
  11. package/docs/css/local.google.fonts.css +295 -0
  12. package/docs/css/vue.css +1025 -0
  13. package/docs/fonts/6xK3dSBYKcSV-LCoeQqfX1RYOo3qOK7l.woff2 +0 -0
  14. package/docs/fonts/6xKydSBYKcSV-LCoeQqfX1RYOo3i54rwlxdu.woff2 +0 -0
  15. package/docs/fonts/6xKydSBYKcSV-LCoeQqfX1RYOo3ik4zwlxdu.woff2 +0 -0
  16. package/docs/gui/2D.md +153 -0
  17. package/docs/gui/3D.md +154 -0
  18. package/docs/gui/bg.png +0 -0
  19. package/docs/heatMap/heatMap.md +290 -0
  20. package/docs/index.html +90 -0
  21. package/docs/js/bootstrap/bootstrap-theme.min.css +5 -0
  22. package/docs/js/bootstrap/bootstrap.min.css +5 -0
  23. package/docs/js/bootstrap/bootstrap.min.js +1 -0
  24. package/docs/js/bootstrap/jquery.min.js +1 -0
  25. package/docs/js/docsify@4.min.js +1 -0
  26. package/docs/js/search.min.js +1 -0
  27. package/docs/models/capacity.md +88 -0
  28. package/docs/models/effect.md +73 -0
  29. package/docs/models/event.md +100 -0
  30. package/docs/models/line.md +97 -0
  31. package/docs/models/model.md +164 -0
  32. package/docs/models/modelmgr.md +79 -0
  33. package/docs/project/projectmgr.md +64 -0
  34. package/docs/releases.md +128 -0
  35. package/docs/started/environment.md +103 -0
  36. package/docs/started/quickstart.md +112 -0
  37. package/index.d.ts +1109 -23
  38. package/mx3d.min.js +1 -1
  39. package/mx3d.seat.min.js +1 -1
  40. package/package.json +1 -1
  41. package/components/AlarmFlashing.d.ts +0 -12
  42. package/components/App.d.ts +0 -39
  43. package/components/Builder.d.ts +0 -73
  44. package/components/Capacity.d.ts +0 -11
  45. package/components/Environment.d.ts +0 -31
  46. package/components/HeatMap.d.ts +0 -14
  47. package/components/Icon.d.ts +0 -33
  48. package/components/IconFromMesh.d.ts +0 -29
  49. package/components/Line.d.ts +0 -14
  50. package/components/LineFromMesh.d.ts +0 -13
  51. package/components/StatusType.d.ts +0 -5
  52. package/components/UI.d.ts +0 -10
  53. package/earths/TileLoader.d.ts +0 -6
  54. package/effects/Cloud.d.ts +0 -42
  55. package/effects/Effect.d.ts +0 -13
  56. package/effects/IEffect.d.ts +0 -4
  57. package/effects/Rain.d.ts +0 -34
  58. package/effects/Thunder.d.ts +0 -31
  59. package/events/DefaultEvent.d.ts +0 -14
  60. package/events/EventType.d.ts +0 -9
  61. package/events/FPSCameraEvent.d.ts +0 -18
  62. package/events/IEvent.d.ts +0 -7
  63. package/hub/HubService.d.ts +0 -5
  64. package/lights/Directional.d.ts +0 -8
  65. package/lights/Hemispheric.d.ts +0 -7
  66. package/lights/ILightObject.d.ts +0 -11
  67. package/lights/LightObject.d.ts +0 -16
  68. package/lights/LightType.d.ts +0 -8
  69. package/lights/Point.d.ts +0 -8
  70. package/lights/Spot.d.ts +0 -11
  71. package/mapboxgl/BabylonLayer.d.ts +0 -0
  72. package/mapboxgl/Earth.d.ts +0 -0
  73. package/mapboxgl/Parse3dtile.d.ts +0 -0
  74. package/models/BaseModel.d.ts +0 -15
  75. package/models/BuildingObject.d.ts +0 -7
  76. package/models/CabinetObject.d.ts +0 -13
  77. package/models/CampusObject.d.ts +0 -8
  78. package/models/ConduitObject.d.ts +0 -17
  79. package/models/CornerObject.d.ts +0 -45
  80. package/models/DefaultObject.d.ts +0 -61
  81. package/models/DoorObject.d.ts +0 -7
  82. package/models/FloorObject.d.ts +0 -12
  83. package/models/IBase.d.ts +0 -23
  84. package/models/IObject.d.ts +0 -15
  85. package/models/IRegion.d.ts +0 -49
  86. package/models/LeakWaterObject.d.ts +0 -12
  87. package/models/ObjectType.d.ts +0 -17
  88. package/models/OptimizedWallObject.d.ts +0 -7
  89. package/models/Project.d.ts +0 -30
  90. package/models/RackModel.d.ts +0 -12
  91. package/models/RackObject.d.ts +0 -61
  92. package/models/StoreyObject.d.ts +0 -10
  93. package/models/UI3DTextObject.d.ts +0 -14
  94. package/models/VirtualBoxObject.d.ts +0 -13
  95. package/models/WallObject.d.ts +0 -12
  96. package/models/WindowObject.d.ts +0 -7
  97. package/mx3d.kernel.min.js +0 -1
  98. package/runtime/index.d.ts +0 -52
  99. package/tools/ArrayEx.d.ts +0 -3
  100. package/tools/BaseNode.d.ts +0 -5
  101. package/tools/CameraController.d.ts +0 -26
  102. package/tools/Dictionary.d.ts +0 -13
  103. package/tools/GUID.d.ts +0 -3
  104. package/tools/RES.d.ts +0 -3
  105. package/tools/Resources.d.ts +0 -26
  106. package/tools/Sight.d.ts +0 -15
  107. package/tools/ToolTips.d.ts +0 -14
  108. package/tools/Tools.d.ts +0 -21
  109. package/tools/axios.d.ts +0 -2
  110. /package/{earths/3dTile.d.ts → docs/.nojekyll} +0 -0
package/index.d.ts CHANGED
@@ -1,24 +1,1110 @@
1
- import { App } from "./components/App";
2
- import { AlarmFlashing } from "./components/AlarmFlashing";
3
- import { Builder } from "./components/Builder";
4
- import { EventType } from "./events/EventType";
5
- import { StatusType } from "./components/StatusType";
6
- import { UI } from "./components/UI";
7
- import { Effect, EffectType } from "./effects/Effect";
8
- import TileLoader from "./earths/TileLoader";
9
- export default class MX3D {
10
- static accessToken: string;
11
- static pk: string;
12
- static sl: string;
13
- static rl: string;
14
- static App: typeof App;
15
- static Request: import("axios").AxiosInstance;
16
- static AlarmFlashing: typeof AlarmFlashing;
17
- static UI: typeof UI;
18
- static Builder: typeof Builder;
19
- static EffectType: typeof EffectType;
20
- static EventType: typeof EventType;
21
- static StatusType: typeof StatusType;
22
- static Effect: typeof Effect;
23
- static TileLoader: typeof TileLoader;
1
+ declare module MX3D {
2
+ let accessToken: string;
3
+ let pk: string;
4
+ let sl: string;
5
+ let rl: string;
6
+
7
+ export class AlarmFlashing {
8
+ static colors: {
9
+ 1: Runtime.Color3;
10
+ 2: Runtime.Color3;
11
+ 3: Runtime.Color3;
12
+ 4: Runtime.Color3;
13
+ 5: Runtime.Color3;
14
+ 6: Runtime.Color3;
15
+ };
16
+ static init(): void;
17
+ }
18
+
19
+ export class App {
20
+ canvas: HTMLCanvasElement;
21
+ engine: Runtime.Engine;
22
+ scene: Runtime.Scene;
23
+ camera: CameraController;
24
+ iEvent: IEvent;
25
+ highlightLayer: Runtime.HighlightLayer;
26
+ container: Runtime.AdvancedDynamicTexture;
27
+ fps: HTMLDivElement;
28
+ resources: Resources;
29
+ environment: Environment;
30
+ project: Project;
31
+ toolTips: ToolTips;
32
+ gl: Runtime.GlowLayer;
33
+ positionGizmo: Runtime.PositionGizmo;
34
+ constructor(_config: { container: HTMLElement; sl?: string; rl?: string });
35
+ load(_config: { pk?: string; isDefaultLevel?: boolean; isDefaultMutual?: boolean; progress?: Function; complete?: Function; onError?: Function }): Promise<void>;
36
+ isDefaultMutual: boolean;
37
+ set defaultMutual(value: boolean);
38
+ dispose(): void;
39
+ }
40
+
41
+ export class Builder {
42
+ static createMatrixCloud(_data: {
43
+ anchor: IObject;
44
+ value: {
45
+ maxX: number;
46
+ maxY: number;
47
+ data: Array<{
48
+ x: number;
49
+ y: number;
50
+ value: number;
51
+ }>;
52
+ };
53
+ displayValues: boolean;
54
+ height: number;
55
+ isLevelRender: boolean;
56
+ isAlpha: boolean;
57
+ isParticle: boolean;
58
+ radius: number;
59
+ range: {
60
+ max: number;
61
+ min: number;
62
+ };
63
+ }): HeatMap;
64
+ private static _getMatrixParticleTex;
65
+ static createPunctateCloud(_data: {
66
+ anchor: IObject;
67
+ value: number;
68
+ radius: number;
69
+ isLevelRender: boolean;
70
+ displayValues: boolean;
71
+ isAlpha: boolean;
72
+ isParticle: boolean;
73
+ range: {
74
+ max: number;
75
+ min: number;
76
+ };
77
+ }): HeatMap;
78
+ static createColumnCloud(_data: {
79
+ anchor: IObject;
80
+ data: Array<{
81
+ index: number;
82
+ value: number;
83
+ }>;
84
+ isLevelRender: boolean;
85
+ displayValues: boolean;
86
+ isAlpha: boolean;
87
+ isParticle: boolean;
88
+ radius: number;
89
+ range: {
90
+ max: number;
91
+ min: number;
92
+ };
93
+ }): HeatMap;
94
+ private static _getColumnarParticleTex;
95
+ private static createTempVlaue;
96
+ static createCapacity(obj: IObject, RATIO: number, _text: string, _fontSize?: string): Capacity;
97
+ static createTextMesh(obj: IObject, _text: string, RATIO: number, _fontSize?: string, _color?: string): Runtime.Mesh;
98
+ static create2DLine(
99
+ _id: string,
100
+ _objs: Array<IObject>,
101
+ _options?: {
102
+ width: number;
103
+ color: string;
104
+ isDotted: boolean;
105
+ },
106
+ ): Line;
107
+ static create3DLine(
108
+ _id: string,
109
+ _objs: Array<IObject>,
110
+ _options?: {
111
+ width: number;
112
+ color: string;
113
+ },
114
+ ): LineFromMesh;
115
+ }
116
+
117
+ export class Capacity {
118
+ anchor: IObject;
119
+ mesh: Runtime.Mesh;
120
+ ratio: number;
121
+ color: string;
122
+ textMesh: Runtime.Mesh;
123
+ constructor(_object: IObject, RATIO: number);
124
+ dispose(): void;
125
+ }
126
+
127
+ export class Environment {
128
+ app: App;
129
+ lights: Dictionary<LightObject>;
130
+ _color: Runtime.Color4;
131
+ background: Runtime.Layer;
132
+ reflexEnabled: boolean;
133
+ reflexIntensity: number;
134
+ constructor(_app: App);
135
+ setTransparent(_visibility?: number): void;
136
+ default(): void;
137
+ set fogDistance(_value: number);
138
+ set color(_value: Runtime.Color4);
139
+ reflex(url: string, intensity: number): void;
140
+ setBackground(url: string): void;
141
+ setReflexEnabled(_reflexEnabled: boolean): void;
142
+ setFlexIntensity(_intensity: number): void;
143
+ defaultLights(): void;
144
+ offAllLight(): void;
145
+ openAllLight(): void;
146
+ loadLight(Lights: Array<any>): void;
147
+ setLightIntensity(_intensity?: number): void;
148
+ showTips(): void;
149
+ closeTips(): void;
150
+ showFps(cssText?: string): void;
151
+ hideFps(): void;
152
+ showDebug(): void;
153
+ }
154
+
155
+ export class HeatMap implements BaseNode {
156
+ id: string;
157
+ anchor: IObject;
158
+ mesh: Runtime.Mesh;
159
+ displayValue: boolean;
160
+ texts: Array<Runtime.TextBlock>;
161
+ constructor(_anchor: IObject);
162
+ isEnabled(_bool: boolean): void;
163
+ set displayValues(_value: boolean);
164
+ dispose(): void;
165
+ }
166
+
167
+ export class Icon implements BaseNode {
168
+ id: string;
169
+ scene: Runtime.Scene;
170
+ pint: Runtime.Mesh;
171
+ private textDics;
172
+ private _line;
173
+ rect: Runtime.Rectangle;
174
+ private _background;
175
+ size: {
176
+ width: number;
177
+ height: number;
178
+ };
179
+ height: number;
180
+ container: Runtime.AdvancedDynamicTexture;
181
+ constructor(_id: string, _scene: Runtime.Scene);
182
+ set background(_url: string);
183
+ addEventListener(_action: Function): void;
184
+ setTexts(
185
+ _textArr: [
186
+ {
187
+ text: string;
188
+ fontSize: string;
189
+ color: string;
190
+ top: number;
191
+ left: number;
192
+ },
193
+ ],
194
+ ): void;
195
+ line(_line: { width: number; color: string }): void;
196
+ dispose(): void;
197
+ isEnabled(_isEnabled: boolean): void;
198
+ }
199
+
200
+ export class IconFromMesh implements BaseNode {
201
+ id: string;
202
+ scene: Runtime.Scene;
203
+ instance: Runtime.Mesh;
204
+ url: string;
205
+ scaling: number;
206
+ textArr: [
207
+ {
208
+ text: string;
209
+ fontSize: string;
210
+ top: number;
211
+ left: number;
212
+ color?: string;
213
+ },
214
+ ];
215
+ constructor(_id: string, _anchor: Runtime.Vector3, _scaling: number, _height: number, _scene: Runtime.Scene);
216
+ setBackground(_url: string): Promise<unknown>;
217
+ addEventListener(_action: Function): void;
218
+ setColor(color: string): void;
219
+ setContents(
220
+ _textArr: [
221
+ {
222
+ text: string;
223
+ fontSize: string;
224
+ top: number;
225
+ left: number;
226
+ color?: string;
227
+ },
228
+ ],
229
+ ): Promise<unknown>;
230
+ dispose(): void;
231
+ isEnabled(_bool: boolean): void;
232
+ }
233
+
234
+ export class Line {
235
+ id: string;
236
+ objs: Array<IObject>;
237
+ instance: Runtime.MultiLine;
238
+ color: string;
239
+ width: number;
240
+ isDotted: boolean;
241
+ update(): void;
242
+ addEventListener(_action: Function): void;
243
+ isEnabled(_isEnabled: boolean): void;
244
+ dispose(): void;
245
+ }
246
+
247
+ export class LineFromMesh {
248
+ id: string;
249
+ objs: Array<IObject>;
250
+ instance: Runtime.Mesh;
251
+ color: string;
252
+ width: number;
253
+ update(): void;
254
+ addEventListener(_action: Function): void;
255
+ isEnabled(_isEnabled: boolean): void;
256
+ dispose(): void;
257
+ }
258
+
259
+ enum StatusType {
260
+ Opaque = 0,
261
+ Flash = 1,
262
+ Transparent = 2,
263
+ }
264
+
265
+ export class UI {
266
+ static createIconFromMesh(_id: string, _anchor: IObject, _scaling: number, _height: number): IconFromMesh;
267
+ static createIcon(
268
+ _id: string,
269
+ _anchor: IObject,
270
+ _size: {
271
+ width: number;
272
+ height: number;
273
+ },
274
+ _height: number,
275
+ ): Icon;
276
+ }
277
+
278
+ export class TileLoader {
279
+ app: App;
280
+ constructor(_app: App);
281
+ load(url: string): Promise<void>;
282
+ }
283
+
284
+ export class CloudEffect implements IEffect {
285
+ app: App;
286
+ cloudNum: number;
287
+ canvas: HTMLCanvasElement;
288
+ canvasCloudCtx: CanvasRenderingContext2D;
289
+ clouds: Array<Cloud>;
290
+ X: number;
291
+ Y: number;
292
+ constructor(_app: App);
293
+ start(): void;
294
+ close(): void;
295
+ render(): void;
296
+ clearCanvasCloud(): void;
297
+ }
298
+ export class Cloud {
299
+ rainSpeed: number;
300
+ ctx: CanvasRenderingContext2D;
301
+ c: string;
302
+ x: number;
303
+ y: number;
304
+ r: number;
305
+ v: {
306
+ x: number;
307
+ y: number;
308
+ };
309
+ color: {
310
+ r: number;
311
+ g: number;
312
+ b: number;
313
+ a: number;
314
+ };
315
+ X: number;
316
+ constructor(ctx: any, x: any, y: any, _X: any);
317
+ init(x: number, y: number): void;
318
+ draw(): void;
319
+ gradient(): CanvasGradient;
320
+ updatePosition(): void;
321
+ wrapPosition(): void;
322
+ render(): void;
323
+ }
324
+
325
+ enum EffectType {
326
+ Thunder = 'Thunder',
327
+ Rain = 'Rain',
328
+ Cloud = 'Cloud',
329
+ }
330
+ export class Effect {
331
+ static effects: Dictionary<IEffect>;
332
+ static add(_effectType: EffectType, _app: App): void;
333
+ static remove(_effectType: EffectType): void;
334
+ static removeAll(): void;
335
+ }
336
+
337
+ interface IEffect {
338
+ start: Function;
339
+ close: Function;
340
+ }
341
+
342
+ export class RainEffect implements IEffect {
343
+ app: App;
344
+ rainNum: number;
345
+ canvas: HTMLCanvasElement;
346
+ canvasRainCtx: CanvasRenderingContext2D;
347
+ rains: Array<Rain>;
348
+ X: number;
349
+ Y: number;
350
+ constructor(_app: App);
351
+ start(): void;
352
+ close(): void;
353
+ render(): void;
354
+ clearCanvasRain(): void;
355
+ }
356
+ export class Rain {
357
+ rainSpeed: number;
358
+ ctx: CanvasRenderingContext2D;
359
+ Y: number;
360
+ x: number;
361
+ y: number;
362
+ r: number;
363
+ c: string;
364
+ v: {
365
+ y: number;
366
+ };
367
+ constructor(ctx: any, x: any, y: any, r: any, _Y: any);
368
+ init(x: number, y: number, r: number): void;
369
+ draw(): void;
370
+ updatePosition(): void;
371
+ wrapPosition(): void;
372
+ render(): void;
373
+ }
374
+
375
+ export class ThunderEffect implements IEffect {
376
+ app: App;
377
+ thunderNum: number;
378
+ canvas: HTMLCanvasElement;
379
+ canvasThunderCtx: CanvasRenderingContext2D;
380
+ thunders: Array<Thunder>;
381
+ X: number;
382
+ Y: number;
383
+ constructor(_app: App);
384
+ start(): void;
385
+ close(): void;
386
+ render(): void;
387
+ clearCanvasThunder(): void;
388
+ }
389
+ export class Thunder {
390
+ ctx: CanvasRenderingContext2D;
391
+ x: number;
392
+ y: number;
393
+ r: number;
394
+ l: any;
395
+ c: string;
396
+ Y: number;
397
+ X: number;
398
+ constructor(ctx: any, x: any, y: any, r: any, _X: any, _Y: any);
399
+ init(x: number, y: number, r: number): void;
400
+ draw(): void;
401
+ updateParams(): void;
402
+ render(): void;
403
+ }
404
+
405
+ export class DefaultEvent implements IEvent {
406
+ app: App;
407
+ isMove: number;
408
+ waitingTime: number;
409
+ touchtime: number;
410
+ constructor(_app: App);
411
+ registerAfterRender(): void;
412
+ runRender(): void;
413
+ onPointer(pointerInfo: Runtime.PointerInfo): void;
414
+ onKeyboard(kbInfo: Runtime.KeyboardInfo): void;
415
+ }
416
+
417
+ enum EventType {
418
+ leftClick = 'leftClick',
419
+ rightClick = 'rightClick',
420
+ doubleClick = 'doubleClick',
421
+ eover = 'eover',
422
+ longPress = 'longPress',
423
+ out = 'out',
424
+ click = 'click',
425
+ }
426
+
427
+ export class FPSCameraEvent implements IEvent {
428
+ app: App;
429
+ isFPS: boolean;
430
+ angle: number;
431
+ direction: Runtime.Vector3;
432
+ isMoveLeft: boolean;
433
+ isMoveRight: boolean;
434
+ isMoveDown: boolean;
435
+ isMoveUp: boolean;
436
+ constructor(_app: App);
437
+ registerAfterRender(): void;
438
+ runRender(): void;
439
+ onPointer(pointerInfo: Runtime.PointerInfo): void;
440
+ onKeyboard(_e: Runtime.KeyboardInfo): void;
441
+ }
442
+
443
+ interface IEvent {
444
+ runRender(): void;
445
+ onPointer(e: Runtime.PointerInfo): void;
446
+ onKeyboard(e: Runtime.KeyboardInfo): void;
447
+ registerAfterRender(): void;
448
+ }
449
+
450
+ export class HubService {
451
+ static connection: any;
452
+ static listener(_Url: string): Promise<void>;
453
+ static start(): Promise<void>;
454
+ }
455
+
456
+ export class Directional extends LightObject {
457
+ direction: Runtime.Vector3;
458
+ position: Runtime.Vector3;
459
+ light: Runtime.DirectionalLight;
460
+ load(): void;
461
+ }
462
+
463
+ export class Hemispheric extends LightObject {
464
+ direction: Runtime.Vector3;
465
+ light: Runtime.HemisphericLight;
466
+ load(): void;
467
+ }
468
+
469
+ interface ILightObject {
470
+ id: string;
471
+ sceneId: string;
472
+ name: string;
473
+ light: Runtime.Light;
474
+ color: string;
475
+ lightType: string;
476
+ intensity: number;
477
+ load: Function;
478
+ }
479
+
480
+ export class LightObject implements ILightObject {
481
+ id: string;
482
+ sceneId: string;
483
+ name: string;
484
+ light: Runtime.Light;
485
+ color: string;
486
+ objectType: string;
487
+ lightType: string;
488
+ intensity: number;
489
+ app: App;
490
+ constructor(_app: App);
491
+ load(): void;
492
+ }
493
+
494
+ enum LightType {
495
+ Point = 'Point',
496
+ Spot = 'Spot',
497
+ Directional = 'Directional',
498
+ Hemispheric = 'Hemispheric',
499
+ }
500
+ declare let typeFromat: Function;
501
+ typeFromat;
502
+
503
+ export class Point extends LightObject {
504
+ position: Runtime.Vector3;
505
+ light: Runtime.PointLight;
506
+ range: number;
507
+ load(): void;
508
+ }
509
+
510
+ export class Spot extends LightObject {
511
+ direction: Runtime.Vector3;
512
+ position: Runtime.Vector3;
513
+ angle: number;
514
+ exponent: number;
515
+ range: number;
516
+ light: Runtime.SpotLight;
517
+ load(): void;
518
+ }
519
+
520
+ export class MJGLLoader {
521
+ static load(app: App, _data: any, progress?: Function): Promise<void>;
522
+ }
523
+
524
+ export class Mx3dLoader {
525
+ static load(app: App, _data: any, progress?: Function): Promise<void>;
526
+ }
527
+
528
+ export class BaseModel {
529
+ extension: string;
530
+ groupId: string;
531
+ heat: number;
532
+ height: number;
533
+ insertTime: string;
534
+ isTiling: boolean;
535
+ length: number;
536
+ modelId: string;
537
+ modelName: string;
538
+ modelType: ObjectType;
539
+ modelTypeName: string;
540
+ width: number;
541
+ }
542
+
543
+ export class BuildingObject extends DefaultObject {
544
+ completed(): void;
545
+ computeView(): void;
546
+ getInto(_isFocus?: boolean): void;
547
+ goBack(): void;
548
+ }
549
+
550
+ export class CabinetObject extends DefaultObject {
551
+ rack: Runtime.Mesh | Runtime.InstancedMesh;
552
+ computeView(): void;
553
+ setEnabled(_value: boolean): void;
554
+ bind(): void;
555
+ loadRacks(_data: Array<RackModel>): void;
556
+ unloadRacks(): void;
557
+ open(): void;
558
+ close(): void;
559
+ }
560
+
561
+ export class CampusObject extends IRegion {
562
+ addEventListener(_type: string, _callback: Function): void;
563
+ removeEventListener(_type: string): void;
564
+ setEnabled(_isEnabled: boolean): void;
565
+ loadProperties(_m: any): void;
566
+ bind(): void;
567
+ }
568
+
569
+ export class ConduitObject extends DefaultObject {
570
+ alpha: number;
571
+ color: string;
572
+ pints: Runtime.Vector3[];
573
+ radius: number;
574
+ loadProperties(_m: any): void;
575
+ setEnabled(_value: boolean): void;
576
+ bind(): void;
577
+ setColor(_color?: string): void;
578
+ reColor(): void;
579
+ computeView(): void;
580
+ setFlash(_level?: number): void;
581
+ setOpaque(): void;
582
+ setTransparent(alpha?: number): void;
583
+ }
584
+
585
+ export class CornerObject implements IObject {
586
+ app: App;
587
+ id: string;
588
+ name: string;
589
+ parentId: string;
590
+ objectType: string;
591
+ height: number;
592
+ customNumber: string;
593
+ customType: string;
594
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
595
+ Sight: Sight;
596
+ statusType: StatusType;
597
+ showBoundingBox: boolean;
598
+ pints: any;
599
+ constructor(_app: App);
600
+ getInto(): void;
601
+ goBack(): void;
602
+ baseModel: baseModel;
603
+ loadProperties(_m: any): void;
604
+ alwaysActive(): void;
605
+ optimization(_isOptimization: boolean): void;
606
+ setFlash(_level: number): void;
607
+ setEnabled(isEnabled: any): void;
608
+ addEventListener(_type: string, _callback: Function): void;
609
+ removeEventListener(_type: string): void;
610
+ computeView(): void;
611
+ bind(): boolean;
612
+ toJson(): {
613
+ id: string;
614
+ parentId: string;
615
+ name: string;
616
+ customNumber: string;
617
+ customType: string;
618
+ objectType: string;
619
+ };
620
+ completed(): void;
621
+ setOpaque(): void;
622
+ setTransparent(): void;
623
+ }
624
+
625
+ export class DefaultObject implements IObject {
626
+ app: App;
627
+ id: string;
628
+ name: string;
629
+ customNumber: string;
630
+ customType: string;
631
+ parentId: string;
632
+ baseModel: baseModel;
633
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
634
+ objectType: string;
635
+ action: Runtime.ActionManager;
636
+ executes: Dictionary<Runtime.ExecuteCodeAction>;
637
+ clickEvents: Dictionary<Function>;
638
+ touchtime: number;
639
+ statusType: StatusType;
640
+ Sight: Sight;
641
+ animation: boolean;
642
+ isLoop: boolean;
643
+ isAutoPlay: boolean;
644
+ position: Runtime.Vector3;
645
+ rotation: Runtime.Vector3;
646
+ scaling: Runtime.Vector3;
647
+ constructor(_app: App);
648
+ loadProperties(_m: any): void;
649
+ setEnabled(_value: boolean): void;
650
+ set showBoundingBox(_value: boolean);
651
+ get showBoundingBox(): boolean;
652
+ set isPickable(_value: boolean);
653
+ get isPickable(): boolean;
654
+ bind(): void;
655
+ completed(): void;
656
+ computeView(): void;
657
+ optimization(_isOptimization: boolean): void;
658
+ alwaysActive(): void;
659
+ addEventListener(type: EventType, callback: Function): void;
660
+ removeEventListener(type: string): void;
661
+ setFlash(_level: number): void;
662
+ setOpaque(): void;
663
+ setTransparent(alpha?: number, enableEdges?: boolean): void;
664
+ setColor(_color?: string): void;
665
+ play(): void;
666
+ stop(): void;
667
+ toJson(): {
668
+ id: string;
669
+ parentId: string;
670
+ name: string;
671
+ customNumber: string;
672
+ customType: string;
673
+ objectType: string;
674
+ };
675
+ getInto(): void;
676
+ goBack(): void;
677
+ }
678
+
679
+ export class DoorObject extends DefaultObject {
680
+ height: number;
681
+ loadProperties(_m: any): void;
682
+ setEnabled(_value: boolean): void;
683
+ bind(): void;
684
+ }
685
+
686
+ export class EmptyProject implements IBase {
687
+ app: App;
688
+ id: string;
689
+ name: string;
690
+ parentId: string;
691
+ objectType: string;
692
+ customNumber: string;
693
+ customType: string;
694
+ baseModel: BaseModel;
695
+ instance: Mesh | InstancedMesh;
696
+ Sight: Sight;
697
+ storey: StoreyObject;
698
+ loadProperties(_m: any): void;
699
+ bind(): void;
700
+ completed(): void;
701
+ setEnabled(_isEnabled: boolean): void;
702
+ toJson(): {
703
+ id: string;
704
+ parentId: string;
705
+ name: string;
706
+ objectType: string;
707
+ };
708
+ getInto(_isFocus?: boolean): void;
709
+ goBack(): void;
710
+ }
711
+
712
+ export class FloorObject extends DefaultObject {
713
+ height: number;
714
+ vectors: Runtime.Vector3[];
715
+ buckles: Runtime.Vector3[][];
716
+ loadProperties(_m: any): void;
717
+ setEnabled(_value: boolean): void;
718
+ bind(): void;
719
+ computeView(): void;
720
+ setOpaque(): void;
721
+ }
722
+
723
+ interface IBase {
724
+ app: App;
725
+ id: string;
726
+ name: string;
727
+ parentId: string;
728
+ objectType: string;
729
+ customNumber: string;
730
+ customType: string;
731
+ baseModel: BaseModel | undefined;
732
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
733
+ Sight: Sight;
734
+ loadProperties(_m: any): void;
735
+ bind(): any;
736
+ completed(): any;
737
+ setEnabled(isEnabled: boolean): any;
738
+ toJson(): any;
739
+ getInto(_isFocus?: boolean): any;
740
+ goBack(): any;
741
+ }
742
+
743
+ interface IObject extends IBase {
744
+ statusType: StatusType;
745
+ showBoundingBox: boolean;
746
+ optimization(isOptimization: boolean): any;
747
+ setFlash(level: number): any;
748
+ setTransparent(): any;
749
+ setOpaque(): any;
750
+ addEventListener(type: EventType, callback: Function): any;
751
+ removeEventListener(type: EventType): any;
752
+ computeView(): any;
753
+ alwaysActive(): any;
754
+ }
755
+
756
+ export class IRegion implements IBase {
757
+ app: App;
758
+ id: string;
759
+ name: string;
760
+ parentId: string;
761
+ objectType: string;
762
+ baseModel: baseModel;
763
+ customNumber: string;
764
+ customType: string;
765
+ Sight: Sight;
766
+ instance: Runtime.Mesh | Runtime.InstancedMesh;
767
+ position: Runtime.Vector3;
768
+ rotation: Runtime.Vector3;
769
+ index: number;
770
+ layerName: string;
771
+ layerHeight: number;
772
+ action: Runtime.ActionManager;
773
+ executes: Dictionary<Runtime.ExecuteCodeAction>;
774
+ clickEvents: Dictionary<Function>;
775
+ touchtime: number;
776
+ constructor(_app: App);
777
+ loadProperties(_m: any): void;
778
+ bind(): void;
779
+ completed(): void;
780
+ setEnabled(_isEnabled: boolean): void;
781
+ addEventListener(type: string, callback: Function): void;
782
+ removeEventListener(type: string): void;
783
+ load(isOptimized: boolean, _objs: Array<any>): void;
784
+ toJson(): {
785
+ id: string;
786
+ parentId: string;
787
+ name: string;
788
+ customNumber: string;
789
+ customType: string;
790
+ objectType: string;
791
+ index: number;
792
+ layerHeight: number;
793
+ layerName: string;
794
+ };
795
+ computeView(): void;
796
+ getInto(): void;
797
+ goBack(): void;
798
+ }
799
+
800
+ export class LeakWaterObject extends DefaultObject {
801
+ lines: Runtime.Vector3[];
802
+ loadProperties(_l: any): void;
803
+ setEnabled(_value: boolean): void;
804
+ bind(): void;
805
+ completed(): void;
806
+ computeView(): void;
807
+ addEventListener(type: string, callback: Function): void;
808
+ removeEventListener(type: string): void;
809
+ }
810
+
811
+ enum ObjectType {
812
+ Cabinet = 'Cabinet',
813
+ RackModel = 'RackModel',
814
+ Corner = 'Corner',
815
+ Other = 'Other',
816
+ Door = 'Door',
817
+ Floor = 'Floor',
818
+ LeakWater = 'LeakWater',
819
+ UI3D = 'UI3D',
820
+ VirtualBox = 'VirtualBox',
821
+ Wall = 'Wall',
822
+ Window = 'Window',
823
+ Conduit = 'Conduit',
824
+ Building = 'Building',
825
+ Storey = 'Storey',
826
+ Campus = 'Campus',
827
+ Project = 'Project',
828
+ }
829
+
830
+ export class OptimizedWallObject extends DefaultObject {
831
+ nativeMaterial: Runtime.StandardMaterial;
832
+ loadProperties(_w: any): void;
833
+ bind(): void;
834
+ }
835
+
836
+ export class Project {
837
+ private app;
838
+ id: string;
839
+ current: IBase;
840
+ root: string;
841
+ levelEvent: Function;
842
+ objectDatas: Dictionary<IBase>;
843
+ constructor(_app: App);
844
+ clear(): void;
845
+ optimization(): void;
846
+ getChildsById(_id: string, _includeSub?: boolean): Array<IBase>;
847
+ getSceneTree(_id?: string, _excludeTypes?: Array<string>): any;
848
+ findObjectById(_id: string): IBase;
849
+ findObjectByCustomNumber(_customNumber: string): IBase;
850
+ findObjectsByCustomType(
851
+ _customType: string,
852
+ queryParameters?: {
853
+ isCurrent: boolean;
854
+ isEnabled: boolean;
855
+ },
856
+ ): Array<IBase>;
857
+ findObjectsByType(_type: ObjectType): Array<IBase>;
858
+ computeSight(_objs: Array<IBase>): any;
859
+ switchLevel(_id?: string, _isFocus?: boolean): void;
860
+ goBack(): void;
861
+ getObjectTypes(_parentId?: string): Array<ObjectType>;
862
+ getCustomTypes(_parentId?: string): Array<ObjectType>;
863
+ }
864
+
865
+ export class RackModel {
866
+ id: string;
867
+ name: string;
868
+ uHeight: number;
869
+ uStart: number;
870
+ color: string;
871
+ frontImgUrl: string;
872
+ backImgUrl: string;
873
+ direction: boolean;
874
+ width: number;
875
+ depth: number;
876
+ }
877
+
878
+ export class RackObject implements IObject {
879
+ app: App;
880
+ id: string;
881
+ name: string;
882
+ parentId: string;
883
+ objectType: ObjectType;
884
+ customNumber: string;
885
+ customType: string;
886
+ baseModel: BaseModel;
887
+ instance: Mesh | InstancedMesh;
888
+ Sight: Sight;
889
+ statusType: StatusType;
890
+ showBoundingBox: boolean;
891
+ action: Runtime.ActionManager;
892
+ executes: Dictionary<Runtime.ExecuteCodeAction>;
893
+ clickEvents: Dictionary<Function>;
894
+ touchtime: number;
895
+ uHeight: number;
896
+ uStart: number;
897
+ color: string;
898
+ frontImgUrl: string;
899
+ backImgUrl: string;
900
+ direction: boolean;
901
+ width: number;
902
+ depth: number;
903
+ constructor(_app: App, _parentId: string);
904
+ setEnabled(isEnabled: boolean): void;
905
+ loadProperties(_m: RackModel): void;
906
+ bind(): void;
907
+ optimization(_isOptimization: boolean): void;
908
+ alwaysActive(): void;
909
+ addEventListener(type: EventType, callback: Function): void;
910
+ removeEventListener(type: string): void;
911
+ setFlash(_level: number): void;
912
+ setOpaque(): void;
913
+ setTransparent(alpha?: number): void;
914
+ setColor(_color?: string): void;
915
+ computeView(): void;
916
+ completed(): void;
917
+ toJson(): {
918
+ id: string;
919
+ parentId: string;
920
+ name: string;
921
+ customNumber: string;
922
+ customType: string;
923
+ objectType: ObjectType;
924
+ };
925
+ getInto(): void;
926
+ goBack(): void;
927
+ }
928
+
929
+ export class StoreyObject extends IRegion {
930
+ scaling: Runtime.Vector3;
931
+ autoSight: boolean;
932
+ loadProperties(_m: any): void;
933
+ bind(): void;
934
+ alwaysActive(): void;
935
+ completed(): void;
936
+ computeView(): void;
937
+ getInto(_isFocus?: boolean): void;
938
+ }
939
+
940
+ export class UI3DTextObject extends DefaultObject {
941
+ tconfig: {
942
+ color: string;
943
+ position: any;
944
+ rotation: any;
945
+ scaling: any;
946
+ clearColor: string;
947
+ };
948
+ isLookAt: boolean;
949
+ setEnabled(_value: boolean): void;
950
+ loadProperties(_u: any): void;
951
+ bind(): void;
952
+ }
953
+
954
+ export class VirtualBoxObject extends DefaultObject {
955
+ virtualType: string;
956
+ color: Runtime.Color3;
957
+ alpha: number;
958
+ isEdges: boolean;
959
+ edgesWidth: number;
960
+ edgesColor: Runtime.Color4;
961
+ loadProperties(_m: any): void;
962
+ setEnabled(_value: boolean): void;
963
+ bind(): void;
964
+ }
965
+
966
+ export class WallObject extends DefaultObject {
967
+ nativeMaterial: Runtime.StandardMaterial;
968
+ height: number;
969
+ walls: Runtime.Mesh[];
970
+ loadProperties(_m: any): void;
971
+ setEnabled(_value: boolean): void;
972
+ bind(): void;
973
+ completed(): void;
974
+ setOpaque(): void;
975
+ }
976
+
977
+ export class WindowObject extends DefaultObject {
978
+ height: number;
979
+ loadProperties(_m: any): void;
980
+ setEnabled(_value: boolean): void;
981
+ bind(): void;
982
+ }
983
+
984
+ export class ArrayEx<T> extends Array<T> {
985
+ remove(val: any): void;
986
+ }
987
+
988
+ interface BaseNode {
989
+ id: string;
990
+ dispose(): any;
991
+ isEnabled(bool: boolean): any;
992
+ }
993
+
994
+ export class CameraController {
995
+ app: App;
996
+ arcRotateCamera: Runtime.ArcRotateCamera;
997
+ frustrum: number;
998
+ freeCamera: Runtime.FreeCamera;
999
+ _isAutoRotation: boolean;
1000
+ autoRotationSpeed: number;
1001
+ constructor(_app: App);
1002
+ orthographic(_object?: IBase): void;
1003
+ startAutoRotation(_autoRotationSpeed?: number): void;
1004
+ stopAutoRotation(): void;
1005
+ perspective(_object?: IBase): void;
1006
+ flyTo(_Sight?: Sight, _sheep?: number): void;
1007
+ flyToObject(_object: IObject, _sheep?: number): void;
1008
+ lookToTheFront(_object: IObject, _sheep?: number): void;
1009
+ getSightJson(): string;
1010
+ private computeCameraView;
1011
+ _wheel(p: any): void;
1012
+ switchArcRotateCamera(): void;
1013
+ switchFPSCamera(): void;
1014
+ }
1015
+
1016
+ export class Dictionary<T> {
1017
+ map: {
1018
+ [key: string]: T;
1019
+ };
1020
+ constructor();
1021
+ add(key: string, value: T): void;
1022
+ find(key: string): T;
1023
+ remove(key: string): void;
1024
+ termRemove(callback: Function): void;
1025
+ showAll(): void;
1026
+ count(): number;
1027
+ clear(): void;
1028
+ }
1029
+
1030
+ export class GUID {
1031
+ static getGUID(length: number): string;
1032
+ }
1033
+
1034
+ export class RES {
1035
+ static de(str: string): any;
1036
+ static en(word: any): string;
1037
+ }
1038
+
1039
+ export class Resources {
1040
+ app: App;
1041
+ walls: Dictionary<Runtime.AbstractMesh>;
1042
+ resources: Dictionary<Runtime.AssetContainer>;
1043
+ ndoeMats: Dictionary<Runtime.NodeMaterial>;
1044
+ transparentBox: Runtime.Mesh;
1045
+ BOX: Runtime.Mesh;
1046
+ FogTex: Runtime.Texture;
1047
+ constructor(_app: App);
1048
+ loadModelMesh(baseModel: any): Promise<Runtime.AssetContainer>;
1049
+ loadModelMeshAsync(baseModel: any, callback: Function): void;
1050
+ Materials: Dictionary<Runtime.StandardMaterial>;
1051
+ Textures: Dictionary<Runtime.Texture>;
1052
+ GetMaterial(textureData: any): Runtime.StandardMaterial;
1053
+ GetTexture(textureData: any): Runtime.Texture;
1054
+ LoadLightMap(id: string, name: string): Runtime.Texture;
1055
+ MergeMaterials: Dictionary<Runtime.CustomMaterial>;
1056
+ GetMergeMaterial(textureData: any): Runtime.CustomMaterial;
1057
+ delete(isAll?: boolean): void;
1058
+ GetWalls(url: string, projectId: string): Promise<void>;
1059
+ setTransparent(_visibility?: number): void;
1060
+ setTransparentById(modelId: string, _visibility?: number): void;
1061
+ }
1062
+
1063
+ export class Sight {
1064
+ alpha: number;
1065
+ focus: Runtime.Vector3;
1066
+ radius: number;
1067
+ beta: number;
1068
+ minimumLimit: number;
1069
+ maximumLimit: number;
1070
+ minBeta: number;
1071
+ maxBeta: number;
1072
+ toJosn(_sightJson: any): void;
1073
+ toString(): string;
1074
+ setLimit(_miniLimit: number, _maxiLimit: number): void;
1075
+ setBeta(_minBeta: number, _maxBeta: number): void;
1076
+ }
1077
+
1078
+ export class ToolTips {
1079
+ app: App;
1080
+ url: string;
1081
+ ele: HTMLDivElement;
1082
+ private _text;
1083
+ set text(vlaue: string);
1084
+ constructor(_app: App);
1085
+ update(e: Runtime.PointerInfo): void;
1086
+ close(): void;
1087
+ setBackground(_url: string): void;
1088
+ dispose(): void;
1089
+ }
1090
+
1091
+ export class Tools {
1092
+ static vector3ToJson(old: Runtime.Vector3): any;
1093
+ static vector3ARRToJson(olds: Runtime.Vector3[]): Runtime.Vector3[];
1094
+ static ToVector3(old: any): Runtime.Vector3;
1095
+ static ToARRVector3(olds: any[]): Runtime.Vector3[];
1096
+ static computeBounds(mscene: Runtime.Mesh): Runtime.BoundingInfo;
1097
+ static computeBoundsToARR(_meshs: Array<Runtime.Mesh>): Runtime.BoundingInfo;
1098
+ static Expand(polygon: Array<Runtime.Vector3>, expand: number): Array<Runtime.Vector3>;
1099
+ static norm(x: number, y: number): number;
1100
+ static MergeMeshes(meshes: Array<Runtime.Mesh>, app: App): Runtime.Mesh;
1101
+ static DeconsTructMesh(mesh: any, height: any, app: App): Array<Runtime.Mesh>;
1102
+ static getVisualAngle(_bound: Runtime.BoundingInfo, app: App): any;
1103
+ static pathTransformation(oldPath: Array<Runtime.Vector3>, radius: number): any[];
1104
+ static createTube(id: string, paths: Array<Runtime.Vector3>, radius: number, app: App): Runtime.Mesh;
1105
+ static getAngleFromVector2(startV: Runtime.Vector2, coreV: Runtime.Vector2, endV: Runtime.Vector2): number;
1106
+ static getAngleFromVector3(startV: Runtime.Vector3, coreV: Runtime.Vector3, endV: Runtime.Vector3): number;
1107
+ static RandomNumBoth(Min: any, Max: any): any;
1108
+ static rand(min: number, max: number): number;
1109
+ }
24
1110
  }