mx3d 0.1.7 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/App.d.ts +32 -0
  2. package/Earth/Tile.d.ts +0 -0
  3. package/HubService.d.ts +5 -0
  4. package/axios.d.ts +2 -0
  5. package/components/Builder.d.ts +72 -0
  6. package/components/Capacity.d.ts +10 -0
  7. package/components/EffectMgr.d.ts +11 -0
  8. package/components/EffectType.d.ts +5 -0
  9. package/components/Environment.d.ts +28 -0
  10. package/components/Event/DefaultEvent.d.ts +9 -0
  11. package/components/Event/FPSCameraEvent.d.ts +16 -0
  12. package/components/Event/IEvent.d.ts +5 -0
  13. package/components/EventType.d.ts +8 -0
  14. package/components/HeatMap.d.ts +13 -0
  15. package/components/Icon.d.ts +32 -0
  16. package/components/IconFromMesh.d.ts +21 -0
  17. package/components/Line.d.ts +13 -0
  18. package/components/LineFromMesh.d.ts +12 -0
  19. package/components/UI.d.ts +10 -0
  20. package/index.d.ts +15 -628
  21. package/lights/Directional.d.ts +7 -0
  22. package/lights/Hemispheric.d.ts +6 -0
  23. package/lights/ILightObject.d.ts +10 -0
  24. package/lights/LightObject.d.ts +15 -0
  25. package/lights/LightType.d.ts +8 -0
  26. package/lights/Point.d.ts +7 -0
  27. package/lights/Spot.d.ts +10 -0
  28. package/mapboxgl/BabylonLayer.d.ts +24 -0
  29. package/mapboxgl/Earth.d.ts +9 -0
  30. package/models/CabinetObject.d.ts +4 -0
  31. package/models/ConduitObject.d.ts +12 -0
  32. package/models/CornerObject.d.ts +5 -0
  33. package/models/DefaultObject.d.ts +40 -0
  34. package/models/DoorObject.d.ts +5 -0
  35. package/models/FloorObject.d.ts +5 -0
  36. package/models/IBase.d.ts +8 -0
  37. package/models/IObject.d.ts +23 -0
  38. package/models/LeakWaterObject.d.ts +7 -0
  39. package/models/ObjectType.d.ts +14 -0
  40. package/models/OptimizedWallObject.d.ts +5 -0
  41. package/models/Project.d.ts +33 -0
  42. package/models/RegionObject.d.ts +14 -0
  43. package/models/UI3DTextObject.d.ts +4 -0
  44. package/models/VirtualBoxObject.d.ts +4 -0
  45. package/models/WallObject.d.ts +7 -0
  46. package/models/WindowObject.d.ts +5 -0
  47. package/mx3d.min.js +1 -1
  48. package/package.json +1 -1
  49. package/tools/ArrayEx.d.ts +3 -0
  50. package/tools/BaseNode.d.ts +5 -0
  51. package/tools/CameraController.d.ts +19 -0
  52. package/tools/Dictionary.d.ts +13 -0
  53. package/tools/GUID.d.ts +3 -0
  54. package/tools/RES.d.ts +3 -0
  55. package/tools/Resources.d.ts +22 -0
  56. package/tools/Sight.d.ts +14 -0
  57. package/tools/ToolTips.d.ts +17 -0
  58. package/tools/Tools.d.ts +19 -0
  59. package/mx3d.js +0 -1
package/index.d.ts CHANGED
@@ -1,266 +1,25 @@
1
- /*
2
- @author gzmaijing
3
- @email mj@gzmaijing.com
4
- */
5
-
6
- export class App {
7
- canvas: HTMLCanvasElement;
8
- engine: any;
9
- scene: any;
10
- CameraController: CameraController;
11
- HighlightLayer: any;
12
- container: any;
13
- fps: HTMLDivElement;
14
- Resources: Resources;
15
- Environment: Environment;
16
- Project: Project;
17
- ToolTips: ToolTips;
18
- constructor(_config: {
19
- container: HTMLElement;
20
- sl?: string;
21
- rl?: string;
22
- });
23
- load(_config: {
24
- pk: string;
25
- progress?: Function;
26
- complete?: Function;
27
- }): Promise<void>;
28
- dispose(): void;
29
- }
30
-
31
- export class Builder {
32
- static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
33
- static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
34
- static createMatrixCloud(_data: {
35
- anchor: IObject;
36
- value: {
37
- maxX: number;
38
- maxY: number;
39
- data: Array<{
40
- x: number;
41
- y: number;
42
- value: number;
43
- }>;
44
- };
45
- displayValues: boolean;
46
- height: number;
47
- isLevelRender: boolean;
48
- isAlpha: boolean;
49
- isParticle: boolean;
50
- radius: number;
51
- range: {
52
- max: number;
53
- min: number;
54
- };
55
- }): void;
56
- static createPunctateCloud(_data: {
57
- anchor: IObject;
58
- value: number;
59
- radius: number;
60
- isLevelRender: boolean;
61
- displayValues: boolean;
62
- isAlpha: boolean;
63
- isParticle: boolean;
64
- range: {
65
- max: number;
66
- min: number;
67
- };
68
- }): void;
69
- createColumnCloud(_data: {
70
- anchor: IObject;
71
- data: Array<{
72
- index: number;
73
- value: number;
74
- }>;
75
- isLevelRender: boolean;
76
- displayValues: boolean;
77
- isAlpha: boolean;
78
- isParticle: boolean;
79
- radius: number;
80
- range: {
81
- max: number;
82
- min: number;
83
- };
84
- }): void;
85
- static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
86
- _width: number;
87
- _color: string;
88
- isDotted: boolean;
89
- }): void;
90
- static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
91
- _width: number;
92
- _color: string;
93
- }): void;
94
- }
95
-
96
- export class Capacity {
97
- anchor: IObject;
98
- mesh: any;
99
- ratio: number;
100
- color: string;
101
- textMesh: any;
102
- constructor(_object: IObject, _RATIO: number);
103
- dispose(): void;
104
- }
105
-
106
- export class EffectMgr {
107
- static colors: {};
108
- static init(): void;
109
- }
110
-
111
- export enum EffectType {
112
- Opaque = 0,
113
- Flash = 1,
114
- Transparent = 2
115
- }
116
-
117
- export class Environment {
118
- app: App;
119
- lights: any;
120
- _color: any;
121
- background: any;
122
- reflexEnabled: boolean;
123
- reflexIntensity: number;
124
- constructor(_app: App);
125
- set fogDistance(_value: number);
126
- set color(_value: any);
127
- reflex(_url: string, _intensity: number): void;
128
- setBackground(_url: string): void;
129
- setReflexEnabled(_reflexEnabled: boolean): void;
130
- setFlexIntensity(_intensity: number): void;
131
- defaultLights(): void;
132
- offAllLight(): void;
133
- openAllLight(): void;
134
- loadLight(_Lights: Array<any>): void;
135
- showTips(): void;
136
- closeTips(): void;
137
- showFps(): void;
138
- hideFps(): void;
139
- showDebug(): void;
140
- setLightIntensity(_intensity?: number): void;
141
- }
142
-
143
- export class DefaultEvent implements IEvent {
144
- app: App;
145
- runRender(): void;
146
- onPointer(_pointerInfo: any): void;
147
- onKeyboard(_kbInfo: any): void;
148
- }
149
-
150
- export class FPSCameraEvent implements IEvent {
151
- app: App;
152
- isFPS: boolean;
153
- angle: number;
154
- direction: any;
155
- isMoveLeft: boolean;
156
- isMoveRight: boolean;
157
- isMoveDown: boolean;
158
- isMoveUp: boolean;
159
- runRender(): void;
160
- onPointer(_pointerInfo: any): void;
161
- onKeyboard(_e: any): void;
162
- }
163
-
164
- export interface IEvent {
165
- runRender(): void;
166
- onPointer(e: any): void;
167
- onKeyboard(e: any): void;
168
- }
169
-
170
- export enum EventType {
171
- leftClick = "leftClick",
172
- rightClick = "rightClick",
173
- doubleClick = "doubleClick",
174
- eover = "eover",
175
- longPress = "longPress",
176
- out = "out"
177
- }
178
-
179
- export class HeatMap implements BaseNode {
180
- id: string;
181
- anchor: IObject;
182
- mesh: any;
183
- displayValue: boolean;
184
- texts: Array<any>;
185
- constructor(_anchor: string);
186
- isEnabled(_bool: boolean): void;
187
- set displayValues(_value: boolean);
188
- dispose(): void;
189
- }
190
-
191
- export class Icon implements BaseNode {
192
- id: string;
193
- scene: any;
194
- pint: any;
195
- rect: any;
196
- onPointerClick: Function;
197
- size: {
198
- width: number;
199
- height: number;
200
- };
201
- height: number;
202
- container: any;
203
- constructor(_id: string, _scene: any);
204
- set background(_url: string);
205
- addEventListener(_action: Function): void;
206
- setTexts(_textArr: [{
207
- text: string;
208
- fontSize: string;
209
- color: string;
210
- top: number;
211
- left: number;
212
- }]): void;
213
- line(_line: {
214
- width: number;
215
- color: string;
216
- }): void;
217
- dispose(): void;
218
- isEnabled(_isEnabled: boolean): void;
219
- }
220
-
221
- export class IconFromMesh implements BaseNode {
222
- id: string;
223
- scene: any;
224
- instance: any;
225
- url: string;
226
- scaling: number;
227
- constructor(_id: string, _anchor: any, _url: string, _scaling: number, _height: number, _scene: any);
228
- setBackground(): void;
229
- addEventListener(_action: Function): void;
230
- setColor(_color: string): void;
231
- setContents(_textArr: [{
232
- text: string;
233
- fontSize: string;
234
- top: number;
235
- left: number;
236
- color?: string;
237
- }]): void;
238
- dispose(): void;
239
- isEnabled(_bool: boolean): void;
240
- }
241
-
242
- export class UI {
243
- static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
244
- static createIcon(_id: string, _anchor: IObject, _size: {
245
- width: number;
246
- height: number;
247
- }, _height: number): void;
248
- }
249
-
250
- export class HubService {
251
- static connection: any;
252
- static listener(_Url: string): Promise<void>;
253
- static start(): Promise<void>;
254
- }
255
-
1
+ import "babylonjs";
2
+ import "babylonjs-materials";
3
+ import "babylonjs-gui";
4
+ import "babylonjs-loaders";
5
+ import "babylonjs-serializers";
6
+ import App from "./App";
7
+ import EffectMgr from "./components/EffectMgr";
8
+ import Tools from "./tools/Tools";
9
+ import { EffectType } from "./components/EffectType";
10
+ import { EventType } from "./components/EventType";
11
+ import UI from "./components/UI";
12
+ import Builder from "./components/Builder";
13
+ import HubService from "./HubService";
14
+ import Earth from "./mapboxgl/Earth";
256
15
  export default class MX3D {
257
16
  static accessToken: string;
258
17
  static pk: string;
259
18
  static sl: string;
260
19
  static rl: string;
261
20
  static App: typeof App;
262
- static Tools: typeof Tools;
263
21
  static Earth: typeof Earth;
22
+ static Tools: typeof Tools;
264
23
  static EffectMgr: typeof EffectMgr;
265
24
  static HubService: typeof HubService;
266
25
  static UI: typeof UI;
@@ -268,375 +27,3 @@ export default class MX3D {
268
27
  static EffectType: typeof EffectType;
269
28
  static EventType: typeof EventType;
270
29
  }
271
-
272
- export class Directional extends LightObject {
273
- direction: any;
274
- position: any;
275
- light: any;
276
- load(): void;
277
- }
278
-
279
- export class Hemispheric extends LightObject {
280
- direction: any;
281
- light: any;
282
- load(): void;
283
- }
284
-
285
- export interface ILightObject {
286
- id: string;
287
- sceneId: string;
288
- name: string;
289
- light: any;
290
- color: string;
291
- lightType: string;
292
- intensity: number;
293
- load: Function;
294
- }
295
-
296
- export class LightObject implements ILightObject {
297
- id: string;
298
- sceneId: string;
299
- name: string;
300
- light: any;
301
- color: string;
302
- objectType: string;
303
- lightType: string;
304
- intensity: number;
305
- app: App;
306
- constructor(_app: App);
307
- load(): void;
308
- }
309
-
310
- export enum LightType {
311
- Point = "Point",
312
- Spot = "Spot",
313
- Directional = "Directional",
314
- Hemispheric = "Hemispheric"
315
- }
316
-
317
- export class Point extends LightObject {
318
- position: any;
319
- light: any;
320
- range: number;
321
- load(): void;
322
- }
323
-
324
- export class Spot extends LightObject {
325
- direction: any;
326
- position: any;
327
- angle: number;
328
- exponent: number;
329
- range: number;
330
- light: any;
331
- load(): void;
332
- }
333
-
334
- export class BabylonLayer {
335
- readonly id: string;
336
- readonly type: "custom";
337
- readonly renderingMode: "3d";
338
- drones: {
339
- x: number;
340
- y: number;
341
- z: number;
342
- };
343
- initialCoordinates: [];
344
- recalculateProjectionMatrix(_coordinates: []): void;
345
- onAdd: (_map: any, _gl: WebGLRenderingContext) => void;
346
- render: (_gl: WebGLRenderingContext, _matrix: number[]) => void;
347
- }
348
-
349
- export class Earth {
350
- initialCoordinates: [];
351
- map: any;
352
- load(_action: Function): void;
353
- constructor(_container: string, _initialCoordinates?: []);
354
- laodScene(_url?: string, _initialCoordinates?: []): void;
355
- flyTo(_center?: [], _zoom?: number, _bearing?: number, _pitch?: number, _duration?: number): void;
356
- }
357
-
358
- export class CabinetObject extends DefaultObject {
359
- }
360
-
361
- export class ConduitObject extends DefaultObject {
362
- alpha: number;
363
- color: string;
364
- bind(_m: any): void;
365
- setColor(_r: number, _b: number, _g: number): void;
366
- reColor(): void;
367
- computeView(): void;
368
- setFlash(_level?: number): void;
369
- setOpaque(): void;
370
- setTransparent(_alpha?: number): void;
371
- }
372
-
373
- export class CornerObject extends DefaultObject {
374
- height: number;
375
- bind(_m: any): void;
376
- }
377
-
378
- export class DefaultObject implements IObject {
379
- app: App;
380
- id: string;
381
- name: string;
382
- parentId: string;
383
- modelId: string;
384
- instance: any | any;
385
- objectType: string;
386
- action: any;
387
- executes: Dictionary<any>;
388
- clickEvents: Dictionary<Function>;
389
- touchtime: number;
390
- effectType: EffectType;
391
- Sight: Sight;
392
- animation: boolean;
393
- isloop: boolean;
394
- isAutoPlay: boolean;
395
- constructor(_app: App);
396
- customNumber: string;
397
- customType: string;
398
- showBoundingBox: boolean;
399
- setEnabled(_value: boolean): void;
400
- bind(_m: any): void;
401
- computeView(): void;
402
- optimization(_isOptimization: boolean): void;
403
- alwaysActive(): void;
404
- addEventListener(_type: string, _callback: Function): void;
405
- removeEventListener(_type: string): void;
406
- setFlash(_level: number): void;
407
- setOpaque(): void;
408
- setTransparent(_alpha?: number): void;
409
- play(): void;
410
- stop(): void;
411
- }
412
-
413
- export class DoorObject extends DefaultObject {
414
- height: number;
415
- bind(_m: any): void;
416
- }
417
-
418
- export class FloorObject extends DefaultObject {
419
- height: number;
420
- bind(_m: any): void;
421
- }
422
-
423
- export interface IBase {
424
- app: App;
425
- id: string;
426
- name: string;
427
- parentId: string;
428
- objectType: string;
429
- }
430
-
431
- export interface IObject extends IBase {
432
- customNumber: string;
433
- customType: string;
434
- modelId: string;
435
- instance: any | any;
436
- Sight: Sight;
437
- effectType: EffectType;
438
- bind(_m?: any): any;
439
- optimization(isOptimization: boolean): any;
440
- showBoundingBox: boolean;
441
- setFlash(level: number): any;
442
- setTransparent(): any;
443
- setOpaque(): any;
444
- setEnabled(isEnabled: any): any;
445
- addEventListener(type: string, callback: Function): any;
446
- removeEventListener(type: string): any;
447
- play(isloop: boolean): any;
448
- stop(): any;
449
- computeView(): any;
450
- }
451
-
452
- export class LeakWaterObject extends DefaultObject {
453
- bind(_l: any): void;
454
- computeView(): void;
455
- addEventListener(_type: string, _callback: Function): void;
456
- removeEventListener(_type: string): void;
457
- }
458
-
459
- export enum ObjectType {
460
- Region = "Region",
461
- Cabinet = "Cabinet",
462
- Corner = "Corner",
463
- Other = "Other",
464
- Door = "Door",
465
- Floor = "Floor",
466
- LeakWater = "LeakWater",
467
- UI3D = "UI3D",
468
- VirtualBox = "VirtualBox",
469
- Wall = "Wall",
470
- Window = "Window",
471
- Conduit = "Conduit"
472
- }
473
-
474
- export class Project {
475
- app: App;
476
- id: string;
477
- root: IObject;
478
- current: RegionObject;
479
- Sight: Sight;
480
- objectDatas: Dictionary<IObject>;
481
- constructor(_app: App);
482
- clear(): void;
483
- optimization(): void;
484
- computeView(): void;
485
- getChildsById(_id: string, _includeSub?: boolean): void;
486
- getSceneTree(_id?: string, _excludeTypes?: Array<string>): void;
487
- findObjectById(_id: string): void;
488
- findObjectsByType(_type: ObjectType): void;
489
- computeSight(_objs: Array<IObject>): void;
490
- findObjectByCustomNumber(): void;
491
- findObjectsByCustomType(): void;
492
- switchLevel(_id?: string, _isFocus?: boolean, _includeSub?: boolean): void;
493
- }
494
-
495
- export class RegionObject extends DefaultObject {
496
- index: number;
497
- height: number;
498
- constructor(app: App, _storey: any);
499
- bind(_storey: any, _isOptimized?: boolean): void;
500
- computeView(): void;
501
- flyTo(): void;
502
- focus(): void;
503
- setEnabled(_value: boolean): void;
504
- getBounding(): void;
505
- dispose(): void;
506
- }
507
-
508
- export class UI3DTextObject extends DefaultObject {
509
- bind(_u: any): void;
510
- }
511
-
512
- export class VirtualBoxObject extends DefaultObject {
513
- bind(_m: any): Promise<void>;
514
- }
515
-
516
- export class WallObject extends DefaultObject {
517
- nativeMaterial: any;
518
- baseModel: any;
519
- height: number;
520
- bind(_w: any): void;
521
- }
522
-
523
- export class WindowObject extends DefaultObject {
524
- height: number;
525
- bind(_m: any): void;
526
- }
527
-
528
- export class ArrayEx<T> extends Array<T> {
529
- remove(_val: any): void;
530
- }
531
-
532
- export interface BaseNode {
533
- id: string;
534
- dispose(): any;
535
- isEnabled(bool: boolean): any;
536
- }
537
-
538
- export class CameraController {
539
- app: App;
540
- camera: any;
541
- frustrum: number;
542
- isOverLook: boolean;
543
- constructor(_app: App);
544
- orthographic(): void;
545
- perspective(): void;
546
- flyTo(_visualAngle: Sight, _sheep?: number): void;
547
- getSightJson(): void;
548
- lookToTheFront(_object: IObject, _sheep?: number): void;
549
- computeCameraView(): void;
550
- _wheel(_p: any): void;
551
- switchArcRotateCamera(): void;
552
- switchFPSCamera(): void;
553
- }
554
-
555
- export class Dictionary<T> {
556
- map: {
557
- [key: string]: T;
558
- };
559
- constructor();
560
- add(_key: string, _value: T): void;
561
- find(_key: string): void;
562
- remove(_key: string): void;
563
- termRemove(_callback: Function): void;
564
- showAll(): void;
565
- count(): void;
566
- clear(): void;
567
- }
568
-
569
- export class GUID {
570
- static getGUID(_length: number): void;
571
- }
572
-
573
- export class Resources {
574
- app: App;
575
- walls: Dictionary<any>;
576
- resources: Dictionary<any>;
577
- ndoeMats: Dictionary<any>;
578
- transparentBox: any;
579
- BOX: any;
580
- FogTex: any;
581
- constructor(_app: App);
582
- loadModelMesh(_baseModel: any): Promise<void>;
583
- loadModelMeshAsync(_baseModel: any, _callback: Function): void;
584
- Materials: Dictionary<any>;
585
- Textures: Dictionary<any>;
586
- GetMaterial(_textureData: any, _scene: any): void;
587
- GetTexture(_textureData: any, _scene: any): void;
588
- MergeMaterials: Dictionary<any>;
589
- GetMergeMaterial(_textureData: any, _scene: any): void;
590
- delete(_isAll?: boolean): void;
591
- GetWalls(_url: string, _projectId: string): Promise<void>;
592
- }
593
-
594
- export class Sight {
595
- alpha: number;
596
- focus: any;
597
- radius: number;
598
- beta: number;
599
- minimumLimit: number;
600
- maximumLimit: number;
601
- minBeta: number;
602
- maxBeta: number;
603
- toJosn(_sightJson: any): void;
604
- toString(): void;
605
- setLimit(_miniLimit: number, _maxiLimit: number): void;
606
- setBeta(_minBeta: number, _maxBeta: number): void;
607
- }
608
-
609
- export class Tools {
610
- static vector3ToJson(_old: any): any;
611
- static vector3ARRToJson(_olds: any[]): void;
612
- static ToVector3(_old: any): void;
613
- static ToARRVector3(_olds: any[]): void;
614
- static computeBounds(_mscene: any): void;
615
- static computeBoundsToARR(_meshs: Array<any>): void;
616
- static Expand(_polygon: Array<any>, _expand: number): void;
617
- static norm(_x: number, _y: number): void;
618
- static MergeMeshes(_meshes: Array<any>, _app: App): void;
619
- static DeconsTructMesh(_mesh: any, _height: any, _app: App): void;
620
- static getVisualAngle(_bound: any, _app: App): void;
621
- static pathTransformation(_oldPath: Array<any>, _radius: number): void;
622
- static createTube(_id: string, _paths: Array<any>, _radius: number, _app: App): void;
623
- static getAngleFromVector2(_startV: any, _coreV: any, _endV: any): void;
624
- static getAngleFromVector3(_startV: any, _coreV: any, _endV: any): void;
625
- static RandomNumBoth(_Min: any, _Max: any): void;
626
- }
627
-
628
- export class ToolTips {
629
- app: App;
630
- url: string;
631
- ele: HTMLDivElement;
632
- time: number;
633
- id: string;
634
- isOK: boolean;
635
- _text: string;
636
- constructor(_parent: HTMLElement, _app: App);
637
- update(_e: any): void;
638
- close(): void;
639
- setBackground(_url: string): void;
640
- dispose(): void;
641
- }
642
-
@@ -0,0 +1,7 @@
1
+ import LightObject from "./LightObject";
2
+ export default class Directional extends LightObject {
3
+ direction: BABYLON.Vector3;
4
+ position: BABYLON.Vector3;
5
+ light: BABYLON.DirectionalLight;
6
+ load(): void;
7
+ }
@@ -0,0 +1,6 @@
1
+ import LightObject from "./LightObject";
2
+ export default class Hemispheric extends LightObject {
3
+ direction: BABYLON.Vector3;
4
+ light: BABYLON.HemisphericLight;
5
+ load(): void;
6
+ }
@@ -0,0 +1,10 @@
1
+ export default interface ILightObject {
2
+ id: string;
3
+ sceneId: string;
4
+ name: string;
5
+ light: BABYLON.Light;
6
+ color: string;
7
+ lightType: string;
8
+ intensity: number;
9
+ load: Function;
10
+ }
@@ -0,0 +1,15 @@
1
+ import App from "../App";
2
+ import ILightObject from "./ILightObject";
3
+ export default class LightObject implements ILightObject {
4
+ id: string;
5
+ sceneId: string;
6
+ name: string;
7
+ light: BABYLON.Light;
8
+ color: string;
9
+ objectType: string;
10
+ lightType: string;
11
+ intensity: number;
12
+ app: App;
13
+ constructor(_app: App);
14
+ load(): void;
15
+ }
@@ -0,0 +1,8 @@
1
+ export declare enum LightType {
2
+ Point = "Point",
3
+ Spot = "Spot",
4
+ Directional = "Directional",
5
+ Hemispheric = "Hemispheric"
6
+ }
7
+ declare let typeFromat: Function;
8
+ export default typeFromat;
@@ -0,0 +1,7 @@
1
+ import LightObject from "./LightObject";
2
+ export default class Point extends LightObject {
3
+ position: BABYLON.Vector3;
4
+ light: BABYLON.PointLight;
5
+ range: number;
6
+ load(): void;
7
+ }