mx3d 0.1.7 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (59) hide show
  1. package/App.d.ts +32 -0
  2. package/Earth/Tile.d.ts +0 -0
  3. package/HubService.d.ts +5 -0
  4. package/axios.d.ts +2 -0
  5. package/components/Builder.d.ts +72 -0
  6. package/components/Capacity.d.ts +10 -0
  7. package/components/EffectMgr.d.ts +11 -0
  8. package/components/EffectType.d.ts +5 -0
  9. package/components/Environment.d.ts +28 -0
  10. package/components/Event/DefaultEvent.d.ts +9 -0
  11. package/components/Event/FPSCameraEvent.d.ts +16 -0
  12. package/components/Event/IEvent.d.ts +5 -0
  13. package/components/EventType.d.ts +8 -0
  14. package/components/HeatMap.d.ts +13 -0
  15. package/components/Icon.d.ts +32 -0
  16. package/components/IconFromMesh.d.ts +21 -0
  17. package/components/Line.d.ts +13 -0
  18. package/components/LineFromMesh.d.ts +12 -0
  19. package/components/UI.d.ts +10 -0
  20. package/index.d.ts +15 -628
  21. package/lights/Directional.d.ts +7 -0
  22. package/lights/Hemispheric.d.ts +6 -0
  23. package/lights/ILightObject.d.ts +10 -0
  24. package/lights/LightObject.d.ts +15 -0
  25. package/lights/LightType.d.ts +8 -0
  26. package/lights/Point.d.ts +7 -0
  27. package/lights/Spot.d.ts +10 -0
  28. package/mapboxgl/BabylonLayer.d.ts +24 -0
  29. package/mapboxgl/Earth.d.ts +9 -0
  30. package/models/CabinetObject.d.ts +4 -0
  31. package/models/ConduitObject.d.ts +12 -0
  32. package/models/CornerObject.d.ts +5 -0
  33. package/models/DefaultObject.d.ts +40 -0
  34. package/models/DoorObject.d.ts +5 -0
  35. package/models/FloorObject.d.ts +5 -0
  36. package/models/IBase.d.ts +8 -0
  37. package/models/IObject.d.ts +23 -0
  38. package/models/LeakWaterObject.d.ts +7 -0
  39. package/models/ObjectType.d.ts +14 -0
  40. package/models/OptimizedWallObject.d.ts +5 -0
  41. package/models/Project.d.ts +33 -0
  42. package/models/RegionObject.d.ts +14 -0
  43. package/models/UI3DTextObject.d.ts +4 -0
  44. package/models/VirtualBoxObject.d.ts +4 -0
  45. package/models/WallObject.d.ts +7 -0
  46. package/models/WindowObject.d.ts +5 -0
  47. package/mx3d.min.js +1 -1
  48. package/package.json +1 -1
  49. package/tools/ArrayEx.d.ts +3 -0
  50. package/tools/BaseNode.d.ts +5 -0
  51. package/tools/CameraController.d.ts +19 -0
  52. package/tools/Dictionary.d.ts +13 -0
  53. package/tools/GUID.d.ts +3 -0
  54. package/tools/RES.d.ts +3 -0
  55. package/tools/Resources.d.ts +22 -0
  56. package/tools/Sight.d.ts +14 -0
  57. package/tools/ToolTips.d.ts +17 -0
  58. package/tools/Tools.d.ts +19 -0
  59. package/mx3d.js +0 -1
package/App.d.ts ADDED
@@ -0,0 +1,32 @@
1
+ import CameraController from "./tools/CameraController";
2
+ import Environment from "./components/Environment";
3
+ import Project from "./models/Project";
4
+ import Resources from "./tools/Resources";
5
+ import ToolTips from "./tools/ToolTips";
6
+ import IEvent from "./components/Event/IEvent";
7
+ export default class App {
8
+ canvas: HTMLCanvasElement;
9
+ engine: BABYLON.Engine;
10
+ scene: BABYLON.Scene;
11
+ CameraController: CameraController;
12
+ IEvent: IEvent;
13
+ HighlightLayer: BABYLON.HighlightLayer;
14
+ container: BABYLON.GUI.AdvancedDynamicTexture;
15
+ fps: HTMLDivElement;
16
+ Resources: Resources;
17
+ Environment: Environment;
18
+ Project: Project;
19
+ ToolTips: ToolTips;
20
+ constructor(_config: {
21
+ container: HTMLElement;
22
+ sl?: string;
23
+ rl?: string;
24
+ });
25
+ load(_config: {
26
+ pk: string;
27
+ isDefaultLevel: boolean;
28
+ progress: Function;
29
+ complete: Function;
30
+ }): Promise<unknown>;
31
+ dispose(): void;
32
+ }
File without changes
@@ -0,0 +1,5 @@
1
+ export default class HubService {
2
+ static connection: any;
3
+ static listener(_Url: string): Promise<void>;
4
+ static start(): Promise<void>;
5
+ }
package/axios.d.ts ADDED
@@ -0,0 +1,2 @@
1
+ declare const instance: import("axios").AxiosInstance;
2
+ export default instance;
@@ -0,0 +1,72 @@
1
+ import IObject from "../models/IObject";
2
+ import Capacity from "./Capacity";
3
+ import HeatMap from "./HeatMap";
4
+ import LineFromMesh from "./LineFromMesh";
5
+ import Line from "./Line";
6
+ export default class Builder {
7
+ static createMatrixCloud(_data: {
8
+ anchor: IObject;
9
+ value: {
10
+ maxX: number;
11
+ maxY: number;
12
+ data: Array<{
13
+ x: number;
14
+ y: number;
15
+ value: number;
16
+ }>;
17
+ };
18
+ displayValues: boolean;
19
+ height: number;
20
+ isLevelRender: boolean;
21
+ isAlpha: boolean;
22
+ isParticle: boolean;
23
+ radius: number;
24
+ range: {
25
+ max: number;
26
+ min: number;
27
+ };
28
+ }): HeatMap;
29
+ private static _getMatrixParticleTex;
30
+ static createPunctateCloud(_data: {
31
+ anchor: IObject;
32
+ value: number;
33
+ radius: number;
34
+ isLevelRender: boolean;
35
+ displayValues: boolean;
36
+ isAlpha: boolean;
37
+ isParticle: boolean;
38
+ range: {
39
+ max: number;
40
+ min: number;
41
+ };
42
+ }): HeatMap;
43
+ static createColumnCloud(_data: {
44
+ anchor: IObject;
45
+ data: Array<{
46
+ index: number;
47
+ value: number;
48
+ }>;
49
+ isLevelRender: boolean;
50
+ displayValues: boolean;
51
+ isAlpha: boolean;
52
+ isParticle: boolean;
53
+ radius: number;
54
+ range: {
55
+ max: number;
56
+ min: number;
57
+ };
58
+ }): HeatMap;
59
+ private static _getColumnarParticleTex;
60
+ private static createTempVlaue;
61
+ static createCapacity(obj: IObject, RATIO: number, _text: string, _fontSize?: string): Capacity;
62
+ static createTextMesh(obj: IObject, _text: string, RATIO: number, _fontSize?: string, _color?: string): BABYLON.Mesh;
63
+ static create2DLine(_id: string, _objs: Array<IObject>, _options?: {
64
+ width: number;
65
+ color: string;
66
+ isDotted: boolean;
67
+ }): Line;
68
+ static create3DLine(_id: string, _objs: Array<IObject>, _options?: {
69
+ width: number;
70
+ color: string;
71
+ }): LineFromMesh;
72
+ }
@@ -0,0 +1,10 @@
1
+ import IObject from "../models/IObject";
2
+ export default class Capacity {
3
+ anchor: IObject;
4
+ mesh: BABYLON.Mesh;
5
+ ratio: number;
6
+ color: string;
7
+ textMesh: BABYLON.Mesh;
8
+ constructor(_object: IObject, RATIO: number);
9
+ dispose(): void;
10
+ }
@@ -0,0 +1,11 @@
1
+ export default class EffectMgr {
2
+ static colors: {
3
+ 1: BABYLON.Color3;
4
+ 2: BABYLON.Color3;
5
+ 3: BABYLON.Color3;
6
+ 4: BABYLON.Color3;
7
+ 5: BABYLON.Color3;
8
+ 6: BABYLON.Color3;
9
+ };
10
+ static init(): void;
11
+ }
@@ -0,0 +1,5 @@
1
+ export declare enum EffectType {
2
+ Opaque = 0,
3
+ Flash = 1,
4
+ Transparent = 2
5
+ }
@@ -0,0 +1,28 @@
1
+ import App from "../App";
2
+ import Dictionary from "../tools/Dictionary";
3
+ import LightObject from "../lights/LightObject";
4
+ export default class Environment {
5
+ app: App;
6
+ lights: Dictionary<LightObject>;
7
+ _color: BABYLON.Color4;
8
+ background: BABYLON.Layer;
9
+ reflexEnabled: boolean;
10
+ reflexIntensity: number;
11
+ constructor(_app: App);
12
+ set fogDistance(_value: number);
13
+ set color(_value: BABYLON.Color4);
14
+ reflex(url: string, intensity: number): void;
15
+ setBackground(url: string): void;
16
+ setReflexEnabled(_reflexEnabled: boolean): void;
17
+ setFlexIntensity(_intensity: number): void;
18
+ defaultLights(): void;
19
+ offAllLight(): void;
20
+ openAllLight(): void;
21
+ loadLight(Lights: Array<any>): void;
22
+ setLightIntensity(_intensity?: number): void;
23
+ showTips(): void;
24
+ closeTips(): void;
25
+ showFps(cssText?: string): void;
26
+ hideFps(): void;
27
+ showDebug(): void;
28
+ }
@@ -0,0 +1,9 @@
1
+ import App from "../../App";
2
+ import IEvent from "./IEvent";
3
+ export default class DefaultEvent implements IEvent {
4
+ app: App;
5
+ constructor(_app: App);
6
+ runRender(): void;
7
+ onPointer(pointerInfo: BABYLON.PointerInfo): void;
8
+ onKeyboard(kbInfo: BABYLON.KeyboardInfo): void;
9
+ }
@@ -0,0 +1,16 @@
1
+ import App from "../../App";
2
+ import IEvent from "./IEvent";
3
+ export default class FPSCameraEvent implements IEvent {
4
+ app: App;
5
+ isFPS: boolean;
6
+ angle: number;
7
+ direction: BABYLON.Vector3;
8
+ isMoveLeft: boolean;
9
+ isMoveRight: boolean;
10
+ isMoveDown: boolean;
11
+ isMoveUp: boolean;
12
+ constructor(_app: App);
13
+ runRender(): void;
14
+ onPointer(pointerInfo: BABYLON.PointerInfo): void;
15
+ onKeyboard(_e: BABYLON.KeyboardInfo): void;
16
+ }
@@ -0,0 +1,5 @@
1
+ export default interface IEvent {
2
+ runRender(): void;
3
+ onPointer(e: BABYLON.PointerInfo): void;
4
+ onKeyboard(e: BABYLON.KeyboardInfo): void;
5
+ }
@@ -0,0 +1,8 @@
1
+ export declare enum EventType {
2
+ leftClick = "leftClick",
3
+ rightClick = "rightClick",
4
+ doubleClick = "doubleClick",
5
+ eover = "eover",
6
+ longPress = "longPress",
7
+ out = "out"
8
+ }
@@ -0,0 +1,13 @@
1
+ import BaseNode from "../tools/BaseNode";
2
+ import IObject from "../models/IObject";
3
+ export default class HeatMap implements BaseNode {
4
+ id: string;
5
+ anchor: IObject;
6
+ mesh: BABYLON.Mesh;
7
+ displayValue: boolean;
8
+ texts: Array<BABYLON.GUI.TextBlock>;
9
+ constructor(_anchor: IObject);
10
+ isEnabled(_bool: boolean): void;
11
+ set displayValues(_value: boolean);
12
+ dispose(): void;
13
+ }
@@ -0,0 +1,32 @@
1
+ import BaseNode from "../tools/BaseNode";
2
+ export default class Icon implements BaseNode {
3
+ id: string;
4
+ scene: BABYLON.Scene;
5
+ pint: BABYLON.Mesh;
6
+ private textDics;
7
+ private _line;
8
+ rect: BABYLON.GUI.Rectangle;
9
+ private _background;
10
+ size: {
11
+ width: number;
12
+ height: number;
13
+ };
14
+ height: number;
15
+ container: BABYLON.GUI.AdvancedDynamicTexture;
16
+ constructor(_id: string, _scene: BABYLON.Scene);
17
+ set background(_url: string);
18
+ addEventListener(_action: Function): void;
19
+ setTexts(_textArr: [{
20
+ text: string;
21
+ fontSize: string;
22
+ color: string;
23
+ top: number;
24
+ left: number;
25
+ }]): void;
26
+ line(_line: {
27
+ width: number;
28
+ color: string;
29
+ }): void;
30
+ dispose(): void;
31
+ isEnabled(_isEnabled: boolean): void;
32
+ }
@@ -0,0 +1,21 @@
1
+ import BaseNode from "../tools/BaseNode";
2
+ export default class IconFromMesh implements BaseNode {
3
+ id: string;
4
+ scene: BABYLON.Scene;
5
+ instance: BABYLON.Mesh;
6
+ url: string;
7
+ scaling: number;
8
+ constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
9
+ setBackground(): void;
10
+ addEventListener(_action: Function): void;
11
+ setColor(color: string): void;
12
+ setContents(_textArr: [{
13
+ text: string;
14
+ fontSize: string;
15
+ top: number;
16
+ left: number;
17
+ color?: string;
18
+ }]): void;
19
+ dispose(): void;
20
+ isEnabled(_bool: boolean): void;
21
+ }
@@ -0,0 +1,13 @@
1
+ import IObject from "../models/IObject";
2
+ export default class Line {
3
+ id: string;
4
+ objs: Array<IObject>;
5
+ instance: BABYLON.GUI.MultiLine;
6
+ color: string;
7
+ width: number;
8
+ isDotted: boolean;
9
+ update(): void;
10
+ addEventListener(_action: Function): void;
11
+ isEnabled(_isEnabled: boolean): void;
12
+ dispose(): void;
13
+ }
@@ -0,0 +1,12 @@
1
+ import IObject from "../models/IObject";
2
+ export default class LineFromMesh {
3
+ id: string;
4
+ objs: Array<IObject>;
5
+ instance: BABYLON.Mesh;
6
+ color: string;
7
+ width: number;
8
+ update(): void;
9
+ addEventListener(_action: Function): void;
10
+ isEnabled(_isEnabled: boolean): void;
11
+ dispose(): void;
12
+ }
@@ -0,0 +1,10 @@
1
+ import Icon from "./Icon";
2
+ import IconFromMesh from "./IconFromMesh";
3
+ import IObject from "../models/IObject";
4
+ export default class UI {
5
+ static createIconFromMesh(_id: string, _anchor: IObject, url: string, _scaling: number, _height: number): IconFromMesh;
6
+ static createIcon(_id: string, _anchor: IObject, _size: {
7
+ width: number;
8
+ height: number;
9
+ }, _height: number): Icon;
10
+ }