mx3d 0.0.45 → 0.0.48

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Files changed (4) hide show
  1. package/index.d.ts +191 -216
  2. package/mx3d.js +1 -248
  3. package/mx3d.min.js +87 -3
  4. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -1,9 +1,9 @@
1
- /*
2
- @author gzmaijing
3
- @email mj@gzmaijing.com
4
- */
5
-
6
- export default class App {
1
+ /*
2
+ @author gzmaijing
3
+ @email mj@gzmaijing.com
4
+ */
5
+ declare module MX3D {
6
+ export class App {
7
7
  canvas: HTMLCanvasElement;
8
8
  engine: BABYLON.Engine;
9
9
  scene: BABYLON.Scene;
@@ -16,19 +16,19 @@ export default class App {
16
16
  Project: Project;
17
17
  ToolTips: ToolTips;
18
18
  constructor(_config: {
19
- container: HTMLElement;
20
- sl?: string;
21
- rl?: string;
19
+ container: HTMLElement;
20
+ sl?: string;
21
+ rl?: string;
22
22
  });
23
23
  load(_config: {
24
- pk: string;
25
- progress?: Function;
26
- complete?: Function;
24
+ pk: string;
25
+ progress?: Function;
26
+ complete?: Function;
27
27
  }): Promise<void>;
28
28
  dispose(): void;
29
- }
29
+ }
30
30
 
31
- export default class Capacity {
31
+ export class Capacity {
32
32
  anchor: IObject;
33
33
  mesh: BABYLON.Mesh;
34
34
  ratio: number;
@@ -36,25 +36,25 @@ export default class Capacity {
36
36
  textMesh: BABYLON.Mesh;
37
37
  constructor(_object: IObject, _RATIO: number);
38
38
  dispose(): void;
39
- }
39
+ }
40
40
 
41
- export default class CapacityBuilder {
41
+ export class CapacityBuilder {
42
42
  static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
43
43
  static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
44
- }
44
+ }
45
45
 
46
- export default class EffectMgr {
46
+ export class EffectMgr {
47
47
  static colors: {};
48
48
  static init(): void;
49
- }
49
+ }
50
50
 
51
- export enum EffectType {
51
+ export enum EffectType {
52
52
  Opaque = 0,
53
53
  Flash = 1,
54
54
  Transparent = 2
55
- }
55
+ }
56
56
 
57
- export default class Environment {
57
+ export class Environment {
58
58
  app: App;
59
59
  lights: any;
60
60
  _color: BABYLON.Color4;
@@ -78,105 +78,113 @@ export default class Environment {
78
78
  hideFps(): void;
79
79
  showDebug(): void;
80
80
  setLightIntensity(_intensity?: number): void;
81
- }
81
+ }
82
82
 
83
- export enum EventType {
83
+ export enum EventType {
84
84
  leftClick = "leftClick",
85
85
  rightClick = "rightClick",
86
86
  doubleClick = "doubleClick",
87
87
  eover = "eover",
88
88
  longPress = "longPress",
89
89
  out = "out"
90
- }
90
+ }
91
91
 
92
- export default class HeatMap implements BaseNode {
92
+ export class HeatMap implements BaseNode {
93
93
  id: string;
94
- scene: BABYLON.Scene;
95
- anchor: string;
94
+ anchor: IObject;
96
95
  mesh: BABYLON.Mesh;
96
+ displayValue: boolean;
97
97
  texts: Array<BABYLON.GUI.TextBlock>;
98
98
  constructor(_anchor: string);
99
99
  isEnabled(_bool: boolean): void;
100
100
  set displayValues(_value: boolean);
101
101
  dispose(): void;
102
- }
103
-
104
- export default class HeatMapBuilder {
105
- static createMatrixHeatMap(_data: {
106
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
107
- rootUrl: string;
108
- FogTex: BABYLON.Texture;
109
- container: BABYLON.GUI.AdvancedDynamicTexture;
110
- config: {
111
- maxX: number;
112
- maxY: number;
113
- data: Array<{
114
- x: number;
115
- y: number;
116
- value: number;
117
- }>;
118
- };
119
- displayValues: boolean;
120
- height: number;
121
- isLevelRender: boolean;
122
- isAlpha: boolean;
123
- isParticle: boolean;
124
- radius: number;
125
- range: {
126
- max: number;
127
- min: number;
128
- };
129
- }): void;
130
- static createColumnarHeatMap(_data: {
131
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
132
- FogTex: BABYLON.Texture;
133
- container: BABYLON.GUI.AdvancedDynamicTexture;
134
- config: Array<{
135
- index: number;
136
- value: number;
102
+ }
103
+
104
+ export class HeatMapBuilder {
105
+ static createMatrixCloud(_data: {
106
+ anchor: IObject;
107
+ value: {
108
+ maxX: number;
109
+ maxY: number;
110
+ data: Array<{
111
+ x: number;
112
+ y: number;
113
+ value: number;
137
114
  }>;
138
- isLevelRender: boolean;
139
- displayValues: boolean;
140
- isAlpha: boolean;
141
- isParticle: boolean;
142
- radius: number;
143
- range: {
144
- max: number;
145
- min: number;
146
- };
115
+ };
116
+ displayValues: boolean;
117
+ height: number;
118
+ isLevelRender: boolean;
119
+ isAlpha: boolean;
120
+ isParticle: boolean;
121
+ radius: number;
122
+ range: {
123
+ max: number;
124
+ min: number;
125
+ };
126
+ }): void;
127
+ static createPunctateCloud(_data: {
128
+ anchor: IObject;
129
+ value: number;
130
+ radius: number;
131
+ isLevelRender: boolean;
132
+ displayValues: boolean;
133
+ isAlpha: boolean;
134
+ isParticle: boolean;
135
+ range: {
136
+ max: number;
137
+ min: number;
138
+ };
139
+ }): void;
140
+ createColumnCloud(_data: {
141
+ anchor: IObject;
142
+ data: Array<{
143
+ index: number;
144
+ value: number;
145
+ }>;
146
+ isLevelRender: boolean;
147
+ displayValues: boolean;
148
+ isAlpha: boolean;
149
+ isParticle: boolean;
150
+ radius: number;
151
+ range: {
152
+ max: number;
153
+ min: number;
154
+ };
147
155
  }): void;
148
- }
156
+ }
149
157
 
150
- export default class Icon implements BaseNode {
158
+ export class Icon implements BaseNode {
151
159
  id: string;
152
160
  scene: BABYLON.Scene;
153
161
  pint: BABYLON.Mesh;
154
162
  rect: BABYLON.GUI.Rectangle;
155
163
  onPointerClick: Function;
156
164
  size: {
157
- width: number;
158
- height: number;
165
+ width: number;
166
+ height: number;
159
167
  };
160
168
  height: number;
161
169
  container: BABYLON.GUI.AdvancedDynamicTexture;
162
170
  constructor(_id: string, _scene: BABYLON.Scene);
163
171
  set background(_url: string);
164
172
  setTexts(_textArr: [{
165
- text: string;
166
- fontSize: string;
167
- color: string;
168
- top: number;
169
- left: number;
173
+ text: string;
174
+ fontSize: string;
175
+ color: string;
176
+ top: number;
177
+ left: number;
170
178
  }]): void;
171
179
  line(_line: {
172
- width: number;
173
- color: string;
180
+ width: number;
181
+ color: string;
174
182
  }): void;
175
183
  dispose(): void;
176
184
  isEnabled(_isEnabled: boolean): void;
177
- }
185
+ }
178
186
 
179
- export default class IconFromMesh implements BaseNode {
187
+ export class IconFromMesh implements BaseNode {
180
188
  id: string;
181
189
  scene: BABYLON.Scene;
182
190
  instance: BABYLON.Mesh;
@@ -187,38 +195,44 @@ export default class IconFromMesh implements BaseNode {
187
195
  addEventListener(_action: Function): void;
188
196
  setColor(_color: string): void;
189
197
  setContents(_textArr: [{
190
- text: string;
191
- fontSize: string;
192
- top: number;
193
- left: number;
194
- color?: string;
198
+ text: string;
199
+ fontSize: string;
200
+ top: number;
201
+ left: number;
202
+ color?: string;
195
203
  }]): void;
196
204
  dispose(): void;
197
205
  isEnabled(_bool: boolean): void;
198
- }
206
+ }
199
207
 
200
- export default class UI {
208
+ export class UI {
201
209
  static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
202
210
  static createIcon(_id: string, _anchor: IObject, _size: {
203
- width: number;
204
- height: number;
211
+ width: number;
212
+ height: number;
205
213
  }, _height: number): void;
206
- }
214
+ }
207
215
 
208
- export default class Directional extends LightObject {
216
+ export class HubService {
217
+ static connection: any;
218
+ static listener(_Url: string): Promise<void>;
219
+ static start(): Promise<void>;
220
+ }
221
+
222
+ export class Directional extends LightObject {
209
223
  direction: BABYLON.Vector3;
210
224
  position: BABYLON.Vector3;
211
225
  light: BABYLON.DirectionalLight;
212
226
  load(): void;
213
- }
227
+ }
214
228
 
215
- export default class Hemispheric extends LightObject {
229
+ export class Hemispheric extends LightObject {
216
230
  direction: BABYLON.Vector3;
217
231
  light: BABYLON.HemisphericLight;
218
232
  load(): void;
219
- }
233
+ }
220
234
 
221
- export default interface ILightObject {
235
+ export interface ILightObject {
222
236
  id: string;
223
237
  sceneId: string;
224
238
  name: string;
@@ -227,9 +241,9 @@ export default interface ILightObject {
227
241
  lightType: string;
228
242
  intensity: number;
229
243
  load: Function;
230
- }
244
+ }
231
245
 
232
- export default class LightObject implements ILightObject {
246
+ export class LightObject implements ILightObject {
233
247
  id: string;
234
248
  sceneId: string;
235
249
  name: string;
@@ -241,25 +255,23 @@ export default class LightObject implements ILightObject {
241
255
  app: App;
242
256
  constructor(_app: App);
243
257
  load(): void;
244
- }
258
+ }
245
259
 
246
- export enum LightType {
260
+ export enum LightType {
247
261
  Point = "Point",
248
262
  Spot = "Spot",
249
263
  Directional = "Directional",
250
264
  Hemispheric = "Hemispheric"
251
- }
252
- let typeFromat: Function;
253
- export default typeFromat;
265
+ }
254
266
 
255
- export default class Point extends LightObject {
267
+ export class Point extends LightObject {
256
268
  position: BABYLON.Vector3;
257
269
  light: BABYLON.PointLight;
258
270
  range: number;
259
271
  load(): void;
260
- }
272
+ }
261
273
 
262
- export default class Spot extends LightObject {
274
+ export class Spot extends LightObject {
263
275
  direction: BABYLON.Vector3;
264
276
  position: BABYLON.Vector3;
265
277
  angle: number;
@@ -267,12 +279,12 @@ export default class Spot extends LightObject {
267
279
  range: number;
268
280
  light: BABYLON.SpotLight;
269
281
  load(): void;
270
- }
282
+ }
271
283
 
272
- export default class CabinetObject extends DefaultObject {
273
- }
284
+ export class CabinetObject extends DefaultObject {
285
+ }
274
286
 
275
- export default class ConduitObject extends DefaultObject {
287
+ export class ConduitObject extends DefaultObject {
276
288
  alpha: number;
277
289
  color: string;
278
290
  bind(_m: any): void;
@@ -282,14 +294,14 @@ export default class ConduitObject extends DefaultObject {
282
294
  setFlash(_level?: number): void;
283
295
  setOpaque(): void;
284
296
  setTransparent(_alpha?: number): void;
285
- }
297
+ }
286
298
 
287
- export default class CornerObject extends DefaultObject {
299
+ export class CornerObject extends DefaultObject {
288
300
  height: number;
289
301
  bind(_m: any): void;
290
- }
302
+ }
291
303
 
292
- export default class DefaultObject implements IObject {
304
+ export class DefaultObject implements IObject {
293
305
  app: App;
294
306
  id: string;
295
307
  name: string;
@@ -297,7 +309,6 @@ export default class DefaultObject implements IObject {
297
309
  modelId: string;
298
310
  instance: BABYLON.Mesh | BABYLON.InstancedMesh;
299
311
  objectType: string;
300
- modelType: string;
301
312
  action: BABYLON.ActionManager;
302
313
  executes: Dictionary<BABYLON.ExecuteCodeAction>;
303
314
  clickEvents: Dictionary<Function>;
@@ -323,34 +334,31 @@ export default class DefaultObject implements IObject {
323
334
  setTransparent(_alpha?: number): void;
324
335
  play(): void;
325
336
  stop(): void;
326
- flyTo(): void;
327
- focus(): void;
328
- }
337
+ }
329
338
 
330
- export default class DoorObject extends DefaultObject {
339
+ export class DoorObject extends DefaultObject {
331
340
  height: number;
332
341
  bind(_m: any): void;
333
- }
342
+ }
334
343
 
335
- export default class FloorObject extends DefaultObject {
344
+ export class FloorObject extends DefaultObject {
336
345
  height: number;
337
346
  bind(_m: any): void;
338
- }
347
+ }
339
348
 
340
- export default interface IBase {
349
+ export interface IBase {
341
350
  app: App;
342
351
  id: string;
343
352
  name: string;
344
353
  parentId: string;
345
354
  objectType: string;
346
- }
355
+ }
347
356
 
348
- export default interface IObject extends IBase {
357
+ export interface IObject extends IBase {
349
358
  customNumber: string;
350
359
  customType: string;
351
360
  modelId: string;
352
361
  instance: BABYLON.Mesh | BABYLON.InstancedMesh;
353
- modelType: string;
354
362
  Sight: Sight;
355
363
  effectType: EffectType;
356
364
  bind(_m?: any): any;
@@ -364,66 +372,32 @@ export default interface IObject extends IBase {
364
372
  removeEventListener(type: string): any;
365
373
  play(isloop: boolean): any;
366
374
  stop(): any;
367
- flyTo(): any;
368
- focus(): any;
369
375
  computeView(): any;
370
- }
376
+ }
371
377
 
372
- export default class LeakWaterObject extends DefaultObject {
378
+ export class LeakWaterObject extends DefaultObject {
373
379
  bind(_l: any): void;
374
380
  computeView(): void;
375
381
  addEventListener(_type: string, _callback: Function): void;
376
382
  removeEventListener(_type: string): void;
377
- }
378
-
379
- export enum ObjectType {
380
- Campus = "Campus",
381
- Building = "Building",
382
- Scene = "Scene",
383
- Humiture = "Humiture",
384
- Battery = "Battery",
385
- PowerCabinet = "PowerCabinet",
383
+ }
384
+
385
+ export enum ObjectType {
386
+ Region = "Region",
386
387
  Cabinet = "Cabinet",
387
- AirCondition = "AirCondition",
388
- UPS = "UPS",
389
- Camera = "Camera",
390
- NewWindMachine = "NewWindMachine",
391
- SmokeDetector = "SmokeDetector",
392
- AudibleVisualAlarm = "AudibleVisualAlarm",
393
- LeakWater = "LeakWater",
394
- Wall = "Wall",
395
- Floor = "Floor",
396
- Window = "Window",
397
- Door = "Door",
398
- AirFlow = "AirFlow",
399
388
  Corner = "Corner",
400
- FireFighting = "FireFighting",
401
- Lighting = "Lighting",
402
- Enclosure = "Enclosure",
403
- ParkingLot = "ParkingLot",
404
- Elevator = "Elevator",
405
389
  Other = "Other",
406
- InrackAsset = "InrackAsset",
407
- GasDetection = "GasDetection",
408
- Security = "Security",
409
- OutDoorScene = "OutDoorScene",
410
- Infrared = "Infrared",
411
- SkyBox = "SkyBox",
390
+ Door = "Door",
391
+ Floor = "Floor",
392
+ LeakWater = "LeakWater",
412
393
  UI3D = "UI3D",
413
- ColdTongDoor = "ColdTongDoor",
414
394
  VirtualBox = "VirtualBox",
415
- PathPint = "PathPint",
416
- Port = "Port",
417
- Positioner = "Positioner",
418
- AutoAnimation = "AutoAnimation",
419
- MapModel = "MapModel",
420
- radiator = "radiator",
421
- Conduit = "Conduit",
422
- Region = "Region",
423
- optimizedWall = "optimizedWall"
424
- }
395
+ Wall = "Wall",
396
+ Window = "Window",
397
+ Conduit = "Conduit"
398
+ }
425
399
 
426
- export default class Project {
400
+ export class Project {
427
401
  app: App;
428
402
  id: string;
429
403
  root: IObject;
@@ -434,17 +408,17 @@ export default class Project {
434
408
  clear(): void;
435
409
  optimization(): void;
436
410
  computeView(): void;
437
- getChildsById(_id: string): void;
438
- getSceneTree(): void;
411
+ getChildsById(_id: string, _includeSub?: boolean): void;
412
+ getSceneTree(_id?: string, _excludeTypes?: Array<string>): void;
439
413
  findObjectById(_id: string): void;
440
414
  findObjectsByType(_type: ObjectType): void;
441
- getBounding(): void;
442
- findObjectsByCustomNumber(): void;
415
+ computeSight(_objs: Array<IObject>): void;
416
+ findObjectByCustomNumber(): void;
443
417
  findObjectsByCustomType(): void;
444
418
  switchLevel(_id?: string, _isFocus?: boolean, _includeSub?: boolean): void;
445
- }
419
+ }
446
420
 
447
- export default class RegionObject extends DefaultObject {
421
+ export class RegionObject extends DefaultObject {
448
422
  index: number;
449
423
  height: number;
450
424
  constructor(app: App, _storey: any);
@@ -455,40 +429,39 @@ export default class RegionObject extends DefaultObject {
455
429
  setEnabled(_value: boolean): void;
456
430
  getBounding(): void;
457
431
  dispose(): void;
458
- }
432
+ }
459
433
 
460
- export default class UI3DTextObject extends DefaultObject {
434
+ export class UI3DTextObject extends DefaultObject {
461
435
  bind(_u: any): void;
462
- }
436
+ }
463
437
 
464
- export default class VirtualBoxObject extends DefaultObject {
438
+ export class VirtualBoxObject extends DefaultObject {
465
439
  bind(_m: any): Promise<void>;
466
- }
440
+ }
467
441
 
468
- export default class WallObject extends DefaultObject {
442
+ export class WallObject extends DefaultObject {
469
443
  nativeMaterial: BABYLON.StandardMaterial;
470
444
  baseModel: any;
471
445
  height: number;
472
446
  bind(_w: any): void;
473
- }
447
+ }
474
448
 
475
- export default class WindowObject extends DefaultObject {
449
+ export class WindowObject extends DefaultObject {
476
450
  height: number;
477
451
  bind(_m: any): void;
478
- }
452
+ }
479
453
 
480
- export default class ArrayEx<T> extends Array<T> {
454
+ export class ArrayEx<T> extends Array<T> {
481
455
  remove(_val: any): void;
482
- }
456
+ }
483
457
 
484
- export default interface BaseNode {
458
+ export interface BaseNode {
485
459
  id: string;
486
- scene: BABYLON.Scene;
487
460
  dispose(): any;
488
461
  isEnabled(bool: boolean): any;
489
- }
462
+ }
490
463
 
491
- export default class Camera {
464
+ export class Camera {
492
465
  app: App;
493
466
  camera: BABYLON.ArcRotateCamera;
494
467
  frustrum: number;
@@ -496,16 +469,16 @@ export default class Camera {
496
469
  constructor(_app: App);
497
470
  orthographic(): void;
498
471
  perspective(): void;
499
- focusingFromProperty(_visualAngle: Sight): void;
500
472
  flyTo(_visualAngle: Sight, _sheep?: number): void;
501
- translation(_visualAngle: Sight, _sheep?: number): void;
473
+ getSightJson(): void;
474
+ lookToTheFront(_object: IObject, _sheep?: number): void;
502
475
  computeCameraView(): void;
503
476
  _wheel(_p: any): void;
504
- }
477
+ }
505
478
 
506
- export default class Dictionary<T> {
479
+ export class Dictionary<T> {
507
480
  map: {
508
- [key: string]: T;
481
+ [key: string]: T;
509
482
  };
510
483
  constructor();
511
484
  add(_key: string, _value: T): void;
@@ -515,13 +488,13 @@ export default class Dictionary<T> {
515
488
  showAll(): void;
516
489
  count(): void;
517
490
  clear(): void;
518
- }
491
+ }
519
492
 
520
- export default class GUID {
493
+ export class GUID {
521
494
  static getGUID(_length: number): void;
522
- }
495
+ }
523
496
 
524
- export default class Resources {
497
+ export class Resources {
525
498
  app: App;
526
499
  walls: Dictionary<BABYLON.AbstractMesh>;
527
500
  resources: Dictionary<BABYLON.AssetContainer>;
@@ -540,9 +513,9 @@ export default class Resources {
540
513
  GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
541
514
  delete(_isAll?: boolean): void;
542
515
  GetWalls(_url: string, _projectId: string): Promise<void>;
543
- }
516
+ }
544
517
 
545
- export default class Sight {
518
+ export class Sight {
546
519
  alpha: number;
547
520
  focus: BABYLON.Vector3;
548
521
  radius: number;
@@ -551,12 +524,13 @@ export default class Sight {
551
524
  maximumLimit: number;
552
525
  minBeta: number;
553
526
  maxBeta: number;
554
- setVisual(_visual: any): void;
527
+ toJosn(_sightJson: any): void;
528
+ toString(): void;
555
529
  setLimit(_miniLimit: number, _maxiLimit: number): void;
556
530
  setBeta(_minBeta: number, _maxBeta: number): void;
557
- }
531
+ }
558
532
 
559
- export default class Tools {
533
+ export class Tools {
560
534
  static vector3ToJson(_old: BABYLON.Vector3): any;
561
535
  static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
562
536
  static ToVector3(_old: any): void;
@@ -573,9 +547,9 @@ export default class Tools {
573
547
  static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
574
548
  static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
575
549
  static RandomNumBoth(_Min: any, _Max: any): void;
576
- }
550
+ }
577
551
 
578
- export default class ToolTips {
552
+ export class ToolTips {
579
553
  app: App;
580
554
  url: string;
581
555
  ele: HTMLDivElement;
@@ -588,5 +562,6 @@ export default class ToolTips {
588
562
  close(): void;
589
563
  setBackground(_url: string): void;
590
564
  dispose(): void;
591
- }
565
+ }
592
566
 
567
+ }