mx3d 0.0.43 → 0.0.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/index.d.ts +46 -2922
  2. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -1,2884 +1,9 @@
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- /*
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- @author gzmaijing
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- @email mj@gzmaijing.com
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- */
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-
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-
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-
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-
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-
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- module MX3D {
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-
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- export class App {
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- canvas: HTMLCanvasElement;
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- engine: BABYLON.Engine;
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- scene: BABYLON.Scene;
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- Camera: Camera;
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- HighlightLayer: BABYLON.HighlightLayer;
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- container: BABYLON.GUI.AdvancedDynamicTexture;
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- fps: HTMLDivElement;
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- Resources: Resources;
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- Environment: Environment;
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- Project: Project;
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- ToolTips: ToolTips;
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- constructor(_config: {
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- container: HTMLElement;
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- pk: string;
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- sl?: string;
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- rl?: string;
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- });
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- load(_config: {
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- progress?: Function;
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- complete?: Function;
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- }): Promise<void>;
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- }
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-
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- export class Camera {
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- app: App;
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- camera: BABYLON.ArcRotateCamera;
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- frustrum: number;
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- isOverLook: boolean;
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- constructor(_app: App);
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- orthographic(): void;
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- perspective(): void;
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- focusingFromProperty(_visualAngle: VisualAngle): void;
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- flyTo(_visualAngle: VisualAngle, _sheep?: number): void;
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- translation(_visualAngle: VisualAngle, _sheep?: number): void;
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- computeCameraView(): void;
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- _wheel(_p: any): void;
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- }
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-
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- export class Capacity {
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- anchor: IObject;
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- mesh: BABYLON.Mesh;
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- ratio: number;
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- color: string;
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- textMesh: BABYLON.Mesh;
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- constructor(_object: IObject, _RATIO: number);
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- dispose(): void;
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- }
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-
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- export class CapacityBuilder {
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- static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
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- static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
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- }
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-
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- export class Dictionary<T> {
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- map: {
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- [key: string]: T;
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- };
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- constructor();
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- add(_key: string, _value: T): void;
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- find(_key: string): void;
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- remove(_key: string): void;
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- termRemove(_callback: Function): void;
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- showAll(): void;
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- count(): void;
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- clear(): void;
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- }
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-
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- export class EffectMgr {
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- static colors: {};
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- static init(): void;
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- }
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-
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- export enum EffectType {
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- Opaque = 0,
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- Flash = 1,
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- Transparent = 2
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- }
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-
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- export class Environment {
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- app: App;
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- lights: any;
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- _color: BABYLON.Color4;
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- background: BABYLON.Layer;
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- reflexEnabled: boolean;
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- reflexIntensity: number;
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- constructor(_app: App);
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- set fogDistance(_value: number);
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- set color(_value: BABYLON.Color4);
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- reflex(_url: string, _intensity: number): void;
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- setBackground(_url: string): void;
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- setReflexEnabled(_reflexEnabled: boolean): void;
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- setFlexIntensity(_intensity: number): void;
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- Lights(): void;
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- offAllLight(): void;
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- openAllLight(): void;
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- loadLight(_Lights: Array<any>): void;
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- }
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-
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- export enum EventType {
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- leftClick = "leftClick",
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- rightClick = "rightClick",
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- doubleClick = "doubleClick",
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- eover = "eover",
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- longPress = "longPress",
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- out = "out"
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- }
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-
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- export class HeatMap implements BaseNode {
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- id: string;
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- scene: BABYLON.Scene;
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- anchor: string;
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- mesh: BABYLON.Mesh;
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- texts: Array<BABYLON.GUI.TextBlock>;
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- constructor(_anchor: string);
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- isEnabled(_bool: boolean): void;
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- set displayValues(_value: boolean);
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- dispose(): void;
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- }
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-
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- export class HeatMapBuilder {
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- static createMatrixHeatMap(_data: {
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- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
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- rootUrl: string;
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- FogTex: BABYLON.Texture;
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- container: BABYLON.GUI.AdvancedDynamicTexture;
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- config: {
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- maxX: number;
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- maxY: number;
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- data: Array<{
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- x: number;
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- y: number;
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- value: number;
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- }>;
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- };
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- displayValues: boolean;
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- height: number;
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- isLevelRender: boolean;
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- isAlpha: boolean;
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- isParticle: boolean;
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- radius: number;
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- range: {
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- max: number;
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- min: number;
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- };
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- }): void;
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- static createColumnarHeatMap(_data: {
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- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
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- FogTex: BABYLON.Texture;
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- container: BABYLON.GUI.AdvancedDynamicTexture;
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- config: Array<{
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- index: number;
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- value: number;
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- }>;
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- isLevelRender: boolean;
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- displayValues: boolean;
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- isAlpha: boolean;
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- isParticle: boolean;
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- radius: number;
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- range: {
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- max: number;
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- min: number;
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- };
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- }): void;
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- }
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-
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- export class Icon implements BaseNode {
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- id: string;
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- scene: BABYLON.Scene;
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- pint: BABYLON.Mesh;
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- rect: BABYLON.GUI.Rectangle;
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- onPointerClick: Function;
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- size: {
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- width: number;
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- height: number;
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- };
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- height: number;
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- container: BABYLON.GUI.AdvancedDynamicTexture;
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- constructor(_id: string, _scene: BABYLON.Scene);
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- set background(_url: string);
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- setTexts(_textArr: [{
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- text: string;
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- fontSize: string;
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- color: string;
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- top: number;
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- left: number;
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- }]): void;
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- line(_line: {
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- width: number;
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- color: string;
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- }): void;
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- dispose(): void;
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- isEnabled(_isEnabled: boolean): void;
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- }
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-
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- export class IconFromMesh implements BaseNode {
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- id: string;
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- scene: BABYLON.Scene;
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- instance: BABYLON.Mesh;
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- url: string;
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- scaling: number;
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- constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
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- setBackground(): void;
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- addEventListener(_action: Function): void;
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- setColor(_color: string): void;
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- setContents(_textArr: [{
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- text: string;
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- fontSize: string;
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- top: number;
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- left: number;
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- color?: string;
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- }]): void;
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- dispose(): void;
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- isEnabled(_bool: boolean): void;
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- }
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-
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- export class Project {
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- app: App;
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- id: string;
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- root: IObject;
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- current: IObject;
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- visualAngle: VisualAngle;
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- objectDatas: Dictionary<IObject>;
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- constructor(_app: App);
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- delete(): void;
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- optimization(): void;
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- computeView(): void;
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- getChildNodes(_id: string): void;
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- getTrees(): void;
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- find(_id: string): void;
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- findFormObjectType(_type: ObjectType, _isCurent?: boolean): void;
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- show(): void;
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- getBounding(): void;
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- flyTo(): void;
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- }
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-
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- export class UI {
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- static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
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- static createIcon(_id: string, _anchor: IObject, _size: {
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- width: number;
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- height: number;
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- }, _height: number): void;
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- }
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-
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- export class Directional extends LightObject {
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- direction: BABYLON.Vector3;
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- position: BABYLON.Vector3;
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- light: BABYLON.DirectionalLight;
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- load(): void;
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- }
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-
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- export class Hemispheric extends LightObject {
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- direction: BABYLON.Vector3;
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- light: BABYLON.HemisphericLight;
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- load(): void;
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- }
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-
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- export interface ILightObject {
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- id: string;
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- sceneId: string;
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- name: string;
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- light: BABYLON.Light;
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- color: string;
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- lightType: string;
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- intensity: number;
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- load: Function;
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- }
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-
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- export class LightObject implements ILightObject {
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- id: string;
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- sceneId: string;
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- name: string;
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- light: BABYLON.Light;
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- color: string;
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- objectType: string;
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- lightType: string;
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- intensity: number;
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- app: App;
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- constructor(_app: App);
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- load(): void;
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- }
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-
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- export enum LightType {
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- Point = "Point",
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- Spot = "Spot",
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- Directional = "Directional",
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- Hemispheric = "Hemispheric"
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- }
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-
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- export class Point extends LightObject {
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- position: BABYLON.Vector3;
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- light: BABYLON.PointLight;
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- range: number;
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- load(): void;
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- }
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-
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- export class Spot extends LightObject {
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- direction: BABYLON.Vector3;
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- position: BABYLON.Vector3;
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- angle: number;
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- exponent: number;
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- range: number;
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- light: BABYLON.SpotLight;
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- load(): void;
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- }
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-
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- export class CabinetObject extends Object {
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- }
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-
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- export class ConduitObject extends Object {
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- alpha: number;
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- color: string;
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- bind(_m: any): void;
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- setColor(_r: number, _b: number, _g: number): void;
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- reColor(): void;
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- computeView(): void;
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- setFlash(_level?: number): void;
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- setOpaque(): void;
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- setTransparent(_alpha?: number): void;
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- }
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-
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- export class CornerObject extends Object {
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- height: number;
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- bind(_m: any): void;
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- }
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-
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- export class Object implements IObject {
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- app: App;
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- id: string;
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- name: string;
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- parentId: string;
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- modelId: string;
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- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
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- objectType: string;
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- modelType: string;
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- action: BABYLON.ActionManager;
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- executes: Dictionary<BABYLON.ExecuteCodeAction>;
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- clickEvents: Dictionary<Function>;
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- touchtime: number;
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- effectType: EffectType;
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- visualAngle: VisualAngle;
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- animation: boolean;
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- isloop: boolean;
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- isAutoPlay: boolean;
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- constructor(_app: App);
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- showBoundingBox: boolean;
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- setEnabled(_value: boolean): void;
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- bind(_m: any): void;
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- computeView(): void;
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- optimization(_isOptimization: boolean): void;
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- alwaysActive(): void;
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- addEventListener(_type: string, _callback: Function): void;
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- removeEventListener(_type: string): void;
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- setFlash(_level: number): void;
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- setOpaque(): void;
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- setTransparent(_alpha?: number): void;
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- play(): void;
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- stop(): void;
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- flyTo(): void;
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- focus(): void;
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- }
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-
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- export class DoorObject extends Object {
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- height: number;
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- bind(_m: any): void;
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- }
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-
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- export class FloorObject extends Object {
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- height: number;
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- bind(_m: any): void;
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- }
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-
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- export interface IBase {
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- app: App;
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- id: string;
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- name: string;
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- parentId: string;
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- objectType: string;
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- }
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-
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- export interface IObject extends IBase {
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- modelId: string;
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- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
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- modelType: string;
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- visualAngle: VisualAngle;
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- effectType: EffectType;
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- bind(_m?: any): any;
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- optimization(isOptimization: boolean): any;
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- showBoundingBox: boolean;
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- setFlash(level: number): any;
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- setTransparent(): any;
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- setOpaque(): any;
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- setEnabled(isEnabled: any): any;
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- addEventListener(type: string, callback: Function): any;
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- removeEventListener(type: string): any;
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- play(isloop: boolean): any;
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- stop(): any;
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- flyTo(): any;
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- focus(): any;
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- computeView(): any;
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- }
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-
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- export class LeakWaterObject extends Object {
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- bind(_l: any): void;
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- computeView(): void;
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- addEventListener(_type: string, _callback: Function): void;
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- removeEventListener(_type: string): void;
419
- }
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-
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- export enum ObjectType {
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- Campus = "Campus",
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- Building = "Building",
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- Scene = "Scene",
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- Humiture = "Humiture",
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- Battery = "Battery",
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- PowerCabinet = "PowerCabinet",
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- Cabinet = "Cabinet",
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- AirCondition = "AirCondition",
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- UPS = "UPS",
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- Camera = "Camera",
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- NewWindMachine = "NewWindMachine",
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- SmokeDetector = "SmokeDetector",
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- AudibleVisualAlarm = "AudibleVisualAlarm",
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- LeakWater = "LeakWater",
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- Wall = "Wall",
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- Floor = "Floor",
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- Window = "Window",
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- Door = "Door",
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- AirFlow = "AirFlow",
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- Corner = "Corner",
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- FireFighting = "FireFighting",
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- Lighting = "Lighting",
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- Enclosure = "Enclosure",
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- ParkingLot = "ParkingLot",
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- Elevator = "Elevator",
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- Other = "Other",
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- InrackAsset = "InrackAsset",
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- GasDetection = "GasDetection",
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- Security = "Security",
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- OutDoorScene = "OutDoorScene",
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- Infrared = "Infrared",
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- SkyBox = "SkyBox",
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- UI3D = "UI3D",
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- ColdTongDoor = "ColdTongDoor",
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- VirtualBox = "VirtualBox",
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- PathPint = "PathPint",
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- Port = "Port",
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- Positioner = "Positioner",
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- AutoAnimation = "AutoAnimation",
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- MapModel = "MapModel",
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- radiator = "radiator",
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- Conduit = "Conduit",
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- Region = "Region",
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- optimizedWall = "optimizedWall"
466
- }
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-
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- export class RegionObject extends Object {
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- index: number;
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- height: number;
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- constructor(app: App, _storey: any);
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- bind(_storey: any, _isOptimized?: boolean): void;
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- computeView(): void;
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- flyTo(): void;
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- focus(): void;
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- setEnabled(_value: boolean): void;
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- getBounding(): void;
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- dispose(): void;
479
- }
480
-
481
- export class UI3DTextObject extends Object {
482
- bind(_u: any): void;
483
- }
484
-
485
- export class VirtualBoxObject extends Object {
486
- bind(_m: any): Promise<void>;
487
- }
488
-
489
- export class WallObject extends Object {
490
- nativeMaterial: BABYLON.StandardMaterial;
491
- baseModel: any;
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- height: number;
493
- bind(_w: any): void;
494
- }
495
-
496
- export class WindowObject extends Object {
497
- height: number;
498
- bind(_m: any): void;
499
- }
500
-
501
- export class ArrayEx<T> extends Array<T> {
502
- remove(_val: any): void;
503
- }
504
-
505
- export interface BaseNode {
506
- id: string;
507
- scene: BABYLON.Scene;
508
- dispose(): any;
509
- isEnabled(bool: boolean): any;
510
- }
511
-
512
- export class GUID {
513
- static getGUID(_length: number): void;
514
- }
515
-
516
- export class Resources {
517
- app: App;
518
- walls: Dictionary<BABYLON.AbstractMesh>;
519
- resources: Dictionary<BABYLON.AssetContainer>;
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- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
521
- transparentBox: BABYLON.Mesh;
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- BOX: BABYLON.Mesh;
523
- FogTex: BABYLON.Texture;
524
- constructor(_app: App);
525
- loadModelMesh(_baseModel: any): Promise<void>;
526
- loadModelMeshAsync(_baseModel: any, _callback: Function): void;
527
- Materials: Dictionary<BABYLON.StandardMaterial>;
528
- Textures: Dictionary<BABYLON.Texture>;
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- GetMaterial(_textureData: any, _scene: BABYLON.Scene): void;
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- GetTexture(_textureData: any, _scene: BABYLON.Scene): void;
531
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
532
- GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
533
- delete(_isAll?: boolean): void;
534
- GetWalls(_url: string, _projectId: string): Promise<void>;
535
- }
536
-
537
- export class Tools {
538
- static vector3ToJson(_old: BABYLON.Vector3): any;
539
- static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
540
- static ToVector3(_old: any): void;
541
- static ToARRVector3(_olds: any[]): void;
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- static computeBounds(_mscene: BABYLON.Mesh): void;
543
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): void;
544
- static Expand(_polygon: Array<BABYLON.Vector3>, _expand: number): void;
545
- static norm(_x: number, _y: number): void;
546
- static MergeMeshes(_meshes: Array<BABYLON.Mesh>, _app: App): void;
547
- static DeconsTructMesh(_mesh: any, _height: any, _app: App): void;
548
- static getVisualAngle(_bound: BABYLON.BoundingInfo, _app: App): void;
549
- static pathTransformation(_oldPath: Array<BABYLON.Vector3>, _radius: number): void;
550
- static createTube(_id: string, _paths: Array<BABYLON.Vector3>, _radius: number, _app: App): void;
551
- static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
552
- static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
553
- static RandomNumBoth(_Min: any, _Max: any): void;
554
- }
555
-
556
- export class ToolTips {
557
- app: App;
558
- url: string;
559
- ele: HTMLDivElement;
560
- time: number;
561
- id: string;
562
- isOK: boolean;
563
- _text: string;
564
- constructor(_parent: HTMLElement, _app: App);
565
- update(_e: BABYLON.PointerInfo): void;
566
- close(): void;
567
- setBackground(_url: string): void;
568
- }
569
-
570
- export class VisualAngle {
571
- alpha: number;
572
- focus: BABYLON.Vector3;
573
- radius: number;
574
- beta: number;
575
- minimumLimit: number;
576
- maximumLimit: number;
577
- minBeta: number;
578
- maxBeta: number;
579
- setVisual(_visual: any): void;
580
- setLimit(_miniLimit: number, _maxiLimit: number): void;
581
- setBeta(_minBeta: number, _maxBeta: number): void;
582
- }
583
- }
584
-
585
- export default class App {
586
- canvas: HTMLCanvasElement;
587
- engine: BABYLON.Engine;
588
- scene: BABYLON.Scene;
589
- Camera: Camera;
590
- HighlightLayer: BABYLON.HighlightLayer;
591
- container: BABYLON.GUI.AdvancedDynamicTexture;
592
- fps: HTMLDivElement;
593
- Resources: Resources;
594
- Environment: Environment;
595
- Project: Project;
596
- ToolTips: ToolTips;
597
- constructor(_config: {
598
- container: HTMLElement;
599
- sl?: string;
600
- rl?: string;
601
- });
602
- load(_config: {
603
- pk: string;
604
- progress?: Function;
605
- complete?: Function;
606
- }): Promise<void>;
607
- }
608
-
609
- export default class Capacity {
610
- anchor: IObject;
611
- mesh: BABYLON.Mesh;
612
- ratio: number;
613
- color: string;
614
- textMesh: BABYLON.Mesh;
615
- constructor(_object: IObject, _RATIO: number);
616
- dispose(): void;
617
- }
618
-
619
- export default class CapacityBuilder {
620
- static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
621
- static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
622
- }
623
-
624
- export default class EffectMgr {
625
- static colors: {};
626
- static init(): void;
627
- }
628
-
629
- export enum EffectType {
630
- Opaque = 0,
631
- Flash = 1,
632
- Transparent = 2
633
- }
634
-
635
- export default class Environment {
636
- app: App;
637
- lights: any;
638
- _color: BABYLON.Color4;
639
- background: BABYLON.Layer;
640
- reflexEnabled: boolean;
641
- reflexIntensity: number;
642
- constructor(_app: App);
643
- set fogDistance(_value: number);
644
- set color(_value: BABYLON.Color4);
645
- reflex(_url: string, _intensity: number): void;
646
- setBackground(_url: string): void;
647
- setReflexEnabled(_reflexEnabled: boolean): void;
648
- setFlexIntensity(_intensity: number): void;
649
- defaultLights(): void;
650
- offAllLight(): void;
651
- openAllLight(): void;
652
- loadLight(_Lights: Array<any>): void;
653
- }
654
-
655
- export enum EventType {
656
- leftClick = "leftClick",
657
- rightClick = "rightClick",
658
- doubleClick = "doubleClick",
659
- eover = "eover",
660
- longPress = "longPress",
661
- out = "out"
662
- }
663
-
664
- export default class HeatMap implements BaseNode {
665
- id: string;
666
- scene: BABYLON.Scene;
667
- anchor: string;
668
- mesh: BABYLON.Mesh;
669
- texts: Array<BABYLON.GUI.TextBlock>;
670
- constructor(_anchor: string);
671
- isEnabled(_bool: boolean): void;
672
- set displayValues(_value: boolean);
673
- dispose(): void;
674
- }
675
-
676
- export default class HeatMapBuilder {
677
- static createMatrixHeatMap(_data: {
678
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
679
- rootUrl: string;
680
- FogTex: BABYLON.Texture;
681
- container: BABYLON.GUI.AdvancedDynamicTexture;
682
- config: {
683
- maxX: number;
684
- maxY: number;
685
- data: Array<{
686
- x: number;
687
- y: number;
688
- value: number;
689
- }>;
690
- };
691
- displayValues: boolean;
692
- height: number;
693
- isLevelRender: boolean;
694
- isAlpha: boolean;
695
- isParticle: boolean;
696
- radius: number;
697
- range: {
698
- max: number;
699
- min: number;
700
- };
701
- }): void;
702
- static createColumnarHeatMap(_data: {
703
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
704
- FogTex: BABYLON.Texture;
705
- container: BABYLON.GUI.AdvancedDynamicTexture;
706
- config: Array<{
707
- index: number;
708
- value: number;
709
- }>;
710
- isLevelRender: boolean;
711
- displayValues: boolean;
712
- isAlpha: boolean;
713
- isParticle: boolean;
714
- radius: number;
715
- range: {
716
- max: number;
717
- min: number;
718
- };
719
- }): void;
720
- }
721
-
722
- export default class Icon implements BaseNode {
723
- id: string;
724
- scene: BABYLON.Scene;
725
- pint: BABYLON.Mesh;
726
- rect: BABYLON.GUI.Rectangle;
727
- onPointerClick: Function;
728
- size: {
729
- width: number;
730
- height: number;
731
- };
732
- height: number;
733
- container: BABYLON.GUI.AdvancedDynamicTexture;
734
- constructor(_id: string, _scene: BABYLON.Scene);
735
- set background(_url: string);
736
- setTexts(_textArr: [{
737
- text: string;
738
- fontSize: string;
739
- color: string;
740
- top: number;
741
- left: number;
742
- }]): void;
743
- line(_line: {
744
- width: number;
745
- color: string;
746
- }): void;
747
- dispose(): void;
748
- isEnabled(_isEnabled: boolean): void;
749
- }
750
-
751
- export default class IconFromMesh implements BaseNode {
752
- id: string;
753
- scene: BABYLON.Scene;
754
- instance: BABYLON.Mesh;
755
- url: string;
756
- scaling: number;
757
- constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
758
- setBackground(): void;
759
- addEventListener(_action: Function): void;
760
- setColor(_color: string): void;
761
- setContents(_textArr: [{
762
- text: string;
763
- fontSize: string;
764
- top: number;
765
- left: number;
766
- color?: string;
767
- }]): void;
768
- dispose(): void;
769
- isEnabled(_bool: boolean): void;
770
- }
771
-
772
- export default class Project {
773
- app: App;
774
- id: string;
775
- root: IObject;
776
- current: IObject;
777
- Sight: Sight;
778
- objectDatas: Dictionary<IObject>;
779
- constructor(_app: App);
780
- delete(): void;
781
- optimization(): void;
782
- computeView(): void;
783
- getChildNodes(_id: string): void;
784
- getTrees(): void;
785
- find(_id: string): void;
786
- findFormObjectType(_type: ObjectType, _isCurent?: boolean): void;
787
- show(): void;
788
- getBounding(): void;
789
- flyTo(): void;
790
- }
791
-
792
- export default class UI {
793
- static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
794
- static createIcon(_id: string, _anchor: IObject, _size: {
795
- width: number;
796
- height: number;
797
- }, _height: number): void;
798
- }
799
-
800
- export default class Directional extends LightObject {
801
- direction: BABYLON.Vector3;
802
- position: BABYLON.Vector3;
803
- light: BABYLON.DirectionalLight;
804
- load(): void;
805
- }
806
-
807
- export default class Hemispheric extends LightObject {
808
- direction: BABYLON.Vector3;
809
- light: BABYLON.HemisphericLight;
810
- load(): void;
811
- }
812
-
813
- export default interface ILightObject {
814
- id: string;
815
- sceneId: string;
816
- name: string;
817
- light: BABYLON.Light;
818
- color: string;
819
- lightType: string;
820
- intensity: number;
821
- load: Function;
822
- }
823
-
824
- export default class LightObject implements ILightObject {
825
- id: string;
826
- sceneId: string;
827
- name: string;
828
- light: BABYLON.Light;
829
- color: string;
830
- objectType: string;
831
- lightType: string;
832
- intensity: number;
833
- app: App;
834
- constructor(_app: App);
835
- load(): void;
836
- }
837
-
838
- export enum LightType {
839
- Point = "Point",
840
- Spot = "Spot",
841
- Directional = "Directional",
842
- Hemispheric = "Hemispheric"
843
- }
844
- let typeFromat: Function;
845
- export default typeFromat;
846
-
847
- export default class Point extends LightObject {
848
- position: BABYLON.Vector3;
849
- light: BABYLON.PointLight;
850
- range: number;
851
- load(): void;
852
- }
853
-
854
- export default class Spot extends LightObject {
855
- direction: BABYLON.Vector3;
856
- position: BABYLON.Vector3;
857
- angle: number;
858
- exponent: number;
859
- range: number;
860
- light: BABYLON.SpotLight;
861
- load(): void;
862
- }
863
-
864
- export default class CabinetObject extends DefaultObject {
865
- }
866
-
867
- export default class ConduitObject extends DefaultObject {
868
- alpha: number;
869
- color: string;
870
- bind(_m: any): void;
871
- setColor(_r: number, _b: number, _g: number): void;
872
- reColor(): void;
873
- computeView(): void;
874
- setFlash(_level?: number): void;
875
- setOpaque(): void;
876
- setTransparent(_alpha?: number): void;
877
- }
878
-
879
- export default class CornerObject extends DefaultObject {
880
- height: number;
881
- bind(_m: any): void;
882
- }
883
-
884
- export default class DefaultObject implements IObject {
885
- app: App;
886
- id: string;
887
- name: string;
888
- parentId: string;
889
- modelId: string;
890
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
891
- objectType: string;
892
- modelType: string;
893
- action: BABYLON.ActionManager;
894
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
895
- clickEvents: Dictionary<Function>;
896
- touchtime: number;
897
- effectType: EffectType;
898
- Sight: Sight;
899
- animation: boolean;
900
- isloop: boolean;
901
- isAutoPlay: boolean;
902
- constructor(_app: App);
903
- showBoundingBox: boolean;
904
- setEnabled(_value: boolean): void;
905
- bind(_m: any): void;
906
- computeView(): void;
907
- optimization(_isOptimization: boolean): void;
908
- alwaysActive(): void;
909
- addEventListener(_type: string, _callback: Function): void;
910
- removeEventListener(_type: string): void;
911
- setFlash(_level: number): void;
912
- setOpaque(): void;
913
- setTransparent(_alpha?: number): void;
914
- play(): void;
915
- stop(): void;
916
- flyTo(): void;
917
- focus(): void;
918
- }
919
-
920
- export default class DoorObject extends DefaultObject {
921
- height: number;
922
- bind(_m: any): void;
923
- }
924
-
925
- export default class FloorObject extends DefaultObject {
926
- height: number;
927
- bind(_m: any): void;
928
- }
929
-
930
- export default interface IBase {
931
- app: App;
932
- id: string;
933
- name: string;
934
- parentId: string;
935
- objectType: string;
936
- }
937
-
938
- export default interface IObject extends IBase {
939
- modelId: string;
940
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
941
- modelType: string;
942
- Sight: Sight;
943
- effectType: EffectType;
944
- bind(_m?: any): any;
945
- optimization(isOptimization: boolean): any;
946
- showBoundingBox: boolean;
947
- setFlash(level: number): any;
948
- setTransparent(): any;
949
- setOpaque(): any;
950
- setEnabled(isEnabled: any): any;
951
- addEventListener(type: string, callback: Function): any;
952
- removeEventListener(type: string): any;
953
- play(isloop: boolean): any;
954
- stop(): any;
955
- flyTo(): any;
956
- focus(): any;
957
- computeView(): any;
958
- }
959
-
960
- export default class LeakWaterObject extends DefaultObject {
961
- bind(_l: any): void;
962
- computeView(): void;
963
- addEventListener(_type: string, _callback: Function): void;
964
- removeEventListener(_type: string): void;
965
- }
966
-
967
- export enum ObjectType {
968
- Campus = "Campus",
969
- Building = "Building",
970
- Scene = "Scene",
971
- Humiture = "Humiture",
972
- Battery = "Battery",
973
- PowerCabinet = "PowerCabinet",
974
- Cabinet = "Cabinet",
975
- AirCondition = "AirCondition",
976
- UPS = "UPS",
977
- Camera = "Camera",
978
- NewWindMachine = "NewWindMachine",
979
- SmokeDetector = "SmokeDetector",
980
- AudibleVisualAlarm = "AudibleVisualAlarm",
981
- LeakWater = "LeakWater",
982
- Wall = "Wall",
983
- Floor = "Floor",
984
- Window = "Window",
985
- Door = "Door",
986
- AirFlow = "AirFlow",
987
- Corner = "Corner",
988
- FireFighting = "FireFighting",
989
- Lighting = "Lighting",
990
- Enclosure = "Enclosure",
991
- ParkingLot = "ParkingLot",
992
- Elevator = "Elevator",
993
- Other = "Other",
994
- InrackAsset = "InrackAsset",
995
- GasDetection = "GasDetection",
996
- Security = "Security",
997
- OutDoorScene = "OutDoorScene",
998
- Infrared = "Infrared",
999
- SkyBox = "SkyBox",
1000
- UI3D = "UI3D",
1001
- ColdTongDoor = "ColdTongDoor",
1002
- VirtualBox = "VirtualBox",
1003
- PathPint = "PathPint",
1004
- Port = "Port",
1005
- Positioner = "Positioner",
1006
- AutoAnimation = "AutoAnimation",
1007
- MapModel = "MapModel",
1008
- radiator = "radiator",
1009
- Conduit = "Conduit",
1010
- Region = "Region",
1011
- optimizedWall = "optimizedWall"
1012
- }
1013
-
1014
- export default class RegionObject extends DefaultObject {
1015
- index: number;
1016
- height: number;
1017
- constructor(app: App, _storey: any);
1018
- bind(_storey: any, _isOptimized?: boolean): void;
1019
- computeView(): void;
1020
- flyTo(): void;
1021
- focus(): void;
1022
- setEnabled(_value: boolean): void;
1023
- getBounding(): void;
1024
- dispose(): void;
1025
- }
1026
-
1027
- export default class UI3DTextObject extends DefaultObject {
1028
- bind(_u: any): void;
1029
- }
1030
-
1031
- export default class VirtualBoxObject extends DefaultObject {
1032
- bind(_m: any): Promise<void>;
1033
- }
1034
-
1035
- export default class WallObject extends DefaultObject {
1036
- nativeMaterial: BABYLON.StandardMaterial;
1037
- baseModel: any;
1038
- height: number;
1039
- bind(_w: any): void;
1040
- }
1041
-
1042
- export default class WindowObject extends DefaultObject {
1043
- height: number;
1044
- bind(_m: any): void;
1045
- }
1046
-
1047
- export default class ArrayEx<T> extends Array<T> {
1048
- remove(_val: any): void;
1049
- }
1050
-
1051
- export default interface BaseNode {
1052
- id: string;
1053
- scene: BABYLON.Scene;
1054
- dispose(): any;
1055
- isEnabled(bool: boolean): any;
1056
- }
1057
-
1058
- export default class Camera {
1059
- app: App;
1060
- camera: BABYLON.ArcRotateCamera;
1061
- frustrum: number;
1062
- isOverLook: boolean;
1063
- constructor(_app: App);
1064
- orthographic(): void;
1065
- perspective(): void;
1066
- focusingFromProperty(_visualAngle: Sight): void;
1067
- flyTo(_visualAngle: Sight, _sheep?: number): void;
1068
- translation(_visualAngle: Sight, _sheep?: number): void;
1069
- computeCameraView(): void;
1070
- _wheel(_p: any): void;
1071
- }
1072
-
1073
- export default class Dictionary<T> {
1074
- map: {
1075
- [key: string]: T;
1076
- };
1077
- constructor();
1078
- add(_key: string, _value: T): void;
1079
- find(_key: string): void;
1080
- remove(_key: string): void;
1081
- termRemove(_callback: Function): void;
1082
- showAll(): void;
1083
- count(): void;
1084
- clear(): void;
1085
- }
1086
-
1087
- export default class GUID {
1088
- static getGUID(_length: number): void;
1089
- }
1090
-
1091
- export default class Resources {
1092
- app: App;
1093
- walls: Dictionary<BABYLON.AbstractMesh>;
1094
- resources: Dictionary<BABYLON.AssetContainer>;
1095
- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
1096
- transparentBox: BABYLON.Mesh;
1097
- BOX: BABYLON.Mesh;
1098
- FogTex: BABYLON.Texture;
1099
- constructor(_app: App);
1100
- loadModelMesh(_baseModel: any): Promise<void>;
1101
- loadModelMeshAsync(_baseModel: any, _callback: Function): void;
1102
- Materials: Dictionary<BABYLON.StandardMaterial>;
1103
- Textures: Dictionary<BABYLON.Texture>;
1104
- GetMaterial(_textureData: any, _scene: BABYLON.Scene): void;
1105
- GetTexture(_textureData: any, _scene: BABYLON.Scene): void;
1106
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
1107
- GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
1108
- delete(_isAll?: boolean): void;
1109
- GetWalls(_url: string, _projectId: string): Promise<void>;
1110
- }
1111
-
1112
- export default class Sight {
1113
- alpha: number;
1114
- focus: BABYLON.Vector3;
1115
- radius: number;
1116
- beta: number;
1117
- minimumLimit: number;
1118
- maximumLimit: number;
1119
- minBeta: number;
1120
- maxBeta: number;
1121
- setVisual(_visual: any): void;
1122
- setLimit(_miniLimit: number, _maxiLimit: number): void;
1123
- setBeta(_minBeta: number, _maxBeta: number): void;
1124
- }
1125
-
1126
- export default class Tools {
1127
- static vector3ToJson(_old: BABYLON.Vector3): any;
1128
- static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
1129
- static ToVector3(_old: any): void;
1130
- static ToARRVector3(_olds: any[]): void;
1131
- static computeBounds(_mscene: BABYLON.Mesh): void;
1132
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): void;
1133
- static Expand(_polygon: Array<BABYLON.Vector3>, _expand: number): void;
1134
- static norm(_x: number, _y: number): void;
1135
- static MergeMeshes(_meshes: Array<BABYLON.Mesh>, _app: App): void;
1136
- static DeconsTructMesh(_mesh: any, _height: any, _app: App): void;
1137
- static getVisualAngle(_bound: BABYLON.BoundingInfo, _app: App): void;
1138
- static pathTransformation(_oldPath: Array<BABYLON.Vector3>, _radius: number): void;
1139
- static createTube(_id: string, _paths: Array<BABYLON.Vector3>, _radius: number, _app: App): void;
1140
- static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
1141
- static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
1142
- static RandomNumBoth(_Min: any, _Max: any): void;
1143
- }
1144
-
1145
- export default class ToolTips {
1146
- app: App;
1147
- url: string;
1148
- ele: HTMLDivElement;
1149
- time: number;
1150
- id: string;
1151
- isOK: boolean;
1152
- _text: string;
1153
- constructor(_parent: HTMLElement, _app: App);
1154
- update(_e: BABYLON.PointerInfo): void;
1155
- close(): void;
1156
- setBackground(_url: string): void;
1157
- }
1158
-
1159
- export default class App {
1160
- canvas: HTMLCanvasElement;
1161
- engine: BABYLON.Engine;
1162
- scene: BABYLON.Scene;
1163
- Camera: Camera;
1164
- HighlightLayer: BABYLON.HighlightLayer;
1165
- container: BABYLON.GUI.AdvancedDynamicTexture;
1166
- fps: HTMLDivElement;
1167
- Resources: Resources;
1168
- Environment: Environment;
1169
- Project: Project;
1170
- ToolTips: ToolTips;
1171
- constructor(_config: {
1172
- container: HTMLElement;
1173
- sl?: string;
1174
- rl?: string;
1175
- });
1176
- load(_config: {
1177
- pk: string;
1178
- progress?: Function;
1179
- complete?: Function;
1180
- }): Promise<void>;
1181
- }
1182
-
1183
- export default class Capacity {
1184
- anchor: IObject;
1185
- mesh: BABYLON.Mesh;
1186
- ratio: number;
1187
- color: string;
1188
- textMesh: BABYLON.Mesh;
1189
- constructor(_object: IObject, _RATIO: number);
1190
- dispose(): void;
1191
- }
1192
-
1193
- export default class CapacityBuilder {
1194
- static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
1195
- static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
1196
- }
1197
-
1198
- export default class EffectMgr {
1199
- static colors: {};
1200
- static init(): void;
1201
- }
1202
-
1203
- export enum EffectType {
1204
- Opaque = 0,
1205
- Flash = 1,
1206
- Transparent = 2
1207
- }
1208
-
1209
- export default class Environment {
1210
- app: App;
1211
- lights: any;
1212
- _color: BABYLON.Color4;
1213
- background: BABYLON.Layer;
1214
- reflexEnabled: boolean;
1215
- reflexIntensity: number;
1216
- constructor(_app: App);
1217
- set fogDistance(_value: number);
1218
- set color(_value: BABYLON.Color4);
1219
- reflex(_url: string, _intensity: number): void;
1220
- setBackground(_url: string): void;
1221
- setReflexEnabled(_reflexEnabled: boolean): void;
1222
- setFlexIntensity(_intensity: number): void;
1223
- defaultLights(): void;
1224
- offAllLight(): void;
1225
- openAllLight(): void;
1226
- loadLight(_Lights: Array<any>): void;
1227
- }
1228
-
1229
- export enum EventType {
1230
- leftClick = "leftClick",
1231
- rightClick = "rightClick",
1232
- doubleClick = "doubleClick",
1233
- eover = "eover",
1234
- longPress = "longPress",
1235
- out = "out"
1236
- }
1237
-
1238
- export default class HeatMap implements BaseNode {
1239
- id: string;
1240
- scene: BABYLON.Scene;
1241
- anchor: string;
1242
- mesh: BABYLON.Mesh;
1243
- texts: Array<BABYLON.GUI.TextBlock>;
1244
- constructor(_anchor: string);
1245
- isEnabled(_bool: boolean): void;
1246
- set displayValues(_value: boolean);
1247
- dispose(): void;
1248
- }
1249
-
1250
- export default class HeatMapBuilder {
1251
- static createMatrixHeatMap(_data: {
1252
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
1253
- rootUrl: string;
1254
- FogTex: BABYLON.Texture;
1255
- container: BABYLON.GUI.AdvancedDynamicTexture;
1256
- config: {
1257
- maxX: number;
1258
- maxY: number;
1259
- data: Array<{
1260
- x: number;
1261
- y: number;
1262
- value: number;
1263
- }>;
1264
- };
1265
- displayValues: boolean;
1266
- height: number;
1267
- isLevelRender: boolean;
1268
- isAlpha: boolean;
1269
- isParticle: boolean;
1270
- radius: number;
1271
- range: {
1272
- max: number;
1273
- min: number;
1274
- };
1275
- }): void;
1276
- static createColumnarHeatMap(_data: {
1277
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
1278
- FogTex: BABYLON.Texture;
1279
- container: BABYLON.GUI.AdvancedDynamicTexture;
1280
- config: Array<{
1281
- index: number;
1282
- value: number;
1283
- }>;
1284
- isLevelRender: boolean;
1285
- displayValues: boolean;
1286
- isAlpha: boolean;
1287
- isParticle: boolean;
1288
- radius: number;
1289
- range: {
1290
- max: number;
1291
- min: number;
1292
- };
1293
- }): void;
1294
- }
1295
-
1296
- export default class Icon implements BaseNode {
1297
- id: string;
1298
- scene: BABYLON.Scene;
1299
- pint: BABYLON.Mesh;
1300
- rect: BABYLON.GUI.Rectangle;
1301
- onPointerClick: Function;
1302
- size: {
1303
- width: number;
1304
- height: number;
1305
- };
1306
- height: number;
1307
- container: BABYLON.GUI.AdvancedDynamicTexture;
1308
- constructor(_id: string, _scene: BABYLON.Scene);
1309
- set background(_url: string);
1310
- setTexts(_textArr: [{
1311
- text: string;
1312
- fontSize: string;
1313
- color: string;
1314
- top: number;
1315
- left: number;
1316
- }]): void;
1317
- line(_line: {
1318
- width: number;
1319
- color: string;
1320
- }): void;
1321
- dispose(): void;
1322
- isEnabled(_isEnabled: boolean): void;
1323
- }
1324
-
1325
- export default class IconFromMesh implements BaseNode {
1326
- id: string;
1327
- scene: BABYLON.Scene;
1328
- instance: BABYLON.Mesh;
1329
- url: string;
1330
- scaling: number;
1331
- constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
1332
- setBackground(): void;
1333
- addEventListener(_action: Function): void;
1334
- setColor(_color: string): void;
1335
- setContents(_textArr: [{
1336
- text: string;
1337
- fontSize: string;
1338
- top: number;
1339
- left: number;
1340
- color?: string;
1341
- }]): void;
1342
- dispose(): void;
1343
- isEnabled(_bool: boolean): void;
1344
- }
1345
-
1346
- export default class Project {
1347
- app: App;
1348
- id: string;
1349
- root: IObject;
1350
- current: IObject;
1351
- Sight: Sight;
1352
- objectDatas: Dictionary<IObject>;
1353
- constructor(_app: App);
1354
- delete(): void;
1355
- optimization(): void;
1356
- computeView(): void;
1357
- getChildNodes(_id: string): void;
1358
- getTrees(): void;
1359
- find(_id: string): void;
1360
- findFormObjectType(_type: ObjectType, _isCurent?: boolean): void;
1361
- show(): void;
1362
- getBounding(): void;
1363
- flyTo(): void;
1364
- }
1365
-
1366
- export default class UI {
1367
- static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
1368
- static createIcon(_id: string, _anchor: IObject, _size: {
1369
- width: number;
1370
- height: number;
1371
- }, _height: number): void;
1372
- }
1373
-
1374
- export default class Directional extends LightObject {
1375
- direction: BABYLON.Vector3;
1376
- position: BABYLON.Vector3;
1377
- light: BABYLON.DirectionalLight;
1378
- load(): void;
1379
- }
1380
-
1381
- export default class Hemispheric extends LightObject {
1382
- direction: BABYLON.Vector3;
1383
- light: BABYLON.HemisphericLight;
1384
- load(): void;
1385
- }
1386
-
1387
- export default interface ILightObject {
1388
- id: string;
1389
- sceneId: string;
1390
- name: string;
1391
- light: BABYLON.Light;
1392
- color: string;
1393
- lightType: string;
1394
- intensity: number;
1395
- load: Function;
1396
- }
1397
-
1398
- export default class LightObject implements ILightObject {
1399
- id: string;
1400
- sceneId: string;
1401
- name: string;
1402
- light: BABYLON.Light;
1403
- color: string;
1404
- objectType: string;
1405
- lightType: string;
1406
- intensity: number;
1407
- app: App;
1408
- constructor(_app: App);
1409
- load(): void;
1410
- }
1411
-
1412
- export enum LightType {
1413
- Point = "Point",
1414
- Spot = "Spot",
1415
- Directional = "Directional",
1416
- Hemispheric = "Hemispheric"
1417
- }
1418
- let typeFromat: Function;
1419
- export default typeFromat;
1420
-
1421
- export default class Point extends LightObject {
1422
- position: BABYLON.Vector3;
1423
- light: BABYLON.PointLight;
1424
- range: number;
1425
- load(): void;
1426
- }
1427
-
1428
- export default class Spot extends LightObject {
1429
- direction: BABYLON.Vector3;
1430
- position: BABYLON.Vector3;
1431
- angle: number;
1432
- exponent: number;
1433
- range: number;
1434
- light: BABYLON.SpotLight;
1435
- load(): void;
1436
- }
1437
-
1438
- export default class CabinetObject extends DefaultObject {
1439
- }
1440
-
1441
- export default class ConduitObject extends DefaultObject {
1442
- alpha: number;
1443
- color: string;
1444
- bind(_m: any): void;
1445
- setColor(_r: number, _b: number, _g: number): void;
1446
- reColor(): void;
1447
- computeView(): void;
1448
- setFlash(_level?: number): void;
1449
- setOpaque(): void;
1450
- setTransparent(_alpha?: number): void;
1451
- }
1452
-
1453
- export default class CornerObject extends DefaultObject {
1454
- height: number;
1455
- bind(_m: any): void;
1456
- }
1457
-
1458
- export default class DefaultObject implements IObject {
1459
- app: App;
1460
- id: string;
1461
- name: string;
1462
- parentId: string;
1463
- modelId: string;
1464
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
1465
- objectType: string;
1466
- modelType: string;
1467
- action: BABYLON.ActionManager;
1468
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
1469
- clickEvents: Dictionary<Function>;
1470
- touchtime: number;
1471
- effectType: EffectType;
1472
- Sight: Sight;
1473
- animation: boolean;
1474
- isloop: boolean;
1475
- isAutoPlay: boolean;
1476
- constructor(_app: App);
1477
- showBoundingBox: boolean;
1478
- setEnabled(_value: boolean): void;
1479
- bind(_m: any): void;
1480
- computeView(): void;
1481
- optimization(_isOptimization: boolean): void;
1482
- alwaysActive(): void;
1483
- addEventListener(_type: string, _callback: Function): void;
1484
- removeEventListener(_type: string): void;
1485
- setFlash(_level: number): void;
1486
- setOpaque(): void;
1487
- setTransparent(_alpha?: number): void;
1488
- play(): void;
1489
- stop(): void;
1490
- flyTo(): void;
1491
- focus(): void;
1492
- }
1493
-
1494
- export default class DoorObject extends DefaultObject {
1495
- height: number;
1496
- bind(_m: any): void;
1497
- }
1498
-
1499
- export default class FloorObject extends DefaultObject {
1500
- height: number;
1501
- bind(_m: any): void;
1502
- }
1503
-
1504
- export default interface IBase {
1505
- app: App;
1506
- id: string;
1507
- name: string;
1508
- parentId: string;
1509
- objectType: string;
1510
- }
1511
-
1512
- export default interface IObject extends IBase {
1513
- modelId: string;
1514
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
1515
- modelType: string;
1516
- Sight: Sight;
1517
- effectType: EffectType;
1518
- bind(_m?: any): any;
1519
- optimization(isOptimization: boolean): any;
1520
- showBoundingBox: boolean;
1521
- setFlash(level: number): any;
1522
- setTransparent(): any;
1523
- setOpaque(): any;
1524
- setEnabled(isEnabled: any): any;
1525
- addEventListener(type: string, callback: Function): any;
1526
- removeEventListener(type: string): any;
1527
- play(isloop: boolean): any;
1528
- stop(): any;
1529
- flyTo(): any;
1530
- focus(): any;
1531
- computeView(): any;
1532
- }
1533
-
1534
- export default class LeakWaterObject extends DefaultObject {
1535
- bind(_l: any): void;
1536
- computeView(): void;
1537
- addEventListener(_type: string, _callback: Function): void;
1538
- removeEventListener(_type: string): void;
1539
- }
1540
-
1541
- export enum ObjectType {
1542
- Campus = "Campus",
1543
- Building = "Building",
1544
- Scene = "Scene",
1545
- Humiture = "Humiture",
1546
- Battery = "Battery",
1547
- PowerCabinet = "PowerCabinet",
1548
- Cabinet = "Cabinet",
1549
- AirCondition = "AirCondition",
1550
- UPS = "UPS",
1551
- Camera = "Camera",
1552
- NewWindMachine = "NewWindMachine",
1553
- SmokeDetector = "SmokeDetector",
1554
- AudibleVisualAlarm = "AudibleVisualAlarm",
1555
- LeakWater = "LeakWater",
1556
- Wall = "Wall",
1557
- Floor = "Floor",
1558
- Window = "Window",
1559
- Door = "Door",
1560
- AirFlow = "AirFlow",
1561
- Corner = "Corner",
1562
- FireFighting = "FireFighting",
1563
- Lighting = "Lighting",
1564
- Enclosure = "Enclosure",
1565
- ParkingLot = "ParkingLot",
1566
- Elevator = "Elevator",
1567
- Other = "Other",
1568
- InrackAsset = "InrackAsset",
1569
- GasDetection = "GasDetection",
1570
- Security = "Security",
1571
- OutDoorScene = "OutDoorScene",
1572
- Infrared = "Infrared",
1573
- SkyBox = "SkyBox",
1574
- UI3D = "UI3D",
1575
- ColdTongDoor = "ColdTongDoor",
1576
- VirtualBox = "VirtualBox",
1577
- PathPint = "PathPint",
1578
- Port = "Port",
1579
- Positioner = "Positioner",
1580
- AutoAnimation = "AutoAnimation",
1581
- MapModel = "MapModel",
1582
- radiator = "radiator",
1583
- Conduit = "Conduit",
1584
- Region = "Region",
1585
- optimizedWall = "optimizedWall"
1586
- }
1587
-
1588
- export default class RegionObject extends DefaultObject {
1589
- index: number;
1590
- height: number;
1591
- constructor(app: App, _storey: any);
1592
- bind(_storey: any, _isOptimized?: boolean): void;
1593
- computeView(): void;
1594
- flyTo(): void;
1595
- focus(): void;
1596
- setEnabled(_value: boolean): void;
1597
- getBounding(): void;
1598
- dispose(): void;
1599
- }
1600
-
1601
- export default class UI3DTextObject extends DefaultObject {
1602
- bind(_u: any): void;
1603
- }
1604
-
1605
- export default class VirtualBoxObject extends DefaultObject {
1606
- bind(_m: any): Promise<void>;
1607
- }
1608
-
1609
- export default class WallObject extends DefaultObject {
1610
- nativeMaterial: BABYLON.StandardMaterial;
1611
- baseModel: any;
1612
- height: number;
1613
- bind(_w: any): void;
1614
- }
1615
-
1616
- export default class WindowObject extends DefaultObject {
1617
- height: number;
1618
- bind(_m: any): void;
1619
- }
1620
-
1621
- export default class ArrayEx<T> extends Array<T> {
1622
- remove(_val: any): void;
1623
- }
1624
-
1625
- export default interface BaseNode {
1626
- id: string;
1627
- scene: BABYLON.Scene;
1628
- dispose(): any;
1629
- isEnabled(bool: boolean): any;
1630
- }
1631
-
1632
- export default class Camera {
1633
- app: App;
1634
- camera: BABYLON.ArcRotateCamera;
1635
- frustrum: number;
1636
- isOverLook: boolean;
1637
- constructor(_app: App);
1638
- orthographic(): void;
1639
- perspective(): void;
1640
- focusingFromProperty(_visualAngle: Sight): void;
1641
- flyTo(_visualAngle: Sight, _sheep?: number): void;
1642
- translation(_visualAngle: Sight, _sheep?: number): void;
1643
- computeCameraView(): void;
1644
- _wheel(_p: any): void;
1645
- }
1646
-
1647
- export default class Dictionary<T> {
1648
- map: {
1649
- [key: string]: T;
1650
- };
1651
- constructor();
1652
- add(_key: string, _value: T): void;
1653
- find(_key: string): void;
1654
- remove(_key: string): void;
1655
- termRemove(_callback: Function): void;
1656
- showAll(): void;
1657
- count(): void;
1658
- clear(): void;
1659
- }
1660
-
1661
- export default class GUID {
1662
- static getGUID(_length: number): void;
1663
- }
1664
-
1665
- export default class Resources {
1666
- app: App;
1667
- walls: Dictionary<BABYLON.AbstractMesh>;
1668
- resources: Dictionary<BABYLON.AssetContainer>;
1669
- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
1670
- transparentBox: BABYLON.Mesh;
1671
- BOX: BABYLON.Mesh;
1672
- FogTex: BABYLON.Texture;
1673
- constructor(_app: App);
1674
- loadModelMesh(_baseModel: any): Promise<void>;
1675
- loadModelMeshAsync(_baseModel: any, _callback: Function): void;
1676
- Materials: Dictionary<BABYLON.StandardMaterial>;
1677
- Textures: Dictionary<BABYLON.Texture>;
1678
- GetMaterial(_textureData: any, _scene: BABYLON.Scene): void;
1679
- GetTexture(_textureData: any, _scene: BABYLON.Scene): void;
1680
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
1681
- GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
1682
- delete(_isAll?: boolean): void;
1683
- GetWalls(_url: string, _projectId: string): Promise<void>;
1684
- }
1685
-
1686
- export default class Sight {
1687
- alpha: number;
1688
- focus: BABYLON.Vector3;
1689
- radius: number;
1690
- beta: number;
1691
- minimumLimit: number;
1692
- maximumLimit: number;
1693
- minBeta: number;
1694
- maxBeta: number;
1695
- setVisual(_visual: any): void;
1696
- setLimit(_miniLimit: number, _maxiLimit: number): void;
1697
- setBeta(_minBeta: number, _maxBeta: number): void;
1698
- }
1699
-
1700
- export default class Tools {
1701
- static vector3ToJson(_old: BABYLON.Vector3): any;
1702
- static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
1703
- static ToVector3(_old: any): void;
1704
- static ToARRVector3(_olds: any[]): void;
1705
- static computeBounds(_mscene: BABYLON.Mesh): void;
1706
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): void;
1707
- static Expand(_polygon: Array<BABYLON.Vector3>, _expand: number): void;
1708
- static norm(_x: number, _y: number): void;
1709
- static MergeMeshes(_meshes: Array<BABYLON.Mesh>, _app: App): void;
1710
- static DeconsTructMesh(_mesh: any, _height: any, _app: App): void;
1711
- static getVisualAngle(_bound: BABYLON.BoundingInfo, _app: App): void;
1712
- static pathTransformation(_oldPath: Array<BABYLON.Vector3>, _radius: number): void;
1713
- static createTube(_id: string, _paths: Array<BABYLON.Vector3>, _radius: number, _app: App): void;
1714
- static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
1715
- static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
1716
- static RandomNumBoth(_Min: any, _Max: any): void;
1717
- }
1718
-
1719
- export default class ToolTips {
1720
- app: App;
1721
- url: string;
1722
- ele: HTMLDivElement;
1723
- time: number;
1724
- id: string;
1725
- isOK: boolean;
1726
- _text: string;
1727
- constructor(_parent: HTMLElement, _app: App);
1728
- update(_e: BABYLON.PointerInfo): void;
1729
- close(): void;
1730
- setBackground(_url: string): void;
1731
- }
1732
-
1733
- export default class App {
1734
- canvas: HTMLCanvasElement;
1735
- engine: BABYLON.Engine;
1736
- scene: BABYLON.Scene;
1737
- Camera: Camera;
1738
- HighlightLayer: BABYLON.HighlightLayer;
1739
- container: BABYLON.GUI.AdvancedDynamicTexture;
1740
- fps: HTMLDivElement;
1741
- Resources: Resources;
1742
- Environment: Environment;
1743
- Project: Project;
1744
- ToolTips: ToolTips;
1745
- constructor(_config: {
1746
- container: HTMLElement;
1747
- sl?: string;
1748
- rl?: string;
1749
- });
1750
- load(_config: {
1751
- pk: string;
1752
- progress?: Function;
1753
- complete?: Function;
1754
- }): Promise<void>;
1755
- }
1756
-
1757
- export default class Capacity {
1758
- anchor: IObject;
1759
- mesh: BABYLON.Mesh;
1760
- ratio: number;
1761
- color: string;
1762
- textMesh: BABYLON.Mesh;
1763
- constructor(_object: IObject, _RATIO: number);
1764
- dispose(): void;
1765
- }
1766
-
1767
- export default class CapacityBuilder {
1768
- static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
1769
- static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
1770
- }
1771
-
1772
- export default class EffectMgr {
1773
- static colors: {};
1774
- static init(): void;
1775
- }
1776
-
1777
- export enum EffectType {
1778
- Opaque = 0,
1779
- Flash = 1,
1780
- Transparent = 2
1781
- }
1782
-
1783
- export default class Environment {
1784
- app: App;
1785
- lights: any;
1786
- _color: BABYLON.Color4;
1787
- background: BABYLON.Layer;
1788
- reflexEnabled: boolean;
1789
- reflexIntensity: number;
1790
- constructor(_app: App);
1791
- set fogDistance(_value: number);
1792
- set color(_value: BABYLON.Color4);
1793
- reflex(_url: string, _intensity: number): void;
1794
- setBackground(_url: string): void;
1795
- setReflexEnabled(_reflexEnabled: boolean): void;
1796
- setFlexIntensity(_intensity: number): void;
1797
- defaultLights(): void;
1798
- offAllLight(): void;
1799
- openAllLight(): void;
1800
- loadLight(_Lights: Array<any>): void;
1801
- }
1802
-
1803
- export enum EventType {
1804
- leftClick = "leftClick",
1805
- rightClick = "rightClick",
1806
- doubleClick = "doubleClick",
1807
- eover = "eover",
1808
- longPress = "longPress",
1809
- out = "out"
1810
- }
1811
-
1812
- export default class HeatMap implements BaseNode {
1813
- id: string;
1814
- scene: BABYLON.Scene;
1815
- anchor: string;
1816
- mesh: BABYLON.Mesh;
1817
- texts: Array<BABYLON.GUI.TextBlock>;
1818
- constructor(_anchor: string);
1819
- isEnabled(_bool: boolean): void;
1820
- set displayValues(_value: boolean);
1821
- dispose(): void;
1822
- }
1823
-
1824
- export default class HeatMapBuilder {
1825
- static createMatrixHeatMap(_data: {
1826
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
1827
- rootUrl: string;
1828
- FogTex: BABYLON.Texture;
1829
- container: BABYLON.GUI.AdvancedDynamicTexture;
1830
- config: {
1831
- maxX: number;
1832
- maxY: number;
1833
- data: Array<{
1834
- x: number;
1835
- y: number;
1836
- value: number;
1837
- }>;
1838
- };
1839
- displayValues: boolean;
1840
- height: number;
1841
- isLevelRender: boolean;
1842
- isAlpha: boolean;
1843
- isParticle: boolean;
1844
- radius: number;
1845
- range: {
1846
- max: number;
1847
- min: number;
1848
- };
1849
- }): void;
1850
- static createColumnarHeatMap(_data: {
1851
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
1852
- FogTex: BABYLON.Texture;
1853
- container: BABYLON.GUI.AdvancedDynamicTexture;
1854
- config: Array<{
1855
- index: number;
1856
- value: number;
1857
- }>;
1858
- isLevelRender: boolean;
1859
- displayValues: boolean;
1860
- isAlpha: boolean;
1861
- isParticle: boolean;
1862
- radius: number;
1863
- range: {
1864
- max: number;
1865
- min: number;
1866
- };
1867
- }): void;
1868
- }
1869
-
1870
- export default class Icon implements BaseNode {
1871
- id: string;
1872
- scene: BABYLON.Scene;
1873
- pint: BABYLON.Mesh;
1874
- rect: BABYLON.GUI.Rectangle;
1875
- onPointerClick: Function;
1876
- size: {
1877
- width: number;
1878
- height: number;
1879
- };
1880
- height: number;
1881
- container: BABYLON.GUI.AdvancedDynamicTexture;
1882
- constructor(_id: string, _scene: BABYLON.Scene);
1883
- set background(_url: string);
1884
- setTexts(_textArr: [{
1885
- text: string;
1886
- fontSize: string;
1887
- color: string;
1888
- top: number;
1889
- left: number;
1890
- }]): void;
1891
- line(_line: {
1892
- width: number;
1893
- color: string;
1894
- }): void;
1895
- dispose(): void;
1896
- isEnabled(_isEnabled: boolean): void;
1897
- }
1898
-
1899
- export default class IconFromMesh implements BaseNode {
1900
- id: string;
1901
- scene: BABYLON.Scene;
1902
- instance: BABYLON.Mesh;
1903
- url: string;
1904
- scaling: number;
1905
- constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
1906
- setBackground(): void;
1907
- addEventListener(_action: Function): void;
1908
- setColor(_color: string): void;
1909
- setContents(_textArr: [{
1910
- text: string;
1911
- fontSize: string;
1912
- top: number;
1913
- left: number;
1914
- color?: string;
1915
- }]): void;
1916
- dispose(): void;
1917
- isEnabled(_bool: boolean): void;
1918
- }
1919
-
1920
- export default class Project {
1921
- app: App;
1922
- id: string;
1923
- root: IObject;
1924
- current: IObject;
1925
- Sight: Sight;
1926
- objectDatas: Dictionary<IObject>;
1927
- constructor(_app: App);
1928
- delete(): void;
1929
- optimization(): void;
1930
- computeView(): void;
1931
- getChildNodes(_id: string): void;
1932
- getTrees(): void;
1933
- find(_id: string): void;
1934
- findFormObjectType(_type: ObjectType, _isCurent?: boolean): void;
1935
- show(): void;
1936
- getBounding(): void;
1937
- flyTo(): void;
1938
- }
1939
-
1940
- export default class UI {
1941
- static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
1942
- static createIcon(_id: string, _anchor: IObject, _size: {
1943
- width: number;
1944
- height: number;
1945
- }, _height: number): void;
1946
- }
1947
-
1948
- export default class Directional extends LightObject {
1949
- direction: BABYLON.Vector3;
1950
- position: BABYLON.Vector3;
1951
- light: BABYLON.DirectionalLight;
1952
- load(): void;
1953
- }
1954
-
1955
- export default class Hemispheric extends LightObject {
1956
- direction: BABYLON.Vector3;
1957
- light: BABYLON.HemisphericLight;
1958
- load(): void;
1959
- }
1960
-
1961
- export default interface ILightObject {
1962
- id: string;
1963
- sceneId: string;
1964
- name: string;
1965
- light: BABYLON.Light;
1966
- color: string;
1967
- lightType: string;
1968
- intensity: number;
1969
- load: Function;
1970
- }
1971
-
1972
- export default class LightObject implements ILightObject {
1973
- id: string;
1974
- sceneId: string;
1975
- name: string;
1976
- light: BABYLON.Light;
1977
- color: string;
1978
- objectType: string;
1979
- lightType: string;
1980
- intensity: number;
1981
- app: App;
1982
- constructor(_app: App);
1983
- load(): void;
1984
- }
1985
-
1986
- export enum LightType {
1987
- Point = "Point",
1988
- Spot = "Spot",
1989
- Directional = "Directional",
1990
- Hemispheric = "Hemispheric"
1991
- }
1992
- let typeFromat: Function;
1993
- export default typeFromat;
1994
-
1995
- export default class Point extends LightObject {
1996
- position: BABYLON.Vector3;
1997
- light: BABYLON.PointLight;
1998
- range: number;
1999
- load(): void;
2000
- }
2001
-
2002
- export default class Spot extends LightObject {
2003
- direction: BABYLON.Vector3;
2004
- position: BABYLON.Vector3;
2005
- angle: number;
2006
- exponent: number;
2007
- range: number;
2008
- light: BABYLON.SpotLight;
2009
- load(): void;
2010
- }
2011
-
2012
- export default class CabinetObject extends DefaultObject {
2013
- }
2014
-
2015
- export default class ConduitObject extends DefaultObject {
2016
- alpha: number;
2017
- color: string;
2018
- bind(_m: any): void;
2019
- setColor(_r: number, _b: number, _g: number): void;
2020
- reColor(): void;
2021
- computeView(): void;
2022
- setFlash(_level?: number): void;
2023
- setOpaque(): void;
2024
- setTransparent(_alpha?: number): void;
2025
- }
2026
-
2027
- export default class CornerObject extends DefaultObject {
2028
- height: number;
2029
- bind(_m: any): void;
2030
- }
2031
-
2032
- export default class DefaultObject implements IObject {
2033
- app: App;
2034
- id: string;
2035
- name: string;
2036
- parentId: string;
2037
- modelId: string;
2038
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
2039
- objectType: string;
2040
- modelType: string;
2041
- action: BABYLON.ActionManager;
2042
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
2043
- clickEvents: Dictionary<Function>;
2044
- touchtime: number;
2045
- effectType: EffectType;
2046
- Sight: Sight;
2047
- animation: boolean;
2048
- isloop: boolean;
2049
- isAutoPlay: boolean;
2050
- constructor(_app: App);
2051
- showBoundingBox: boolean;
2052
- setEnabled(_value: boolean): void;
2053
- bind(_m: any): void;
2054
- computeView(): void;
2055
- optimization(_isOptimization: boolean): void;
2056
- alwaysActive(): void;
2057
- addEventListener(_type: string, _callback: Function): void;
2058
- removeEventListener(_type: string): void;
2059
- setFlash(_level: number): void;
2060
- setOpaque(): void;
2061
- setTransparent(_alpha?: number): void;
2062
- play(): void;
2063
- stop(): void;
2064
- flyTo(): void;
2065
- focus(): void;
2066
- }
2067
-
2068
- export default class DoorObject extends DefaultObject {
2069
- height: number;
2070
- bind(_m: any): void;
2071
- }
2072
-
2073
- export default class FloorObject extends DefaultObject {
2074
- height: number;
2075
- bind(_m: any): void;
2076
- }
2077
-
2078
- export default interface IBase {
2079
- app: App;
2080
- id: string;
2081
- name: string;
2082
- parentId: string;
2083
- objectType: string;
2084
- }
2085
-
2086
- export default interface IObject extends IBase {
2087
- modelId: string;
2088
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
2089
- modelType: string;
2090
- Sight: Sight;
2091
- effectType: EffectType;
2092
- bind(_m?: any): any;
2093
- optimization(isOptimization: boolean): any;
2094
- showBoundingBox: boolean;
2095
- setFlash(level: number): any;
2096
- setTransparent(): any;
2097
- setOpaque(): any;
2098
- setEnabled(isEnabled: any): any;
2099
- addEventListener(type: string, callback: Function): any;
2100
- removeEventListener(type: string): any;
2101
- play(isloop: boolean): any;
2102
- stop(): any;
2103
- flyTo(): any;
2104
- focus(): any;
2105
- computeView(): any;
2106
- }
2107
-
2108
- export default class LeakWaterObject extends DefaultObject {
2109
- bind(_l: any): void;
2110
- computeView(): void;
2111
- addEventListener(_type: string, _callback: Function): void;
2112
- removeEventListener(_type: string): void;
2113
- }
2114
-
2115
- export enum ObjectType {
2116
- Campus = "Campus",
2117
- Building = "Building",
2118
- Scene = "Scene",
2119
- Humiture = "Humiture",
2120
- Battery = "Battery",
2121
- PowerCabinet = "PowerCabinet",
2122
- Cabinet = "Cabinet",
2123
- AirCondition = "AirCondition",
2124
- UPS = "UPS",
2125
- Camera = "Camera",
2126
- NewWindMachine = "NewWindMachine",
2127
- SmokeDetector = "SmokeDetector",
2128
- AudibleVisualAlarm = "AudibleVisualAlarm",
2129
- LeakWater = "LeakWater",
2130
- Wall = "Wall",
2131
- Floor = "Floor",
2132
- Window = "Window",
2133
- Door = "Door",
2134
- AirFlow = "AirFlow",
2135
- Corner = "Corner",
2136
- FireFighting = "FireFighting",
2137
- Lighting = "Lighting",
2138
- Enclosure = "Enclosure",
2139
- ParkingLot = "ParkingLot",
2140
- Elevator = "Elevator",
2141
- Other = "Other",
2142
- InrackAsset = "InrackAsset",
2143
- GasDetection = "GasDetection",
2144
- Security = "Security",
2145
- OutDoorScene = "OutDoorScene",
2146
- Infrared = "Infrared",
2147
- SkyBox = "SkyBox",
2148
- UI3D = "UI3D",
2149
- ColdTongDoor = "ColdTongDoor",
2150
- VirtualBox = "VirtualBox",
2151
- PathPint = "PathPint",
2152
- Port = "Port",
2153
- Positioner = "Positioner",
2154
- AutoAnimation = "AutoAnimation",
2155
- MapModel = "MapModel",
2156
- radiator = "radiator",
2157
- Conduit = "Conduit",
2158
- Region = "Region",
2159
- optimizedWall = "optimizedWall"
2160
- }
2161
-
2162
- export default class RegionObject extends DefaultObject {
2163
- index: number;
2164
- height: number;
2165
- constructor(app: App, _storey: any);
2166
- bind(_storey: any, _isOptimized?: boolean): void;
2167
- computeView(): void;
2168
- flyTo(): void;
2169
- focus(): void;
2170
- setEnabled(_value: boolean): void;
2171
- getBounding(): void;
2172
- dispose(): void;
2173
- }
2174
-
2175
- export default class UI3DTextObject extends DefaultObject {
2176
- bind(_u: any): void;
2177
- }
2178
-
2179
- export default class VirtualBoxObject extends DefaultObject {
2180
- bind(_m: any): Promise<void>;
2181
- }
2182
-
2183
- export default class WallObject extends DefaultObject {
2184
- nativeMaterial: BABYLON.StandardMaterial;
2185
- baseModel: any;
2186
- height: number;
2187
- bind(_w: any): void;
2188
- }
2189
-
2190
- export default class WindowObject extends DefaultObject {
2191
- height: number;
2192
- bind(_m: any): void;
2193
- }
2194
-
2195
- export default class ArrayEx<T> extends Array<T> {
2196
- remove(_val: any): void;
2197
- }
2198
-
2199
- export default interface BaseNode {
2200
- id: string;
2201
- scene: BABYLON.Scene;
2202
- dispose(): any;
2203
- isEnabled(bool: boolean): any;
2204
- }
2205
-
2206
- export default class Camera {
2207
- app: App;
2208
- camera: BABYLON.ArcRotateCamera;
2209
- frustrum: number;
2210
- isOverLook: boolean;
2211
- constructor(_app: App);
2212
- orthographic(): void;
2213
- perspective(): void;
2214
- focusingFromProperty(_visualAngle: Sight): void;
2215
- flyTo(_visualAngle: Sight, _sheep?: number): void;
2216
- translation(_visualAngle: Sight, _sheep?: number): void;
2217
- computeCameraView(): void;
2218
- _wheel(_p: any): void;
2219
- }
2220
-
2221
- export default class Dictionary<T> {
2222
- map: {
2223
- [key: string]: T;
2224
- };
2225
- constructor();
2226
- add(_key: string, _value: T): void;
2227
- find(_key: string): void;
2228
- remove(_key: string): void;
2229
- termRemove(_callback: Function): void;
2230
- showAll(): void;
2231
- count(): void;
2232
- clear(): void;
2233
- }
2234
-
2235
- export default class GUID {
2236
- static getGUID(_length: number): void;
2237
- }
2238
-
2239
- export default class Resources {
2240
- app: App;
2241
- walls: Dictionary<BABYLON.AbstractMesh>;
2242
- resources: Dictionary<BABYLON.AssetContainer>;
2243
- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
2244
- transparentBox: BABYLON.Mesh;
2245
- BOX: BABYLON.Mesh;
2246
- FogTex: BABYLON.Texture;
2247
- constructor(_app: App);
2248
- loadModelMesh(_baseModel: any): Promise<void>;
2249
- loadModelMeshAsync(_baseModel: any, _callback: Function): void;
2250
- Materials: Dictionary<BABYLON.StandardMaterial>;
2251
- Textures: Dictionary<BABYLON.Texture>;
2252
- GetMaterial(_textureData: any, _scene: BABYLON.Scene): void;
2253
- GetTexture(_textureData: any, _scene: BABYLON.Scene): void;
2254
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
2255
- GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
2256
- delete(_isAll?: boolean): void;
2257
- GetWalls(_url: string, _projectId: string): Promise<void>;
2258
- }
2259
-
2260
- export default class Sight {
2261
- alpha: number;
2262
- focus: BABYLON.Vector3;
2263
- radius: number;
2264
- beta: number;
2265
- minimumLimit: number;
2266
- maximumLimit: number;
2267
- minBeta: number;
2268
- maxBeta: number;
2269
- setVisual(_visual: any): void;
2270
- setLimit(_miniLimit: number, _maxiLimit: number): void;
2271
- setBeta(_minBeta: number, _maxBeta: number): void;
2272
- }
2273
-
2274
- export default class Tools {
2275
- static vector3ToJson(_old: BABYLON.Vector3): any;
2276
- static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
2277
- static ToVector3(_old: any): void;
2278
- static ToARRVector3(_olds: any[]): void;
2279
- static computeBounds(_mscene: BABYLON.Mesh): void;
2280
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): void;
2281
- static Expand(_polygon: Array<BABYLON.Vector3>, _expand: number): void;
2282
- static norm(_x: number, _y: number): void;
2283
- static MergeMeshes(_meshes: Array<BABYLON.Mesh>, _app: App): void;
2284
- static DeconsTructMesh(_mesh: any, _height: any, _app: App): void;
2285
- static getVisualAngle(_bound: BABYLON.BoundingInfo, _app: App): void;
2286
- static pathTransformation(_oldPath: Array<BABYLON.Vector3>, _radius: number): void;
2287
- static createTube(_id: string, _paths: Array<BABYLON.Vector3>, _radius: number, _app: App): void;
2288
- static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
2289
- static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
2290
- static RandomNumBoth(_Min: any, _Max: any): void;
2291
- }
2292
-
2293
- export default class ToolTips {
2294
- app: App;
2295
- url: string;
2296
- ele: HTMLDivElement;
2297
- time: number;
2298
- id: string;
2299
- isOK: boolean;
2300
- _text: string;
2301
- constructor(_parent: HTMLElement, _app: App);
2302
- update(_e: BABYLON.PointerInfo): void;
2303
- close(): void;
2304
- setBackground(_url: string): void;
2305
- }
2306
-
2307
- export default class App {
2308
- canvas: HTMLCanvasElement;
2309
- engine: BABYLON.Engine;
2310
- scene: BABYLON.Scene;
2311
- Camera: Camera;
2312
- HighlightLayer: BABYLON.HighlightLayer;
2313
- container: BABYLON.GUI.AdvancedDynamicTexture;
2314
- fps: HTMLDivElement;
2315
- Resources: Resources;
2316
- Environment: Environment;
2317
- Project: Project;
2318
- ToolTips: ToolTips;
2319
- constructor(_config: {
2320
- container: HTMLElement;
2321
- sl?: string;
2322
- rl?: string;
2323
- });
2324
- load(_config: {
2325
- pk: string;
2326
- progress?: Function;
2327
- complete?: Function;
2328
- }): Promise<void>;
2329
- }
2330
-
2331
- export default class Capacity {
2332
- anchor: IObject;
2333
- mesh: BABYLON.Mesh;
2334
- ratio: number;
2335
- color: string;
2336
- textMesh: BABYLON.Mesh;
2337
- constructor(_object: IObject, _RATIO: number);
2338
- dispose(): void;
2339
- }
2340
-
2341
- export default class CapacityBuilder {
2342
- static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
2343
- static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
2344
- }
2345
-
2346
- export default class EffectMgr {
2347
- static colors: {};
2348
- static init(): void;
2349
- }
2350
-
2351
- export enum EffectType {
2352
- Opaque = 0,
2353
- Flash = 1,
2354
- Transparent = 2
2355
- }
2356
-
2357
- export default class Environment {
2358
- app: App;
2359
- lights: any;
2360
- _color: BABYLON.Color4;
2361
- background: BABYLON.Layer;
2362
- reflexEnabled: boolean;
2363
- reflexIntensity: number;
2364
- constructor(_app: App);
2365
- set fogDistance(_value: number);
2366
- set color(_value: BABYLON.Color4);
2367
- reflex(_url: string, _intensity: number): void;
2368
- setBackground(_url: string): void;
2369
- setReflexEnabled(_reflexEnabled: boolean): void;
2370
- setFlexIntensity(_intensity: number): void;
2371
- defaultLights(): void;
2372
- offAllLight(): void;
2373
- openAllLight(): void;
2374
- loadLight(_Lights: Array<any>): void;
2375
- }
2376
-
2377
- export enum EventType {
2378
- leftClick = "leftClick",
2379
- rightClick = "rightClick",
2380
- doubleClick = "doubleClick",
2381
- eover = "eover",
2382
- longPress = "longPress",
2383
- out = "out"
2384
- }
2385
-
2386
- export default class HeatMap implements BaseNode {
2387
- id: string;
2388
- scene: BABYLON.Scene;
2389
- anchor: string;
2390
- mesh: BABYLON.Mesh;
2391
- texts: Array<BABYLON.GUI.TextBlock>;
2392
- constructor(_anchor: string);
2393
- isEnabled(_bool: boolean): void;
2394
- set displayValues(_value: boolean);
2395
- dispose(): void;
2396
- }
2397
-
2398
- export default class HeatMapBuilder {
2399
- static createMatrixHeatMap(_data: {
2400
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
2401
- rootUrl: string;
2402
- FogTex: BABYLON.Texture;
2403
- container: BABYLON.GUI.AdvancedDynamicTexture;
2404
- config: {
2405
- maxX: number;
2406
- maxY: number;
2407
- data: Array<{
2408
- x: number;
2409
- y: number;
2410
- value: number;
2411
- }>;
2412
- };
2413
- displayValues: boolean;
2414
- height: number;
2415
- isLevelRender: boolean;
2416
- isAlpha: boolean;
2417
- isParticle: boolean;
2418
- radius: number;
2419
- range: {
2420
- max: number;
2421
- min: number;
2422
- };
2423
- }): void;
2424
- static createColumnarHeatMap(_data: {
2425
- anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
2426
- FogTex: BABYLON.Texture;
2427
- container: BABYLON.GUI.AdvancedDynamicTexture;
2428
- config: Array<{
2429
- index: number;
2430
- value: number;
2431
- }>;
2432
- isLevelRender: boolean;
2433
- displayValues: boolean;
2434
- isAlpha: boolean;
2435
- isParticle: boolean;
2436
- radius: number;
2437
- range: {
2438
- max: number;
2439
- min: number;
2440
- };
2441
- }): void;
2442
- }
2443
-
2444
- export default class Icon implements BaseNode {
2445
- id: string;
2446
- scene: BABYLON.Scene;
2447
- pint: BABYLON.Mesh;
2448
- rect: BABYLON.GUI.Rectangle;
2449
- onPointerClick: Function;
2450
- size: {
2451
- width: number;
2452
- height: number;
2453
- };
2454
- height: number;
2455
- container: BABYLON.GUI.AdvancedDynamicTexture;
2456
- constructor(_id: string, _scene: BABYLON.Scene);
2457
- set background(_url: string);
2458
- setTexts(_textArr: [{
2459
- text: string;
2460
- fontSize: string;
2461
- color: string;
2462
- top: number;
2463
- left: number;
2464
- }]): void;
2465
- line(_line: {
2466
- width: number;
2467
- color: string;
2468
- }): void;
2469
- dispose(): void;
2470
- isEnabled(_isEnabled: boolean): void;
2471
- }
2472
-
2473
- export default class IconFromMesh implements BaseNode {
2474
- id: string;
2475
- scene: BABYLON.Scene;
2476
- instance: BABYLON.Mesh;
2477
- url: string;
2478
- scaling: number;
2479
- constructor(_id: string, _anchor: BABYLON.Vector3, _url: string, _scaling: number, _height: number, _scene: BABYLON.Scene);
2480
- setBackground(): void;
2481
- addEventListener(_action: Function): void;
2482
- setColor(_color: string): void;
2483
- setContents(_textArr: [{
2484
- text: string;
2485
- fontSize: string;
2486
- top: number;
2487
- left: number;
2488
- color?: string;
2489
- }]): void;
2490
- dispose(): void;
2491
- isEnabled(_bool: boolean): void;
2492
- }
2493
-
2494
- export default class Project {
2495
- app: App;
2496
- id: string;
2497
- root: IObject;
2498
- current: IObject;
2499
- Sight: Sight;
2500
- objectDatas: Dictionary<IObject>;
2501
- constructor(_app: App);
2502
- delete(): void;
2503
- optimization(): void;
2504
- computeView(): void;
2505
- getChildNodes(_id: string): void;
2506
- getTrees(): void;
2507
- find(_id: string): void;
2508
- findFormObjectType(_type: ObjectType, _isCurent?: boolean): void;
2509
- show(): void;
2510
- getBounding(): void;
2511
- flyTo(): void;
2512
- }
2513
-
2514
- export default class UI {
2515
- static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
2516
- static createIcon(_id: string, _anchor: IObject, _size: {
2517
- width: number;
2518
- height: number;
2519
- }, _height: number): void;
2520
- }
2521
-
2522
- export default class Directional extends LightObject {
2523
- direction: BABYLON.Vector3;
2524
- position: BABYLON.Vector3;
2525
- light: BABYLON.DirectionalLight;
2526
- load(): void;
2527
- }
2528
-
2529
- export default class Hemispheric extends LightObject {
2530
- direction: BABYLON.Vector3;
2531
- light: BABYLON.HemisphericLight;
2532
- load(): void;
2533
- }
2534
-
2535
- export default interface ILightObject {
2536
- id: string;
2537
- sceneId: string;
2538
- name: string;
2539
- light: BABYLON.Light;
2540
- color: string;
2541
- lightType: string;
2542
- intensity: number;
2543
- load: Function;
2544
- }
2545
-
2546
- export default class LightObject implements ILightObject {
2547
- id: string;
2548
- sceneId: string;
2549
- name: string;
2550
- light: BABYLON.Light;
2551
- color: string;
2552
- objectType: string;
2553
- lightType: string;
2554
- intensity: number;
2555
- app: App;
2556
- constructor(_app: App);
2557
- load(): void;
2558
- }
2559
-
2560
- export enum LightType {
2561
- Point = "Point",
2562
- Spot = "Spot",
2563
- Directional = "Directional",
2564
- Hemispheric = "Hemispheric"
2565
- }
2566
- let typeFromat: Function;
2567
- export default typeFromat;
2568
-
2569
- export default class Point extends LightObject {
2570
- position: BABYLON.Vector3;
2571
- light: BABYLON.PointLight;
2572
- range: number;
2573
- load(): void;
2574
- }
2575
-
2576
- export default class Spot extends LightObject {
2577
- direction: BABYLON.Vector3;
2578
- position: BABYLON.Vector3;
2579
- angle: number;
2580
- exponent: number;
2581
- range: number;
2582
- light: BABYLON.SpotLight;
2583
- load(): void;
2584
- }
2585
-
2586
- export default class CabinetObject extends DefaultObject {
2587
- }
2588
-
2589
- export default class ConduitObject extends DefaultObject {
2590
- alpha: number;
2591
- color: string;
2592
- bind(_m: any): void;
2593
- setColor(_r: number, _b: number, _g: number): void;
2594
- reColor(): void;
2595
- computeView(): void;
2596
- setFlash(_level?: number): void;
2597
- setOpaque(): void;
2598
- setTransparent(_alpha?: number): void;
2599
- }
2600
-
2601
- export default class CornerObject extends DefaultObject {
2602
- height: number;
2603
- bind(_m: any): void;
2604
- }
2605
-
2606
- export default class DefaultObject implements IObject {
2607
- app: App;
2608
- id: string;
2609
- name: string;
2610
- parentId: string;
2611
- modelId: string;
2612
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
2613
- objectType: string;
2614
- modelType: string;
2615
- action: BABYLON.ActionManager;
2616
- executes: Dictionary<BABYLON.ExecuteCodeAction>;
2617
- clickEvents: Dictionary<Function>;
2618
- touchtime: number;
2619
- effectType: EffectType;
2620
- Sight: Sight;
2621
- animation: boolean;
2622
- isloop: boolean;
2623
- isAutoPlay: boolean;
2624
- constructor(_app: App);
2625
- showBoundingBox: boolean;
2626
- setEnabled(_value: boolean): void;
2627
- bind(_m: any): void;
2628
- computeView(): void;
2629
- optimization(_isOptimization: boolean): void;
2630
- alwaysActive(): void;
2631
- addEventListener(_type: string, _callback: Function): void;
2632
- removeEventListener(_type: string): void;
2633
- setFlash(_level: number): void;
2634
- setOpaque(): void;
2635
- setTransparent(_alpha?: number): void;
2636
- play(): void;
2637
- stop(): void;
2638
- flyTo(): void;
2639
- focus(): void;
2640
- }
2641
-
2642
- export default class DoorObject extends DefaultObject {
2643
- height: number;
2644
- bind(_m: any): void;
2645
- }
2646
-
2647
- export default class FloorObject extends DefaultObject {
2648
- height: number;
2649
- bind(_m: any): void;
2650
- }
2651
-
2652
- export default interface IBase {
2653
- app: App;
2654
- id: string;
2655
- name: string;
2656
- parentId: string;
2657
- objectType: string;
2658
- }
2659
-
2660
- export default interface IObject extends IBase {
2661
- modelId: string;
2662
- instance: BABYLON.Mesh | BABYLON.InstancedMesh;
2663
- modelType: string;
2664
- Sight: Sight;
2665
- effectType: EffectType;
2666
- bind(_m?: any): any;
2667
- optimization(isOptimization: boolean): any;
2668
- showBoundingBox: boolean;
2669
- setFlash(level: number): any;
2670
- setTransparent(): any;
2671
- setOpaque(): any;
2672
- setEnabled(isEnabled: any): any;
2673
- addEventListener(type: string, callback: Function): any;
2674
- removeEventListener(type: string): any;
2675
- play(isloop: boolean): any;
2676
- stop(): any;
2677
- flyTo(): any;
2678
- focus(): any;
2679
- computeView(): any;
2680
- }
2681
-
2682
- export default class LeakWaterObject extends DefaultObject {
2683
- bind(_l: any): void;
2684
- computeView(): void;
2685
- addEventListener(_type: string, _callback: Function): void;
2686
- removeEventListener(_type: string): void;
2687
- }
2688
-
2689
- export enum ObjectType {
2690
- Campus = "Campus",
2691
- Building = "Building",
2692
- Scene = "Scene",
2693
- Humiture = "Humiture",
2694
- Battery = "Battery",
2695
- PowerCabinet = "PowerCabinet",
2696
- Cabinet = "Cabinet",
2697
- AirCondition = "AirCondition",
2698
- UPS = "UPS",
2699
- Camera = "Camera",
2700
- NewWindMachine = "NewWindMachine",
2701
- SmokeDetector = "SmokeDetector",
2702
- AudibleVisualAlarm = "AudibleVisualAlarm",
2703
- LeakWater = "LeakWater",
2704
- Wall = "Wall",
2705
- Floor = "Floor",
2706
- Window = "Window",
2707
- Door = "Door",
2708
- AirFlow = "AirFlow",
2709
- Corner = "Corner",
2710
- FireFighting = "FireFighting",
2711
- Lighting = "Lighting",
2712
- Enclosure = "Enclosure",
2713
- ParkingLot = "ParkingLot",
2714
- Elevator = "Elevator",
2715
- Other = "Other",
2716
- InrackAsset = "InrackAsset",
2717
- GasDetection = "GasDetection",
2718
- Security = "Security",
2719
- OutDoorScene = "OutDoorScene",
2720
- Infrared = "Infrared",
2721
- SkyBox = "SkyBox",
2722
- UI3D = "UI3D",
2723
- ColdTongDoor = "ColdTongDoor",
2724
- VirtualBox = "VirtualBox",
2725
- PathPint = "PathPint",
2726
- Port = "Port",
2727
- Positioner = "Positioner",
2728
- AutoAnimation = "AutoAnimation",
2729
- MapModel = "MapModel",
2730
- radiator = "radiator",
2731
- Conduit = "Conduit",
2732
- Region = "Region",
2733
- optimizedWall = "optimizedWall"
2734
- }
2735
-
2736
- export default class RegionObject extends DefaultObject {
2737
- index: number;
2738
- height: number;
2739
- constructor(app: App, _storey: any);
2740
- bind(_storey: any, _isOptimized?: boolean): void;
2741
- computeView(): void;
2742
- flyTo(): void;
2743
- focus(): void;
2744
- setEnabled(_value: boolean): void;
2745
- getBounding(): void;
2746
- dispose(): void;
2747
- }
2748
-
2749
- export default class UI3DTextObject extends DefaultObject {
2750
- bind(_u: any): void;
2751
- }
2752
-
2753
- export default class VirtualBoxObject extends DefaultObject {
2754
- bind(_m: any): Promise<void>;
2755
- }
2756
-
2757
- export default class WallObject extends DefaultObject {
2758
- nativeMaterial: BABYLON.StandardMaterial;
2759
- baseModel: any;
2760
- height: number;
2761
- bind(_w: any): void;
2762
- }
2763
-
2764
- export default class WindowObject extends DefaultObject {
2765
- height: number;
2766
- bind(_m: any): void;
2767
- }
2768
-
2769
- export default class ArrayEx<T> extends Array<T> {
2770
- remove(_val: any): void;
2771
- }
2772
-
2773
- export default interface BaseNode {
2774
- id: string;
2775
- scene: BABYLON.Scene;
2776
- dispose(): any;
2777
- isEnabled(bool: boolean): any;
2778
- }
2779
-
2780
- export default class Camera {
2781
- app: App;
2782
- camera: BABYLON.ArcRotateCamera;
2783
- frustrum: number;
2784
- isOverLook: boolean;
2785
- constructor(_app: App);
2786
- orthographic(): void;
2787
- perspective(): void;
2788
- focusingFromProperty(_visualAngle: Sight): void;
2789
- flyTo(_visualAngle: Sight, _sheep?: number): void;
2790
- translation(_visualAngle: Sight, _sheep?: number): void;
2791
- computeCameraView(): void;
2792
- _wheel(_p: any): void;
2793
- }
2794
-
2795
- export default class Dictionary<T> {
2796
- map: {
2797
- [key: string]: T;
2798
- };
2799
- constructor();
2800
- add(_key: string, _value: T): void;
2801
- find(_key: string): void;
2802
- remove(_key: string): void;
2803
- termRemove(_callback: Function): void;
2804
- showAll(): void;
2805
- count(): void;
2806
- clear(): void;
2807
- }
2808
-
2809
- export default class GUID {
2810
- static getGUID(_length: number): void;
2811
- }
2812
-
2813
- export default class Resources {
2814
- app: App;
2815
- walls: Dictionary<BABYLON.AbstractMesh>;
2816
- resources: Dictionary<BABYLON.AssetContainer>;
2817
- ndoeMats: Dictionary<BABYLON.NodeMaterial>;
2818
- transparentBox: BABYLON.Mesh;
2819
- BOX: BABYLON.Mesh;
2820
- FogTex: BABYLON.Texture;
2821
- constructor(_app: App);
2822
- loadModelMesh(_baseModel: any): Promise<void>;
2823
- loadModelMeshAsync(_baseModel: any, _callback: Function): void;
2824
- Materials: Dictionary<BABYLON.StandardMaterial>;
2825
- Textures: Dictionary<BABYLON.Texture>;
2826
- GetMaterial(_textureData: any, _scene: BABYLON.Scene): void;
2827
- GetTexture(_textureData: any, _scene: BABYLON.Scene): void;
2828
- MergeMaterials: Dictionary<BABYLON.CustomMaterial>;
2829
- GetMergeMaterial(_textureData: any, _scene: BABYLON.Scene): void;
2830
- delete(_isAll?: boolean): void;
2831
- GetWalls(_url: string, _projectId: string): Promise<void>;
2832
- }
2833
-
2834
- export default class Sight {
2835
- alpha: number;
2836
- focus: BABYLON.Vector3;
2837
- radius: number;
2838
- beta: number;
2839
- minimumLimit: number;
2840
- maximumLimit: number;
2841
- minBeta: number;
2842
- maxBeta: number;
2843
- setVisual(_visual: any): void;
2844
- setLimit(_miniLimit: number, _maxiLimit: number): void;
2845
- setBeta(_minBeta: number, _maxBeta: number): void;
2846
- }
2847
-
2848
- export default class Tools {
2849
- static vector3ToJson(_old: BABYLON.Vector3): any;
2850
- static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
2851
- static ToVector3(_old: any): void;
2852
- static ToARRVector3(_olds: any[]): void;
2853
- static computeBounds(_mscene: BABYLON.Mesh): void;
2854
- static computeBoundsToARR(_meshs: Array<BABYLON.Mesh>): void;
2855
- static Expand(_polygon: Array<BABYLON.Vector3>, _expand: number): void;
2856
- static norm(_x: number, _y: number): void;
2857
- static MergeMeshes(_meshes: Array<BABYLON.Mesh>, _app: App): void;
2858
- static DeconsTructMesh(_mesh: any, _height: any, _app: App): void;
2859
- static getVisualAngle(_bound: BABYLON.BoundingInfo, _app: App): void;
2860
- static pathTransformation(_oldPath: Array<BABYLON.Vector3>, _radius: number): void;
2861
- static createTube(_id: string, _paths: Array<BABYLON.Vector3>, _radius: number, _app: App): void;
2862
- static getAngleFromVector2(_startV: BABYLON.Vector2, _coreV: BABYLON.Vector2, _endV: BABYLON.Vector2): void;
2863
- static getAngleFromVector3(_startV: BABYLON.Vector3, _coreV: BABYLON.Vector3, _endV: BABYLON.Vector3): void;
2864
- static RandomNumBoth(_Min: any, _Max: any): void;
2865
- }
2866
-
2867
- export default class ToolTips {
2868
- app: App;
2869
- url: string;
2870
- ele: HTMLDivElement;
2871
- time: number;
2872
- id: string;
2873
- isOK: boolean;
2874
- _text: string;
2875
- constructor(_parent: HTMLElement, _app: App);
2876
- update(_e: BABYLON.PointerInfo): void;
2877
- close(): void;
2878
- setBackground(_url: string): void;
2879
- }
2880
-
2881
- export default class App {
1
+ /*
2
+ @author gzmaijing
3
+ @email mj@gzmaijing.com
4
+ */
5
+ declare module MX3D{
6
+ export class App {
2882
7
  canvas: HTMLCanvasElement;
2883
8
  engine: BABYLON.Engine;
2884
9
  scene: BABYLON.Scene;
@@ -2903,7 +28,7 @@ export default class App {
2903
28
  dispose(): void;
2904
29
  }
2905
30
 
2906
- export default class Capacity {
31
+ export class Capacity {
2907
32
  anchor: IObject;
2908
33
  mesh: BABYLON.Mesh;
2909
34
  ratio: number;
@@ -2913,12 +38,12 @@ export default class Capacity {
2913
38
  dispose(): void;
2914
39
  }
2915
40
 
2916
- export default class CapacityBuilder {
41
+ export class CapacityBuilder {
2917
42
  static createCapacity(_obj: IObject, _RATIO: number, _text: string, _fontSize?: string): void;
2918
43
  static createTextMesh(_obj: IObject, _text: string, _RATIO: number, _fontSize?: string, _color?: string): void;
2919
44
  }
2920
45
 
2921
- export default class EffectMgr {
46
+ export class EffectMgr {
2922
47
  static colors: {};
2923
48
  static init(): void;
2924
49
  }
@@ -2929,7 +54,7 @@ export enum EffectType {
2929
54
  Transparent = 2
2930
55
  }
2931
56
 
2932
- export default class Environment {
57
+ export class Environment {
2933
58
  app: App;
2934
59
  lights: any;
2935
60
  _color: BABYLON.Color4;
@@ -2964,7 +89,7 @@ export enum EventType {
2964
89
  out = "out"
2965
90
  }
2966
91
 
2967
- export default class HeatMap implements BaseNode {
92
+ export class HeatMap implements BaseNode {
2968
93
  id: string;
2969
94
  scene: BABYLON.Scene;
2970
95
  anchor: string;
@@ -2976,7 +101,7 @@ export default class HeatMap implements BaseNode {
2976
101
  dispose(): void;
2977
102
  }
2978
103
 
2979
- export default class HeatMapBuilder {
104
+ export class HeatMapBuilder {
2980
105
  static createMatrixHeatMap(_data: {
2981
106
  anchor: BABYLON.Mesh | BABYLON.InstancedMesh;
2982
107
  rootUrl: string;
@@ -3022,7 +147,7 @@ export default class HeatMapBuilder {
3022
147
  }): void;
3023
148
  }
3024
149
 
3025
- export default class Icon implements BaseNode {
150
+ export class Icon implements BaseNode {
3026
151
  id: string;
3027
152
  scene: BABYLON.Scene;
3028
153
  pint: BABYLON.Mesh;
@@ -3051,7 +176,7 @@ export default class Icon implements BaseNode {
3051
176
  isEnabled(_isEnabled: boolean): void;
3052
177
  }
3053
178
 
3054
- export default class IconFromMesh implements BaseNode {
179
+ export class IconFromMesh implements BaseNode {
3055
180
  id: string;
3056
181
  scene: BABYLON.Scene;
3057
182
  instance: BABYLON.Mesh;
@@ -3072,7 +197,7 @@ export default class IconFromMesh implements BaseNode {
3072
197
  isEnabled(_bool: boolean): void;
3073
198
  }
3074
199
 
3075
- export default class UI {
200
+ export class UI {
3076
201
  static createIconFromMesh(_id: string, _anchor: IObject, _url: string, _scaling: number, _height: number): void;
3077
202
  static createIcon(_id: string, _anchor: IObject, _size: {
3078
203
  width: number;
@@ -3080,20 +205,20 @@ export default class UI {
3080
205
  }, _height: number): void;
3081
206
  }
3082
207
 
3083
- export default class Directional extends LightObject {
208
+ export class Directional extends LightObject {
3084
209
  direction: BABYLON.Vector3;
3085
210
  position: BABYLON.Vector3;
3086
211
  light: BABYLON.DirectionalLight;
3087
212
  load(): void;
3088
213
  }
3089
214
 
3090
- export default class Hemispheric extends LightObject {
215
+ export class Hemispheric extends LightObject {
3091
216
  direction: BABYLON.Vector3;
3092
217
  light: BABYLON.HemisphericLight;
3093
218
  load(): void;
3094
219
  }
3095
220
 
3096
- export default interface ILightObject {
221
+ export interface ILightObject {
3097
222
  id: string;
3098
223
  sceneId: string;
3099
224
  name: string;
@@ -3104,7 +229,7 @@ export default interface ILightObject {
3104
229
  load: Function;
3105
230
  }
3106
231
 
3107
- export default class LightObject implements ILightObject {
232
+ export class LightObject implements ILightObject {
3108
233
  id: string;
3109
234
  sceneId: string;
3110
235
  name: string;
@@ -3124,17 +249,15 @@ export enum LightType {
3124
249
  Directional = "Directional",
3125
250
  Hemispheric = "Hemispheric"
3126
251
  }
3127
- let typeFromat: Function;
3128
- export default typeFromat;
3129
252
 
3130
- export default class Point extends LightObject {
253
+ export class Point extends LightObject {
3131
254
  position: BABYLON.Vector3;
3132
255
  light: BABYLON.PointLight;
3133
256
  range: number;
3134
257
  load(): void;
3135
258
  }
3136
259
 
3137
- export default class Spot extends LightObject {
260
+ export class Spot extends LightObject {
3138
261
  direction: BABYLON.Vector3;
3139
262
  position: BABYLON.Vector3;
3140
263
  angle: number;
@@ -3144,10 +267,10 @@ export default class Spot extends LightObject {
3144
267
  load(): void;
3145
268
  }
3146
269
 
3147
- export default class CabinetObject extends DefaultObject {
270
+ export class CabinetObject extends DefaultObject {
3148
271
  }
3149
272
 
3150
- export default class ConduitObject extends DefaultObject {
273
+ export class ConduitObject extends DefaultObject {
3151
274
  alpha: number;
3152
275
  color: string;
3153
276
  bind(_m: any): void;
@@ -3159,12 +282,12 @@ export default class ConduitObject extends DefaultObject {
3159
282
  setTransparent(_alpha?: number): void;
3160
283
  }
3161
284
 
3162
- export default class CornerObject extends DefaultObject {
285
+ export class CornerObject extends DefaultObject {
3163
286
  height: number;
3164
287
  bind(_m: any): void;
3165
288
  }
3166
289
 
3167
- export default class DefaultObject implements IObject {
290
+ export class DefaultObject implements IObject {
3168
291
  app: App;
3169
292
  id: string;
3170
293
  name: string;
@@ -3200,17 +323,17 @@ export default class DefaultObject implements IObject {
3200
323
  focus(): void;
3201
324
  }
3202
325
 
3203
- export default class DoorObject extends DefaultObject {
326
+ export class DoorObject extends DefaultObject {
3204
327
  height: number;
3205
328
  bind(_m: any): void;
3206
329
  }
3207
330
 
3208
- export default class FloorObject extends DefaultObject {
331
+ export class FloorObject extends DefaultObject {
3209
332
  height: number;
3210
333
  bind(_m: any): void;
3211
334
  }
3212
335
 
3213
- export default interface IBase {
336
+ export interface IBase {
3214
337
  app: App;
3215
338
  id: string;
3216
339
  name: string;
@@ -3218,7 +341,7 @@ export default interface IBase {
3218
341
  objectType: string;
3219
342
  }
3220
343
 
3221
- export default interface IObject extends IBase {
344
+ export interface IObject extends IBase {
3222
345
  modelId: string;
3223
346
  instance: BABYLON.Mesh | BABYLON.InstancedMesh;
3224
347
  modelType: string;
@@ -3240,7 +363,7 @@ export default interface IObject extends IBase {
3240
363
  computeView(): any;
3241
364
  }
3242
365
 
3243
- export default class LeakWaterObject extends DefaultObject {
366
+ export class LeakWaterObject extends DefaultObject {
3244
367
  bind(_l: any): void;
3245
368
  computeView(): void;
3246
369
  addEventListener(_type: string, _callback: Function): void;
@@ -3294,7 +417,7 @@ export enum ObjectType {
3294
417
  optimizedWall = "optimizedWall"
3295
418
  }
3296
419
 
3297
- export default class Project {
420
+ export class Project {
3298
421
  app: App;
3299
422
  id: string;
3300
423
  root: IObject;
@@ -3314,7 +437,7 @@ export default class Project {
3314
437
  flyTo(): void;
3315
438
  }
3316
439
 
3317
- export default class RegionObject extends DefaultObject {
440
+ export class RegionObject extends DefaultObject {
3318
441
  index: number;
3319
442
  height: number;
3320
443
  constructor(app: App, _storey: any);
@@ -3327,38 +450,38 @@ export default class RegionObject extends DefaultObject {
3327
450
  dispose(): void;
3328
451
  }
3329
452
 
3330
- export default class UI3DTextObject extends DefaultObject {
453
+ export class UI3DTextObject extends DefaultObject {
3331
454
  bind(_u: any): void;
3332
455
  }
3333
456
 
3334
- export default class VirtualBoxObject extends DefaultObject {
457
+ export class VirtualBoxObject extends DefaultObject {
3335
458
  bind(_m: any): Promise<void>;
3336
459
  }
3337
460
 
3338
- export default class WallObject extends DefaultObject {
461
+ export class WallObject extends DefaultObject {
3339
462
  nativeMaterial: BABYLON.StandardMaterial;
3340
463
  baseModel: any;
3341
464
  height: number;
3342
465
  bind(_w: any): void;
3343
466
  }
3344
467
 
3345
- export default class WindowObject extends DefaultObject {
468
+ export class WindowObject extends DefaultObject {
3346
469
  height: number;
3347
470
  bind(_m: any): void;
3348
471
  }
3349
472
 
3350
- export default class ArrayEx<T> extends Array<T> {
473
+ export class ArrayEx<T> extends Array<T> {
3351
474
  remove(_val: any): void;
3352
475
  }
3353
476
 
3354
- export default interface BaseNode {
477
+ export interface BaseNode {
3355
478
  id: string;
3356
479
  scene: BABYLON.Scene;
3357
480
  dispose(): any;
3358
481
  isEnabled(bool: boolean): any;
3359
482
  }
3360
483
 
3361
- export default class Camera {
484
+ export class Camera {
3362
485
  app: App;
3363
486
  camera: BABYLON.ArcRotateCamera;
3364
487
  frustrum: number;
@@ -3373,7 +496,7 @@ export default class Camera {
3373
496
  _wheel(_p: any): void;
3374
497
  }
3375
498
 
3376
- export default class Dictionary<T> {
499
+ export class Dictionary<T> {
3377
500
  map: {
3378
501
  [key: string]: T;
3379
502
  };
@@ -3387,11 +510,11 @@ export default class Dictionary<T> {
3387
510
  clear(): void;
3388
511
  }
3389
512
 
3390
- export default class GUID {
513
+ export class GUID {
3391
514
  static getGUID(_length: number): void;
3392
515
  }
3393
516
 
3394
- export default class Resources {
517
+ export class Resources {
3395
518
  app: App;
3396
519
  walls: Dictionary<BABYLON.AbstractMesh>;
3397
520
  resources: Dictionary<BABYLON.AssetContainer>;
@@ -3412,7 +535,7 @@ export default class Resources {
3412
535
  GetWalls(_url: string, _projectId: string): Promise<void>;
3413
536
  }
3414
537
 
3415
- export default class Sight {
538
+ export class Sight {
3416
539
  alpha: number;
3417
540
  focus: BABYLON.Vector3;
3418
541
  radius: number;
@@ -3426,7 +549,7 @@ export default class Sight {
3426
549
  setBeta(_minBeta: number, _maxBeta: number): void;
3427
550
  }
3428
551
 
3429
- export default class Tools {
552
+ export class Tools {
3430
553
  static vector3ToJson(_old: BABYLON.Vector3): any;
3431
554
  static vector3ARRToJson(_olds: BABYLON.Vector3[]): void;
3432
555
  static ToVector3(_old: any): void;
@@ -3445,7 +568,7 @@ export default class Tools {
3445
568
  static RandomNumBoth(_Min: any, _Max: any): void;
3446
569
  }
3447
570
 
3448
- export default class ToolTips {
571
+ export class ToolTips {
3449
572
  app: App;
3450
573
  url: string;
3451
574
  ele: HTMLDivElement;
@@ -3460,3 +583,4 @@ export default class ToolTips {
3460
583
  dispose(): void;
3461
584
  }
3462
585
 
586
+ }