mousehunt-improved 0.97.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (852) hide show
  1. package/.editorconfig +15 -0
  2. package/.eslintignore +2 -0
  3. package/.eslintrc.json +153 -0
  4. package/.eslintrc.markdown.json +11 -0
  5. package/.gitattributes +7 -0
  6. package/.github/dependabot.yml +18 -0
  7. package/.github/workflows/ci.yml +29 -0
  8. package/.github/workflows/lint.yml +24 -0
  9. package/.github/workflows/publish.yml +215 -0
  10. package/.stylelintrc.json +51 -0
  11. package/.vscode/tasks.json +37 -0
  12. package/CHANGELOG.md +3853 -0
  13. package/CONTRIBUTING.md +317 -0
  14. package/LICENSE +21 -0
  15. package/README.md +176 -0
  16. package/bun.lock +2298 -0
  17. package/docs/adblock.md +3 -0
  18. package/docs/better-gifts.md +15 -0
  19. package/docs/better-inventory.md +19 -0
  20. package/docs/better-items.md +13 -0
  21. package/docs/better-journal.md +26 -0
  22. package/docs/better-kings-reward.md +5 -0
  23. package/docs/better-maps.md +35 -0
  24. package/docs/better-marketplace.md +16 -0
  25. package/docs/better-mice.md +19 -0
  26. package/docs/better-quests.md +14 -0
  27. package/docs/better-send-supplies.md +15 -0
  28. package/docs/better-shops.md +15 -0
  29. package/docs/better-tournaments.md +13 -0
  30. package/docs/better-travel.md +20 -0
  31. package/docs/better-ui.md +30 -0
  32. package/docs/big-timer.md +3 -0
  33. package/docs/catch-rate-estimator-and-minlucks.md +9 -0
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  42. package/docs/dark-mode-updates-and-tweaks.md +3 -0
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  97. package/scripts/build-extension.mjs +119 -0
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  129. package/src/modules/adblock/index.js +22 -0
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  131. package/src/modules/better-gifts/index.js +568 -0
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  148. package/src/modules/better-journal/index.js +81 -0
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@@ -0,0 +1,536 @@
1
+ import {
2
+ addStyles,
3
+ createPopup,
4
+ dataGet,
5
+ dataSet,
6
+ debug,
7
+ debuglog,
8
+ doEvent,
9
+ getData,
10
+ isUserTitleAtLeast,
11
+ makeElement,
12
+ makeMhButton,
13
+ onEvent,
14
+ onRequest,
15
+ sessionSet,
16
+ sleep,
17
+ travelTo
18
+ } from '@utils';
19
+
20
+ import styles from './styles.css';
21
+
22
+ import { getFieryWarpathText, setFieryWarpathData } from './locations/desert-warpath';
23
+ import { getSeasonalGardenText, setSeasonalGardenData } from './locations/seasonal-garden';
24
+ import { getZugzwangTowerText, setZugzwangTowerData } from './locations/zugzwang-tower';
25
+ import getAfterwordAcresText from './locations/afterword-acres';
26
+ import getBountifulBeanstalkText from './locations/bountiful-beanstalk';
27
+ import getBristleWoodsRiftText from './locations/rift-bristle-woods';
28
+ import getBurroughsRiftText from './locations/rift-burroughs';
29
+ import getDraconicDepthsText from './locations/draconic-depths';
30
+ import getEpilogueFallsText from './locations/epilogue-falls';
31
+ import getFloatingIslandsText from './locations/floating-islands';
32
+ import getForewordFarmText from './locations/foreword-farm';
33
+ import getFortRoxText from './locations/fort-rox';
34
+ import getFuromaRiftText from './locations/rift-furoma';
35
+ import getIcebergText from './locations/iceberg';
36
+ import getLabyrinthText from './locations/labyrinth';
37
+ import getLivingGardenText from './locations/desert-oasis';
38
+ import getLostCityText from './locations/lost-city';
39
+ import getMousoleumText from './locations/mousoleum';
40
+ import getMoussuPicchuText from './locations/moussu-picchu';
41
+ import getQuesoGeyserText from './locations/queso-geyser';
42
+ import getSandDunesText from './locations/sand-dunes';
43
+ import getSchoolOfSorceryText from './locations/school-of-sorcery';
44
+ import getSunkenCityText from './locations/sunken-city';
45
+ import getTableOfContentsText from './locations/table-of-contents';
46
+ import getToxicSpillText from './locations/pollution-outbreak';
47
+ import getValourRiftText from './locations/rift-valour';
48
+ import getWhiskerWoodsRiftText from './locations/whisker-woods-rift';
49
+ import getZokorText from './locations/ancient-city';
50
+
51
+ /**
52
+ * Cache the location data for the current location.
53
+ */
54
+ const cacheLocationData = async () => {
55
+ await sleep(300);
56
+ if (! user.environment_type || ! user.quests) {
57
+ return;
58
+ }
59
+
60
+ // For some environments, we need to build the data from the quests.
61
+ if (user.environment_type === 'desert_warpath') {
62
+ const fwQuestData = setFieryWarpathData();
63
+ if (fwQuestData) {
64
+ user.quests.QuestFieryWarpath = fwQuestData;
65
+ }
66
+ } else if (user.environment_type === 'zugzwang_tower') {
67
+ const ztQuestData = setZugzwangTowerData();
68
+ if (ztQuestData) {
69
+ user.quests.QuestZugzwangTower = ztQuestData;
70
+ }
71
+ } else if (user.environment_type === 'seasonal_garden') {
72
+ const sgQuestData = setSeasonalGardenData();
73
+ if (sgQuestData) {
74
+ user.quests.QuestSeasonalGarden = sgQuestData;
75
+ }
76
+ }
77
+
78
+ // Get the current cached quests.
79
+ const questsCached = await dataGet('quests', {});
80
+
81
+ // Combine the cached quests with the current quests.
82
+ const questsCombined = Object.assign({}, questsCached, user.quests);
83
+
84
+ if (user.environment_type === 'labyrinth') {
85
+ questsCombined.QuestAncientCity = {};
86
+ } else if (user.environment_type === 'ancient_city') {
87
+ questsCombined.QuestLabyrinth = {};
88
+ } else if (user.environment_type === 'zugzwang_tower') {
89
+ questsCombined.QuestSeasonalGarden = {};
90
+ } else if (user.environment_type === 'seasonal_garden') {
91
+ questsCombined.QuestZugzwangTower = {};
92
+ }
93
+
94
+ // Save the combined data to localStorage.
95
+ try {
96
+ dataSet('quests', questsCombined);
97
+ } catch (error) {
98
+ debug('Error saving dashboard data.', error);
99
+ }
100
+ };
101
+
102
+ /**
103
+ * Travel to a location and wait for the travel to complete.
104
+ *
105
+ * @param {string} environment The environment to travel to.
106
+ *
107
+ * @return {Promise} A promise that resolves when the travel is complete.
108
+ */
109
+ const waitForTravel = async (environment) => {
110
+ return new Promise((resolve) => {
111
+ hg.utils.User.travel(
112
+ environment,
113
+ (success) => {
114
+ debug(`Travel success: ${success}`);
115
+ resolve();
116
+ },
117
+ (error) => {
118
+ debug(`Travel error: ${error}`);
119
+ resolve();
120
+ }
121
+ );
122
+
123
+ debug(`Traveled to ${environment}.`);
124
+ });
125
+ };
126
+
127
+ /**
128
+ * Refresh the location data.
129
+ */
130
+ const doLocationRefresh = async () => {
131
+ const locationProgress = [];
132
+
133
+ const environmentsToUse = new Set([
134
+ 'ancient_city',
135
+ 'bountiful_beanstalk',
136
+ 'desert_warpath',
137
+ 'draconic_depths',
138
+ 'floating_islands',
139
+ 'foreword_farm',
140
+ 'fort_rox',
141
+ 'iceberg',
142
+ 'labyrinth',
143
+ 'desert_oasis',
144
+ 'lost_city',
145
+ 'mousoleum',
146
+ 'moussu_picchu',
147
+ 'pollution_outbreak',
148
+ 'queso_geyser',
149
+ 'rift_bristle_woods',
150
+ 'rift_burroughs',
151
+ 'rift_furoma',
152
+ 'rift_valour',
153
+ 'rift_whisker_woods',
154
+ 'sand_dunes',
155
+ 'school_of_sorcery',
156
+ 'seasonal_garden',
157
+ 'sunken_city',
158
+ 'table_of_contents',
159
+ 'zugzwang_tower',
160
+ ]);
161
+
162
+ const environmentsToTravel = environments.filter((env) => {
163
+ return (environmentsToUse.has(env.id) && isUserTitleAtLeast(env.title));
164
+ });
165
+
166
+ debug(`Environments to travel: ${environmentsToTravel.map((env) => env.name).join(', ')}`);
167
+
168
+ // Sort environments by order
169
+ environmentsToTravel.sort((a, b) => {
170
+ return a.order - b.order;
171
+ });
172
+
173
+ debug(`Sorted environments to travel: ${environmentsToTravel.map((env) => env.name).join(', ')}`);
174
+
175
+ let locationProgressMarkup = '';
176
+ environmentsToTravel.forEach((env) => {
177
+ locationProgressMarkup += `<div class="location-refresh-item" data-environment-type="${env.id}">
178
+ <div class="locationImageWrapper">
179
+ <img class="locationImage" src="${env.image}" alt="${env.name}" title="${env.name}" />
180
+ </div>
181
+ <div class="locationName" title="Travel to ${env.name}">
182
+ <div class="name">${env.name}</div>
183
+ <div class="progress"></div>
184
+ </div>
185
+ </div>`;
186
+
187
+ locationProgress.push(env.id);
188
+ debug(`Adding ${env.name} to the to-travel list.`);
189
+ });
190
+
191
+ createPopup({
192
+ title: 'Update Location Data',
193
+ content: `<div class="mh-improved-location-refresh-popup">
194
+ <div class="mh-improved-location-refresh-popup-progress">${locationProgressMarkup}</div>
195
+ </div>`,
196
+ hasCloseButton: false,
197
+ show: true,
198
+ });
199
+
200
+ const originalLocation = user.environment_type;
201
+ debug(`Original location: ${user.environment_type}.`);
202
+
203
+ const originalLocationEl = document.querySelector(`.location-refresh-item[data-environment-type="${originalLocation}"]`);
204
+ if (originalLocationEl) {
205
+ originalLocationEl.classList.add('starting');
206
+ }
207
+
208
+ for (const location of locationProgress) {
209
+ const locationData = environments.find((env) => env.id === location);
210
+ if (! locationData) {
211
+ continue;
212
+ }
213
+
214
+ const progressItem = document.querySelector(`.location-refresh-item[data-environment-type="${location}"]`);
215
+ if (! progressItem) {
216
+ continue;
217
+ }
218
+
219
+ const item = progressItem.querySelector('.locationName');
220
+ if (! item) {
221
+ return;
222
+ }
223
+
224
+ makeMhButton({
225
+ text: 'Travel',
226
+ size: 'small',
227
+ element: 'button',
228
+ className: ['travel-button', 'lightBlue'],
229
+ callback: async (event) => {
230
+ const button = event.currentTarget;
231
+
232
+ sessionSet('doing-location-refresh', true);
233
+
234
+ progressItem.classList.add('traveling');
235
+ button.classList.add('busy');
236
+
237
+ await waitForTravel(location);
238
+ await sleep(1000);
239
+ await cacheLocationData();
240
+
241
+ button.classList.remove('busy');
242
+ progressItem.classList.remove('traveling');
243
+ progressItem.classList.add('done');
244
+
245
+ sessionSet('doing-location-refresh', false);
246
+ },
247
+ appendTo: item,
248
+ });
249
+ }
250
+
251
+ doEvent('travel_complete');
252
+ };
253
+
254
+ /**
255
+ * Build the dashboard tab.
256
+ */
257
+ const makeDashboardTab = () => {
258
+ const tabsContainer = document.querySelector('.mousehuntHeaderView-dropdownContainer');
259
+ if (! tabsContainer) {
260
+ return;
261
+ }
262
+
263
+ // Create menu tab.
264
+ const menuTab = makeElement('div', ['menuItem', 'dropdown', 'dashboard']);
265
+
266
+ // Register click event listener.
267
+ menuTab.addEventListener('click', async () => {
268
+ menuTab.classList.toggle('expanded');
269
+
270
+ // When opening dashboard
271
+ if (menuTab.classList.contains('expanded')) {
272
+ const dashboardWrapper = document.querySelector('.dashboardWrapper');
273
+ if (! dashboardWrapper) {
274
+ return;
275
+ }
276
+
277
+ const existing = document.querySelector('.dashboardContents');
278
+ if (existing) {
279
+ const refreshedContents = await getDashboardContents();
280
+ existing.replaceWith(refreshedContents);
281
+
282
+ // Use existing cached data immediately
283
+ // Then update in background
284
+ setTimeout(async () => {
285
+ await cacheLocationData();
286
+ const newRefreshedContents = await getDashboardContents();
287
+ existing.replaceWith(newRefreshedContents);
288
+ }, 0);
289
+ } else {
290
+ // First time opening - show cached data immediately
291
+ const dashboardContents = await getDashboardContents();
292
+ const refreshWrapper = dashboardWrapper.querySelector('.refreshWrapper');
293
+ if (refreshWrapper) {
294
+ refreshWrapper.before(dashboardContents);
295
+ refreshWrapper.classList.remove('hidden');
296
+ } else {
297
+ dashboardWrapper.append(dashboardContents);
298
+ }
299
+
300
+ // Then update with current location data in background
301
+ setTimeout(async () => {
302
+ await cacheLocationData();
303
+ const refreshedContents = await getDashboardContents();
304
+ const currentContents = document.querySelector('.dashboardContents');
305
+ if (currentContents) {
306
+ currentContents.replaceWith(refreshedContents);
307
+ }
308
+ }, 100);
309
+ }
310
+ }
311
+
312
+ sessionSet('doing-location-refresh', false);
313
+ });
314
+
315
+ makeElement('span', '', 'Dashboard', menuTab);
316
+ makeElement('div', 'arrow', '', menuTab);
317
+
318
+ const dropdownContent = makeElement('div', 'dropdownContent');
319
+ const dashboardWrapper = makeElement('div', 'dashboardWrapper');
320
+
321
+ // Refresh button.
322
+ const refreshWrapper = makeElement('div', ['refreshWrapper', 'hidden']);
323
+
324
+ makeMhButton({
325
+ text: 'Refresh',
326
+ element: 'button',
327
+ className: ['dashboardRefresh'],
328
+ callback: doLocationRefresh,
329
+ appendTo: refreshWrapper,
330
+ });
331
+
332
+ dashboardWrapper.append(refreshWrapper);
333
+ dropdownContent.append(dashboardWrapper);
334
+ menuTab.append(dropdownContent);
335
+
336
+ // Append as the second to last tab.
337
+ tabsContainer.insertBefore(menuTab, tabsContainer.lastChild);
338
+ };
339
+
340
+ /**
341
+ * Create the markup for a region for the dashboard.
342
+ *
343
+ * @param {string} name The name of the region.
344
+ * @param {Element} childContent The child content.
345
+ * @param {Element} appendTo The element to append to.
346
+ */
347
+ const makeRegionMarkup = (name, childContent, appendTo) => {
348
+ // find the child of the first div
349
+ const firstChild = childContent.firstChild;
350
+ if (! firstChild) {
351
+ return;
352
+ }
353
+
354
+ // Make wrapper.
355
+ const regionWrapper = makeElement('div', 'regionWrapper');
356
+
357
+ // Name.
358
+ makeElement('div', 'regionName', name, regionWrapper);
359
+
360
+ // Child content.
361
+ regionWrapper.append(childContent);
362
+
363
+ appendTo.append(regionWrapper);
364
+ };
365
+
366
+ /**
367
+ * Build the markup for a location.
368
+ *
369
+ * @param {string} id The location ID.
370
+ * @param {string} name The location name.
371
+ * @param {Function} progress The progress function.
372
+ * @param {Element} appendTo The element to append to.
373
+ * @param {Object} quests The quests object.
374
+ */
375
+ const makeLocationMarkup = (id, name, progress, appendTo, quests) => {
376
+ const markup = progress(quests);
377
+
378
+ if (! markup) {
379
+ return;
380
+ }
381
+
382
+ const locationWrapper = makeElement('div', 'locationWrapper');
383
+ locationWrapper.setAttribute('data-location', id);
384
+ locationWrapper.classList.add(`locationWrapper-${id}`);
385
+
386
+ // Name & travel links
387
+ const locationImageWrapper = makeElement('div', 'locationImageWrapper');
388
+ // get the image for the location
389
+ const environment = environments.find((env) => env.id === id);
390
+ if (environment?.image) {
391
+ const locationImage = makeElement('img', 'locationImage');
392
+ locationImage.setAttribute('src', environment.image);
393
+
394
+ locationImageWrapper.append(locationImage);
395
+ }
396
+
397
+ if (environment?.id) {
398
+ locationImageWrapper.addEventListener('click', async () => {
399
+ travelTo(environment.id);
400
+ });
401
+ }
402
+
403
+ locationWrapper.append(locationImageWrapper);
404
+
405
+ const nameEl = makeElement('div', 'locationName', name);
406
+
407
+ if (environment?.id) {
408
+ nameEl.addEventListener('click', async () => {
409
+ travelTo(environment.id);
410
+ });
411
+ }
412
+
413
+ locationWrapper.append(nameEl);
414
+
415
+ makeElement('div', 'locationProgress', markup, locationWrapper);
416
+
417
+ appendTo.append(locationWrapper);
418
+ };
419
+
420
+ /**
421
+ * Get the dashboard contents.
422
+ *
423
+ * @return {Element} The dashboard contents.
424
+ */
425
+ const getDashboardContents = async () => {
426
+ const quests = await dataGet('quests', {});
427
+
428
+ debuglog('location-dashboard', 'quests', quests);
429
+
430
+ const contentsWrapper = document.createElement('div');
431
+ contentsWrapper.classList.add('dashboardContents');
432
+
433
+ const burroughs = document.createElement('div');
434
+ makeLocationMarkup('mousoleum', 'Mousoleum', getMousoleumText, burroughs, quests);
435
+ makeLocationMarkup('pollution_outbreak', 'Toxic Spill', getToxicSpillText, burroughs, quests);
436
+ makeRegionMarkup('Burroughs', burroughs, contentsWrapper);
437
+
438
+ const varmintValley = document.createElement('div');
439
+ makeLocationMarkup('fort_rox', 'Fort Rox', getFortRoxText, varmintValley, quests);
440
+ makeRegionMarkup('Varmint Valley', varmintValley, contentsWrapper);
441
+
442
+ const sandtailDesert = document.createElement('div');
443
+ makeLocationMarkup('desert_warpath', 'Fiery Warpath', getFieryWarpathText, sandtailDesert, quests);
444
+ makeLocationMarkup('desert_oasis', 'Living Garden', getLivingGardenText, sandtailDesert, quests);
445
+ makeLocationMarkup('lost_city', 'Lost City', getLostCityText, sandtailDesert, quests);
446
+ makeLocationMarkup('sand_dunes', 'Sand Dunes', getSandDunesText, sandtailDesert, quests);
447
+ makeRegionMarkup('Sandtail Desert', sandtailDesert, contentsWrapper);
448
+
449
+ const rodentia = document.createElement('div');
450
+ if (quests?.QuestZugzwangTower?.amp && quests?.QuestZugzwangTower?.amp >= 1) {
451
+ makeLocationMarkup('zugzwang_tower', 'Zugzwang\'s Tower', getZugzwangTowerText, rodentia, quests);
452
+ } else {
453
+ makeLocationMarkup('seasonal_garden', 'Seasonal Garden', getSeasonalGardenText, rodentia, quests);
454
+ }
455
+ makeLocationMarkup('iceberg', 'Iceberg', getIcebergText, rodentia, quests);
456
+ makeLocationMarkup('sunken_city', 'Sunken City', getSunkenCityText, rodentia, quests);
457
+ makeRegionMarkup('Rodentia', rodentia, contentsWrapper);
458
+
459
+ const quesoCanyon = document.createElement('div');
460
+ makeLocationMarkup('queso_geyser', 'Queso Geyser', getQuesoGeyserText, quesoCanyon, quests);
461
+ makeRegionMarkup('Queso Canyon', quesoCanyon, contentsWrapper);
462
+
463
+ const hollowHeights = document.createElement('div');
464
+ makeLocationMarkup('labyrinth', 'Labyrinth', getLabyrinthText, hollowHeights, quests);
465
+ makeLocationMarkup('ancient_city', 'Zokor', getZokorText, hollowHeights, quests);
466
+ makeLocationMarkup('moussu_picchu', 'Moussu Picchu', getMoussuPicchuText, hollowHeights, quests);
467
+ makeLocationMarkup('floating_islands', 'Floating Islands', getFloatingIslandsText, hollowHeights, quests);
468
+ makeRegionMarkup('Hollow Heights', hollowHeights, contentsWrapper);
469
+
470
+ const folkloreForest = document.createElement('div');
471
+ makeLocationMarkup('bountiful_beanstalk', 'Bountiful Beanstalk', getBountifulBeanstalkText, folkloreForest, quests);
472
+ makeLocationMarkup('foreword_farm', 'Foreword Farm', getForewordFarmText, folkloreForest, quests);
473
+ makeLocationMarkup('table_of_contents', 'Table of Contents', getTableOfContentsText, folkloreForest, quests);
474
+ makeLocationMarkup('school_of_sorcery', 'School of Sorcery', getSchoolOfSorceryText, folkloreForest, quests);
475
+ makeLocationMarkup('draconic_depths', 'Draconic Depths', getDraconicDepthsText, folkloreForest, quests);
476
+ makeLocationMarkup('afterword_acres', 'Afterward Acres', getAfterwordAcresText, folkloreForest, quests);
477
+ makeLocationMarkup('epilogue_falls', 'Epilogue Falls', getEpilogueFallsText, folkloreForest, quests);
478
+ makeRegionMarkup('Folklore Forest', folkloreForest, contentsWrapper);
479
+
480
+ const rift = document.createElement('div');
481
+ makeLocationMarkup('rift_burroughs', 'Burroughs Rift', getBurroughsRiftText, rift, quests);
482
+ makeLocationMarkup('rift_whisker_woods', 'Whisker Woods Rift', getWhiskerWoodsRiftText, rift, quests);
483
+ makeLocationMarkup('rift_furoma', 'Furoma Rift', getFuromaRiftText, rift, quests);
484
+ makeLocationMarkup('rift_bristle_woods', 'Bristle Woods Rift', getBristleWoodsRiftText, rift, quests);
485
+ makeLocationMarkup('rift_valour', 'Valour Rift', getValourRiftText, rift, quests);
486
+ makeRegionMarkup('Rift', rift, contentsWrapper);
487
+
488
+ if (
489
+ burroughs.children.length === 0 &&
490
+ varmintValley.children.length === 0 &&
491
+ sandtailDesert.children.length === 0 &&
492
+ rodentia.children.length === 0 &&
493
+ quesoCanyon.children.length === 0 &&
494
+ hollowHeights.children.length === 0 &&
495
+ folkloreForest.children.length === 0 &&
496
+ rift.children.length === 0
497
+ ) {
498
+ const noLocation = makeElement('div', 'noLocationDataWrapper');
499
+ makeElement('div', 'noLocationData', 'No location data found. Refresh data to populate the dashboard.', noLocation);
500
+ contentsWrapper.append(noLocation);
501
+ }
502
+
503
+ return contentsWrapper;
504
+ };
505
+
506
+ let environments = [];
507
+
508
+ /**
509
+ * Initialize the module.
510
+ */
511
+ const init = async () => {
512
+ addStyles(styles, 'location-dashboard');
513
+
514
+ environments = await getData('environments');
515
+
516
+ // Cache the quest data for our current location.
517
+ sessionSet('doing-location-refresh', false);
518
+
519
+ cacheLocationData();
520
+ onEvent('travel_complete', cacheLocationData);
521
+ onRequest('*', cacheLocationData);
522
+
523
+ makeDashboardTab();
524
+ };
525
+
526
+ /**
527
+ * Initialize the module.
528
+ */
529
+ export default {
530
+ id: 'location-dashboard',
531
+ name: 'Location Dashboard',
532
+ type: 'feature',
533
+ default: true,
534
+ description: 'View location HUD information in a dashboard available in the top dropdown menu.',
535
+ load: init,
536
+ };
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Dashboard output for Afterword Acres.
3
+ *
4
+ * @param {Object} quests The quests data.
5
+ *
6
+ * @return {string} The dashboard output.
7
+ */
8
+ export default (quests) => {
9
+ if (! quests.QuestAfterwordAcres) {
10
+ return '';
11
+ }
12
+
13
+ const quest = quests.QuestAfterwordAcres;
14
+
15
+ const multipler = quest.blight_thresholds?.find((threshold) => threshold.tier === quest.blight_tier)?.multiplier;
16
+
17
+ return `Blight: ${quest?.blight_level_nice_number || '0'} / ${quest?.max_blight_level || '0'} (x${multipler})`;
18
+ };
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Dashboard output.
3
+ *
4
+ * @param {Object} quests The quests data.
5
+ *
6
+ * @return {string} The dashboard output.
7
+ */
8
+ export default (quests) => {
9
+ if (! quests.QuestAncientCity) {
10
+ return '';
11
+ }
12
+
13
+ const quest = {
14
+ district_name: quests?.QuestAncientCity?.district_name || null,
15
+ remaining: quests?.QuestAncientCity?.remaining || null,
16
+ };
17
+
18
+ if (! quest.district_name || ! quest.remaining) {
19
+ return '';
20
+ }
21
+
22
+ return `${quest.district_name.replace('The ', '')}, ${quest.remaining} stealth`;
23
+ };
@@ -0,0 +1,51 @@
1
+ /**
2
+ * Dashboard output.
3
+ *
4
+ * @param {Object} quests The quests data.
5
+ *
6
+ * @return {string} The dashboard output.
7
+ */
8
+ export default (quests) => {
9
+ if (! quests.QuestBountifulBeanstalk) {
10
+ return '';
11
+ }
12
+
13
+ if (! quests?.QuestBountifulBeanstalk?.in_castle) {
14
+ const room = quests?.QuestBountifulBeanstalk?.beanstalk?.current_zone?.name || '';
15
+ const huntsRemaining = quests?.QuestBountifulBeanstalk?.beanstalk?.hunts_remaining_text || '';
16
+ const isBoss = quests?.QuestBountifulBeanstalk?.beanstalk?.is_boss_encounter || false;
17
+
18
+ return `${room} (Beanstalk) <div class="stats">${isBoss ? 'At Boss · ' : ''}${huntsRemaining}</div>`;
19
+ }
20
+
21
+ const huntsRemaining = quests?.QuestBountifulBeanstalk?.castle?.hunts_remaining_text || '';
22
+ const isBoss = quests?.QuestBountifulBeanstalk?.castle?.is_boss_encounter || false;
23
+ const isChase = quests?.QuestBountifulBeanstalk?.castle?.is_boss_chase || false;
24
+ const noise = quests?.QuestBountifulBeanstalk?.castle?.noise_level || 0;
25
+ const maxNoise = quests?.QuestBountifulBeanstalk?.castle?.max_noise_level || 0;
26
+
27
+ const roomQuality = quests?.QuestBountifulBeanstalk?.castle?.current_room?.type
28
+ .replace('_room', '')
29
+ .split('_')
30
+ .pop()
31
+ .trim();
32
+
33
+ const roomName = quests?.QuestBountifulBeanstalk?.castle?.current_room?.name
34
+ .replace(' Room', '')
35
+ .replace(`${roomQuality.charAt(0).toUpperCase() + roomQuality.slice(1).toLowerCase()} `, '')
36
+ .trim();
37
+
38
+ const noiseString = isBoss ? 'Boss' : (isChase ? 'Chase' : `♪ ${noise.toLocaleString()}/${maxNoise.toLocaleString()}`);
39
+
40
+ const embellishmentsText = quests?.QuestBountifulBeanstalk?.embellishments
41
+ .filter((item) => item.is_active)
42
+ .map((item) => `<span class="tile ${item.type}"></span>`);
43
+
44
+ let returnText = '<div class="dashboard-bb">';
45
+ returnText += `<div class="dashboard-bb-wrap room-name"><span class="tile ${roomQuality}"></span><div class="name">${roomName}</div>`;
46
+ returnText += `<div class="dashboard-bb-wrap embellishments">${embellishmentsText.join('')}</div>`;
47
+ returnText += '</div>';
48
+ returnText += `<div class="stats">${noiseString} · ${huntsRemaining}</div>`;
49
+
50
+ return returnText;
51
+ };
@@ -0,0 +1,22 @@
1
+ /**
2
+ * Dashboard output.
3
+ *
4
+ * @param {Object} quests The quests data.
5
+ *
6
+ * @return {string} The dashboard output.
7
+ */
8
+ export default (quests) => {
9
+ if (! quests.QuestLivingGarden) {
10
+ return '';
11
+ }
12
+
13
+ const quest = quests.QuestLivingGarden;
14
+
15
+ const twistedText = quest.is_normal ? 'Not twisted' : 'Twisted';
16
+
17
+ if ('dumped' === quest?.minigame?.vials_state && quest?.minigame?.timer) {
18
+ return `${twistedText} · Pouring${quest?.minigame.timer ? ` for ${quest?.minigame.timer} hunts` : ''}`;
19
+ }
20
+
21
+ return `${twistedText}`;
22
+ };