mousehunt-improved 0.97.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (852) hide show
  1. package/.editorconfig +15 -0
  2. package/.eslintignore +2 -0
  3. package/.eslintrc.json +153 -0
  4. package/.eslintrc.markdown.json +11 -0
  5. package/.gitattributes +7 -0
  6. package/.github/dependabot.yml +18 -0
  7. package/.github/workflows/ci.yml +29 -0
  8. package/.github/workflows/lint.yml +24 -0
  9. package/.github/workflows/publish.yml +215 -0
  10. package/.stylelintrc.json +51 -0
  11. package/.vscode/tasks.json +37 -0
  12. package/CHANGELOG.md +3853 -0
  13. package/CONTRIBUTING.md +317 -0
  14. package/LICENSE +21 -0
  15. package/README.md +176 -0
  16. package/bun.lock +2298 -0
  17. package/docs/adblock.md +3 -0
  18. package/docs/better-gifts.md +15 -0
  19. package/docs/better-inventory.md +19 -0
  20. package/docs/better-items.md +13 -0
  21. package/docs/better-journal.md +26 -0
  22. package/docs/better-kings-reward.md +5 -0
  23. package/docs/better-maps.md +35 -0
  24. package/docs/better-marketplace.md +16 -0
  25. package/docs/better-mice.md +19 -0
  26. package/docs/better-quests.md +14 -0
  27. package/docs/better-send-supplies.md +15 -0
  28. package/docs/better-shops.md +15 -0
  29. package/docs/better-tournaments.md +13 -0
  30. package/docs/better-travel.md +20 -0
  31. package/docs/better-ui.md +30 -0
  32. package/docs/big-timer.md +3 -0
  33. package/docs/catch-rate-estimator-and-minlucks.md +9 -0
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  42. package/docs/dark-mode-updates-and-tweaks.md +3 -0
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  97. package/scripts/build-extension.mjs +119 -0
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  129. package/src/modules/adblock/index.js +22 -0
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  131. package/src/modules/better-gifts/index.js +568 -0
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  148. package/src/modules/better-journal/index.js +81 -0
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@@ -0,0 +1,650 @@
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+ import { getSetting, saveSetting } from './settings';
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+ import { getUserSetupDetails } from './user';
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+
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+ /**
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+ * Creates an element with the given tag, class name, text, and appends it to the given element.
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+ *
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+ * @param {string} tag The tag of the element to create.
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+ * @param {string} [classes] The classes of the element to create.
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+ * @param {string} [text] The text of the element to create.
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+ * @param {HTMLElement} [appendTo] The element to append the created element to.
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+ *
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+ * @example
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+ * ```js
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+ * makeElement('div', 'my-class', 'Hello, world!', document.body);
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+ * ```
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+ *
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+ * @example
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+ * ```js
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+ * const myElement = makeElement('div', 'my-class', 'Hello, world!');
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+ * myElement.addEventListener('click', () => console.log('Element clicked!'));
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+ * document.body.append(myElement);
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+ * ```
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+ *
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+ * @return {HTMLElement} The created element or the element it was appended to if appendTo is provided.
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+ */
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+ const makeElement = (tag, classes = '', text = '', appendTo = null) => {
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+ const element = document.createElement(tag);
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+
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+ // if classes is an array, join it with a space.
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+ if (Array.isArray(classes)) {
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+ classes = classes.join(' ');
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+ }
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+
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+ if (classes && classes.length) {
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+ element.className = classes;
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+ }
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+
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+ element.innerHTML = text;
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+
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+ if (appendTo) {
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+ appendTo.append(element);
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+ return appendTo;
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+ }
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+
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+ return element;
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+ };
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+
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+ /**
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+ * Return an anchor element with the given text and href.
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+ *
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+ * @param {string} text Text to use for link.
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+ * @param {string} href URL to link to.
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+ * @param {boolean} [tiny] Use the tiny button style.
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+ * @param {Array} [extraClasses] Extra classes to add to the link.
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+ * @param {boolean} [encodeAsSpace] Encode spaces as %20.
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+ *
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+ * @return {string} HTML for link.
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+ */
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+ const makeButton = (text, href, tiny = true, extraClasses = [], encodeAsSpace = false) => {
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+ href = href.replaceAll(/\s/g, '_').replaceAll('$', '_');
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+ href = encodeAsSpace ? href.replaceAll('_', '%20') : href.replaceAll(/\s/g, '_');
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+
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+ return makeMhButton({
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+ text,
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+ size: tiny ? 'tiny' : 'small',
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+ className: extraClasses,
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+ });
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+ };
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+
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+ /**
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+ * Create a MouseHunt button.
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+ *
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+ * @param {Object} opts The options for the button.
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+ * @param {string} opts.text The text for the button.
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+ * @param {string} [opts.size] The size of the button. 'small', 'tiny', 'large', or ''. Default is 'tiny'.
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+ * @param {string} [opts.element] The element to create. Default is 'a'.
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+ * @param {string} [opts.id] The id to use for the button.
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+ * @param {Array|string} [opts.className] The class name(s) to add to the button.
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+ * @param {string} [opts.title] The title for the button.
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+ * @param {Function} [opts.callback] The callback for the button.
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+ * @param {HTMLElement} [opts.appendTo] The element to append the button to.
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+ *
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+ * @return {HTMLElement} The created button.
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+ */
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+ const makeMhButton = (opts) => {
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+ const {
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+ text = '',
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+ size = 'tiny',
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+ element = 'a',
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+ id = null,
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+ className = [],
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+ title = null,
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+ callback = null,
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+ appendTo = null,
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+ } = opts;
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+
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+ const classes = ['mousehuntActionButton'];
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+
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+ if (size) {
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+ classes.push(size);
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+ }
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+
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+ if (Array.isArray(className)) {
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+ classes.push(...className);
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+ } else if (typeof className === 'string' && className.length) {
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+ classes.push(...className.split(' '));
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+ }
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+
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+ const button = makeElement(element, classes);
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+
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+ if (id) {
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+ button.id = id;
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+ }
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+
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+ if (title) {
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+ button.title = title;
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+ }
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+
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+ makeElement('span', '', text, button);
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+
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+ if (callback && callback instanceof Function) {
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+ button.addEventListener('click', (event) => {
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+ callback(event);
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+ });
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+ }
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+
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+ if (appendTo) {
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+ appendTo.append(button);
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+ }
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+
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+ return button;
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+ };
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+
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+ /**
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+ * Return an anchor element with the given text and href.
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+ *
137
+ * @param {string} text Text to use for link.
138
+ * @param {string} href URL to link to.
139
+ * @param {boolean} [encodeAsSpace] Encode spaces as %20.
140
+ *
141
+ * @return {string} HTML for link.
142
+ */
143
+ const makeLink = (text, href, encodeAsSpace = false) => {
144
+ if (encodeAsSpace) {
145
+ href = href.replaceAll('_', '%20');
146
+ }
147
+
148
+ return `<a href="${href}" target="_mouse" class="mousehuntActionButton tiny"><span>${text}</span></a>`;
149
+ };
150
+
151
+ /**
152
+ * Creates a favorite button that can toggle.
153
+ *
154
+ * @param {Object} options The options for the button.
155
+ * @param {string} [options.selector] The selector for the button.
156
+ * @param {string} [options.size] Whether or not to use the small version of the button.
157
+ * @param {string} [options.active] Whether or not the button should be active by default.
158
+ * @param {string} [options.onChange] The function to run when the button is toggled.
159
+ * @param {string} [options.onActivate] The function to run when the button is activated.
160
+ * @param {string} [options.onDeactivate] The function to run when the button is deactivated.
161
+ *
162
+ * @example
163
+ * ```js
164
+ * createFavoriteButton({
165
+ * id: 'testing_favorite',
166
+ * target: infobar,
167
+ * size: 'small',
168
+ * defaultState: false,
169
+ * });
170
+ * ```
171
+ *
172
+ * @return {HTMLElement} The created button.
173
+ */
174
+ const makeFavoriteButton = async (options) => {
175
+ const {
176
+ id = null,
177
+ target = null,
178
+ size = 'small',
179
+ state = false,
180
+ isSetting = true,
181
+ defaultState = false,
182
+ onChange = null,
183
+ onActivate = null,
184
+ onDeactivate = null,
185
+ } = options;
186
+
187
+ const existing = document.querySelector(`#${id}`);
188
+ if (existing) {
189
+ existing.remove();
190
+ }
191
+
192
+ const star = document.createElement('a');
193
+
194
+ star.classList.add('custom-favorite-button');
195
+ if (size === 'small') {
196
+ star.classList.add('custom-favorite-button-small');
197
+ }
198
+
199
+ star.id = id;
200
+ star.setAttribute('data-item-id', id);
201
+ star.setAttribute('href', '#');
202
+
203
+ star.style.display = 'inline-block';
204
+
205
+ let currentSetting = false;
206
+ currentSetting = isSetting ? getSetting(id, defaultState) : state;
207
+
208
+ if (currentSetting) {
209
+ star.classList.add('active');
210
+ } else {
211
+ star.classList.add('inactive');
212
+ }
213
+
214
+ star.addEventListener('click', async (e) => {
215
+ star.classList.add('busy');
216
+ e.preventDefault();
217
+ e.stopPropagation();
218
+ const currentStar = e.target;
219
+ const currentState = ! currentStar.classList.contains('active');
220
+
221
+ if (onChange !== null) {
222
+ await onChange(currentState);
223
+ } else if (isSetting) {
224
+ saveSetting(id, currentState);
225
+ }
226
+
227
+ currentStar.classList.remove('inactive');
228
+ currentStar.classList.remove('active');
229
+
230
+ if (currentState) {
231
+ currentStar.classList.add('active');
232
+ if (onActivate !== null) {
233
+ await onActivate(currentState);
234
+ }
235
+ } else {
236
+ currentStar.classList.add('inactive');
237
+ if (onDeactivate !== null) {
238
+ await onDeactivate(currentState);
239
+ }
240
+ }
241
+
242
+ /* Wait a tiny bit so that the user can see it did something. */
243
+ setTimeout(() => currentStar.classList.remove('busy'), 300);
244
+ });
245
+
246
+ if (target) {
247
+ target.append(star);
248
+ }
249
+
250
+ return star;
251
+ };
252
+
253
+ /**
254
+ * Build a popup.
255
+ *
256
+ * Available templates are
257
+ * - `ajax`: `{*prefix*}` (title) `{*suffix*}` (close button area) no close button in lower right.
258
+ * - `default`: `{*title*}` `{*content*}`.
259
+ * - `error`: in red, with error icon`{*title*}` `{*content*}`.
260
+ * - `largerImage`: full width image `{*title*}` `{*image*}`.
261
+ * - `largerImageWithClass`: smaller than larger image, with caption `{*title*}` `{*image*}` `{*imageCaption*}` `{*imageClass*}` (goes on the img tag).
262
+ * - `loading`: Just says loading.
263
+ * - `multipleItems`: `{*title*}` `{*content*}` `{*items*}`.
264
+ * - `singleItemLeft`: `{*title*}` `{*content*}` `{*items*}`.
265
+ * - `singleItemRight`: `{*title*}` `{*content*}` `{*items*}`.
266
+ *
267
+ * @param {Object} options The popup options.
268
+ * @param {string} [options.title] The title of the popup.
269
+ * @param {string} [options.content] The content of the popup.
270
+ * @param {boolean} [options.hasCloseButton] Whether or not the popup has a close button.
271
+ * @param {string} [options.template] The template to use for the popup.
272
+ * @param {boolean} [options.show] Whether or not to show the popup.
273
+ * @param {string} [options.className] The class name to add to the popup.
274
+ *
275
+ * @example
276
+ * ```js
277
+ * createPopup({
278
+ * title: 'Popup Title',
279
+ * content: 'This is the content of the popup.',
280
+ * });
281
+ * ```
282
+ *
283
+ * @return {boolean|Object} The popup object or false if we can't create it.
284
+ */
285
+ const createPopup = (options) => {
286
+ // If we don't have jsDialog, bail.
287
+ if ('undefined' === typeof jsDialog || ! jsDialog) {
288
+ return false;
289
+ }
290
+
291
+ // Default to sensible values.
292
+ const settings = Object.assign({}, {
293
+ title: '',
294
+ content: '',
295
+ hasCloseButton: true,
296
+ template: 'default',
297
+ show: true,
298
+ className: '',
299
+ }, options);
300
+
301
+ // Initiate the popup.
302
+ const popup = new jsDialog();
303
+ popup.setIsModal(! settings.hasCloseButton);
304
+
305
+ // Set the template & add in the content.
306
+ popup.setTemplate(settings.template);
307
+ popup.addToken('{*title*}', settings.title);
308
+ popup.addToken('{*content*}', settings.content);
309
+
310
+ popup.setAttributes({
311
+ className: settings.className,
312
+ });
313
+
314
+ // If we want to show the popup, show it.
315
+ if (settings.show) {
316
+ popup.show();
317
+ }
318
+
319
+ return popup;
320
+ };
321
+
322
+ /**
323
+ * Make a tooltip.
324
+ *
325
+ * @param {Object} options The options for the tooltip.
326
+ * @param {HTMLElement} [options.appendTo] The element to append the tooltip to.
327
+ * @param {string} [options.className] The class name to add to the tooltip.
328
+ * @param {string} [options.text] The text for the tooltip.
329
+ *
330
+ * @return {HTMLElement|boolean} The tooltip or false if we can't create it.
331
+ */
332
+ const makeTooltip = (options) => {
333
+ const { appendTo = null, className = '', text = '' } = options;
334
+
335
+ const tooltip = makeElement('div', ['PreferencesPage__blackTooltip', 'mh-improved-tooltip', className]);
336
+ makeElement('span', 'PreferencesPage__blackTooltipText', text, tooltip);
337
+
338
+ if (appendTo) {
339
+ appendTo.append(tooltip);
340
+ }
341
+
342
+ return tooltip;
343
+ };
344
+
345
+ /**
346
+ * Make a page.
347
+ *
348
+ * @param {string|HTMLElement|Function} content The content for the page.
349
+ */
350
+ const makePage = (content) => {
351
+ /**
352
+ * Set the content of the page being created.
353
+ */
354
+ const setContent = () => {
355
+ const pageContainer = document.querySelector('.mousehuntHud-page-tabContentContainer');
356
+ if (! pageContainer) {
357
+ return;
358
+ }
359
+
360
+ if (typeof content === 'function') {
361
+ pageContainer.innerHTML = '';
362
+ content(pageContainer);
363
+ } else if (typeof content === 'object' && content instanceof HTMLElement) {
364
+ pageContainer.innerHTML = '';
365
+ pageContainer.append(content);
366
+ } else {
367
+ pageContainer.innerHTML = content;
368
+ }
369
+ };
370
+
371
+ if (! hg?.utils?.PageUtil?.setPage) {
372
+ return;
373
+ }
374
+
375
+ hg.utils.PageUtil.setPage('PrivacyPolicy', {}, setContent, setContent);
376
+ };
377
+
378
+ /**
379
+ * Create a math button to add or subtract from an input.
380
+ *
381
+ * @param {number} amount The amount to add or subtract.
382
+ * @param {Object} opts The options for the button.
383
+ * @param {HTMLElement} [opts.appendTo] The element to append the button to.
384
+ * @param {HTMLElement} [opts.input] The input to update.
385
+ * @param {number} [opts.maxQty] The maximum quantity for the input.
386
+ * @param {Array} [opts.classNames] The class names to add to the button.
387
+ *
388
+ * @return {HTMLElement} The created button.
389
+ */
390
+ const makeMathButton = (amount, opts) => {
391
+ const {
392
+ appendTo = null,
393
+ input = null,
394
+ maxQty = 0,
395
+ classNames = [],
396
+ } = opts;
397
+
398
+ const button = makeElement('a', ['mousehuntActionButton', 'mh-improved-math-button', `mh-improved-math-button-${amount}`, ...classNames]);
399
+
400
+ const plusText = amount > 0 ? `+${amount}` : amount;
401
+ const minusText = amount > 0 ? `-${amount}` : amount;
402
+ const buttonText = makeElement('span', '', plusText);
403
+
404
+ /**
405
+ * Update the button text based on the shift key.
406
+ *
407
+ * @param {Event} e The event object.
408
+ */
409
+ const updateButtonText = (e) => {
410
+ const currentText = buttonText.innerText;
411
+
412
+ if (e.shiftKey && currentText !== minusText) {
413
+ buttonText.innerText = minusText;
414
+ } else if (! e.shiftKey && currentText !== plusText) {
415
+ buttonText.innerText = plusText;
416
+ }
417
+ };
418
+
419
+ buttonText.addEventListener('mouseover', updateButtonText);
420
+ window.addEventListener('keydown', updateButtonText);
421
+ window.addEventListener('keyup', updateButtonText);
422
+
423
+ button.append(buttonText);
424
+
425
+ button.addEventListener('click', (e) => {
426
+ e.preventDefault();
427
+
428
+ let current = Number.parseInt(input.value.replaceAll(',', '').trim(), 10) || 0;
429
+ if (Number.isNaN(current)) {
430
+ current = 0;
431
+ }
432
+
433
+ const tempAmount = e.shiftKey ? -amount : amount;
434
+
435
+ if (current + tempAmount >= maxQty) {
436
+ input.value = maxQty;
437
+ } else if (current + tempAmount <= 0) {
438
+ input.value = 0;
439
+ } else {
440
+ input.value = current + tempAmount;
441
+ }
442
+
443
+ const event = new Event('keyup');
444
+ input.dispatchEvent(event);
445
+ });
446
+
447
+ if (appendTo) {
448
+ appendTo.append(button);
449
+ }
450
+
451
+ return button;
452
+ };
453
+
454
+ /**
455
+ * Create a series of math buttons.
456
+ *
457
+ * @param {Array} amounts The amounts to add or subtract.
458
+ * @param {Object} opts The options for the buttons.
459
+ * @param {HTMLElement} [opts.appendTo] The element to append the button to.
460
+ * @param {HTMLElement} [opts.input] The input to update.
461
+ * @param {number} [opts.maxQty] The maximum quantity for the input.
462
+ * @param {Array} [opts.classNames] The class names to add to the button.
463
+ *
464
+ * @return {Array} The created buttons.
465
+ */
466
+ const makeMathButtons = (amounts, opts) => {
467
+ const returnVal = [];
468
+ amounts.forEach((amount) => {
469
+ returnVal.push(makeMathButton(amount, opts));
470
+ });
471
+
472
+ return returnVal;
473
+ };
474
+
475
+ /**
476
+ * Escape JSON for use in HTML.
477
+ *
478
+ * @param {Object} obj The object to escape.
479
+ *
480
+ * @return {string} The escaped JSON.
481
+ */
482
+ const toEscapedJSON = (obj) => {
483
+ return JSON.stringify(obj).replaceAll('"', '&quot;');
484
+ };
485
+
486
+ /**
487
+ * Create a progress log link.
488
+ *
489
+ * @param {Object} opts The options for generating the link.
490
+ * @param {string} opts.time The time duration for the progress log.
491
+ * @param {Object[]} opts.catches The array of catches.
492
+ * @param {number} opts.catches[].id The ID of the mouse caught.
493
+ * @param {number} opts.catches[].caught The number of times caught.
494
+ * @param {number} opts.catches[].environment The environment ID where caught.
495
+ * @param {Object[]} opts.baits The array of baits used.
496
+ * @param {number} opts.baits[].id The ID of the bait.
497
+ * @param {number} opts.baits[].used The number of times the bait was used.
498
+ * @param {number} opts.baits[].catches The number of catches made with the bait.
499
+ * @param {number} opts.baits[].fta The number of times the bait failed to attract.
500
+ * @param {number} opts.baits[].ftc The number of times the bait failed to catch.
501
+ * @param {number} opts.baits[].stale The number of times the bait went stale.
502
+ * @param {number} opts.baits[].stolen The number of times the bait was stolen.
503
+ * @param {Object[]} opts.loots The array of loots collected.
504
+ * @param {number} opts.loots[].id The ID of the loot.
505
+ * @param {number} opts.loots[].quantity The quantity of the loot collected.
506
+ *
507
+ * @return {string} The generated progress log link.
508
+ */
509
+ const makeProgressLogLink = (opts = {}) => {
510
+ const progress = {
511
+ time: opts.time || '1 day, 12 hours',
512
+ catches: opts.catches || [],
513
+ baits: opts.baits || [],
514
+ loots: opts.loots || [],
515
+ };
516
+
517
+ const catches = {};
518
+ const baits = {};
519
+ const loots = {};
520
+
521
+ progress.catches.forEach((mouse) => {
522
+ catches[`${mouse.environment}_${mouse.id}`] = mouse.caught;
523
+ });
524
+
525
+ progress.baits.forEach((bait) => {
526
+ baits[`${bait.id}_bu`] = bait.used || bait.catches + bait.fta + bait.ftc;
527
+ baits[`${bait.id}_c`] = bait.catches;
528
+ baits[`${bait.id}_m`] = bait.ftc;
529
+ baits[`${bait.id}_af`] = bait.fta;
530
+ baits[`${bait.id}_bs`] = bait.stale;
531
+ baits[`${bait.id}_bl`] = bait.stolen;
532
+ });
533
+
534
+ progress.loots.forEach((loot) => {
535
+ loots[loot.id] = loot.quantity;
536
+ });
537
+
538
+ return `<a href="#" onclick="app.views.HeadsUpDisplayView.hud.showLogSummary('${progress.time}', ${toEscapedJSON(catches)}, ${toEscapedJSON(baits)}, ${toEscapedJSON(loots)}); return false;" class="mh-ui-progress-log-link mousehuntActionButton small lightBlue"><span>${opts.text || 'View Progress Log'}</span></a>`;
539
+ };
540
+
541
+ /**
542
+ * Wait for an element to appear in the DOM.
543
+ *
544
+ * If the element is found within the maximum number of attempts,
545
+ * it returns a Promise that resolves with the found element(s). If the element is not found within the maximum number of attempts,
546
+ * the function will return `undefined`.
547
+ *
548
+ * @param {string} selector The CSS selector of the element to wait for.
549
+ * @param {Object} [options] The options for the function.
550
+ * @param {number} [options.maxAttempts] The maximum number of attempts to wait for the element.
551
+ * @param {number} [options.delay] The delay between attempts.
552
+ * @param {boolean} [options.single] Whether or not to return a single element or an array of elements.
553
+ * @return {Promise<HTMLElement|false>} The found element(s) or `false` if the element was not found.
554
+ */
555
+ const waitForElement = async (selector, { single = true, maxAttempts = 10, delay = 300 } = {}) => {
556
+ for (let attempts = 0; attempts < maxAttempts; attempts++) {
557
+ const element = single ? document.querySelector(selector) : document.querySelectorAll(selector);
558
+ if (element && (single ? element : element.length > 0)) {
559
+ return element;
560
+ }
561
+
562
+ await new Promise((resolve) => setTimeout(resolve, delay));
563
+ }
564
+
565
+ return false;
566
+ };
567
+
568
+ /**
569
+ * Helper function to update a stat element.
570
+ *
571
+ * @param {Element} statsContainer The container element for stats.
572
+ * @param {string} statClass The class name of the stat to update.
573
+ * @param {number} newValue The new value for the stat.
574
+ * @param {number} currentValue The current value of the stat in the setup.
575
+ */
576
+ const updateTrapStat = (statsContainer, statClass, newValue, currentValue) => {
577
+ const statElement = statsContainer.querySelector(`.campPage-trap-itemBrowser-item-stat.${statClass}`);
578
+ if (statElement) {
579
+ const valueElement = statElement.querySelector('.value span');
580
+ if (valueElement) {
581
+ if (typeof newValue === 'number') {
582
+ newValue = newValue.toLocaleString();
583
+ }
584
+
585
+ valueElement.innerText = newValue;
586
+
587
+ statElement.classList.remove('better', 'worse');
588
+ if (currentValue < newValue) {
589
+ statElement.classList.add('better');
590
+ } else if (currentValue > newValue) {
591
+ statElement.classList.add('worse');
592
+ }
593
+ }
594
+ }
595
+ };
596
+
597
+ /**
598
+ * Update the stats display.
599
+ *
600
+ * @param {Element} selector The element to update.
601
+ * @param {Object} pbStats The stats to update with.
602
+ */
603
+ const updateTrapStatsDisplay = (selector, pbStats) => {
604
+ const stats = selector.querySelector('.campPage-trap-itemBrowser-item-statContainer');
605
+ if (! stats) {
606
+ return;
607
+ }
608
+
609
+ const currentSetup = getUserSetupDetails();
610
+ if (! currentSetup) {
611
+ return;
612
+ }
613
+
614
+ if (pbStats.power !== undefined) {
615
+ updateTrapStat(stats, 'power', pbStats.power, currentSetup.base.power);
616
+ }
617
+
618
+ if (pbStats.luck !== undefined) {
619
+ updateTrapStat(stats, 'luck', pbStats.luck, currentSetup.base.luck);
620
+ }
621
+
622
+ if (pbStats.powerBonus !== undefined) {
623
+ updateTrapStat(stats, 'powerBonus', pbStats.powerBonus, currentSetup.base.powerBonus);
624
+ }
625
+
626
+ if (pbStats.attractionBonus !== undefined) {
627
+ updateTrapStat(stats, 'attraction_bonus', pbStats.attractionBonus, currentSetup.base.attractionBonus);
628
+ }
629
+
630
+ if (pbStats.cheeseEffect !== undefined) {
631
+ updateTrapStat(stats, 'cheese_effect', pbStats.cheeseEffect, currentSetup.base.cheeseEffect);
632
+ }
633
+ };
634
+
635
+ export {
636
+ createPopup,
637
+ makeButton,
638
+ makeElement,
639
+ makeLink,
640
+ makeFavoriteButton,
641
+ makeTooltip,
642
+ makePage,
643
+ makeMhButton,
644
+ makeMathButton,
645
+ makeMathButtons,
646
+ toEscapedJSON,
647
+ makeProgressLogLink,
648
+ waitForElement,
649
+ updateTrapStatsDisplay
650
+ };