motion-brew 0.0.0-stage → 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (663) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +106 -2
  3. package/dist/account-menu.d.ts +1 -0
  4. package/dist/account-menu.js +16 -0
  5. package/dist/action-menu.d.ts +1 -0
  6. package/dist/action-menu.js +10 -0
  7. package/dist/activity-grid.d.ts +1 -0
  8. package/dist/activity-grid.js +14 -0
  9. package/dist/add-card.d.ts +1 -0
  10. package/dist/add-card.js +11 -0
  11. package/dist/amount-slider.d.ts +1 -0
  12. package/dist/amount-slider.js +10 -0
  13. package/dist/annotation-text.d.ts +1 -0
  14. package/dist/annotation-text.js +8 -0
  15. package/dist/aura-card.d.ts +1 -0
  16. package/dist/aura-card.js +19 -0
  17. package/dist/auth-card.d.ts +1 -0
  18. package/dist/auth-card.js +15 -0
  19. package/dist/avatar-testimonial.d.ts +1 -0
  20. package/dist/avatar-testimonial.js +8 -0
  21. package/dist/backspace-text.d.ts +1 -0
  22. package/dist/backspace-text.js +8 -0
  23. package/dist/bell-toggle.d.ts +1 -0
  24. package/dist/bell-toggle.js +8 -0
  25. package/dist/bill-list.d.ts +1 -0
  26. package/dist/bill-list.js +15 -0
  27. package/dist/binary-text.d.ts +1 -0
  28. package/dist/binary-text.js +8 -0
  29. package/dist/blur-accordion.d.ts +1 -0
  30. package/dist/blur-accordion.js +8 -0
  31. package/dist/blur-text.d.ts +1 -0
  32. package/dist/blur-text.js +8 -0
  33. package/dist/booking-card.d.ts +1 -0
  34. package/dist/booking-card.js +11 -0
  35. package/dist/brand-bridge.d.ts +1 -0
  36. package/dist/brand-bridge.js +12 -0
  37. package/dist/calendar-agenda.d.ts +1 -0
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  39. package/dist/channel-mix.d.ts +1 -0
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  202. package/dist/column-card.d.ts +1 -0
  203. package/dist/column-card.js +8 -0
  204. package/dist/components/account-menu/account-menu.d.ts +56 -0
  205. package/dist/components/account-menu/index.d.ts +1 -0
  206. package/dist/components/action-menu/action-menu.d.ts +45 -0
  207. package/dist/components/action-menu/index.d.ts +1 -0
  208. package/dist/components/activity-grid/activity-grid.d.ts +54 -0
  209. package/dist/components/activity-grid/index.d.ts +1 -0
  210. package/dist/components/add-card/add-card.d.ts +41 -0
  211. package/dist/components/add-card/index.d.ts +1 -0
  212. package/dist/components/amount-slider/amount-slider.d.ts +43 -0
  213. package/dist/components/amount-slider/index.d.ts +1 -0
  214. package/dist/components/annotation-text/annotation-text.d.ts +27 -0
  215. package/dist/components/annotation-text/index.d.ts +1 -0
  216. package/dist/components/aura-card/aura-card.d.ts +63 -0
  217. package/dist/components/aura-card/index.d.ts +1 -0
  218. package/dist/components/auth-card/auth-card.d.ts +51 -0
  219. package/dist/components/auth-card/index.d.ts +1 -0
  220. package/dist/components/avatar-testimonial/avatar-testimonial.d.ts +39 -0
  221. package/dist/components/avatar-testimonial/index.d.ts +1 -0
  222. package/dist/components/backspace-text/backspace-text.d.ts +27 -0
  223. package/dist/components/backspace-text/index.d.ts +1 -0
  224. package/dist/components/bell-toggle/bell-toggle.d.ts +33 -0
  225. package/dist/components/bell-toggle/index.d.ts +1 -0
  226. package/dist/components/bill-list/bill-list.d.ts +49 -0
  227. package/dist/components/bill-list/index.d.ts +1 -0
  228. package/dist/components/binary-text/binary-text.d.ts +24 -0
  229. package/dist/components/binary-text/index.d.ts +1 -0
  230. package/dist/components/blur-accordion/blur-accordion.d.ts +35 -0
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  232. package/dist/components/blur-text/blur-text.d.ts +33 -0
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  234. package/dist/components/booking-card/booking-card.d.ts +56 -0
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  236. package/dist/components/brand-bridge/brand-bridge.d.ts +63 -0
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  238. package/dist/components/calendar-agenda/calendar-agenda.d.ts +64 -0
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  240. package/dist/components/channel-mix/channel-mix.d.ts +63 -0
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+ /**
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+ * SearchModal
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+ *
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+ * Trigger: type and press (plus keys and in view). A search field with a
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+ * card that drops down once it is used. The empty field rolls through
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+ * example searches, and Tab takes the one showing. Across the top of the
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+ * card a segmented scope control (All, Products, Shops and so on) slides a
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+ * white pill to the chosen scope, and while you type each scope shows how
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+ * many matches it holds. With nothing typed the card offers Jump back in, a
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+ * grid of soft tinted cards for recent things, and Shortcuts, small pills
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+ * whose keys slide out on hover. As you type, the best match rises in as a
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+ * featured Top result card and the rest follow as a quiet list, each tagged
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+ * with its group and with the matched letters marked by a soft highlight
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+ * that sweeps in. The active item (pointer or arrow keys) lifts or gains a
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+ * soft pill and shows an Open hint; Enter or a press opens it.
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+ * The card's height glides to fit, the search icon plays while you type, and
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+ * a slim line at the foot counts the results. Set `modal` to open it over the
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+ * page with Cmd or Ctrl K. Reduced motion keeps every state without movement.
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+ *
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+ * Engine: motion/react (a layoutId scope pill and row highlight, rolling
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+ * counts, a measured height glide, staggered entrances) with animated icons
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+ * from lucide-animated (MIT), vendored in src/icons.
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+ */
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+ import * as React from "react";
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+ export interface SearchModalItem {
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+ id: string;
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+ title: string;
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+ /** Which group (scope) it belongs to. */
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+ group: string;
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+ /** A short figure, like "1,210 sales". */
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+ meta?: string;
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+ /** Background of its tile and card. */
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+ tint?: string;
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+ }
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+ export interface SearchModalAction {
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+ id: string;
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+ label: string;
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+ icon: "chart" | "grid" | "compass" | "trend" | "bookmark";
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+ /** The letter after ⌘, like "R". */
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+ key?: string;
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+ }
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+ export interface SearchModalProps {
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+ items?: SearchModalItem[];
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+ /** The scopes, after All. */
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+ groups?: string[];
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+ /** The scope at first. Default `"All"`. */
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+ defaultScope?: string;
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+ /** Ids offered under Jump back in before anything is typed, up to four. */
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+ recent?: string[];
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+ actions?: SearchModalAction[];
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+ /** Shown when there are no `examples`. */
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+ placeholder?: string;
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+ /** Example searches the empty field rolls through, as Search for "kettle". Tab fills the one showing. */
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+ examples?: string[];
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+ /** Open over the page with a backdrop, toggled with Cmd or Ctrl K. Default `false` (inline). */
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+ modal?: boolean;
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+ /** With `modal`, whether it starts open. */
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+ defaultOpen?: boolean;
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+ onSelect?: (item: SearchModalItem | SearchModalAction) => void;
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+ className?: string;
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+ }
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+ export declare const SearchModal: React.ForwardRefExoticComponent<SearchModalProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
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+ export { ShimmerText, type ShimmerTextProps } from "./shimmer-text";
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+ /**
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+ * ShimmerText
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+ *
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+ * Trigger: timeline. A bright band sweeps across muted text on a loop, the
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+ * "thinking" sheen used for AI and loading states. The text stays real. Reduced
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+ * motion shows it plain.
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+ *
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+ * Engine: motion/react (a looping background-position sweep on clipped text).
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+ */
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+ import * as React from "react";
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+ export interface ShimmerTextProps {
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+ /** The text. Default `"Thinking…"`. */
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+ text?: string;
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+ /** Element to render. Default `"span"`. */
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+ as?: "p" | "span" | "h3";
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+ /** Seconds per sweep. Default `1.8`. */
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+ duration?: number;
18
+ /** Width of the bright band, as a percent of the text. Default `14`. */
19
+ spread?: number;
20
+ className?: string;
21
+ }
22
+ export declare const ShimmerText: React.ForwardRefExoticComponent<ShimmerTextProps & React.RefAttributes<HTMLElement>>;
@@ -0,0 +1 @@
1
+ export { SidebarNav, type SidebarNavProps, type SidebarSection, type SidebarItem, type SidebarChild, type SidebarIcon, } from "./sidebar-nav";
@@ -0,0 +1,71 @@
1
+ /**
2
+ * SidebarNav
3
+ *
4
+ * Trigger: press and hover (plus keys and in view). A white app sidebar that
5
+ * folds between a full rail of icons and labels and a slim rail of icons only.
6
+ * The card glides to its new width while the icons hold still on their own
7
+ * line, so nothing jumps: labels blur out on the way in and come back one
8
+ * after another on the way out, section titles shrink to short hairlines,
9
+ * count badges become dots on their icons, and a single dark tooltip slides
10
+ * from row to row under the pointer while the rail is slim. A soft gray pill
11
+ * glides to the chosen page and a lighter one follows the pointer; every
12
+ * icon plays its own animation while its row is hovered. Groups open into a
13
+ * threaded list where a short ink tick slides to the chosen child. The fold
14
+ * button glides from the end of the brand row to just under the logo, so it
15
+ * stays in reach on the slim rail, and the logo's pinwheel turns when pointed
16
+ * at. The arrow keys move through the rows.
17
+ * Reduced motion keeps every state without movement.
18
+ *
19
+ * Engine: motion/react (width tween, staggered label fades, layoutId pills,
20
+ * a spring tooltip, AnimatePresence for the group) with animated
21
+ * icons from lucide-animated (MIT), vendored in src/icons.
22
+ */
23
+ import * as React from "react";
24
+ export type SidebarIcon = "home" | "search" | "messages" | "projects" | "analytics" | "calendar" | "agents" | "workflows" | "integrations" | "apps" | "explore" | "team" | "bell";
25
+ export interface SidebarChild {
26
+ id: string;
27
+ label: string;
28
+ badge?: number;
29
+ }
30
+ export interface SidebarItem {
31
+ id: string;
32
+ label: string;
33
+ /** One of the built in animated icons. */
34
+ icon: SidebarIcon;
35
+ /** A count on the right; a dot on the icon while the rail is slim. */
36
+ badge?: number;
37
+ /** A small green tag, like "New". */
38
+ tag?: string;
39
+ /** Pages under this one, shown in a threaded list that opens and closes. */
40
+ children?: SidebarChild[];
41
+ }
42
+ export interface SidebarSection {
43
+ /** A small title over the rows; a short hairline while the rail is slim. */
44
+ label?: string;
45
+ items: SidebarItem[];
46
+ }
47
+ export interface SidebarNavProps {
48
+ /** The wordmark beside the logo. */
49
+ brand?: string;
50
+ /** The logo mark, about 28px. Default a pinwheel. It stays on the slim rail. */
51
+ logo?: React.ReactNode;
52
+ sections?: SidebarSection[];
53
+ /** The chosen page id (controlled). */
54
+ value?: string;
55
+ defaultValue?: string;
56
+ onNavigate?: (id: string) => void;
57
+ /** Groups open at the start, by item id. */
58
+ defaultOpen?: string[];
59
+ /** Slim rail, icons only (controlled). */
60
+ collapsed?: boolean;
61
+ defaultCollapsed?: boolean;
62
+ onCollapsedChange?: (collapsed: boolean) => void;
63
+ user?: {
64
+ name: string;
65
+ email?: string;
66
+ avatar?: string;
67
+ };
68
+ onSettings?: () => void;
69
+ className?: string;
70
+ }
71
+ export declare const SidebarNav: React.ForwardRefExoticComponent<SidebarNavProps & React.RefAttributes<HTMLElement>>;
@@ -0,0 +1 @@
1
+ export { SlideCommit, type SlideCommitProps } from "./slide-commit";
@@ -0,0 +1,39 @@
1
+ /**
2
+ * SlideCommit
3
+ *
4
+ * Trigger: drag (plus keys). A slide-to-confirm pill for actions worth a
5
+ * deliberate gesture: paying, sending, deleting. An ink handle sits at the
6
+ * left with a row of chevrons that march toward the end, and the label in the
7
+ * track shimmers to show which way to go. Dragging the handle stretches a
8
+ * fill behind it and fades the label out as it travels; letting go early
9
+ * springs it back home with a small overshoot. Past the threshold the handle
10
+ * gives a little pulse to say it will commit, and on release it snaps to the
11
+ * end and turns into a spinner while "Committing..." rolls in beside it
12
+ * with a light sweeping through it. Then green floods back
13
+ * across the track from the handle, the track gives a small settle, the
14
+ * handle pops white and draws a check as two rings ripple out of it, and the
15
+ * label rolls in, centred in the space beside the handle. It resets itself
16
+ * after a moment, or on press. With the keyboard, Enter or Space commits and
17
+ * the arrow keys nudge the handle. Reduced motion swaps the springs, sweep
18
+ * and shimmer for plain changes.
19
+ *
20
+ * Engine: motion/react (drag on a motion value, springs, AnimatePresence for
21
+ * the handle's icon and the rolling label).
22
+ */
23
+ import * as React from "react";
24
+ export interface SlideCommitProps {
25
+ /** Label in the track. Default `"Slide to commit"`. */
26
+ label?: string;
27
+ /** Label while the action runs. Default `"Committing"`. */
28
+ pendingLabel?: string;
29
+ /** Label once committed. Default `"Committed"`. */
30
+ doneLabel?: string;
31
+ /** Share of the track the handle must pass to commit, 0.5 to 0.95. Default `0.82`. */
32
+ threshold?: number;
33
+ /** Called on commit. Return a promise to hold the spinner until it settles; a rejection springs back. */
34
+ onCommit?: () => void | Promise<unknown>;
35
+ /** Seconds before it resets on its own. `0` waits for a press. Default `2.4`. */
36
+ resetAfter?: number;
37
+ className?: string;
38
+ }
39
+ export declare const SlideCommit: React.ForwardRefExoticComponent<SlideCommitProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { SpatialGallery, type SpatialGalleryProps, type SpatialItem, type SpatialFacing, } from "./spatial-gallery";
@@ -0,0 +1,88 @@
1
+ /**
2
+ * SpatialGallery
3
+ *
4
+ * Trigger: scroll, drag and hover (plus a timeline). A WebGL media tunnel
5
+ * that turns a list of images and videos into an endless space you travel
6
+ * through. The planes stand on a ring around the view with a hollow core
7
+ * that keeps the middle clear, and they recycle in both directions, so the
8
+ * journey never ends. Facing is Front (every plane faces you) or Funnel (the
9
+ * planes lean in toward the axis, by a blend amount). Spiral mode bends the
10
+ * ring into a corkscrew that turns as it travels, so scrolling makes the
11
+ * whole tunnel twist past you. Auto move drifts on its own and stacks with
12
+ * your input: the wheel (captured, or read from the page's own scrolling so
13
+ * it can sit in a normal page), dragging (with a threshold so a drag never
14
+ * fires a link) and the arrow keys. The scene leans with the pointer. A
15
+ * hovered plane grows a little and names itself in a caption; a hovered video
16
+ * plays, and only then loads, so many video planes cost one decoder. Rounded
17
+ * corners, cover cropping and the fade into the distance are all drawn in the
18
+ * shader. It pauses off screen and in a hidden tab, rebuilds itself after a
19
+ * lost WebGL context, and under reduced motion it stays put until you move it.
20
+ * A visually hidden list carries every item's alt text and link for search
21
+ * engines and screen readers.
22
+ *
23
+ * Engine: raw WebGL (one quad, one draw per plane, sorted back to front) on
24
+ * the GSAP ticker; motion/react for the caption and hint.
25
+ */
26
+ import * as React from "react";
27
+ export interface SpatialItem {
28
+ /** Image or video URL. Must allow cross origin use (CORS) to draw in WebGL. */
29
+ src: string;
30
+ /** Default `"image"`. */
31
+ type?: "image" | "video";
32
+ /** For videos: the still shown until it is hovered. */
33
+ poster?: string;
34
+ /** Alt text, shown in the caption and in the hidden list. */
35
+ alt: string;
36
+ /** Opens on click (a click, not a drag). */
37
+ href?: string;
38
+ }
39
+ export type SpatialFacing = "front" | "funnel";
40
+ export interface SpatialGalleryProps {
41
+ items?: SpatialItem[];
42
+ /** Planes in the tunnel, 8 to 160. Default `124`. */
43
+ count?: number;
44
+ /** Tunnel radius, in scene units. Default `4.1`. */
45
+ radius?: number;
46
+ /** Hollow core: how much of the radius stays clear, 0 to 0.95. Default `0.8`. */
47
+ core?: number;
48
+ /** Depth between planes. Default `0.2`. */
49
+ spacing?: number;
50
+ /** Plane size. Default `0.95`. */
51
+ size?: number;
52
+ /** Planes face you, or lean in toward the axis. Default `"funnel"`. */
53
+ facing?: SpatialFacing;
54
+ /** How far Funnel leans into the tunnel wall, 0 to 1. Default `0.78`. */
55
+ funnel?: number;
56
+ /** Bend the ring into a turning corkscrew. Default `true`. */
57
+ spiral?: boolean;
58
+ /** Corkscrew strength, 0 to 1. Default `0.3`. */
59
+ twist?: number;
60
+ /** Drift on its own. Default `true`. */
61
+ autoMove?: boolean;
62
+ /** Auto move speed; negative goes backward. Default `0.8`. */
63
+ speed?: number;
64
+ /** How far the wheel or page scroll carries you. Default `2.1`. */
65
+ scrollSpeed?: number;
66
+ /** Scrolling over the gallery travels through it instead of scrolling the page. Default `true`. */
67
+ captureScroll?: boolean;
68
+ /** Read the page's own scrolling, so scrolling past it travels too. Default `true`. */
69
+ followPageScroll?: boolean;
70
+ /** Drag to travel. Default `true`. */
71
+ drag?: boolean;
72
+ /** How much the scene leans with the pointer, 0 to 1. Default `0.5`. */
73
+ parallax?: number;
74
+ /** Corner radius as a share of the plane's height, 0 to 0.5. Default `0.22`. */
75
+ corner?: number;
76
+ /** Fade out with distance, 0 to 1. The canvas is transparent, so it sits on any page. Default `0.8`. */
77
+ fog?: number;
78
+ /** Each plane's own tilt, so the images sit at varied angles, 0 to 1. Default `0`. */
79
+ roll?: number;
80
+ /** Name the hovered item in a caption. Default `true`. */
81
+ caption?: boolean;
82
+ /** How links open. Default `"_self"`. */
83
+ linkTarget?: "_self" | "_blank";
84
+ /** Anything on top, like a heading. */
85
+ children?: React.ReactNode;
86
+ className?: string;
87
+ }
88
+ export declare const SpatialGallery: React.ForwardRefExoticComponent<SpatialGalleryProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { SpendingMeter, type SpendingMeterProps } from "./spending-meter";
@@ -0,0 +1,41 @@
1
+ /**
2
+ * SpendingMeter
3
+ *
4
+ * Trigger: in view, then hover. A spending card with a segmented bar. When it
5
+ * scrolls into view the pills fill one after another while the amount counts
6
+ * up from zero on odometer wheels with a light motion blur, all from one motion
7
+ * value. Each pill is an equal slice of the limit: hovering one dims
8
+ * the rest and rolls the number to what was spent in that slice, like the
9
+ * GoalGauge segments; arrow keys step through them and leaving rolls it back. Reaching the limit swaps the caption.
10
+ * Reduced motion shows the final state at once.
11
+ *
12
+ * Engine: motion/react (animate on a motion value, translate-only pill fills,
13
+ * odometer wheels, AnimatePresence for the caption).
14
+ */
15
+ import * as React from "react";
16
+ export interface SpendingMeterProps {
17
+ /** Amount spent so far. Default `1010`. */
18
+ value?: number;
19
+ /** Spending limit. Default `1800`. */
20
+ limit?: number;
21
+ /** Number of pills in the bar. Default `6`. */
22
+ pills?: number;
23
+ /** Fill color. Default `"#ff8f0f"`. */
24
+ color?: string;
25
+ /** Card title. Default `"Spending limit"`. */
26
+ title?: React.ReactNode;
27
+ /** Line under the title. Default `"1 to 12 Apr, 2026"`. */
28
+ subtitle?: React.ReactNode;
29
+ /** Currency for the amounts (ISO code). Default `"USD"`. */
30
+ currency?: string;
31
+ /** Locale for number formatting. Default `"en-US"`. */
32
+ locale?: string;
33
+ /** Length of the fill, in seconds. Default `1.4`. */
34
+ duration?: number;
35
+ /** Label for the header button. Pass `null` to hide it. Default `"View report"`. */
36
+ actionLabel?: React.ReactNode;
37
+ /** Called when the header button is pressed. */
38
+ onAction?: () => void;
39
+ className?: string;
40
+ }
41
+ export declare const SpendingMeter: React.ForwardRefExoticComponent<SpendingMeterProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { TabBar, type TabBarProps, type TabBarVariant, type TabIcon, type TabItem, } from "./tab-bar";
@@ -0,0 +1,44 @@
1
+ /**
2
+ * TabBar
3
+ *
4
+ * Trigger: press (plus keys and in view). A white mobile bottom navigation in
5
+ * three styles. Pill: the active tab grows into an ink pill that shows its
6
+ * label while the others stay icons, and the pill glides between tabs as the
7
+ * row reflows. Labels: icons over labels; the active one turns to ink, sits
8
+ * on a soft disc and has a small dot gliding beneath it. Action: four tabs
9
+ * around a raised ink button in the middle that springs and turns its plus a
10
+ * quarter when pressed. In every style a tap plays the tab's animated icon,
11
+ * dips the tab, sends a soft ripple out from under it, and badges pop in
12
+ * and out. When it scrolls into view the bar rises in and its tabs follow.
13
+ * Left and right arrows move between tabs. Reduced motion keeps every state
14
+ * without movement.
15
+ *
16
+ * Engine: motion/react (layoutId pill, dot and disc, a layout reflow, spring
17
+ * presses and ripples) with animated icons from lucide-animated (MIT),
18
+ * vendored in src/icons.
19
+ */
20
+ import * as React from "react";
21
+ export type TabIcon = "home" | "search" | "analytics" | "history" | "profile" | "bell" | "chat" | "explore" | "settings";
22
+ export interface TabItem {
23
+ id: string;
24
+ label: string;
25
+ icon: TabIcon;
26
+ /** A small count on the icon. */
27
+ badge?: number;
28
+ }
29
+ export type TabBarVariant = "pill" | "labels" | "action";
30
+ export interface TabBarProps {
31
+ /** Four or five tabs work best (four for the action style). */
32
+ tabs?: TabItem[];
33
+ /** Default `"pill"`. */
34
+ variant?: TabBarVariant;
35
+ /** The selected tab, when you control it. */
36
+ value?: string;
37
+ defaultValue?: string;
38
+ onChange?: (id: string) => void;
39
+ /** The middle button in the action style. */
40
+ actionLabel?: string;
41
+ onAction?: () => void;
42
+ className?: string;
43
+ }
44
+ export declare const TabBar: React.ForwardRefExoticComponent<TabBarProps & React.RefAttributes<HTMLElement>>;
@@ -0,0 +1 @@
1
+ export { TeamMemberCard, type TeamMemberCardProps, type SocialLink, type SocialKind, } from "./team-member-card";
@@ -0,0 +1,66 @@
1
+ /**
2
+ * TeamMemberCard
3
+ *
4
+ * Trigger: hover and press (plus in view). A white card for a person on the
5
+ * team. When it scrolls into view the card rises in, the photo sharpens out of
6
+ * a soft blur and settles from a slight zoom, and the name, role and details
7
+ * follow. White dithered pixels burn up from the bottom of the photo like
8
+ * fire, rising in flickering tongues that thin into finer specks, and die
9
+ * down to a softer glow while the card is hovered so the face shows more. At rest it shows the photo, name, role
10
+ * and Connect; hovering the card
11
+ * (or moving keyboard focus into it, or tapping it on touch) slides the
12
+ * details out from under the header on a soft spring, the location with live
13
+ * local time, the bio and the social links rising in one after another out of
14
+ * a blur, and folds them away again on leave. Over the photo it tilts toward
15
+ * the pointer with a soft shine and a little zoom. Connect rolls to Connected
16
+ * as its icon swaps. The social links are round buttons whose animated icons
17
+ * play on hover while a small ink label pops above them. Reduced motion keeps
18
+ * the states without movement.
19
+ *
20
+ * Engine: motion/react (staggered variants for the entrance, springs for the
21
+ * tilt and shine, AnimatePresence for the labels and the button roll) with
22
+ * animated icons from lucide-animated (MIT), vendored in src/icons.
23
+ */
24
+ import * as React from "react";
25
+ export type SocialKind = "x" | "linkedin" | "github" | "dribbble" | "email";
26
+ export interface SocialLink {
27
+ kind: SocialKind;
28
+ href: string;
29
+ /** Label shown on hover and read to screen readers. Defaults to the network name. */
30
+ label?: string;
31
+ }
32
+ export interface TeamMemberCardProps {
33
+ name?: string;
34
+ role?: string;
35
+ photo?: string;
36
+ /** City shown with the local time. */
37
+ location?: string;
38
+ /** IANA time zone for the live local time, like `"Europe/Madrid"`. */
39
+ timeZone?: string;
40
+ /** One or two lines about them. */
41
+ bio?: string;
42
+ socials?: SocialLink[];
43
+ /** Dithered pixels burning up the photo like fire, dying down on hover. Default `true`. */
44
+ pixels?: boolean;
45
+ /** Colour of the pixels over the photo. Default `"#ffffff"`. */
46
+ pixelColor?: string;
47
+ /** Pixel grid cell in px. Default `6`. */
48
+ pixelSize?: number;
49
+ /** Pixel shape. Default `"square"`. */
50
+ pixelShape?: "square" | "circle" | "diamond";
51
+ /** Drift and shimmer speed; `2` is twice as fast. Default `1`. */
52
+ pixelSpeed?: number;
53
+ /** How high the flames reach up the photo. Default `1`. */
54
+ pixelArea?: number;
55
+ /** How heavy the flames are: higher fills them with bigger, bolder dots. Default `0.85`. */
56
+ pixelDensity?: number;
57
+ /** Overall strength of the pixels, 0 to 1. Default `1`. */
58
+ pixelOpacity?: number;
59
+ /** How much of the field stays while the card is hovered, 0 to 1. Default `0.6`. */
60
+ pixelHover?: number;
61
+ /** Start as connected. Default `false`. */
62
+ defaultConnected?: boolean;
63
+ onConnect?: (connected: boolean) => void;
64
+ className?: string;
65
+ }
66
+ export declare const TeamMemberCard: React.ForwardRefExoticComponent<TeamMemberCardProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { TeamMorph, type TeamMorphProps, type TeamMember } from "./team-morph";
@@ -0,0 +1,38 @@
1
+ /**
2
+ * TeamMorph
3
+ *
4
+ * Trigger: press, then hover. A presence pill that morphs into a team card. At
5
+ * rest it shows an overlapping stack of avatars, a "+n" chip and who is online;
6
+ * hovering lifts the pill, ripples the stack and sends the chevron through its circle. Pressing morphs the pill itself into a card: the
7
+ * shell flows from pill to rounded card while every avatar flies from its spot
8
+ * in the stack to its row in a calm two-group list (Online, Away), then names
9
+ * and roles cascade in. Close, Escape or a click outside morphs it back. Focus moves to
10
+ * the close button on open and returns to the pill on close.
11
+ *
12
+ * Engine: motion/react (one shell that stays mounted and resizes with a
13
+ * layout animation while its contents swap, shared layoutId avatars scoped by
14
+ * LayoutGroup, and staggered variants for the rows).
15
+ */
16
+ import * as React from "react";
17
+ export interface TeamMember {
18
+ name: string;
19
+ role: string;
20
+ /** Avatar color. Defaults through a soft built-in palette. */
21
+ color?: string;
22
+ /** Minutes since last seen; leave out when online. */
23
+ awayFor?: number;
24
+ }
25
+ export interface TeamMorphProps {
26
+ /** Team name. Default `"Design team"`. */
27
+ team?: string;
28
+ /** People, first ones are shown in the collapsed stack. Default five teammates. */
29
+ members?: TeamMember[];
30
+ /** Avatars shown in the collapsed stack. Default `3`. */
31
+ stack?: number;
32
+ /** Start expanded. Default `false`. */
33
+ defaultOpen?: boolean;
34
+ /** Called by the Invite button. Leave out to hide it. */
35
+ onInvite?: () => void;
36
+ className?: string;
37
+ }
38
+ export declare const TeamMorph: React.ForwardRefExoticComponent<TeamMorphProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { TiltCard, type TiltCardProps } from "./tilt-card";
@@ -0,0 +1,27 @@
1
+ /**
2
+ * TiltCard
3
+ *
4
+ * Trigger: hover. The card tilts in 3D toward the cursor on a spring, lifts a
5
+ * touch, and a glare highlight slides across the surface opposite the tilt.
6
+ * Leaving the card settles it flat. Touch and reduced-motion users get a flat card.
7
+ *
8
+ * Engine: motion/react (motion values + springs, no re-renders on move).
9
+ */
10
+ import * as React from "react";
11
+ import { type HTMLMotionProps, type SpringOptions } from "motion/react";
12
+ export interface TiltCardProps extends Omit<HTMLMotionProps<"div">, "children"> {
13
+ children?: React.ReactNode;
14
+ /** Largest tilt on each axis, in degrees. Default `12`. */
15
+ maxTilt?: number;
16
+ /** Scale while hovered. Default `1.03`. */
17
+ hoverScale?: number;
18
+ /** Show the moving glare highlight. Default `true`. */
19
+ glare?: boolean;
20
+ /** Peak glare opacity, 0 to 1. Default `0.35`. */
21
+ glareOpacity?: number;
22
+ /** Camera distance for the 3D effect, in px. Lower is more dramatic. Default `800`. */
23
+ perspective?: number;
24
+ /** Spring for tilt and settle. Default `{ stiffness: 260, damping: 22, mass: 0.7 }`. */
25
+ spring?: SpringOptions;
26
+ }
27
+ export declare const TiltCard: React.ForwardRefExoticComponent<Omit<TiltCardProps, "ref"> & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { TiltCarousel, type TiltCarouselProps, type TiltCarouselItem, } from "./tilt-carousel";
@@ -0,0 +1,43 @@
1
+ /**
2
+ * TiltCarousel
3
+ *
4
+ * Trigger: drag (plus press and keys). A row of photo cards that moves on by
5
+ * itself: the one in the middle faces you square on and every card beside it
6
+ * turns away in 3D, shrinking, dimming and softening a little more the further
7
+ * out it sits. It starts gliding on its own and loops round forever, pausing
8
+ * while the pointer rests on it. Drag or flick the row and it follows your
9
+ * hand, then settles on the nearest card with a spring; clicking any card on
10
+ * the left steps one card left, on the right one card right, and the arrow
11
+ * keys step through it too. Reduced
12
+ * motion swaps the springs for plain moves and does not move on by itself.
13
+ *
14
+ * Engine: motion/react (one motion value for the position, per-card
15
+ * transforms derived from it, springs for the settle, a layoutId pill).
16
+ */
17
+ import * as React from "react";
18
+ export interface TiltCarouselItem {
19
+ src: string;
20
+ title: string;
21
+ }
22
+ export interface TiltCarouselProps {
23
+ /** Cards in the row. Default twelve photos. */
24
+ items?: TiltCarouselItem[];
25
+ /** Card width in px. Height follows at 4 by 5. Default `220`. */
26
+ cardWidth?: number;
27
+ /** How far the side cards turn away, in degrees. Default `40`. */
28
+ tilt?: number;
29
+ /** Perspective of the stage in px; lower is more dramatic. Default `900`. */
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+ perspective?: number;
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+ /** Size of the cards beside the middle one, 0.5 to 1. Default `0.86`. */
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+ inactiveScale?: number;
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+ /** How quickly the row glides and settles; `2` is twice as fast. Default `1`. */
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+ speed?: number;
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+ /** Move on by itself, pausing while the pointer is over it. Default `true`. */
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+ autoplay?: boolean;
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+ /** Seconds each card stays with autoplay on. Default `3`. */
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+ delay?: number;
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+ /** Accessible name. Default `"Photo carousel"`. */
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+ label?: string;
41
+ className?: string;
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+ }
43
+ export declare const TiltCarousel: React.ForwardRefExoticComponent<TiltCarouselProps & React.RefAttributes<HTMLDivElement>>;
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+ export { ToastStack, type ToastStackProps, type ToastStackHandle, type ToastItem, type ToastKind, } from "./toast-stack";
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1
+ /**
2
+ * ToastStack
3
+ *
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+ * Trigger: drag (plus hover and press). Notifications gather in a neat stack in
5
+ * the middle of their container instead of a screen corner: the newest sits in
6
+ * front and up to two older ones peek out behind it, smaller and quieter. A new
7
+ * toast rises in from below out of a blur and its icon plays (the check draws,
8
+ * the badge shakes, the bin lid lifts), while the rest step back. Hover or
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+ * focus the stack and it fans open into a list, pausing every timer; leave and
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+ * it folds back. Swipe a toast left or right and it tilts and fades with your
11
+ * finger, then flies off past a threshold (or springs back); the close button
12
+ * or Delete key works too. Toasts with a timer show a thin line that runs down
13
+ * at their foot. A row of pills below adds sample toasts, and Clear all sweeps
14
+ * them away one after another. Reduced motion keeps the states without the
15
+ * movement.
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+ *
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+ * Engine: motion/react (springs for the stack positions and heights, drag with
18
+ * transforms for the swipe, AnimatePresence for enter and exit, a motion value
19
+ * for each timer line).
20
+ */
21
+ import * as React from "react";
22
+ export type ToastKind = "success" | "warning" | "error" | "info";
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+ export interface ToastItem {
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+ id?: string;
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+ kind: ToastKind;
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+ title: string;
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+ description?: string;
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+ /** A button in the toast, such as Undo. The toast closes after it runs. */
29
+ action?: {
30
+ label: string;
31
+ onClick?: () => void;
32
+ };
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+ /** Milliseconds before it leaves on its own; 0 keeps it. Default: the stack's `duration`. */
34
+ duration?: number;
35
+ }
36
+ export interface ToastStackHandle {
37
+ /** Add a toast to the front. Returns its id. */
38
+ push: (toast: ToastItem) => string;
39
+ dismiss: (id: string) => void;
40
+ clear: () => void;
41
+ }
42
+ export interface ToastStackProps {
43
+ /** Toasts shown at the start, oldest first. They stay until dismissed. */
44
+ initial?: ToastItem[];
45
+ /** Default time on screen for new toasts, in ms; 0 keeps them. Default `6000`. */
46
+ duration?: number;
47
+ /** How many toasts the folded stack shows. Default `3`. */
48
+ visible?: number;
49
+ /** Show the row of sample buttons under the stack. Default `true`. */
50
+ triggers?: boolean;
51
+ /** Called when a toast leaves, for any reason. */
52
+ onDismiss?: (toast: ToastItem & {
53
+ id: string;
54
+ }) => void;
55
+ className?: string;
56
+ }
57
+ export declare const ToastStack: React.ForwardRefExoticComponent<ToastStackProps & React.RefAttributes<ToastStackHandle>>;
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+ export { UsageRing, type UsageRingProps } from "./usage-ring";