molstar 3.0.0-dev.6 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (734) hide show
  1. package/README.md +7 -0
  2. package/build/viewer/index.html +4 -0
  3. package/build/viewer/molstar.js +1 -1
  4. package/lib/apps/viewer/app.d.ts +230 -0
  5. package/lib/apps/viewer/app.js +525 -0
  6. package/lib/apps/viewer/index.d.ts +2 -224
  7. package/lib/apps/viewer/index.html +4 -0
  8. package/lib/apps/viewer/index.js +2 -507
  9. package/lib/commonjs/apps/viewer/app.d.ts +230 -0
  10. package/lib/commonjs/apps/viewer/app.js +531 -0
  11. package/lib/commonjs/apps/viewer/index.d.ts +2 -224
  12. package/lib/commonjs/apps/viewer/index.js +2 -510
  13. package/lib/commonjs/examples/alpha-orbitals/index.js +1 -1
  14. package/lib/commonjs/examples/basic-wrapper/index.js +7 -3
  15. package/lib/commonjs/examples/proteopedia-wrapper/index.js +7 -1
  16. package/lib/commonjs/extensions/anvil/behavior.d.ts +4 -0
  17. package/lib/commonjs/extensions/anvil/representation.d.ts +50 -0
  18. package/lib/commonjs/extensions/anvil/representation.js +1 -1
  19. package/lib/commonjs/extensions/cellpack/representation.d.ts +10 -0
  20. package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.d.ts +30 -0
  21. package/lib/commonjs/extensions/geo-export/mesh-exporter.js +4 -4
  22. package/lib/commonjs/extensions/model-export/export.d.ts +9 -0
  23. package/lib/commonjs/extensions/model-export/export.js +129 -0
  24. package/lib/commonjs/extensions/model-export/index.d.ts +7 -0
  25. package/lib/commonjs/extensions/model-export/index.js +36 -0
  26. package/lib/commonjs/extensions/model-export/ui.d.ts +11 -0
  27. package/lib/commonjs/extensions/model-export/ui.js +77 -0
  28. package/lib/commonjs/extensions/mp4-export/encoder.js +1 -1
  29. package/lib/commonjs/extensions/rcsb/assembly-symmetry/behavior.d.ts +6 -2
  30. package/lib/commonjs/extensions/rcsb/assembly-symmetry/representation.d.ts +10 -0
  31. package/lib/commonjs/extensions/rcsb/graphql/types.d.ts +2 -2
  32. package/lib/commonjs/extensions/rcsb/validation-report/representation.d.ts +50 -0
  33. package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +15 -13
  34. package/lib/commonjs/mol-canvas3d/canvas3d.js +34 -29
  35. package/lib/commonjs/mol-canvas3d/controls/trackball.d.ts +9 -4
  36. package/lib/commonjs/mol-canvas3d/controls/trackball.js +50 -11
  37. package/lib/commonjs/mol-canvas3d/helper/bounding-sphere-helper.js +3 -2
  38. package/lib/commonjs/mol-canvas3d/helper/camera-helper.d.ts +4 -0
  39. package/lib/commonjs/mol-canvas3d/helper/camera-helper.js +2 -2
  40. package/lib/commonjs/mol-canvas3d/helper/handle-helper.d.ts +4 -0
  41. package/lib/commonjs/mol-canvas3d/helper/handle-helper.js +2 -2
  42. package/lib/commonjs/mol-canvas3d/helper/helper.d.ts +2 -0
  43. package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +13 -1
  44. package/lib/commonjs/mol-canvas3d/passes/draw.js +16 -15
  45. package/lib/commonjs/mol-canvas3d/passes/image.d.ts +1 -0
  46. package/lib/commonjs/mol-canvas3d/passes/image.js +3 -2
  47. package/lib/commonjs/mol-canvas3d/passes/marking.js +1 -1
  48. package/lib/commonjs/mol-canvas3d/passes/multi-sample.d.ts +9 -2
  49. package/lib/commonjs/mol-canvas3d/passes/multi-sample.js +14 -12
  50. package/lib/commonjs/mol-canvas3d/passes/pick.js +12 -12
  51. package/lib/commonjs/mol-canvas3d/passes/postprocessing.js +3 -3
  52. package/lib/commonjs/mol-canvas3d/passes/smaa.js +1 -1
  53. package/lib/commonjs/mol-geo/geometry/base.d.ts +18 -0
  54. package/lib/commonjs/mol-geo/geometry/base.js +18 -1
  55. package/lib/commonjs/mol-geo/geometry/clipping-data.d.ts +1 -3
  56. package/lib/commonjs/mol-geo/geometry/clipping-data.js +3 -8
  57. package/lib/commonjs/mol-geo/geometry/color-data.d.ts +1 -1
  58. package/lib/commonjs/mol-geo/geometry/color-data.js +22 -0
  59. package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.d.ts +10 -0
  60. package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.js +2 -2
  61. package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.d.ts +15 -38
  62. package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.js +21 -66
  63. package/lib/commonjs/mol-geo/geometry/direct-volume/transfer-function.d.ts +2 -4
  64. package/lib/commonjs/mol-geo/geometry/direct-volume/transfer-function.js +4 -7
  65. package/lib/commonjs/mol-geo/geometry/image/image.d.ts +10 -0
  66. package/lib/commonjs/mol-geo/geometry/image/image.js +1 -1
  67. package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +10 -0
  68. package/lib/commonjs/mol-geo/geometry/lines/lines.js +1 -1
  69. package/lib/commonjs/mol-geo/geometry/marker-data.d.ts +0 -1
  70. package/lib/commonjs/mol-geo/geometry/marker-data.js +13 -9
  71. package/lib/commonjs/mol-geo/geometry/mesh/mesh.d.ts +10 -0
  72. package/lib/commonjs/mol-geo/geometry/mesh/mesh.js +2 -2
  73. package/lib/commonjs/mol-geo/geometry/points/points.d.ts +10 -0
  74. package/lib/commonjs/mol-geo/geometry/points/points.js +1 -1
  75. package/lib/commonjs/mol-geo/geometry/size-data.js +5 -5
  76. package/lib/commonjs/mol-geo/geometry/spheres/spheres.d.ts +10 -0
  77. package/lib/commonjs/mol-geo/geometry/spheres/spheres.js +2 -2
  78. package/lib/commonjs/mol-geo/geometry/text/text.d.ts +10 -0
  79. package/lib/commonjs/mol-geo/geometry/text/text.js +1 -1
  80. package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.d.ts +10 -0
  81. package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.js +2 -2
  82. package/lib/commonjs/mol-gl/compute/histogram-pyramid/sum.js +2 -2
  83. package/lib/commonjs/mol-gl/compute/marching-cubes/isosurface.d.ts +2 -2
  84. package/lib/commonjs/mol-gl/compute/marching-cubes/isosurface.js +10 -9
  85. package/lib/commonjs/mol-gl/render-object.d.ts +2 -1
  86. package/lib/commonjs/mol-gl/render-object.js +10 -10
  87. package/lib/commonjs/mol-gl/renderable/cylinders.d.ts +11 -5
  88. package/lib/commonjs/mol-gl/renderable/cylinders.js +3 -3
  89. package/lib/commonjs/mol-gl/renderable/direct-volume.d.ts +15 -14
  90. package/lib/commonjs/mol-gl/renderable/direct-volume.js +3 -3
  91. package/lib/commonjs/mol-gl/renderable/image.d.ts +10 -4
  92. package/lib/commonjs/mol-gl/renderable/image.js +2 -2
  93. package/lib/commonjs/mol-gl/renderable/lines.d.ts +39 -33
  94. package/lib/commonjs/mol-gl/renderable/lines.js +3 -3
  95. package/lib/commonjs/mol-gl/renderable/mesh.d.ts +11 -5
  96. package/lib/commonjs/mol-gl/renderable/mesh.js +3 -3
  97. package/lib/commonjs/mol-gl/renderable/points.d.ts +10 -4
  98. package/lib/commonjs/mol-gl/renderable/points.js +2 -2
  99. package/lib/commonjs/mol-gl/renderable/schema.d.ts +10 -11
  100. package/lib/commonjs/mol-gl/renderable/schema.js +4 -10
  101. package/lib/commonjs/mol-gl/renderable/spheres.d.ts +11 -5
  102. package/lib/commonjs/mol-gl/renderable/spheres.js +3 -3
  103. package/lib/commonjs/mol-gl/renderable/text.d.ts +10 -4
  104. package/lib/commonjs/mol-gl/renderable/text.js +2 -2
  105. package/lib/commonjs/mol-gl/renderable/texture-mesh.d.ts +11 -6
  106. package/lib/commonjs/mol-gl/renderable/texture-mesh.js +3 -3
  107. package/lib/commonjs/mol-gl/renderable.d.ts +0 -1
  108. package/lib/commonjs/mol-gl/renderer.d.ts +12 -12
  109. package/lib/commonjs/mol-gl/renderer.js +23 -92
  110. package/lib/commonjs/mol-gl/scene.d.ts +2 -2
  111. package/lib/commonjs/mol-gl/scene.js +7 -5
  112. package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.d.ts +1 -1
  113. package/lib/commonjs/mol-gl/shader/chunks/apply-light-color.glsl.js +1 -1
  114. package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.d.ts +1 -1
  115. package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +1 -1
  116. package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.d.ts +1 -1
  117. package/lib/commonjs/mol-gl/shader/chunks/assign-group.glsl.js +1 -1
  118. package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.d.ts +1 -1
  119. package/lib/commonjs/mol-gl/shader/chunks/assign-marker-varying.glsl.js +1 -1
  120. package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.d.ts +1 -1
  121. package/lib/commonjs/mol-gl/shader/chunks/assign-material-color.glsl.js +1 -1
  122. package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.d.ts +1 -1
  123. package/lib/commonjs/mol-gl/shader/chunks/assign-position.glsl.js +1 -1
  124. package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.d.ts +1 -1
  125. package/lib/commonjs/mol-gl/shader/chunks/assign-size.glsl.js +1 -1
  126. package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.d.ts +1 -1
  127. package/lib/commonjs/mol-gl/shader/chunks/color-frag-params.glsl.js +1 -1
  128. package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.d.ts +1 -1
  129. package/lib/commonjs/mol-gl/shader/chunks/color-vert-params.glsl.js +1 -1
  130. package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.d.ts +1 -1
  131. package/lib/commonjs/mol-gl/shader/chunks/common-frag-params.glsl.js +1 -1
  132. package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.d.ts +1 -1
  133. package/lib/commonjs/mol-gl/shader/chunks/common-vert-params.glsl.js +1 -1
  134. package/lib/commonjs/mol-gl/shader/chunks/common.glsl.d.ts +1 -1
  135. package/lib/commonjs/mol-gl/shader/chunks/common.glsl.js +1 -1
  136. package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.d.ts +1 -1
  137. package/lib/commonjs/mol-gl/shader/chunks/wboit-write.glsl.js +1 -1
  138. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.d.ts +1 -1
  139. package/lib/commonjs/mol-gl/shader/compute/color-smoothing/accumulate.vert.js +1 -1
  140. package/lib/commonjs/mol-gl/shader/cylinders.frag.d.ts +1 -1
  141. package/lib/commonjs/mol-gl/shader/cylinders.frag.js +1 -1
  142. package/lib/commonjs/mol-gl/shader/direct-volume.frag.d.ts +1 -1
  143. package/lib/commonjs/mol-gl/shader/direct-volume.frag.js +1 -1
  144. package/lib/commonjs/mol-gl/shader/gaussian-density.frag.d.ts +1 -1
  145. package/lib/commonjs/mol-gl/shader/gaussian-density.frag.js +1 -1
  146. package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.d.ts +1 -1
  147. package/lib/commonjs/mol-gl/shader/histogram-pyramid/reduction.frag.js +1 -1
  148. package/lib/commonjs/mol-gl/shader/image.frag.d.ts +1 -1
  149. package/lib/commonjs/mol-gl/shader/image.frag.js +1 -1
  150. package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.d.ts +1 -1
  151. package/lib/commonjs/mol-gl/shader/marching-cubes/isosurface.frag.js +1 -1
  152. package/lib/commonjs/mol-gl/shader/mesh.frag.d.ts +1 -1
  153. package/lib/commonjs/mol-gl/shader/mesh.frag.js +1 -1
  154. package/lib/commonjs/mol-gl/shader/mesh.vert.d.ts +1 -1
  155. package/lib/commonjs/mol-gl/shader/mesh.vert.js +1 -1
  156. package/lib/commonjs/mol-gl/shader/spheres.frag.d.ts +1 -1
  157. package/lib/commonjs/mol-gl/shader/spheres.frag.js +1 -1
  158. package/lib/commonjs/mol-gl/shader-code.d.ts +3 -1
  159. package/lib/commonjs/mol-gl/shader-code.js +43 -14
  160. package/lib/commonjs/mol-gl/webgl/render-item.d.ts +7 -6
  161. package/lib/commonjs/mol-gl/webgl/render-item.js +10 -8
  162. package/lib/commonjs/mol-gl/webgl/resources.js +8 -1
  163. package/lib/commonjs/mol-io/reader/cif/schema/bird.d.ts +1 -1
  164. package/lib/commonjs/mol-io/reader/cif/schema/bird.js +1 -1
  165. package/lib/commonjs/mol-io/reader/cif/schema/ccd.d.ts +1 -1
  166. package/lib/commonjs/mol-io/reader/cif/schema/ccd.js +1 -1
  167. package/lib/commonjs/mol-io/reader/cif/schema/mmcif.d.ts +2 -2
  168. package/lib/commonjs/mol-io/reader/cif/schema/mmcif.js +1 -1
  169. package/lib/commonjs/mol-io/reader/mol/parser.d.ts +23 -1
  170. package/lib/commonjs/mol-io/reader/mol/parser.js +116 -4
  171. package/lib/commonjs/mol-io/reader/mol2/parser.d.ts +1 -1
  172. package/lib/commonjs/mol-io/reader/mol2/parser.js +33 -3
  173. package/lib/commonjs/mol-io/reader/mol2/schema.d.ts +12 -1
  174. package/lib/commonjs/mol-io/reader/mol2/schema.js +1 -1
  175. package/lib/commonjs/mol-io/reader/sdf/parser-v3-util.d.ts +6 -0
  176. package/lib/commonjs/mol-io/reader/sdf/parser-v3-util.js +9 -0
  177. package/lib/commonjs/mol-io/reader/sdf/parser.d.ts +3 -1
  178. package/lib/commonjs/mol-io/reader/sdf/parser.js +11 -2
  179. package/lib/commonjs/mol-io/writer/cif/encoder/binary.js +9 -2
  180. package/lib/commonjs/mol-math/geometry/gaussian-density/gpu.js +2 -2
  181. package/lib/commonjs/mol-math/geometry/symmetry-operator.d.ts +1 -1
  182. package/lib/commonjs/mol-math/geometry/symmetry-operator.js +10 -4
  183. package/lib/commonjs/mol-math/linear-algebra/3d/quat.d.ts +9 -1
  184. package/lib/commonjs/mol-math/linear-algebra/3d/quat.js +20 -1
  185. package/lib/commonjs/mol-model/structure/export/mmcif.d.ts +1 -1
  186. package/lib/commonjs/mol-model/structure/export/mmcif.js +8 -5
  187. package/lib/commonjs/mol-model/structure/model/properties/common.d.ts +1 -1
  188. package/lib/commonjs/mol-model/structure/structure/element/stats.js +8 -0
  189. package/lib/commonjs/mol-model/structure/structure/properties.d.ts +1 -0
  190. package/lib/commonjs/mol-model/structure/structure/properties.js +2 -1
  191. package/lib/commonjs/mol-model/structure/structure/symmetry.js +1 -3
  192. package/lib/commonjs/mol-model/structure/structure/unit/bonds/common.d.ts +2 -1
  193. package/lib/commonjs/mol-model/structure/structure/unit/bonds/common.js +11 -2
  194. package/lib/commonjs/mol-model/structure/structure/unit/bonds/inter-compute.d.ts +1 -1
  195. package/lib/commonjs/mol-model/structure/structure/unit/bonds/inter-compute.js +20 -10
  196. package/lib/commonjs/mol-model/structure/structure/unit/bonds/intra-compute.d.ts +1 -1
  197. package/lib/commonjs/mol-model/structure/structure/unit/bonds/intra-compute.js +21 -11
  198. package/lib/commonjs/mol-model/structure/structure/util/superposition-db-mapping.js +10 -5
  199. package/lib/commonjs/mol-model-formats/shape/ply.d.ts +20 -0
  200. package/lib/commonjs/mol-model-formats/structure/basic/atomic.d.ts +2 -2
  201. package/lib/commonjs/mol-model-formats/structure/basic/atomic.js +6 -6
  202. package/lib/commonjs/mol-model-formats/structure/basic/coarse.d.ts +1 -1
  203. package/lib/commonjs/mol-model-formats/structure/basic/coarse.js +3 -3
  204. package/lib/commonjs/mol-model-formats/structure/basic/entities.d.ts +2 -1
  205. package/lib/commonjs/mol-model-formats/structure/basic/entities.js +28 -24
  206. package/lib/commonjs/mol-model-formats/structure/basic/parser.js +17 -8
  207. package/lib/commonjs/mol-model-formats/structure/basic/properties.d.ts +6 -1
  208. package/lib/commonjs/mol-model-formats/structure/basic/properties.js +12 -22
  209. package/lib/commonjs/mol-model-formats/structure/mol.d.ts +2 -1
  210. package/lib/commonjs/mol-model-formats/structure/mol.js +19 -5
  211. package/lib/commonjs/mol-model-formats/structure/mol2.d.ts +1 -1
  212. package/lib/commonjs/mol-model-formats/structure/mol2.js +37 -7
  213. package/lib/commonjs/mol-model-formats/structure/property/bonds/index-pair.d.ts +18 -1
  214. package/lib/commonjs/mol-model-formats/structure/property/bonds/index-pair.js +18 -5
  215. package/lib/commonjs/mol-model-props/common/custom-property.d.ts +1 -1
  216. package/lib/commonjs/mol-model-props/computed/representations/interactions-inter-unit-cylinder.d.ts +10 -0
  217. package/lib/commonjs/mol-model-props/computed/representations/interactions-intra-unit-cylinder.d.ts +11 -1
  218. package/lib/commonjs/mol-model-props/computed/representations/interactions-intra-unit-cylinder.js +25 -10
  219. package/lib/commonjs/mol-model-props/computed/representations/interactions.d.ts +30 -0
  220. package/lib/commonjs/mol-model-props/integrative/cross-link-restraint/representation.d.ts +40 -0
  221. package/lib/commonjs/mol-model-props/sequence/best-database-mapping.js +15 -15
  222. package/lib/commonjs/mol-plugin/animation-loop.d.ts +2 -0
  223. package/lib/commonjs/mol-plugin/animation-loop.js +1 -1
  224. package/lib/commonjs/mol-plugin/behavior/dynamic/representation.js +4 -6
  225. package/lib/commonjs/mol-plugin/behavior/dynamic/selection/structure-focus-representation.d.ts +11 -0
  226. package/lib/commonjs/mol-plugin/behavior/dynamic/selection/structure-focus-representation.js +3 -1
  227. package/lib/commonjs/mol-plugin/commands.d.ts +7 -6
  228. package/lib/commonjs/mol-plugin/config.d.ts +1 -2
  229. package/lib/commonjs/mol-plugin/config.js +4 -25
  230. package/lib/commonjs/mol-plugin/features.d.ts +9 -0
  231. package/lib/commonjs/mol-plugin/features.js +38 -0
  232. package/lib/commonjs/mol-plugin/spec.d.ts +1 -1
  233. package/lib/commonjs/mol-plugin/spec.js +4 -1
  234. package/lib/commonjs/mol-plugin/util/viewport-screenshot.d.ts +12 -0
  235. package/lib/commonjs/mol-plugin-state/actions/file.d.ts +3 -2
  236. package/lib/commonjs/mol-plugin-state/actions/file.js +67 -31
  237. package/lib/commonjs/mol-plugin-state/actions/structure.d.ts +1 -0
  238. package/lib/commonjs/mol-plugin-state/actions/structure.js +41 -8
  239. package/lib/commonjs/mol-plugin-state/animation/built-in/camera-rock.d.ts +16 -0
  240. package/lib/commonjs/mol-plugin-state/animation/built-in/camera-rock.js +62 -0
  241. package/lib/commonjs/mol-plugin-state/animation/built-in/camera-spin.d.ts +1 -1
  242. package/lib/commonjs/mol-plugin-state/animation/built-in/camera-spin.js +9 -8
  243. package/lib/commonjs/mol-plugin-state/animation/model.d.ts +4 -0
  244. package/lib/commonjs/mol-plugin-state/builder/structure/hierarchy-preset.d.ts +6 -6
  245. package/lib/commonjs/mol-plugin-state/builder/structure/hierarchy.d.ts +1 -1
  246. package/lib/commonjs/mol-plugin-state/builder/structure/representation-preset.d.ts +149 -5
  247. package/lib/commonjs/mol-plugin-state/builder/structure/representation-preset.js +74 -2
  248. package/lib/commonjs/mol-plugin-state/helpers/structure-clipping.d.ts +1 -1
  249. package/lib/commonjs/mol-plugin-state/helpers/structure-clipping.js +1 -1
  250. package/lib/commonjs/mol-plugin-state/manager/animation.d.ts +5 -1
  251. package/lib/commonjs/mol-plugin-state/manager/animation.js +5 -5
  252. package/lib/commonjs/mol-plugin-state/manager/structure/component.d.ts +13 -1
  253. package/lib/commonjs/mol-plugin-state/manager/structure/component.js +13 -8
  254. package/lib/commonjs/mol-plugin-state/manager/structure/selection.js +3 -1
  255. package/lib/commonjs/mol-plugin-state/transforms/representation.d.ts +32 -0
  256. package/lib/commonjs/mol-plugin-state/transforms/representation.js +2 -2
  257. package/lib/commonjs/mol-plugin-ui/structure/superposition.js +2 -2
  258. package/lib/commonjs/mol-plugin-ui/viewport/simple-settings.d.ts +1 -1
  259. package/lib/commonjs/mol-plugin-ui/viewport/simple-settings.js +6 -14
  260. package/lib/commonjs/mol-repr/shape/loci/angle.d.ts +10 -0
  261. package/lib/commonjs/mol-repr/shape/loci/common.d.ts +10 -0
  262. package/lib/commonjs/mol-repr/shape/loci/dihedral.d.ts +10 -0
  263. package/lib/commonjs/mol-repr/shape/loci/distance.d.ts +10 -0
  264. package/lib/commonjs/mol-repr/shape/loci/label.d.ts +10 -0
  265. package/lib/commonjs/mol-repr/shape/loci/orientation.d.ts +10 -0
  266. package/lib/commonjs/mol-repr/shape/loci/plane.d.ts +10 -0
  267. package/lib/commonjs/mol-repr/shape/model/unitcell.d.ts +10 -0
  268. package/lib/commonjs/mol-repr/structure/complex-representation.js +1 -1
  269. package/lib/commonjs/mol-repr/structure/complex-visual.d.ts +61 -19
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  557. package/lib/mol-model/structure/structure/util/superposition-db-mapping.js +10 -5
  558. package/lib/mol-model-formats/shape/ply.d.ts +20 -0
  559. package/lib/mol-model-formats/structure/basic/atomic.d.ts +2 -2
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  579. package/lib/mol-model-props/integrative/cross-link-restraint/representation.d.ts +40 -0
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  581. package/lib/mol-plugin/animation-loop.d.ts +2 -0
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  583. package/lib/mol-plugin/behavior/dynamic/representation.js +4 -6
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  617. package/lib/mol-plugin-ui/structure/superposition.js +2 -2
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  620. package/lib/mol-repr/shape/loci/angle.d.ts +10 -0
  621. package/lib/mol-repr/shape/loci/common.d.ts +10 -0
  622. package/lib/mol-repr/shape/loci/dihedral.d.ts +10 -0
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  624. package/lib/mol-repr/shape/loci/label.d.ts +10 -0
  625. package/lib/mol-repr/shape/loci/orientation.d.ts +10 -0
  626. package/lib/mol-repr/shape/loci/plane.d.ts +10 -0
  627. package/lib/mol-repr/shape/model/unitcell.d.ts +10 -0
  628. package/lib/mol-repr/structure/complex-representation.js +1 -1
  629. package/lib/mol-repr/structure/complex-visual.d.ts +61 -19
  630. package/lib/mol-repr/structure/params.d.ts +81 -19
  631. package/lib/mol-repr/structure/registry.d.ts +141 -19
  632. package/lib/mol-repr/structure/representation/backbone.d.ts +30 -0
  633. package/lib/mol-repr/structure/representation/ball-and-stick.d.ts +30 -0
  634. package/lib/mol-repr/structure/representation/carbohydrate.d.ts +30 -0
  635. package/lib/mol-repr/structure/representation/cartoon.d.ts +30 -0
  636. package/lib/mol-repr/structure/representation/ellipsoid.d.ts +30 -0
  637. package/lib/mol-repr/structure/representation/gaussian-surface.d.ts +30 -0
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  639. package/lib/mol-repr/structure/representation/gaussian-volume.d.ts +34 -58
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  641. package/lib/mol-repr/structure/representation/label.d.ts +30 -0
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  643. package/lib/mol-repr/structure/representation/line.d.ts +30 -0
  644. package/lib/mol-repr/structure/representation/molecular-surface.d.ts +30 -0
  645. package/lib/mol-repr/structure/representation/molecular-surface.js +1 -1
  646. package/lib/mol-repr/structure/representation/orientation.d.ts +30 -0
  647. package/lib/mol-repr/structure/representation/point.d.ts +30 -0
  648. package/lib/mol-repr/structure/representation/putty.d.ts +30 -0
  649. package/lib/mol-repr/structure/representation/spacefill.d.ts +30 -0
  650. package/lib/mol-repr/structure/units-representation.js +1 -1
  651. package/lib/mol-repr/structure/units-visual.d.ts +81 -19
  652. package/lib/mol-repr/structure/visual/bond-inter-unit-cylinder.d.ts +20 -0
  653. package/lib/mol-repr/structure/visual/bond-inter-unit-line.d.ts +10 -0
  654. package/lib/mol-repr/structure/visual/bond-intra-unit-cylinder.d.ts +20 -0
  655. package/lib/mol-repr/structure/visual/bond-intra-unit-line.d.ts +10 -0
  656. package/lib/mol-repr/structure/visual/carbohydrate-link-cylinder.d.ts +11 -1
  657. package/lib/mol-repr/structure/visual/carbohydrate-link-cylinder.js +8 -4
  658. package/lib/mol-repr/structure/visual/carbohydrate-symbol-mesh.d.ts +11 -1
  659. package/lib/mol-repr/structure/visual/carbohydrate-symbol-mesh.js +10 -6
  660. package/lib/mol-repr/structure/visual/carbohydrate-terminal-link-cylinder.d.ts +11 -1
  661. package/lib/mol-repr/structure/visual/carbohydrate-terminal-link-cylinder.js +8 -4
  662. package/lib/mol-repr/structure/visual/element-cross.d.ts +10 -0
  663. package/lib/mol-repr/structure/visual/element-point.d.ts +10 -0
  664. package/lib/mol-repr/structure/visual/element-sphere.d.ts +20 -0
  665. package/lib/mol-repr/structure/visual/ellipsoid-mesh.d.ts +10 -0
  666. package/lib/mol-repr/structure/visual/gaussian-density-volume.d.ts +22 -38
  667. package/lib/mol-repr/structure/visual/gaussian-density-volume.js +8 -6
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  674. package/lib/mol-repr/structure/visual/molecular-surface-mesh.d.ts +10 -0
  675. package/lib/mol-repr/structure/visual/molecular-surface-mesh.js +1 -1
  676. package/lib/mol-repr/structure/visual/molecular-surface-wireframe.d.ts +10 -0
  677. package/lib/mol-repr/structure/visual/molecular-surface-wireframe.js +1 -1
  678. package/lib/mol-repr/structure/visual/nucleotide-block-mesh.d.ts +10 -0
  679. package/lib/mol-repr/structure/visual/nucleotide-ring-mesh.d.ts +10 -0
  680. package/lib/mol-repr/structure/visual/orientation-ellipsoid-mesh.d.ts +10 -0
  681. package/lib/mol-repr/structure/visual/polymer-backbone-cylinder.d.ts +20 -0
  682. package/lib/mol-repr/structure/visual/polymer-backbone-sphere.d.ts +20 -0
  683. package/lib/mol-repr/structure/visual/polymer-direction-wedge.d.ts +10 -0
  684. package/lib/mol-repr/structure/visual/polymer-gap-cylinder.d.ts +10 -0
  685. package/lib/mol-repr/structure/visual/polymer-trace-mesh.d.ts +10 -0
  686. package/lib/mol-repr/structure/visual/polymer-tube-mesh.d.ts +10 -0
  687. package/lib/mol-repr/structure/visual/util/common.d.ts +3 -2
  688. package/lib/mol-repr/structure/visual/util/common.js +2 -5
  689. package/lib/mol-repr/structure/visual/util/gaussian.d.ts +7 -6
  690. package/lib/mol-repr/structure/visual/util/gaussian.js +12 -12
  691. package/lib/mol-repr/structure/visual/util/molecular-surface.d.ts +2 -1
  692. package/lib/mol-repr/structure/visual/util/molecular-surface.js +4 -4
  693. package/lib/mol-repr/visual.d.ts +1 -1
  694. package/lib/mol-repr/visual.js +13 -8
  695. package/lib/mol-repr/volume/direct-volume.d.ts +33 -57
  696. package/lib/mol-repr/volume/direct-volume.js +8 -12
  697. package/lib/mol-repr/volume/isosurface.d.ts +60 -0
  698. package/lib/mol-repr/volume/isosurface.js +11 -2
  699. package/lib/mol-repr/volume/registry.d.ts +31 -19
  700. package/lib/mol-repr/volume/representation.d.ts +10 -0
  701. package/lib/mol-repr/volume/slice.d.ts +30 -0
  702. package/lib/mol-repr/volume/slice.js +2 -2
  703. package/lib/mol-repr/volume/util.js +2 -2
  704. package/lib/mol-state/tree/immutable.d.ts +18 -0
  705. package/lib/mol-state/tree/transient.d.ts +3 -4
  706. package/lib/mol-theme/clipping.d.ts +7 -15
  707. package/lib/mol-theme/clipping.js +5 -12
  708. package/lib/mol-theme/color/element-symbol.d.ts +243 -1
  709. package/lib/mol-theme/color/element-symbol.js +10 -5
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  711. package/lib/mol-theme/color/entity-id.js +26 -5
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  713. package/lib/mol-theme/color/illustrative.js +26 -7
  714. package/lib/mol-theme/color/molecule-type.d.ts +19 -1
  715. package/lib/mol-theme/color/molecule-type.js +10 -5
  716. package/lib/mol-theme/color/residue-name.d.ts +77 -1
  717. package/lib/mol-theme/color/residue-name.js +10 -5
  718. package/lib/mol-theme/color/secondary-structure.d.ts +27 -1
  719. package/lib/mol-theme/color/secondary-structure.js +10 -5
  720. package/lib/mol-theme/color/volume-value.d.ts +17 -0
  721. package/lib/mol-theme/color/volume-value.js +52 -0
  722. package/lib/mol-theme/color.d.ts +233 -14
  723. package/lib/mol-theme/color.js +2 -0
  724. package/lib/mol-util/clip.d.ts +49 -0
  725. package/lib/mol-util/clip.js +93 -0
  726. package/lib/mol-util/color/color.d.ts +1 -1
  727. package/lib/mol-util/color/color.js +1 -1
  728. package/lib/mol-util/color/params.d.ts +10 -0
  729. package/lib/mol-util/color/params.js +15 -0
  730. package/lib/mol-util/number-packing.d.ts +11 -0
  731. package/lib/mol-util/{float-packing.js → number-packing.js} +7 -14
  732. package/package.json +36 -35
  733. package/lib/commonjs/mol-util/float-packing.d.ts +0 -15
  734. package/lib/mol-util/float-packing.d.ts +0 -15
@@ -3,4 +3,4 @@
3
3
  *
4
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  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
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  */
6
- export declare const mesh_frag = "\nprecision highp float;\nprecision highp int;\n\n#define bumpEnabled\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include light_frag_params\n#include normal_frag_params\n#include common_clip\n\nvoid main() {\n #include clip_pixel\n\n // Workaround for buggy gl_FrontFacing (e.g. on some integrated Intel GPUs)\n vec3 fdx = dFdx(vViewPosition);\n vec3 fdy = dFdy(vViewPosition);\n vec3 faceNormal = normalize(cross(fdx,fdy));\n bool frontFacing = dot(vNormal, faceNormal) > 0.0;\n\n #if defined(dFlipSided)\n interior = frontFacing;\n #else\n interior = !frontFacing;\n #endif\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #ifdef dIgnoreLight\n gl_FragColor = material;\n #else\n #if defined(dFlatShaded)\n vec3 normal = -faceNormal;\n #else\n vec3 normal = -normalize(vNormal);\n #ifdef dDoubleSided\n normal = normal * (float(frontFacing) * 2.0 - 1.0);\n #endif\n #endif\n #include apply_light_color\n #endif\n\n #include apply_interior_color\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
6
+ export declare const mesh_frag = "\nprecision highp float;\nprecision highp int;\n\n#define bumpEnabled\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include light_frag_params\n#include normal_frag_params\n#include common_clip\n\nvoid main() {\n #include clip_pixel\n\n // Workaround for buggy gl_FrontFacing (e.g. on some integrated Intel GPUs)\n vec3 fdx = dFdx(vViewPosition);\n vec3 fdy = dFdy(vViewPosition);\n vec3 faceNormal = normalize(cross(fdx,fdy));\n bool frontFacing = dot(vNormal, faceNormal) > 0.0;\n\n #if defined(dFlipSided)\n interior = frontFacing;\n #else\n interior = !frontFacing;\n #endif\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #ifdef dIgnoreLight\n gl_FragColor = material;\n #else\n #if defined(dFlatShaded)\n vec3 normal = -faceNormal;\n #else\n vec3 normal = -normalize(vNormal);\n if (uDoubleSided) normal *= float(frontFacing) * 2.0 - 1.0;\n #endif\n #include apply_light_color\n #endif\n\n #include apply_interior_color\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
@@ -3,5 +3,5 @@
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  */
6
- export var mesh_frag = "\nprecision highp float;\nprecision highp int;\n\n#define bumpEnabled\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include light_frag_params\n#include normal_frag_params\n#include common_clip\n\nvoid main() {\n #include clip_pixel\n\n // Workaround for buggy gl_FrontFacing (e.g. on some integrated Intel GPUs)\n vec3 fdx = dFdx(vViewPosition);\n vec3 fdy = dFdy(vViewPosition);\n vec3 faceNormal = normalize(cross(fdx,fdy));\n bool frontFacing = dot(vNormal, faceNormal) > 0.0;\n\n #if defined(dFlipSided)\n interior = frontFacing;\n #else\n interior = !frontFacing;\n #endif\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #ifdef dIgnoreLight\n gl_FragColor = material;\n #else\n #if defined(dFlatShaded)\n vec3 normal = -faceNormal;\n #else\n vec3 normal = -normalize(vNormal);\n #ifdef dDoubleSided\n normal = normal * (float(frontFacing) * 2.0 - 1.0);\n #endif\n #endif\n #include apply_light_color\n #endif\n\n #include apply_interior_color\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
6
+ export var mesh_frag = "\nprecision highp float;\nprecision highp int;\n\n#define bumpEnabled\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include light_frag_params\n#include normal_frag_params\n#include common_clip\n\nvoid main() {\n #include clip_pixel\n\n // Workaround for buggy gl_FrontFacing (e.g. on some integrated Intel GPUs)\n vec3 fdx = dFdx(vViewPosition);\n vec3 fdy = dFdy(vViewPosition);\n vec3 faceNormal = normalize(cross(fdx,fdy));\n bool frontFacing = dot(vNormal, faceNormal) > 0.0;\n\n #if defined(dFlipSided)\n interior = frontFacing;\n #else\n interior = !frontFacing;\n #endif\n\n float fragmentDepth = gl_FragCoord.z;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #ifdef dIgnoreLight\n gl_FragColor = material;\n #else\n #if defined(dFlatShaded)\n vec3 normal = -faceNormal;\n #else\n vec3 normal = -normalize(vNormal);\n if (uDoubleSided) normal *= float(frontFacing) * 2.0 - 1.0;\n #endif\n #include apply_light_color\n #endif\n\n #include apply_interior_color\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
7
7
  //# sourceMappingURL=mesh.frag.js.map
@@ -3,4 +3,4 @@
3
3
  *
4
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  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  */
6
- export declare const mesh_vert = "\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n\n#include common\n#include read_from_texture\n#include common_vert_params\n#include color_vert_params\n#include common_clip\n#include texture3d_from_2d_linear\n\n#ifdef dGeoTexture\n uniform vec2 uGeoTexDim;\n uniform sampler2D tPosition;\n uniform sampler2D tGroup;\n uniform sampler2D tNormal;\n#else\n attribute vec3 aPosition;\n attribute float aGroup;\n attribute vec3 aNormal;\n#endif\nattribute mat4 aTransform;\nattribute float aInstance;\n\nvarying vec3 vNormal;\n\nvoid main(){\n #include assign_group\n #include assign_marker_varying\n #include assign_clipping_varying\n #include assign_position\n #include assign_color_varying\n #include clip_instance\n\n #ifdef dGeoTexture\n vec3 normal = readFromTexture(tNormal, VertexID, uGeoTexDim).xyz;\n #else\n vec3 normal = aNormal;\n #endif\n mat3 normalMatrix = transpose3(inverse3(mat3(modelView)));\n vec3 transformedNormal = normalize(normalMatrix * normalize(normal));\n #if defined(dFlipSided) && !defined(dDoubleSided) // TODO checking dDoubleSided should not be required, ASR\n transformedNormal = -transformedNormal;\n #endif\n vNormal = transformedNormal;\n}\n";
6
+ export declare const mesh_vert = "\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n\n#include common\n#include read_from_texture\n#include common_vert_params\n#include color_vert_params\n#include common_clip\n#include texture3d_from_2d_linear\n\n#ifdef dGeometryType_textureMesh\n uniform vec2 uGeoTexDim;\n uniform sampler2D tPosition;\n uniform sampler2D tGroup;\n uniform sampler2D tNormal;\n#else\n attribute vec3 aPosition;\n attribute float aGroup;\n attribute vec3 aNormal;\n#endif\nattribute mat4 aTransform;\nattribute float aInstance;\n\nvarying vec3 vNormal;\n\nvoid main(){\n #include assign_group\n #include assign_marker_varying\n #include assign_clipping_varying\n #include assign_position\n #include assign_color_varying\n #include clip_instance\n\n #ifdef dGeometryType_textureMesh\n vec3 normal = readFromTexture(tNormal, VertexID, uGeoTexDim).xyz;\n #else\n vec3 normal = aNormal;\n #endif\n mat3 normalMatrix = transpose3(inverse3(mat3(modelView)));\n vec3 transformedNormal = normalize(normalMatrix * normalize(normal));\n #if defined(dFlipSided)\n if (!uDoubleSided) { // TODO checking uDoubleSided should not be required, ASR\n transformedNormal = -transformedNormal;\n }\n #endif\n vNormal = transformedNormal;\n}\n";
@@ -3,5 +3,5 @@
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  */
6
- export var mesh_vert = "\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n\n#include common\n#include read_from_texture\n#include common_vert_params\n#include color_vert_params\n#include common_clip\n#include texture3d_from_2d_linear\n\n#ifdef dGeoTexture\n uniform vec2 uGeoTexDim;\n uniform sampler2D tPosition;\n uniform sampler2D tGroup;\n uniform sampler2D tNormal;\n#else\n attribute vec3 aPosition;\n attribute float aGroup;\n attribute vec3 aNormal;\n#endif\nattribute mat4 aTransform;\nattribute float aInstance;\n\nvarying vec3 vNormal;\n\nvoid main(){\n #include assign_group\n #include assign_marker_varying\n #include assign_clipping_varying\n #include assign_position\n #include assign_color_varying\n #include clip_instance\n\n #ifdef dGeoTexture\n vec3 normal = readFromTexture(tNormal, VertexID, uGeoTexDim).xyz;\n #else\n vec3 normal = aNormal;\n #endif\n mat3 normalMatrix = transpose3(inverse3(mat3(modelView)));\n vec3 transformedNormal = normalize(normalMatrix * normalize(normal));\n #if defined(dFlipSided) && !defined(dDoubleSided) // TODO checking dDoubleSided should not be required, ASR\n transformedNormal = -transformedNormal;\n #endif\n vNormal = transformedNormal;\n}\n";
6
+ export var mesh_vert = "\nprecision highp float;\nprecision highp int;\nprecision highp sampler2D;\n\n#include common\n#include read_from_texture\n#include common_vert_params\n#include color_vert_params\n#include common_clip\n#include texture3d_from_2d_linear\n\n#ifdef dGeometryType_textureMesh\n uniform vec2 uGeoTexDim;\n uniform sampler2D tPosition;\n uniform sampler2D tGroup;\n uniform sampler2D tNormal;\n#else\n attribute vec3 aPosition;\n attribute float aGroup;\n attribute vec3 aNormal;\n#endif\nattribute mat4 aTransform;\nattribute float aInstance;\n\nvarying vec3 vNormal;\n\nvoid main(){\n #include assign_group\n #include assign_marker_varying\n #include assign_clipping_varying\n #include assign_position\n #include assign_color_varying\n #include clip_instance\n\n #ifdef dGeometryType_textureMesh\n vec3 normal = readFromTexture(tNormal, VertexID, uGeoTexDim).xyz;\n #else\n vec3 normal = aNormal;\n #endif\n mat3 normalMatrix = transpose3(inverse3(mat3(modelView)));\n vec3 transformedNormal = normalize(normalMatrix * normalize(normal));\n #if defined(dFlipSided)\n if (!uDoubleSided) { // TODO checking uDoubleSided should not be required, ASR\n transformedNormal = -transformedNormal;\n }\n #endif\n vNormal = transformedNormal;\n}\n";
7
7
  //# sourceMappingURL=mesh.vert.js.map
@@ -3,4 +3,4 @@
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  */
6
- export declare const spheres_frag = "\nprecision highp float;\nprecision highp int;\n\n#define bumpEnabled\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include light_frag_params\n#include common_clip\n\nuniform mat4 uInvView;\n\nvarying float vRadius;\nvarying float vRadiusSq;\nvarying vec3 vPoint;\nvarying vec3 vPointViewPosition;\n\nvec3 cameraPos;\nvec3 cameraNormal;\n\nbool Impostor(out vec3 cameraPos, out vec3 cameraNormal){\n vec3 cameraSpherePos = -vPointViewPosition;\n cameraSpherePos.z += vRadius;\n\n vec3 rayOrigin = mix(vec3(0.0, 0.0, 0.0), vPoint, uIsOrtho);\n vec3 rayDirection = mix(normalize(vPoint), vec3(0.0, 0.0, 1.0), uIsOrtho);\n vec3 cameraSphereDir = mix(cameraSpherePos, rayOrigin - cameraSpherePos, uIsOrtho);\n\n float B = dot(rayDirection, cameraSphereDir);\n float det = B * B + vRadiusSq - dot(cameraSphereDir, cameraSphereDir);\n\n if (det < 0.0){\n discard;\n return false;\n }\n\n float sqrtDet = sqrt(det);\n float posT = mix(B + sqrtDet, B + sqrtDet, uIsOrtho);\n float negT = mix(B - sqrtDet, sqrtDet - B, uIsOrtho);\n\n cameraPos = rayDirection * negT + rayOrigin;\n\n\n if (calcDepth(cameraPos) <= 0.0) {\n cameraPos = rayDirection * posT + rayOrigin;\n interior = true;\n } else {\n interior = false;\n }\n\n cameraNormal = normalize(cameraPos - cameraSpherePos);\n cameraNormal *= float(!interior) * 2.0 - 1.0;\n\n return !interior;\n}\n\nvoid main(void){\n #include clip_pixel\n\n bool flag = Impostor(cameraPos, cameraNormal);\n #ifndef dDoubleSided\n if (interior)\n discard;\n #endif\n\n vec3 vViewPosition = cameraPos;\n gl_FragDepthEXT = calcDepth(vViewPosition);\n if (!flag && gl_FragDepthEXT >= 0.0) {\n gl_FragDepthEXT = 0.0 + (0.0000001 / vRadius);\n }\n\n vec3 vModelPosition = (uInvView * vec4(vViewPosition, 1.0)).xyz;\n\n if (gl_FragDepthEXT < 0.0) discard;\n if (gl_FragDepthEXT > 1.0) discard;\n\n float fragmentDepth = gl_FragDepthEXT;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #ifdef dIgnoreLight\n gl_FragColor = material;\n #else\n vec3 normal = -cameraNormal;\n #include apply_light_color\n #endif\n\n #include apply_interior_color\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
6
+ export declare const spheres_frag = "\nprecision highp float;\nprecision highp int;\n\n#define bumpEnabled\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include light_frag_params\n#include common_clip\n\nuniform mat4 uInvView;\n\nvarying float vRadius;\nvarying float vRadiusSq;\nvarying vec3 vPoint;\nvarying vec3 vPointViewPosition;\n\nvec3 cameraPos;\nvec3 cameraNormal;\n\nbool Impostor(out vec3 cameraPos, out vec3 cameraNormal){\n vec3 cameraSpherePos = -vPointViewPosition;\n cameraSpherePos.z += vRadius;\n\n vec3 rayOrigin = mix(vec3(0.0, 0.0, 0.0), vPoint, uIsOrtho);\n vec3 rayDirection = mix(normalize(vPoint), vec3(0.0, 0.0, 1.0), uIsOrtho);\n vec3 cameraSphereDir = mix(cameraSpherePos, rayOrigin - cameraSpherePos, uIsOrtho);\n\n float B = dot(rayDirection, cameraSphereDir);\n float det = B * B + vRadiusSq - dot(cameraSphereDir, cameraSphereDir);\n\n if (det < 0.0){\n discard;\n return false;\n }\n\n float sqrtDet = sqrt(det);\n float posT = mix(B + sqrtDet, B + sqrtDet, uIsOrtho);\n float negT = mix(B - sqrtDet, sqrtDet - B, uIsOrtho);\n\n cameraPos = rayDirection * negT + rayOrigin;\n\n\n if (calcDepth(cameraPos) <= 0.0) {\n cameraPos = rayDirection * posT + rayOrigin;\n interior = true;\n } else {\n interior = false;\n }\n\n cameraNormal = normalize(cameraPos - cameraSpherePos);\n cameraNormal *= float(!interior) * 2.0 - 1.0;\n\n return !interior;\n}\n\nvoid main(void){\n #include clip_pixel\n\n bool flag = Impostor(cameraPos, cameraNormal);\n if (!uDoubleSided) {\n if (interior) discard;\n }\n\n vec3 vViewPosition = cameraPos;\n gl_FragDepthEXT = calcDepth(vViewPosition);\n if (!flag && gl_FragDepthEXT >= 0.0) {\n gl_FragDepthEXT = 0.0 + (0.0000001 / vRadius);\n }\n\n vec3 vModelPosition = (uInvView * vec4(vViewPosition, 1.0)).xyz;\n\n if (gl_FragDepthEXT < 0.0) discard;\n if (gl_FragDepthEXT > 1.0) discard;\n\n float fragmentDepth = gl_FragDepthEXT;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #ifdef dIgnoreLight\n gl_FragColor = material;\n #else\n vec3 normal = -cameraNormal;\n #include apply_light_color\n #endif\n\n #include apply_interior_color\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
@@ -3,5 +3,5 @@
3
3
  *
4
4
  * @author Alexander Rose <alexander.rose@weirdbyte.de>
5
5
  */
6
- export var spheres_frag = "\nprecision highp float;\nprecision highp int;\n\n#define bumpEnabled\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include light_frag_params\n#include common_clip\n\nuniform mat4 uInvView;\n\nvarying float vRadius;\nvarying float vRadiusSq;\nvarying vec3 vPoint;\nvarying vec3 vPointViewPosition;\n\nvec3 cameraPos;\nvec3 cameraNormal;\n\nbool Impostor(out vec3 cameraPos, out vec3 cameraNormal){\n vec3 cameraSpherePos = -vPointViewPosition;\n cameraSpherePos.z += vRadius;\n\n vec3 rayOrigin = mix(vec3(0.0, 0.0, 0.0), vPoint, uIsOrtho);\n vec3 rayDirection = mix(normalize(vPoint), vec3(0.0, 0.0, 1.0), uIsOrtho);\n vec3 cameraSphereDir = mix(cameraSpherePos, rayOrigin - cameraSpherePos, uIsOrtho);\n\n float B = dot(rayDirection, cameraSphereDir);\n float det = B * B + vRadiusSq - dot(cameraSphereDir, cameraSphereDir);\n\n if (det < 0.0){\n discard;\n return false;\n }\n\n float sqrtDet = sqrt(det);\n float posT = mix(B + sqrtDet, B + sqrtDet, uIsOrtho);\n float negT = mix(B - sqrtDet, sqrtDet - B, uIsOrtho);\n\n cameraPos = rayDirection * negT + rayOrigin;\n\n\n if (calcDepth(cameraPos) <= 0.0) {\n cameraPos = rayDirection * posT + rayOrigin;\n interior = true;\n } else {\n interior = false;\n }\n\n cameraNormal = normalize(cameraPos - cameraSpherePos);\n cameraNormal *= float(!interior) * 2.0 - 1.0;\n\n return !interior;\n}\n\nvoid main(void){\n #include clip_pixel\n\n bool flag = Impostor(cameraPos, cameraNormal);\n #ifndef dDoubleSided\n if (interior)\n discard;\n #endif\n\n vec3 vViewPosition = cameraPos;\n gl_FragDepthEXT = calcDepth(vViewPosition);\n if (!flag && gl_FragDepthEXT >= 0.0) {\n gl_FragDepthEXT = 0.0 + (0.0000001 / vRadius);\n }\n\n vec3 vModelPosition = (uInvView * vec4(vViewPosition, 1.0)).xyz;\n\n if (gl_FragDepthEXT < 0.0) discard;\n if (gl_FragDepthEXT > 1.0) discard;\n\n float fragmentDepth = gl_FragDepthEXT;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #ifdef dIgnoreLight\n gl_FragColor = material;\n #else\n vec3 normal = -cameraNormal;\n #include apply_light_color\n #endif\n\n #include apply_interior_color\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
6
+ export var spheres_frag = "\nprecision highp float;\nprecision highp int;\n\n#define bumpEnabled\n\n#include common\n#include common_frag_params\n#include color_frag_params\n#include light_frag_params\n#include common_clip\n\nuniform mat4 uInvView;\n\nvarying float vRadius;\nvarying float vRadiusSq;\nvarying vec3 vPoint;\nvarying vec3 vPointViewPosition;\n\nvec3 cameraPos;\nvec3 cameraNormal;\n\nbool Impostor(out vec3 cameraPos, out vec3 cameraNormal){\n vec3 cameraSpherePos = -vPointViewPosition;\n cameraSpherePos.z += vRadius;\n\n vec3 rayOrigin = mix(vec3(0.0, 0.0, 0.0), vPoint, uIsOrtho);\n vec3 rayDirection = mix(normalize(vPoint), vec3(0.0, 0.0, 1.0), uIsOrtho);\n vec3 cameraSphereDir = mix(cameraSpherePos, rayOrigin - cameraSpherePos, uIsOrtho);\n\n float B = dot(rayDirection, cameraSphereDir);\n float det = B * B + vRadiusSq - dot(cameraSphereDir, cameraSphereDir);\n\n if (det < 0.0){\n discard;\n return false;\n }\n\n float sqrtDet = sqrt(det);\n float posT = mix(B + sqrtDet, B + sqrtDet, uIsOrtho);\n float negT = mix(B - sqrtDet, sqrtDet - B, uIsOrtho);\n\n cameraPos = rayDirection * negT + rayOrigin;\n\n\n if (calcDepth(cameraPos) <= 0.0) {\n cameraPos = rayDirection * posT + rayOrigin;\n interior = true;\n } else {\n interior = false;\n }\n\n cameraNormal = normalize(cameraPos - cameraSpherePos);\n cameraNormal *= float(!interior) * 2.0 - 1.0;\n\n return !interior;\n}\n\nvoid main(void){\n #include clip_pixel\n\n bool flag = Impostor(cameraPos, cameraNormal);\n if (!uDoubleSided) {\n if (interior) discard;\n }\n\n vec3 vViewPosition = cameraPos;\n gl_FragDepthEXT = calcDepth(vViewPosition);\n if (!flag && gl_FragDepthEXT >= 0.0) {\n gl_FragDepthEXT = 0.0 + (0.0000001 / vRadius);\n }\n\n vec3 vModelPosition = (uInvView * vec4(vViewPosition, 1.0)).xyz;\n\n if (gl_FragDepthEXT < 0.0) discard;\n if (gl_FragDepthEXT > 1.0) discard;\n\n float fragmentDepth = gl_FragDepthEXT;\n #include assign_material_color\n\n #if defined(dRenderVariant_pick)\n #include check_picking_alpha\n gl_FragColor = material;\n #elif defined(dRenderVariant_depth)\n gl_FragColor = material;\n #elif defined(dRenderVariant_marking)\n gl_FragColor = material;\n #elif defined(dRenderVariant_color)\n #ifdef dIgnoreLight\n gl_FragColor = material;\n #else\n vec3 normal = -cameraNormal;\n #include apply_light_color\n #endif\n\n #include apply_interior_color\n #include apply_marker_color\n #include apply_fog\n #include wboit_write\n #endif\n}\n";
7
7
  //# sourceMappingURL=spheres.frag.js.map
@@ -20,6 +20,7 @@ export interface ShaderExtensions {
20
20
  declare type FragOutTypes = {
21
21
  [k in number]: 'vec4' | 'ivec4';
22
22
  };
23
+ declare type IgnoreDefine = (name: string, variant: string, defines: ShaderDefines) => boolean;
23
24
  export interface ShaderCode {
24
25
  readonly id: number;
25
26
  readonly name: string;
@@ -28,8 +29,9 @@ export interface ShaderCode {
28
29
  readonly extensions: ShaderExtensions;
29
30
  /** Fragment shader output type only applicable for webgl2 */
30
31
  readonly outTypes: FragOutTypes;
32
+ readonly ignoreDefine?: IgnoreDefine;
31
33
  }
32
- export declare function ShaderCode(name: string, vert: string, frag: string, extensions?: ShaderExtensions, outTypes?: FragOutTypes): ShaderCode;
34
+ export declare function ShaderCode(name: string, vert: string, frag: string, extensions?: ShaderExtensions, outTypes?: FragOutTypes, ignoreDefine?: IgnoreDefine): ShaderCode;
33
35
  export declare const PointsShaderCode: ShaderCode;
34
36
  export declare const SpheresShaderCode: ShaderCode;
35
37
  export declare const CylindersShaderCode: ShaderCode;
@@ -110,41 +110,69 @@ function replaceCounts(str, defines) {
110
110
  function preprocess(str, defines) {
111
111
  return unrollLoops(replaceCounts(str, defines));
112
112
  }
113
- export function ShaderCode(name, vert, frag, extensions, outTypes) {
113
+ export function ShaderCode(name, vert, frag, extensions, outTypes, ignoreDefine) {
114
114
  if (extensions === void 0) { extensions = {}; }
115
115
  if (outTypes === void 0) { outTypes = {}; }
116
- return { id: shaderCodeId(), name: name, vert: addIncludes(vert), frag: addIncludes(frag), extensions: extensions, outTypes: outTypes };
116
+ return { id: shaderCodeId(), name: name, vert: addIncludes(vert), frag: addIncludes(frag), extensions: extensions, outTypes: outTypes, ignoreDefine: ignoreDefine };
117
117
  }
118
118
  // Note: `drawBuffers` need to be 'optional' for wboit
119
+ function ignoreDefine(name, variant, defines) {
120
+ var _a;
121
+ if (variant.startsWith('color')) {
122
+ if (name === 'dLightCount') {
123
+ return !!((_a = defines.dIgnoreLight) === null || _a === void 0 ? void 0 : _a.ref.value);
124
+ }
125
+ }
126
+ else {
127
+ return [
128
+ 'dColorType', 'dUsePalette',
129
+ 'dLightCount',
130
+ 'dOverpaintType', 'dOverpaint',
131
+ 'dSubstanceType', 'dSubstance',
132
+ ].includes(name);
133
+ }
134
+ return false;
135
+ }
136
+ ;
137
+ function ignoreDefineUnlit(name, variant, defines) {
138
+ if (name === 'dLightCount')
139
+ return true;
140
+ return ignoreDefine(name, variant, defines);
141
+ }
142
+ ;
119
143
  import { points_vert } from './shader/points.vert';
120
144
  import { points_frag } from './shader/points.frag';
121
- export var PointsShaderCode = ShaderCode('points', points_vert, points_frag, { drawBuffers: 'optional' });
145
+ export var PointsShaderCode = ShaderCode('points', points_vert, points_frag, { drawBuffers: 'optional' }, {}, ignoreDefineUnlit);
122
146
  import { spheres_vert } from './shader/spheres.vert';
123
147
  import { spheres_frag } from './shader/spheres.frag';
124
- export var SpheresShaderCode = ShaderCode('spheres', spheres_vert, spheres_frag, { fragDepth: 'required', drawBuffers: 'optional' });
148
+ export var SpheresShaderCode = ShaderCode('spheres', spheres_vert, spheres_frag, { fragDepth: 'required', drawBuffers: 'optional' }, {}, ignoreDefine);
125
149
  import { cylinders_vert } from './shader/cylinders.vert';
126
150
  import { cylinders_frag } from './shader/cylinders.frag';
127
- export var CylindersShaderCode = ShaderCode('cylinders', cylinders_vert, cylinders_frag, { fragDepth: 'required', drawBuffers: 'optional' });
151
+ export var CylindersShaderCode = ShaderCode('cylinders', cylinders_vert, cylinders_frag, { fragDepth: 'required', drawBuffers: 'optional' }, {}, ignoreDefine);
128
152
  import { text_vert } from './shader/text.vert';
129
153
  import { text_frag } from './shader/text.frag';
130
- export var TextShaderCode = ShaderCode('text', text_vert, text_frag, { drawBuffers: 'optional' });
154
+ export var TextShaderCode = ShaderCode('text', text_vert, text_frag, { drawBuffers: 'optional' }, {}, ignoreDefineUnlit);
131
155
  import { lines_vert } from './shader/lines.vert';
132
156
  import { lines_frag } from './shader/lines.frag';
133
- export var LinesShaderCode = ShaderCode('lines', lines_vert, lines_frag, { drawBuffers: 'optional' });
157
+ export var LinesShaderCode = ShaderCode('lines', lines_vert, lines_frag, { drawBuffers: 'optional' }, {}, ignoreDefineUnlit);
134
158
  import { mesh_vert } from './shader/mesh.vert';
135
159
  import { mesh_frag } from './shader/mesh.frag';
136
- export var MeshShaderCode = ShaderCode('mesh', mesh_vert, mesh_frag, { drawBuffers: 'optional' });
160
+ export var MeshShaderCode = ShaderCode('mesh', mesh_vert, mesh_frag, { drawBuffers: 'optional' }, {}, ignoreDefine);
137
161
  import { directVolume_vert } from './shader/direct-volume.vert';
138
162
  import { directVolume_frag } from './shader/direct-volume.frag';
139
- export var DirectVolumeShaderCode = ShaderCode('direct-volume', directVolume_vert, directVolume_frag, { fragDepth: 'optional', drawBuffers: 'optional' });
163
+ export var DirectVolumeShaderCode = ShaderCode('direct-volume', directVolume_vert, directVolume_frag, { fragDepth: 'optional', drawBuffers: 'optional' }, {}, ignoreDefine);
140
164
  import { image_vert } from './shader/image.vert';
141
165
  import { image_frag } from './shader/image.frag';
142
- export var ImageShaderCode = ShaderCode('image', image_vert, image_frag, { drawBuffers: 'optional' });
143
- function getDefinesCode(defines) {
166
+ export var ImageShaderCode = ShaderCode('image', image_vert, image_frag, { drawBuffers: 'optional' }, {}, ignoreDefineUnlit);
167
+ function getDefinesCode(defines, ignore) {
168
+ var _a;
144
169
  if (defines === undefined)
145
170
  return '';
171
+ var variant = (((_a = defines.dRenderVariant) === null || _a === void 0 ? void 0 : _a.ref.value) || '');
146
172
  var lines = [];
147
173
  for (var name_1 in defines) {
174
+ if (ignore === null || ignore === void 0 ? void 0 : ignore(name_1, variant, defines))
175
+ continue;
148
176
  var define = defines[name_1];
149
177
  var v = define.ref.value;
150
178
  if (v !== undefined) {
@@ -229,7 +257,8 @@ function transformGlsl300Frag(frag) {
229
257
  return frag.replace(/gl_FragData\[([0-9]+)\]/g, 'out_FragData$1');
230
258
  }
231
259
  export function addShaderDefines(gl, extensions, defines, shaders) {
232
- var header = getDefinesCode(defines);
260
+ var vertHeader = getDefinesCode(defines, shaders.ignoreDefine);
261
+ var fragHeader = getDefinesCode(defines, shaders.ignoreDefine);
233
262
  var vertPrefix = isWebGL2(gl) ? glsl300VertPrefix : '';
234
263
  var fragPrefix = isWebGL2(gl)
235
264
  ? getGlsl300FragPrefix(gl, extensions, shaders.extensions, shaders.outTypes)
@@ -238,8 +267,8 @@ export function addShaderDefines(gl, extensions, defines, shaders) {
238
267
  return {
239
268
  id: shaderCodeId(),
240
269
  name: shaders.name,
241
- vert: "".concat(vertPrefix).concat(header).concat(preprocess(shaders.vert, defines)),
242
- frag: "".concat(fragPrefix).concat(header).concat(preprocess(frag, defines)),
270
+ vert: "".concat(vertPrefix).concat(vertHeader).concat(preprocess(shaders.vert, defines)),
271
+ frag: "".concat(fragPrefix).concat(fragHeader).concat(preprocess(frag, defines)),
243
272
  extensions: shaders.extensions,
244
273
  outTypes: shaders.outTypes
245
274
  };
@@ -21,18 +21,19 @@ export interface RenderItem<T extends string> {
21
21
  declare const GraphicsRenderVariant: {
22
22
  colorBlended: string;
23
23
  colorWboit: string;
24
- pickObject: string;
25
- pickInstance: string;
26
- pickGroup: string;
24
+ pick: string;
27
25
  depth: string;
28
- markingDepth: string;
29
- markingMask: string;
26
+ marking: string;
30
27
  };
31
28
  export declare type GraphicsRenderVariant = keyof typeof GraphicsRenderVariant;
29
+ export declare const GraphicsRenderVariants: ("depth" | "colorBlended" | "colorWboit" | "pick" | "marking")[];
30
+ export declare const GraphicsRenderVariantsBlended: ("depth" | "colorBlended" | "colorWboit" | "pick" | "marking")[];
31
+ export declare const GraphicsRenderVariantsWboit: ("depth" | "colorBlended" | "colorWboit" | "pick" | "marking")[];
32
32
  declare const ComputeRenderVariant: {
33
33
  compute: string;
34
34
  };
35
35
  export declare type ComputeRenderVariant = keyof typeof ComputeRenderVariant;
36
+ export declare const ComputeRenderVariants: "compute"[];
36
37
  declare function createValueChanges(): {
37
38
  attributes: boolean;
38
39
  defines: boolean;
@@ -41,7 +42,7 @@ declare function createValueChanges(): {
41
42
  };
42
43
  declare type ValueChanges = ReturnType<typeof createValueChanges>;
43
44
  export declare type GraphicsRenderItem = RenderItem<GraphicsRenderVariant>;
44
- export declare function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number): RenderItem<"depth" | "colorBlended" | "colorWboit" | "pickObject" | "pickInstance" | "pickGroup" | "markingDepth" | "markingMask">;
45
+ export declare function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, variants: GraphicsRenderVariant[]): RenderItem<"depth" | "colorBlended" | "colorWboit" | "pick" | "marking">;
45
46
  export declare type ComputeRenderItem = RenderItem<ComputeRenderVariant>;
46
47
  export declare function createComputeRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId?: number): RenderItem<"compute">;
47
48
  /**
@@ -29,10 +29,12 @@ export function getDrawMode(ctx, drawMode) {
29
29
  }
30
30
  }
31
31
  //
32
- var GraphicsRenderVariant = { 'colorBlended': '', 'colorWboit': '', 'pickObject': '', 'pickInstance': '', 'pickGroup': '', 'depth': '', 'markingDepth': '', 'markingMask': '' };
33
- var GraphicsRenderVariants = Object.keys(GraphicsRenderVariant);
34
- var ComputeRenderVariant = { 'compute': '' };
35
- var ComputeRenderVariants = Object.keys(ComputeRenderVariant);
32
+ var GraphicsRenderVariant = { colorBlended: '', colorWboit: '', pick: '', depth: '', marking: '' };
33
+ export var GraphicsRenderVariants = Object.keys(GraphicsRenderVariant);
34
+ export var GraphicsRenderVariantsBlended = GraphicsRenderVariants.filter(function (v) { return v !== 'colorWboit'; });
35
+ export var GraphicsRenderVariantsWboit = GraphicsRenderVariants.filter(function (v) { return v !== 'colorBlended'; });
36
+ var ComputeRenderVariant = { compute: '' };
37
+ export var ComputeRenderVariants = Object.keys(ComputeRenderVariant);
36
38
  function createProgramVariant(ctx, variant, defineValues, shaderCode, schema) {
37
39
  defineValues = __assign(__assign({}, defineValues), { dRenderVariant: ValueCell.create(variant) });
38
40
  if (schema.dRenderVariant === undefined) {
@@ -54,8 +56,8 @@ function resetValueChanges(valueChanges) {
54
56
  valueChanges.elements = false;
55
57
  valueChanges.textures = false;
56
58
  }
57
- export function createGraphicsRenderItem(ctx, drawMode, shaderCode, schema, values, materialId) {
58
- return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, GraphicsRenderVariants);
59
+ export function createGraphicsRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, variants) {
60
+ return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, variants);
59
61
  }
60
62
  export function createComputeRenderItem(ctx, drawMode, shaderCode, schema, values, materialId) {
61
63
  if (materialId === void 0) { materialId = -1; }
@@ -48,8 +48,15 @@ export function createResources(gl, state, stats, extensions) {
48
48
  return wrapCached(shaderCache.get({ type: type, source: source }));
49
49
  }
50
50
  var programCache = createReferenceCache(function (props) {
51
+ var _a;
51
52
  var array = [props.shaderCode.id];
52
- Object.keys(props.defineValues).forEach(function (k) { return array.push(hashString(k), defineValueHash(props.defineValues[k].ref.value)); });
53
+ var variant = (((_a = props.defineValues.dRenderVariant) === null || _a === void 0 ? void 0 : _a.ref.value) || '');
54
+ Object.keys(props.defineValues).forEach(function (k) {
55
+ var _a, _b;
56
+ if (!((_b = (_a = props.shaderCode).ignoreDefine) === null || _b === void 0 ? void 0 : _b.call(_a, k, variant, props.defineValues))) {
57
+ array.push(hashString(k), defineValueHash(props.defineValues[k].ref.value));
58
+ }
59
+ });
53
60
  return hashFnv32a(array).toString();
54
61
  }, function (props) { return wrap('program', createProgram(gl, state, extensions, getShader, props)); }, function (program) { program.destroy(); });
55
62
  return {
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Copyright (c) 2017-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
- * Code-generated 'BIRD' schema file. Dictionary versions: mmCIF 5.352, IHM 1.17, CARB draft.
4
+ * Code-generated 'BIRD' schema file. Dictionary versions: mmCIF 5.354, IHM 1.17, MA 1.3.3.
5
5
  *
6
6
  * @author molstar/ciftools package
7
7
  */
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Copyright (c) 2017-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
- * Code-generated 'BIRD' schema file. Dictionary versions: mmCIF 5.352, IHM 1.17, CARB draft.
4
+ * Code-generated 'BIRD' schema file. Dictionary versions: mmCIF 5.354, IHM 1.17, MA 1.3.3.
5
5
  *
6
6
  * @author molstar/ciftools package
7
7
  */
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Copyright (c) 2017-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
- * Code-generated 'CCD' schema file. Dictionary versions: mmCIF 5.352, IHM 1.17, CARB draft.
4
+ * Code-generated 'CCD' schema file. Dictionary versions: mmCIF 5.354, IHM 1.17, MA 1.3.3.
5
5
  *
6
6
  * @author molstar/ciftools package
7
7
  */
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Copyright (c) 2017-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
- * Code-generated 'CCD' schema file. Dictionary versions: mmCIF 5.352, IHM 1.17, CARB draft.
4
+ * Code-generated 'CCD' schema file. Dictionary versions: mmCIF 5.354, IHM 1.17, MA 1.3.3.
5
5
  *
6
6
  * @author molstar/ciftools package
7
7
  */
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Copyright (c) 2017-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
- * Code-generated 'mmCIF' schema file. Dictionary versions: mmCIF 5.353, IHM 1.17, MA 1.3.3.
4
+ * Code-generated 'mmCIF' schema file. Dictionary versions: mmCIF 5.354, IHM 1.17, MA 1.3.3.
5
5
  *
6
6
  * @author molstar/ciftools package
7
7
  */
@@ -670,7 +670,7 @@ export declare const mmCIF_Schema: {
670
670
  /**
671
671
  * An abbreviation that identifies the database.
672
672
  */
673
- database_id: Schema.Aliased<"CAS" | "CSD" | "EMDB" | "ICSD" | "MDF" | "NDB" | "NBS" | "PDB" | "PDF" | "RCSB" | "EBI" | "PDBE" | "BMRB" | "WWPDB" | "PDB_ACC">;
673
+ database_id: Schema.Aliased<"AFDB" | "CAS" | "CSD" | "EMDB" | "ICSD" | "MA" | "MDF" | "MODBASE" | "NDB" | "NBS" | "PDB" | "PDF" | "RCSB" | "SMR" | "EBI" | "PDBE" | "BMRB" | "WWPDB" | "PDB_ACC">;
674
674
  /**
675
675
  * The code assigned by the database identified in
676
676
  * _database_2.database_id.
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Copyright (c) 2017-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
- * Code-generated 'mmCIF' schema file. Dictionary versions: mmCIF 5.353, IHM 1.17, MA 1.3.3.
4
+ * Code-generated 'mmCIF' schema file. Dictionary versions: mmCIF 5.354, IHM 1.17, MA 1.3.3.
5
5
  *
6
6
  * @author molstar/ciftools package
7
7
  */
@@ -1,7 +1,8 @@
1
1
  /**
2
- * Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
2
+ * Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
4
  * @author David Sehnal <david.sehnal@gmail.com>
5
+ * @author Panagiotis Tourlas <panagiot_tourlov@hotmail.com>
5
6
  */
6
7
  import { Column } from '../../../mol-data/db';
7
8
  import { Task } from '../../../mol-task';
@@ -18,6 +19,7 @@ export interface MolFile {
18
19
  readonly y: Column<number>;
19
20
  readonly z: Column<number>;
20
21
  readonly type_symbol: Column<string>;
22
+ readonly formal_charge: Column<number>;
21
23
  };
22
24
  readonly bonds: {
23
25
  readonly count: number;
@@ -25,7 +27,27 @@ export interface MolFile {
25
27
  readonly atomIdxB: Column<number>;
26
28
  readonly order: Column<number>;
27
29
  };
30
+ readonly formalCharges: {
31
+ readonly atomIdx: Column<number>;
32
+ readonly charge: Column<number>;
33
+ };
28
34
  }
35
+ /**
36
+ * @param key - The value found at the atom block.
37
+ * @returns The actual formal charge based on the mapping.
38
+ */
39
+ export declare function formalChargeMapper(key: number): 0 | 1 | 3 | 2 | -3 | -1 | -2;
29
40
  export declare function handleAtoms(tokenizer: Tokenizer, count: number): MolFile['atoms'];
30
41
  export declare function handleBonds(tokenizer: Tokenizer, count: number): MolFile['bonds'];
42
+ interface FormalChargesRawData {
43
+ atomIdx: Array<number>;
44
+ charge: Array<number>;
45
+ }
46
+ export declare function handleFormalCharges(tokenizer: Tokenizer, lineStart: number, formalCharges: FormalChargesRawData): void;
47
+ /** Call an appropriate handler based on the property type.
48
+ * (For now it only calls the formal charge handler, additional handlers can
49
+ * be added for other properties.)
50
+ */
51
+ export declare function handlePropertiesBlock(tokenizer: Tokenizer): MolFile['formalCharges'];
31
52
  export declare function parseMol(data: string): Task<Result<MolFile>>;
53
+ export {};
@@ -1,7 +1,8 @@
1
1
  /**
2
- * Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
2
+ * Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
4
  * @author David Sehnal <david.sehnal@gmail.com>
5
+ * @author Panagiotis Tourlas <panagiot_tourlov@hotmail.com>
5
6
  */
6
7
  import { __awaiter, __generator } from "tslib";
7
8
  import { Column } from '../../../mol-data/db';
@@ -9,11 +10,57 @@ import { Task } from '../../../mol-task';
9
10
  import { TokenColumnProvider as TokenColumn } from '../common/text/column/token';
10
11
  import { TokenBuilder, Tokenizer } from '../common/text/tokenizer';
11
12
  import { ReaderResult as Result } from '../result';
13
+ /*
14
+ The atom lines in a .mol file have the following structure:
15
+
16
+ xxxxx.xxxxyyyyy.yyyyzzzzz.zzzz aaaddcccssshhhbbbvvvHHHrrriiimmmnnneee
17
+ ---------------------------------------------------------------------
18
+
19
+ Below is a breakdown of each component and its start/end indices:
20
+
21
+ xxxxx.xxxx (X COORDINATE, 1-10)
22
+ yyyyy.yyyy (Y COORDINATE, 10-20)
23
+ zzzzz.zzzz (Z COORDINATE, 20-30)
24
+ _ (30 IS EMPTY)
25
+ aaa (ATOM SYMBOL, 31-34)
26
+ dd (MASS DIFF, 34-36)
27
+ ccc (FORMAL CHARGE, 36-39)
28
+ sss (ATOM STEREO PARITY, 39-42)
29
+ hhh (HYDROGEN COUNT+1, 42-45)
30
+ bbb (STEREO CARE BOX, 45-48)
31
+ vvv (VALENCE, 48-51)
32
+ HHH (H0 DESIGNATOR, 51-54)
33
+ rrr (UNUSED, 54-57)
34
+ iii (UNUSED, 57-60)
35
+ mmm (ATOM-ATOM MAPPING NUMBER, 60-63)
36
+ nnn (INVERSION/RETENTION FLAG, 63-66)
37
+ eee (EXACT CHANGE FLAG, 66-69)
38
+ */
39
+ /**
40
+ * @param key - The value found at the atom block.
41
+ * @returns The actual formal charge based on the mapping.
42
+ */
43
+ export function formalChargeMapper(key) {
44
+ switch (key) {
45
+ case 7: return -3;
46
+ case 6: return -2;
47
+ case 5: return -1;
48
+ case 0: return 0;
49
+ case 3: return 1;
50
+ case 2: return 2;
51
+ case 1: return 3;
52
+ case 4: return 0;
53
+ default:
54
+ console.error("Value ".concat(key, " is outside the 0-7 range, defaulting to 0."));
55
+ return 0;
56
+ }
57
+ }
12
58
  export function handleAtoms(tokenizer, count) {
13
59
  var x = TokenBuilder.create(tokenizer.data, count * 2);
14
60
  var y = TokenBuilder.create(tokenizer.data, count * 2);
15
61
  var z = TokenBuilder.create(tokenizer.data, count * 2);
16
62
  var type_symbol = TokenBuilder.create(tokenizer.data, count * 2);
63
+ var formal_charge = TokenBuilder.create(tokenizer.data, count * 2);
17
64
  for (var i = 0; i < count; ++i) {
18
65
  Tokenizer.markLine(tokenizer);
19
66
  var s = tokenizer.tokenStart, position = tokenizer.position;
@@ -25,6 +72,8 @@ export function handleAtoms(tokenizer, count) {
25
72
  TokenBuilder.addUnchecked(z, tokenizer.tokenStart, tokenizer.tokenEnd);
26
73
  Tokenizer.trim(tokenizer, s + 31, s + 34);
27
74
  TokenBuilder.addUnchecked(type_symbol, tokenizer.tokenStart, tokenizer.tokenEnd);
75
+ Tokenizer.trim(tokenizer, s + 36, s + 39);
76
+ TokenBuilder.addUnchecked(formal_charge, tokenizer.tokenStart, tokenizer.tokenEnd);
28
77
  tokenizer.position = position;
29
78
  }
30
79
  return {
@@ -32,7 +81,8 @@ export function handleAtoms(tokenizer, count) {
32
81
  x: TokenColumn(x)(Column.Schema.float),
33
82
  y: TokenColumn(y)(Column.Schema.float),
34
83
  z: TokenColumn(z)(Column.Schema.float),
35
- type_symbol: TokenColumn(type_symbol)(Column.Schema.str)
84
+ type_symbol: TokenColumn(type_symbol)(Column.Schema.str),
85
+ formal_charge: TokenColumn(formal_charge)(Column.Schema.int)
36
86
  };
37
87
  }
38
88
  export function handleBonds(tokenizer, count) {
@@ -57,6 +107,63 @@ export function handleBonds(tokenizer, count) {
57
107
  order: TokenColumn(order)(Column.Schema.int)
58
108
  };
59
109
  }
110
+ export function handleFormalCharges(tokenizer, lineStart, formalCharges) {
111
+ Tokenizer.trim(tokenizer, lineStart + 6, lineStart + 9);
112
+ var numOfCharges = parseInt(Tokenizer.getTokenString(tokenizer));
113
+ for (var i = 0; i < numOfCharges; ++i) {
114
+ /*
115
+ M CHG 3 1 -1 2 0 2 -1
116
+ | | | | |
117
+ | | | | |__charge2 (etc.)
118
+ | | | |
119
+ | | | |__atomIdx2
120
+ | | |
121
+ | | |__charge1
122
+ | |
123
+ | |__atomIdx1 (cursor at position 12)
124
+ |
125
+ |___numOfCharges
126
+ */
127
+ var offset = 9 + (i * 8);
128
+ Tokenizer.trim(tokenizer, lineStart + offset, lineStart + offset + 4);
129
+ var _atomIdx = Tokenizer.getTokenString(tokenizer);
130
+ formalCharges.atomIdx.push(+_atomIdx);
131
+ Tokenizer.trim(tokenizer, lineStart + offset + 4, lineStart + offset + 8);
132
+ var _charge = Tokenizer.getTokenString(tokenizer);
133
+ formalCharges.charge.push(+_charge);
134
+ }
135
+ /* Once the line is read, move to the next one. */
136
+ Tokenizer.eatLine(tokenizer);
137
+ }
138
+ /** Call an appropriate handler based on the property type.
139
+ * (For now it only calls the formal charge handler, additional handlers can
140
+ * be added for other properties.)
141
+ */
142
+ export function handlePropertiesBlock(tokenizer) {
143
+ var _atomIdx = [];
144
+ var _charge = [];
145
+ var _formalCharges = { atomIdx: _atomIdx, charge: _charge };
146
+ while (tokenizer.position < tokenizer.length) {
147
+ var s = tokenizer.position;
148
+ Tokenizer.trim(tokenizer, s + 3, s + 6);
149
+ var propertyType = Tokenizer.getTokenString(tokenizer);
150
+ if (propertyType === 'END')
151
+ break;
152
+ Tokenizer.eatLine(tokenizer);
153
+ switch (propertyType) {
154
+ case 'CHG':
155
+ handleFormalCharges(tokenizer, s, _formalCharges);
156
+ break;
157
+ default:
158
+ break;
159
+ }
160
+ }
161
+ var formalCharges = {
162
+ atomIdx: Column.ofIntArray(_formalCharges.atomIdx),
163
+ charge: Column.ofIntArray(_formalCharges.charge)
164
+ };
165
+ return formalCharges;
166
+ }
60
167
  function parseInternal(data) {
61
168
  var tokenizer = Tokenizer(data);
62
169
  var title = Tokenizer.readLine(tokenizer).trim();
@@ -66,12 +173,14 @@ function parseInternal(data) {
66
173
  var atomCount = +counts.substr(0, 3), bondCount = +counts.substr(3, 3);
67
174
  var atoms = handleAtoms(tokenizer, atomCount);
68
175
  var bonds = handleBonds(tokenizer, bondCount);
176
+ var formalCharges = handlePropertiesBlock(tokenizer);
69
177
  var result = {
70
178
  title: title,
71
179
  program: program,
72
180
  comment: comment,
73
181
  atoms: atoms,
74
- bonds: bonds
182
+ bonds: bonds,
183
+ formalCharges: formalCharges,
75
184
  };
76
185
  return Result.success(result);
77
186
  }
@@ -1,5 +1,5 @@
1
1
  /**
2
- * Copyright (c) 2017-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
2
+ * Copyright (c) 2017-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
3
3
  *
4
4
  * @author Zepei Xu <xuzepei19950617@gmail.com>
5
5
  * @author Alexander Rose <alexander.rose@weirdbyte.de>