model-action 1.0.24 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +13 -4
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +12 -4
- package/dist/index.js.map +1 -0
- package/dist/modules/Action.d.ts +5 -14
- package/dist/modules/Action.d.ts.map +1 -0
- package/dist/modules/Action.js +2 -10
- package/dist/modules/Action.js.map +1 -0
- package/dist/modules/Animation.d.ts +59 -0
- package/dist/modules/Animation.d.ts.map +1 -0
- package/dist/modules/Animation.js +117 -0
- package/dist/modules/Animation.js.map +1 -0
- package/dist/modules/Building.d.ts +28 -0
- package/dist/modules/Building.d.ts.map +1 -0
- package/dist/modules/Building.js +70 -0
- package/dist/modules/Building.js.map +1 -0
- package/dist/modules/Camera.d.ts +37 -0
- package/dist/modules/Camera.d.ts.map +1 -0
- package/dist/modules/Camera.js +110 -0
- package/dist/modules/Camera.js.map +1 -0
- package/dist/modules/CameraView.d.ts +37 -0
- package/dist/modules/CameraView.d.ts.map +1 -0
- package/dist/modules/CameraView.js +110 -0
- package/dist/modules/CameraView.js.map +1 -0
- package/dist/modules/Effect.d.ts +37 -0
- package/dist/modules/Effect.d.ts.map +1 -0
- package/dist/modules/Effect.js +72 -0
- package/dist/modules/Effect.js.map +1 -0
- package/dist/modules/Environment.d.ts +22 -0
- package/dist/modules/Environment.d.ts.map +1 -0
- package/dist/modules/Environment.js +53 -0
- package/dist/modules/Environment.js.map +1 -0
- package/dist/modules/Focus.d.ts +12 -0
- package/dist/modules/Focus.d.ts.map +1 -0
- package/dist/modules/Focus.js +22 -0
- package/dist/modules/Focus.js.map +1 -0
- package/dist/modules/GameMode.d.ts +17 -0
- package/dist/modules/GameMode.d.ts.map +1 -0
- package/dist/modules/GameMode.js +36 -0
- package/dist/modules/GameMode.js.map +1 -0
- package/dist/modules/Init.d.ts +28 -0
- package/dist/modules/Init.d.ts.map +1 -0
- package/dist/modules/Init.js +81 -0
- package/dist/modules/Init.js.map +1 -0
- package/dist/modules/Path.d.ts +76 -0
- package/dist/modules/Path.d.ts.map +1 -0
- package/dist/modules/Path.js +155 -0
- package/dist/modules/Path.js.map +1 -0
- package/dist/modules/Poi.d.ts +45 -62
- package/dist/modules/Poi.d.ts.map +1 -0
- package/dist/modules/Poi.js +117 -88
- package/dist/modules/Poi.js.map +1 -0
- package/dist/modules/Routing.d.ts +23 -31
- package/dist/modules/Routing.d.ts.map +1 -0
- package/dist/modules/Routing.js +62 -63
- package/dist/modules/Routing.js.map +1 -0
- package/dist/modules/Scene.d.ts +12 -15
- package/dist/modules/Scene.d.ts.map +1 -0
- package/dist/modules/Scene.js +26 -15
- package/dist/modules/Scene.js.map +1 -0
- package/dist/modules/Status.d.ts +59 -0
- package/dist/modules/Status.d.ts.map +1 -0
- package/dist/modules/Status.js +91 -0
- package/dist/modules/Status.js.map +1 -0
- package/dist/modules/Track.d.ts +65 -22
- package/dist/modules/Track.d.ts.map +1 -0
- package/dist/modules/Track.js +128 -20
- package/dist/modules/Track.js.map +1 -0
- package/dist/modules/VideoFusion.d.ts +1 -0
- package/dist/modules/VideoFusion.d.ts.map +1 -0
- package/dist/modules/VideoFusion.js +1 -0
- package/dist/modules/VideoFusion.js.map +1 -0
- package/dist/modules/Window.d.ts +1 -0
- package/dist/modules/Window.d.ts.map +1 -0
- package/dist/modules/Window.js +1 -0
- package/dist/modules/Window.js.map +1 -0
- package/dist/peer-stream.d.ts +123 -0
- package/dist/peer-stream.d.ts.map +1 -0
- package/dist/peer-stream.js +852 -0
- package/dist/peer-stream.js.map +1 -0
- package/package.json +1 -1
- package/src/index.ts +12 -4
- package/src/modules/Action.ts +5 -25
- package/src/modules/Animation.ts +171 -0
- package/src/modules/Building.ts +103 -0
- package/src/modules/CameraView.ts +175 -0
- package/src/modules/Effect.ts +127 -0
- package/src/modules/Environment.ts +81 -0
- package/src/modules/Focus.ts +33 -0
- package/src/modules/GameMode.ts +60 -0
- package/src/modules/Init.ts +104 -0
- package/src/modules/Path.ts +293 -0
- package/src/modules/Poi.ts +194 -117
- package/src/modules/Routing.ts +96 -85
- package/src/modules/Scene.ts +43 -21
- package/src/modules/Status.ts +150 -0
- package/src/peer-stream.js +938 -0
- package/src/modules/Track.ts +0 -64
- package/src/modules/VideoFusion.ts +0 -122
- package/src/modules/Window.ts +0 -40
package/dist/index.d.ts
CHANGED
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@@ -1,7 +1,16 @@
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export { Action } from './modules/Action';
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export {
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export { PathAction } from './modules/Path';
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export { PoiAction } from './modules/Poi';
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export {
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export {
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export { WindowAction } from './modules/Window';
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export { BuildingAction } from './modules/Building';
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export { EnvironmentAction } from './modules/Environment';
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export { RoutingAction } from './modules/Routing';
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export { StatusAction } from './modules/Status';
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export { CameraViewAction } from './modules/CameraView';
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export { FocusAction } from './modules/Focus';
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export { SceneAction } from './modules/Scene';
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export { GameModeAction } from './modules/GameMode';
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export { AnimationAction } from './modules/Animation';
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export { EffectAction } from './modules/Effect';
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export { InitAction } from './modules/Init';
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export type { InitVideoOptions } from './modules/Init';
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//# sourceMappingURL=index.d.ts.map
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@@ -0,0 +1 @@
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAA;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAA;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAA;AACzC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAA;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAA;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAA;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAA;AAC3C,YAAY,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAA"}
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package/dist/index.js
CHANGED
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@@ -1,7 +1,15 @@
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export { Action } from './modules/Action';
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export {
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export { PathAction } from './modules/Path';
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export { PoiAction } from './modules/Poi';
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export {
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export {
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export { WindowAction } from './modules/Window';
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export { BuildingAction } from './modules/Building';
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export { EnvironmentAction } from './modules/Environment';
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export { RoutingAction } from './modules/Routing';
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export { StatusAction } from './modules/Status';
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export { CameraViewAction } from './modules/CameraView';
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export { FocusAction } from './modules/Focus';
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export { SceneAction } from './modules/Scene';
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export { GameModeAction } from './modules/GameMode';
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export { AnimationAction } from './modules/Animation';
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export { EffectAction } from './modules/Effect';
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export { InitAction } from './modules/Init';
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//# sourceMappingURL=index.js.map
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@@ -0,0 +1 @@
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAA;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAA;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAA;AACzC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAA;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAA;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAA;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAA"}
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package/dist/modules/Action.d.ts
CHANGED
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@@ -1,21 +1,12 @@
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export type RequiredSome<T, K extends keyof T> = Required<Pick<T, K>> & Omit<T, K>;
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export interface SendParam {
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cmd: string;
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data: {
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action: string;
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[key: string]: any;
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};
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}
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interface IdItem {
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id: string;
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}
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export type IdList = IdItem[];
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export type LocationItem = `X=${number},Y=${number},Z=${number}`;
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export type LocationList = Array<{
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location: LocationItem;
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}>;
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export declare class Action {
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/**
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* 视角初始化
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*/
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static cameraInit(): void;
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/**
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* 发送到model
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* @param {SendParam} param 发送的参数
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*/
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static sendParam<T extends SendParam>(param: T, msg?: string): void;
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}
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//# sourceMappingURL=Action.d.ts.map
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{"version":3,"file":"Action.d.ts","sourceRoot":"","sources":["../../src/modules/Action.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,YAAY,CAAC,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAEnF,MAAM,WAAW,SAAS;IACtB,GAAG,EAAE,MAAM,CAAC;IACZ,IAAI,EAAE;QACF,MAAM,EAAE,MAAM,CAAC;QACf,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC;KACtB,CAAC;CACL;AAED,qBAAa,MAAM;IACf;;;;OAIG;IACH,MAAM,CAAC,SAAS,CAAC,CAAC,SAAS,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,GAAE,MAAW;CAKnE"}
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package/dist/modules/Action.js
CHANGED
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export class Action {
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/**
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* 视角初始化
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*/
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static cameraInit() {
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const param = {
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cmd: "cameraView",
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action: "default",
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};
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this.sendParam(param, '视角初始化');
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}
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/**
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* 发送到model
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* @param {SendParam} param 发送的参数
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static sendParam(param, msg = '') {
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var _a;
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console.log(`发送给三维|${msg}`, JSON.stringify(param));
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//peer-stream 中已经把ps挂到window上了,为了不改peer-stream的代码,这里直接使用window.ps
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(_a = window.ps) === null || _a === void 0 ? void 0 : _a.emitMessage(JSON.stringify(param));
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}
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}
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//# sourceMappingURL=Action.js.map
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{"version":3,"file":"Action.js","sourceRoot":"","sources":["../../src/modules/Action.ts"],"names":[],"mappings":"AAUA,MAAM,OAAO,MAAM;IACf;;;;OAIG;IACH,MAAM,CAAC,SAAS,CAAsB,KAAQ,EAAE,MAAc,EAAE;;QAC5D,OAAO,CAAC,GAAG,CAAC,SAAS,GAAG,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QACnD,iEAAiE;QACjE,MAAC,MAAc,CAAC,EAAE,0CAAE,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;IAC3D,CAAC;CACJ"}
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/**
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* 动画控制操作方法
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*/
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import { Action } from "./Action";
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export type AnimationActionType = 'start' | 'stop' | 'pause' | 'restart' | 'speed' | 'revertInit';
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export type AnimationType = 'Gate' | 'Sequence' | string;
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export interface AnimationParam {
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action: AnimationActionType;
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type: AnimationType;
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id?: string;
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isViewTo?: boolean;
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speedRate?: number;
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}
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export declare class AnimationAction extends Action {
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/**
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* 开始动画
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* @param type 动画类型,如 "Gate"、"Sequence" 等
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* @param id 动画ID,如 "DZ_L"、"InDoor"、"OutDoor" 等
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* @param options 可选参数
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* @param options.isViewTo 视角是否定位过去
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* @param options.speedRate 快进倍数,值越大越快,越小越慢
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*/
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static start(type: AnimationType, id: string, options?: {
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isViewTo?: boolean;
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speedRate?: number;
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}): void;
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/**
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* 停止动画
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* @param type 动画类型,如 "Gate"、"Sequence" 等
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*/
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static stop(type: AnimationType): void;
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/**
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* 暂停动画
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* @param type 动画类型,如 "Gate"、"Sequence" 等
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*/
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static pause(type: AnimationType): void;
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/**
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* 重新开始动画(从暂停点开始)
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* @param type 动画类型,如 "Gate"、"Sequence" 等
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*/
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static restart(type: AnimationType): void;
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/**
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* 快进/快退动画
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* @param type 动画类型,如 "Gate"、"Sequence" 等
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* @param speedRate 快进倍数,<1.0 快退,>1.0 快进
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*/
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static speed(type: AnimationType, speedRate: number): void;
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/**
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* 恢复初始状态
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* @param type 动画类型,如 "Gate"、"Sequence" 等
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* @param id 动画ID,如 "DZ_L"、"InDoor"、"OutDoor" 等
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* @param options 可选参数
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* @param options.isViewTo 视角是否定位过去
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*/
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static revertInit(type: AnimationType, id: string, options?: {
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isViewTo?: boolean;
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}): void;
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}
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//# sourceMappingURL=Animation.d.ts.map
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{"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../src/modules/Animation.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAG7C,MAAM,MAAM,mBAAmB,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,GAAG,SAAS,GAAG,OAAO,GAAG,YAAY,CAAC;AAGlG,MAAM,MAAM,aAAa,GAAG,MAAM,GAAG,UAAU,GAAG,MAAM,CAAC;AAGzD,MAAM,WAAW,cAAc;IAC3B,MAAM,EAAE,mBAAmB,CAAC;IAC5B,IAAI,EAAE,aAAa,CAAC;IACpB,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;CACtB;AAQD,qBAAa,eAAgB,SAAQ,MAAM;IACvC;;;;;;;OAOG;IACH,MAAM,CAAC,KAAK,CACR,IAAI,EAAE,aAAa,EACnB,EAAE,EAAE,MAAM,EACV,OAAO,CAAC,EAAE;QACN,QAAQ,CAAC,EAAE,OAAO,CAAC;QACnB,SAAS,CAAC,EAAE,MAAM,CAAC;KACtB;IAwBL;;;OAGG;IACH,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,aAAa;IAc/B;;;OAGG;IACH,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,aAAa;IAchC;;;OAGG;IACH,MAAM,CAAC,OAAO,CAAC,IAAI,EAAE,aAAa;IAclC;;;;OAIG;IACH,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM;IAenD;;;;;;OAMG;IACH,MAAM,CAAC,UAAU,CACb,IAAI,EAAE,aAAa,EACnB,EAAE,EAAE,MAAM,EACV,OAAO,CAAC,EAAE;QACN,QAAQ,CAAC,EAAE,OAAO,CAAC;KACtB;CAmBR"}
|
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@@ -0,0 +1,117 @@
|
|
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1
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+
/**
|
|
2
|
+
* 动画控制操作方法
|
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3
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+
*/
|
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4
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+
import { Action } from "./Action";
|
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5
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export class AnimationAction extends Action {
|
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6
|
+
/**
|
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7
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+
* 开始动画
|
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8
|
+
* @param type 动画类型,如 "Gate"、"Sequence" 等
|
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9
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* @param id 动画ID,如 "DZ_L"、"InDoor"、"OutDoor" 等
|
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* @param options 可选参数
|
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11
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+
* @param options.isViewTo 视角是否定位过去
|
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12
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* @param options.speedRate 快进倍数,值越大越快,越小越慢
|
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+
*/
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14
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+
static start(type, id, options) {
|
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15
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const data = {
|
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action: 'start',
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type,
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id
|
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};
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if ((options === null || options === void 0 ? void 0 : options.isViewTo) !== undefined) {
|
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+
data.isViewTo = options.isViewTo;
|
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+
}
|
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23
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+
if ((options === null || options === void 0 ? void 0 : options.speedRate) !== undefined) {
|
|
24
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+
data.speedRate = options.speedRate;
|
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25
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+
}
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+
const param = {
|
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+
cmd: "animation",
|
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+
data
|
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+
};
|
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+
this.sendParam(param, `开始动画 - type: ${type}, id: ${id}`);
|
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31
|
+
}
|
|
32
|
+
/**
|
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33
|
+
* 停止动画
|
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34
|
+
* @param type 动画类型,如 "Gate"、"Sequence" 等
|
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35
|
+
*/
|
|
36
|
+
static stop(type) {
|
|
37
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+
const data = {
|
|
38
|
+
action: 'stop',
|
|
39
|
+
type
|
|
40
|
+
};
|
|
41
|
+
const param = {
|
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42
|
+
cmd: "animation",
|
|
43
|
+
data
|
|
44
|
+
};
|
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45
|
+
this.sendParam(param, `停止动画 - type: ${type}`);
|
|
46
|
+
}
|
|
47
|
+
/**
|
|
48
|
+
* 暂停动画
|
|
49
|
+
* @param type 动画类型,如 "Gate"、"Sequence" 等
|
|
50
|
+
*/
|
|
51
|
+
static pause(type) {
|
|
52
|
+
const data = {
|
|
53
|
+
action: 'pause',
|
|
54
|
+
type
|
|
55
|
+
};
|
|
56
|
+
const param = {
|
|
57
|
+
cmd: "animation",
|
|
58
|
+
data
|
|
59
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+
};
|
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60
|
+
this.sendParam(param, `暂停动画 - type: ${type}`);
|
|
61
|
+
}
|
|
62
|
+
/**
|
|
63
|
+
* 重新开始动画(从暂停点开始)
|
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64
|
+
* @param type 动画类型,如 "Gate"、"Sequence" 等
|
|
65
|
+
*/
|
|
66
|
+
static restart(type) {
|
|
67
|
+
const data = {
|
|
68
|
+
action: 'restart',
|
|
69
|
+
type
|
|
70
|
+
};
|
|
71
|
+
const param = {
|
|
72
|
+
cmd: "animation",
|
|
73
|
+
data
|
|
74
|
+
};
|
|
75
|
+
this.sendParam(param, `重新开始动画 - type: ${type}`);
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* 快进/快退动画
|
|
79
|
+
* @param type 动画类型,如 "Gate"、"Sequence" 等
|
|
80
|
+
* @param speedRate 快进倍数,<1.0 快退,>1.0 快进
|
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81
|
+
*/
|
|
82
|
+
static speed(type, speedRate) {
|
|
83
|
+
const data = {
|
|
84
|
+
action: 'speed',
|
|
85
|
+
type,
|
|
86
|
+
speedRate
|
|
87
|
+
};
|
|
88
|
+
const param = {
|
|
89
|
+
cmd: "animation",
|
|
90
|
+
data
|
|
91
|
+
};
|
|
92
|
+
this.sendParam(param, `调整动画速度 - type: ${type}, speedRate: ${speedRate}`);
|
|
93
|
+
}
|
|
94
|
+
/**
|
|
95
|
+
* 恢复初始状态
|
|
96
|
+
* @param type 动画类型,如 "Gate"、"Sequence" 等
|
|
97
|
+
* @param id 动画ID,如 "DZ_L"、"InDoor"、"OutDoor" 等
|
|
98
|
+
* @param options 可选参数
|
|
99
|
+
* @param options.isViewTo 视角是否定位过去
|
|
100
|
+
*/
|
|
101
|
+
static revertInit(type, id, options) {
|
|
102
|
+
const data = {
|
|
103
|
+
action: 'revertInit',
|
|
104
|
+
type,
|
|
105
|
+
id
|
|
106
|
+
};
|
|
107
|
+
if ((options === null || options === void 0 ? void 0 : options.isViewTo) !== undefined) {
|
|
108
|
+
data.isViewTo = options.isViewTo;
|
|
109
|
+
}
|
|
110
|
+
const param = {
|
|
111
|
+
cmd: "animation",
|
|
112
|
+
data
|
|
113
|
+
};
|
|
114
|
+
this.sendParam(param, `恢复初始状态 - type: ${type}, id: ${id}`);
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
//# sourceMappingURL=Animation.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Animation.js","sourceRoot":"","sources":["../../src/modules/Animation.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAuB7C,MAAM,OAAO,eAAgB,SAAQ,MAAM;IACvC;;;;;;;OAOG;IACH,MAAM,CAAC,KAAK,CACR,IAAmB,EACnB,EAAU,EACV,OAGC;QAED,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,OAAO;YACf,IAAI;YACJ,EAAE;SACL,CAAC;QAEF,IAAI,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,MAAK,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;QACrC,CAAC;QAED,IAAI,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,SAAS,MAAK,SAAS,EAAE,CAAC;YACnC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACvC,CAAC;QAED,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,gBAAgB,IAAI,SAAS,EAAE,EAAE,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,IAAI,CAAC,IAAmB;QAC3B,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,MAAM;YACd,IAAI;SACP,CAAC;QAEF,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,gBAAgB,IAAI,EAAE,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,KAAK,CAAC,IAAmB;QAC5B,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,OAAO;YACf,IAAI;SACP,CAAC;QAEF,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,gBAAgB,IAAI,EAAE,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,OAAO,CAAC,IAAmB;QAC9B,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,SAAS;YACjB,IAAI;SACP,CAAC;QAEF,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,kBAAkB,IAAI,EAAE,CAAC,CAAC;IACpD,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,KAAK,CAAC,IAAmB,EAAE,SAAiB;QAC/C,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,OAAO;YACf,IAAI;YACJ,SAAS;SACZ,CAAC;QAEF,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,kBAAkB,IAAI,gBAAgB,SAAS,EAAE,CAAC,CAAC;IAC7E,CAAC;IAED;;;;;;OAMG;IACH,MAAM,CAAC,UAAU,CACb,IAAmB,EACnB,EAAU,EACV,OAEC;QAED,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,YAAY;YACpB,IAAI;YACJ,EAAE;SACL,CAAC;QAEF,IAAI,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,MAAK,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;QACrC,CAAC;QAED,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,kBAAkB,IAAI,SAAS,EAAE,EAAE,CAAC,CAAC;IAC/D,CAAC;CACJ"}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 建筑楼操作方法
|
|
3
|
+
*/
|
|
4
|
+
import { Action } from "./Action";
|
|
5
|
+
export declare class BuildingAction extends Action {
|
|
6
|
+
/**
|
|
7
|
+
* 建筑分层
|
|
8
|
+
* @param buildingId 楼的唯一标识
|
|
9
|
+
* @param floor 第几层,-1 表示负一楼,0 表示退出分层
|
|
10
|
+
*/
|
|
11
|
+
static buildingLayer(buildingId: string, floor: string): void;
|
|
12
|
+
/**
|
|
13
|
+
* 掀顶
|
|
14
|
+
* @param buildingId 楼的唯一标识
|
|
15
|
+
*/
|
|
16
|
+
static buildingTop(buildingId: string): void;
|
|
17
|
+
/**
|
|
18
|
+
* 高亮楼层
|
|
19
|
+
* @param buildingId 楼的唯一标识
|
|
20
|
+
*/
|
|
21
|
+
static buildingHighlight(buildingId: string): void;
|
|
22
|
+
/**
|
|
23
|
+
* 虚化楼
|
|
24
|
+
* @param buildingId 楼的唯一标识
|
|
25
|
+
*/
|
|
26
|
+
static buildingBlur(buildingId: string): void;
|
|
27
|
+
}
|
|
28
|
+
//# sourceMappingURL=Building.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Building.d.ts","sourceRoot":"","sources":["../../src/modules/Building.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAc7C,qBAAa,cAAe,SAAQ,MAAM;IACtC;;;;OAIG;IACH,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM;IAoBtD;;;OAGG;IACH,MAAM,CAAC,WAAW,CAAC,UAAU,EAAE,MAAM;IAgBrC;;;OAGG;IACH,MAAM,CAAC,iBAAiB,CAAC,UAAU,EAAE,MAAM;IAgB3C;;;OAGG;IACH,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE,MAAM;CAezC"}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 建筑楼操作方法
|
|
3
|
+
*/
|
|
4
|
+
import { Action } from "./Action";
|
|
5
|
+
export class BuildingAction extends Action {
|
|
6
|
+
/**
|
|
7
|
+
* 建筑分层
|
|
8
|
+
* @param buildingId 楼的唯一标识
|
|
9
|
+
* @param floor 第几层,-1 表示负一楼,0 表示退出分层
|
|
10
|
+
*/
|
|
11
|
+
static buildingLayer(buildingId, floor) {
|
|
12
|
+
const data = {
|
|
13
|
+
action: 'layer',
|
|
14
|
+
buildingId,
|
|
15
|
+
floor
|
|
16
|
+
};
|
|
17
|
+
const param = {
|
|
18
|
+
cmd: "building",
|
|
19
|
+
data
|
|
20
|
+
};
|
|
21
|
+
const floorDesc = floor === '0' ? '退出分层' : floor === '-1' ? '负一楼' : `第${floor}层`;
|
|
22
|
+
this.sendParam(param, `建筑分层 - ${floorDesc}`);
|
|
23
|
+
}
|
|
24
|
+
/**
|
|
25
|
+
* 掀顶
|
|
26
|
+
* @param buildingId 楼的唯一标识
|
|
27
|
+
*/
|
|
28
|
+
static buildingTop(buildingId) {
|
|
29
|
+
const data = {
|
|
30
|
+
action: 'top',
|
|
31
|
+
buildingId
|
|
32
|
+
};
|
|
33
|
+
const param = {
|
|
34
|
+
cmd: "building",
|
|
35
|
+
data
|
|
36
|
+
};
|
|
37
|
+
this.sendParam(param, '掀顶');
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* 高亮楼层
|
|
41
|
+
* @param buildingId 楼的唯一标识
|
|
42
|
+
*/
|
|
43
|
+
static buildingHighlight(buildingId) {
|
|
44
|
+
const data = {
|
|
45
|
+
action: 'HL',
|
|
46
|
+
buildingId
|
|
47
|
+
};
|
|
48
|
+
const param = {
|
|
49
|
+
cmd: "building",
|
|
50
|
+
data
|
|
51
|
+
};
|
|
52
|
+
this.sendParam(param, '高亮楼层');
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* 虚化楼
|
|
56
|
+
* @param buildingId 楼的唯一标识
|
|
57
|
+
*/
|
|
58
|
+
static buildingBlur(buildingId) {
|
|
59
|
+
const data = {
|
|
60
|
+
action: 'Blur',
|
|
61
|
+
buildingId
|
|
62
|
+
};
|
|
63
|
+
const param = {
|
|
64
|
+
cmd: "building",
|
|
65
|
+
data
|
|
66
|
+
};
|
|
67
|
+
this.sendParam(param, '虚化楼');
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
//# sourceMappingURL=Building.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Building.js","sourceRoot":"","sources":["../../src/modules/Building.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAc7C,MAAM,OAAO,cAAe,SAAQ,MAAM;IACtC;;;;OAIG;IACH,MAAM,CAAC,aAAa,CAAC,UAAkB,EAAE,KAAa;QAClD,MAAM,IAAI,GAIN;YACA,MAAM,EAAE,OAAO;YACf,UAAU;YACV,KAAK;SACR,CAAC;QAEF,MAAM,KAAK,GAAiB;YACxB,GAAG,EAAE,UAAU;YACf,IAAI;SACP,CAAC;QAEF,MAAM,SAAS,GAAG,KAAK,KAAK,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,KAAK,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,KAAK,GAAG,CAAC;QACjF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,UAAU,SAAS,EAAE,CAAC,CAAA;IAChD,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,WAAW,CAAC,UAAkB;QACjC,MAAM,IAAI,GAGN;YACA,MAAM,EAAE,KAAK;YACb,UAAU;SACb,CAAC;QAEF,MAAM,KAAK,GAAiB;YACxB,GAAG,EAAE,UAAU;YACf,IAAI;SACP,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,IAAI,CAAC,CAAA;IAC/B,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,iBAAiB,CAAC,UAAkB;QACvC,MAAM,IAAI,GAGN;YACA,MAAM,EAAE,IAAI;YACZ,UAAU;SACb,CAAC;QAEF,MAAM,KAAK,GAAiB;YACxB,GAAG,EAAE,UAAU;YACf,IAAI;SACP,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,MAAM,CAAC,CAAA;IACjC,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,YAAY,CAAC,UAAkB;QAClC,MAAM,IAAI,GAGN;YACA,MAAM,EAAE,MAAM;YACd,UAAU;SACb,CAAC;QAEF,MAAM,KAAK,GAAiB;YACxB,GAAG,EAAE,UAAU;YACf,IAAI;SACP,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,CAAC,CAAA;IAChC,CAAC;CACJ"}
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@@ -0,0 +1,37 @@
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/**
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* 相机操作方法
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*/
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import { Action } from "./Action";
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export interface CameraViewInfo {
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location?: string;
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rotation?: string;
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armLength?: number;
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fov?: number;
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}
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export declare class CameraAction extends Action {
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/**
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* 获取当前视角的信息,位置,旋转和臂长还有相机的视域角
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*/
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static get(): void;
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/**
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* 设置视角,并飞过去
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* @param viewInfo 视角信息
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*/
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static set(viewInfo: CameraViewInfo): void;
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/**
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* 切换到默认视角
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*/
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static default(): void;
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/**
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* 保存视角
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* @param tag 保存视角的唯一标识
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* @param viewInfo 视角信息
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*/
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static save(tag: string, viewInfo: CameraViewInfo): void;
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/**
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* 飞向tag标识的视角
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* @param tag 视角的唯一标识(需要提前使用save保存)
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*/
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static flyTo(tag: string): void;
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}
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//# sourceMappingURL=Camera.d.ts.map
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{"version":3,"file":"Camera.d.ts","sourceRoot":"","sources":["../../src/modules/Camera.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAG7C,MAAM,WAAW,cAAc;IAC3B,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,GAAG,CAAC,EAAE,MAAM,CAAC;CAChB;AAiBD,qBAAa,YAAa,SAAQ,MAAM;IACpC;;OAEG;IACH,MAAM,CAAC,GAAG;IAeV;;;OAGG;IACH,MAAM,CAAC,GAAG,CAAC,QAAQ,EAAE,cAAc;IAuCnC;;OAEG;IACH,MAAM,CAAC,OAAO;IAed;;;;OAIG;IACH,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,cAAc;IAyCjD;;;OAGG;IACH,MAAM,CAAC,KAAK,CAAC,GAAG,EAAE,MAAM;CAgB3B"}
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@@ -0,0 +1,110 @@
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1
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+
/**
|
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2
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* 相机操作方法
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*/
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import { Action } from "./Action";
|
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export class CameraAction extends Action {
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|
+
/**
|
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7
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+
* 获取当前视角的信息,位置,旋转和臂长还有相机的视域角
|
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+
*/
|
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static get() {
|
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const data = {
|
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action: 'get'
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+
};
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const param = {
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+
cmd: "cameraView",
|
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+
data
|
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+
};
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this.sendParam(param, '获取当前视角信息');
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}
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|
+
/**
|
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* 设置视角,并飞过去
|
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* @param viewInfo 视角信息
|
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+
*/
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static set(viewInfo) {
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const data = {
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action: 'set'
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};
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// 如果提供了 location,则添加
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if (viewInfo.location) {
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+
data.location = viewInfo.location;
|
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}
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// 如果提供了 rotation,则添加
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if (viewInfo.rotation) {
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data.rotation = viewInfo.rotation;
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}
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// 如果提供了 armLength,则添加
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if (viewInfo.armLength !== undefined) {
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data.armLength = viewInfo.armLength;
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+
}
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+
// 如果提供了 fov,则添加
|
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+
if (viewInfo.fov !== undefined) {
|
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data.fov = viewInfo.fov;
|
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+
}
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+
const param = {
|
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+
cmd: "cameraView",
|
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+
data
|
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46
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+
};
|
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47
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+
this.sendParam(param, '设置视角并飞过去');
|
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+
}
|
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49
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+
/**
|
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50
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* 切换到默认视角
|
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+
*/
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static default() {
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const data = {
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action: 'default'
|
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+
};
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+
const param = {
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+
cmd: "cameraView",
|
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+
data
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+
};
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+
this.sendParam(param, '切换到默认视角');
|
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+
}
|
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|
+
/**
|
|
63
|
+
* 保存视角
|
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|
+
* @param tag 保存视角的唯一标识
|
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65
|
+
* @param viewInfo 视角信息
|
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+
*/
|
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+
static save(tag, viewInfo) {
|
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+
const data = {
|
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+
action: 'save',
|
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+
tag
|
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+
};
|
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+
// 如果提供了 location,则添加
|
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+
if (viewInfo.location) {
|
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+
data.location = viewInfo.location;
|
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75
|
+
}
|
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76
|
+
// 如果提供了 rotation,则添加
|
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77
|
+
if (viewInfo.rotation) {
|
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78
|
+
data.rotation = viewInfo.rotation;
|
|
79
|
+
}
|
|
80
|
+
// 如果提供了 armLength,则添加
|
|
81
|
+
if (viewInfo.armLength !== undefined) {
|
|
82
|
+
data.armLength = viewInfo.armLength;
|
|
83
|
+
}
|
|
84
|
+
// 如果提供了 fov,则添加
|
|
85
|
+
if (viewInfo.fov !== undefined) {
|
|
86
|
+
data.fov = viewInfo.fov;
|
|
87
|
+
}
|
|
88
|
+
const param = {
|
|
89
|
+
cmd: "cameraView",
|
|
90
|
+
data
|
|
91
|
+
};
|
|
92
|
+
this.sendParam(param, `保存视角 - tag: ${tag}`);
|
|
93
|
+
}
|
|
94
|
+
/**
|
|
95
|
+
* 飞向tag标识的视角
|
|
96
|
+
* @param tag 视角的唯一标识(需要提前使用save保存)
|
|
97
|
+
*/
|
|
98
|
+
static flyTo(tag) {
|
|
99
|
+
const data = {
|
|
100
|
+
action: 'flyTo',
|
|
101
|
+
tag
|
|
102
|
+
};
|
|
103
|
+
const param = {
|
|
104
|
+
cmd: "cameraView",
|
|
105
|
+
data
|
|
106
|
+
};
|
|
107
|
+
this.sendParam(param, `飞向视角 - tag: ${tag}`);
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
//# sourceMappingURL=Camera.js.map
|
|
@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"Camera.js","sourceRoot":"","sources":["../../src/modules/Camera.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAyB7C,MAAM,OAAO,YAAa,SAAQ,MAAM;IACpC;;OAEG;IACH,MAAM,CAAC,GAAG;QACN,MAAM,IAAI,GAEN;YACA,MAAM,EAAE,KAAK;SAChB,CAAC;QAEF,MAAM,KAAK,GAAmB;YAC1B,GAAG,EAAE,YAAY;YACjB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,GAAG,CAAC,QAAwB;QAC/B,MAAM,IAAI,GAMN;YACA,MAAM,EAAE,KAAK;SAChB,CAAC;QAEF,qBAAqB;QACrB,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;QACtC,CAAC;QAED,qBAAqB;QACrB,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;QACtC,CAAC;QAED,sBAAsB;QACtB,IAAI,QAAQ,CAAC,SAAS,KAAK,SAAS,EAAE,CAAC;YACnC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;QACxC,CAAC;QAED,gBAAgB;QAChB,IAAI,QAAQ,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;YAC7B,IAAI,CAAC,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC;QAC5B,CAAC;QAED,MAAM,KAAK,GAAmB;YAC1B,GAAG,EAAE,YAAY;YACjB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,MAAM,CAAC,OAAO;QACV,MAAM,IAAI,GAEN;YACA,MAAM,EAAE,SAAS;SACpB,CAAC;QAEF,MAAM,KAAK,GAAmB;YAC1B,GAAG,EAAE,YAAY;YACjB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IACrC,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,IAAI,CAAC,GAAW,EAAE,QAAwB;QAC7C,MAAM,IAAI,GAON;YACA,MAAM,EAAE,MAAM;YACd,GAAG;SACN,CAAC;QAEF,qBAAqB;QACrB,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;QACtC,CAAC;QAED,qBAAqB;QACrB,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;QACtC,CAAC;QAED,sBAAsB;QACtB,IAAI,QAAQ,CAAC,SAAS,KAAK,SAAS,EAAE,CAAC;YACnC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;QACxC,CAAC;QAED,gBAAgB;QAChB,IAAI,QAAQ,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;YAC7B,IAAI,CAAC,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC;QAC5B,CAAC;QAED,MAAM,KAAK,GAAmB;YAC1B,GAAG,EAAE,YAAY;YACjB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,eAAe,GAAG,EAAE,CAAC,CAAC;IAChD,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,KAAK,CAAC,GAAW;QACpB,MAAM,IAAI,GAGN;YACA,MAAM,EAAE,OAAO;YACf,GAAG;SACN,CAAC;QAEF,MAAM,KAAK,GAAmB;YAC1B,GAAG,EAAE,YAAY;YACjB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,eAAe,GAAG,EAAE,CAAC,CAAC;IAChD,CAAC;CACJ"}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 相机视角操作方法
|
|
3
|
+
*/
|
|
4
|
+
import { Action } from "./Action";
|
|
5
|
+
export interface CameraViewInfo {
|
|
6
|
+
location?: string;
|
|
7
|
+
rotation?: string;
|
|
8
|
+
armLength?: number;
|
|
9
|
+
fov?: number;
|
|
10
|
+
}
|
|
11
|
+
export declare class CameraViewAction extends Action {
|
|
12
|
+
/**
|
|
13
|
+
* 获取当前视角的信息,位置,旋转和臂长还有相机的视域角
|
|
14
|
+
*/
|
|
15
|
+
static get(): void;
|
|
16
|
+
/**
|
|
17
|
+
* 设置视角,并飞过去
|
|
18
|
+
* @param viewInfo 视角信息
|
|
19
|
+
*/
|
|
20
|
+
static set(viewInfo: CameraViewInfo): void;
|
|
21
|
+
/**
|
|
22
|
+
* 切换到默认视角
|
|
23
|
+
*/
|
|
24
|
+
static default(): void;
|
|
25
|
+
/**
|
|
26
|
+
* 保存视角
|
|
27
|
+
* @param tag 保存视角的唯一标识
|
|
28
|
+
* @param viewInfo 视角信息
|
|
29
|
+
*/
|
|
30
|
+
static save(tag: string, viewInfo: CameraViewInfo): void;
|
|
31
|
+
/**
|
|
32
|
+
* 飞向tag标识的视角
|
|
33
|
+
* @param tag 视角的唯一标识(需要提前使用save保存)
|
|
34
|
+
*/
|
|
35
|
+
static flyTo(tag: string): void;
|
|
36
|
+
}
|
|
37
|
+
//# sourceMappingURL=CameraView.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CameraView.d.ts","sourceRoot":"","sources":["../../src/modules/CameraView.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAG7C,MAAM,WAAW,cAAc;IAC3B,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,GAAG,CAAC,EAAE,MAAM,CAAC;CAChB;AAiBD,qBAAa,gBAAiB,SAAQ,MAAM;IACxC;;OAEG;IACH,MAAM,CAAC,GAAG;IAeV;;;OAGG;IACH,MAAM,CAAC,GAAG,CAAC,QAAQ,EAAE,cAAc;IAuCnC;;OAEG;IACH,MAAM,CAAC,OAAO;IAed;;;;OAIG;IACH,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,cAAc;IAyCjD;;;OAGG;IACH,MAAM,CAAC,KAAK,CAAC,GAAG,EAAE,MAAM;CAgB3B"}
|