mm_os 4.3.7 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (232) hide show
  1. package/README.md +101 -504
  2. package/index.js +26 -19
  3. package/lib/loader.js +787 -0
  4. package/lib/os.js +369 -0
  5. package/package.json +55 -84
  6. package/LICENSE +0 -21
  7. package/README_EN.md +0 -505
  8. package/adapter/adapter.js +0 -484
  9. package/adapter/custom_persistence.js +0 -661
  10. package/adapter/mqtt.js +0 -254
  11. package/adapter/socket.js +0 -244
  12. package/adapter/web.js +0 -92
  13. package/adapter/websocket.js +0 -43
  14. package/ai.js +0 -130
  15. package/com/api/README.md +0 -3
  16. package/com/api/com.json +0 -5
  17. package/com/api/config.tpl.json +0 -41
  18. package/com/api/drive.js +0 -732
  19. package/com/api/index.js +0 -201
  20. package/com/api/oauth.js +0 -200
  21. package/com/api/script.tpl.js +0 -32
  22. package/com/cmd/README.md +0 -11
  23. package/com/cmd/com.json +0 -5
  24. package/com/cmd/config.tpl.json +0 -48
  25. package/com/cmd/drive.js +0 -176
  26. package/com/cmd/index.js +0 -287
  27. package/com/cmd/job/config.json +0 -66
  28. package/com/cmd/job/index.js +0 -241
  29. package/com/cmd/job/test.js +0 -188
  30. package/com/cmd/msg.json +0 -48
  31. package/com/cmd/script.tpl.js +0 -12
  32. package/com/db/README.md +0 -3
  33. package/com/db/com.json +0 -5
  34. package/com/db/drive.js +0 -2206
  35. package/com/db/index.js +0 -241
  36. package/com/event/README.md +0 -4
  37. package/com/event/com.json +0 -5
  38. package/com/event/config.tpl.json +0 -20
  39. package/com/event/drive.js +0 -61
  40. package/com/event/index.js +0 -438
  41. package/com/event/script.tpl.js +0 -23
  42. package/com/mqtt/README.md +0 -47
  43. package/com/mqtt/com.json +0 -5
  44. package/com/mqtt/config.tpl.json +0 -42
  45. package/com/mqtt/drive.js +0 -704
  46. package/com/mqtt/index.js +0 -1052
  47. package/com/mqtt/index.test.js +0 -503
  48. package/com/mqtt/script.tpl.js +0 -719
  49. package/com/nav/README.md +0 -2
  50. package/com/nav/com.json +0 -5
  51. package/com/nav/config.tpl.json +0 -84
  52. package/com/nav/drive.js +0 -702
  53. package/com/nav/index.js +0 -228
  54. package/com/nav/tpl/admin_pc/page_channel.vue +0 -305
  55. package/com/nav/tpl/admin_pc/page_config.vue +0 -280
  56. package/com/nav/tpl/admin_pc/page_config_form.vue +0 -194
  57. package/com/nav/tpl/admin_pc/page_default.vue +0 -247
  58. package/com/nav/tpl/admin_pc/page_form.vue +0 -180
  59. package/com/nav/tpl/admin_pc/page_lang.vue +0 -264
  60. package/com/nav/tpl/admin_pc/page_nav.vue +0 -321
  61. package/com/nav/tpl/admin_pc/page_table.vue +0 -296
  62. package/com/nav/tpl/admin_pc/page_type.vue +0 -321
  63. package/com/nav/tpl/admin_pc/page_view.vue +0 -124
  64. package/com/nav/tpl/dev_pc/page_channel.vue +0 -253
  65. package/com/nav/tpl/dev_pc/page_config.vue +0 -253
  66. package/com/nav/tpl/dev_pc/page_default.vue +0 -247
  67. package/com/nav/tpl/dev_pc/page_form.vue +0 -162
  68. package/com/nav/tpl/dev_pc/page_nav.vue +0 -253
  69. package/com/nav/tpl/dev_pc/page_table.vue +0 -247
  70. package/com/nav/tpl/dev_pc/page_type.vue +0 -313
  71. package/com/nav/tpl/home_pc/page_channel.vue +0 -234
  72. package/com/nav/tpl/home_pc/page_default.vue +0 -234
  73. package/com/nav/tpl/home_pc/page_form.vue +0 -137
  74. package/com/nav/tpl/home_pc/page_list.vue +0 -234
  75. package/com/nav/tpl/home_pc/page_nav.vue +0 -221
  76. package/com/nav/tpl/home_pc/page_type.vue +0 -234
  77. package/com/nav/tpl/home_pc/page_view.vue +0 -125
  78. package/com/nav/tpl/home_phone/page_channel.vue +0 -234
  79. package/com/nav/tpl/home_phone/page_default.vue +0 -234
  80. package/com/nav/tpl/home_phone/page_form.vue +0 -137
  81. package/com/nav/tpl/home_phone/page_list.vue +0 -234
  82. package/com/nav/tpl/home_phone/page_nav.vue +0 -237
  83. package/com/nav/tpl/home_phone/page_type.vue +0 -234
  84. package/com/nav/tpl/home_phone/page_view.vue +0 -125
  85. package/com/nav/viewmodel.js +0 -446
  86. package/com/param/README.md +0 -2
  87. package/com/param/com.json +0 -5
  88. package/com/param/config.tpl.json +0 -136
  89. package/com/param/drive.js +0 -502
  90. package/com/param/index.js +0 -158
  91. package/com/param/script.tpl.js +0 -12
  92. package/com/pendant/README.md +0 -3
  93. package/com/pendant/com.json +0 -5
  94. package/com/pendant/config.tpl.json +0 -32
  95. package/com/pendant/drive.js +0 -204
  96. package/com/pendant/index.js +0 -467
  97. package/com/pendant/pendant.html +0 -16
  98. package/com/pendant/script.tpl.js +0 -18
  99. package/com/socket/README.md +0 -47
  100. package/com/socket/com.json +0 -5
  101. package/com/socket/config.tpl.json +0 -12
  102. package/com/socket/drive.js +0 -679
  103. package/com/socket/index.js +0 -402
  104. package/com/socket/script.tpl.js +0 -41
  105. package/com/sql/README.md +0 -3
  106. package/com/sql/com.json +0 -5
  107. package/com/sql/config.tpl.json +0 -74
  108. package/com/sql/drive.js +0 -1328
  109. package/com/sql/index.js +0 -152
  110. package/com/sql/script.tpl.js +0 -47
  111. package/com/static/README.md +0 -2
  112. package/com/static/com.json +0 -5
  113. package/com/static/config.tpl.json +0 -24
  114. package/com/static/drive.js +0 -194
  115. package/com/static/index.js +0 -237
  116. package/com/static/script.tpl.js +0 -28
  117. package/com/task/README.md +0 -3
  118. package/com/task/com.json +0 -5
  119. package/com/task/config.tpl.json +0 -24
  120. package/com/task/drive.js +0 -428
  121. package/com/task/index.js +0 -159
  122. package/com/task/script.tpl.js +0 -40
  123. package/com/template/com.json +0 -5
  124. package/com/template/config.tpl.json +0 -16
  125. package/com/template/drive.js +0 -81
  126. package/com/template/index.js +0 -141
  127. package/com.js +0 -237
  128. package/common/README.md +0 -2
  129. package/common/middleware/web_after/index.js +0 -26
  130. package/common/middleware/web_after/middleware.json +0 -9
  131. package/common/middleware/web_base/index.js +0 -113
  132. package/common/middleware/web_base/middleware.json +0 -19
  133. package/common/middleware/web_before/index.js +0 -33
  134. package/common/middleware/web_before/middleware.json +0 -9
  135. package/common/middleware/web_cors/index.js +0 -87
  136. package/common/middleware/web_cors/middleware.json +0 -24
  137. package/common/middleware/web_error/index.js +0 -131
  138. package/common/middleware/web_error/middleware.json +0 -19
  139. package/common/middleware/web_ip/index.js +0 -15
  140. package/common/middleware/web_ip/middleware.json +0 -14
  141. package/common/middleware/web_logger/index.js +0 -156
  142. package/common/middleware/web_logger/middleware.json +0 -14
  143. package/common/middleware/web_main/index.js +0 -26
  144. package/common/middleware/web_main/middleware.json +0 -9
  145. package/common/middleware/web_static/index.js +0 -73
  146. package/common/middleware/web_static/middleware.json +0 -54
  147. package/common/middleware/web_waf/index.js +0 -395
  148. package/common/middleware/web_waf/middleware.json +0 -13
  149. package/core/app/config.tpl.json +0 -67
  150. package/core/app/index.js +0 -711
  151. package/core/app/script.tpl.js +0 -52
  152. package/core/channel/index.js +0 -899
  153. package/core/channel/matcher.js +0 -585
  154. package/core/com/config.tpl.json +0 -16
  155. package/core/com/index.js +0 -77
  156. package/core/com/script.tpl.js +0 -5
  157. package/core/component/component.js +0 -42
  158. package/core/component/config.tpl.json +0 -63
  159. package/core/component/index.js +0 -273
  160. package/core/component/script.tpl.js +0 -19
  161. package/core/controller/config.tpl.json +0 -14
  162. package/core/controller/index.js +0 -371
  163. package/core/controller/script.tpl.js +0 -27
  164. package/core/factory/config.tpl.json +0 -14
  165. package/core/factory/entity.js +0 -275
  166. package/core/factory/index.js +0 -241
  167. package/core/factory/script.tpl.js +0 -16
  168. package/core/game/bat/index.js +0 -137
  169. package/core/game/bat/world.js +0 -622
  170. package/core/game/config.tpl.json +0 -16
  171. package/core/game/entity_admin.js +0 -230
  172. package/core/game/index.js +0 -186
  173. package/core/handler/config.tpl.json +0 -22
  174. package/core/handler/index.js +0 -181
  175. package/core/handler/script.tpl.js +0 -23
  176. package/core/logic/config.tpl.json +0 -14
  177. package/core/logic/index.js +0 -59
  178. package/core/logic/script.tpl.js +0 -19
  179. package/core/middleware/config.tpl.json +0 -16
  180. package/core/middleware/index.js +0 -117
  181. package/core/middleware/script.tpl.js +0 -37
  182. package/core/mod/config.tpl.json +0 -22
  183. package/core/mod/index.js +0 -136
  184. package/core/mod/script.tpl.js +0 -34
  185. package/core/model/config.tpl.json +0 -219
  186. package/core/model/index.js +0 -272
  187. package/core/model/model.js +0 -27
  188. package/core/model/script.tpl.js +0 -20
  189. package/core/notifier/config.tpl.json +0 -14
  190. package/core/notifier/index.js +0 -77
  191. package/core/notifier/script.tpl.js +0 -20
  192. package/core/plugin/config.tpl.json +0 -36
  193. package/core/plugin/index.js +0 -267
  194. package/core/plugin/script.tpl.js +0 -51
  195. package/core/pusher/config.tpl.json +0 -14
  196. package/core/pusher/index.js +0 -158
  197. package/core/pusher/script.tpl.js +0 -20
  198. package/core/room/bat/index.js +0 -170
  199. package/core/room/bat/room.js +0 -524
  200. package/core/room/config.tpl.json +0 -20
  201. package/core/room/index.js +0 -249
  202. package/core/room/room.js +0 -61
  203. package/core/scene/config.tpl.json +0 -14
  204. package/core/scene/index.js +0 -467
  205. package/core/scene/loop.js +0 -1306
  206. package/core/scene/map.js +0 -28
  207. package/core/scene/script.tpl.js +0 -22
  208. package/core/sender/config.tpl.json +0 -14
  209. package/core/sender/index.js +0 -79
  210. package/core/sender/script.tpl.js +0 -20
  211. package/core/service/config.tpl.json +0 -14
  212. package/core/service/index.js +0 -100
  213. package/core/service/script.tpl.js +0 -25
  214. package/core/store/config.tpl.json +0 -26
  215. package/core/store/index.js +0 -1794
  216. package/core/store/script.tpl.js +0 -22
  217. package/core/system/config.tpl.json +0 -18
  218. package/core/system/index.js +0 -312
  219. package/core/system/script.tpl.js +0 -77
  220. package/core/view/config.tpl.json +0 -14
  221. package/core/view/index.js +0 -91
  222. package/core/view/script.tpl.js +0 -20
  223. package/core/zone/bat/index.js +0 -744
  224. package/core/zone/config.tpl.json +0 -54
  225. package/core/zone/index.js +0 -655
  226. package/core/zone/script.tpl.js +0 -10
  227. package/core/zone/zone_bat.js +0 -136
  228. package/core//345/237/272/347/261/273/346/250/241/345/235/227/346/270/205/345/215/225.md +0 -24
  229. package/os.js +0 -53
  230. package/server.js +0 -602
  231. package/ulits/id_gen.js +0 -134
  232. package/ulits/word.js +0 -206
@@ -1,524 +0,0 @@
1
- const {
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- Drive
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- } = require('mm_machine');
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- const {
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- idGen
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- } = require('../../ulits/id_gen.js');
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-
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- /**
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- * 游戏房间
10
- */
11
- class GameRoom extends Drive {
12
- static config = {
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- // 房间名称
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- 'name': '5v5',
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- // 房间标题
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- 'title': '',
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- // 是否召集
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- 'invite': true,
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- // 房间等级下限
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- 'min_level': 0,
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- // 房间等级上限
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- 'max_level': 1000,
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- // 房间最大人数
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- 'max_players': 5,
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- // 游戏类型 rpg、card
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- 'type': 'card',
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- // 游戏类型 排位赛rank、娱乐局casual
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- 'mode': 'rank',
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- // 房间主程序
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- 'main': ''
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- };
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-
33
- /**
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- * 构造函数
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- * @param {object} config 配置参数
36
- */
37
- constructor(config) {
38
- super({
39
- ...GameRoom.config,
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- ...config
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- });
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-
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- // 房间ID
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- this.room_id = this.genId();
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-
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- // 游戏世界ID
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- this._world_id = '';
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-
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- // 房主ID
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- this.owner = '';
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-
52
- // 玩家ID集合 - 使用Set保证唯一性和高效查找
53
- this._player_ids = new Set();
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-
55
- // 状态 1:waiting等待中, 2:queue队列中, 3:doing进行中
56
- this.state = 1;
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-
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- // 匹配时间
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- this._match_time = null;
60
- }
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- };
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-
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- /**
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- * 获取模板目录
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- * @returns {string} 模板目录
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- */
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- GameRoom.prototype.getTplDir = function() {
68
- return __dirname;
69
- };
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-
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- /**
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- * 生成房间ID
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- * @returns {string} 房间ID
74
- */
75
- GameRoom.prototype.genId = function () {
76
- return idGen.genId('room');
77
- };
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-
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- /**
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- * 初始化核心
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- * @param {object} channel 游戏频道
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- * @param {object} eventer 事件管理器
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- * @param {object} logger 日志管理器
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- */
85
- GameRoom.prototype._initCore = async function (channel, eventer, logger) {
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- if (logger) {
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- this.setLogger(logger);
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- }
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- if (eventer) {
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- this.getEventer = function () {
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- return eventer;
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- };
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- }
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- if (!channel) {
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- throw new TypeError('游戏频道不能为空');
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- }
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- // 游戏频道
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- this._channel = channel;
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- };
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-
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- /**
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- * 加载房间玩家
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- * @returns {Promise<void>}
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- */
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- GameRoom.prototype._load = async function () {
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- try {
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- // 通过事件方式加载房间内的玩家数据,避免直接操作数据库
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- var players = await this.emitWait('room_player_load', {
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- room_id: this.room_id,
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- room_name: this.config.name,
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- room: this
112
- });
113
- if (players && players.length > 0) {
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- // 遍历玩家列表,恢复玩家到房间
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- for (var i = 0; i < players.length; i++) {
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- var player_id = players[i];
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- // 添加玩家到房间
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- this._player_ids.add(player_id);
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- }
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- this.log('info', `加载房间玩家成功,共 ${players.length} 人`);
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- }
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- } catch (error) {
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- this.log('error', `加载房间玩家数据失败: `, error);
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- }
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- };
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-
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- /**
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- * 设置房主
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- * @param {object} player 房主
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- */
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- GameRoom.prototype.setOwner = function (player) {
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- this.owner = player.player_id;
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- };
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-
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- /**
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- * 检查房间是否有玩家
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- * @param {string} player_id 玩家ID
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- * @returns {boolean} 是否有玩家
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- */
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- GameRoom.prototype._hasPlayer = function (player_id) {
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- return this._player_ids.has(player_id);
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- };
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-
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- /**
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- * 添加玩家
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- * @param {string} player_id 玩家ID
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- */
148
- GameRoom.prototype._addPlayer = function (player_id) {
149
- this._player_ids.add(player_id);
150
- };
151
-
152
- /**
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- * 移除玩家
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- * @param {string} player_id 玩家ID
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- */
156
- GameRoom.prototype._delPlayer = function (player_id) {
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- this._player_ids.delete(player_id);
158
- };
159
-
160
- /**
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- * 获取游戏世界
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- * @returns {object} 游戏世界
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- */
164
- GameRoom.prototype.getWorld = function () {
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- // 从游戏频道获取游戏世界
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- return this._channel.getWorld(this._world_id);
167
- };
168
-
169
- /**
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- * 设置游戏世界
171
- * @param {string} world_id 游戏世界ID
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- */
173
- GameRoom.prototype.setWorldId = function (world_id) {
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- this._world_id = world_id;
175
- };
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-
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- /**
178
- * 创建游戏世界
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- * @param {object} config 游戏世界配置
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- * @returns {object} 游戏世界
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- */
182
- GameRoom.prototype.createWorld = async function (config) {
183
- // 游戏世界
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- var world = await this._channel.createWorld({ ...this.config, ...config });
185
- // 设置游戏世界
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- this.setWorldId(world.world_id);
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- return world;
188
- };
189
-
190
- /**
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- * 广播消息给房间内所有玩家
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- * @param {string} event 事件名称
193
- * @param {object} data 数据
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- */
195
- GameRoom.prototype.broadcast = function (event, data) {
196
- var player_ids = this.getAllPlayerIds();
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- // 直接触发房间广播事件,让事件处理器来处理
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- this.emitEvent('room_broadcast', {
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- room_id: this.room_id,
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- room_name: this.config.name,
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- event: event,
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- data: data,
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- player_ids: player_ids,
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- timestamp: Date.now()
205
- });
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- this.log('debug', `广播消息: ${event} 给 ${player_ids.length} 名玩家`);
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- };
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-
209
- /**
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- * 玩家进入房间
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- * @param {string} player_id 玩家ID
212
- */
213
- GameRoom.prototype.enter = function (player_id) {
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- // 检查玩家是否已在房间内
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- if (this._hasPlayer(player_id)) {
216
- throw new Error(`玩家 ${player_id} 已在房间内`);
217
- }
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- this._addPlayer(player_id);
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- this.emitEvent('room_enter', {
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- room_id: this.room_id,
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- room_name: this.config.name,
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- player_id: player_id,
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- timestamp: Date.now()
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- });
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- };
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-
227
- /**
228
- * 玩家退出房间
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- * @param {string} player_id 玩家ID
230
- */
231
- GameRoom.prototype.leave = function (player_id) {
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- this._delPlayer(player_id);
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- this.emitEvent('room_leave', {
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- room_id: this.room_id,
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- room_name: this.config.name,
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- player_id: player_id,
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- timestamp: Date.now()
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- });
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- };
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-
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- /**
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- * 获取房间玩家数量
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- * @returns {number} 玩家数量
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- */
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- GameRoom.prototype.getPlayerNum = function () {
246
- return this._player_ids.size;
247
- };
248
-
249
- /**
250
- * 获取所有玩家ID
251
- * @returns {Array} 玩家ID数组
252
- */
253
- GameRoom.prototype.getAllPlayerIds = function () {
254
- return Array.from(this._player_ids);
255
- };
256
-
257
- /**
258
- * 开始匹配
259
- */
260
- GameRoom.prototype.startMatch = function () {
261
- // 检查所有玩家是否已准备
262
- if (!this.isAllPlayersReady()) {
263
- throw new Error('房间内玩家未全部准备');
264
- }
265
- // 检查房间是否已开始匹配
266
- if (this.state === 2) {
267
- throw new Error('房间已开始匹配');
268
- }
269
- // 检查房间是否已开始游戏
270
- else if (this.state === 3) {
271
- throw new Error('房间已开始游戏');
272
- }
273
-
274
- this.state = 2;
275
- // 记录匹配开始时间
276
- this._match_time = Date.now();
277
-
278
- // 触发开始匹配事件
279
- this.emitEvent('room_start_match', {
280
- room_id: this.room_id,
281
- room_name: this.config.name,
282
- timestamp: this._match_time
283
- });
284
- };
285
-
286
- /**
287
- * 匹配玩家
288
- * 根据房间配置进行玩家匹配
289
- * @returns {object} 匹配结果
290
- */
291
- GameRoom.prototype._matchPlayers = function () {
292
- var config = this.config;
293
- var format = config.format || '5v5';
294
- var mode = config.mode || 'rank';
295
- var player_ids = this.getAllPlayerIds();
296
- var player_count = player_ids.length;
297
-
298
- var ret = this._checkMatch(player_count, config.max_players || 6);
299
- if (!ret.valid) {
300
- return { success: false, reason: ret.reason };
301
- }
302
-
303
- var teams = this._splitTeams(player_ids, format);
304
- if (!teams) {
305
- return { success: false, reason: '玩家数量不符合比赛格式要求' };
306
- }
307
-
308
- return this._buildMatch(mode, format, teams, player_count);
309
- };
310
-
311
- /**
312
- * 检查匹配条件
313
- * @param {number} player_count 玩家数量
314
- * @param {number} max_players 最大玩家数
315
- * @returns {object} 检查结果
316
- */
317
- GameRoom.prototype._checkMatch = function (player_count, max_players) {
318
- if (player_count === 0) {
319
- return { valid: false, reason: '房间内没有玩家' };
320
- }
321
- if (player_count > max_players) {
322
- return { valid: false, reason: '房间内玩家数量超过上限' };
323
- }
324
- return { valid: true };
325
- };
326
-
327
- /**
328
- * 构建匹配结果
329
- * @param {string} mode 游戏模式
330
- * @param {string} format 比赛格式
331
- * @param {object} teams 队伍配置
332
- * @param {number} player_count 玩家数量
333
- * @returns {object} 匹配结果
334
- */
335
- GameRoom.prototype._buildMatch = function (mode, format, teams, player_count) {
336
- var ret = {
337
- success: true,
338
- room_id: this.room_id,
339
- mode: mode,
340
- format: format,
341
- teams: teams,
342
- player_count: player_count,
343
- timestamp: Date.now()
344
- };
345
-
346
- this.emitEvent('room_match_success', {
347
- room_id: this.room_id,
348
- ret: ret
349
- });
350
-
351
- return ret;
352
- };
353
-
354
- /**
355
- * 根据比赛格式分割队伍
356
- * @param {Array} player_ids 玩家ID数组
357
- * @param {string} format 比赛格式 (1v1, 3v3, 5v5, 1v3, 1v5)
358
- * @returns {object|null} 队伍配置
359
- */
360
- GameRoom.prototype._splitTeams = function (player_ids, format) {
361
- var count = player_ids.length;
362
- var format_map = {
363
- '1v1': { count: 2, team_a_size: 1 },
364
- '3v3': { count: 6, team_a_size: 3 },
365
- '5v5': { count: 10, team_a_size: 5 },
366
- '1v3': { count: 4, team_a_size: 1 },
367
- '1v5': { count: 6, team_a_size: 1 }
368
- };
369
-
370
- var rule = format_map[format];
371
- if (rule && count === rule.count) {
372
- return {
373
- team_a: player_ids.slice(0, rule.team_a_size),
374
- team_b: player_ids.slice(rule.team_a_size),
375
- format: format
376
- };
377
- }
378
-
379
- if (count >= 2) {
380
- var half = Math.floor(count / 2);
381
- return { team_a: player_ids.slice(0, half), team_b: player_ids.slice(half), format: format };
382
- }
383
-
384
- return null;
385
- };
386
-
387
- /**
388
- * 获取玩家
389
- * @param {string} player_id 玩家ID
390
- * @returns {object} 玩家对象
391
- */
392
- GameRoom.prototype._getPlayer = function(player_id) {
393
- // 这里需要从游戏频道获取玩家对象
394
- return this._channel.getPlayer(player_id);
395
- };
396
-
397
- /**
398
- * 玩家准备
399
- * @param {string} player_id 玩家ID
400
- */
401
- GameRoom.prototype.ready = function(player_id) {
402
- // 检查玩家是否已在房间内
403
- if (!this._hasPlayer(player_id)) {
404
- throw new Error(`玩家 ${player_id} 不在房间内`);
405
- }
406
- // 获取玩家
407
- var player = this._getPlayer(player_id);
408
- player.is_ready = true;
409
-
410
- // 触发玩家准备事件
411
- this.emitEvent('player_ready', {
412
- room_id: this.room_id,
413
- player_id: player_id,
414
- timestamp: Date.now()
415
- });
416
- };
417
-
418
- /**
419
- * 玩家取消准备
420
- * @param {string} player_id 玩家ID
421
- */
422
- GameRoom.prototype.cancelReady = function(player_id) {
423
- // 检查玩家是否已在房间内
424
- if (!this._hasPlayer(player_id)) {
425
- throw new Error(`玩家 ${player_id} 不在房间内`);
426
- }
427
- // 获取玩家
428
- var player = this._getPlayer(player_id);
429
- player.is_ready = false;
430
-
431
- // 触发玩家取消准备事件
432
- this.emitEvent('player_cancel_ready', {
433
- room_id: this.room_id,
434
- player_id: player_id,
435
- timestamp: Date.now()
436
- });
437
- };
438
-
439
- /**
440
- * 检查所有玩家是否已准备
441
- * @returns {boolean} 是否全部准备
442
- */
443
- GameRoom.prototype.isAllPlayersReady = function() {
444
- var player_ids = this.getAllPlayerIds();
445
- // 如果房间没有玩家,返回false
446
- if (player_ids.length === 0) {
447
- return false;
448
- }
449
-
450
- // 使用for循环检查除房主外的所有玩家是否已准备
451
- for (var i = 0; i < player_ids.length; i++) {
452
- var player_id = player_ids[i];
453
-
454
- // 跳过房主(房主没有准备按钮)
455
- if (player_id === this.owner) {
456
- continue;
457
- }
458
-
459
- var player = this._getPlayer(player_id);
460
-
461
- // 如果有一个玩家未准备,返回false
462
- if (!player.is_ready) {
463
- return false;
464
- }
465
- }
466
-
467
- // 所有非房主玩家都已准备
468
- return true;
469
- };
470
-
471
- /**
472
- * 获取准备玩家列表
473
- * @returns {Array} 准备玩家ID列表
474
- */
475
- GameRoom.prototype.getReadyPlayers = function() {
476
- var ready_players = [];
477
- var player_ids = this.getAllPlayerIds();
478
-
479
- // 使用for循环获取除房主外的准备玩家列表
480
- for (var i = 0; i < player_ids.length; i++) {
481
- var player_id = player_ids[i];
482
-
483
- // 跳过房主(房主没有准备按钮)
484
- if (player_id === this.owner) {
485
- continue;
486
- }
487
-
488
- var player = this._getPlayer(player_id);
489
-
490
- // 如果玩家已准备,添加到列表
491
- if (player.is_ready) {
492
- ready_players.push(player_id);
493
- }
494
- }
495
-
496
- return ready_players;
497
- };
498
-
499
- /**
500
- * 保存房间数据
501
- * @returns {Promise<void>}
502
- */
503
- GameRoom.prototype._save = async function () {
504
- try {
505
- var room_data = {
506
- room_id: this.room_id,
507
- name: this.config.name,
508
- owner: this.owner,
509
- state: this.state,
510
- player_ids: this.getAllPlayerIds(),
511
- world_id: this._world_id
512
- };
513
- // 通过事件方式保存房间数据
514
- await this.emitWait('room_save', {
515
- room_id: this.room_id,
516
- room_data: room_data
517
- });
518
- this.log('debug', `保存房间数据成功`);
519
- } catch (error) {
520
- this.log('error', `保存房间数据失败: `, error);
521
- }
522
- };
523
-
524
- exports.GameRoom = GameRoom;
@@ -1,20 +0,0 @@
1
- {
2
- // 房间名称
3
- "name": "5v5_rank",
4
- // 房间标题
5
- "title": "5v5排位赛",
6
- // 房间描述
7
- "description": "5v5排位赛房间",
8
- // 房间等级上限
9
- "max_level": 1000,
10
- // 房间最大人数
11
- "max_players": 5,
12
- // 游戏类型 rpg、card
13
- "type": "card",
14
- // 游戏类型 排位赛rank、娱乐局casual
15
- "mode": "rank",
16
- // 房间主程序
17
- "main": "",
18
- // 房间最大房间数
19
- "max_rooms": 1000
20
- }