minerender 2.1.0-alpha.9 → 2.1.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,22 +1,23 @@
1
1
  import * as three from 'three';
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- import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
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+ import { Vector3, PixelFormat, BoxGeometry, Material, ColorRepresentation, MeshBasicMaterial, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Box2, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, DataTexture, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, Group } from 'three';
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  import * as nodeCanvas from 'canvas';
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4
  import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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- import { AxiosResponse, AxiosRequestConfig } from 'axios';
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- import { Buffer as Buffer$1 } from 'buffer';
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- import { NBT } from 'prismarine-nbt';
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+ import { Buffer } from 'buffer';
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+ import { NBT, NBTFormat, Metadata } from 'prismarine-nbt';
8
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  import { ZipReader } from '@zip.js/zip.js';
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  import { AsyncLoadingCache, SimpleCache } from '@inventivetalent/loading-cache';
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+ import { PLYExporterOptions } from 'three/examples/jsm/exporters/PLYExporter.js';
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+ export { PLYExporterOptions } from 'three/examples/jsm/exporters/PLYExporter.js';
10
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  import Stats from 'stats.js';
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  import { EffectComposer } from 'postprocessing';
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  import { LocalStorage } from 'node-persist';
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14
 
14
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  interface AnimatorFunction {
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- (): void;
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+ (): boolean | void;
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  }
17
18
 
18
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  declare enum Axis {
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- X = "X",
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+ X = "x",
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  Y = "y",
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  Z = "z"
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  }
@@ -40,6 +41,7 @@ declare enum CubeFaceIndex {
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  NORTH = 5
41
42
  }
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  declare const CUBE_FACES: CubeFace[];
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+ declare const CUBE_FACE_OFFSETS: readonly [readonly [1, 0, 0], readonly [-1, 0, 0], readonly [0, 1, 0], readonly [0, -1, 0], readonly [0, 0, 1], readonly [0, 0, -1]];
43
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44
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  interface Disposable {
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  dispose(): void;
@@ -175,6 +177,7 @@ declare class AssetKey extends BasicAssetKey {
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  rootType: "assets" | "data" | string;
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  extension: ".json" | ".png" | string;
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  root?: string | undefined;
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+ readonly isAssetKey: true;
178
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  constructor(namespace: string, path: string, assetType?: AssetType | undefined, type?: string | undefined, rootType?: "assets" | "data" | string, extension?: ".json" | ".png" | string, root?: string | undefined);
179
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  static parse(assetType: AssetType, str: string, origin?: AssetKey): AssetKey;
180
183
  toString(): string;
@@ -197,11 +200,98 @@ interface ListAsset extends MinecraftAsset {
197
200
  files: string[];
198
201
  }
199
202
 
203
+ interface EntityLayer {
204
+ key: BasicAssetKey;
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+ texture?: AssetKey;
206
+ layer: EntityModelLayer;
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+ /** How this draw is rendered; defaults to the geometry layer's own mode, then `cutout`. */
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+ render?: EntityRenderMode;
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+ /** Label of the state colour that multiplies the texture, from the pass that selected this draw. */
210
+ tint?: string;
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+ }
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+ interface EntityModel extends EntityLayer {
213
+ id: string;
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+ /** Root transform from the dataset; see {@link EntityTransformOp}. */
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+ transform?: EntityTransformOp[];
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+ /**
217
+ * Selected draws in draw order; the top-level fields describe the first selection.
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+ * A key is the geometry layer's name; a further draw of the same geometry (a pass with another texture) is keyed `<layer>#<n>`, from 2.
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+ */
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+ layers?: Record<string, EntityLayer>;
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+ }
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+ interface EntityModelFile extends MinecraftAsset {
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+ id: string;
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+ transform?: EntityTransformOp[];
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+ layers: Record<string, EntityModelLayer>;
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+ /** Extra draws vanilla adds on top of `main`, in draw order. */
227
+ passes?: EntityModelPass[];
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+ }
229
+ /** Vanilla render type of a draw; see the dataset README for the mode table. */
230
+ type EntityRenderMode = "cutout" | "cutout_cull" | "cutout_z_offset" | "solid" | "translucent" | "translucent_emissive" | "eyes" | "energy_swirl" | "breeze_wind" | "water_mask";
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+ interface EntityModelPass {
232
+ /** Geometry layer of the same file; a pass on `main` draws that geometry again. */
233
+ layer: string;
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+ /** Present only when it differs from the layer's own. */
235
+ textureLocation?: string;
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+ /** Present only when it differs from the layer's own. */
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+ render?: EntityRenderMode;
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+ /** Entity state that enables the draw, e.g. `powered`; without it the pass is always drawn. */
239
+ when?: string;
240
+ /** State colour that multiplies the texture, e.g. `wool_color`. */
241
+ tint?: string;
242
+ }
243
+ /**
244
+ * One operation vanilla's renderer applies before drawing a model, in call order:
245
+ * each one is applied on top of the previous, so the last reaches the vertices first.
246
+ * Translations use model units and rotations use radians, like part poses.
247
+ */
248
+ type EntityTransformOp = {
249
+ scale: [number, number, number];
250
+ } | {
251
+ translate: [number, number, number];
252
+ } | {
253
+ rotate: [number, number, number];
254
+ };
255
+ interface EntityModelLayer {
256
+ texture: [number, number];
257
+ textureLocation?: string;
258
+ /** Omitted for `cutout`. */
259
+ render?: EntityRenderMode;
260
+ root: EntityModelPart;
261
+ }
262
+ interface EntityModelPart {
263
+ pose: {
264
+ offset: [number, number, number];
265
+ rotation: [number, number, number];
266
+ scale?: [number, number, number];
267
+ };
268
+ texture?: [number, number];
269
+ cubes: EntityModelCube[];
270
+ children: Record<string, EntityModelPart>;
271
+ }
272
+ interface EntityModelCube {
273
+ origin: [number, number, number];
274
+ size: [number, number, number];
275
+ uv: [number, number];
276
+ grow?: [number, number, number];
277
+ mirror?: boolean;
278
+ }
279
+
200
280
  declare class Materials {
201
- private static readonly MISSING_TEXTURE_SRC;
202
281
  static get MISSING_TEXTURE(): Material;
203
282
  static createImage(key: MaterialKey): Material;
204
283
  static createBasicCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
284
+ /** Whether vanilla's render type for the mode culls back faces. */
285
+ static entityModeCulls(mode?: EntityRenderMode): boolean;
286
+ /** UV offset per tick of entity age for the scrolling modes, as vanilla's texture matrix applies it. */
287
+ static entityModeScroll(mode?: EntityRenderMode): [number, number] | undefined;
288
+ /**
289
+ * Entity material for one of vanilla's render types. Entities are unlit here, so the lit and full-bright modes
290
+ * differ only in blending and depth state. Culling is not a material property: {@link entityModeCulls} decides
291
+ * whether the geometry gets inward faces.
292
+ */
293
+ static createEntityCanvasMaterial(canvas: HTMLCanvasElement, mode?: EntityRenderMode, tint?: ColorRepresentation): MeshBasicMaterial;
294
+ static createGuiCanvasMaterial(canvas: HTMLCanvasElement): MeshBasicMaterial;
205
295
  static createShadedCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
206
296
  static getImage(key: MaterialKey): Material;
207
297
  static needsUpdate(mat: Material): void;
@@ -247,7 +337,8 @@ declare enum DisplayPosition {
247
337
  GUI = "gui",
248
338
  HEAD = "head",
249
339
  GROUND = "ground",
250
- FIXED = "fixed"
340
+ FIXED = "fixed",
341
+ ON_SHELF = "on_shelf"
251
342
  }
252
343
  declare const DISPLAY_POSITIONS: DisplayPosition[];
253
344
 
@@ -256,6 +347,46 @@ declare enum GuiLight {
256
347
  SIDE = "side"
257
348
  }
258
349
 
350
+ interface RequestConfig extends RequestInit {
351
+ url: string;
352
+ /** Prepended to relative URLs, preserving any path in the base URL. */
353
+ baseURL?: string;
354
+ /** Timeout per attempt in milliseconds, including body reading. Defaults to 5000; 0 disables it. */
355
+ timeout?: number;
356
+ responseType?: "json" | "arraybuffer";
357
+ }
358
+ interface RequestResponse<T = any> {
359
+ data: T;
360
+ status: number;
361
+ statusText: string;
362
+ headers: Headers;
363
+ /** Final URL after redirects. */
364
+ url: string;
365
+ }
366
+ declare class RequestError extends Error {
367
+ readonly response?: RequestResponse<undefined> | undefined;
368
+ readonly cause?: unknown;
369
+ constructor(message: string, response?: RequestResponse<undefined> | undefined, cause?: unknown);
370
+ }
371
+ declare class Requests {
372
+ private static genericQueue;
373
+ private static mcAssetRequestQueue;
374
+ static genericRequest(request: RequestConfig): Promise<RequestResponse>;
375
+ static mcAssetRequest(request: RequestConfig): Promise<RequestResponse>;
376
+ static setMcAssetRoot(root: string): void;
377
+ /** Counts unsettled calls, including retry delays and requests still running after shutdown. */
378
+ static get queueSizes(): {
379
+ generic: number;
380
+ mcAsset: number;
381
+ };
382
+ /**
383
+ * Permanently stops both queues and rejects waiting, retrying, and future requests.
384
+ * Requests already running can finish. Idle queues hold no timer, so Node can exit without
385
+ * this cleanup. See {@link shutdown}.
386
+ */
387
+ static end(): void;
388
+ }
389
+
259
390
  declare class WrappedImage {
260
391
  readonly dta: ExtractableImageData;
261
392
  constructor(dta: ExtractableImageData);
@@ -279,7 +410,7 @@ interface ImageInfo {
279
410
  width: number;
280
411
  height: number;
281
412
  type?: string;
282
- data: Buffer$1;
413
+ data: Buffer;
283
414
  }
284
415
  declare class ImageLoader {
285
416
  protected static _createImage(): CompatImage;
@@ -291,7 +422,7 @@ declare class ImageLoader {
291
422
  static infoToData(info: ImageInfo): Promise<ImageData>;
292
423
  static getData(src: string): Promise<ImageData>;
293
424
  static getCanvasData(src: string): Promise<ExtractableImageData>;
294
- static processResponse(response: Partial<AxiosResponse>): Promise<ImageInfo>;
425
+ static processResponse(response: Pick<RequestResponse<ArrayBuffer>, "data" | "url">): Promise<ImageInfo>;
295
426
  static loadInfo(src: string): Promise<ImageInfo>;
296
427
  static getInfo(src: string): Promise<ImageInfo>;
297
428
  static loadWrapped(src: string): Promise<WrappedImage>;
@@ -305,7 +436,7 @@ declare const DEFAULT_ELEMENTS: ModelElement[];
305
436
  interface Model extends MinecraftAsset {
306
437
  textures?: IModelTextures;
307
438
  parent?: string;
308
- display?: ModelDisplay;
439
+ display?: Partial<Record<DisplayPosition, ModelDisplay>>;
309
440
  elements?: ModelElement[];
310
441
  hierarchy?: string[];
311
442
  }
@@ -316,11 +447,41 @@ interface BlockModel extends Model {
316
447
  interface ItemModel extends Model {
317
448
  textures?: ItemModelTextures;
318
449
  gui_light?: GuiLight;
319
- }
450
+ special?: SpecialItemRenderer;
451
+ tints?: ItemTintSource[];
452
+ }
453
+ type ItemTintColor = number | TripleArray;
454
+ type ItemTintSource = {
455
+ type: "constant" | "minecraft:constant";
456
+ value: ItemTintColor;
457
+ } | {
458
+ type: "grass" | "minecraft:grass";
459
+ temperature: number;
460
+ downfall: number;
461
+ } | {
462
+ type: "dye" | "minecraft:dye" | "potion" | "minecraft:potion" | "map_color" | "minecraft:map_color" | "firework" | "minecraft:firework" | "team" | "minecraft:team";
463
+ default: ItemTintColor;
464
+ } | {
465
+ type: "custom_model_data" | "minecraft:custom_model_data";
466
+ index?: number;
467
+ default: ItemTintColor;
468
+ };
469
+ type SpecialItemRenderer = {
470
+ type: "chest" | "minecraft:chest";
471
+ texture: string;
472
+ openness?: number;
473
+ } | {
474
+ type: "bed" | "minecraft:bed";
475
+ texture: string;
476
+ } | {
477
+ type: "head" | "minecraft:head";
478
+ kind: string;
479
+ texture?: string;
480
+ animation?: number;
481
+ };
320
482
  interface TextureAsset extends MinecraftAsset, ImageInfo {
321
483
  }
322
484
  interface ModelDisplay {
323
- position?: DisplayPosition;
324
485
  translation?: TripleArray;
325
486
  rotation?: TripleArray;
326
487
  scale?: TripleArray;
@@ -340,13 +501,7 @@ declare function isDoubleArray(obj: any): obj is DoubleArray;
340
501
  declare function isTripleArray(obj: any): obj is TripleArray;
341
502
  declare function isQuadArray(obj: any): obj is QuadArray;
342
503
 
343
- /**
344
- * down up
345
- * east north west south
346
- *
347
- * bottom-left to top-right
348
- * [bl, br, tl, tr]
349
- */
504
+ /** Vanilla Minecraft cube UVs in Three.js BoxGeometry face and vertex order. */
350
505
  declare class MinecraftCubeTexture {
351
506
  readonly u: number;
352
507
  readonly v: number;
@@ -362,12 +517,33 @@ declare class MinecraftCubeTexture {
362
517
  getUvSouth(w: number, h: number, l: number): QuadArray<DoubleArray>;
363
518
  getUvNorth(w: number, h: number, l: number): QuadArray<DoubleArray>;
364
519
  getFaceUv(face: CubeFace, w: number, h: number, l: number): QuadArray<DoubleArray>;
365
- toUvArray(w: number, h: number, l: number): number[];
520
+ toUvArray(w: number, h: number, l: number, mirror?: boolean): number[];
366
521
  }
367
522
 
368
523
  interface MinecraftTextureMeta extends MinecraftAsset {
369
- animation: AnimationMeta;
524
+ animation?: AnimationMeta;
525
+ gui?: {
526
+ scaling?: GuiSpriteScaling;
527
+ };
370
528
  }
529
+ type GuiSpriteScaling = {
530
+ type: "stretch";
531
+ } | {
532
+ type: "tile";
533
+ width: number;
534
+ height: number;
535
+ } | {
536
+ type: "nine_slice";
537
+ width: number;
538
+ height: number;
539
+ border: number | {
540
+ left: number;
541
+ top: number;
542
+ right: number;
543
+ bottom: number;
544
+ };
545
+ stretch_inner?: boolean;
546
+ };
371
547
  interface AnimationMeta {
372
548
  interpolate: boolean;
373
549
  width: number;
@@ -490,6 +666,7 @@ declare class TextureAtlas implements Disposable {
490
666
  };
491
667
  readonly hasTransparency: boolean;
492
668
  ticker?: number;
669
+ private readonly subscribers;
493
670
  constructor(model: Model, image: CanvasImage, sizes: {
494
671
  [texture: string]: DoubleArray;
495
672
  }, positions: {
@@ -497,6 +674,8 @@ declare class TextureAtlas implements Disposable {
497
674
  }, hasAnimation: boolean, animatorFunctions: {
498
675
  [p: string]: AnimatorFunction;
499
676
  }, hasTransparency: boolean);
677
+ /** Calls subscribers when an animation frame changes; unused atlases do not tick. */
678
+ subscribe(callback: () => void): () => void;
500
679
  getData(texture: string): ImageData$1;
501
680
  dispose(): void;
502
681
  }
@@ -515,6 +694,7 @@ declare class UVMapper {
515
694
  static setCubeUvs(geometry: BoxGeometry, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray, faces: ModelFaces): void;
516
695
  static facesToUvArray(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): number[];
517
696
  static facesToUv(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): Float32BufferAttribute;
697
+ static lockUvs(geometry: BoxGeometry, faces: ModelFaces, atlas: TextureAtlas, rotation: Euler): void;
518
698
  static getAtlas(model: Model): Promise<Maybe<TextureAtlas>>;
519
699
  static fillMissingTextureKeys<T>(textures: ModelTextures, target: {
520
700
  [k: string]: T;
@@ -541,8 +721,8 @@ declare class MinecraftFaceUV {
541
721
  * Idle Node processes can exit without calling this: cache and Ticker timers are unref'd,
542
722
  * and idle request queues hold no timer. Pending requests keep their normal timer references.
543
723
  *
544
- * Call this only when finished with MineRender. Waiting and future requests reject; requests
545
- * already running can finish. Queue shutdown is permanent, and cache expiry timers do not restart.
724
+ * Call this only when finished with MineRender. Queued, retrying, and future requests reject;
725
+ * HTTP requests already running can finish. Queue shutdown is permanent, and cache expiry timers do not restart.
546
726
  */
547
727
  declare function shutdown(): void;
548
728
 
@@ -550,46 +730,19 @@ declare class BatchedExecutor {
550
730
  readonly interval: number;
551
731
  readonly batch: number;
552
732
  private readonly queue;
553
- private readonly task;
554
733
  constructor(interval?: number, batch?: number);
555
- submit(task: Task): void;
556
- private run;
557
- private runNext;
734
+ submit<T>(task: Task<T>): Promise<T>;
735
+ stop(): void;
558
736
  }
559
- type Task = () => any | Promise<any>;
737
+ type Task<T = unknown> = () => T | Promise<T>;
560
738
 
561
739
  declare function prefix(prefix?: string): string;
562
740
 
563
- interface ModelPart {
564
- textureWidth: number;
565
- textureHeight: number;
566
- textureOffsetU: number;
567
- textureOffsetV: number;
568
- pivotX: number;
569
- pivotY: number;
570
- pivotZ: number;
571
- pitch: number;
572
- yaw: number;
573
- roll: number;
574
- mirror: boolean;
575
- cubes: Cube[];
576
- children: ModelPart[];
577
- }
578
- interface Cube {
579
- minX: number;
580
- minY: number;
581
- minZ: number;
582
- maxX: number;
583
- maxY: number;
584
- maxZ: number;
585
- }
586
-
587
741
  declare function applyElementRotation(rotation: ElementRotation, geometry: BufferGeometry): void;
588
- declare function applyModelPartRotation(modelPart: ModelPart, geometry: BufferGeometry): void;
589
742
  declare function applyGenericRotation(axis: Axis, rotation: number, obj: Object3D): void;
590
743
  declare function addBox3WireframeToObject(box: Box3, obj: Object3D, color?: number, w?: number): void;
591
744
  declare function addWireframeToObject(obj: Object3D, color?: number, w?: number): void;
592
- declare function addWireframeToMesh(geo: BufferGeometry, mesh: Mesh, color?: number, w?: number): void;
745
+ declare function addWireframeToMesh(geo: BufferGeometry, mesh: Mesh, color?: number, w?: number): () => void;
593
746
 
594
747
  declare function captureException(e: any, ...extra: any[]): void;
595
748
  declare function timingStart(marker: string): void;
@@ -614,16 +767,47 @@ declare enum AssetParser {
614
767
  declare abstract class AssetSource {
615
768
  protected constructor();
616
769
  abstract get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
770
+ /**
771
+ * Identifies this source's content across sessions for persistent caching. Sources that
772
+ * cannot tell whether their content changed (an unnamed archive, for example) return
773
+ * undefined, which keeps their results out of long-lived caches.
774
+ */
775
+ get cacheId(): Maybe<string>;
776
+ }
777
+ /** A source failed to load or parse an asset; cause retains the original failure. */
778
+ declare class AssetLoadError extends Error {
779
+ readonly source: AssetSource;
780
+ readonly key: AssetKey;
781
+ readonly path: string;
782
+ readonly cause: unknown;
783
+ constructor(source: AssetSource, key: AssetKey, path: string, cause: unknown);
617
784
  }
618
785
 
619
786
  declare class AssetLoader {
620
787
  static ROOT: string;
621
788
  private static _SOURCES;
789
+ /** Used when a registered source cannot identify its content, so nothing persists past this session. */
790
+ private static readonly SESSION_SCOPE;
791
+ static get version(): string;
792
+ static setVersion(version: string): void;
793
+ /**
794
+ * Scope for persistent cache keys. Empty with only the default vanilla sources, so their
795
+ * entries stay valid across sessions; otherwise it names every added source (resource packs,
796
+ * mirrors) so their results never masquerade as vanilla assets after a reload.
797
+ */
798
+ static get persistentScope(): string;
799
+ /** Prefixes a persistent cache key with the current source scope. */
800
+ static persistentKey(key: string): string;
622
801
  static addSource(key: string, source: AssetSource, override?: boolean): void;
623
802
  static removeSource(key: string): Maybe<AssetSource>;
624
803
  static getAll<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<T[]>;
625
804
  /** Returns the first defined result in source-priority order, without merging assets. */
626
805
  static get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
806
+ /** Tries each path within a source before considering lower-priority sources. */
807
+ static getFirst<T extends MinecraftAsset>(keys: readonly AssetKey[], parser: AssetParser | string): Promise<Maybe<{
808
+ key: AssetKey;
809
+ asset: T;
810
+ }>>;
627
811
  }
628
812
 
629
813
  interface BlockState extends MinecraftAsset {
@@ -638,18 +822,19 @@ interface BlockStateVariant {
638
822
  y?: number;
639
823
  x?: number;
640
824
  uvlock?: boolean;
825
+ weight?: number;
641
826
  }
642
827
  interface BlockStateMultipart {
643
- when?: MultipartCondition | {
644
- OR: MultipartCondition[];
645
- };
646
- apply?: BlockStateVariant;
647
- }
648
- interface MultipartCondition {
649
- [key: string]: string;
828
+ when?: MultipartCondition;
829
+ apply?: BlockStateVariant | BlockStateVariant[];
650
830
  }
831
+ type MultipartCondition = Record<string, string> | {
832
+ OR: MultipartCondition[];
833
+ } | {
834
+ AND: MultipartCondition[];
835
+ };
651
836
 
652
- declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.17.1";
837
+ declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.21.11";
653
838
  declare const DEFAULT_NAMESPACE = "minecraft";
654
839
  declare class Assets {
655
840
  /**
@@ -674,6 +859,55 @@ type BlockStateProperties = {
674
859
  [key: string]: string;
675
860
  };
676
861
 
862
+ /** One model drawn by a block-entity renderer. */
863
+ interface BlockEntityPart {
864
+ model: string;
865
+ /** Model layer; defaults to "main". */
866
+ layer?: string;
867
+ /** Set only when the texture differs from the layer's default. */
868
+ textureLocation?: string;
869
+ /** Blockstate multipart syntax: every property must match, and "a|b" matches either value. */
870
+ when?: Record<string, string>;
871
+ }
872
+ /** Degrees per property value, or degrees per unit of a numeric property. */
873
+ type BlockEntityRotation = {
874
+ property: string;
875
+ degrees: Record<string, number>;
876
+ } | {
877
+ property: string;
878
+ step: number;
879
+ };
880
+ interface BlockEntityEntry {
881
+ parts: BlockEntityPart[];
882
+ rotation?: BlockEntityRotation;
883
+ /** Offset in model units, applied before the rotation. */
884
+ translation?: TripleArray;
885
+ }
886
+ /** The dataset's `blocks.json`: block ID to the models its block-entity renderer draws. */
887
+ type BlockEntityIndex = MinecraftAsset & {
888
+ [block: string]: BlockEntityEntry;
889
+ };
890
+ interface ResolvedBlockEntity {
891
+ parts: BlockEntityPart[];
892
+ /** Degrees counter-clockwise seen from above, about the block's vertical centre axis. */
893
+ rotation: number;
894
+ translation: TripleArray;
895
+ }
896
+ declare class BlockEntities {
897
+ /**
898
+ * Loads the block index of a version. Versions and sources without one yield an empty index, and so does
899
+ * a failed load: the index is optional, and blocks must not retry or fail with it one by one. The empty
900
+ * result is cached like any other; `Caching.clear()` or `AssetLoader.setVersion()` forces a new attempt.
901
+ */
902
+ static getIndex(root?: string): Promise<BlockEntityIndex>;
903
+ /** The index entry of a block ID such as `minecraft:chest`. */
904
+ static entry(index: BlockEntityIndex, block: string): Maybe<BlockEntityEntry>;
905
+ /** Selects the parts and placement for a block ID such as `minecraft:chest`; undefined when nothing is drawn. */
906
+ static resolve(index: BlockEntityIndex, block: string, state?: BlockStateProperties): Maybe<ResolvedBlockEntity>;
907
+ /** Placement in block space (0..16 per axis), applied on top of the model's own transform. */
908
+ static matrix(resolved: ResolvedBlockEntity, matrix?: Matrix4): Matrix4;
909
+ }
910
+
677
911
  declare class BlockStates {
678
912
  private static _persistentCache;
679
913
  private static get PERSISTENT_CACHE();
@@ -688,25 +922,95 @@ declare class DefaultBlockStates implements MinecraftAsset {
688
922
  [k: string]: BlockStatePropertyDefaults;
689
923
  }
690
924
 
691
- interface EntityModel extends BasicMinecraftAsset {
692
- parts?: {
693
- [p: string]: ModelPart;
694
- };
695
- }
925
+ /** `entity-models/animations/<namespace>/<model id>.json`: native and sampled vanilla animation clips. */
926
+ interface EntityAnimationFile extends MinecraftAsset {
927
+ id: string;
928
+ animations: Record<string, EntityAnimation>;
929
+ }
930
+ interface EntityAnimation {
931
+ /** Seconds. */
932
+ length: number;
933
+ loop: boolean;
934
+ /** Geometry layer targeted by this clip; defaults to `main`. */
935
+ layer?: string;
936
+ /** Part name anywhere in a layer; `root` is the layer's root part. */
937
+ bones: Record<string, EntityAnimationBone>;
938
+ }
939
+ type EntityAnimationChannel = "position" | "rotation" | "scale";
940
+ /** Keyframes in time order per channel. */
941
+ type EntityAnimationBone = Partial<Record<EntityAnimationChannel, EntityAnimationKeyframe[]>>;
942
+ interface EntityAnimationKeyframe {
943
+ /** Seconds. */
944
+ time: number;
945
+ /** Offset from the default pose: model units, radians, or scale minus one. */
946
+ value: TripleArray;
947
+ /** Value to arrive at when it differs from `value`; linear interpolation only. */
948
+ pre?: TripleArray;
949
+ /** Applies between the previous keyframe and this one. */
950
+ interpolation: "linear" | "catmullrom";
951
+ }
952
+ /** Sampled offsets from the default pose, per bone and channel. */
953
+ type EntityAnimationPose = Record<string, Partial<Record<EntityAnimationChannel, TripleArray>>>;
954
+ declare const ENTITY_ANIMATION_CHANNELS: readonly EntityAnimationChannel[];
955
+ /**
956
+ * Samples one channel like vanilla's `KeyframeAnimation.Entry`: the first value holds before the
957
+ * first keyframe and the last value after the last one; in between, the later keyframe selects the interpolation.
958
+ */
959
+ declare function sampleEntityKeyframes(keyframes: readonly EntityAnimationKeyframe[], time: number): TripleArray;
960
+ /** Elapsed seconds within the animation: modulo `length` when looping, as vanilla does. */
961
+ declare function entityAnimationTime(animation: EntityAnimation, time: number, loop?: boolean): number;
962
+ /** Samples every bone and channel of an animation at `time` seconds. */
963
+ declare function sampleEntityAnimation(animation: EntityAnimation, time: number, loop?: boolean): EntityAnimationPose;
696
964
 
697
965
  declare class Entities {
698
- static getBlockEntityModels(): Promise<Maybe<BlockEntityModels>>;
699
- static getEntityModels(): Promise<Maybe<EntityModels>>;
700
- static getBlockList(): Promise<string[]>;
701
966
  static getEntityList(): Promise<string[]>;
702
- static getBlock(modelKey: BasicAssetKey, textureKey?: BasicAssetKey): Promise<Maybe<EntityModel>>;
703
- static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey): Promise<Maybe<EntityModel>>;
967
+ private static getModelFile;
968
+ static getLayerList(modelKey: BasicAssetKey): Promise<string[]>;
969
+ /** The dataset's extra draws on top of `main`; their `when` labels are the states `EntityModelOptions.when` can enable. */
970
+ static getPassList(modelKey: BasicAssetKey): Promise<EntityModelPass[]>;
971
+ static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
972
+ /**
973
+ * Native and sampled vanilla clips by name, or undefined when the model or selected version has none.
974
+ */
975
+ static getAnimations(modelKey: BasicAssetKey): Promise<Maybe<Record<string, EntityAnimation>>>;
976
+ static resolveTexture(modelKey: BasicAssetKey): Promise<Maybe<AssetKey>>;
977
+ /** @deprecated Use getEntityList(); block entities share the entity dataset. */
978
+ static getBlockList(): Promise<string[]>;
979
+ /** @deprecated Use getEntity(); block entities share the entity dataset. */
980
+ static getBlock(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
704
981
  }
705
- declare class EntityModels implements MinecraftAsset {
706
- [k: string]: any;
982
+ interface EntityModelOptions {
983
+ layer?: string;
984
+ /** Layer names in draw order; an explicit selection draws exactly these layers and no dataset passes. */
985
+ layers?: string[];
986
+ /**
987
+ * Entity states that enable the dataset's conditional passes, e.g. `["powered"]` for a charged creeper.
988
+ * Without `layer`/`layers`, `main` and every unconditional pass are always drawn.
989
+ */
990
+ when?: string[];
991
+ /** Per-layer texture overrides, keyed like `EntityModel.layers`. The positional texture key applies to the first selected layer. */
992
+ textures?: Record<string, BasicAssetKey>;
993
+ }
994
+
995
+ interface BitmapGlyph {
996
+ image?: CompatCanvas;
997
+ /** Source rectangle in the bitmap sheet, before applying scale. */
998
+ x: number;
999
+ y: number;
1000
+ width: number;
1001
+ height: number;
1002
+ scale: number;
1003
+ ascent: number;
1004
+ advance: number;
1005
+ }
1006
+ interface BitmapFont {
1007
+ glyphs: Map<string, BitmapGlyph>;
707
1008
  }
708
- declare class BlockEntityModels implements MinecraftAsset {
709
- [k: string]: any;
1009
+ declare class Fonts {
1010
+ static get(key?: AssetKey | string): Promise<BitmapFont>;
1011
+ private static relatedKey;
1012
+ private static load;
1013
+ private static bitmap;
710
1014
  }
711
1015
 
712
1016
  declare class Models {
@@ -714,15 +1018,40 @@ declare class Models {
714
1018
  private static get PERSISTENT_CACHE();
715
1019
  static getItemList(): Promise<string[]>;
716
1020
  static loadAndMerge(key: AssetKey): Promise<Maybe<Model>>;
1021
+ private static getItemModel;
1022
+ private static defaultItemModel;
717
1023
  static getRaw(key: AssetKey): Promise<Maybe<Model>>;
718
1024
  static getMerged(key: AssetKey): Promise<Maybe<Model>>;
719
1025
  static get(key: AssetKey): Promise<Maybe<Model>>;
720
1026
  static clearCache(): Promise<void>;
721
1027
  }
722
1028
 
1029
+ declare class DisplayTransforms {
1030
+ /** Resolve hand fallbacks within one model, before inheriting parent display entries. */
1031
+ static withHandFallbacks(display: Model["display"]): Model["display"];
1032
+ /** Build a display pose for geometry already centered at the model's [8, 8, 8] pivot. */
1033
+ static getMatrix(display: Model["display"], position: DisplayPosition): Matrix4;
1034
+ static apply(geometry: BufferGeometry, matrix: Matrix4): void;
1035
+ }
1036
+
1037
+ declare class ItemTints {
1038
+ /** Resolves preview colors from item definitions; explicit per-index colors take precedence. */
1039
+ static get(model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
1040
+ private static rgb;
1041
+ }
1042
+
1043
+ declare class ModelCulling {
1044
+ static toLocalMask(worldMask: number, rotation: Euler): number;
1045
+ static isOpaqueFullCube(atlas: Maybe<TextureAtlas>): boolean;
1046
+ }
1047
+
723
1048
  declare class ModelGenerator {
724
1049
  static readonly ITEM_LAYERS: string[];
725
- static generateItemModel(imageData: ImageData$1, layer: string): ModelElement[];
1050
+ /**
1051
+ * Front and back faces plus one zero-thickness side face per run of texels that border a transparent texel,
1052
+ * like vanilla's ItemModelGenerator. Pass the pixels of a single (first) animation frame.
1053
+ */
1054
+ static generateItemModel(imageData: Pick<ImageData$1, "width" | "height" | "data">, layer: string): ModelElement[];
726
1055
  }
727
1056
 
728
1057
  declare class ModelMerger {
@@ -730,16 +1059,44 @@ declare class ModelMerger {
730
1059
  protected static collectAllParents(model: Model): Promise<Model[]>;
731
1060
  }
732
1061
 
1062
+ interface SpecialItemPart {
1063
+ model: EntityModel;
1064
+ transform: Matrix4;
1065
+ rotations: Record<string, TripleArray>;
1066
+ }
1067
+ declare class SpecialItems {
1068
+ /** Resolves the static entity parts drawn by a special item renderer, in model units. */
1069
+ static getParts(special: SpecialItemRenderer, root?: string): Promise<SpecialItemPart[]>;
1070
+ /** An owned material with model-preview shading; its entity texture remains shared. */
1071
+ static createMaterial(source: MeshBasicMaterial, shade: boolean): MeshBasicMaterial;
1072
+ }
1073
+
733
1074
  interface Block {
734
1075
  type: string;
735
1076
  properties?: BlockStateProperties;
736
1077
  nbt?: any;
737
1078
  }
738
1079
 
1080
+ declare class BlockStateResolver {
1081
+ static defaults(blockState: BlockState): Promise<BlockStateProperties>;
1082
+ static select(blockState: BlockState, state: BlockStateProperties, choose?: (variants: BlockStateVariant | BlockStateVariant[]) => BlockStateVariant): BlockStateVariant[];
1083
+ static matching(blockState: BlockState, state: BlockStateProperties): (BlockStateVariant | BlockStateVariant[])[];
1084
+ static choose(variants: BlockStateVariant | BlockStateVariant[]): BlockStateVariant;
1085
+ static rotation(variant: BlockStateVariant): Euler;
1086
+ }
1087
+
1088
+ declare class BlockTints {
1089
+ /** Resolves block preview colors without biome context; explicit tints take precedence. */
1090
+ static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
1091
+ }
1092
+
739
1093
  interface Instanceable {
740
1094
  nextInstance(): InstanceReference<SceneObject>;
1095
+ removeInstanceAt(index: number): void;
1096
+ isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
741
1097
  getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
742
1098
  setMatrixAt(index: number, matrix: Matrix4): void;
1099
+ setInstanceVisibleAt(index: number, visible: boolean): void;
743
1100
  setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
744
1101
  setPositionAt(index: number, position: Vector3): void;
745
1102
  getPositionAt(index: number, vector?: Vector3): Vector3;
@@ -750,14 +1107,18 @@ interface Instanceable {
750
1107
  }
751
1108
  declare function isInstanceable(obj: any): obj is Instanceable;
752
1109
 
753
- declare class InstanceReference<T extends Instanceable> implements Transformable {
1110
+ declare class InstanceReference<T extends Instanceable> implements Transformable, Disposable {
754
1111
  readonly instanceable: T;
755
1112
  readonly index: number;
756
1113
  readonly isInstanceReference: true;
757
1114
  constructor(instanceable: T, index: number);
758
1115
  nextInstance(): InstanceReference<SceneObject>;
1116
+ private get activeInstanceable();
1117
+ removeFromScene(): void;
1118
+ dispose(): void;
759
1119
  getMatrix(matrix?: Matrix4): Matrix4;
760
1120
  setMatrix(matrix: Matrix4): void;
1121
+ setVisible(visible: boolean): void;
761
1122
  setPositionRotationScale(position?: Vector3, rotation?: Euler, scale?: Vector3): void;
762
1123
  setPosition(position: Vector3): void;
763
1124
  getPosition(): Vector3;
@@ -780,18 +1141,34 @@ declare class ModelObject extends SceneObject {
780
1141
  readonly isModelObject: true;
781
1142
  static readonly DEFAULT_OPTIONS: ModelObjectOptions;
782
1143
  readonly options: ModelObjectOptions;
783
- private atlas?;
1144
+ protected atlas?: TextureAtlas;
1145
+ private atlasMaterial?;
1146
+ private atlasTexture?;
1147
+ private unsubscribeAtlas?;
1148
+ private readonly specialMaterials;
784
1149
  blockParent: Maybe<BlockObject>;
785
1150
  private meshesCreated;
786
1151
  constructor(originalModel: Model, options?: Partial<ModelObjectOptions>);
787
1152
  init(): Promise<void>;
788
- dispose(): void;
789
1153
  get textureAtlas(): Maybe<TextureAtlas>;
1154
+ get isOpaqueFullCube(): boolean;
790
1155
  protected loadTextures(): Promise<void>;
791
1156
  protected createMeshes(force?: boolean): void;
792
1157
  protected applyTextures(): void;
1158
+ private updateAnimationSubscription;
1159
+ nextInstance(): InstanceReference<SceneObject>;
1160
+ removeInstanceAt(index: number): void;
1161
+ disposeAndRemoveAllChildren(): void;
793
1162
  }
794
1163
  interface ModelObjectOptions extends SceneObjectOptions {
1164
+ /** Minecraft display pose applied around the model center, before scene transforms. */
1165
+ displayPosition?: DisplayPosition;
1166
+ /** Quarter-turn block rotation in radians to compensate when locking UVs. */
1167
+ uvLockRotation?: TripleArray;
1168
+ /** sRGB 0xRRGGBB colors by face tint index; omitted indices stay white. */
1169
+ tints?: Record<number, number>;
1170
+ /** Hidden neighbor directions in CUBE_FACES order, before the model's block rotation. */
1171
+ cullMask?: number;
795
1172
  }
796
1173
  declare function isModelObject(obj: any): obj is ModelObject;
797
1174
 
@@ -824,24 +1201,71 @@ declare enum SkinPart {
824
1201
  }
825
1202
  declare const SKIN_PARTS: SkinPart[];
826
1203
 
1204
+ type CapeLayout = "minecraft" | "optifine" | "labymod";
1205
+ declare const capeTextureSizes: Record<CapeLayout, DoubleArray>;
1206
+
1207
+ /** A player model facing +Z. Left and right parts are the player's own: left is +X, right is -X. */
827
1208
  declare class SkinObject extends SceneObject {
828
1209
  readonly options: SkinObjectOptions;
829
1210
  private slim;
830
- private legacy;
1211
+ private detectedSlim;
831
1212
  private skinTextureSrc?;
832
- private skinTextureWidth;
833
- private skinTextureHeight;
834
- private capeTextureSrc?;
1213
+ private skinMaterial?;
1214
+ private skinLoad;
1215
+ private capeLoad;
835
1216
  constructor(options?: DeepPartial<SkinObjectOptions>);
836
1217
  init(): Promise<void>;
837
1218
  protected removeMeshes(): void;
838
1219
  protected createMeshes(): void;
839
- setSkinTexture(src: string): void;
840
- setSlim(slim: boolean): void;
841
- setLegacy(legacy: boolean): void;
1220
+ setSkinTexture(src: string): Promise<void>;
1221
+ /** Load a cape texture in the selected layout, or pass undefined to remove the cape. */
1222
+ setCapeTexture(src?: string, layout?: CapeLayout): Promise<void>;
1223
+ /** Select the arm model, or pass undefined to use texture detection. */
1224
+ setSlim(slim?: boolean): void;
1225
+ private updateSlim;
1226
+ /** Select the texture layout, or pass undefined to detect it from image dimensions. */
1227
+ setLegacy(legacy?: boolean): Promise<void>;
1228
+ dispose(): void;
842
1229
  protected getBoxGeometry(part: SkinPart): BoxGeometry;
843
1230
  }
844
1231
  interface SkinObjectOptions extends SceneObjectOptions {
1232
+ slim?: boolean;
1233
+ legacy?: boolean;
1234
+ }
1235
+
1236
+ interface EntityAnimationOptions {
1237
+ /** Overrides the animation's own `loop` flag. */
1238
+ loop?: boolean;
1239
+ /** Playback rate applied to advanced time; defaults to 1. */
1240
+ speed?: number;
1241
+ /** Start time in seconds; defaults to 0. */
1242
+ time?: number;
1243
+ }
1244
+ /**
1245
+ * Poses part groups from a keyframe animation the way vanilla does: every update restores the
1246
+ * default pose of each animated part, then adds the sampled offsets to its position, Euler angles and scale.
1247
+ * It owns no timer; the owner advances it.
1248
+ */
1249
+ declare class EntityAnimationPlayer {
1250
+ private parts;
1251
+ private _animation?;
1252
+ private _time;
1253
+ private loop;
1254
+ private speed;
1255
+ get animation(): EntityAnimation | undefined;
1256
+ get time(): number;
1257
+ /**
1258
+ * Starts an animation on matching named parts. Supplied baked poses are the baseline for offsets;
1259
+ * without them, the current pose is used. Stopping restores the pose from before playback.
1260
+ */
1261
+ play(layers: Object3D[], animation: EntityAnimation, options?: EntityAnimationOptions, poses?: ReadonlyMap<Object3D, EntityModelPart["pose"]>): void;
1262
+ /** Restores the poses from before playback. Returns whether an animation was active. */
1263
+ stop(): boolean;
1264
+ /** Forgets the animation without touching the parts, for parts that no longer exist. */
1265
+ clear(): void;
1266
+ setTime(seconds: number): boolean;
1267
+ advance(deltaSeconds: number): boolean;
1268
+ private apply;
845
1269
  }
846
1270
 
847
1271
  declare class EntityObject extends SceneObject {
@@ -849,20 +1273,151 @@ declare class EntityObject extends SceneObject {
849
1273
  readonly isEntityObject: true;
850
1274
  static readonly DEFAULT_OPTIONS: EntityObjectOptions;
851
1275
  readonly options: EntityObjectOptions;
852
- private imageData?;
853
1276
  private meshesCreated;
1277
+ private readonly geometries;
1278
+ private readonly disposeWireframes;
1279
+ /** Scrolling materials are owned: their texture offset follows this entity's age. */
1280
+ private readonly scrollMaterials;
1281
+ private scrollTicker;
1282
+ /** Entity age in ticks, as vanilla's `ageInTicks`; drives the scrolling render modes. */
1283
+ age: number;
1284
+ private readonly animationPlayers;
1285
+ private readonly partPoses;
854
1286
  constructor(entity: EntityModel, options?: Partial<EntityObjectOptions>);
855
1287
  init(): Promise<void>;
856
1288
  dispose(): void;
857
- private get textureKey();
858
- protected loadTextures(): Promise<void>;
1289
+ disposeAndRemoveAllChildren(): void;
1290
+ private clearScrollMaterials;
1291
+ private updateScrollSubscription;
1292
+ /** Applies the entity age to the scrolling materials; the ticker calls this 20 times per second. */
1293
+ private updateScroll;
1294
+ /** The first active clip, until playback is stopped or the object is disposed. */
1295
+ get animation(): Maybe<EntityAnimation>;
1296
+ /** Clips playing together, each targeting a separate geometry layer. */
1297
+ get activeAnimations(): readonly EntityAnimation[];
1298
+ /** Seconds since the animation started, before looping. */
1299
+ get animationTime(): number;
1300
+ /**
1301
+ * Plays a clip from {@link Entities.getAnimations}, replacing all active clips.
1302
+ * Offsets apply to the baked pose in the clip's layer (`main` by default), including repeated draws of that layer.
1303
+ * The object owns no clock: call {@link advanceAnimation} per frame, or {@link setAnimationTime}.
1304
+ */
1305
+ playAnimation(animation: EntityAnimation, options?: EntityAnimationOptions): void;
1306
+ /** Plays one clip per selected geometry layer, with a shared clock and no blending between clips. */
1307
+ playAnimations(animations: readonly EntityAnimation[], options?: EntityAnimationOptions): void;
1308
+ /** Stops all clips and restores the poses from before playback. */
1309
+ stopAnimation(): void;
1310
+ /** Poses the object at an explicit time in seconds. Has no effect without an animation. */
1311
+ setAnimationTime(seconds: number): void;
1312
+ /** Advances the animation by a frame delta in seconds, scaled by its speed. Has no effect without an animation. */
1313
+ advanceAnimation(deltaSeconds: number): void;
1314
+ getLayerGroup(name: string): Maybe<Object3D>;
1315
+ getGroupByName(name: string, layerName?: string): Maybe<Object3D>;
1316
+ getMeshByName(name: string, layerName?: string): Maybe<Mesh>;
1317
+ private get entityLayers();
1318
+ private getTextureKey;
1319
+ protected loadTextures(layer?: EntityLayer): Promise<Maybe<ExtractableImageData>>;
859
1320
  protected createMeshes(force?: boolean): void;
1321
+ private createPart;
860
1322
  protected applyTextures(): Promise<void>;
861
1323
  }
862
1324
  interface EntityObjectOptions extends SceneObjectOptions {
1325
+ /**
1326
+ * `true` applies only vanilla's entity flip, scale (-1, -1, 1); `false` keeps raw model space.
1327
+ * By default the model's dataset transform is used, or the flip for models without one.
1328
+ */
1329
+ flip?: boolean;
1330
+ /** Colours for the dataset's tint labels, e.g. `{ wool_color: 0xf9801d }`; a pass whose label is absent stays untinted. */
1331
+ tints?: Record<string, ColorRepresentation>;
863
1332
  }
864
1333
  declare function isEntityObject(obj: any): obj is EntityObject;
865
1334
 
1335
+ interface GuiTextStyle {
1336
+ /** sRGB 0xRRGGBB; defaults to white. */
1337
+ color?: number;
1338
+ bold?: boolean;
1339
+ italic?: boolean;
1340
+ }
1341
+ interface GuiTextRun extends GuiTextStyle {
1342
+ text: string;
1343
+ }
1344
+ /** Literal text, or styled runs. Newlines are preserved. */
1345
+ type GuiText = string | readonly GuiTextRun[];
1346
+ interface GuiTextOptions extends GuiTextStyle {
1347
+ /** Font resource ID; defaults to minecraft:default. */
1348
+ font?: AssetKey | string;
1349
+ /** Draws a one-pixel shadow; defaults to true. */
1350
+ shadow?: boolean;
1351
+ /** Wrap width in GUI pixels. Long words break at glyph boundaries. */
1352
+ maxWidth?: number;
1353
+ /** Distance between line origins; defaults to 9 GUI pixels. */
1354
+ lineHeight?: number;
1355
+ }
1356
+ interface PositionedGuiGlyph {
1357
+ character: string;
1358
+ glyph?: BitmapGlyph;
1359
+ x: number;
1360
+ y: number;
1361
+ advance: number;
1362
+ style: Required<GuiTextStyle>;
1363
+ }
1364
+ interface GuiTextLayout {
1365
+ glyphs: PositionedGuiGlyph[];
1366
+ lineWidths: number[];
1367
+ width: number;
1368
+ height: number;
1369
+ }
1370
+ /** Measures and wraps text using the same glyph advances used for rendering. */
1371
+ declare function layoutGuiText(text: GuiText, options?: GuiTextOptions): Promise<GuiTextLayout>;
1372
+ /** Creates glyph batches in painter order. Unsupported characters use an outlined missing glyph. */
1373
+ declare function createGuiTextGeometry(layout: GuiTextLayout, shadow?: boolean): {
1374
+ image?: CompatCanvas;
1375
+ geometry: BufferGeometry;
1376
+ }[];
1377
+
1378
+ /** GUI layers use pixel coordinates. Later layers draw above earlier layers. */
1379
+ type GuiLayer = GuiTextureLayer | GuiItemLayer | GuiTextLayer;
1380
+ interface GuiLayerLayout {
1381
+ name?: string;
1382
+ /** Top-left position; x grows right and y grows down. Defaults to [0, 0]. */
1383
+ position?: [number, number];
1384
+ /** Output size; defaults to native texture/text dimensions, and [16, 16] for items. */
1385
+ size?: [number, number];
1386
+ }
1387
+ interface GuiTextureLayer extends GuiLayerLayout {
1388
+ texture: AssetKey | string;
1389
+ /** Source-image pixels: [x, y, width, height], measured from the top left. Crops ignore sprite scaling. */
1390
+ crop?: [number, number, number, number];
1391
+ }
1392
+ interface GuiItemLayer extends GuiLayerLayout {
1393
+ /** Model key, such as minecraft:item/stone; uses the model's GUI display pose. */
1394
+ item: AssetKey | string;
1395
+ /** sRGB 0xRRGGBB colors by face tint index; omitted indices stay white. */
1396
+ tints?: Record<number, number>;
1397
+ }
1398
+ interface GuiTextLayer extends GuiLayerLayout, GuiTextOptions {
1399
+ text: GuiText;
1400
+ }
1401
+
1402
+ declare class GuiObject extends SceneObject {
1403
+ readonly textureLayers: readonly GuiLayer[];
1404
+ readonly isGuiObject: true;
1405
+ /** Local bounds in GUI pixels, with y growing down from the origin. */
1406
+ readonly bounds: Box2;
1407
+ private readonly geometries;
1408
+ private readonly ownedMaterials;
1409
+ private readonly textMaterials;
1410
+ private initialized;
1411
+ constructor(textureLayers: readonly GuiLayer[], options?: Partial<GuiObjectOptions>);
1412
+ init(): Promise<void>;
1413
+ private createItem;
1414
+ private loadMaterial;
1415
+ disposeAndRemoveAllChildren(): void;
1416
+ }
1417
+ interface GuiObjectOptions extends SceneObjectOptions {
1418
+ }
1419
+ declare function isGuiObject(obj: any): obj is GuiObject;
1420
+
866
1421
  declare class MineRenderScene extends Scene {
867
1422
  readonly isMineRenderScene: true;
868
1423
  static readonly DEFAULT_OPTIONS: MineRenderSceneOptions;
@@ -882,6 +1437,7 @@ declare class MineRenderScene extends Scene {
882
1437
  addBlock(blockState: BlockState, options?: Partial<BlockObjectOptions>, parent?: Object3D): Promise<BlockObject | InstanceReference<BlockObject>>;
883
1438
  addSkin(skin?: string, options?: Partial<SkinObjectOptions>, parent?: Object3D): Promise<SkinObject>;
884
1439
  addEntity(entity: EntityModel, options?: Partial<EntityObjectOptions>, parent?: Object3D): Promise<EntityObject | InstanceReference<EntityObject>>;
1440
+ addGui(layers: readonly GuiLayer[], options?: Partial<GuiObjectOptions>, parent?: Object3D): Promise<GuiObject>;
885
1441
  }
886
1442
  interface MineRenderSceneOptions {
887
1443
  }
@@ -897,6 +1453,10 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
897
1453
  private materialCallbacks;
898
1454
  protected _isInstanced: boolean;
899
1455
  _instanceCounter: number;
1456
+ protected instanceMesh?: InstancedMesh;
1457
+ private readonly instanceReferences;
1458
+ private readonly freeInstanceIndices;
1459
+ private readonly hiddenInstanceMatrices;
900
1460
  constructor(options?: Partial<SceneObjectOptions>);
901
1461
  set scene(scene: MineRenderScene);
902
1462
  get scene(): MineRenderScene;
@@ -936,8 +1496,15 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
936
1496
  get instanceCounter(): number;
937
1497
  protected constructInstanceReference(i: number): InstanceReference<SceneObject>;
938
1498
  nextInstance(): InstanceReference<SceneObject>;
1499
+ /** Returns the live reference for a raycast hit on this object's instance mesh. */
1500
+ getInstanceReference(mesh: Object3D, index: number): Maybe<InstanceReference<SceneObject>>;
1501
+ isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
1502
+ removeInstanceAt(index: number): void;
1503
+ private growInstances;
1504
+ protected activeInstanceIndices(): Iterable<number>;
939
1505
  getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
940
1506
  setMatrixAt(index: number, matrix: Matrix4): void;
1507
+ setInstanceVisibleAt(index: number, visible: boolean): void;
941
1508
  setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
942
1509
  setPositionAt(index: number, position: Vector3): void;
943
1510
  getPositionAt(index: number, vector?: Vector3): Vector3;
@@ -959,6 +1526,23 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
959
1526
  }
960
1527
  declare function isSceneObject(obj: any): obj is SceneObject;
961
1528
 
1529
+ type FluidKind = "water" | "lava";
1530
+ interface BlockFluidState {
1531
+ kind: FluidKind;
1532
+ level: number;
1533
+ renderModel: boolean;
1534
+ }
1535
+ declare function getBlockFluidState(key?: AssetKey, state?: BlockStateProperties): BlockFluidState | undefined;
1536
+ declare function getFluidKind(key?: AssetKey, state?: BlockStateProperties): FluidKind | undefined;
1537
+ interface FluidSample {
1538
+ fluid?: FluidKind;
1539
+ level?: number;
1540
+ solid?: boolean;
1541
+ }
1542
+ type FluidSampler = (x: number, y: number, z: number) => FluidSample;
1543
+ /** Builds centered fluid faces with material groups 0 (still) and 1 (flowing). */
1544
+ declare function createFluidGeometry(kind: FluidKind, sample: FluidSampler): BufferGeometry;
1545
+
962
1546
  declare class BlockObject extends SceneObject {
963
1547
  readonly blockState: BlockState;
964
1548
  readonly isBlockObject: true;
@@ -972,16 +1556,45 @@ declare class BlockObject extends SceneObject {
972
1556
  private _instanceModel;
973
1557
  private _variants;
974
1558
  private _models;
1559
+ private _cullMask;
1560
+ private _fluidKey?;
1561
+ private _fluidSampler?;
1562
+ private _fluidModel?;
1563
+ private _entities;
1564
+ private _entityPlacement;
1565
+ private _entityGeneration;
975
1566
  constructor(blockState: BlockState, options?: Partial<BlockObjectOptions>);
976
1567
  init(): Promise<void>;
977
1568
  dispose(): void;
978
1569
  removeFromScene(): void;
1570
+ private clearModels;
1571
+ private removeModels;
1572
+ private removeEntities;
1573
+ /** Entity models drawn for this block instead of its block model; they are scene children, unlike the block. */
1574
+ get blockEntities(): readonly EntityObject[];
1575
+ /** Sets visibility for this block's model instances and block entities. */
1576
+ setVisible(visible: boolean): void;
1577
+ /**
1578
+ * Draws the block through the dataset's block-entity index. Returns false, leaving nothing behind,
1579
+ * when the block is not listed or one of its models cannot be loaded.
1580
+ */
1581
+ private createBlockEntities;
1582
+ private placeEntities;
1583
+ get isOccluding(): boolean;
1584
+ private getModelMatrix;
1585
+ private getModelCullMask;
1586
+ setCullMask(worldMask: number): Promise<void>;
979
1587
  get state(): {
980
1588
  [key: string]: string;
981
1589
  };
1590
+ get fluidKind(): FluidKind | undefined;
1591
+ get fluidLevel(): number;
1592
+ /** Refreshes fluid surfaces from relative neighbors; standalone previews use air around the block. */
1593
+ updateFluid(sample?: FluidSampler): Promise<void>;
982
1594
  nextInstance(): InstanceReference<SceneObject>;
983
1595
  protected mapStateToVariant(state: BlockStateProperties): Promise<BlockStateVariant[]>;
984
1596
  recreateModels(): Promise<void>;
1597
+ private hasGeometry;
985
1598
  protected getSingleVariant(variants: BlockStateVariant | BlockStateVariant[]): BlockStateVariant;
986
1599
  protected createAVariant(variants: BlockStateVariant | BlockStateVariant[], instanceInfo: Matrix4[]): Promise<void>;
987
1600
  protected createVariant(variant: BlockStateVariant): Promise<ModelObject | InstanceReference<ModelObject>>;
@@ -997,26 +1610,54 @@ declare class BlockObject extends SceneObject {
997
1610
  }
998
1611
  interface BlockObjectOptions extends ModelObjectOptions {
999
1612
  applyDefaultState: boolean;
1613
+ /** Properties applied before model creation, overriding defaults when applyDefaultState is enabled. */
1614
+ initialState?: BlockStateProperties;
1000
1615
  }
1001
1616
  declare function isBlockObject(obj: any): obj is BlockObject;
1002
1617
 
1618
+ /** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
1619
+ declare function sampleFluid(kind: FluidKind, sample: FluidSampler): {
1620
+ key: string;
1621
+ sample: FluidSampler;
1622
+ };
1623
+ declare class FluidModelObject extends ModelObject {
1624
+ readonly kind: FluidKind;
1625
+ private readonly sample;
1626
+ private geometry?;
1627
+ constructor(kind: FluidKind, sample: FluidSampler, origin?: AssetKey, options?: Partial<ModelObjectOptions>);
1628
+ protected createMeshes(): void;
1629
+ protected applyTextures(): void;
1630
+ disposeAndRemoveAllChildren(): void;
1631
+ }
1632
+
1003
1633
  interface MultiBlockStructure {
1004
1634
  readonly size: TripleArray;
1005
1635
  readonly blocks: MultiBlockBlock[];
1636
+ readonly dataVersion?: number;
1637
+ readonly entities?: MultiBlockEntity[];
1638
+ }
1639
+ interface MultiBlockEntity {
1640
+ position: TripleArray;
1641
+ blockPosition?: TripleArray;
1642
+ nbt: unknown;
1006
1643
  }
1007
1644
  interface MultiBlockBlock extends Block {
1008
1645
  position: TripleArray;
1009
1646
  }
1010
1647
 
1011
1648
  declare class SchematicParser {
1012
- static parse(): Promise<MultiBlockStructure>;
1649
+ /**
1650
+ * Parses a legacy schematic using custom mappings before the bundled defaults.
1651
+ * Keys are `id:metadata`; values are block states such as `minecraft:oak_log[axis=x]`.
1652
+ */
1653
+ static parse(nbt: NBT, customMappings?: Readonly<Record<string, string>>): Promise<MultiBlockStructure>;
1013
1654
  }
1014
1655
 
1015
1656
  declare class StructureParser {
1016
1657
  static parse(_nbt: NBT, paletteIndex?: number): Promise<MultiBlockStructure>;
1017
1658
  }
1018
1659
  interface StructureNBT {
1019
- DataVersion: {
1660
+ DataVersion?: {
1020
1661
  type: "int";
1021
1662
  value: number;
1022
1663
  };
@@ -1028,7 +1669,13 @@ interface StructureNBT {
1028
1669
  };
1029
1670
  };
1030
1671
  palette?: Palette;
1031
- palettes?: Palette[];
1672
+ palettes?: {
1673
+ type: "list";
1674
+ value: {
1675
+ type: "list";
1676
+ value: Palette["value"][];
1677
+ };
1678
+ };
1032
1679
  blocks: {
1033
1680
  type: "list";
1034
1681
  value: {
@@ -1036,7 +1683,32 @@ interface StructureNBT {
1036
1683
  value: BlockEntry[];
1037
1684
  };
1038
1685
  };
1039
- entities: {};
1686
+ entities?: {
1687
+ type: "list";
1688
+ value: {
1689
+ type: "compound";
1690
+ value: {
1691
+ pos: {
1692
+ type: "list";
1693
+ value: {
1694
+ type: "double";
1695
+ value: TripleArray;
1696
+ };
1697
+ };
1698
+ blockPos: {
1699
+ type: "list";
1700
+ value: {
1701
+ type: "int";
1702
+ value: TripleArray;
1703
+ };
1704
+ };
1705
+ nbt: {
1706
+ type: "compound";
1707
+ value: any;
1708
+ };
1709
+ }[];
1710
+ };
1711
+ };
1040
1712
  }
1041
1713
  interface Palette {
1042
1714
  type: "list";
@@ -1080,14 +1752,17 @@ interface BlockEntry {
1080
1752
  }
1081
1753
 
1082
1754
  declare class NBTHelper {
1083
- static fromBuffer(buffer: Buffer): Promise<NBTAsset>;
1755
+ static fromBuffer(data: Uint8Array | ArrayBuffer, format?: NBTFormat): Promise<NBTAsset>;
1084
1756
  }
1085
1757
  interface NBTAsset extends MinecraftAsset, NBT {
1758
+ format?: NBTFormat;
1759
+ metadata?: Metadata;
1760
+ compression?: "gzip" | "none";
1086
1761
  }
1087
1762
 
1088
1763
  interface ResponseParser<T extends MinecraftAsset> {
1089
- config(request: AxiosRequestConfig): any;
1090
- parse(response: AxiosResponse): Maybe<T> | Promise<Maybe<T>>;
1764
+ config(request: RequestConfig): any;
1765
+ parse(response: RequestResponse): Maybe<T> | Promise<Maybe<T>>;
1091
1766
  }
1092
1767
 
1093
1768
  declare class HostedAssetSource extends AssetSource {
@@ -1106,6 +1781,7 @@ declare class HostedAssetSource extends AssetSource {
1106
1781
  private readonly _options;
1107
1782
  constructor(root: string, options?: Partial<HostedAssetSourceOptions>);
1108
1783
  get root(): string;
1784
+ get cacheId(): string;
1109
1785
  get options(): HostedAssetSourceOptions;
1110
1786
  get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser): Promise<Maybe<T>>;
1111
1787
  }
@@ -1120,6 +1796,8 @@ interface ArchiveEntry {
1120
1796
  }
1121
1797
 
1122
1798
  interface ArchiveProxy {
1799
+ /** Identifies the archive's content across sessions; undefined when it cannot be identified. */
1800
+ readonly id?: string;
1123
1801
  getEntries(): Promise<ArchiveEntry[]>;
1124
1802
  }
1125
1803
 
@@ -1127,6 +1805,7 @@ declare class ArchiveAssetSource extends AssetSource implements ArchiveProxy {
1127
1805
  readonly _archiveProxy: ArchiveProxy;
1128
1806
  constructor(archiveProxy: ArchiveProxy);
1129
1807
  static blob(blob: Blob): ArchiveAssetSource;
1808
+ get cacheId(): Maybe<string>;
1130
1809
  getEntries(): Promise<ArchiveEntry[]>;
1131
1810
  getEntry(path: string): Promise<Maybe<ArchiveEntry>>;
1132
1811
  get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
@@ -1137,7 +1816,8 @@ declare class ArchiveAssetSource extends AssetSource implements ArchiveProxy {
1137
1816
  declare class BrowserArchiveProxy implements ArchiveProxy {
1138
1817
  readonly _blob: Blob;
1139
1818
  readonly _reader: ZipReader<Blob>;
1140
- constructor(blob: Blob);
1819
+ readonly id?: string;
1820
+ constructor(blob: Blob, id?: string);
1141
1821
  getEntries(): Promise<ArchiveEntry[]>;
1142
1822
  }
1143
1823
 
@@ -1217,7 +1897,12 @@ declare class Caching {
1217
1897
  static readonly blockStateCache: AsyncLoadingCache<CacheKey, BlockState>;
1218
1898
  static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
1219
1899
  static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
1220
- static readonly entityModelsCache: AsyncLoadingCache<CacheKey, EntityModels>;
1900
+ static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
1901
+ static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
1902
+ static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey>;
1903
+ static readonly entityAnimationCache: AsyncLoadingCache<CacheKey, EntityAnimationFile>;
1904
+ static readonly blockEntityIndexCache: AsyncLoadingCache<CacheKey, BlockEntityIndex>;
1905
+ static readonly fontCache: AsyncLoadingCache<CacheKey, BitmapFont>;
1221
1906
  private static createAssetCache;
1222
1907
  /** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
1223
1908
  private static get all();
@@ -1232,16 +1917,76 @@ declare class Caching {
1232
1917
  static get cacheSizes(): {};
1233
1918
  }
1234
1919
 
1920
+ /** Copies the nontransparent bounds without resizing the source; empty images become one transparent pixel. */
1921
+ declare function trimCanvas(source: CompatCanvas): CompatCanvas;
1922
+
1235
1923
  declare class MineRenderError extends Error {
1236
1924
  constructor(msg: any);
1237
1925
  get name(): string;
1238
1926
  }
1239
1927
 
1240
- declare class GuiObject extends SceneObject {
1928
+ interface SceneGLTFExportOptions {
1929
+ /** Returns a GLB ArrayBuffer instead of a glTF object. */
1930
+ binary?: boolean;
1931
+ /** Maximum width and height of each exported texture, in pixels. */
1932
+ maxTextureSize?: number;
1241
1933
  }
1242
- interface GuiObjectOptions extends SceneObjectOptions {
1934
+ /** Exports the visible meshes at their current poses without changing the source scene. */
1935
+ declare class SceneExporter {
1936
+ /** Returns OBJ geometry with normals and UVs; material files and textures are not included. */
1937
+ static toObj(root: Object3D): string;
1938
+ /** Returns PLY geometry with vertex colors and UVs; texture images are not included. */
1939
+ static toPLY(root: Object3D, options?: PLYExporterOptions): string | ArrayBuffer;
1940
+ /**
1941
+ * Exports a static glTF/GLB snapshot in a browser. Atlas textures and vertex tints are retained;
1942
+ * MineRender's custom directional lighting is not baked into the exported materials.
1943
+ */
1944
+ static toGLTF(root: Object3D, options?: SceneGLTFExportOptions): Promise<Record<string, any> | ArrayBuffer>;
1945
+ }
1946
+
1947
+ declare class GuiHelper {
1948
+ /** Sizes a tooltip around supplied text; the first entry is its title. */
1949
+ static tooltip(lines: readonly GuiText[], options?: GuiTooltipOptions): Promise<GuiLayer[]>;
1950
+ static inventorySlot(slot: number | [number, number], origin?: [number, number], offset?: [number, number], rowSize?: number): [number, number];
1951
+ /** Creates crafting-table layers for ingredients and the result; stack counts are not drawn. */
1952
+ static recipe(recipe: GuiRecipe, options?: GuiRecipeOptions): GuiLayer[];
1953
+ }
1954
+ interface GuiTooltipOptions extends GuiTextOptions {
1955
+ /** Top-left text position, inside the tooltip's padding. */
1956
+ position?: [number, number];
1957
+ /** Extra space after the title, in pixels. Defaults to 2. */
1958
+ titleGap?: number;
1959
+ }
1960
+ type GuiRecipeIngredientValue = string | {
1961
+ item: string;
1962
+ } | {
1963
+ tag: string;
1964
+ };
1965
+ type GuiRecipeIngredient = GuiRecipeIngredientValue | readonly GuiRecipeIngredientValue[];
1966
+ type GuiRecipe = ({
1967
+ type: "minecraft:crafting_shaped" | "crafting_shaped";
1968
+ pattern: readonly string[];
1969
+ key: Readonly<Record<string, GuiRecipeIngredient>>;
1970
+ } | {
1971
+ type: "minecraft:crafting_shapeless" | "crafting_shapeless";
1972
+ ingredients: readonly GuiRecipeIngredient[];
1973
+ }) & {
1974
+ result: {
1975
+ id: string;
1976
+ count?: number;
1977
+ } | {
1978
+ item: string;
1979
+ count?: number;
1980
+ };
1981
+ };
1982
+ interface GuiRecipeOptions {
1983
+ /** Selects a concrete item ID or model AssetKey for a tag or alternatives array. */
1984
+ resolveIngredient?: (ingredient: GuiRecipeIngredient) => string | AssetKey;
1243
1985
  }
1244
1986
 
1987
+ /** Builds one centered mesh; explicit source-pixel crops always stretch. */
1988
+ declare function createGuiTextureGeometry(width: number, height: number, imageWidth: number, imageHeight: number, crop?: [number, number, number, number], scaling?: GuiSpriteScaling): BufferGeometry;
1989
+
1245
1990
  declare class OrbitControls {
1246
1991
  constructor(object: Camera, domElement?: HTMLElement);
1247
1992
 
@@ -1334,7 +2079,10 @@ declare class Renderer implements Disposable {
1334
2079
  protected _frameInterval?: number;
1335
2080
  protected _resizeListener?: () => void;
1336
2081
  private _nextFrameTime?;
2082
+ private _running;
2083
+ private _inAnimationLoop;
1337
2084
  private _disposed;
2085
+ private readonly _frameCallbacks;
1338
2086
  private readonly _debugHelpers;
1339
2087
  private readonly _eventDispatchers;
1340
2088
  private readonly _changeListener;
@@ -1355,6 +2103,12 @@ declare class Renderer implements Disposable {
1355
2103
  resize(width: number, height: number): void;
1356
2104
  get dirty(): boolean;
1357
2105
  set dirty(dirty: boolean);
2106
+ /**
2107
+ * Calls a synchronous animation update before each FPS-limited draw while started.
2108
+ * Subscriptions keep the scene drawing without manual dirty flags. Returns an unsubscribe function.
2109
+ * Registering the same callback twice has no effect. Image exports do not invoke callbacks.
2110
+ */
2111
+ onFrame(callback: FrameCallback): () => void;
1358
2112
  start(): void;
1359
2113
  stop(): void;
1360
2114
  /**
@@ -1364,7 +2118,16 @@ declare class Renderer implements Disposable {
1364
2118
  */
1365
2119
  dispose(): void;
1366
2120
  private animate;
1367
- toImage(): string;
2121
+ private drawFrame;
2122
+ /**
2123
+ * Renders a fresh frame and returns an image data URL, including while the animation loop is stopped.
2124
+ * Trimming removes transparent borders; an empty image becomes one transparent pixel.
2125
+ * MIME type support and lossy quality (0–1) follow the canvas encoder.
2126
+ */
2127
+ toImage(trim?: boolean, mime?: string, quality?: number): string;
2128
+ toObj(): string;
2129
+ toPLY(options?: PLYExporterOptions): string | ArrayBuffer;
2130
+ toGLTF(options?: SceneGLTFExportOptions): Promise<Record<string, any> | ArrayBuffer>;
1368
2131
  protected get attachedToBody(): boolean;
1369
2132
  protected get viewWidth(): number;
1370
2133
  protected get viewHeight(): number;
@@ -1375,6 +2138,13 @@ declare class Renderer implements Disposable {
1375
2138
  /** Renderer-owned controls, or undefined when disabled at construction or after disposal. */
1376
2139
  get controls(): Maybe<OrbitControls>;
1377
2140
  }
2141
+ interface RendererFrame {
2142
+ /** Animation-loop timestamp in seconds, relative to the browser's performance time origin. */
2143
+ readonly time: number;
2144
+ /** Seconds since this callback's previous update; zero on its first update after subscribing or starting. */
2145
+ readonly delta: number;
2146
+ }
2147
+ type FrameCallback = (frame: RendererFrame) => void;
1378
2148
  interface RendererOptions {
1379
2149
  camera: CameraOptions;
1380
2150
  render: RenderOptions;
@@ -1402,6 +2172,8 @@ interface CameraOptions {
1402
2172
  interface RenderOptions {
1403
2173
  /** Maximum draw rate (60 by default); zero or a negative value disables the limit. */
1404
2174
  fpsLimit: number;
2175
+ /** Drawing-buffer pixels per CSS pixel (default 1); also scales toImage() output. */
2176
+ pixelRatio?: number;
1405
2177
  stats: boolean;
1406
2178
  antialias: boolean;
1407
2179
  shade: boolean;
@@ -1426,17 +2198,21 @@ declare class SceneInspector {
1426
2198
  protected readonly raycaster: Raycaster;
1427
2199
  private readonly mouse;
1428
2200
  private selectedObject?;
2201
+ private pointer?;
2202
+ private readonly listeners;
1429
2203
  constructor(renderer: Renderer);
1430
2204
  protected init(): void;
1431
- findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes>, three.Material | three.Material[], three.Object3DEventMap>[];
1432
- onClick(event: any): void;
2205
+ dispose(): void;
2206
+ findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes, three.BufferGeometryEventMap>, three.Material<three.MaterialEventMap> | three.Material<three.MaterialEventMap>[], three.Object3DEventMap>[];
2207
+ onClick(event: MouseEvent): void;
1433
2208
  appendTo(el: HTMLElement): void;
1434
2209
  protected handleRaycasterObjects(intersections: Intersection[]): void;
1435
- selectObject(targetObject: Object3D, targetIntersection?: Intersection): void;
1436
- protected redraw(targetObject: Object3D, targetIntersection?: Intersection): void;
1437
- protected addControls(object: Object3D, intersection?: Intersection): void;
2210
+ private getIntersectionInstance;
2211
+ selectObject(targetObject: Object3D, targetIntersection?: Intersection, instance?: Maybe<InstanceReference<SceneObject>>): void;
2212
+ protected redraw(targetObject: Object3D, targetIntersection?: Intersection, instance?: InstanceReference<SceneObject>): void;
2213
+ protected addControls(object: Object3D, intersection?: Intersection, instance?: InstanceReference<SceneObject>): void;
1438
2214
  protected addInfoLine(name: string, id: string, value: any): HTMLElement;
1439
- protected addObjectControls(target: Object3D, intersection: Maybe<Intersection>, container: HTMLElement): void;
2215
+ protected addObjectControls(target: Object3D, intersection: Maybe<Intersection>, container: HTMLElement, instance?: InstanceReference<SceneObject>): void;
1440
2216
  protected buttonControl(name: string, id: string, click: () => void): HTMLElement;
1441
2217
  protected selectControl(name: string, id: string, options: string[], change: (v: string) => void): HTMLElement;
1442
2218
  protected toggleControl(name: string, id: string, val: boolean, change: (v: boolean) => void): HTMLElement;
@@ -1444,13 +2220,15 @@ declare class SceneInspector {
1444
2220
  protected separator(name?: string): HTMLElement;
1445
2221
  }
1446
2222
 
1447
- declare class SceneStatsDisplay {
2223
+ declare class SceneStatsDisplay implements Disposable {
1448
2224
  readonly renderer: Renderer;
1449
2225
  readonly statsContainer: HTMLDivElement;
1450
2226
  private readonly lines;
2227
+ private interval?;
1451
2228
  constructor(renderer: Renderer);
1452
2229
  protected init(): void;
1453
2230
  appendTo(el: HTMLElement): void;
2231
+ dispose(): void;
1454
2232
  add(line?: StatLine): void;
1455
2233
  }
1456
2234
  declare class StatLine {
@@ -1465,35 +2243,33 @@ declare class StatLine {
1465
2243
  update(): void;
1466
2244
  }
1467
2245
 
1468
- declare class Requests {
1469
- private static axiosInstance;
1470
- private static mcAssetInstance;
1471
- private static genericQueue;
1472
- private static mcAssetRequestQueue;
1473
- static genericRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1474
- static mcAssetRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1475
- private static shouldRetry;
1476
- static setMcAssetRoot(root: string): void;
1477
- static get queueSizes(): {
1478
- generic: number;
1479
- mcAsset: number;
1480
- };
1481
- /**
1482
- * Permanently stops both queues and rejects waiting and future requests.
1483
- * Requests already running can finish. Idle queues hold no timer, so Node can exit without
1484
- * this cleanup. See {@link shutdown}.
1485
- */
1486
- static end(): void;
1487
- }
1488
-
1489
2246
  type SkinGeometries = Record<SkinPart, TripleArray>;
1490
2247
  declare const classicSkinGeometries: SkinGeometries;
1491
2248
  declare const slimSkinGeometries: SkinGeometries;
1492
2249
 
2250
+ declare class SkinImage {
2251
+ static getData(src: string): Promise<ImageData>;
2252
+ private static decodePng;
2253
+ }
2254
+
1493
2255
  type SkinTextureCoordinates = Record<SkinPart, ModelFaces>;
1494
2256
  declare const classicSkinTextureCoordinates: Readonly<SkinTextureCoordinates>;
1495
2257
  declare const slimSkinTextureCoordinates: Readonly<SkinTextureCoordinates>;
1496
2258
 
2259
+ interface SkinTexture {
2260
+ material: MeshBasicMaterial;
2261
+ slim: boolean;
2262
+ legacy: boolean;
2263
+ }
2264
+ declare class SkinTextures {
2265
+ static get(src: string, legacy?: boolean): Promise<SkinTexture>;
2266
+ static getCape(src: string, layout?: CapeLayout): Promise<MeshBasicMaterial>;
2267
+ private static createMaterial;
2268
+ private static isSlim;
2269
+ private static normalizeLegacy;
2270
+ private static makeBaseOpaque;
2271
+ }
2272
+
1497
2273
  declare class Skins {
1498
2274
  static fromUuidOrUsername(uuidOrUsername: string): Promise<Maybe<string>>;
1499
2275
  static fromUuid(uuid: string): Promise<Maybe<string>>;
@@ -1502,8 +2278,11 @@ declare class Skins {
1502
2278
  static capeFromUuidOrUsername(uuidOrUsername: string): Promise<Maybe<string>>;
1503
2279
  static capeFromUuid(uuid: string): Promise<Maybe<string>>;
1504
2280
  static capeFromUsername(username: string): Promise<Maybe<string>>;
1505
- static capeFromCapesDev(uuid: string, capeType?: string): Promise<Maybe<string>>;
2281
+ /** Returns a full static cape texture for a username or UUID. */
2282
+ static capeFromCapesDev(player: string, capeType?: string): Promise<Maybe<string>>;
1506
2283
  private static usernameToUuid;
2284
+ private static usernameToUuidMcProxy;
2285
+ /** @deprecated **/
1507
2286
  private static usernameToUuidSkinProxy;
1508
2287
  private static usernameToUuidMineTools;
1509
2288
  private static getProfileFromMinetools;
@@ -1513,8 +2292,17 @@ declare class Skins {
1513
2292
  private static getCrafatarCapeUrl;
1514
2293
  private static getMcHeadsSkinUrl;
1515
2294
  private static getMineSkinPlayerSkinUrl;
2295
+ /** @deprecated **/
1516
2296
  private static getSkinProxySkinUrl;
2297
+ /** @deprecated **/
1517
2298
  private static getSkinProxyCapeUrl;
2299
+ private static getMcProxySkinUrl;
2300
+ private static getMcProxyCapeUrl;
2301
+ }
2302
+
2303
+ declare class Colormaps {
2304
+ /** Samples the selected resource pack's grass colormap using Minecraft's climate coordinates. */
2305
+ static grassColor(origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
1518
2306
  }
1519
2307
 
1520
2308
  declare class TextureLoader {
@@ -1527,6 +2315,8 @@ declare class TextureLoader {
1527
2315
  }
1528
2316
 
1529
2317
  declare class Textures {
2318
+ /** Creates the shared checkerboard from pixels without fetching or decoding an image. */
2319
+ static getMissing(): DataTexture;
1530
2320
  static initTextureProps<T extends Texture>(texture: T): T;
1531
2321
  static createImage(key: TextureKey): Texture;
1532
2322
  static createAsset(key: AssetKey): Texture;
@@ -1542,61 +2332,165 @@ declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): Bu
1542
2332
  declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: TrianglesDrawModes): BufferGeometry;
1543
2333
  declare function computeMorphedAttributes(object: Mesh | Line | Points): object;
1544
2334
 
1545
- interface BlockInfo {
1546
- block: Block;
1547
- object: BlockObject;
2335
+ declare class ChunkData {
2336
+ private readonly indices;
2337
+ private readonly palette;
2338
+ private readonly paletteIds;
2339
+ private readonly freeIds;
2340
+ private readonly nbt;
2341
+ get(index: number): Maybe<Block>;
2342
+ snapshot(index: number): Maybe<() => Block>;
2343
+ set(index: number, block?: Block): void;
2344
+ clear(): void;
2345
+ static isAir(block: Maybe<Block>): boolean;
2346
+ private static copyBlock;
2347
+ private static validateIndex;
2348
+ }
2349
+
2350
+ type RegionInput = Uint8Array | ArrayBuffer;
2351
+ interface AnvilRegion {
2352
+ chunks: AnvilChunk[];
2353
+ }
2354
+ interface AnvilChunk {
2355
+ x: number;
2356
+ z: number;
2357
+ dataVersion?: number;
2358
+ sections: {
2359
+ y: number;
2360
+ data: ChunkData;
2361
+ }[];
2362
+ entities?: MultiBlockEntity[];
2363
+ }
2364
+ declare class AnvilParser {
2365
+ static getChunkList(data: RegionInput): {
2366
+ x: number;
2367
+ z: number;
2368
+ }[];
2369
+ static parse(data: RegionInput): Promise<AnvilRegion>;
2370
+ static parseChunk(data: RegionInput, localX: number, localZ: number): Promise<AnvilChunk | undefined>;
2371
+ private static bytes;
2372
+ private static locations;
2373
+ private static readChunk;
2374
+ private static compounds;
2375
+ private static integer;
2376
+ private static block;
2377
+ private static unpack;
2378
+ }
2379
+
2380
+ interface BlockInfo<SectionMeshing extends boolean = false> {
2381
+ /** Detached block data; use world or chunk setters to update stored blocks. */
2382
+ readonly block: Block;
2383
+ /** Merged terrain has no individual render object in section-meshing mode. */
2384
+ object: SectionMeshing extends false ? BlockObject : BlockObject | undefined;
2385
+ }
2386
+
2387
+ interface SectionMeshTemplate {
2388
+ geometry: BufferGeometry;
2389
+ atlas: TextureAtlas;
2390
+ cullFaces: readonly number[];
2391
+ }
2392
+ interface SectionMeshEntry {
2393
+ index: number;
2394
+ template: SectionMeshTemplate;
2395
+ cullMask: number;
2396
+ }
2397
+ declare class SectionMesh extends Group {
2398
+ private readonly ownedMeshes;
2399
+ static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number): SectionMesh;
2400
+ dispose(): void;
2401
+ }
2402
+
2403
+ declare class SectionModels {
2404
+ readonly maxAtlasSize: number;
2405
+ private states;
2406
+ private models;
2407
+ private readonly templates;
2408
+ constructor(maxAtlasSize?: number);
2409
+ get(blockState: BlockState, properties?: BlockStateProperties): Promise<SectionMeshTemplate | undefined>;
2410
+ private prepare;
2411
+ clear(): void;
1548
2412
  }
1549
2413
 
1550
- declare class Chunk {
2414
+ declare class Chunk<SectionMeshing extends boolean = false> {
2415
+ private readonly onBlocksChanged?;
2416
+ private readonly sectionModels?;
1551
2417
  readonly scene: MineRenderScene;
1552
2418
  readonly x: number;
1553
2419
  readonly y: number;
1554
2420
  readonly z: number;
1555
- private readonly _blocks;
1556
- private readonly _anchor;
1557
- constructor(scene: MineRenderScene, x: number, y: number, z: number);
1558
- getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
1559
- getBlockAt(pos: Vector3): Maybe<BlockInfo>;
1560
- getBlockAt(pos: TripleArray): Maybe<BlockInfo>;
2421
+ private readonly data;
2422
+ private readonly renderedBlocks;
2423
+ private readonly sectionBlocks;
2424
+ private readonly hiddenBlocks;
2425
+ private sectionMesh?;
2426
+ private meshDirty;
2427
+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined);
2428
+ getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
2429
+ getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
2430
+ getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
1561
2431
  /**
1562
2432
  * Set block at a _world_ position
1563
2433
  */
1564
- setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
1565
- setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
1566
- setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
2434
+ setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2435
+ setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2436
+ setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
1567
2437
  /**
1568
- * Set block at a _chunk_ position (0-16)
2438
+ * Set a block at integer chunk-local coordinates from 0 to 15.
1569
2439
  */
1570
- setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3): Promise<Maybe<BlockInfo>>;
1571
- clear(): Promise<void>;
2440
+ setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2441
+ setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
2442
+ isBlockVisibleAt(pos: Vector3): boolean;
2443
+ isOccludingAt(pos: Vector3): boolean;
2444
+ setCullMaskAt(pos: Vector3, mask: number): Promise<void>;
2445
+ rebuildSectionMesh(): void;
2446
+ clear(onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<void>;
1572
2447
  dispose(): Promise<void>;
2448
+ static isAir(block: Maybe<Block>): boolean;
1573
2449
  static chunkPosToBlockIndex(pos: Vector3): number;
1574
2450
  worldPosToChunkPos(pos: Vector3): Vector3;
1575
2451
  chunkPosToWorldPos(pos: Vector3): Vector3;
1576
2452
  }
1577
2453
 
1578
- declare class MineRenderWorld {
2454
+ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
1579
2455
  readonly scene: MineRenderScene;
1580
- private _size;
1581
- private _blockSize;
1582
2456
  private readonly _chunks;
1583
- constructor(scene: MineRenderScene);
1584
- getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
1585
- getBlockAt(pos: Vector3): Maybe<BlockInfo>;
1586
- getBlockAt(pos: TripleArray): Maybe<BlockInfo>;
1587
- setBlockAt(x: number, y: number, z: number, block: Block): Promise<Maybe<BlockInfo>>;
1588
- setBlockAt(pos: Vector3, block: Block): Promise<Maybe<BlockInfo>>;
1589
- setBlockAt(pos: TripleArray, block: Block): Promise<Maybe<BlockInfo>>;
2457
+ private readonly sectionModels?;
2458
+ private readonly pendingCulling;
2459
+ private culling?;
2460
+ constructor(scene: MineRenderScene, options?: MineRenderWorldOptions<SectionMeshing>);
2461
+ getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
2462
+ getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
2463
+ getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
2464
+ setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2465
+ setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2466
+ setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2467
+ private placeBlock;
2468
+ /**
2469
+ * Shows or hides a placed block without changing its data. Hidden blocks do not occlude neighbors.
2470
+ * Missing blocks are ignored; replacing or removing a block resets its visibility.
2471
+ */
2472
+ setBlockVisibleAt(x: number, y: number, z: number, visible: boolean): Promise<void>;
2473
+ setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
2474
+ setBlockVisibleAt(pos: TripleArray, visible: boolean): Promise<void>;
1590
2475
  placeMultiBlock(multiblock: MultiBlockStructure, useBatches?: boolean, executor?: BatchedExecutor): Promise<void>;
2476
+ private placeBlocks;
2477
+ /** Replaces one chunk column's blocks. Entity NBT remains available on the parsed chunk. */
2478
+ placeChunk(chunk: AnvilChunk, executor?: BatchedExecutor): Promise<void>;
1591
2479
  clear(): Promise<void>;
2480
+ private updateCulling;
1592
2481
  private getOrCreateChunkAt;
1593
- getChunkAt(pos: Vector3): Maybe<Chunk>;
2482
+ getChunkAt(pos: Vector3): Maybe<Chunk<SectionMeshing>>;
1594
2483
  static worldToScenePosition(pos: Vector3): Vector3;
1595
2484
  static sceneToWorldPosition(pos: Vector3): Vector3;
1596
- worldPosToChunkIndex(pos: Vector3): number;
1597
2485
  worldPosToChunkKey(pos: Vector3): string;
1598
2486
  validatePosBounds(pos: Vector3): void;
1599
2487
  }
2488
+ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
2489
+ /** Merge static opaque cubes into section meshes. Merged blocks have no individual object. */
2490
+ sectionMeshing?: SectionMeshing;
2491
+ /** Maximum width and height of each section atlas page, in pixels. */
2492
+ maxAtlasSize?: number;
2493
+ }
1600
2494
 
1601
2495
  /**
1602
2496
  * {@link EnvProvider} for headless Node.
@@ -1636,4 +2530,4 @@ declare class NodeCache extends PersistentCache<LocalStorage> {
1636
2530
  forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
1637
2531
  }
1638
2532
 
1639
- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, BlockEntityModels, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, type CacheKey, Caching, type CameraOptions, CanvasImage, Chunk, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, type Cube, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityModel, EntityModels, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, type ModelPart, ModelTextures, Models, type MultiBlockBlock, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinObject, type SkinObjectOptions, SkinPart, type SkinTextureCoordinates, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, applyModelPartRotation, axisToVec3, base64decode, base64encode, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
2533
+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, Fonts, type FrameCallback, type FromTo, Geometries, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResponseParser, SKIN_PARTS, SceneExporter, type SceneGLTFExportOptions, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas };