minerender 2.1.0-alpha.80 → 2.1.0-alpha.83

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package/dist/bundle.js CHANGED
@@ -41423,7 +41423,8 @@ void main() {
41423
41423
  this.entityTextureCache,
41424
41424
  this.entityAnimationCache,
41425
41425
  this.blockEntityIndexCache,
41426
- this.fontCache
41426
+ this.fontCache,
41427
+ this.bannerPatternCache
41427
41428
  ];
41428
41429
  }
41429
41430
  /** Invalidates in-memory entries so later lookups reload them. Persisted entries are retained. */
@@ -41472,6 +41473,7 @@ void main() {
41472
41473
  _Caching.entityAnimationCache = _Caching.createAssetCache();
41473
41474
  _Caching.blockEntityIndexCache = _Caching.createAssetCache();
41474
41475
  _Caching.fontCache = _Caching.createAssetCache();
41476
+ _Caching.bannerPatternCache = _Caching.createAssetCache();
41475
41477
  Caching = _Caching;
41476
41478
  }
41477
41479
  });
@@ -42499,6 +42501,7 @@ void main() {
42499
42501
  material.depthWrite = false;
42500
42502
  break;
42501
42503
  case "eyes":
42504
+ case "no_outline":
42502
42505
  material.transparent = true;
42503
42506
  material.alphaTest = 0;
42504
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  material.depthWrite = false;
@@ -43108,6 +43111,82 @@ void main() {
43108
43111
  }
43109
43112
  });
43110
43113
 
43114
+ // src/assets/BannerPatterns.ts
43115
+ var DYE_COLORS, BannerPatterns;
43116
+ var init_BannerPatterns = __esm({
43117
+ "src/assets/BannerPatterns.ts"() {
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+ init_dirname();
43119
+ init_buffer2();
43120
+ init_process2();
43121
+ init_AssetKey();
43122
+ init_AssetLoader();
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+ init_AssetParsers();
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+ init_Caching();
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+ DYE_COLORS = Object.freeze({
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+ white: 16383998,
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+ orange: 16351261,
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+ magenta: 13061821,
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+ light_blue: 3847130,
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+ yellow: 16701501,
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+ lime: 8439583,
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+ pink: 15961002,
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+ gray: 4673362,
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+ light_gray: 10329495,
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+ cyan: 1481884,
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+ purple: 8991416,
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+ blue: 3949738,
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+ brown: 8606770,
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+ green: 6192150,
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+ red: 11546150,
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+ black: 1908001
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+ });
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+ BannerPatterns = class {
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+ /** Lists namespaced pattern IDs from the selected namespace's data directory. */
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+ static async getList(namespace = "minecraft", root) {
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+ const collect = async (path) => {
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+ const prefix2 = path ? `${path}/` : "";
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+ const key = new AssetKey(namespace, `${prefix2}_list`, "banner_pattern", void 0, "data", ".json", root);
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+ const list2 = await Caching.listAssetCache.get(key.serialize(), () => AssetLoader.get(key, "list" /* LIST */));
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+ if (!list2) return [];
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+ const files = list2.files.filter((file) => file.endsWith(".json") && file !== "_list.json").map((file) => `${namespace}:${prefix2}${file.slice(0, -5)}`);
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+ const children = await Promise.all(list2.directories.map((directory) => collect(`${prefix2}${directory}`)));
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+ return [...files, ...children.flat()];
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+ };
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+ return collect("");
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+ }
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+ /** Returns the named dye's sRGB value, rejecting unknown colors. */
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+ static getColor(color3) {
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+ if (typeof color3 !== "string" || !Object.prototype.hasOwnProperty.call(DYE_COLORS, color3)) throw new Error(`Unsupported dye color ${color3}`);
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+ return DYE_COLORS[color3];
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+ }
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+ /** Resolves the first 16 layers of a `banner_patterns` component, preserving their order. */
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+ static async getLayers(value, target, root) {
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+ if (value === void 0) return [];
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+ if (!Array.isArray(value)) throw new Error("banner_patterns must be an array");
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+ return Promise.all(value.slice(0, 16).map(async (layer) => {
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+ if (!layer || typeof layer !== "object" || Array.isArray(layer)) throw new Error("Each banner pattern requires a pattern and dye color");
43168
+ const color3 = this.getColor(layer.color);
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+ let pattern2 = layer.pattern;
43170
+ if (typeof pattern2 === "string") {
43171
+ const id = this.identifier(pattern2);
43172
+ const key = new AssetKey(id.namespace, id.getFullPath(), "banner_pattern", void 0, "data", ".json", root);
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+ pattern2 = await Caching.bannerPatternCache.get(key.serialize(), () => AssetLoader.get(key, "json" /* JSON */));
43174
+ if (!pattern2) throw new Error(`Missing banner pattern ${layer.pattern}`);
43175
+ }
43176
+ if (!pattern2 || typeof pattern2 !== "object" || Array.isArray(pattern2) || typeof pattern2.translation_key !== "string") throw new Error("Banner patterns require asset_id and translation_key");
43177
+ const asset2 = this.identifier(pattern2.asset_id);
43178
+ return { color: color3, texture: new AssetKey(asset2.namespace, `${target}/${asset2.getFullPath()}`, "textures", "entity", "assets", ".png", root) };
43179
+ }));
43180
+ }
43181
+ static identifier(value) {
43182
+ if (typeof value !== "string" || !/^(?:[a-z0-9_.-]+:)?[a-z0-9_./-]+$/.test(value)) throw new Error(`Invalid banner-pattern identifier ${value}`);
43183
+ const [namespace, path] = value.includes(":") ? value.split(":") : ["minecraft", value];
43184
+ return new AssetKey(namespace, path);
43185
+ }
43186
+ };
43187
+ }
43188
+ });
43189
+
43111
43190
  // src/assets/Models.ts
43112
43191
  var Models;
43113
43192
  var init_Models = __esm({
@@ -43123,6 +43202,7 @@ void main() {
43123
43202
  init_AssetKey();
43124
43203
  init_AssetParsers();
43125
43204
  init_DisplayPosition();
43205
+ init_BannerPatterns();
43126
43206
  Models = class _Models {
43127
43207
  // opened lazily: touching the store at import time would hit IndexedDB/disk just for loading
43128
43208
  // the library, and would require an EnvProvider before any entry has had a chance to register
@@ -43312,6 +43392,19 @@ void main() {
43312
43392
  if (!node.base || !node.model || typeof node.model !== "object") break;
43313
43393
  const special = node.model;
43314
43394
  switch (special.type) {
43395
+ case "banner":
43396
+ case "minecraft:banner":
43397
+ if (typeof special.color === "string" && Object.prototype.hasOwnProperty.call(DYE_COLORS, special.color)) return { model: node.base, special };
43398
+ break;
43399
+ case "shield":
43400
+ case "minecraft:shield":
43401
+ return { model: node.base, special };
43402
+ case "shulker_box":
43403
+ case "minecraft:shulker_box":
43404
+ if (typeof special.texture === "string" && special.texture && (special.openness === void 0 || typeof special.openness === "number" && Number.isFinite(special.openness)) && (special.orientation === void 0 || ["down", "up", "north", "south", "west", "east"].includes(special.orientation))) {
43405
+ return { model: node.base, special };
43406
+ }
43407
+ break;
43315
43408
  case "chest":
43316
43409
  case "minecraft:chest":
43317
43410
  case "bed":
@@ -90384,9 +90477,11 @@ ${key}` : key;
90384
90477
  init_three_module();
90385
90478
  init_AssetKey();
90386
90479
  init_Entities();
90480
+ init_BannerPatterns();
90481
+ init_ModelTextures();
90387
90482
  SpecialItems = class {
90388
90483
  /** Resolves the static entity parts drawn by a special item renderer, in model units. */
90389
- static async getParts(special, root) {
90484
+ static async getParts(special, root, components = {}) {
90390
90485
  const texture = (id, directory) => {
90391
90486
  const key = AssetKey.parse("textures", id);
90392
90487
  return new AssetKey(
@@ -90399,13 +90494,60 @@ ${key}` : key;
90399
90494
  root
90400
90495
  );
90401
90496
  };
90402
- const load = async (id, textureKey, transform, rotations = {}) => {
90497
+ const load = async (id, textureKey, transform, rotations = {}, layers = ["main"]) => {
90403
90498
  const key = new AssetKey("minecraft", id, void 0, void 0, "entity-models", ".json", root);
90404
- const model = await Entities.getEntity(key, textureKey, { layer: "main" });
90499
+ const model = await Entities.getEntity(key, textureKey, layers.length === 1 ? { layer: layers[0] } : {
90500
+ layers,
90501
+ textures: textureKey ? Object.fromEntries(layers.map((name2) => [name2, textureKey])) : void 0
90502
+ });
90405
90503
  if (!model) throw new Error(`Missing entity model minecraft:${id} for special item ${special.type}`);
90406
90504
  return { model, transform, rotations };
90407
90505
  };
90408
90506
  switch (special.type) {
90507
+ case "minecraft:banner":
90508
+ case "banner":
90509
+ case "minecraft:shield":
90510
+ case "shield": {
90511
+ const banner = special.type === "banner" || special.type === "minecraft:banner";
90512
+ const color3 = banner ? BannerPatterns.getColor(special.color) : components["minecraft:base_color"] === void 0 ? void 0 : BannerPatterns.getColor(components["minecraft:base_color"]);
90513
+ const patterns = await BannerPatterns.getLayers(components["minecraft:banner_patterns"], banner ? "banner" : "shield", root);
90514
+ const patterned = banner || color3 !== void 0 || patterns.length > 0;
90515
+ const baseTexture = texture(banner ? "banner_base" : patterned ? "shield_base" : "shield_base_nopattern", "");
90516
+ const transform = banner ? new Matrix4().makeTranslation(8, 0, 8).multiply(new Matrix4().makeScale(2 / 3, -2 / 3, -2 / 3)) : new Matrix4().makeScale(1, -1, -1);
90517
+ const part = await load(banner ? "standing_banner" : "shield", baseTexture, transform, {}, banner ? ["main", "flag"] : ["main"]);
90518
+ const layers = Object.fromEntries(Object.entries(part.model.layers ?? { main: part.model }).map(([name2, layer]) => [name2, { ...layer, render: "solid" }]));
90519
+ let overlay2;
90520
+ if (banner) {
90521
+ const flagLayer = layers.flag;
90522
+ const flag = flagLayer?.layer.root.children.flag;
90523
+ if (!flag) throw new Error("Banner entity model is missing its flag layer");
90524
+ overlay2 = { ...flagLayer.layer, root: { ...flagLayer.layer.root, children: {
90525
+ ...flagLayer.layer.root.children,
90526
+ flag: { ...flag, pose: { ...flag.pose, rotation: [-25e-4 * Math.PI, flag.pose.rotation[1], flag.pose.rotation[2]] } }
90527
+ } } };
90528
+ layers.flag = { ...flagLayer, layer: overlay2 };
90529
+ } else {
90530
+ const main = layers.main.layer;
90531
+ const plate = main.root.children.plate;
90532
+ if (!plate) throw new Error("Shield entity model is missing its plate");
90533
+ overlay2 = { ...main, root: { ...main.root, cubes: [], children: { plate } } };
90534
+ }
90535
+ const tints = {};
90536
+ if (patterned) {
90537
+ const draws = [{ texture: texture(`${banner ? "banner" : "shield"}/base`, ""), color: color3 ?? DYE_COLORS.white }, ...patterns];
90538
+ draws.forEach((draw, index) => {
90539
+ const name2 = index === 0 ? "pattern_base" : `pattern_${index - 1}`;
90540
+ layers[name2] = { key: draw.texture, texture: draw.texture, layer: overlay2, render: "no_outline", tint: name2 };
90541
+ tints[name2] = draw.color;
90542
+ });
90543
+ }
90544
+ await Promise.all([...new Map(Object.values(layers).map((layer) => [layer.texture.serialize(), layer.texture])).values()].map(async (key) => {
90545
+ if (!await ModelTextures.preload(key)) throw new Error(`Missing special item texture ${key.toNamespacedString()}`);
90546
+ }));
90547
+ part.model = { ...part.model, ...layers.main, layers };
90548
+ part.tints = tints;
90549
+ return [part];
90550
+ }
90409
90551
  case "minecraft:chest":
90410
90552
  case "chest": {
90411
90553
  const angle = -(special.openness ?? 0) * Math.PI / 2;
@@ -90416,6 +90558,26 @@ ${key}` : key;
90416
90558
  chest.model = { ...chest.model, render: "solid", layers: void 0 };
90417
90559
  return [chest];
90418
90560
  }
90561
+ case "minecraft:shulker_box":
90562
+ case "shulker_box": {
90563
+ const openness = special.openness === void 0 ? 0 : special.openness;
90564
+ const orientation = special.orientation === void 0 ? "up" : special.orientation;
90565
+ const directions = {
90566
+ down: [Math.PI, 0, 0],
90567
+ up: [0, 0, 0],
90568
+ north: [Math.PI / 2, 0, Math.PI],
90569
+ south: [Math.PI / 2, 0, 0],
90570
+ west: [Math.PI / 2, 0, Math.PI / 2],
90571
+ east: [Math.PI / 2, 0, -Math.PI / 2]
90572
+ };
90573
+ if (!Object.prototype.hasOwnProperty.call(directions, orientation)) throw new Error(`Unsupported shulker-box orientation ${orientation}`);
90574
+ if (typeof openness !== "number" || !Number.isFinite(openness)) throw new Error("Shulker-box openness must be finite");
90575
+ if (typeof special.texture !== "string" || !special.texture) throw new Error("Shulker-box texture is required");
90576
+ const transform = new Matrix4().makeTranslation(8, 8, 8).multiply(new Matrix4().makeScale(0.9995, 0.9995, 0.9995)).multiply(new Matrix4().makeRotationFromEuler(new Euler(...directions[orientation], "XYZ"))).multiply(new Matrix4().makeScale(1, -1, -1)).multiply(new Matrix4().makeTranslation(0, -16, 0));
90577
+ const box = await load("shulker_box", texture(special.texture, "shulker"), transform, { lid: [0, openness * Math.PI * 1.5, 0] });
90578
+ box.positions = { lid: [0, 24 - openness * 8, 0] };
90579
+ return [box];
90580
+ }
90419
90581
  case "minecraft:bed":
90420
90582
  case "bed": {
90421
90583
  const transform = new Matrix4().makeTranslation(0, 9, 0).multiply(new Matrix4().makeRotationX(Math.PI / 2)).multiply(new Matrix4().makeTranslation(8, 8, 8)).multiply(new Matrix4().makeRotationZ(Math.PI)).multiply(new Matrix4().makeTranslation(-8, -8, -8));
@@ -90692,12 +90854,12 @@ ${shader.fragmentShader}`.replace(
90692
90854
  this.options.tints = await ItemTints.get(this.originalModel, this.options.tints);
90693
90855
  const special = this.originalModel.special;
90694
90856
  if (special) {
90695
- const parts2 = await SpecialItems.getParts(special, this.originalModel.key?.root);
90857
+ const parts2 = await SpecialItems.getParts(special, this.originalModel.key?.root, this.originalModel.components);
90696
90858
  const transform = this.options.displayPosition ? DisplayTransforms.getMatrix(this.originalModel.display, this.options.displayPosition) : new Matrix4();
90697
90859
  transform.multiply(new Matrix4().makeTranslation(-8, -8, -8));
90698
90860
  try {
90699
90861
  for (const part of parts2) {
90700
- const object3 = new EntityObject(part.model, { flip: false, wireframe: this.options.wireframe });
90862
+ const object3 = new EntityObject(part.model, { flip: false, wireframe: this.options.wireframe, tints: part.tints });
90701
90863
  object3.matrix.copy(transform).multiply(part.transform);
90702
90864
  object3.matrixWorldNeedsUpdate = true;
90703
90865
  object3.matrixAutoUpdate = false;
@@ -90716,6 +90878,9 @@ ${shader.fragmentShader}`.replace(
90716
90878
  for (const [name2, rotation] of Object.entries(part.rotations)) {
90717
90879
  object3.getGroupByName(name2)?.rotation.set(...rotation, "ZYX");
90718
90880
  }
90881
+ for (const [name2, position] of Object.entries(part.positions ?? {})) {
90882
+ object3.getGroupByName(name2)?.position.set(...position);
90883
+ }
90719
90884
  }
90720
90885
  } catch (error2) {
90721
90886
  this.disposeAndRemoveAllChildren();
@@ -93965,6 +94130,7 @@ ${shader.fragmentShader}`.replace(
93965
94130
  Axis: () => Axis,
93966
94131
  BUILTIN_ENTITY: () => BUILTIN_ENTITY,
93967
94132
  BUILTIN_GENERATED: () => BUILTIN_GENERATED,
94133
+ BannerPatterns: () => BannerPatterns,
93968
94134
  BasicAssetKey: () => BasicAssetKey,
93969
94135
  BatchedExecutor: () => BatchedExecutor,
93970
94136
  BlockEntities: () => BlockEntities,
@@ -93989,6 +94155,7 @@ ${shader.fragmentShader}`.replace(
93989
94155
  DEFAULT_ROOT: () => DEFAULT_ROOT,
93990
94156
  DEFAULT_UV: () => DEFAULT_UV,
93991
94157
  DISPLAY_POSITIONS: () => DISPLAY_POSITIONS,
94158
+ DYE_COLORS: () => DYE_COLORS,
93992
94159
  DefaultBlockStates: () => DefaultBlockStates,
93993
94160
  DisplayPosition: () => DisplayPosition,
93994
94161
  DisplayTransforms: () => DisplayTransforms,
@@ -94396,6 +94563,7 @@ ${shader.fragmentShader}`.replace(
94396
94563
  init_AssetKey();
94397
94564
  init_AssetLoader();
94398
94565
  init_Assets();
94566
+ init_BannerPatterns();
94399
94567
 
94400
94568
  // src/assets/BlockEntities.ts
94401
94569
  init_dirname();