minerender 2.1.0-alpha.8 → 2.1.0-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,21 +1,22 @@
1
1
  import * as three from 'three';
2
- import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
2
+ import { Vector3, PixelFormat, BoxGeometry, Material, MeshBasicMaterial, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Box2, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, Group } from 'three';
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3
  import * as nodeCanvas from 'canvas';
4
4
  import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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- import { AxiosResponse, AxiosRequestConfig } from 'axios';
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- import { Buffer as Buffer$1 } from 'buffer';
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- import { NBT } from 'prismarine-nbt';
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+ import { Buffer } from 'buffer';
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+ import { NBT, NBTFormat, Metadata } from 'prismarine-nbt';
8
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  import { ZipReader } from '@zip.js/zip.js';
9
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  import { AsyncLoadingCache, SimpleCache } from '@inventivetalent/loading-cache';
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+ import { PLYExporterOptions } from 'three/examples/jsm/exporters/PLYExporter.js';
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+ export { PLYExporterOptions } from 'three/examples/jsm/exporters/PLYExporter.js';
10
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  import Stats from 'stats.js';
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12
  import { EffectComposer } from 'postprocessing';
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13
 
13
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  interface AnimatorFunction {
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- (): void;
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+ (): boolean | void;
15
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  }
16
17
 
17
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  declare enum Axis {
18
- X = "X",
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+ X = "x",
19
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  Y = "y",
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  Z = "z"
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  }
@@ -39,6 +40,7 @@ declare enum CubeFaceIndex {
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  NORTH = 5
40
41
  }
41
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  declare const CUBE_FACES: CubeFace[];
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+ declare const CUBE_FACE_OFFSETS: readonly [readonly [1, 0, 0], readonly [-1, 0, 0], readonly [0, 1, 0], readonly [0, -1, 0], readonly [0, 0, 1], readonly [0, 0, -1]];
42
44
 
43
45
  interface Disposable {
44
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  dispose(): void;
@@ -64,6 +66,7 @@ declare abstract class PersistentCache<B = unknown> {
64
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  static open(name: string): PersistentCache;
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  protected constructor(backing: B);
66
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  abstract get<T>(key: string): Promise<T>;
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+ /** Loads a missing entry and stores only non-nullish results. */
67
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  getOrLoad<T>(key: string, loader: (key: string) => Promise<T>): Promise<T>;
68
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  abstract put<T>(key: string, value: T): Promise<T>;
69
72
  abstract delete<T>(key: string): Promise<void>;
@@ -173,6 +176,7 @@ declare class AssetKey extends BasicAssetKey {
173
176
  rootType: "assets" | "data" | string;
174
177
  extension: ".json" | ".png" | string;
175
178
  root?: string | undefined;
179
+ readonly isAssetKey: true;
176
180
  constructor(namespace: string, path: string, assetType?: AssetType | undefined, type?: string | undefined, rootType?: "assets" | "data" | string, extension?: ".json" | ".png" | string, root?: string | undefined);
177
181
  static parse(assetType: AssetType, str: string, origin?: AssetKey): AssetKey;
178
182
  toString(): string;
@@ -200,6 +204,7 @@ declare class Materials {
200
204
  static get MISSING_TEXTURE(): Material;
201
205
  static createImage(key: MaterialKey): Material;
202
206
  static createBasicCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
207
+ static createGuiCanvasMaterial(canvas: HTMLCanvasElement): MeshBasicMaterial;
203
208
  static createShadedCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
204
209
  static getImage(key: MaterialKey): Material;
205
210
  static needsUpdate(mat: Material): void;
@@ -245,7 +250,8 @@ declare enum DisplayPosition {
245
250
  GUI = "gui",
246
251
  HEAD = "head",
247
252
  GROUND = "ground",
248
- FIXED = "fixed"
253
+ FIXED = "fixed",
254
+ ON_SHELF = "on_shelf"
249
255
  }
250
256
  declare const DISPLAY_POSITIONS: DisplayPosition[];
251
257
 
@@ -254,6 +260,46 @@ declare enum GuiLight {
254
260
  SIDE = "side"
255
261
  }
256
262
 
263
+ interface RequestConfig extends RequestInit {
264
+ url: string;
265
+ /** Prepended to relative URLs, preserving any path in the base URL. */
266
+ baseURL?: string;
267
+ /** Timeout per attempt in milliseconds, including body reading. Defaults to 5000; 0 disables it. */
268
+ timeout?: number;
269
+ responseType?: "json" | "arraybuffer";
270
+ }
271
+ interface RequestResponse<T = any> {
272
+ data: T;
273
+ status: number;
274
+ statusText: string;
275
+ headers: Headers;
276
+ /** Final URL after redirects. */
277
+ url: string;
278
+ }
279
+ declare class RequestError extends Error {
280
+ readonly response?: RequestResponse<undefined> | undefined;
281
+ readonly cause?: unknown;
282
+ constructor(message: string, response?: RequestResponse<undefined> | undefined, cause?: unknown);
283
+ }
284
+ declare class Requests {
285
+ private static genericQueue;
286
+ private static mcAssetRequestQueue;
287
+ static genericRequest(request: RequestConfig): Promise<RequestResponse>;
288
+ static mcAssetRequest(request: RequestConfig): Promise<RequestResponse>;
289
+ static setMcAssetRoot(root: string): void;
290
+ /** Counts unsettled calls, including retry delays and requests still running after shutdown. */
291
+ static get queueSizes(): {
292
+ generic: number;
293
+ mcAsset: number;
294
+ };
295
+ /**
296
+ * Permanently stops both queues and rejects waiting, retrying, and future requests.
297
+ * Requests already running can finish. Idle queues hold no timer, so Node can exit without
298
+ * this cleanup. See {@link shutdown}.
299
+ */
300
+ static end(): void;
301
+ }
302
+
257
303
  declare class WrappedImage {
258
304
  readonly dta: ExtractableImageData;
259
305
  constructor(dta: ExtractableImageData);
@@ -277,7 +323,7 @@ interface ImageInfo {
277
323
  width: number;
278
324
  height: number;
279
325
  type?: string;
280
- data: Buffer$1;
326
+ data: Buffer;
281
327
  }
282
328
  declare class ImageLoader {
283
329
  protected static _createImage(): CompatImage;
@@ -289,7 +335,7 @@ declare class ImageLoader {
289
335
  static infoToData(info: ImageInfo): Promise<ImageData>;
290
336
  static getData(src: string): Promise<ImageData>;
291
337
  static getCanvasData(src: string): Promise<ExtractableImageData>;
292
- static processResponse(response: Partial<AxiosResponse>): Promise<ImageInfo>;
338
+ static processResponse(response: Pick<RequestResponse<ArrayBuffer>, "data" | "url">): Promise<ImageInfo>;
293
339
  static loadInfo(src: string): Promise<ImageInfo>;
294
340
  static getInfo(src: string): Promise<ImageInfo>;
295
341
  static loadWrapped(src: string): Promise<WrappedImage>;
@@ -303,7 +349,7 @@ declare const DEFAULT_ELEMENTS: ModelElement[];
303
349
  interface Model extends MinecraftAsset {
304
350
  textures?: IModelTextures;
305
351
  parent?: string;
306
- display?: ModelDisplay;
352
+ display?: Partial<Record<DisplayPosition, ModelDisplay>>;
307
353
  elements?: ModelElement[];
308
354
  hierarchy?: string[];
309
355
  }
@@ -318,7 +364,6 @@ interface ItemModel extends Model {
318
364
  interface TextureAsset extends MinecraftAsset, ImageInfo {
319
365
  }
320
366
  interface ModelDisplay {
321
- position?: DisplayPosition;
322
367
  translation?: TripleArray;
323
368
  rotation?: TripleArray;
324
369
  scale?: TripleArray;
@@ -338,13 +383,7 @@ declare function isDoubleArray(obj: any): obj is DoubleArray;
338
383
  declare function isTripleArray(obj: any): obj is TripleArray;
339
384
  declare function isQuadArray(obj: any): obj is QuadArray;
340
385
 
341
- /**
342
- * down up
343
- * east north west south
344
- *
345
- * bottom-left to top-right
346
- * [bl, br, tl, tr]
347
- */
386
+ /** Vanilla Minecraft cube UVs in Three.js BoxGeometry face and vertex order. */
348
387
  declare class MinecraftCubeTexture {
349
388
  readonly u: number;
350
389
  readonly v: number;
@@ -360,7 +399,7 @@ declare class MinecraftCubeTexture {
360
399
  getUvSouth(w: number, h: number, l: number): QuadArray<DoubleArray>;
361
400
  getUvNorth(w: number, h: number, l: number): QuadArray<DoubleArray>;
362
401
  getFaceUv(face: CubeFace, w: number, h: number, l: number): QuadArray<DoubleArray>;
363
- toUvArray(w: number, h: number, l: number): number[];
402
+ toUvArray(w: number, h: number, l: number, mirror?: boolean): number[];
364
403
  }
365
404
 
366
405
  interface MinecraftTextureMeta extends MinecraftAsset {
@@ -488,6 +527,7 @@ declare class TextureAtlas implements Disposable {
488
527
  };
489
528
  readonly hasTransparency: boolean;
490
529
  ticker?: number;
530
+ private readonly subscribers;
491
531
  constructor(model: Model, image: CanvasImage, sizes: {
492
532
  [texture: string]: DoubleArray;
493
533
  }, positions: {
@@ -495,6 +535,8 @@ declare class TextureAtlas implements Disposable {
495
535
  }, hasAnimation: boolean, animatorFunctions: {
496
536
  [p: string]: AnimatorFunction;
497
537
  }, hasTransparency: boolean);
538
+ /** Calls subscribers when an animation frame changes; unused atlases do not tick. */
539
+ subscribe(callback: () => void): () => void;
498
540
  getData(texture: string): ImageData$1;
499
541
  dispose(): void;
500
542
  }
@@ -513,6 +555,7 @@ declare class UVMapper {
513
555
  static setCubeUvs(geometry: BoxGeometry, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray, faces: ModelFaces): void;
514
556
  static facesToUvArray(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): number[];
515
557
  static facesToUv(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): Float32BufferAttribute;
558
+ static lockUvs(geometry: BoxGeometry, faces: ModelFaces, atlas: TextureAtlas, rotation: Euler): void;
516
559
  static getAtlas(model: Model): Promise<Maybe<TextureAtlas>>;
517
560
  static fillMissingTextureKeys<T>(textures: ModelTextures, target: {
518
561
  [k: string]: T;
@@ -539,8 +582,8 @@ declare class MinecraftFaceUV {
539
582
  * Idle Node processes can exit without calling this: cache and Ticker timers are unref'd,
540
583
  * and idle request queues hold no timer. Pending requests keep their normal timer references.
541
584
  *
542
- * Call this only when finished with MineRender. Waiting and future requests reject; requests
543
- * already running can finish. Queue shutdown is permanent, and cache expiry timers do not restart.
585
+ * Call this only when finished with MineRender. Queued, retrying, and future requests reject;
586
+ * HTTP requests already running can finish. Queue shutdown is permanent, and cache expiry timers do not restart.
544
587
  */
545
588
  declare function shutdown(): void;
546
589
 
@@ -548,42 +591,15 @@ declare class BatchedExecutor {
548
591
  readonly interval: number;
549
592
  readonly batch: number;
550
593
  private readonly queue;
551
- private readonly task;
552
594
  constructor(interval?: number, batch?: number);
553
- submit(task: Task): void;
554
- private run;
555
- private runNext;
595
+ submit<T>(task: Task<T>): Promise<T>;
596
+ stop(): void;
556
597
  }
557
- type Task = () => any | Promise<any>;
598
+ type Task<T = unknown> = () => T | Promise<T>;
558
599
 
559
600
  declare function prefix(prefix?: string): string;
560
601
 
561
- interface ModelPart {
562
- textureWidth: number;
563
- textureHeight: number;
564
- textureOffsetU: number;
565
- textureOffsetV: number;
566
- pivotX: number;
567
- pivotY: number;
568
- pivotZ: number;
569
- pitch: number;
570
- yaw: number;
571
- roll: number;
572
- mirror: boolean;
573
- cubes: Cube[];
574
- children: ModelPart[];
575
- }
576
- interface Cube {
577
- minX: number;
578
- minY: number;
579
- minZ: number;
580
- maxX: number;
581
- maxY: number;
582
- maxZ: number;
583
- }
584
-
585
602
  declare function applyElementRotation(rotation: ElementRotation, geometry: BufferGeometry): void;
586
- declare function applyModelPartRotation(modelPart: ModelPart, geometry: BufferGeometry): void;
587
603
  declare function applyGenericRotation(axis: Axis, rotation: number, obj: Object3D): void;
588
604
  declare function addBox3WireframeToObject(box: Box3, obj: Object3D, color?: number, w?: number): void;
589
605
  declare function addWireframeToObject(obj: Object3D, color?: number, w?: number): void;
@@ -612,16 +628,47 @@ declare enum AssetParser {
612
628
  declare abstract class AssetSource {
613
629
  protected constructor();
614
630
  abstract get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
631
+ /**
632
+ * Identifies this source's content across sessions for persistent caching. Sources that
633
+ * cannot tell whether their content changed (an unnamed archive, for example) return
634
+ * undefined, which keeps their results out of long-lived caches.
635
+ */
636
+ get cacheId(): Maybe<string>;
637
+ }
638
+ /** A source failed to load or parse an asset; cause retains the original failure. */
639
+ declare class AssetLoadError extends Error {
640
+ readonly source: AssetSource;
641
+ readonly key: AssetKey;
642
+ readonly path: string;
643
+ readonly cause: unknown;
644
+ constructor(source: AssetSource, key: AssetKey, path: string, cause: unknown);
615
645
  }
616
646
 
617
647
  declare class AssetLoader {
618
648
  static ROOT: string;
619
649
  private static _SOURCES;
650
+ /** Used when a registered source cannot identify its content, so nothing persists past this session. */
651
+ private static readonly SESSION_SCOPE;
652
+ static get version(): string;
653
+ static setVersion(version: string): void;
654
+ /**
655
+ * Scope for persistent cache keys. Empty with only the default vanilla sources, so their
656
+ * entries stay valid across sessions; otherwise it names every added source (resource packs,
657
+ * mirrors) so their results never masquerade as vanilla assets after a reload.
658
+ */
659
+ static get persistentScope(): string;
660
+ /** Prefixes a persistent cache key with the current source scope. */
661
+ static persistentKey(key: string): string;
620
662
  static addSource(key: string, source: AssetSource, override?: boolean): void;
621
663
  static removeSource(key: string): Maybe<AssetSource>;
622
664
  static getAll<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<T[]>;
623
665
  /** Returns the first defined result in source-priority order, without merging assets. */
624
666
  static get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
667
+ /** Tries each path within a source before considering lower-priority sources. */
668
+ static getFirst<T extends MinecraftAsset>(keys: readonly AssetKey[], parser: AssetParser | string): Promise<Maybe<{
669
+ key: AssetKey;
670
+ asset: T;
671
+ }>>;
625
672
  }
626
673
 
627
674
  interface BlockState extends MinecraftAsset {
@@ -636,18 +683,19 @@ interface BlockStateVariant {
636
683
  y?: number;
637
684
  x?: number;
638
685
  uvlock?: boolean;
686
+ weight?: number;
639
687
  }
640
688
  interface BlockStateMultipart {
641
- when?: MultipartCondition | {
642
- OR: MultipartCondition[];
643
- };
644
- apply?: BlockStateVariant;
645
- }
646
- interface MultipartCondition {
647
- [key: string]: string;
689
+ when?: MultipartCondition;
690
+ apply?: BlockStateVariant | BlockStateVariant[];
648
691
  }
692
+ type MultipartCondition = Record<string, string> | {
693
+ OR: MultipartCondition[];
694
+ } | {
695
+ AND: MultipartCondition[];
696
+ };
649
697
 
650
- declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.17.1";
698
+ declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.21.11";
651
699
  declare const DEFAULT_NAMESPACE = "minecraft";
652
700
  declare class Assets {
653
701
  /**
@@ -686,25 +734,60 @@ declare class DefaultBlockStates implements MinecraftAsset {
686
734
  [k: string]: BlockStatePropertyDefaults;
687
735
  }
688
736
 
689
- interface EntityModel extends BasicMinecraftAsset {
690
- parts?: {
691
- [p: string]: ModelPart;
737
+ interface EntityLayer {
738
+ key: BasicAssetKey;
739
+ texture?: AssetKey;
740
+ layer: EntityModelLayer;
741
+ }
742
+ interface EntityModel extends EntityLayer {
743
+ id: string;
744
+ /** Selected layers; the top-level fields describe the first selection. */
745
+ layers?: Record<string, EntityLayer>;
746
+ }
747
+ interface EntityModelFile extends MinecraftAsset {
748
+ id: string;
749
+ layers: Record<string, EntityModelLayer>;
750
+ }
751
+ interface EntityModelLayer {
752
+ texture: [number, number];
753
+ textureLocation?: string;
754
+ root: EntityModelPart;
755
+ }
756
+ interface EntityModelPart {
757
+ pose: {
758
+ offset: [number, number, number];
759
+ rotation: [number, number, number];
760
+ scale?: [number, number, number];
692
761
  };
762
+ texture?: [number, number];
763
+ cubes: EntityModelCube[];
764
+ children: Record<string, EntityModelPart>;
765
+ }
766
+ interface EntityModelCube {
767
+ origin: [number, number, number];
768
+ size: [number, number, number];
769
+ uv: [number, number];
770
+ grow?: [number, number, number];
771
+ mirror?: boolean;
693
772
  }
694
773
 
695
774
  declare class Entities {
696
- static getBlockEntityModels(): Promise<Maybe<BlockEntityModels>>;
697
- static getEntityModels(): Promise<Maybe<EntityModels>>;
698
- static getBlockList(): Promise<string[]>;
699
775
  static getEntityList(): Promise<string[]>;
700
- static getBlock(modelKey: BasicAssetKey, textureKey?: BasicAssetKey): Promise<Maybe<EntityModel>>;
701
- static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey): Promise<Maybe<EntityModel>>;
702
- }
703
- declare class EntityModels implements MinecraftAsset {
704
- [k: string]: any;
776
+ private static getModelFile;
777
+ static getLayerList(modelKey: BasicAssetKey): Promise<string[]>;
778
+ static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
779
+ static resolveTexture(modelKey: BasicAssetKey): Promise<Maybe<AssetKey>>;
780
+ /** @deprecated Use getEntityList(); block entities share the entity dataset. */
781
+ static getBlockList(): Promise<string[]>;
782
+ /** @deprecated Use getEntity(); block entities share the entity dataset. */
783
+ static getBlock(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
705
784
  }
706
- declare class BlockEntityModels implements MinecraftAsset {
707
- [k: string]: any;
785
+ interface EntityModelOptions {
786
+ layer?: string;
787
+ /** Layer names in draw order; defaults to layer or "main". */
788
+ layers?: string[];
789
+ /** Per-layer texture overrides. The positional texture key applies to the first selected layer. */
790
+ textures?: Record<string, BasicAssetKey>;
708
791
  }
709
792
 
710
793
  declare class Models {
@@ -712,15 +795,34 @@ declare class Models {
712
795
  private static get PERSISTENT_CACHE();
713
796
  static getItemList(): Promise<string[]>;
714
797
  static loadAndMerge(key: AssetKey): Promise<Maybe<Model>>;
798
+ private static getItemModel;
799
+ private static defaultItemModel;
715
800
  static getRaw(key: AssetKey): Promise<Maybe<Model>>;
716
801
  static getMerged(key: AssetKey): Promise<Maybe<Model>>;
717
802
  static get(key: AssetKey): Promise<Maybe<Model>>;
718
803
  static clearCache(): Promise<void>;
719
804
  }
720
805
 
806
+ declare class DisplayTransforms {
807
+ /** Resolve hand fallbacks within one model, before inheriting parent display entries. */
808
+ static withHandFallbacks(display: Model["display"]): Model["display"];
809
+ /** Build a display pose for geometry already centered at the model's [8, 8, 8] pivot. */
810
+ static getMatrix(display: Model["display"], position: DisplayPosition): Matrix4;
811
+ static apply(geometry: BufferGeometry, matrix: Matrix4): void;
812
+ }
813
+
814
+ declare class ModelCulling {
815
+ static toLocalMask(worldMask: number, rotation: Euler): number;
816
+ static isOpaqueFullCube(atlas: Maybe<TextureAtlas>): boolean;
817
+ }
818
+
721
819
  declare class ModelGenerator {
722
820
  static readonly ITEM_LAYERS: string[];
723
- static generateItemModel(imageData: ImageData$1, layer: string): ModelElement[];
821
+ /**
822
+ * Front and back faces plus one zero-thickness side face per run of texels that border a transparent texel,
823
+ * like vanilla's ItemModelGenerator. Pass the pixels of a single (first) animation frame.
824
+ */
825
+ static generateItemModel(imageData: Pick<ImageData$1, "width" | "height" | "data">, layer: string): ModelElement[];
724
826
  }
725
827
 
726
828
  declare class ModelMerger {
@@ -734,8 +836,24 @@ interface Block {
734
836
  nbt?: any;
735
837
  }
736
838
 
839
+ declare class BlockStateResolver {
840
+ static defaults(blockState: BlockState): Promise<BlockStateProperties>;
841
+ static select(blockState: BlockState, state: BlockStateProperties, choose?: (variants: BlockStateVariant | BlockStateVariant[]) => BlockStateVariant): BlockStateVariant[];
842
+ static matching(blockState: BlockState, state: BlockStateProperties): (BlockStateVariant | BlockStateVariant[])[];
843
+ static choose(variants: BlockStateVariant | BlockStateVariant[]): BlockStateVariant;
844
+ static rotation(variant: BlockStateVariant): Euler;
845
+ }
846
+
847
+ declare class BlockTints {
848
+ /** Resolves block preview colors without biome context; explicit tints take precedence. */
849
+ static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
850
+ private static grassColor;
851
+ }
852
+
737
853
  interface Instanceable {
738
854
  nextInstance(): InstanceReference<SceneObject>;
855
+ removeInstanceAt(index: number): void;
856
+ isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
739
857
  getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
740
858
  setMatrixAt(index: number, matrix: Matrix4): void;
741
859
  setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
@@ -748,12 +866,15 @@ interface Instanceable {
748
866
  }
749
867
  declare function isInstanceable(obj: any): obj is Instanceable;
750
868
 
751
- declare class InstanceReference<T extends Instanceable> implements Transformable {
869
+ declare class InstanceReference<T extends Instanceable> implements Transformable, Disposable {
752
870
  readonly instanceable: T;
753
871
  readonly index: number;
754
872
  readonly isInstanceReference: true;
755
873
  constructor(instanceable: T, index: number);
756
874
  nextInstance(): InstanceReference<SceneObject>;
875
+ private get activeInstanceable();
876
+ removeFromScene(): void;
877
+ dispose(): void;
757
878
  getMatrix(matrix?: Matrix4): Matrix4;
758
879
  setMatrix(matrix: Matrix4): void;
759
880
  setPositionRotationScale(position?: Vector3, rotation?: Euler, scale?: Vector3): void;
@@ -778,18 +899,33 @@ declare class ModelObject extends SceneObject {
778
899
  readonly isModelObject: true;
779
900
  static readonly DEFAULT_OPTIONS: ModelObjectOptions;
780
901
  readonly options: ModelObjectOptions;
781
- private atlas?;
902
+ protected atlas?: TextureAtlas;
903
+ private atlasMaterial?;
904
+ private atlasTexture?;
905
+ private unsubscribeAtlas?;
782
906
  blockParent: Maybe<BlockObject>;
783
907
  private meshesCreated;
784
908
  constructor(originalModel: Model, options?: Partial<ModelObjectOptions>);
785
909
  init(): Promise<void>;
786
- dispose(): void;
787
910
  get textureAtlas(): Maybe<TextureAtlas>;
911
+ get isOpaqueFullCube(): boolean;
788
912
  protected loadTextures(): Promise<void>;
789
913
  protected createMeshes(force?: boolean): void;
790
914
  protected applyTextures(): void;
915
+ private updateAnimationSubscription;
916
+ nextInstance(): InstanceReference<SceneObject>;
917
+ removeInstanceAt(index: number): void;
918
+ disposeAndRemoveAllChildren(): void;
791
919
  }
792
920
  interface ModelObjectOptions extends SceneObjectOptions {
921
+ /** Minecraft display pose applied around the model center, before scene transforms. */
922
+ displayPosition?: DisplayPosition;
923
+ /** Quarter-turn block rotation in radians to compensate when locking UVs. */
924
+ uvLockRotation?: TripleArray;
925
+ /** sRGB 0xRRGGBB colors by face tint index; omitted indices stay white. */
926
+ tints?: Record<number, number>;
927
+ /** Hidden neighbor directions in CUBE_FACES order, before the model's block rotation. */
928
+ cullMask?: number;
793
929
  }
794
930
  declare function isModelObject(obj: any): obj is ModelObject;
795
931
 
@@ -822,24 +958,36 @@ declare enum SkinPart {
822
958
  }
823
959
  declare const SKIN_PARTS: SkinPart[];
824
960
 
961
+ type CapeLayout = "minecraft" | "optifine" | "labymod";
962
+ declare const capeTextureSizes: Record<CapeLayout, DoubleArray>;
963
+
964
+ /** A player model facing +Z. Left and right parts are the player's own: left is +X, right is -X. */
825
965
  declare class SkinObject extends SceneObject {
826
966
  readonly options: SkinObjectOptions;
827
967
  private slim;
828
- private legacy;
968
+ private detectedSlim;
829
969
  private skinTextureSrc?;
830
- private skinTextureWidth;
831
- private skinTextureHeight;
832
- private capeTextureSrc?;
970
+ private skinMaterial?;
971
+ private skinLoad;
972
+ private capeLoad;
833
973
  constructor(options?: DeepPartial<SkinObjectOptions>);
834
974
  init(): Promise<void>;
835
975
  protected removeMeshes(): void;
836
976
  protected createMeshes(): void;
837
- setSkinTexture(src: string): void;
838
- setSlim(slim: boolean): void;
839
- setLegacy(legacy: boolean): void;
977
+ setSkinTexture(src: string): Promise<void>;
978
+ /** Load a cape texture in the selected layout, or pass undefined to remove the cape. */
979
+ setCapeTexture(src?: string, layout?: CapeLayout): Promise<void>;
980
+ /** Select the arm model, or pass undefined to use texture detection. */
981
+ setSlim(slim?: boolean): void;
982
+ private updateSlim;
983
+ /** Select the texture layout, or pass undefined to detect it from image dimensions. */
984
+ setLegacy(legacy?: boolean): Promise<void>;
985
+ dispose(): void;
840
986
  protected getBoxGeometry(part: SkinPart): BoxGeometry;
841
987
  }
842
988
  interface SkinObjectOptions extends SceneObjectOptions {
989
+ slim?: boolean;
990
+ legacy?: boolean;
843
991
  }
844
992
 
845
993
  declare class EntityObject extends SceneObject {
@@ -847,20 +995,54 @@ declare class EntityObject extends SceneObject {
847
995
  readonly isEntityObject: true;
848
996
  static readonly DEFAULT_OPTIONS: EntityObjectOptions;
849
997
  readonly options: EntityObjectOptions;
850
- private imageData?;
851
998
  private meshesCreated;
852
999
  constructor(entity: EntityModel, options?: Partial<EntityObjectOptions>);
853
1000
  init(): Promise<void>;
854
1001
  dispose(): void;
855
- private get textureKey();
856
- protected loadTextures(): Promise<void>;
1002
+ getLayerGroup(name: string): Maybe<Object3D>;
1003
+ getGroupByName(name: string, layerName?: string): Maybe<Object3D>;
1004
+ getMeshByName(name: string, layerName?: string): Maybe<Mesh>;
1005
+ private get entityLayers();
1006
+ private getTextureKey;
1007
+ protected loadTextures(layer?: EntityLayer): Promise<Maybe<ExtractableImageData>>;
857
1008
  protected createMeshes(force?: boolean): void;
1009
+ private createPart;
858
1010
  protected applyTextures(): Promise<void>;
859
1011
  }
860
1012
  interface EntityObjectOptions extends SceneObjectOptions {
1013
+ flip?: boolean;
861
1014
  }
862
1015
  declare function isEntityObject(obj: any): obj is EntityObject;
863
1016
 
1017
+ /** A texture layer in GUI pixels. Later layers draw above earlier layers. */
1018
+ interface GuiLayer {
1019
+ name?: string;
1020
+ texture: AssetKey | string;
1021
+ /** Source-image pixels: [x, y, width, height], measured from the top left. */
1022
+ crop?: [number, number, number, number];
1023
+ /** Top-left position; x grows right and y grows down. Defaults to [0, 0]. */
1024
+ position?: [number, number];
1025
+ /** Output width and height. Defaults to the crop or full image size. */
1026
+ size?: [number, number];
1027
+ }
1028
+
1029
+ declare class GuiObject extends SceneObject {
1030
+ readonly textureLayers: readonly GuiLayer[];
1031
+ readonly isGuiObject: true;
1032
+ /** Local bounds in GUI pixels, with y growing down from the origin. */
1033
+ readonly bounds: Box2;
1034
+ private readonly geometries;
1035
+ private readonly ownedMaterials;
1036
+ private initialized;
1037
+ constructor(textureLayers: readonly GuiLayer[], options?: Partial<GuiObjectOptions>);
1038
+ init(): Promise<void>;
1039
+ private loadMaterial;
1040
+ disposeAndRemoveAllChildren(): void;
1041
+ }
1042
+ interface GuiObjectOptions extends SceneObjectOptions {
1043
+ }
1044
+ declare function isGuiObject(obj: any): obj is GuiObject;
1045
+
864
1046
  declare class MineRenderScene extends Scene {
865
1047
  readonly isMineRenderScene: true;
866
1048
  static readonly DEFAULT_OPTIONS: MineRenderSceneOptions;
@@ -880,6 +1062,7 @@ declare class MineRenderScene extends Scene {
880
1062
  addBlock(blockState: BlockState, options?: Partial<BlockObjectOptions>, parent?: Object3D): Promise<BlockObject | InstanceReference<BlockObject>>;
881
1063
  addSkin(skin?: string, options?: Partial<SkinObjectOptions>, parent?: Object3D): Promise<SkinObject>;
882
1064
  addEntity(entity: EntityModel, options?: Partial<EntityObjectOptions>, parent?: Object3D): Promise<EntityObject | InstanceReference<EntityObject>>;
1065
+ addGui(layers: readonly GuiLayer[], options?: Partial<GuiObjectOptions>, parent?: Object3D): Promise<GuiObject>;
883
1066
  }
884
1067
  interface MineRenderSceneOptions {
885
1068
  }
@@ -895,6 +1078,9 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
895
1078
  private materialCallbacks;
896
1079
  protected _isInstanced: boolean;
897
1080
  _instanceCounter: number;
1081
+ protected instanceMesh?: InstancedMesh;
1082
+ private readonly instanceReferences;
1083
+ private readonly freeInstanceIndices;
898
1084
  constructor(options?: Partial<SceneObjectOptions>);
899
1085
  set scene(scene: MineRenderScene);
900
1086
  get scene(): MineRenderScene;
@@ -934,6 +1120,12 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
934
1120
  get instanceCounter(): number;
935
1121
  protected constructInstanceReference(i: number): InstanceReference<SceneObject>;
936
1122
  nextInstance(): InstanceReference<SceneObject>;
1123
+ /** Returns the live reference for a raycast hit on this object's instance mesh. */
1124
+ getInstanceReference(mesh: Object3D, index: number): Maybe<InstanceReference<SceneObject>>;
1125
+ isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
1126
+ removeInstanceAt(index: number): void;
1127
+ private growInstances;
1128
+ protected activeInstanceIndices(): Iterable<number>;
937
1129
  getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
938
1130
  setMatrixAt(index: number, matrix: Matrix4): void;
939
1131
  setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
@@ -957,6 +1149,23 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
957
1149
  }
958
1150
  declare function isSceneObject(obj: any): obj is SceneObject;
959
1151
 
1152
+ type FluidKind = "water" | "lava";
1153
+ interface BlockFluidState {
1154
+ kind: FluidKind;
1155
+ level: number;
1156
+ renderModel: boolean;
1157
+ }
1158
+ declare function getBlockFluidState(key?: AssetKey, state?: BlockStateProperties): BlockFluidState | undefined;
1159
+ declare function getFluidKind(key?: AssetKey, state?: BlockStateProperties): FluidKind | undefined;
1160
+ interface FluidSample {
1161
+ fluid?: FluidKind;
1162
+ level?: number;
1163
+ solid?: boolean;
1164
+ }
1165
+ type FluidSampler = (x: number, y: number, z: number) => FluidSample;
1166
+ /** Builds centered fluid faces with material groups 0 (still) and 1 (flowing). */
1167
+ declare function createFluidGeometry(kind: FluidKind, sample: FluidSampler): BufferGeometry;
1168
+
960
1169
  declare class BlockObject extends SceneObject {
961
1170
  readonly blockState: BlockState;
962
1171
  readonly isBlockObject: true;
@@ -970,13 +1179,27 @@ declare class BlockObject extends SceneObject {
970
1179
  private _instanceModel;
971
1180
  private _variants;
972
1181
  private _models;
1182
+ private _cullMask;
1183
+ private _fluidKey?;
1184
+ private _fluidSampler?;
1185
+ private _fluidModel?;
973
1186
  constructor(blockState: BlockState, options?: Partial<BlockObjectOptions>);
974
1187
  init(): Promise<void>;
975
1188
  dispose(): void;
976
1189
  removeFromScene(): void;
1190
+ private clearModels;
1191
+ private removeModels;
1192
+ get isOccluding(): boolean;
1193
+ private getModelMatrix;
1194
+ private getModelCullMask;
1195
+ setCullMask(worldMask: number): Promise<void>;
977
1196
  get state(): {
978
1197
  [key: string]: string;
979
1198
  };
1199
+ get fluidKind(): FluidKind | undefined;
1200
+ get fluidLevel(): number;
1201
+ /** Refreshes fluid surfaces from relative neighbors; standalone previews use air around the block. */
1202
+ updateFluid(sample?: FluidSampler): Promise<void>;
980
1203
  nextInstance(): InstanceReference<SceneObject>;
981
1204
  protected mapStateToVariant(state: BlockStateProperties): Promise<BlockStateVariant[]>;
982
1205
  recreateModels(): Promise<void>;
@@ -995,26 +1218,50 @@ declare class BlockObject extends SceneObject {
995
1218
  }
996
1219
  interface BlockObjectOptions extends ModelObjectOptions {
997
1220
  applyDefaultState: boolean;
1221
+ /** Properties applied before model creation, overriding defaults when applyDefaultState is enabled. */
1222
+ initialState?: BlockStateProperties;
998
1223
  }
999
1224
  declare function isBlockObject(obj: any): obj is BlockObject;
1000
1225
 
1226
+ /** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
1227
+ declare function sampleFluid(kind: FluidKind, sample: FluidSampler): {
1228
+ key: string;
1229
+ sample: FluidSampler;
1230
+ };
1231
+ declare class FluidModelObject extends ModelObject {
1232
+ readonly kind: FluidKind;
1233
+ private readonly sample;
1234
+ private geometry?;
1235
+ constructor(kind: FluidKind, sample: FluidSampler, origin?: AssetKey, options?: Partial<ModelObjectOptions>);
1236
+ protected createMeshes(): void;
1237
+ protected applyTextures(): void;
1238
+ disposeAndRemoveAllChildren(): void;
1239
+ }
1240
+
1001
1241
  interface MultiBlockStructure {
1002
1242
  readonly size: TripleArray;
1003
1243
  readonly blocks: MultiBlockBlock[];
1244
+ readonly dataVersion?: number;
1245
+ readonly entities?: MultiBlockEntity[];
1246
+ }
1247
+ interface MultiBlockEntity {
1248
+ position: TripleArray;
1249
+ blockPosition?: TripleArray;
1250
+ nbt: unknown;
1004
1251
  }
1005
1252
  interface MultiBlockBlock extends Block {
1006
1253
  position: TripleArray;
1007
1254
  }
1008
1255
 
1009
1256
  declare class SchematicParser {
1010
- static parse(): Promise<MultiBlockStructure>;
1257
+ static parse(nbt: NBT): Promise<MultiBlockStructure>;
1011
1258
  }
1012
1259
 
1013
1260
  declare class StructureParser {
1014
1261
  static parse(_nbt: NBT, paletteIndex?: number): Promise<MultiBlockStructure>;
1015
1262
  }
1016
1263
  interface StructureNBT {
1017
- DataVersion: {
1264
+ DataVersion?: {
1018
1265
  type: "int";
1019
1266
  value: number;
1020
1267
  };
@@ -1026,7 +1273,13 @@ interface StructureNBT {
1026
1273
  };
1027
1274
  };
1028
1275
  palette?: Palette;
1029
- palettes?: Palette[];
1276
+ palettes?: {
1277
+ type: "list";
1278
+ value: {
1279
+ type: "list";
1280
+ value: Palette["value"][];
1281
+ };
1282
+ };
1030
1283
  blocks: {
1031
1284
  type: "list";
1032
1285
  value: {
@@ -1034,7 +1287,32 @@ interface StructureNBT {
1034
1287
  value: BlockEntry[];
1035
1288
  };
1036
1289
  };
1037
- entities: {};
1290
+ entities?: {
1291
+ type: "list";
1292
+ value: {
1293
+ type: "compound";
1294
+ value: {
1295
+ pos: {
1296
+ type: "list";
1297
+ value: {
1298
+ type: "double";
1299
+ value: TripleArray;
1300
+ };
1301
+ };
1302
+ blockPos: {
1303
+ type: "list";
1304
+ value: {
1305
+ type: "int";
1306
+ value: TripleArray;
1307
+ };
1308
+ };
1309
+ nbt: {
1310
+ type: "compound";
1311
+ value: any;
1312
+ };
1313
+ }[];
1314
+ };
1315
+ };
1038
1316
  }
1039
1317
  interface Palette {
1040
1318
  type: "list";
@@ -1078,14 +1356,17 @@ interface BlockEntry {
1078
1356
  }
1079
1357
 
1080
1358
  declare class NBTHelper {
1081
- static fromBuffer(buffer: Buffer): Promise<NBTAsset>;
1359
+ static fromBuffer(data: Uint8Array | ArrayBuffer, format?: NBTFormat): Promise<NBTAsset>;
1082
1360
  }
1083
1361
  interface NBTAsset extends MinecraftAsset, NBT {
1362
+ format?: NBTFormat;
1363
+ metadata?: Metadata;
1364
+ compression?: "gzip" | "none";
1084
1365
  }
1085
1366
 
1086
1367
  interface ResponseParser<T extends MinecraftAsset> {
1087
- config(request: AxiosRequestConfig): any;
1088
- parse(response: AxiosResponse): Maybe<T> | Promise<Maybe<T>>;
1368
+ config(request: RequestConfig): any;
1369
+ parse(response: RequestResponse): Maybe<T> | Promise<Maybe<T>>;
1089
1370
  }
1090
1371
 
1091
1372
  declare class HostedAssetSource extends AssetSource {
@@ -1104,6 +1385,7 @@ declare class HostedAssetSource extends AssetSource {
1104
1385
  private readonly _options;
1105
1386
  constructor(root: string, options?: Partial<HostedAssetSourceOptions>);
1106
1387
  get root(): string;
1388
+ get cacheId(): string;
1107
1389
  get options(): HostedAssetSourceOptions;
1108
1390
  get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser): Promise<Maybe<T>>;
1109
1391
  }
@@ -1118,6 +1400,8 @@ interface ArchiveEntry {
1118
1400
  }
1119
1401
 
1120
1402
  interface ArchiveProxy {
1403
+ /** Identifies the archive's content across sessions; undefined when it cannot be identified. */
1404
+ readonly id?: string;
1121
1405
  getEntries(): Promise<ArchiveEntry[]>;
1122
1406
  }
1123
1407
 
@@ -1125,6 +1409,7 @@ declare class ArchiveAssetSource extends AssetSource implements ArchiveProxy {
1125
1409
  readonly _archiveProxy: ArchiveProxy;
1126
1410
  constructor(archiveProxy: ArchiveProxy);
1127
1411
  static blob(blob: Blob): ArchiveAssetSource;
1412
+ get cacheId(): Maybe<string>;
1128
1413
  getEntries(): Promise<ArchiveEntry[]>;
1129
1414
  getEntry(path: string): Promise<Maybe<ArchiveEntry>>;
1130
1415
  get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
@@ -1135,7 +1420,8 @@ declare class ArchiveAssetSource extends AssetSource implements ArchiveProxy {
1135
1420
  declare class BrowserArchiveProxy implements ArchiveProxy {
1136
1421
  readonly _blob: Blob;
1137
1422
  readonly _reader: ZipReader<Blob>;
1138
- constructor(blob: Blob);
1423
+ readonly id?: string;
1424
+ constructor(blob: Blob, id?: string);
1139
1425
  getEntries(): Promise<ArchiveEntry[]>;
1140
1426
  }
1141
1427
 
@@ -1213,6 +1499,12 @@ declare class Caching {
1213
1499
  static readonly mergedModelCache: AsyncLoadingCache<CacheKey, Model>;
1214
1500
  static readonly modelTextureAtlasCache: AsyncLoadingCache<CacheKey, TextureAtlas>;
1215
1501
  static readonly blockStateCache: AsyncLoadingCache<CacheKey, BlockState>;
1502
+ static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
1503
+ static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
1504
+ static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
1505
+ static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
1506
+ static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey>;
1507
+ private static createAssetCache;
1216
1508
  /** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
1217
1509
  private static get all();
1218
1510
  static clear(): void;
@@ -1226,14 +1518,35 @@ declare class Caching {
1226
1518
  static get cacheSizes(): {};
1227
1519
  }
1228
1520
 
1521
+ /** Copies the nontransparent bounds without resizing the source; empty images become one transparent pixel. */
1522
+ declare function trimCanvas(source: CompatCanvas): CompatCanvas;
1523
+
1229
1524
  declare class MineRenderError extends Error {
1230
1525
  constructor(msg: any);
1231
1526
  get name(): string;
1232
1527
  }
1233
1528
 
1234
- declare class GuiObject extends SceneObject {
1529
+ interface SceneGLTFExportOptions {
1530
+ /** Returns a GLB ArrayBuffer instead of a glTF object. */
1531
+ binary?: boolean;
1532
+ /** Maximum width and height of each exported texture, in pixels. */
1533
+ maxTextureSize?: number;
1235
1534
  }
1236
- interface GuiObjectOptions extends SceneObjectOptions {
1535
+ /** Exports the visible meshes at their current poses without changing the source scene. */
1536
+ declare class SceneExporter {
1537
+ /** Returns OBJ geometry with normals and UVs; material files and textures are not included. */
1538
+ static toObj(root: Object3D): string;
1539
+ /** Returns PLY geometry with vertex colors and UVs; texture images are not included. */
1540
+ static toPLY(root: Object3D, options?: PLYExporterOptions): string | ArrayBuffer;
1541
+ /**
1542
+ * Exports a static glTF/GLB snapshot in a browser. Atlas textures and vertex tints are retained;
1543
+ * MineRender's custom directional lighting is not baked into the exported materials.
1544
+ */
1545
+ static toGLTF(root: Object3D, options?: SceneGLTFExportOptions): Promise<Record<string, any> | ArrayBuffer>;
1546
+ }
1547
+
1548
+ declare class GuiHelper {
1549
+ static inventorySlot(slot: number | [number, number], origin?: [number, number], offset?: [number, number], rowSize?: number): [number, number];
1237
1550
  }
1238
1551
 
1239
1552
  declare class OrbitControls {
@@ -1358,7 +1671,16 @@ declare class Renderer implements Disposable {
1358
1671
  */
1359
1672
  dispose(): void;
1360
1673
  private animate;
1361
- toImage(): string;
1674
+ private drawFrame;
1675
+ /**
1676
+ * Renders a fresh frame and returns an image data URL, including while the animation loop is stopped.
1677
+ * Trimming removes transparent borders; an empty image becomes one transparent pixel.
1678
+ * MIME type support and lossy quality (0–1) follow the canvas encoder.
1679
+ */
1680
+ toImage(trim?: boolean, mime?: string, quality?: number): string;
1681
+ toObj(): string;
1682
+ toPLY(options?: PLYExporterOptions): string | ArrayBuffer;
1683
+ toGLTF(options?: SceneGLTFExportOptions): Promise<Record<string, any> | ArrayBuffer>;
1362
1684
  protected get attachedToBody(): boolean;
1363
1685
  protected get viewWidth(): number;
1364
1686
  protected get viewHeight(): number;
@@ -1396,6 +1718,8 @@ interface CameraOptions {
1396
1718
  interface RenderOptions {
1397
1719
  /** Maximum draw rate (60 by default); zero or a negative value disables the limit. */
1398
1720
  fpsLimit: number;
1721
+ /** Drawing-buffer pixels per CSS pixel (default 1); also scales toImage() output. */
1722
+ pixelRatio?: number;
1399
1723
  stats: boolean;
1400
1724
  antialias: boolean;
1401
1725
  shade: boolean;
@@ -1420,17 +1744,21 @@ declare class SceneInspector {
1420
1744
  protected readonly raycaster: Raycaster;
1421
1745
  private readonly mouse;
1422
1746
  private selectedObject?;
1747
+ private pointer?;
1748
+ private readonly listeners;
1423
1749
  constructor(renderer: Renderer);
1424
1750
  protected init(): void;
1751
+ dispose(): void;
1425
1752
  findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes>, three.Material | three.Material[], three.Object3DEventMap>[];
1426
- onClick(event: any): void;
1753
+ onClick(event: MouseEvent): void;
1427
1754
  appendTo(el: HTMLElement): void;
1428
1755
  protected handleRaycasterObjects(intersections: Intersection[]): void;
1429
- selectObject(targetObject: Object3D, targetIntersection?: Intersection): void;
1430
- protected redraw(targetObject: Object3D, targetIntersection?: Intersection): void;
1431
- protected addControls(object: Object3D, intersection?: Intersection): void;
1756
+ private getIntersectionInstance;
1757
+ selectObject(targetObject: Object3D, targetIntersection?: Intersection, instance?: Maybe<InstanceReference<SceneObject>>): void;
1758
+ protected redraw(targetObject: Object3D, targetIntersection?: Intersection, instance?: InstanceReference<SceneObject>): void;
1759
+ protected addControls(object: Object3D, intersection?: Intersection, instance?: InstanceReference<SceneObject>): void;
1432
1760
  protected addInfoLine(name: string, id: string, value: any): HTMLElement;
1433
- protected addObjectControls(target: Object3D, intersection: Maybe<Intersection>, container: HTMLElement): void;
1761
+ protected addObjectControls(target: Object3D, intersection: Maybe<Intersection>, container: HTMLElement, instance?: InstanceReference<SceneObject>): void;
1434
1762
  protected buttonControl(name: string, id: string, click: () => void): HTMLElement;
1435
1763
  protected selectControl(name: string, id: string, options: string[], change: (v: string) => void): HTMLElement;
1436
1764
  protected toggleControl(name: string, id: string, val: boolean, change: (v: boolean) => void): HTMLElement;
@@ -1459,35 +1787,33 @@ declare class StatLine {
1459
1787
  update(): void;
1460
1788
  }
1461
1789
 
1462
- declare class Requests {
1463
- private static axiosInstance;
1464
- private static mcAssetInstance;
1465
- private static genericQueue;
1466
- private static mcAssetRequestQueue;
1467
- static genericRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1468
- static mcAssetRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1469
- private static shouldRetry;
1470
- static setMcAssetRoot(root: string): void;
1471
- static get queueSizes(): {
1472
- generic: number;
1473
- mcAsset: number;
1474
- };
1475
- /**
1476
- * Permanently stops both queues and rejects waiting and future requests.
1477
- * Requests already running can finish. Idle queues hold no timer, so Node can exit without
1478
- * this cleanup. See {@link shutdown}.
1479
- */
1480
- static end(): void;
1481
- }
1482
-
1483
1790
  type SkinGeometries = Record<SkinPart, TripleArray>;
1484
1791
  declare const classicSkinGeometries: SkinGeometries;
1485
1792
  declare const slimSkinGeometries: SkinGeometries;
1486
1793
 
1794
+ declare class SkinImage {
1795
+ static getData(src: string): Promise<ImageData>;
1796
+ private static decodePng;
1797
+ }
1798
+
1487
1799
  type SkinTextureCoordinates = Record<SkinPart, ModelFaces>;
1488
1800
  declare const classicSkinTextureCoordinates: Readonly<SkinTextureCoordinates>;
1489
1801
  declare const slimSkinTextureCoordinates: Readonly<SkinTextureCoordinates>;
1490
1802
 
1803
+ interface SkinTexture {
1804
+ material: MeshBasicMaterial;
1805
+ slim: boolean;
1806
+ legacy: boolean;
1807
+ }
1808
+ declare class SkinTextures {
1809
+ static get(src: string, legacy?: boolean): Promise<SkinTexture>;
1810
+ static getCape(src: string, layout?: CapeLayout): Promise<MeshBasicMaterial>;
1811
+ private static createMaterial;
1812
+ private static isSlim;
1813
+ private static normalizeLegacy;
1814
+ private static makeBaseOpaque;
1815
+ }
1816
+
1491
1817
  declare class Skins {
1492
1818
  static fromUuidOrUsername(uuidOrUsername: string): Promise<Maybe<string>>;
1493
1819
  static fromUuid(uuid: string): Promise<Maybe<string>>;
@@ -1496,8 +1822,11 @@ declare class Skins {
1496
1822
  static capeFromUuidOrUsername(uuidOrUsername: string): Promise<Maybe<string>>;
1497
1823
  static capeFromUuid(uuid: string): Promise<Maybe<string>>;
1498
1824
  static capeFromUsername(username: string): Promise<Maybe<string>>;
1499
- static capeFromCapesDev(uuid: string, capeType?: string): Promise<Maybe<string>>;
1825
+ /** Returns a full static cape texture for a username or UUID. */
1826
+ static capeFromCapesDev(player: string, capeType?: string): Promise<Maybe<string>>;
1500
1827
  private static usernameToUuid;
1828
+ private static usernameToUuidMcProxy;
1829
+ /** @deprecated **/
1501
1830
  private static usernameToUuidSkinProxy;
1502
1831
  private static usernameToUuidMineTools;
1503
1832
  private static getProfileFromMinetools;
@@ -1507,8 +1836,12 @@ declare class Skins {
1507
1836
  private static getCrafatarCapeUrl;
1508
1837
  private static getMcHeadsSkinUrl;
1509
1838
  private static getMineSkinPlayerSkinUrl;
1839
+ /** @deprecated **/
1510
1840
  private static getSkinProxySkinUrl;
1841
+ /** @deprecated **/
1511
1842
  private static getSkinProxyCapeUrl;
1843
+ private static getMcProxySkinUrl;
1844
+ private static getMcProxyCapeUrl;
1512
1845
  }
1513
1846
 
1514
1847
  declare class TextureLoader {
@@ -1536,61 +1869,155 @@ declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): Bu
1536
1869
  declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: TrianglesDrawModes): BufferGeometry;
1537
1870
  declare function computeMorphedAttributes(object: Mesh | Line | Points): object;
1538
1871
 
1539
- interface BlockInfo {
1540
- block: Block;
1541
- object: BlockObject;
1872
+ declare class ChunkData {
1873
+ private readonly indices;
1874
+ private readonly palette;
1875
+ private readonly paletteIds;
1876
+ private readonly freeIds;
1877
+ private readonly nbt;
1878
+ get(index: number): Maybe<Block>;
1879
+ snapshot(index: number): Maybe<() => Block>;
1880
+ set(index: number, block?: Block): void;
1881
+ clear(): void;
1882
+ static isAir(block: Maybe<Block>): boolean;
1883
+ private static copyBlock;
1884
+ private static validateIndex;
1885
+ }
1886
+
1887
+ type RegionInput = Uint8Array | ArrayBuffer;
1888
+ interface AnvilRegion {
1889
+ chunks: AnvilChunk[];
1890
+ }
1891
+ interface AnvilChunk {
1892
+ x: number;
1893
+ z: number;
1894
+ dataVersion?: number;
1895
+ sections: {
1896
+ y: number;
1897
+ data: ChunkData;
1898
+ }[];
1899
+ entities?: MultiBlockEntity[];
1900
+ }
1901
+ declare class AnvilParser {
1902
+ static getChunkList(data: RegionInput): {
1903
+ x: number;
1904
+ z: number;
1905
+ }[];
1906
+ static parse(data: RegionInput): Promise<AnvilRegion>;
1907
+ static parseChunk(data: RegionInput, localX: number, localZ: number): Promise<AnvilChunk | undefined>;
1908
+ private static bytes;
1909
+ private static locations;
1910
+ private static readChunk;
1911
+ private static compounds;
1912
+ private static integer;
1913
+ private static block;
1914
+ private static unpack;
1915
+ }
1916
+
1917
+ interface BlockInfo<SectionMeshing extends boolean = false> {
1918
+ /** Detached block data; use world or chunk setters to update stored blocks. */
1919
+ readonly block: Block;
1920
+ /** Merged terrain has no individual render object in section-meshing mode. */
1921
+ object: SectionMeshing extends false ? BlockObject : BlockObject | undefined;
1922
+ }
1923
+
1924
+ interface SectionMeshTemplate {
1925
+ geometry: BufferGeometry;
1926
+ atlas: TextureAtlas;
1927
+ cullFaces: readonly number[];
1928
+ }
1929
+ interface SectionMeshEntry {
1930
+ index: number;
1931
+ template: SectionMeshTemplate;
1932
+ cullMask: number;
1933
+ }
1934
+ declare class SectionMesh extends Group {
1935
+ private readonly ownedMeshes;
1936
+ static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number): SectionMesh;
1937
+ dispose(): void;
1938
+ }
1939
+
1940
+ declare class SectionModels {
1941
+ readonly maxAtlasSize: number;
1942
+ private states;
1943
+ private models;
1944
+ private readonly templates;
1945
+ constructor(maxAtlasSize?: number);
1946
+ get(blockState: BlockState, properties?: BlockStateProperties): Promise<SectionMeshTemplate | undefined>;
1947
+ private prepare;
1948
+ clear(): void;
1542
1949
  }
1543
1950
 
1544
- declare class Chunk {
1951
+ declare class Chunk<SectionMeshing extends boolean = false> {
1952
+ private readonly onBlocksChanged?;
1953
+ private readonly sectionModels?;
1545
1954
  readonly scene: MineRenderScene;
1546
1955
  readonly x: number;
1547
1956
  readonly y: number;
1548
1957
  readonly z: number;
1549
- private readonly _blocks;
1550
- private readonly _anchor;
1551
- constructor(scene: MineRenderScene, x: number, y: number, z: number);
1552
- getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
1553
- getBlockAt(pos: Vector3): Maybe<BlockInfo>;
1554
- getBlockAt(pos: TripleArray): Maybe<BlockInfo>;
1958
+ private readonly data;
1959
+ private readonly renderedBlocks;
1960
+ private readonly sectionBlocks;
1961
+ private sectionMesh?;
1962
+ private meshDirty;
1963
+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined);
1964
+ getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
1965
+ getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
1966
+ getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
1555
1967
  /**
1556
1968
  * Set block at a _world_ position
1557
1969
  */
1558
- setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
1559
- setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
1560
- setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
1970
+ setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
1971
+ setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
1972
+ setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
1561
1973
  /**
1562
- * Set block at a _chunk_ position (0-16)
1974
+ * Set a block at integer chunk-local coordinates from 0 to 15.
1563
1975
  */
1564
- setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3): Promise<Maybe<BlockInfo>>;
1565
- clear(): Promise<void>;
1976
+ setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<Maybe<BlockInfo<SectionMeshing>>>;
1977
+ isOccludingAt(pos: Vector3): boolean;
1978
+ setCullMaskAt(pos: Vector3, mask: number): Promise<void>;
1979
+ rebuildSectionMesh(): void;
1980
+ clear(onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<void>;
1566
1981
  dispose(): Promise<void>;
1982
+ static isAir(block: Maybe<Block>): boolean;
1567
1983
  static chunkPosToBlockIndex(pos: Vector3): number;
1568
1984
  worldPosToChunkPos(pos: Vector3): Vector3;
1569
1985
  chunkPosToWorldPos(pos: Vector3): Vector3;
1570
1986
  }
1571
1987
 
1572
- declare class MineRenderWorld {
1988
+ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
1573
1989
  readonly scene: MineRenderScene;
1574
- private _size;
1575
- private _blockSize;
1576
1990
  private readonly _chunks;
1577
- constructor(scene: MineRenderScene);
1578
- getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
1579
- getBlockAt(pos: Vector3): Maybe<BlockInfo>;
1580
- getBlockAt(pos: TripleArray): Maybe<BlockInfo>;
1581
- setBlockAt(x: number, y: number, z: number, block: Block): Promise<Maybe<BlockInfo>>;
1582
- setBlockAt(pos: Vector3, block: Block): Promise<Maybe<BlockInfo>>;
1583
- setBlockAt(pos: TripleArray, block: Block): Promise<Maybe<BlockInfo>>;
1991
+ private readonly sectionModels?;
1992
+ private readonly pendingCulling;
1993
+ private culling?;
1994
+ constructor(scene: MineRenderScene, options?: MineRenderWorldOptions<SectionMeshing>);
1995
+ getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
1996
+ getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
1997
+ getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
1998
+ setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
1999
+ setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2000
+ setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2001
+ private placeBlock;
1584
2002
  placeMultiBlock(multiblock: MultiBlockStructure, useBatches?: boolean, executor?: BatchedExecutor): Promise<void>;
2003
+ private placeBlocks;
2004
+ /** Replaces one chunk column's blocks. Entity NBT remains available on the parsed chunk. */
2005
+ placeChunk(chunk: AnvilChunk, executor?: BatchedExecutor): Promise<void>;
1585
2006
  clear(): Promise<void>;
2007
+ private updateCulling;
1586
2008
  private getOrCreateChunkAt;
1587
- getChunkAt(pos: Vector3): Maybe<Chunk>;
2009
+ getChunkAt(pos: Vector3): Maybe<Chunk<SectionMeshing>>;
1588
2010
  static worldToScenePosition(pos: Vector3): Vector3;
1589
2011
  static sceneToWorldPosition(pos: Vector3): Vector3;
1590
- worldPosToChunkIndex(pos: Vector3): number;
1591
2012
  worldPosToChunkKey(pos: Vector3): string;
1592
2013
  validatePosBounds(pos: Vector3): void;
1593
2014
  }
2015
+ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
2016
+ /** Merge static opaque cubes into section meshes. Merged blocks have no individual object. */
2017
+ sectionMeshing?: SectionMeshing;
2018
+ /** Maximum width and height of each section atlas page, in pixels. */
2019
+ maxAtlasSize?: number;
2020
+ }
1594
2021
 
1595
2022
  /**
1596
2023
  * {@link EnvProvider} backed by the DOM. Uses nothing outside of standard browser APIs and
@@ -1628,4 +2055,4 @@ declare class BrowserCache extends PersistentCache<LocalForage> {
1628
2055
  */
1629
2056
  declare function probeImageSize(data: Uint8Array): ImageSizeInfo;
1630
2057
 
1631
- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, BlockEntityModels, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, type CacheKey, Caching, type CameraOptions, CanvasImage, Chunk, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, type Cube, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityModel, EntityModels, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, type ModelPart, ModelTextures, Models, type MultiBlockBlock, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinObject, type SkinObjectOptions, SkinPart, type SkinTextureCoordinates, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, applyModelPartRotation, axisToVec3, base64decode, base64encode, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, probeImageSize, registerBrowserEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
2058
+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, type FromTo, Geometries, GuiHelper, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneExporter, type SceneGLTFExportOptions, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createImage, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, probeImageSize, registerBrowserEnv, sampleFluid, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas };