minerender 2.1.0-alpha.8 → 2.1.0-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,22 +1,23 @@
1
1
  import * as three from 'three';
2
- import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
2
+ import { Vector3, PixelFormat, BoxGeometry, Material, MeshBasicMaterial, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Box2, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, Group } from 'three';
3
3
  import * as nodeCanvas from 'canvas';
4
4
  import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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- import { AxiosResponse, AxiosRequestConfig } from 'axios';
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- import { Buffer as Buffer$1 } from 'buffer';
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- import { NBT } from 'prismarine-nbt';
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+ import { Buffer } from 'buffer';
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+ import { NBT, NBTFormat, Metadata } from 'prismarine-nbt';
8
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  import { ZipReader } from '@zip.js/zip.js';
9
8
  import { AsyncLoadingCache, SimpleCache } from '@inventivetalent/loading-cache';
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+ import { PLYExporterOptions } from 'three/examples/jsm/exporters/PLYExporter.js';
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+ export { PLYExporterOptions } from 'three/examples/jsm/exporters/PLYExporter.js';
10
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  import Stats from 'stats.js';
11
12
  import { EffectComposer } from 'postprocessing';
12
13
  import { LocalStorage } from 'node-persist';
13
14
 
14
15
  interface AnimatorFunction {
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- (): void;
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+ (): boolean | void;
16
17
  }
17
18
 
18
19
  declare enum Axis {
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- X = "X",
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+ X = "x",
20
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  Y = "y",
21
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  Z = "z"
22
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  }
@@ -40,6 +41,7 @@ declare enum CubeFaceIndex {
40
41
  NORTH = 5
41
42
  }
42
43
  declare const CUBE_FACES: CubeFace[];
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+ declare const CUBE_FACE_OFFSETS: readonly [readonly [1, 0, 0], readonly [-1, 0, 0], readonly [0, 1, 0], readonly [0, -1, 0], readonly [0, 0, 1], readonly [0, 0, -1]];
43
45
 
44
46
  interface Disposable {
45
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  dispose(): void;
@@ -65,6 +67,7 @@ declare abstract class PersistentCache<B = unknown> {
65
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  static open(name: string): PersistentCache;
66
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  protected constructor(backing: B);
67
69
  abstract get<T>(key: string): Promise<T>;
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+ /** Loads a missing entry and stores only non-nullish results. */
68
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  getOrLoad<T>(key: string, loader: (key: string) => Promise<T>): Promise<T>;
69
72
  abstract put<T>(key: string, value: T): Promise<T>;
70
73
  abstract delete<T>(key: string): Promise<void>;
@@ -174,6 +177,7 @@ declare class AssetKey extends BasicAssetKey {
174
177
  rootType: "assets" | "data" | string;
175
178
  extension: ".json" | ".png" | string;
176
179
  root?: string | undefined;
180
+ readonly isAssetKey: true;
177
181
  constructor(namespace: string, path: string, assetType?: AssetType | undefined, type?: string | undefined, rootType?: "assets" | "data" | string, extension?: ".json" | ".png" | string, root?: string | undefined);
178
182
  static parse(assetType: AssetType, str: string, origin?: AssetKey): AssetKey;
179
183
  toString(): string;
@@ -201,6 +205,7 @@ declare class Materials {
201
205
  static get MISSING_TEXTURE(): Material;
202
206
  static createImage(key: MaterialKey): Material;
203
207
  static createBasicCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
208
+ static createGuiCanvasMaterial(canvas: HTMLCanvasElement): MeshBasicMaterial;
204
209
  static createShadedCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
205
210
  static getImage(key: MaterialKey): Material;
206
211
  static needsUpdate(mat: Material): void;
@@ -246,7 +251,8 @@ declare enum DisplayPosition {
246
251
  GUI = "gui",
247
252
  HEAD = "head",
248
253
  GROUND = "ground",
249
- FIXED = "fixed"
254
+ FIXED = "fixed",
255
+ ON_SHELF = "on_shelf"
250
256
  }
251
257
  declare const DISPLAY_POSITIONS: DisplayPosition[];
252
258
 
@@ -255,6 +261,46 @@ declare enum GuiLight {
255
261
  SIDE = "side"
256
262
  }
257
263
 
264
+ interface RequestConfig extends RequestInit {
265
+ url: string;
266
+ /** Prepended to relative URLs, preserving any path in the base URL. */
267
+ baseURL?: string;
268
+ /** Timeout per attempt in milliseconds, including body reading. Defaults to 5000; 0 disables it. */
269
+ timeout?: number;
270
+ responseType?: "json" | "arraybuffer";
271
+ }
272
+ interface RequestResponse<T = any> {
273
+ data: T;
274
+ status: number;
275
+ statusText: string;
276
+ headers: Headers;
277
+ /** Final URL after redirects. */
278
+ url: string;
279
+ }
280
+ declare class RequestError extends Error {
281
+ readonly response?: RequestResponse<undefined> | undefined;
282
+ readonly cause?: unknown;
283
+ constructor(message: string, response?: RequestResponse<undefined> | undefined, cause?: unknown);
284
+ }
285
+ declare class Requests {
286
+ private static genericQueue;
287
+ private static mcAssetRequestQueue;
288
+ static genericRequest(request: RequestConfig): Promise<RequestResponse>;
289
+ static mcAssetRequest(request: RequestConfig): Promise<RequestResponse>;
290
+ static setMcAssetRoot(root: string): void;
291
+ /** Counts unsettled calls, including retry delays and requests still running after shutdown. */
292
+ static get queueSizes(): {
293
+ generic: number;
294
+ mcAsset: number;
295
+ };
296
+ /**
297
+ * Permanently stops both queues and rejects waiting, retrying, and future requests.
298
+ * Requests already running can finish. Idle queues hold no timer, so Node can exit without
299
+ * this cleanup. See {@link shutdown}.
300
+ */
301
+ static end(): void;
302
+ }
303
+
258
304
  declare class WrappedImage {
259
305
  readonly dta: ExtractableImageData;
260
306
  constructor(dta: ExtractableImageData);
@@ -278,7 +324,7 @@ interface ImageInfo {
278
324
  width: number;
279
325
  height: number;
280
326
  type?: string;
281
- data: Buffer$1;
327
+ data: Buffer;
282
328
  }
283
329
  declare class ImageLoader {
284
330
  protected static _createImage(): CompatImage;
@@ -290,7 +336,7 @@ declare class ImageLoader {
290
336
  static infoToData(info: ImageInfo): Promise<ImageData>;
291
337
  static getData(src: string): Promise<ImageData>;
292
338
  static getCanvasData(src: string): Promise<ExtractableImageData>;
293
- static processResponse(response: Partial<AxiosResponse>): Promise<ImageInfo>;
339
+ static processResponse(response: Pick<RequestResponse<ArrayBuffer>, "data" | "url">): Promise<ImageInfo>;
294
340
  static loadInfo(src: string): Promise<ImageInfo>;
295
341
  static getInfo(src: string): Promise<ImageInfo>;
296
342
  static loadWrapped(src: string): Promise<WrappedImage>;
@@ -304,7 +350,7 @@ declare const DEFAULT_ELEMENTS: ModelElement[];
304
350
  interface Model extends MinecraftAsset {
305
351
  textures?: IModelTextures;
306
352
  parent?: string;
307
- display?: ModelDisplay;
353
+ display?: Partial<Record<DisplayPosition, ModelDisplay>>;
308
354
  elements?: ModelElement[];
309
355
  hierarchy?: string[];
310
356
  }
@@ -319,7 +365,6 @@ interface ItemModel extends Model {
319
365
  interface TextureAsset extends MinecraftAsset, ImageInfo {
320
366
  }
321
367
  interface ModelDisplay {
322
- position?: DisplayPosition;
323
368
  translation?: TripleArray;
324
369
  rotation?: TripleArray;
325
370
  scale?: TripleArray;
@@ -339,13 +384,7 @@ declare function isDoubleArray(obj: any): obj is DoubleArray;
339
384
  declare function isTripleArray(obj: any): obj is TripleArray;
340
385
  declare function isQuadArray(obj: any): obj is QuadArray;
341
386
 
342
- /**
343
- * down up
344
- * east north west south
345
- *
346
- * bottom-left to top-right
347
- * [bl, br, tl, tr]
348
- */
387
+ /** Vanilla Minecraft cube UVs in Three.js BoxGeometry face and vertex order. */
349
388
  declare class MinecraftCubeTexture {
350
389
  readonly u: number;
351
390
  readonly v: number;
@@ -361,7 +400,7 @@ declare class MinecraftCubeTexture {
361
400
  getUvSouth(w: number, h: number, l: number): QuadArray<DoubleArray>;
362
401
  getUvNorth(w: number, h: number, l: number): QuadArray<DoubleArray>;
363
402
  getFaceUv(face: CubeFace, w: number, h: number, l: number): QuadArray<DoubleArray>;
364
- toUvArray(w: number, h: number, l: number): number[];
403
+ toUvArray(w: number, h: number, l: number, mirror?: boolean): number[];
365
404
  }
366
405
 
367
406
  interface MinecraftTextureMeta extends MinecraftAsset {
@@ -489,6 +528,7 @@ declare class TextureAtlas implements Disposable {
489
528
  };
490
529
  readonly hasTransparency: boolean;
491
530
  ticker?: number;
531
+ private readonly subscribers;
492
532
  constructor(model: Model, image: CanvasImage, sizes: {
493
533
  [texture: string]: DoubleArray;
494
534
  }, positions: {
@@ -496,6 +536,8 @@ declare class TextureAtlas implements Disposable {
496
536
  }, hasAnimation: boolean, animatorFunctions: {
497
537
  [p: string]: AnimatorFunction;
498
538
  }, hasTransparency: boolean);
539
+ /** Calls subscribers when an animation frame changes; unused atlases do not tick. */
540
+ subscribe(callback: () => void): () => void;
499
541
  getData(texture: string): ImageData$1;
500
542
  dispose(): void;
501
543
  }
@@ -514,6 +556,7 @@ declare class UVMapper {
514
556
  static setCubeUvs(geometry: BoxGeometry, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray, faces: ModelFaces): void;
515
557
  static facesToUvArray(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): number[];
516
558
  static facesToUv(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): Float32BufferAttribute;
559
+ static lockUvs(geometry: BoxGeometry, faces: ModelFaces, atlas: TextureAtlas, rotation: Euler): void;
517
560
  static getAtlas(model: Model): Promise<Maybe<TextureAtlas>>;
518
561
  static fillMissingTextureKeys<T>(textures: ModelTextures, target: {
519
562
  [k: string]: T;
@@ -540,8 +583,8 @@ declare class MinecraftFaceUV {
540
583
  * Idle Node processes can exit without calling this: cache and Ticker timers are unref'd,
541
584
  * and idle request queues hold no timer. Pending requests keep their normal timer references.
542
585
  *
543
- * Call this only when finished with MineRender. Waiting and future requests reject; requests
544
- * already running can finish. Queue shutdown is permanent, and cache expiry timers do not restart.
586
+ * Call this only when finished with MineRender. Queued, retrying, and future requests reject;
587
+ * HTTP requests already running can finish. Queue shutdown is permanent, and cache expiry timers do not restart.
545
588
  */
546
589
  declare function shutdown(): void;
547
590
 
@@ -549,42 +592,15 @@ declare class BatchedExecutor {
549
592
  readonly interval: number;
550
593
  readonly batch: number;
551
594
  private readonly queue;
552
- private readonly task;
553
595
  constructor(interval?: number, batch?: number);
554
- submit(task: Task): void;
555
- private run;
556
- private runNext;
596
+ submit<T>(task: Task<T>): Promise<T>;
597
+ stop(): void;
557
598
  }
558
- type Task = () => any | Promise<any>;
599
+ type Task<T = unknown> = () => T | Promise<T>;
559
600
 
560
601
  declare function prefix(prefix?: string): string;
561
602
 
562
- interface ModelPart {
563
- textureWidth: number;
564
- textureHeight: number;
565
- textureOffsetU: number;
566
- textureOffsetV: number;
567
- pivotX: number;
568
- pivotY: number;
569
- pivotZ: number;
570
- pitch: number;
571
- yaw: number;
572
- roll: number;
573
- mirror: boolean;
574
- cubes: Cube[];
575
- children: ModelPart[];
576
- }
577
- interface Cube {
578
- minX: number;
579
- minY: number;
580
- minZ: number;
581
- maxX: number;
582
- maxY: number;
583
- maxZ: number;
584
- }
585
-
586
603
  declare function applyElementRotation(rotation: ElementRotation, geometry: BufferGeometry): void;
587
- declare function applyModelPartRotation(modelPart: ModelPart, geometry: BufferGeometry): void;
588
604
  declare function applyGenericRotation(axis: Axis, rotation: number, obj: Object3D): void;
589
605
  declare function addBox3WireframeToObject(box: Box3, obj: Object3D, color?: number, w?: number): void;
590
606
  declare function addWireframeToObject(obj: Object3D, color?: number, w?: number): void;
@@ -613,16 +629,47 @@ declare enum AssetParser {
613
629
  declare abstract class AssetSource {
614
630
  protected constructor();
615
631
  abstract get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
632
+ /**
633
+ * Identifies this source's content across sessions for persistent caching. Sources that
634
+ * cannot tell whether their content changed (an unnamed archive, for example) return
635
+ * undefined, which keeps their results out of long-lived caches.
636
+ */
637
+ get cacheId(): Maybe<string>;
638
+ }
639
+ /** A source failed to load or parse an asset; cause retains the original failure. */
640
+ declare class AssetLoadError extends Error {
641
+ readonly source: AssetSource;
642
+ readonly key: AssetKey;
643
+ readonly path: string;
644
+ readonly cause: unknown;
645
+ constructor(source: AssetSource, key: AssetKey, path: string, cause: unknown);
616
646
  }
617
647
 
618
648
  declare class AssetLoader {
619
649
  static ROOT: string;
620
650
  private static _SOURCES;
651
+ /** Used when a registered source cannot identify its content, so nothing persists past this session. */
652
+ private static readonly SESSION_SCOPE;
653
+ static get version(): string;
654
+ static setVersion(version: string): void;
655
+ /**
656
+ * Scope for persistent cache keys. Empty with only the default vanilla sources, so their
657
+ * entries stay valid across sessions; otherwise it names every added source (resource packs,
658
+ * mirrors) so their results never masquerade as vanilla assets after a reload.
659
+ */
660
+ static get persistentScope(): string;
661
+ /** Prefixes a persistent cache key with the current source scope. */
662
+ static persistentKey(key: string): string;
621
663
  static addSource(key: string, source: AssetSource, override?: boolean): void;
622
664
  static removeSource(key: string): Maybe<AssetSource>;
623
665
  static getAll<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<T[]>;
624
666
  /** Returns the first defined result in source-priority order, without merging assets. */
625
667
  static get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
668
+ /** Tries each path within a source before considering lower-priority sources. */
669
+ static getFirst<T extends MinecraftAsset>(keys: readonly AssetKey[], parser: AssetParser | string): Promise<Maybe<{
670
+ key: AssetKey;
671
+ asset: T;
672
+ }>>;
626
673
  }
627
674
 
628
675
  interface BlockState extends MinecraftAsset {
@@ -637,18 +684,19 @@ interface BlockStateVariant {
637
684
  y?: number;
638
685
  x?: number;
639
686
  uvlock?: boolean;
687
+ weight?: number;
640
688
  }
641
689
  interface BlockStateMultipart {
642
- when?: MultipartCondition | {
643
- OR: MultipartCondition[];
644
- };
645
- apply?: BlockStateVariant;
646
- }
647
- interface MultipartCondition {
648
- [key: string]: string;
690
+ when?: MultipartCondition;
691
+ apply?: BlockStateVariant | BlockStateVariant[];
649
692
  }
693
+ type MultipartCondition = Record<string, string> | {
694
+ OR: MultipartCondition[];
695
+ } | {
696
+ AND: MultipartCondition[];
697
+ };
650
698
 
651
- declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.17.1";
699
+ declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.21.11";
652
700
  declare const DEFAULT_NAMESPACE = "minecraft";
653
701
  declare class Assets {
654
702
  /**
@@ -687,25 +735,60 @@ declare class DefaultBlockStates implements MinecraftAsset {
687
735
  [k: string]: BlockStatePropertyDefaults;
688
736
  }
689
737
 
690
- interface EntityModel extends BasicMinecraftAsset {
691
- parts?: {
692
- [p: string]: ModelPart;
738
+ interface EntityLayer {
739
+ key: BasicAssetKey;
740
+ texture?: AssetKey;
741
+ layer: EntityModelLayer;
742
+ }
743
+ interface EntityModel extends EntityLayer {
744
+ id: string;
745
+ /** Selected layers; the top-level fields describe the first selection. */
746
+ layers?: Record<string, EntityLayer>;
747
+ }
748
+ interface EntityModelFile extends MinecraftAsset {
749
+ id: string;
750
+ layers: Record<string, EntityModelLayer>;
751
+ }
752
+ interface EntityModelLayer {
753
+ texture: [number, number];
754
+ textureLocation?: string;
755
+ root: EntityModelPart;
756
+ }
757
+ interface EntityModelPart {
758
+ pose: {
759
+ offset: [number, number, number];
760
+ rotation: [number, number, number];
761
+ scale?: [number, number, number];
693
762
  };
763
+ texture?: [number, number];
764
+ cubes: EntityModelCube[];
765
+ children: Record<string, EntityModelPart>;
766
+ }
767
+ interface EntityModelCube {
768
+ origin: [number, number, number];
769
+ size: [number, number, number];
770
+ uv: [number, number];
771
+ grow?: [number, number, number];
772
+ mirror?: boolean;
694
773
  }
695
774
 
696
775
  declare class Entities {
697
- static getBlockEntityModels(): Promise<Maybe<BlockEntityModels>>;
698
- static getEntityModels(): Promise<Maybe<EntityModels>>;
699
- static getBlockList(): Promise<string[]>;
700
776
  static getEntityList(): Promise<string[]>;
701
- static getBlock(modelKey: BasicAssetKey, textureKey?: BasicAssetKey): Promise<Maybe<EntityModel>>;
702
- static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey): Promise<Maybe<EntityModel>>;
703
- }
704
- declare class EntityModels implements MinecraftAsset {
705
- [k: string]: any;
777
+ private static getModelFile;
778
+ static getLayerList(modelKey: BasicAssetKey): Promise<string[]>;
779
+ static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
780
+ static resolveTexture(modelKey: BasicAssetKey): Promise<Maybe<AssetKey>>;
781
+ /** @deprecated Use getEntityList(); block entities share the entity dataset. */
782
+ static getBlockList(): Promise<string[]>;
783
+ /** @deprecated Use getEntity(); block entities share the entity dataset. */
784
+ static getBlock(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
706
785
  }
707
- declare class BlockEntityModels implements MinecraftAsset {
708
- [k: string]: any;
786
+ interface EntityModelOptions {
787
+ layer?: string;
788
+ /** Layer names in draw order; defaults to layer or "main". */
789
+ layers?: string[];
790
+ /** Per-layer texture overrides. The positional texture key applies to the first selected layer. */
791
+ textures?: Record<string, BasicAssetKey>;
709
792
  }
710
793
 
711
794
  declare class Models {
@@ -713,15 +796,34 @@ declare class Models {
713
796
  private static get PERSISTENT_CACHE();
714
797
  static getItemList(): Promise<string[]>;
715
798
  static loadAndMerge(key: AssetKey): Promise<Maybe<Model>>;
799
+ private static getItemModel;
800
+ private static defaultItemModel;
716
801
  static getRaw(key: AssetKey): Promise<Maybe<Model>>;
717
802
  static getMerged(key: AssetKey): Promise<Maybe<Model>>;
718
803
  static get(key: AssetKey): Promise<Maybe<Model>>;
719
804
  static clearCache(): Promise<void>;
720
805
  }
721
806
 
807
+ declare class DisplayTransforms {
808
+ /** Resolve hand fallbacks within one model, before inheriting parent display entries. */
809
+ static withHandFallbacks(display: Model["display"]): Model["display"];
810
+ /** Build a display pose for geometry already centered at the model's [8, 8, 8] pivot. */
811
+ static getMatrix(display: Model["display"], position: DisplayPosition): Matrix4;
812
+ static apply(geometry: BufferGeometry, matrix: Matrix4): void;
813
+ }
814
+
815
+ declare class ModelCulling {
816
+ static toLocalMask(worldMask: number, rotation: Euler): number;
817
+ static isOpaqueFullCube(atlas: Maybe<TextureAtlas>): boolean;
818
+ }
819
+
722
820
  declare class ModelGenerator {
723
821
  static readonly ITEM_LAYERS: string[];
724
- static generateItemModel(imageData: ImageData$1, layer: string): ModelElement[];
822
+ /**
823
+ * Front and back faces plus one zero-thickness side face per run of texels that border a transparent texel,
824
+ * like vanilla's ItemModelGenerator. Pass the pixels of a single (first) animation frame.
825
+ */
826
+ static generateItemModel(imageData: Pick<ImageData$1, "width" | "height" | "data">, layer: string): ModelElement[];
725
827
  }
726
828
 
727
829
  declare class ModelMerger {
@@ -735,8 +837,24 @@ interface Block {
735
837
  nbt?: any;
736
838
  }
737
839
 
840
+ declare class BlockStateResolver {
841
+ static defaults(blockState: BlockState): Promise<BlockStateProperties>;
842
+ static select(blockState: BlockState, state: BlockStateProperties, choose?: (variants: BlockStateVariant | BlockStateVariant[]) => BlockStateVariant): BlockStateVariant[];
843
+ static matching(blockState: BlockState, state: BlockStateProperties): (BlockStateVariant | BlockStateVariant[])[];
844
+ static choose(variants: BlockStateVariant | BlockStateVariant[]): BlockStateVariant;
845
+ static rotation(variant: BlockStateVariant): Euler;
846
+ }
847
+
848
+ declare class BlockTints {
849
+ /** Resolves block preview colors without biome context; explicit tints take precedence. */
850
+ static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
851
+ private static grassColor;
852
+ }
853
+
738
854
  interface Instanceable {
739
855
  nextInstance(): InstanceReference<SceneObject>;
856
+ removeInstanceAt(index: number): void;
857
+ isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
740
858
  getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
741
859
  setMatrixAt(index: number, matrix: Matrix4): void;
742
860
  setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
@@ -749,12 +867,15 @@ interface Instanceable {
749
867
  }
750
868
  declare function isInstanceable(obj: any): obj is Instanceable;
751
869
 
752
- declare class InstanceReference<T extends Instanceable> implements Transformable {
870
+ declare class InstanceReference<T extends Instanceable> implements Transformable, Disposable {
753
871
  readonly instanceable: T;
754
872
  readonly index: number;
755
873
  readonly isInstanceReference: true;
756
874
  constructor(instanceable: T, index: number);
757
875
  nextInstance(): InstanceReference<SceneObject>;
876
+ private get activeInstanceable();
877
+ removeFromScene(): void;
878
+ dispose(): void;
758
879
  getMatrix(matrix?: Matrix4): Matrix4;
759
880
  setMatrix(matrix: Matrix4): void;
760
881
  setPositionRotationScale(position?: Vector3, rotation?: Euler, scale?: Vector3): void;
@@ -779,18 +900,33 @@ declare class ModelObject extends SceneObject {
779
900
  readonly isModelObject: true;
780
901
  static readonly DEFAULT_OPTIONS: ModelObjectOptions;
781
902
  readonly options: ModelObjectOptions;
782
- private atlas?;
903
+ protected atlas?: TextureAtlas;
904
+ private atlasMaterial?;
905
+ private atlasTexture?;
906
+ private unsubscribeAtlas?;
783
907
  blockParent: Maybe<BlockObject>;
784
908
  private meshesCreated;
785
909
  constructor(originalModel: Model, options?: Partial<ModelObjectOptions>);
786
910
  init(): Promise<void>;
787
- dispose(): void;
788
911
  get textureAtlas(): Maybe<TextureAtlas>;
912
+ get isOpaqueFullCube(): boolean;
789
913
  protected loadTextures(): Promise<void>;
790
914
  protected createMeshes(force?: boolean): void;
791
915
  protected applyTextures(): void;
916
+ private updateAnimationSubscription;
917
+ nextInstance(): InstanceReference<SceneObject>;
918
+ removeInstanceAt(index: number): void;
919
+ disposeAndRemoveAllChildren(): void;
792
920
  }
793
921
  interface ModelObjectOptions extends SceneObjectOptions {
922
+ /** Minecraft display pose applied around the model center, before scene transforms. */
923
+ displayPosition?: DisplayPosition;
924
+ /** Quarter-turn block rotation in radians to compensate when locking UVs. */
925
+ uvLockRotation?: TripleArray;
926
+ /** sRGB 0xRRGGBB colors by face tint index; omitted indices stay white. */
927
+ tints?: Record<number, number>;
928
+ /** Hidden neighbor directions in CUBE_FACES order, before the model's block rotation. */
929
+ cullMask?: number;
794
930
  }
795
931
  declare function isModelObject(obj: any): obj is ModelObject;
796
932
 
@@ -823,24 +959,36 @@ declare enum SkinPart {
823
959
  }
824
960
  declare const SKIN_PARTS: SkinPart[];
825
961
 
962
+ type CapeLayout = "minecraft" | "optifine" | "labymod";
963
+ declare const capeTextureSizes: Record<CapeLayout, DoubleArray>;
964
+
965
+ /** A player model facing +Z. Left and right parts are the player's own: left is +X, right is -X. */
826
966
  declare class SkinObject extends SceneObject {
827
967
  readonly options: SkinObjectOptions;
828
968
  private slim;
829
- private legacy;
969
+ private detectedSlim;
830
970
  private skinTextureSrc?;
831
- private skinTextureWidth;
832
- private skinTextureHeight;
833
- private capeTextureSrc?;
971
+ private skinMaterial?;
972
+ private skinLoad;
973
+ private capeLoad;
834
974
  constructor(options?: DeepPartial<SkinObjectOptions>);
835
975
  init(): Promise<void>;
836
976
  protected removeMeshes(): void;
837
977
  protected createMeshes(): void;
838
- setSkinTexture(src: string): void;
839
- setSlim(slim: boolean): void;
840
- setLegacy(legacy: boolean): void;
978
+ setSkinTexture(src: string): Promise<void>;
979
+ /** Load a cape texture in the selected layout, or pass undefined to remove the cape. */
980
+ setCapeTexture(src?: string, layout?: CapeLayout): Promise<void>;
981
+ /** Select the arm model, or pass undefined to use texture detection. */
982
+ setSlim(slim?: boolean): void;
983
+ private updateSlim;
984
+ /** Select the texture layout, or pass undefined to detect it from image dimensions. */
985
+ setLegacy(legacy?: boolean): Promise<void>;
986
+ dispose(): void;
841
987
  protected getBoxGeometry(part: SkinPart): BoxGeometry;
842
988
  }
843
989
  interface SkinObjectOptions extends SceneObjectOptions {
990
+ slim?: boolean;
991
+ legacy?: boolean;
844
992
  }
845
993
 
846
994
  declare class EntityObject extends SceneObject {
@@ -848,20 +996,54 @@ declare class EntityObject extends SceneObject {
848
996
  readonly isEntityObject: true;
849
997
  static readonly DEFAULT_OPTIONS: EntityObjectOptions;
850
998
  readonly options: EntityObjectOptions;
851
- private imageData?;
852
999
  private meshesCreated;
853
1000
  constructor(entity: EntityModel, options?: Partial<EntityObjectOptions>);
854
1001
  init(): Promise<void>;
855
1002
  dispose(): void;
856
- private get textureKey();
857
- protected loadTextures(): Promise<void>;
1003
+ getLayerGroup(name: string): Maybe<Object3D>;
1004
+ getGroupByName(name: string, layerName?: string): Maybe<Object3D>;
1005
+ getMeshByName(name: string, layerName?: string): Maybe<Mesh>;
1006
+ private get entityLayers();
1007
+ private getTextureKey;
1008
+ protected loadTextures(layer?: EntityLayer): Promise<Maybe<ExtractableImageData>>;
858
1009
  protected createMeshes(force?: boolean): void;
1010
+ private createPart;
859
1011
  protected applyTextures(): Promise<void>;
860
1012
  }
861
1013
  interface EntityObjectOptions extends SceneObjectOptions {
1014
+ flip?: boolean;
862
1015
  }
863
1016
  declare function isEntityObject(obj: any): obj is EntityObject;
864
1017
 
1018
+ /** A texture layer in GUI pixels. Later layers draw above earlier layers. */
1019
+ interface GuiLayer {
1020
+ name?: string;
1021
+ texture: AssetKey | string;
1022
+ /** Source-image pixels: [x, y, width, height], measured from the top left. */
1023
+ crop?: [number, number, number, number];
1024
+ /** Top-left position; x grows right and y grows down. Defaults to [0, 0]. */
1025
+ position?: [number, number];
1026
+ /** Output width and height. Defaults to the crop or full image size. */
1027
+ size?: [number, number];
1028
+ }
1029
+
1030
+ declare class GuiObject extends SceneObject {
1031
+ readonly textureLayers: readonly GuiLayer[];
1032
+ readonly isGuiObject: true;
1033
+ /** Local bounds in GUI pixels, with y growing down from the origin. */
1034
+ readonly bounds: Box2;
1035
+ private readonly geometries;
1036
+ private readonly ownedMaterials;
1037
+ private initialized;
1038
+ constructor(textureLayers: readonly GuiLayer[], options?: Partial<GuiObjectOptions>);
1039
+ init(): Promise<void>;
1040
+ private loadMaterial;
1041
+ disposeAndRemoveAllChildren(): void;
1042
+ }
1043
+ interface GuiObjectOptions extends SceneObjectOptions {
1044
+ }
1045
+ declare function isGuiObject(obj: any): obj is GuiObject;
1046
+
865
1047
  declare class MineRenderScene extends Scene {
866
1048
  readonly isMineRenderScene: true;
867
1049
  static readonly DEFAULT_OPTIONS: MineRenderSceneOptions;
@@ -881,6 +1063,7 @@ declare class MineRenderScene extends Scene {
881
1063
  addBlock(blockState: BlockState, options?: Partial<BlockObjectOptions>, parent?: Object3D): Promise<BlockObject | InstanceReference<BlockObject>>;
882
1064
  addSkin(skin?: string, options?: Partial<SkinObjectOptions>, parent?: Object3D): Promise<SkinObject>;
883
1065
  addEntity(entity: EntityModel, options?: Partial<EntityObjectOptions>, parent?: Object3D): Promise<EntityObject | InstanceReference<EntityObject>>;
1066
+ addGui(layers: readonly GuiLayer[], options?: Partial<GuiObjectOptions>, parent?: Object3D): Promise<GuiObject>;
884
1067
  }
885
1068
  interface MineRenderSceneOptions {
886
1069
  }
@@ -896,6 +1079,9 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
896
1079
  private materialCallbacks;
897
1080
  protected _isInstanced: boolean;
898
1081
  _instanceCounter: number;
1082
+ protected instanceMesh?: InstancedMesh;
1083
+ private readonly instanceReferences;
1084
+ private readonly freeInstanceIndices;
899
1085
  constructor(options?: Partial<SceneObjectOptions>);
900
1086
  set scene(scene: MineRenderScene);
901
1087
  get scene(): MineRenderScene;
@@ -935,6 +1121,12 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
935
1121
  get instanceCounter(): number;
936
1122
  protected constructInstanceReference(i: number): InstanceReference<SceneObject>;
937
1123
  nextInstance(): InstanceReference<SceneObject>;
1124
+ /** Returns the live reference for a raycast hit on this object's instance mesh. */
1125
+ getInstanceReference(mesh: Object3D, index: number): Maybe<InstanceReference<SceneObject>>;
1126
+ isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
1127
+ removeInstanceAt(index: number): void;
1128
+ private growInstances;
1129
+ protected activeInstanceIndices(): Iterable<number>;
938
1130
  getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
939
1131
  setMatrixAt(index: number, matrix: Matrix4): void;
940
1132
  setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
@@ -958,6 +1150,23 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
958
1150
  }
959
1151
  declare function isSceneObject(obj: any): obj is SceneObject;
960
1152
 
1153
+ type FluidKind = "water" | "lava";
1154
+ interface BlockFluidState {
1155
+ kind: FluidKind;
1156
+ level: number;
1157
+ renderModel: boolean;
1158
+ }
1159
+ declare function getBlockFluidState(key?: AssetKey, state?: BlockStateProperties): BlockFluidState | undefined;
1160
+ declare function getFluidKind(key?: AssetKey, state?: BlockStateProperties): FluidKind | undefined;
1161
+ interface FluidSample {
1162
+ fluid?: FluidKind;
1163
+ level?: number;
1164
+ solid?: boolean;
1165
+ }
1166
+ type FluidSampler = (x: number, y: number, z: number) => FluidSample;
1167
+ /** Builds centered fluid faces with material groups 0 (still) and 1 (flowing). */
1168
+ declare function createFluidGeometry(kind: FluidKind, sample: FluidSampler): BufferGeometry;
1169
+
961
1170
  declare class BlockObject extends SceneObject {
962
1171
  readonly blockState: BlockState;
963
1172
  readonly isBlockObject: true;
@@ -971,13 +1180,27 @@ declare class BlockObject extends SceneObject {
971
1180
  private _instanceModel;
972
1181
  private _variants;
973
1182
  private _models;
1183
+ private _cullMask;
1184
+ private _fluidKey?;
1185
+ private _fluidSampler?;
1186
+ private _fluidModel?;
974
1187
  constructor(blockState: BlockState, options?: Partial<BlockObjectOptions>);
975
1188
  init(): Promise<void>;
976
1189
  dispose(): void;
977
1190
  removeFromScene(): void;
1191
+ private clearModels;
1192
+ private removeModels;
1193
+ get isOccluding(): boolean;
1194
+ private getModelMatrix;
1195
+ private getModelCullMask;
1196
+ setCullMask(worldMask: number): Promise<void>;
978
1197
  get state(): {
979
1198
  [key: string]: string;
980
1199
  };
1200
+ get fluidKind(): FluidKind | undefined;
1201
+ get fluidLevel(): number;
1202
+ /** Refreshes fluid surfaces from relative neighbors; standalone previews use air around the block. */
1203
+ updateFluid(sample?: FluidSampler): Promise<void>;
981
1204
  nextInstance(): InstanceReference<SceneObject>;
982
1205
  protected mapStateToVariant(state: BlockStateProperties): Promise<BlockStateVariant[]>;
983
1206
  recreateModels(): Promise<void>;
@@ -996,26 +1219,50 @@ declare class BlockObject extends SceneObject {
996
1219
  }
997
1220
  interface BlockObjectOptions extends ModelObjectOptions {
998
1221
  applyDefaultState: boolean;
1222
+ /** Properties applied before model creation, overriding defaults when applyDefaultState is enabled. */
1223
+ initialState?: BlockStateProperties;
999
1224
  }
1000
1225
  declare function isBlockObject(obj: any): obj is BlockObject;
1001
1226
 
1227
+ /** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
1228
+ declare function sampleFluid(kind: FluidKind, sample: FluidSampler): {
1229
+ key: string;
1230
+ sample: FluidSampler;
1231
+ };
1232
+ declare class FluidModelObject extends ModelObject {
1233
+ readonly kind: FluidKind;
1234
+ private readonly sample;
1235
+ private geometry?;
1236
+ constructor(kind: FluidKind, sample: FluidSampler, origin?: AssetKey, options?: Partial<ModelObjectOptions>);
1237
+ protected createMeshes(): void;
1238
+ protected applyTextures(): void;
1239
+ disposeAndRemoveAllChildren(): void;
1240
+ }
1241
+
1002
1242
  interface MultiBlockStructure {
1003
1243
  readonly size: TripleArray;
1004
1244
  readonly blocks: MultiBlockBlock[];
1245
+ readonly dataVersion?: number;
1246
+ readonly entities?: MultiBlockEntity[];
1247
+ }
1248
+ interface MultiBlockEntity {
1249
+ position: TripleArray;
1250
+ blockPosition?: TripleArray;
1251
+ nbt: unknown;
1005
1252
  }
1006
1253
  interface MultiBlockBlock extends Block {
1007
1254
  position: TripleArray;
1008
1255
  }
1009
1256
 
1010
1257
  declare class SchematicParser {
1011
- static parse(): Promise<MultiBlockStructure>;
1258
+ static parse(nbt: NBT): Promise<MultiBlockStructure>;
1012
1259
  }
1013
1260
 
1014
1261
  declare class StructureParser {
1015
1262
  static parse(_nbt: NBT, paletteIndex?: number): Promise<MultiBlockStructure>;
1016
1263
  }
1017
1264
  interface StructureNBT {
1018
- DataVersion: {
1265
+ DataVersion?: {
1019
1266
  type: "int";
1020
1267
  value: number;
1021
1268
  };
@@ -1027,7 +1274,13 @@ interface StructureNBT {
1027
1274
  };
1028
1275
  };
1029
1276
  palette?: Palette;
1030
- palettes?: Palette[];
1277
+ palettes?: {
1278
+ type: "list";
1279
+ value: {
1280
+ type: "list";
1281
+ value: Palette["value"][];
1282
+ };
1283
+ };
1031
1284
  blocks: {
1032
1285
  type: "list";
1033
1286
  value: {
@@ -1035,7 +1288,32 @@ interface StructureNBT {
1035
1288
  value: BlockEntry[];
1036
1289
  };
1037
1290
  };
1038
- entities: {};
1291
+ entities?: {
1292
+ type: "list";
1293
+ value: {
1294
+ type: "compound";
1295
+ value: {
1296
+ pos: {
1297
+ type: "list";
1298
+ value: {
1299
+ type: "double";
1300
+ value: TripleArray;
1301
+ };
1302
+ };
1303
+ blockPos: {
1304
+ type: "list";
1305
+ value: {
1306
+ type: "int";
1307
+ value: TripleArray;
1308
+ };
1309
+ };
1310
+ nbt: {
1311
+ type: "compound";
1312
+ value: any;
1313
+ };
1314
+ }[];
1315
+ };
1316
+ };
1039
1317
  }
1040
1318
  interface Palette {
1041
1319
  type: "list";
@@ -1079,14 +1357,17 @@ interface BlockEntry {
1079
1357
  }
1080
1358
 
1081
1359
  declare class NBTHelper {
1082
- static fromBuffer(buffer: Buffer): Promise<NBTAsset>;
1360
+ static fromBuffer(data: Uint8Array | ArrayBuffer, format?: NBTFormat): Promise<NBTAsset>;
1083
1361
  }
1084
1362
  interface NBTAsset extends MinecraftAsset, NBT {
1363
+ format?: NBTFormat;
1364
+ metadata?: Metadata;
1365
+ compression?: "gzip" | "none";
1085
1366
  }
1086
1367
 
1087
1368
  interface ResponseParser<T extends MinecraftAsset> {
1088
- config(request: AxiosRequestConfig): any;
1089
- parse(response: AxiosResponse): Maybe<T> | Promise<Maybe<T>>;
1369
+ config(request: RequestConfig): any;
1370
+ parse(response: RequestResponse): Maybe<T> | Promise<Maybe<T>>;
1090
1371
  }
1091
1372
 
1092
1373
  declare class HostedAssetSource extends AssetSource {
@@ -1105,6 +1386,7 @@ declare class HostedAssetSource extends AssetSource {
1105
1386
  private readonly _options;
1106
1387
  constructor(root: string, options?: Partial<HostedAssetSourceOptions>);
1107
1388
  get root(): string;
1389
+ get cacheId(): string;
1108
1390
  get options(): HostedAssetSourceOptions;
1109
1391
  get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser): Promise<Maybe<T>>;
1110
1392
  }
@@ -1119,6 +1401,8 @@ interface ArchiveEntry {
1119
1401
  }
1120
1402
 
1121
1403
  interface ArchiveProxy {
1404
+ /** Identifies the archive's content across sessions; undefined when it cannot be identified. */
1405
+ readonly id?: string;
1122
1406
  getEntries(): Promise<ArchiveEntry[]>;
1123
1407
  }
1124
1408
 
@@ -1126,6 +1410,7 @@ declare class ArchiveAssetSource extends AssetSource implements ArchiveProxy {
1126
1410
  readonly _archiveProxy: ArchiveProxy;
1127
1411
  constructor(archiveProxy: ArchiveProxy);
1128
1412
  static blob(blob: Blob): ArchiveAssetSource;
1413
+ get cacheId(): Maybe<string>;
1129
1414
  getEntries(): Promise<ArchiveEntry[]>;
1130
1415
  getEntry(path: string): Promise<Maybe<ArchiveEntry>>;
1131
1416
  get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
@@ -1136,7 +1421,8 @@ declare class ArchiveAssetSource extends AssetSource implements ArchiveProxy {
1136
1421
  declare class BrowserArchiveProxy implements ArchiveProxy {
1137
1422
  readonly _blob: Blob;
1138
1423
  readonly _reader: ZipReader<Blob>;
1139
- constructor(blob: Blob);
1424
+ readonly id?: string;
1425
+ constructor(blob: Blob, id?: string);
1140
1426
  getEntries(): Promise<ArchiveEntry[]>;
1141
1427
  }
1142
1428
 
@@ -1214,6 +1500,12 @@ declare class Caching {
1214
1500
  static readonly mergedModelCache: AsyncLoadingCache<CacheKey, Model>;
1215
1501
  static readonly modelTextureAtlasCache: AsyncLoadingCache<CacheKey, TextureAtlas>;
1216
1502
  static readonly blockStateCache: AsyncLoadingCache<CacheKey, BlockState>;
1503
+ static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
1504
+ static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
1505
+ static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
1506
+ static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
1507
+ static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey>;
1508
+ private static createAssetCache;
1217
1509
  /** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
1218
1510
  private static get all();
1219
1511
  static clear(): void;
@@ -1227,14 +1519,35 @@ declare class Caching {
1227
1519
  static get cacheSizes(): {};
1228
1520
  }
1229
1521
 
1522
+ /** Copies the nontransparent bounds without resizing the source; empty images become one transparent pixel. */
1523
+ declare function trimCanvas(source: CompatCanvas): CompatCanvas;
1524
+
1230
1525
  declare class MineRenderError extends Error {
1231
1526
  constructor(msg: any);
1232
1527
  get name(): string;
1233
1528
  }
1234
1529
 
1235
- declare class GuiObject extends SceneObject {
1530
+ interface SceneGLTFExportOptions {
1531
+ /** Returns a GLB ArrayBuffer instead of a glTF object. */
1532
+ binary?: boolean;
1533
+ /** Maximum width and height of each exported texture, in pixels. */
1534
+ maxTextureSize?: number;
1236
1535
  }
1237
- interface GuiObjectOptions extends SceneObjectOptions {
1536
+ /** Exports the visible meshes at their current poses without changing the source scene. */
1537
+ declare class SceneExporter {
1538
+ /** Returns OBJ geometry with normals and UVs; material files and textures are not included. */
1539
+ static toObj(root: Object3D): string;
1540
+ /** Returns PLY geometry with vertex colors and UVs; texture images are not included. */
1541
+ static toPLY(root: Object3D, options?: PLYExporterOptions): string | ArrayBuffer;
1542
+ /**
1543
+ * Exports a static glTF/GLB snapshot in a browser. Atlas textures and vertex tints are retained;
1544
+ * MineRender's custom directional lighting is not baked into the exported materials.
1545
+ */
1546
+ static toGLTF(root: Object3D, options?: SceneGLTFExportOptions): Promise<Record<string, any> | ArrayBuffer>;
1547
+ }
1548
+
1549
+ declare class GuiHelper {
1550
+ static inventorySlot(slot: number | [number, number], origin?: [number, number], offset?: [number, number], rowSize?: number): [number, number];
1238
1551
  }
1239
1552
 
1240
1553
  declare class OrbitControls {
@@ -1359,7 +1672,16 @@ declare class Renderer implements Disposable {
1359
1672
  */
1360
1673
  dispose(): void;
1361
1674
  private animate;
1362
- toImage(): string;
1675
+ private drawFrame;
1676
+ /**
1677
+ * Renders a fresh frame and returns an image data URL, including while the animation loop is stopped.
1678
+ * Trimming removes transparent borders; an empty image becomes one transparent pixel.
1679
+ * MIME type support and lossy quality (0–1) follow the canvas encoder.
1680
+ */
1681
+ toImage(trim?: boolean, mime?: string, quality?: number): string;
1682
+ toObj(): string;
1683
+ toPLY(options?: PLYExporterOptions): string | ArrayBuffer;
1684
+ toGLTF(options?: SceneGLTFExportOptions): Promise<Record<string, any> | ArrayBuffer>;
1363
1685
  protected get attachedToBody(): boolean;
1364
1686
  protected get viewWidth(): number;
1365
1687
  protected get viewHeight(): number;
@@ -1397,6 +1719,8 @@ interface CameraOptions {
1397
1719
  interface RenderOptions {
1398
1720
  /** Maximum draw rate (60 by default); zero or a negative value disables the limit. */
1399
1721
  fpsLimit: number;
1722
+ /** Drawing-buffer pixels per CSS pixel (default 1); also scales toImage() output. */
1723
+ pixelRatio?: number;
1400
1724
  stats: boolean;
1401
1725
  antialias: boolean;
1402
1726
  shade: boolean;
@@ -1421,17 +1745,21 @@ declare class SceneInspector {
1421
1745
  protected readonly raycaster: Raycaster;
1422
1746
  private readonly mouse;
1423
1747
  private selectedObject?;
1748
+ private pointer?;
1749
+ private readonly listeners;
1424
1750
  constructor(renderer: Renderer);
1425
1751
  protected init(): void;
1752
+ dispose(): void;
1426
1753
  findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes>, three.Material | three.Material[], three.Object3DEventMap>[];
1427
- onClick(event: any): void;
1754
+ onClick(event: MouseEvent): void;
1428
1755
  appendTo(el: HTMLElement): void;
1429
1756
  protected handleRaycasterObjects(intersections: Intersection[]): void;
1430
- selectObject(targetObject: Object3D, targetIntersection?: Intersection): void;
1431
- protected redraw(targetObject: Object3D, targetIntersection?: Intersection): void;
1432
- protected addControls(object: Object3D, intersection?: Intersection): void;
1757
+ private getIntersectionInstance;
1758
+ selectObject(targetObject: Object3D, targetIntersection?: Intersection, instance?: Maybe<InstanceReference<SceneObject>>): void;
1759
+ protected redraw(targetObject: Object3D, targetIntersection?: Intersection, instance?: InstanceReference<SceneObject>): void;
1760
+ protected addControls(object: Object3D, intersection?: Intersection, instance?: InstanceReference<SceneObject>): void;
1433
1761
  protected addInfoLine(name: string, id: string, value: any): HTMLElement;
1434
- protected addObjectControls(target: Object3D, intersection: Maybe<Intersection>, container: HTMLElement): void;
1762
+ protected addObjectControls(target: Object3D, intersection: Maybe<Intersection>, container: HTMLElement, instance?: InstanceReference<SceneObject>): void;
1435
1763
  protected buttonControl(name: string, id: string, click: () => void): HTMLElement;
1436
1764
  protected selectControl(name: string, id: string, options: string[], change: (v: string) => void): HTMLElement;
1437
1765
  protected toggleControl(name: string, id: string, val: boolean, change: (v: boolean) => void): HTMLElement;
@@ -1460,35 +1788,33 @@ declare class StatLine {
1460
1788
  update(): void;
1461
1789
  }
1462
1790
 
1463
- declare class Requests {
1464
- private static axiosInstance;
1465
- private static mcAssetInstance;
1466
- private static genericQueue;
1467
- private static mcAssetRequestQueue;
1468
- static genericRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1469
- static mcAssetRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1470
- private static shouldRetry;
1471
- static setMcAssetRoot(root: string): void;
1472
- static get queueSizes(): {
1473
- generic: number;
1474
- mcAsset: number;
1475
- };
1476
- /**
1477
- * Permanently stops both queues and rejects waiting and future requests.
1478
- * Requests already running can finish. Idle queues hold no timer, so Node can exit without
1479
- * this cleanup. See {@link shutdown}.
1480
- */
1481
- static end(): void;
1482
- }
1483
-
1484
1791
  type SkinGeometries = Record<SkinPart, TripleArray>;
1485
1792
  declare const classicSkinGeometries: SkinGeometries;
1486
1793
  declare const slimSkinGeometries: SkinGeometries;
1487
1794
 
1795
+ declare class SkinImage {
1796
+ static getData(src: string): Promise<ImageData>;
1797
+ private static decodePng;
1798
+ }
1799
+
1488
1800
  type SkinTextureCoordinates = Record<SkinPart, ModelFaces>;
1489
1801
  declare const classicSkinTextureCoordinates: Readonly<SkinTextureCoordinates>;
1490
1802
  declare const slimSkinTextureCoordinates: Readonly<SkinTextureCoordinates>;
1491
1803
 
1804
+ interface SkinTexture {
1805
+ material: MeshBasicMaterial;
1806
+ slim: boolean;
1807
+ legacy: boolean;
1808
+ }
1809
+ declare class SkinTextures {
1810
+ static get(src: string, legacy?: boolean): Promise<SkinTexture>;
1811
+ static getCape(src: string, layout?: CapeLayout): Promise<MeshBasicMaterial>;
1812
+ private static createMaterial;
1813
+ private static isSlim;
1814
+ private static normalizeLegacy;
1815
+ private static makeBaseOpaque;
1816
+ }
1817
+
1492
1818
  declare class Skins {
1493
1819
  static fromUuidOrUsername(uuidOrUsername: string): Promise<Maybe<string>>;
1494
1820
  static fromUuid(uuid: string): Promise<Maybe<string>>;
@@ -1497,8 +1823,11 @@ declare class Skins {
1497
1823
  static capeFromUuidOrUsername(uuidOrUsername: string): Promise<Maybe<string>>;
1498
1824
  static capeFromUuid(uuid: string): Promise<Maybe<string>>;
1499
1825
  static capeFromUsername(username: string): Promise<Maybe<string>>;
1500
- static capeFromCapesDev(uuid: string, capeType?: string): Promise<Maybe<string>>;
1826
+ /** Returns a full static cape texture for a username or UUID. */
1827
+ static capeFromCapesDev(player: string, capeType?: string): Promise<Maybe<string>>;
1501
1828
  private static usernameToUuid;
1829
+ private static usernameToUuidMcProxy;
1830
+ /** @deprecated **/
1502
1831
  private static usernameToUuidSkinProxy;
1503
1832
  private static usernameToUuidMineTools;
1504
1833
  private static getProfileFromMinetools;
@@ -1508,8 +1837,12 @@ declare class Skins {
1508
1837
  private static getCrafatarCapeUrl;
1509
1838
  private static getMcHeadsSkinUrl;
1510
1839
  private static getMineSkinPlayerSkinUrl;
1840
+ /** @deprecated **/
1511
1841
  private static getSkinProxySkinUrl;
1842
+ /** @deprecated **/
1512
1843
  private static getSkinProxyCapeUrl;
1844
+ private static getMcProxySkinUrl;
1845
+ private static getMcProxyCapeUrl;
1513
1846
  }
1514
1847
 
1515
1848
  declare class TextureLoader {
@@ -1537,61 +1870,155 @@ declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): Bu
1537
1870
  declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: TrianglesDrawModes): BufferGeometry;
1538
1871
  declare function computeMorphedAttributes(object: Mesh | Line | Points): object;
1539
1872
 
1540
- interface BlockInfo {
1541
- block: Block;
1542
- object: BlockObject;
1873
+ declare class ChunkData {
1874
+ private readonly indices;
1875
+ private readonly palette;
1876
+ private readonly paletteIds;
1877
+ private readonly freeIds;
1878
+ private readonly nbt;
1879
+ get(index: number): Maybe<Block>;
1880
+ snapshot(index: number): Maybe<() => Block>;
1881
+ set(index: number, block?: Block): void;
1882
+ clear(): void;
1883
+ static isAir(block: Maybe<Block>): boolean;
1884
+ private static copyBlock;
1885
+ private static validateIndex;
1886
+ }
1887
+
1888
+ type RegionInput = Uint8Array | ArrayBuffer;
1889
+ interface AnvilRegion {
1890
+ chunks: AnvilChunk[];
1891
+ }
1892
+ interface AnvilChunk {
1893
+ x: number;
1894
+ z: number;
1895
+ dataVersion?: number;
1896
+ sections: {
1897
+ y: number;
1898
+ data: ChunkData;
1899
+ }[];
1900
+ entities?: MultiBlockEntity[];
1901
+ }
1902
+ declare class AnvilParser {
1903
+ static getChunkList(data: RegionInput): {
1904
+ x: number;
1905
+ z: number;
1906
+ }[];
1907
+ static parse(data: RegionInput): Promise<AnvilRegion>;
1908
+ static parseChunk(data: RegionInput, localX: number, localZ: number): Promise<AnvilChunk | undefined>;
1909
+ private static bytes;
1910
+ private static locations;
1911
+ private static readChunk;
1912
+ private static compounds;
1913
+ private static integer;
1914
+ private static block;
1915
+ private static unpack;
1916
+ }
1917
+
1918
+ interface BlockInfo<SectionMeshing extends boolean = false> {
1919
+ /** Detached block data; use world or chunk setters to update stored blocks. */
1920
+ readonly block: Block;
1921
+ /** Merged terrain has no individual render object in section-meshing mode. */
1922
+ object: SectionMeshing extends false ? BlockObject : BlockObject | undefined;
1923
+ }
1924
+
1925
+ interface SectionMeshTemplate {
1926
+ geometry: BufferGeometry;
1927
+ atlas: TextureAtlas;
1928
+ cullFaces: readonly number[];
1929
+ }
1930
+ interface SectionMeshEntry {
1931
+ index: number;
1932
+ template: SectionMeshTemplate;
1933
+ cullMask: number;
1934
+ }
1935
+ declare class SectionMesh extends Group {
1936
+ private readonly ownedMeshes;
1937
+ static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number): SectionMesh;
1938
+ dispose(): void;
1939
+ }
1940
+
1941
+ declare class SectionModels {
1942
+ readonly maxAtlasSize: number;
1943
+ private states;
1944
+ private models;
1945
+ private readonly templates;
1946
+ constructor(maxAtlasSize?: number);
1947
+ get(blockState: BlockState, properties?: BlockStateProperties): Promise<SectionMeshTemplate | undefined>;
1948
+ private prepare;
1949
+ clear(): void;
1543
1950
  }
1544
1951
 
1545
- declare class Chunk {
1952
+ declare class Chunk<SectionMeshing extends boolean = false> {
1953
+ private readonly onBlocksChanged?;
1954
+ private readonly sectionModels?;
1546
1955
  readonly scene: MineRenderScene;
1547
1956
  readonly x: number;
1548
1957
  readonly y: number;
1549
1958
  readonly z: number;
1550
- private readonly _blocks;
1551
- private readonly _anchor;
1552
- constructor(scene: MineRenderScene, x: number, y: number, z: number);
1553
- getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
1554
- getBlockAt(pos: Vector3): Maybe<BlockInfo>;
1555
- getBlockAt(pos: TripleArray): Maybe<BlockInfo>;
1959
+ private readonly data;
1960
+ private readonly renderedBlocks;
1961
+ private readonly sectionBlocks;
1962
+ private sectionMesh?;
1963
+ private meshDirty;
1964
+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined);
1965
+ getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
1966
+ getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
1967
+ getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
1556
1968
  /**
1557
1969
  * Set block at a _world_ position
1558
1970
  */
1559
- setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
1560
- setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
1561
- setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
1971
+ setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
1972
+ setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
1973
+ setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
1562
1974
  /**
1563
- * Set block at a _chunk_ position (0-16)
1975
+ * Set a block at integer chunk-local coordinates from 0 to 15.
1564
1976
  */
1565
- setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3): Promise<Maybe<BlockInfo>>;
1566
- clear(): Promise<void>;
1977
+ setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<Maybe<BlockInfo<SectionMeshing>>>;
1978
+ isOccludingAt(pos: Vector3): boolean;
1979
+ setCullMaskAt(pos: Vector3, mask: number): Promise<void>;
1980
+ rebuildSectionMesh(): void;
1981
+ clear(onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<void>;
1567
1982
  dispose(): Promise<void>;
1983
+ static isAir(block: Maybe<Block>): boolean;
1568
1984
  static chunkPosToBlockIndex(pos: Vector3): number;
1569
1985
  worldPosToChunkPos(pos: Vector3): Vector3;
1570
1986
  chunkPosToWorldPos(pos: Vector3): Vector3;
1571
1987
  }
1572
1988
 
1573
- declare class MineRenderWorld {
1989
+ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
1574
1990
  readonly scene: MineRenderScene;
1575
- private _size;
1576
- private _blockSize;
1577
1991
  private readonly _chunks;
1578
- constructor(scene: MineRenderScene);
1579
- getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
1580
- getBlockAt(pos: Vector3): Maybe<BlockInfo>;
1581
- getBlockAt(pos: TripleArray): Maybe<BlockInfo>;
1582
- setBlockAt(x: number, y: number, z: number, block: Block): Promise<Maybe<BlockInfo>>;
1583
- setBlockAt(pos: Vector3, block: Block): Promise<Maybe<BlockInfo>>;
1584
- setBlockAt(pos: TripleArray, block: Block): Promise<Maybe<BlockInfo>>;
1992
+ private readonly sectionModels?;
1993
+ private readonly pendingCulling;
1994
+ private culling?;
1995
+ constructor(scene: MineRenderScene, options?: MineRenderWorldOptions<SectionMeshing>);
1996
+ getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
1997
+ getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
1998
+ getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
1999
+ setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2000
+ setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2001
+ setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2002
+ private placeBlock;
1585
2003
  placeMultiBlock(multiblock: MultiBlockStructure, useBatches?: boolean, executor?: BatchedExecutor): Promise<void>;
2004
+ private placeBlocks;
2005
+ /** Replaces one chunk column's blocks. Entity NBT remains available on the parsed chunk. */
2006
+ placeChunk(chunk: AnvilChunk, executor?: BatchedExecutor): Promise<void>;
1586
2007
  clear(): Promise<void>;
2008
+ private updateCulling;
1587
2009
  private getOrCreateChunkAt;
1588
- getChunkAt(pos: Vector3): Maybe<Chunk>;
2010
+ getChunkAt(pos: Vector3): Maybe<Chunk<SectionMeshing>>;
1589
2011
  static worldToScenePosition(pos: Vector3): Vector3;
1590
2012
  static sceneToWorldPosition(pos: Vector3): Vector3;
1591
- worldPosToChunkIndex(pos: Vector3): number;
1592
2013
  worldPosToChunkKey(pos: Vector3): string;
1593
2014
  validatePosBounds(pos: Vector3): void;
1594
2015
  }
2016
+ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
2017
+ /** Merge static opaque cubes into section meshes. Merged blocks have no individual object. */
2018
+ sectionMeshing?: SectionMeshing;
2019
+ /** Maximum width and height of each section atlas page, in pixels. */
2020
+ maxAtlasSize?: number;
2021
+ }
1595
2022
 
1596
2023
  /**
1597
2024
  * {@link EnvProvider} for headless Node.
@@ -1631,4 +2058,4 @@ declare class NodeCache extends PersistentCache<LocalStorage> {
1631
2058
  forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
1632
2059
  }
1633
2060
 
1634
- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, BlockEntityModels, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, type CacheKey, Caching, type CameraOptions, CanvasImage, Chunk, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, type Cube, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityModel, EntityModels, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, type ModelPart, ModelTextures, Models, type MultiBlockBlock, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinObject, type SkinObjectOptions, SkinPart, type SkinTextureCoordinates, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, applyModelPartRotation, axisToVec3, base64decode, base64encode, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
2061
+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, type FromTo, Geometries, GuiHelper, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneExporter, type SceneGLTFExportOptions, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createImage, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, sampleFluid, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas };