minerender 2.1.0-alpha.46 → 2.1.0-alpha.48
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +2 -0
- package/dist/browser/index.d.ts +2 -0
- package/dist/browser/index.js +15 -0
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +15 -0
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +15 -0
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +2 -0
- package/dist/node/index.d.ts +2 -0
- package/dist/node/index.js +15 -0
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +15 -0
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/node/index.mjs
CHANGED
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@@ -889,7 +889,12 @@ var init_Materials = __esm({
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889
889
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const vertShader = `
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uniform bool SHADE;
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891
891
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892
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+
// Keep MSAA edge pixels from sampling outside the face's atlas region.
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893
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+
#if __VERSION__ >= 300
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894
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centroid out vec2 vUv;
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895
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#else
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varying vec2 vUv;
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+
#endif
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varying vec3 vTint;
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varying float light;
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varying float lift;
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@@ -946,7 +951,11 @@ var init_Materials = __esm({
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uniform bool EMISSIVE;
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uniform float BRIGHTNESS;
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+
#if __VERSION__ >= 300
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centroid in vec2 vUv;
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#else
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varying vec2 vUv;
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#endif
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varying vec3 vTint;
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varying float light;
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952
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varying float lift;
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@@ -9518,6 +9527,10 @@ var Renderer = class _Renderer {
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this._dirty = true;
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};
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this.options = (0, import_ts_deepmerge9.default)({}, _Renderer.DEFAULT_OPTIONS, options ?? {});
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+
const pixelRatio = this.options.render.pixelRatio ?? 1;
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if (!Number.isFinite(pixelRatio) || pixelRatio <= 0) {
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throw new RangeError("render.pixelRatio must be a finite positive number");
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}
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this._animationLoop = this.animate.bind(this);
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this._frameInterval = this.options.render.fpsLimit > 0 ? 1e3 / this.options.render.fpsLimit : void 0;
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this._scene = this.createScene();
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@@ -9552,6 +9565,7 @@ var Renderer = class _Renderer {
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},
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render: {
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fpsLimit: 60,
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pixelRatio: 1,
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stats: false,
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antialias: true,
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shade: true,
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@@ -9606,6 +9620,7 @@ var Renderer = class _Renderer {
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = PCFSoftShadowMap;
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renderer.outputColorSpace = SRGBColorSpace4;
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renderer.setPixelRatio(this.options.render.pixelRatio ?? 1);
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renderer.setSize(this.viewWidth, this.viewHeight);
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return renderer;
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}
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