minerender 2.1.0-alpha.46 → 2.1.0-alpha.48
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +2 -0
- package/dist/browser/index.d.ts +2 -0
- package/dist/browser/index.js +15 -0
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +15 -0
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +15 -0
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +2 -0
- package/dist/node/index.d.ts +2 -0
- package/dist/node/index.js +15 -0
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +15 -0
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/browser/index.mjs
CHANGED
|
@@ -842,7 +842,12 @@ var init_Materials = __esm({
|
|
|
842
842
|
const vertShader = `
|
|
843
843
|
uniform bool SHADE;
|
|
844
844
|
|
|
845
|
+
// Keep MSAA edge pixels from sampling outside the face's atlas region.
|
|
846
|
+
#if __VERSION__ >= 300
|
|
847
|
+
centroid out vec2 vUv;
|
|
848
|
+
#else
|
|
845
849
|
varying vec2 vUv;
|
|
850
|
+
#endif
|
|
846
851
|
varying vec3 vTint;
|
|
847
852
|
varying float light;
|
|
848
853
|
varying float lift;
|
|
@@ -899,7 +904,11 @@ var init_Materials = __esm({
|
|
|
899
904
|
uniform bool EMISSIVE;
|
|
900
905
|
uniform float BRIGHTNESS;
|
|
901
906
|
|
|
907
|
+
#if __VERSION__ >= 300
|
|
908
|
+
centroid in vec2 vUv;
|
|
909
|
+
#else
|
|
902
910
|
varying vec2 vUv;
|
|
911
|
+
#endif
|
|
903
912
|
varying vec3 vTint;
|
|
904
913
|
varying float light;
|
|
905
914
|
varying float lift;
|
|
@@ -9469,6 +9478,10 @@ var _Renderer = class _Renderer {
|
|
|
9469
9478
|
this._dirty = true;
|
|
9470
9479
|
};
|
|
9471
9480
|
this.options = (0, import_ts_deepmerge9.default)({}, _Renderer.DEFAULT_OPTIONS, options ?? {});
|
|
9481
|
+
const pixelRatio = this.options.render.pixelRatio ?? 1;
|
|
9482
|
+
if (!Number.isFinite(pixelRatio) || pixelRatio <= 0) {
|
|
9483
|
+
throw new RangeError("render.pixelRatio must be a finite positive number");
|
|
9484
|
+
}
|
|
9472
9485
|
this._animationLoop = this.animate.bind(this);
|
|
9473
9486
|
this._frameInterval = this.options.render.fpsLimit > 0 ? 1e3 / this.options.render.fpsLimit : void 0;
|
|
9474
9487
|
this._scene = this.createScene();
|
|
@@ -9518,6 +9531,7 @@ var _Renderer = class _Renderer {
|
|
|
9518
9531
|
renderer.shadowMap.enabled = true;
|
|
9519
9532
|
renderer.shadowMap.type = PCFSoftShadowMap;
|
|
9520
9533
|
renderer.outputColorSpace = SRGBColorSpace4;
|
|
9534
|
+
renderer.setPixelRatio(this.options.render.pixelRatio ?? 1);
|
|
9521
9535
|
renderer.setSize(this.viewWidth, this.viewHeight);
|
|
9522
9536
|
return renderer;
|
|
9523
9537
|
}
|
|
@@ -9773,6 +9787,7 @@ _Renderer.DEFAULT_OPTIONS = (0, import_ts_deepmerge9.default)({}, {
|
|
|
9773
9787
|
},
|
|
9774
9788
|
render: {
|
|
9775
9789
|
fpsLimit: 60,
|
|
9790
|
+
pixelRatio: 1,
|
|
9776
9791
|
stats: false,
|
|
9777
9792
|
antialias: true,
|
|
9778
9793
|
shade: true,
|