minerender 2.1.0-alpha.4 → 2.1.0-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +17 -17
- package/dist/browser/index.d.ts +17 -17
- package/dist/browser/index.js +20 -12
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +21 -13
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +15 -8
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +17 -17
- package/dist/node/index.d.ts +17 -17
- package/dist/node/index.js +22 -13
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +23 -14
- package/dist/node/index.mjs.map +1 -1
- package/package.json +2 -2
package/dist/browser/index.d.mts
CHANGED
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@@ -1,5 +1,5 @@
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import * as three from 'three';
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-
import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture,
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import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
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import * as nodeCanvas from 'canvas';
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import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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import { AxiosResponse, AxiosRequestConfig } from 'axios';
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@@ -7,8 +7,6 @@ import { Buffer as Buffer$1 } from 'buffer';
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import { NBT } from 'prismarine-nbt';
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import { ZipReader } from '@zip.js/zip.js';
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import { AsyncLoadingCache, SimpleCache } from '@inventivetalent/loading-cache';
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import { BufferGeometry } from 'three/src/core/BufferGeometry';
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import { Material as Material$1 } from 'three/src/materials/Material';
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import Stats from 'stats.js';
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import { EffectComposer } from 'postprocessing';
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@@ -431,7 +429,7 @@ interface Transformable {
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declare function isTransformable(obj: any): obj is Transformable;
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declare const changeEvent: {
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type:
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type: "change";
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};
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type Maybe<T> = T | undefined;
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declare function md5(str: string): string;
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@@ -886,7 +884,9 @@ interface MineRenderSceneOptions {
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}
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declare function isMineRenderScene(obj: any): obj is MineRenderScene;
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declare class SceneObject extends Object3D
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declare class SceneObject extends Object3D<Object3DEventMap & {
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change: {};
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}> implements Disposable, Instanceable, Transformable {
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readonly isSceneObject: true;
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static readonly DEFAULT_OPTIONS: SceneObjectOptions;
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readonly options: SceneObjectOptions;
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@@ -912,9 +912,9 @@ declare class SceneObject extends Object3D implements Disposable, Instanceable,
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*/
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toggleGroupVisibility(name: string, visible?: boolean): boolean;
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protected addOrReplaceMesh(mesh: Mesh, parent: Object3D, name?: string): void;
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protected createAndAddMesh(name?: string, group?: Object3D, geometry?: BufferGeometry, material?: Material
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protected createMesh(name?: string, geometry?: BufferGeometry, material?: Material
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protected createInstancedMesh(name: Maybe<string>, geometry: BufferGeometry, material: Material
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protected createAndAddMesh(name?: string, group?: Object3D, geometry?: BufferGeometry, material?: Material | Material[], offsetAxis?: Axis, offset?: number): Mesh;
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protected createMesh(name?: string, geometry?: BufferGeometry, material?: Material | Material[], offsetAxis?: Axis, offset?: number): Mesh;
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protected createInstancedMesh(name: Maybe<string>, geometry: BufferGeometry, material: Material | Material[], count: number): InstancedMesh;
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/**
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* Get a mesh by its name
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*/
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@@ -1319,7 +1319,7 @@ declare class Renderer implements Disposable {
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protected _scene: MineRenderScene;
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protected _camera: Camera;
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protected _renderer: WebGLRenderer;
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protected _composer
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protected _composer?: EffectComposer;
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protected _controls?: OrbitControls;
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protected _stats?: Stats;
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protected _dirty: boolean;
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@@ -1335,7 +1335,7 @@ declare class Renderer implements Disposable {
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protected createScene(): MineRenderScene;
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protected createCamera(): Camera;
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protected createRenderer(): WebGLRenderer;
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protected createComposer(): EffectComposer
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protected createComposer(): Maybe<EffectComposer>;
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protected createControls(): Maybe<OrbitControls>;
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init(): void;
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get element(): Maybe<HTMLElement>;
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@@ -1344,7 +1344,7 @@ declare class Renderer implements Disposable {
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* Redraws when the dispatcher emits the selected event. Registering the same pair twice has no effect.
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* The renderer removes its listener on disposal; the caller retains ownership of the dispatcher.
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*/
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registerEventDispatcher(dispatcher: EventDispatcher
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registerEventDispatcher(dispatcher: EventDispatcher<any>, changeEvent?: string): void;
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resize(width: number, height: number): void;
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get dirty(): boolean;
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set dirty(dirty: boolean);
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@@ -1364,7 +1364,7 @@ declare class Renderer implements Disposable {
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get scene(): MineRenderScene;
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get camera(): Camera;
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get renderer(): WebGLRenderer;
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get composer(): EffectComposer
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get composer(): Maybe<EffectComposer>;
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/** Renderer-owned controls, or undefined when disabled at construction or after disposal. */
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get controls(): Maybe<OrbitControls>;
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}
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@@ -1421,7 +1421,7 @@ declare class SceneInspector {
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private selectedObject?;
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constructor(renderer: Renderer);
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protected init(): void;
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findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry
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findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes>, three.Material | three.Material[], three.Object3DEventMap>[];
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onClick(event: any): void;
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appendTo(el: HTMLElement): void;
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protected handleRaycasterObjects(intersections: Intersection[]): void;
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@@ -1523,12 +1523,12 @@ declare class Textures {
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static getImage(key: TextureKey): Texture;
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}
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-
declare function mergeBufferGeometries(geometries: BufferGeometry
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declare function mergeBufferGeometries(geometries: BufferGeometry[], useGroups?: boolean): BufferGeometry;
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declare function mergeBufferAttributes(attributes: BufferAttribute[]): BufferAttribute;
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declare function interleaveAttributes(attributes: BufferAttribute[]): InterleavedBufferAttribute;
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declare function estimateBytesUsed(geometry: BufferGeometry
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declare function mergeVertices(geometry: BufferGeometry
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declare function toTrianglesDrawMode(geometry: BufferGeometry
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declare function estimateBytesUsed(geometry: BufferGeometry): number;
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declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
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declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: TrianglesDrawModes): BufferGeometry;
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declare function computeMorphedAttributes(object: Mesh | Line | Points): object;
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interface BlockInfo {
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package/dist/browser/index.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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1
1
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import * as three from 'three';
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2
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-
import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture,
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2
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import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
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import * as nodeCanvas from 'canvas';
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import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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5
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import { AxiosResponse, AxiosRequestConfig } from 'axios';
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@@ -7,8 +7,6 @@ import { Buffer as Buffer$1 } from 'buffer';
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import { NBT } from 'prismarine-nbt';
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import { ZipReader } from '@zip.js/zip.js';
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import { AsyncLoadingCache, SimpleCache } from '@inventivetalent/loading-cache';
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import { BufferGeometry } from 'three/src/core/BufferGeometry';
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import { Material as Material$1 } from 'three/src/materials/Material';
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import Stats from 'stats.js';
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import { EffectComposer } from 'postprocessing';
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12
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@@ -431,7 +429,7 @@ interface Transformable {
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declare function isTransformable(obj: any): obj is Transformable;
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declare const changeEvent: {
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type:
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type: "change";
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};
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type Maybe<T> = T | undefined;
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declare function md5(str: string): string;
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@@ -886,7 +884,9 @@ interface MineRenderSceneOptions {
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}
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declare function isMineRenderScene(obj: any): obj is MineRenderScene;
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declare class SceneObject extends Object3D
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declare class SceneObject extends Object3D<Object3DEventMap & {
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change: {};
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}> implements Disposable, Instanceable, Transformable {
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readonly isSceneObject: true;
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static readonly DEFAULT_OPTIONS: SceneObjectOptions;
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readonly options: SceneObjectOptions;
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@@ -912,9 +912,9 @@ declare class SceneObject extends Object3D implements Disposable, Instanceable,
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*/
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toggleGroupVisibility(name: string, visible?: boolean): boolean;
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protected addOrReplaceMesh(mesh: Mesh, parent: Object3D, name?: string): void;
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protected createAndAddMesh(name?: string, group?: Object3D, geometry?: BufferGeometry, material?: Material
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protected createMesh(name?: string, geometry?: BufferGeometry, material?: Material
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protected createInstancedMesh(name: Maybe<string>, geometry: BufferGeometry, material: Material
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protected createAndAddMesh(name?: string, group?: Object3D, geometry?: BufferGeometry, material?: Material | Material[], offsetAxis?: Axis, offset?: number): Mesh;
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protected createMesh(name?: string, geometry?: BufferGeometry, material?: Material | Material[], offsetAxis?: Axis, offset?: number): Mesh;
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protected createInstancedMesh(name: Maybe<string>, geometry: BufferGeometry, material: Material | Material[], count: number): InstancedMesh;
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/**
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* Get a mesh by its name
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*/
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@@ -1319,7 +1319,7 @@ declare class Renderer implements Disposable {
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protected _scene: MineRenderScene;
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protected _camera: Camera;
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protected _renderer: WebGLRenderer;
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protected _composer
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protected _composer?: EffectComposer;
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protected _controls?: OrbitControls;
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protected _stats?: Stats;
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protected _dirty: boolean;
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@@ -1335,7 +1335,7 @@ declare class Renderer implements Disposable {
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protected createScene(): MineRenderScene;
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protected createCamera(): Camera;
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protected createRenderer(): WebGLRenderer;
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protected createComposer(): EffectComposer
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protected createComposer(): Maybe<EffectComposer>;
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protected createControls(): Maybe<OrbitControls>;
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init(): void;
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get element(): Maybe<HTMLElement>;
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@@ -1344,7 +1344,7 @@ declare class Renderer implements Disposable {
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* Redraws when the dispatcher emits the selected event. Registering the same pair twice has no effect.
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* The renderer removes its listener on disposal; the caller retains ownership of the dispatcher.
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*/
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registerEventDispatcher(dispatcher: EventDispatcher
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registerEventDispatcher(dispatcher: EventDispatcher<any>, changeEvent?: string): void;
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resize(width: number, height: number): void;
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get dirty(): boolean;
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set dirty(dirty: boolean);
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@@ -1364,7 +1364,7 @@ declare class Renderer implements Disposable {
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get scene(): MineRenderScene;
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get camera(): Camera;
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get renderer(): WebGLRenderer;
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get composer(): EffectComposer
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get composer(): Maybe<EffectComposer>;
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/** Renderer-owned controls, or undefined when disabled at construction or after disposal. */
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get controls(): Maybe<OrbitControls>;
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}
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@@ -1421,7 +1421,7 @@ declare class SceneInspector {
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private selectedObject?;
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constructor(renderer: Renderer);
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protected init(): void;
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findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry
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findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes>, three.Material | three.Material[], three.Object3DEventMap>[];
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onClick(event: any): void;
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appendTo(el: HTMLElement): void;
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protected handleRaycasterObjects(intersections: Intersection[]): void;
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@@ -1523,12 +1523,12 @@ declare class Textures {
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static getImage(key: TextureKey): Texture;
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}
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declare function mergeBufferGeometries(geometries: BufferGeometry
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declare function mergeBufferGeometries(geometries: BufferGeometry[], useGroups?: boolean): BufferGeometry;
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declare function mergeBufferAttributes(attributes: BufferAttribute[]): BufferAttribute;
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declare function interleaveAttributes(attributes: BufferAttribute[]): InterleavedBufferAttribute;
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declare function estimateBytesUsed(geometry: BufferGeometry
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declare function mergeVertices(geometry: BufferGeometry
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declare function toTrianglesDrawMode(geometry: BufferGeometry
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declare function estimateBytesUsed(geometry: BufferGeometry): number;
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declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
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declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: TrianglesDrawModes): BufferGeometry;
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declare function computeMorphedAttributes(object: Mesh | Line | Points): object;
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interface BlockInfo {
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package/dist/browser/index.js
CHANGED
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@@ -631,6 +631,7 @@ var import_three5 = require("three");
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// src/texture/TextureLoader.ts
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var import_three4 = require("three");
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var THREE = __toESM(require("three"));
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// src/canvas/CanvasCompat.ts
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function createImage(width, height) {
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@@ -1019,6 +1020,7 @@ var TextureLoader = class {
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}
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static loadInBackground(src, format = import_three4.RGBAFormat, rotation = 0) {
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const texture = this.createTexture();
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texture.colorSpace = THREE.SRGBColorSpace;
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const image = ImageLoader.loadElement(src);
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image.onload = function() {
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texture.needsUpdate = true;
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@@ -1030,6 +1032,7 @@ var TextureLoader = class {
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}
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static load(src, format = import_three4.RGBAFormat, rotation = 0) {
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const texture = new import_three4.Texture();
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texture.colorSpace = THREE.SRGBColorSpace;
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ImageLoader.getData(src).then((image) => {
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texture.needsUpdate = true;
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texture.image = image;
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@@ -1041,11 +1044,11 @@ var TextureLoader = class {
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};
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// src/texture/Textures.ts
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-
var
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var THREE2 = __toESM(require("three"));
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var Textures = class _Textures {
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static initTextureProps(texture) {
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texture.magFilter =
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texture.minFilter =
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texture.magFilter = THREE2.NearestFilter;
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|
+
texture.minFilter = THREE2.NearestFilter;
|
|
1049
1052
|
texture.anisotropy = 0;
|
|
1050
1053
|
return texture;
|
|
1051
1054
|
}
|
|
@@ -1056,7 +1059,9 @@ var Textures = class _Textures {
|
|
|
1056
1059
|
return new import_three5.Texture();
|
|
1057
1060
|
}
|
|
1058
1061
|
static createCanvasTexture(canvas) {
|
|
1059
|
-
|
|
1062
|
+
const texture = new import_three5.CanvasTexture(canvas);
|
|
1063
|
+
texture.colorSpace = THREE2.SRGBColorSpace;
|
|
1064
|
+
return this.initTextureProps(texture);
|
|
1060
1065
|
}
|
|
1061
1066
|
static getImage(key) {
|
|
1062
1067
|
const keyStr = serializeTextureKey(key);
|
|
@@ -1173,6 +1178,9 @@ var _Materials = class _Materials {
|
|
|
1173
1178
|
gl_FragColor = vec4(lift + color.rgb * light2, 1.0);
|
|
1174
1179
|
|
|
1175
1180
|
}
|
|
1181
|
+
|
|
1182
|
+
#include <tonemapping_fragment>
|
|
1183
|
+
#include <colorspace_fragment>
|
|
1176
1184
|
}
|
|
1177
1185
|
`;
|
|
1178
1186
|
try {
|
|
@@ -3047,7 +3055,7 @@ function isSceneObject(obj) {
|
|
|
3047
3055
|
// src/entity/scene/EntityObject.ts
|
|
3048
3056
|
var import_ts_deepmerge5 = __toESM(require_dist());
|
|
3049
3057
|
var import_three11 = require("three");
|
|
3050
|
-
var
|
|
3058
|
+
var THREE3 = __toESM(require("three"));
|
|
3051
3059
|
var EntityObject = class extends SceneObject {
|
|
3052
3060
|
constructor(entity, options) {
|
|
3053
3061
|
super();
|
|
@@ -3091,8 +3099,8 @@ var EntityObject = class extends SceneObject {
|
|
|
3091
3099
|
const l = cube.maxZ - cube.minZ;
|
|
3092
3100
|
const uv = texture.toUvArray(w, h, l);
|
|
3093
3101
|
const cubeGeo = this._getBoxGeometryForDimensionsAndUv(w, h, l, uv).clone();
|
|
3094
|
-
cubeGeo.applyMatrix4(new
|
|
3095
|
-
cubeGeo.applyMatrix4(new
|
|
3102
|
+
cubeGeo.applyMatrix4(new THREE3.Matrix4().makeTranslation(w / 2, h / 2, l / 2));
|
|
3103
|
+
cubeGeo.applyMatrix4(new THREE3.Matrix4().makeTranslation(cube.minX, cube.minY, cube.minZ));
|
|
3096
3104
|
applyModelPartRotation(part, cubeGeo);
|
|
3097
3105
|
const mesh = this.createMesh(partName, cubeGeo, mat);
|
|
3098
3106
|
partAnchor.add(mesh);
|
|
@@ -6246,13 +6254,13 @@ var _Renderer = class _Renderer {
|
|
|
6246
6254
|
renderer.setClearColor(0, 0);
|
|
6247
6255
|
renderer.shadowMap.enabled = true;
|
|
6248
6256
|
renderer.shadowMap.type = import_three19.PCFSoftShadowMap;
|
|
6249
|
-
renderer.
|
|
6257
|
+
renderer.outputColorSpace = import_three19.SRGBColorSpace;
|
|
6250
6258
|
renderer.setSize(this.viewWidth, this.viewHeight);
|
|
6251
6259
|
return renderer;
|
|
6252
6260
|
}
|
|
6253
6261
|
createComposer() {
|
|
6262
|
+
if (!this.options.composer.enabled) return void 0;
|
|
6254
6263
|
const composer = new import_postprocessing.EffectComposer(this.renderer);
|
|
6255
|
-
if (!this.options.composer.enabled) return composer;
|
|
6256
6264
|
composer.setSize(this.viewWidth, this.viewHeight);
|
|
6257
6265
|
composer.addPass(new import_postprocessing.RenderPass(this.scene, this.camera));
|
|
6258
6266
|
return composer;
|
|
@@ -6361,7 +6369,7 @@ var _Renderer = class _Renderer {
|
|
|
6361
6369
|
this.camera.updateProjectionMatrix();
|
|
6362
6370
|
}
|
|
6363
6371
|
this.renderer.setSize(width, height);
|
|
6364
|
-
this.composer
|
|
6372
|
+
this.composer?.setSize(width, height);
|
|
6365
6373
|
this._dirty = true;
|
|
6366
6374
|
}
|
|
6367
6375
|
//<editor-fold desc="RENDER">
|
|
@@ -6420,7 +6428,7 @@ var _Renderer = class _Renderer {
|
|
|
6420
6428
|
}
|
|
6421
6429
|
}
|
|
6422
6430
|
this._debugHelpers.length = 0;
|
|
6423
|
-
this.composer
|
|
6431
|
+
this.composer?.dispose();
|
|
6424
6432
|
this.renderer.dispose();
|
|
6425
6433
|
this.renderer.forceContextLoss();
|
|
6426
6434
|
}
|
|
@@ -6440,7 +6448,7 @@ var _Renderer = class _Renderer {
|
|
|
6440
6448
|
if (this._stats) {
|
|
6441
6449
|
this._stats.begin();
|
|
6442
6450
|
}
|
|
6443
|
-
if (this.options.composer.enabled) {
|
|
6451
|
+
if (this.options.composer.enabled && this.composer) {
|
|
6444
6452
|
this.composer.render();
|
|
6445
6453
|
} else {
|
|
6446
6454
|
this.renderer.render(this.scene, this.camera);
|