minerender 2.1.0-alpha.22 → 2.1.0-alpha.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +43 -48
- package/dist/browser/index.d.ts +43 -48
- package/dist/browser/index.js +121 -147
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +170 -196
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +125 -153
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +43 -48
- package/dist/node/index.d.ts +43 -48
- package/dist/node/index.js +120 -150
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +169 -196
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/node/index.d.mts
CHANGED
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@@ -380,13 +380,7 @@ declare function isDoubleArray(obj: any): obj is DoubleArray;
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declare function isTripleArray(obj: any): obj is TripleArray;
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declare function isQuadArray(obj: any): obj is QuadArray;
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/**
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* down up
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* east north west south
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*
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* bottom-left to top-right
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* [bl, br, tl, tr]
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*/
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/** Vanilla Minecraft cube UVs in Three.js BoxGeometry face and vertex order. */
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declare class MinecraftCubeTexture {
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readonly u: number;
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readonly v: number;
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@@ -402,7 +396,7 @@ declare class MinecraftCubeTexture {
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getUvSouth(w: number, h: number, l: number): QuadArray<DoubleArray>;
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getUvNorth(w: number, h: number, l: number): QuadArray<DoubleArray>;
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getFaceUv(face: CubeFace, w: number, h: number, l: number): QuadArray<DoubleArray>;
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toUvArray(w: number, h: number, l: number): number[];
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toUvArray(w: number, h: number, l: number, mirror?: boolean): number[];
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}
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interface MinecraftTextureMeta extends MinecraftAsset {
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@@ -601,32 +595,7 @@ type Task = () => any | Promise<any>;
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declare function prefix(prefix?: string): string;
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interface ModelPart {
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textureWidth: number;
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textureHeight: number;
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textureOffsetU: number;
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textureOffsetV: number;
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pivotX: number;
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pivotY: number;
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pivotZ: number;
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pitch: number;
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yaw: number;
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roll: number;
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mirror: boolean;
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cubes: Cube[];
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children: ModelPart[];
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}
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interface Cube {
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minX: number;
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minY: number;
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minZ: number;
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maxX: number;
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maxY: number;
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maxZ: number;
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}
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-
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declare function applyElementRotation(rotation: ElementRotation, geometry: BufferGeometry): void;
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declare function applyModelPartRotation(modelPart: ModelPart, geometry: BufferGeometry): void;
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declare function applyGenericRotation(axis: Axis, rotation: number, obj: Object3D): void;
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declare function addBox3WireframeToObject(box: Box3, obj: Object3D, color?: number, w?: number): void;
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declare function addWireframeToObject(obj: Object3D, color?: number, w?: number): void;
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@@ -668,6 +637,8 @@ declare class AssetLoadError extends Error {
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declare class AssetLoader {
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static ROOT: string;
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private static _SOURCES;
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static get version(): string;
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static setVersion(version: string): void;
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static addSource(key: string, source: AssetSource, override?: boolean): void;
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static removeSource(key: string): Maybe<AssetSource>;
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static getAll<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<T[]>;
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@@ -743,25 +714,47 @@ declare class DefaultBlockStates implements MinecraftAsset {
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[k: string]: BlockStatePropertyDefaults;
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}
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interface EntityModel
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interface EntityModel {
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key: BasicAssetKey;
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layer: EntityModelLayer;
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id: string;
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}
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interface EntityModelFile extends MinecraftAsset {
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id: string;
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layers: Record<string, EntityModelLayer>;
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}
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interface EntityModelLayer {
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texture: [number, number];
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root: EntityModelPart;
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}
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interface EntityModelPart {
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pose: {
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offset: [number, number, number];
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rotation: [number, number, number];
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scale?: [number, number, number];
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};
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texture?: [number, number];
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cubes: EntityModelCube[];
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children: Record<string, EntityModelPart>;
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}
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interface EntityModelCube {
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origin: [number, number, number];
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size: [number, number, number];
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uv: [number, number];
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grow?: [number, number, number];
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mirror?: boolean;
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}
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declare class Entities {
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static getBlockEntityModels(): Promise<Maybe<BlockEntityModels>>;
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static getEntityModels(): Promise<Maybe<EntityModels>>;
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static getBlockList(): Promise<string[]>;
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static getEntityList(): Promise<string[]>;
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static
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static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
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/** @deprecated Use getEntityList(); block entities share the entity dataset. */
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static getBlockList(): Promise<string[]>;
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/** @deprecated Use getEntity(); block entities share the entity dataset. */
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static getBlock(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
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}
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interface EntityModelOptions {
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layer?: string;
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}
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declare class Models {
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@@ -934,9 +927,11 @@ declare class EntityObject extends SceneObject {
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private get textureKey();
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protected loadTextures(): Promise<void>;
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protected createMeshes(force?: boolean): void;
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private createPart;
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protected applyTextures(): Promise<void>;
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}
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interface EntityObjectOptions extends SceneObjectOptions {
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flip?: boolean;
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}
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declare function isEntityObject(obj: any): obj is EntityObject;
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@@ -1295,7 +1290,7 @@ declare class Caching {
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static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
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static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
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static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
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static readonly
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static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
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private static createAssetCache;
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/** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
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private static get all();
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@@ -1699,4 +1694,4 @@ declare class NodeCache extends PersistentCache<LocalStorage> {
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forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
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}
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-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block,
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export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, type CacheKey, Caching, type CameraOptions, CanvasImage, Chunk, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinObject, type SkinObjectOptions, SkinPart, type SkinTextureCoordinates, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
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package/dist/node/index.d.ts
CHANGED
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@@ -380,13 +380,7 @@ declare function isDoubleArray(obj: any): obj is DoubleArray;
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declare function isTripleArray(obj: any): obj is TripleArray;
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declare function isQuadArray(obj: any): obj is QuadArray;
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/**
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* down up
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* east north west south
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*
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* bottom-left to top-right
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* [bl, br, tl, tr]
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*/
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/** Vanilla Minecraft cube UVs in Three.js BoxGeometry face and vertex order. */
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declare class MinecraftCubeTexture {
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readonly u: number;
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readonly v: number;
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@@ -402,7 +396,7 @@ declare class MinecraftCubeTexture {
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getUvSouth(w: number, h: number, l: number): QuadArray<DoubleArray>;
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getUvNorth(w: number, h: number, l: number): QuadArray<DoubleArray>;
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getFaceUv(face: CubeFace, w: number, h: number, l: number): QuadArray<DoubleArray>;
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toUvArray(w: number, h: number, l: number): number[];
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toUvArray(w: number, h: number, l: number, mirror?: boolean): number[];
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}
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interface MinecraftTextureMeta extends MinecraftAsset {
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@@ -601,32 +595,7 @@ type Task = () => any | Promise<any>;
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declare function prefix(prefix?: string): string;
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interface ModelPart {
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textureWidth: number;
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textureHeight: number;
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textureOffsetU: number;
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textureOffsetV: number;
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pivotX: number;
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pivotY: number;
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pivotZ: number;
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pitch: number;
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yaw: number;
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roll: number;
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mirror: boolean;
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cubes: Cube[];
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children: ModelPart[];
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}
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interface Cube {
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minX: number;
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minY: number;
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minZ: number;
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maxX: number;
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maxY: number;
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maxZ: number;
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}
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declare function applyElementRotation(rotation: ElementRotation, geometry: BufferGeometry): void;
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declare function applyModelPartRotation(modelPart: ModelPart, geometry: BufferGeometry): void;
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declare function applyGenericRotation(axis: Axis, rotation: number, obj: Object3D): void;
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declare function addBox3WireframeToObject(box: Box3, obj: Object3D, color?: number, w?: number): void;
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declare function addWireframeToObject(obj: Object3D, color?: number, w?: number): void;
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declare class AssetLoader {
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static ROOT: string;
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private static _SOURCES;
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static get version(): string;
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static setVersion(version: string): void;
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static addSource(key: string, source: AssetSource, override?: boolean): void;
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static removeSource(key: string): Maybe<AssetSource>;
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static getAll<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<T[]>;
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[k: string]: BlockStatePropertyDefaults;
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}
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interface EntityModel
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interface EntityModel {
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key: BasicAssetKey;
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layer: EntityModelLayer;
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id: string;
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}
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interface EntityModelFile extends MinecraftAsset {
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id: string;
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layers: Record<string, EntityModelLayer>;
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}
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interface EntityModelLayer {
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texture: [number, number];
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root: EntityModelPart;
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}
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interface EntityModelPart {
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pose: {
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offset: [number, number, number];
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rotation: [number, number, number];
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scale?: [number, number, number];
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};
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texture?: [number, number];
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cubes: EntityModelCube[];
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children: Record<string, EntityModelPart>;
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}
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interface EntityModelCube {
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origin: [number, number, number];
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size: [number, number, number];
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uv: [number, number];
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grow?: [number, number, number];
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mirror?: boolean;
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}
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declare class Entities {
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static getBlockEntityModels(): Promise<Maybe<BlockEntityModels>>;
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static getEntityModels(): Promise<Maybe<EntityModels>>;
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static getBlockList(): Promise<string[]>;
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static getEntityList(): Promise<string[]>;
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760
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-
|
|
761
|
-
|
|
750
|
+
static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
|
|
751
|
+
/** @deprecated Use getEntityList(); block entities share the entity dataset. */
|
|
752
|
+
static getBlockList(): Promise<string[]>;
|
|
753
|
+
/** @deprecated Use getEntity(); block entities share the entity dataset. */
|
|
754
|
+
static getBlock(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
|
|
762
755
|
}
|
|
763
|
-
|
|
764
|
-
|
|
756
|
+
interface EntityModelOptions {
|
|
757
|
+
layer?: string;
|
|
765
758
|
}
|
|
766
759
|
|
|
767
760
|
declare class Models {
|
|
@@ -934,9 +927,11 @@ declare class EntityObject extends SceneObject {
|
|
|
934
927
|
private get textureKey();
|
|
935
928
|
protected loadTextures(): Promise<void>;
|
|
936
929
|
protected createMeshes(force?: boolean): void;
|
|
930
|
+
private createPart;
|
|
937
931
|
protected applyTextures(): Promise<void>;
|
|
938
932
|
}
|
|
939
933
|
interface EntityObjectOptions extends SceneObjectOptions {
|
|
934
|
+
flip?: boolean;
|
|
940
935
|
}
|
|
941
936
|
declare function isEntityObject(obj: any): obj is EntityObject;
|
|
942
937
|
|
|
@@ -1295,7 +1290,7 @@ declare class Caching {
|
|
|
1295
1290
|
static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
|
|
1296
1291
|
static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
|
|
1297
1292
|
static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
|
|
1298
|
-
static readonly
|
|
1293
|
+
static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
|
|
1299
1294
|
private static createAssetCache;
|
|
1300
1295
|
/** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
|
|
1301
1296
|
private static get all();
|
|
@@ -1699,4 +1694,4 @@ declare class NodeCache extends PersistentCache<LocalStorage> {
|
|
|
1699
1694
|
forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
|
|
1700
1695
|
}
|
|
1701
1696
|
|
|
1702
|
-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block,
|
|
1697
|
+
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, type CacheKey, Caching, type CameraOptions, CanvasImage, Chunk, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinObject, type SkinObjectOptions, SkinPart, type SkinTextureCoordinates, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
|