minerender 2.1.0-alpha.127 → 2.1.0-alpha.129

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1293,6 +1293,20 @@ declare class Fonts {
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  private static bitmap;
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  }
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+ type RenameKind = "blocks" | "items" | "entities";
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+ /** Maps IDs that older Minecraft versions used to the IDs the selected version uses. */
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+ declare class Renames {
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+ /** Loads the selected version's rename table, or `undefined` when its published data has none. */
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+ static get(root?: string): Promise<Maybe<MineRenderDatasets["renames"]>>;
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+ /**
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+ * Returns the ID that replaced `id`, or `undefined` when `id` keeps its meaning.
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+ * Without a data version, an ID that the selected version still registers keeps its meaning.
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+ */
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+ static resolve(kind: RenameKind, id: string, dataVersion?: number, root?: string): Promise<Maybe<string>>;
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+ /** Returns a copy of `key` for the replacement ID, or `undefined` when the ID keeps its meaning. */
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+ static key(kind: RenameKind, key: AssetKey): Promise<Maybe<AssetKey>>;
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+ }
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+
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  interface MineRenderDatasets {
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  itemDefaults: Record<string, Record<string, unknown>>;
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  potionColors: {
@@ -1335,6 +1349,16 @@ interface MineRenderDatasets {
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  legacyBlocks: {
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  blocks: Record<string, string>;
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  };
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+ renames: {
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+ format: "data-fixer-renames";
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+ baseDataVersion: number;
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+ } & Record<RenameKind, Record<string, {
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+ registered: boolean;
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+ ranges: {
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+ before: number;
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+ to: string;
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+ }[];
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+ }>>;
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  }
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  interface MineRenderDataManifest {
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  schemaVersion: 1;
@@ -2627,6 +2651,9 @@ interface BedrockGeometryFile {
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  /** Shared in-memory caches for loaded assets and render resources. Persistent stores are managed separately. */
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  declare class Caching {
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+ private static _generation;
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+ /** Changes when shared assets are cleared, so derived caches can discard their old values. */
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+ static get generation(): number;
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  static readonly rawImageCache: AsyncLoadingCache<CacheKey, ImageInfo>;
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  static readonly imageDataCache: AsyncLoadingCache<CacheKey, ImageData>;
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  static readonly canvasImageDataCache: AsyncLoadingCache<CacheKey, ExtractableImageData>;
@@ -3764,6 +3791,7 @@ interface SectionTemplateData {
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  colors: Float32Array;
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  indices: Uint16Array;
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  cullFaces: Uint8Array;
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+ biomeTint?: Uint8Array;
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  atlas: number;
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  layer: number;
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  ambientOcclusion?: boolean;
@@ -3796,6 +3824,8 @@ interface SectionGeometryInput {
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  indices: Uint16Array;
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  templates: Uint16Array;
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  cullMasks: Uint8Array;
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+ /** Linear RGB per placement; three NaN values preserve the template's colors. */
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+ biomeTints?: Float32Array;
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  templateData: SectionTemplateData[];
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  atlases: SectionAtlasSize[];
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  maxAtlasSize: number;
@@ -3836,6 +3866,8 @@ interface SectionMeshTemplate {
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  geometry: BufferGeometry;
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  atlas: TextureAtlas;
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  cullFaces: Uint8Array;
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+ /** Quads that accept a placement's biome tint, stored as zero or one. */
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+ biomeTint?: Uint8Array;
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  occludes: boolean;
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  /** Whether the model permits corner shading from neighboring full cubes. */
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  ambientOcclusion?: boolean;
@@ -3846,6 +3878,8 @@ interface SectionMeshEntry {
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  index: number;
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  template: SectionMeshTemplate;
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  cullMask: number;
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+ /** Linear RGB replacing automatic biome colors on eligible quads. */
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+ biomeTint?: readonly [number, number, number];
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  }
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  /** Fluid cells for one section and the shared atlases of the kinds present. */
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  interface SectionFluids {
@@ -3879,9 +3913,10 @@ declare class SectionModels {
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  constructor(maxAtlasSize?: number);
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  /** Returns templates for the matched parts, or `undefined` when the block needs an individual render object. */
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  get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>, biome?: string): Promise<SectionMeshTemplate[] | undefined>;
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- /** Resolves section templates for one tint palette, with a synchronous weighted choice for each cell. */
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- prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>)): Promise<{
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+ /** Resolves shared templates; dynamic biome tints are supplied on section placements instead of cached geometry. */
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+ prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>), dynamicBiomeTint?: boolean): Promise<{
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  pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
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+ biomeTint?: boolean;
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  } | undefined>;
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  private state;
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  /** Returns the shared still/flow atlas used by per-block fluid objects. */
@@ -3892,6 +3927,20 @@ declare class SectionModels {
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  clear(): void;
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  }
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+ /** Caches horizontal color averages for saved quart-resolution biome samples. */
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+ declare class BiomeBlend {
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+ private readonly biomeAt;
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+ private readonly tiles;
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+ private generation;
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+ private _radius;
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+ constructor(biomeAt: (x: number, y: number, z: number) => string | undefined, radius: number);
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+ get radius(): number;
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+ clear(): void;
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+ invalidateColumn(x: number, z: number): void;
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+ getColor(kind: BiomeColorKind, origin: AssetKey | undefined, position: Readonly<TripleArray>): Promise<number | undefined>;
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+ private buildTile;
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+ }
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+
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  /** The nearest rendered block triangle hit by a world raycast. */
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  interface WorldBlockIntersection {
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  /** Integer world block coordinates of the geometry's owner. */
@@ -3922,6 +3971,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  private readonly lightAt?;
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  private readonly onLightCleared?;
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  private readonly ambientLight;
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+ private readonly biomeBlend?;
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  readonly scene: MineRenderScene;
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  readonly x: number;
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  readonly y: number;
@@ -3939,7 +3989,9 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  private meshDirty;
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  private meshGeneration;
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  private ambientOcclusionCells?;
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- constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number);
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+ private readonly blockChanges;
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+ private biomeChange?;
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+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number, biomeBlend?: (() => BiomeBlend | undefined) | undefined);
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  /** Finds the nearest owned block hit across sections, testing each shared mesh once. */
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  static raycast<SectionMeshing extends boolean>(chunks: Iterable<Chunk<SectionMeshing>>, raycaster: Raycaster): WorldBlockIntersection | undefined;
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  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
@@ -3952,7 +4004,11 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  /** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
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  setBiomes(biomes?: readonly string[]): Promise<void>;
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  /** Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects. */
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- refreshBiomes(): Promise<void>;
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+ refreshBiomes(columns?: readonly {
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+ x: number;
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+ z: number;
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+ }[]): Promise<void>;
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+ private refreshBiomeBlocks;
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  /**
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  * Places a block at integer world block coordinates. Pass `undefined` to remove it.
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  */
@@ -3968,8 +4024,11 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  index: number;
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  block: Maybe<Block>;
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  }[]): Promise<Vector3[]>;
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+ private changeBlocks;
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+ private replaceBlocks;
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  /** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
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  placeSection(data: ChunkData): Promise<void>;
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+ private replaceSection;
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  private positionAt;
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  /** Refreshes saved lighting after adjacent columns load or unload, including columns with only light data. */
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  refreshLight(indices?: Iterable<number>): Promise<void>;
@@ -3981,6 +4040,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  private setWaterTint;
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  /** Changes visibility at world block coordinates while preserving the block's data. */
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  setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
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+ private setBlockVisibility;
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  isBlockVisibleAt(pos: Vector3): boolean;
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  /** Reports whether a cell has a visible render object or section entry. */
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  isBlockVisibleIndex(index: number): boolean;
@@ -4045,6 +4105,10 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
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  private readonly ambientLight;
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  private _ambientOcclusion;
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  private ambientOcclusionPending;
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+ private _biomeBlendRadius;
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+ private biomeBlend?;
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+ private readonly pendingBiomes;
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+ private biomeRefreshing?;
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  private readonly sectionModels?;
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  private readonly entities?;
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  private readonly pendingCulling;
@@ -4065,6 +4129,12 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
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  get ambientOcclusion(): boolean;
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  /** Rebuilds loaded blocks with or without corner shading. Block data and saved lighting are preserved. */
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  setAmbientOcclusion(enabled: boolean): Promise<void>;
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+ /** Horizontal biome-color sampling radius, from 0 to 7 blocks. Zero disables blending. */
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+ get biomeBlendRadius(): number;
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+ /** Refreshes loaded grass, foliage, and water colors without reloading their source chunks. */
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+ setBiomeBlendRadius(radius: number): Promise<void>;
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+ private markBiomesChanged;
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+ private refreshBiomes;
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  /** Returns a placed block at world block coordinates, or `undefined` for an empty position. */
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  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
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  getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
@@ -4140,6 +4210,8 @@ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
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  ambientLight?: number;
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  /** Bake corner shading from neighboring opaque full cubes. Defaults to false; no per-frame shading pass is added. Requires `sectionMeshing`. */
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  ambientOcclusion?: boolean;
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+ /** Average neighboring biome colors within this horizontal radius, from 0 to 7 blocks. Defaults to 0 (off). Requires `sectionMeshing`. */
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+ biomeBlendRadius?: number;
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  /** Maximum width and height of each section atlas page, in pixels. */
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  maxAtlasSize?: number;
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  }
@@ -4301,4 +4373,4 @@ declare class NodeRenderer extends Renderer {
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  dispose(): void;
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  }
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- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenameKind, Renames, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
@@ -1293,6 +1293,20 @@ declare class Fonts {
1293
1293
  private static bitmap;
1294
1294
  }
1295
1295
 
1296
+ type RenameKind = "blocks" | "items" | "entities";
1297
+ /** Maps IDs that older Minecraft versions used to the IDs the selected version uses. */
1298
+ declare class Renames {
1299
+ /** Loads the selected version's rename table, or `undefined` when its published data has none. */
1300
+ static get(root?: string): Promise<Maybe<MineRenderDatasets["renames"]>>;
1301
+ /**
1302
+ * Returns the ID that replaced `id`, or `undefined` when `id` keeps its meaning.
1303
+ * Without a data version, an ID that the selected version still registers keeps its meaning.
1304
+ */
1305
+ static resolve(kind: RenameKind, id: string, dataVersion?: number, root?: string): Promise<Maybe<string>>;
1306
+ /** Returns a copy of `key` for the replacement ID, or `undefined` when the ID keeps its meaning. */
1307
+ static key(kind: RenameKind, key: AssetKey): Promise<Maybe<AssetKey>>;
1308
+ }
1309
+
1296
1310
  interface MineRenderDatasets {
1297
1311
  itemDefaults: Record<string, Record<string, unknown>>;
1298
1312
  potionColors: {
@@ -1335,6 +1349,16 @@ interface MineRenderDatasets {
1335
1349
  legacyBlocks: {
1336
1350
  blocks: Record<string, string>;
1337
1351
  };
1352
+ renames: {
1353
+ format: "data-fixer-renames";
1354
+ baseDataVersion: number;
1355
+ } & Record<RenameKind, Record<string, {
1356
+ registered: boolean;
1357
+ ranges: {
1358
+ before: number;
1359
+ to: string;
1360
+ }[];
1361
+ }>>;
1338
1362
  }
1339
1363
  interface MineRenderDataManifest {
1340
1364
  schemaVersion: 1;
@@ -2627,6 +2651,9 @@ interface BedrockGeometryFile {
2627
2651
 
2628
2652
  /** Shared in-memory caches for loaded assets and render resources. Persistent stores are managed separately. */
2629
2653
  declare class Caching {
2654
+ private static _generation;
2655
+ /** Changes when shared assets are cleared, so derived caches can discard their old values. */
2656
+ static get generation(): number;
2630
2657
  static readonly rawImageCache: AsyncLoadingCache<CacheKey, ImageInfo>;
2631
2658
  static readonly imageDataCache: AsyncLoadingCache<CacheKey, ImageData>;
2632
2659
  static readonly canvasImageDataCache: AsyncLoadingCache<CacheKey, ExtractableImageData>;
@@ -3764,6 +3791,7 @@ interface SectionTemplateData {
3764
3791
  colors: Float32Array;
3765
3792
  indices: Uint16Array;
3766
3793
  cullFaces: Uint8Array;
3794
+ biomeTint?: Uint8Array;
3767
3795
  atlas: number;
3768
3796
  layer: number;
3769
3797
  ambientOcclusion?: boolean;
@@ -3796,6 +3824,8 @@ interface SectionGeometryInput {
3796
3824
  indices: Uint16Array;
3797
3825
  templates: Uint16Array;
3798
3826
  cullMasks: Uint8Array;
3827
+ /** Linear RGB per placement; three NaN values preserve the template's colors. */
3828
+ biomeTints?: Float32Array;
3799
3829
  templateData: SectionTemplateData[];
3800
3830
  atlases: SectionAtlasSize[];
3801
3831
  maxAtlasSize: number;
@@ -3836,6 +3866,8 @@ interface SectionMeshTemplate {
3836
3866
  geometry: BufferGeometry;
3837
3867
  atlas: TextureAtlas;
3838
3868
  cullFaces: Uint8Array;
3869
+ /** Quads that accept a placement's biome tint, stored as zero or one. */
3870
+ biomeTint?: Uint8Array;
3839
3871
  occludes: boolean;
3840
3872
  /** Whether the model permits corner shading from neighboring full cubes. */
3841
3873
  ambientOcclusion?: boolean;
@@ -3846,6 +3878,8 @@ interface SectionMeshEntry {
3846
3878
  index: number;
3847
3879
  template: SectionMeshTemplate;
3848
3880
  cullMask: number;
3881
+ /** Linear RGB replacing automatic biome colors on eligible quads. */
3882
+ biomeTint?: readonly [number, number, number];
3849
3883
  }
3850
3884
  /** Fluid cells for one section and the shared atlases of the kinds present. */
3851
3885
  interface SectionFluids {
@@ -3879,9 +3913,10 @@ declare class SectionModels {
3879
3913
  constructor(maxAtlasSize?: number);
3880
3914
  /** Returns templates for the matched parts, or `undefined` when the block needs an individual render object. */
3881
3915
  get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>, biome?: string): Promise<SectionMeshTemplate[] | undefined>;
3882
- /** Resolves section templates for one tint palette, with a synchronous weighted choice for each cell. */
3883
- prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>)): Promise<{
3916
+ /** Resolves shared templates; dynamic biome tints are supplied on section placements instead of cached geometry. */
3917
+ prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>), dynamicBiomeTint?: boolean): Promise<{
3884
3918
  pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
3919
+ biomeTint?: boolean;
3885
3920
  } | undefined>;
3886
3921
  private state;
3887
3922
  /** Returns the shared still/flow atlas used by per-block fluid objects. */
@@ -3892,6 +3927,20 @@ declare class SectionModels {
3892
3927
  clear(): void;
3893
3928
  }
3894
3929
 
3930
+ /** Caches horizontal color averages for saved quart-resolution biome samples. */
3931
+ declare class BiomeBlend {
3932
+ private readonly biomeAt;
3933
+ private readonly tiles;
3934
+ private generation;
3935
+ private _radius;
3936
+ constructor(biomeAt: (x: number, y: number, z: number) => string | undefined, radius: number);
3937
+ get radius(): number;
3938
+ clear(): void;
3939
+ invalidateColumn(x: number, z: number): void;
3940
+ getColor(kind: BiomeColorKind, origin: AssetKey | undefined, position: Readonly<TripleArray>): Promise<number | undefined>;
3941
+ private buildTile;
3942
+ }
3943
+
3895
3944
  /** The nearest rendered block triangle hit by a world raycast. */
3896
3945
  interface WorldBlockIntersection {
3897
3946
  /** Integer world block coordinates of the geometry's owner. */
@@ -3922,6 +3971,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3922
3971
  private readonly lightAt?;
3923
3972
  private readonly onLightCleared?;
3924
3973
  private readonly ambientLight;
3974
+ private readonly biomeBlend?;
3925
3975
  readonly scene: MineRenderScene;
3926
3976
  readonly x: number;
3927
3977
  readonly y: number;
@@ -3939,7 +3989,9 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3939
3989
  private meshDirty;
3940
3990
  private meshGeneration;
3941
3991
  private ambientOcclusionCells?;
3942
- constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number);
3992
+ private readonly blockChanges;
3993
+ private biomeChange?;
3994
+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number, biomeBlend?: (() => BiomeBlend | undefined) | undefined);
3943
3995
  /** Finds the nearest owned block hit across sections, testing each shared mesh once. */
3944
3996
  static raycast<SectionMeshing extends boolean>(chunks: Iterable<Chunk<SectionMeshing>>, raycaster: Raycaster): WorldBlockIntersection | undefined;
3945
3997
  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
@@ -3952,7 +4004,11 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3952
4004
  /** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
3953
4005
  setBiomes(biomes?: readonly string[]): Promise<void>;
3954
4006
  /** Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects. */
3955
- refreshBiomes(): Promise<void>;
4007
+ refreshBiomes(columns?: readonly {
4008
+ x: number;
4009
+ z: number;
4010
+ }[]): Promise<void>;
4011
+ private refreshBiomeBlocks;
3956
4012
  /**
3957
4013
  * Places a block at integer world block coordinates. Pass `undefined` to remove it.
3958
4014
  */
@@ -3968,8 +4024,11 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3968
4024
  index: number;
3969
4025
  block: Maybe<Block>;
3970
4026
  }[]): Promise<Vector3[]>;
4027
+ private changeBlocks;
4028
+ private replaceBlocks;
3971
4029
  /** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
3972
4030
  placeSection(data: ChunkData): Promise<void>;
4031
+ private replaceSection;
3973
4032
  private positionAt;
3974
4033
  /** Refreshes saved lighting after adjacent columns load or unload, including columns with only light data. */
3975
4034
  refreshLight(indices?: Iterable<number>): Promise<void>;
@@ -3981,6 +4040,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3981
4040
  private setWaterTint;
3982
4041
  /** Changes visibility at world block coordinates while preserving the block's data. */
3983
4042
  setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
4043
+ private setBlockVisibility;
3984
4044
  isBlockVisibleAt(pos: Vector3): boolean;
3985
4045
  /** Reports whether a cell has a visible render object or section entry. */
3986
4046
  isBlockVisibleIndex(index: number): boolean;
@@ -4045,6 +4105,10 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
4045
4105
  private readonly ambientLight;
4046
4106
  private _ambientOcclusion;
4047
4107
  private ambientOcclusionPending;
4108
+ private _biomeBlendRadius;
4109
+ private biomeBlend?;
4110
+ private readonly pendingBiomes;
4111
+ private biomeRefreshing?;
4048
4112
  private readonly sectionModels?;
4049
4113
  private readonly entities?;
4050
4114
  private readonly pendingCulling;
@@ -4065,6 +4129,12 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
4065
4129
  get ambientOcclusion(): boolean;
4066
4130
  /** Rebuilds loaded blocks with or without corner shading. Block data and saved lighting are preserved. */
4067
4131
  setAmbientOcclusion(enabled: boolean): Promise<void>;
4132
+ /** Horizontal biome-color sampling radius, from 0 to 7 blocks. Zero disables blending. */
4133
+ get biomeBlendRadius(): number;
4134
+ /** Refreshes loaded grass, foliage, and water colors without reloading their source chunks. */
4135
+ setBiomeBlendRadius(radius: number): Promise<void>;
4136
+ private markBiomesChanged;
4137
+ private refreshBiomes;
4068
4138
  /** Returns a placed block at world block coordinates, or `undefined` for an empty position. */
4069
4139
  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
4070
4140
  getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
@@ -4140,6 +4210,8 @@ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
4140
4210
  ambientLight?: number;
4141
4211
  /** Bake corner shading from neighboring opaque full cubes. Defaults to false; no per-frame shading pass is added. Requires `sectionMeshing`. */
4142
4212
  ambientOcclusion?: boolean;
4213
+ /** Average neighboring biome colors within this horizontal radius, from 0 to 7 blocks. Defaults to 0 (off). Requires `sectionMeshing`. */
4214
+ biomeBlendRadius?: number;
4143
4215
  /** Maximum width and height of each section atlas page, in pixels. */
4144
4216
  maxAtlasSize?: number;
4145
4217
  }
@@ -4301,4 +4373,4 @@ declare class NodeRenderer extends Renderer {
4301
4373
  dispose(): void;
4302
4374
  }
4303
4375
 
4304
- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
4376
+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenameKind, Renames, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };