minerender 2.1.0-alpha.127 → 2.1.0-alpha.129

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1291,6 +1291,20 @@ declare class Fonts {
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  private static bitmap;
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  }
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+ type RenameKind = "blocks" | "items" | "entities";
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+ /** Maps IDs that older Minecraft versions used to the IDs the selected version uses. */
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+ declare class Renames {
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+ /** Loads the selected version's rename table, or `undefined` when its published data has none. */
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+ static get(root?: string): Promise<Maybe<MineRenderDatasets["renames"]>>;
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+ /**
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+ * Returns the ID that replaced `id`, or `undefined` when `id` keeps its meaning.
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+ * Without a data version, an ID that the selected version still registers keeps its meaning.
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+ */
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+ static resolve(kind: RenameKind, id: string, dataVersion?: number, root?: string): Promise<Maybe<string>>;
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+ /** Returns a copy of `key` for the replacement ID, or `undefined` when the ID keeps its meaning. */
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+ static key(kind: RenameKind, key: AssetKey): Promise<Maybe<AssetKey>>;
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+ }
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+
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  interface MineRenderDatasets {
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  itemDefaults: Record<string, Record<string, unknown>>;
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  potionColors: {
@@ -1333,6 +1347,16 @@ interface MineRenderDatasets {
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  legacyBlocks: {
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  blocks: Record<string, string>;
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  };
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+ renames: {
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+ format: "data-fixer-renames";
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+ baseDataVersion: number;
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+ } & Record<RenameKind, Record<string, {
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+ registered: boolean;
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+ ranges: {
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+ before: number;
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+ to: string;
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+ }[];
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+ }>>;
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  }
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  interface MineRenderDataManifest {
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  schemaVersion: 1;
@@ -2625,6 +2649,9 @@ interface BedrockGeometryFile {
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  /** Shared in-memory caches for loaded assets and render resources. Persistent stores are managed separately. */
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  declare class Caching {
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+ private static _generation;
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+ /** Changes when shared assets are cleared, so derived caches can discard their old values. */
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+ static get generation(): number;
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  static readonly rawImageCache: AsyncLoadingCache<CacheKey, ImageInfo>;
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  static readonly imageDataCache: AsyncLoadingCache<CacheKey, ImageData>;
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  static readonly canvasImageDataCache: AsyncLoadingCache<CacheKey, ExtractableImageData>;
@@ -3762,6 +3789,7 @@ interface SectionTemplateData {
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  colors: Float32Array;
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  indices: Uint16Array;
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  cullFaces: Uint8Array;
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+ biomeTint?: Uint8Array;
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  atlas: number;
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  layer: number;
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  ambientOcclusion?: boolean;
@@ -3794,6 +3822,8 @@ interface SectionGeometryInput {
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  indices: Uint16Array;
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  templates: Uint16Array;
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  cullMasks: Uint8Array;
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+ /** Linear RGB per placement; three NaN values preserve the template's colors. */
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+ biomeTints?: Float32Array;
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  templateData: SectionTemplateData[];
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  atlases: SectionAtlasSize[];
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  maxAtlasSize: number;
@@ -3834,6 +3864,8 @@ interface SectionMeshTemplate {
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  geometry: BufferGeometry;
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  atlas: TextureAtlas;
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  cullFaces: Uint8Array;
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+ /** Quads that accept a placement's biome tint, stored as zero or one. */
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+ biomeTint?: Uint8Array;
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  occludes: boolean;
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  /** Whether the model permits corner shading from neighboring full cubes. */
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  ambientOcclusion?: boolean;
@@ -3844,6 +3876,8 @@ interface SectionMeshEntry {
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  index: number;
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  template: SectionMeshTemplate;
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  cullMask: number;
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+ /** Linear RGB replacing automatic biome colors on eligible quads. */
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+ biomeTint?: readonly [number, number, number];
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  }
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  /** Fluid cells for one section and the shared atlases of the kinds present. */
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  interface SectionFluids {
@@ -3877,9 +3911,10 @@ declare class SectionModels {
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  constructor(maxAtlasSize?: number);
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  /** Returns templates for the matched parts, or `undefined` when the block needs an individual render object. */
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  get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>, biome?: string): Promise<SectionMeshTemplate[] | undefined>;
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- /** Resolves section templates for one tint palette, with a synchronous weighted choice for each cell. */
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- prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>)): Promise<{
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+ /** Resolves shared templates; dynamic biome tints are supplied on section placements instead of cached geometry. */
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+ prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>), dynamicBiomeTint?: boolean): Promise<{
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  pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
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+ biomeTint?: boolean;
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  } | undefined>;
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  private state;
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  /** Returns the shared still/flow atlas used by per-block fluid objects. */
@@ -3890,6 +3925,20 @@ declare class SectionModels {
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  clear(): void;
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  }
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+ /** Caches horizontal color averages for saved quart-resolution biome samples. */
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+ declare class BiomeBlend {
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+ private readonly biomeAt;
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+ private readonly tiles;
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+ private generation;
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+ private _radius;
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+ constructor(biomeAt: (x: number, y: number, z: number) => string | undefined, radius: number);
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+ get radius(): number;
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+ clear(): void;
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+ invalidateColumn(x: number, z: number): void;
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+ getColor(kind: BiomeColorKind, origin: AssetKey | undefined, position: Readonly<TripleArray>): Promise<number | undefined>;
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+ private buildTile;
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+ }
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+
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  /** The nearest rendered block triangle hit by a world raycast. */
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  interface WorldBlockIntersection {
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  /** Integer world block coordinates of the geometry's owner. */
@@ -3920,6 +3969,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  private readonly lightAt?;
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  private readonly onLightCleared?;
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  private readonly ambientLight;
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+ private readonly biomeBlend?;
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  readonly scene: MineRenderScene;
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  readonly x: number;
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  readonly y: number;
@@ -3937,7 +3987,9 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  private meshDirty;
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  private meshGeneration;
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  private ambientOcclusionCells?;
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- constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number);
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+ private readonly blockChanges;
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+ private biomeChange?;
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+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number, biomeBlend?: (() => BiomeBlend | undefined) | undefined);
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  /** Finds the nearest owned block hit across sections, testing each shared mesh once. */
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  static raycast<SectionMeshing extends boolean>(chunks: Iterable<Chunk<SectionMeshing>>, raycaster: Raycaster): WorldBlockIntersection | undefined;
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  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
@@ -3950,7 +4002,11 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  /** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
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  setBiomes(biomes?: readonly string[]): Promise<void>;
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  /** Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects. */
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- refreshBiomes(): Promise<void>;
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+ refreshBiomes(columns?: readonly {
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+ x: number;
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+ z: number;
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+ }[]): Promise<void>;
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+ private refreshBiomeBlocks;
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  /**
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  * Places a block at integer world block coordinates. Pass `undefined` to remove it.
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  */
@@ -3966,8 +4022,11 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  index: number;
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  block: Maybe<Block>;
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  }[]): Promise<Vector3[]>;
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+ private changeBlocks;
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+ private replaceBlocks;
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  /** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
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  placeSection(data: ChunkData): Promise<void>;
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+ private replaceSection;
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  private positionAt;
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  /** Refreshes saved lighting after adjacent columns load or unload, including columns with only light data. */
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  refreshLight(indices?: Iterable<number>): Promise<void>;
@@ -3979,6 +4038,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  private setWaterTint;
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  /** Changes visibility at world block coordinates while preserving the block's data. */
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  setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
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+ private setBlockVisibility;
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  isBlockVisibleAt(pos: Vector3): boolean;
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  /** Reports whether a cell has a visible render object or section entry. */
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  isBlockVisibleIndex(index: number): boolean;
@@ -4043,6 +4103,10 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
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  private readonly ambientLight;
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  private _ambientOcclusion;
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  private ambientOcclusionPending;
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+ private _biomeBlendRadius;
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+ private biomeBlend?;
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+ private readonly pendingBiomes;
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+ private biomeRefreshing?;
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  private readonly sectionModels?;
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  private readonly entities?;
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  private readonly pendingCulling;
@@ -4063,6 +4127,12 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
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  get ambientOcclusion(): boolean;
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  /** Rebuilds loaded blocks with or without corner shading. Block data and saved lighting are preserved. */
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  setAmbientOcclusion(enabled: boolean): Promise<void>;
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+ /** Horizontal biome-color sampling radius, from 0 to 7 blocks. Zero disables blending. */
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+ get biomeBlendRadius(): number;
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+ /** Refreshes loaded grass, foliage, and water colors without reloading their source chunks. */
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+ setBiomeBlendRadius(radius: number): Promise<void>;
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+ private markBiomesChanged;
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+ private refreshBiomes;
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  /** Returns a placed block at world block coordinates, or `undefined` for an empty position. */
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  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
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  getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
@@ -4138,6 +4208,8 @@ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
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  ambientLight?: number;
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  /** Bake corner shading from neighboring opaque full cubes. Defaults to false; no per-frame shading pass is added. Requires `sectionMeshing`. */
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  ambientOcclusion?: boolean;
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+ /** Average neighboring biome colors within this horizontal radius, from 0 to 7 blocks. Defaults to 0 (off). Requires `sectionMeshing`. */
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+ biomeBlendRadius?: number;
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  /** Maximum width and height of each section atlas page, in pixels. */
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  maxAtlasSize?: number;
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  }
@@ -4269,4 +4341,4 @@ declare class BrowserCache extends PersistentCache<LocalForage> {
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  */
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  declare function probeImageSize(data: Uint8Array): ImageSizeInfo;
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- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenameKind, Renames, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
@@ -1291,6 +1291,20 @@ declare class Fonts {
1291
1291
  private static bitmap;
1292
1292
  }
1293
1293
 
1294
+ type RenameKind = "blocks" | "items" | "entities";
1295
+ /** Maps IDs that older Minecraft versions used to the IDs the selected version uses. */
1296
+ declare class Renames {
1297
+ /** Loads the selected version's rename table, or `undefined` when its published data has none. */
1298
+ static get(root?: string): Promise<Maybe<MineRenderDatasets["renames"]>>;
1299
+ /**
1300
+ * Returns the ID that replaced `id`, or `undefined` when `id` keeps its meaning.
1301
+ * Without a data version, an ID that the selected version still registers keeps its meaning.
1302
+ */
1303
+ static resolve(kind: RenameKind, id: string, dataVersion?: number, root?: string): Promise<Maybe<string>>;
1304
+ /** Returns a copy of `key` for the replacement ID, or `undefined` when the ID keeps its meaning. */
1305
+ static key(kind: RenameKind, key: AssetKey): Promise<Maybe<AssetKey>>;
1306
+ }
1307
+
1294
1308
  interface MineRenderDatasets {
1295
1309
  itemDefaults: Record<string, Record<string, unknown>>;
1296
1310
  potionColors: {
@@ -1333,6 +1347,16 @@ interface MineRenderDatasets {
1333
1347
  legacyBlocks: {
1334
1348
  blocks: Record<string, string>;
1335
1349
  };
1350
+ renames: {
1351
+ format: "data-fixer-renames";
1352
+ baseDataVersion: number;
1353
+ } & Record<RenameKind, Record<string, {
1354
+ registered: boolean;
1355
+ ranges: {
1356
+ before: number;
1357
+ to: string;
1358
+ }[];
1359
+ }>>;
1336
1360
  }
1337
1361
  interface MineRenderDataManifest {
1338
1362
  schemaVersion: 1;
@@ -2625,6 +2649,9 @@ interface BedrockGeometryFile {
2625
2649
 
2626
2650
  /** Shared in-memory caches for loaded assets and render resources. Persistent stores are managed separately. */
2627
2651
  declare class Caching {
2652
+ private static _generation;
2653
+ /** Changes when shared assets are cleared, so derived caches can discard their old values. */
2654
+ static get generation(): number;
2628
2655
  static readonly rawImageCache: AsyncLoadingCache<CacheKey, ImageInfo>;
2629
2656
  static readonly imageDataCache: AsyncLoadingCache<CacheKey, ImageData>;
2630
2657
  static readonly canvasImageDataCache: AsyncLoadingCache<CacheKey, ExtractableImageData>;
@@ -3762,6 +3789,7 @@ interface SectionTemplateData {
3762
3789
  colors: Float32Array;
3763
3790
  indices: Uint16Array;
3764
3791
  cullFaces: Uint8Array;
3792
+ biomeTint?: Uint8Array;
3765
3793
  atlas: number;
3766
3794
  layer: number;
3767
3795
  ambientOcclusion?: boolean;
@@ -3794,6 +3822,8 @@ interface SectionGeometryInput {
3794
3822
  indices: Uint16Array;
3795
3823
  templates: Uint16Array;
3796
3824
  cullMasks: Uint8Array;
3825
+ /** Linear RGB per placement; three NaN values preserve the template's colors. */
3826
+ biomeTints?: Float32Array;
3797
3827
  templateData: SectionTemplateData[];
3798
3828
  atlases: SectionAtlasSize[];
3799
3829
  maxAtlasSize: number;
@@ -3834,6 +3864,8 @@ interface SectionMeshTemplate {
3834
3864
  geometry: BufferGeometry;
3835
3865
  atlas: TextureAtlas;
3836
3866
  cullFaces: Uint8Array;
3867
+ /** Quads that accept a placement's biome tint, stored as zero or one. */
3868
+ biomeTint?: Uint8Array;
3837
3869
  occludes: boolean;
3838
3870
  /** Whether the model permits corner shading from neighboring full cubes. */
3839
3871
  ambientOcclusion?: boolean;
@@ -3844,6 +3876,8 @@ interface SectionMeshEntry {
3844
3876
  index: number;
3845
3877
  template: SectionMeshTemplate;
3846
3878
  cullMask: number;
3879
+ /** Linear RGB replacing automatic biome colors on eligible quads. */
3880
+ biomeTint?: readonly [number, number, number];
3847
3881
  }
3848
3882
  /** Fluid cells for one section and the shared atlases of the kinds present. */
3849
3883
  interface SectionFluids {
@@ -3877,9 +3911,10 @@ declare class SectionModels {
3877
3911
  constructor(maxAtlasSize?: number);
3878
3912
  /** Returns templates for the matched parts, or `undefined` when the block needs an individual render object. */
3879
3913
  get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>, biome?: string): Promise<SectionMeshTemplate[] | undefined>;
3880
- /** Resolves section templates for one tint palette, with a synchronous weighted choice for each cell. */
3881
- prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>)): Promise<{
3914
+ /** Resolves shared templates; dynamic biome tints are supplied on section placements instead of cached geometry. */
3915
+ prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>), dynamicBiomeTint?: boolean): Promise<{
3882
3916
  pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
3917
+ biomeTint?: boolean;
3883
3918
  } | undefined>;
3884
3919
  private state;
3885
3920
  /** Returns the shared still/flow atlas used by per-block fluid objects. */
@@ -3890,6 +3925,20 @@ declare class SectionModels {
3890
3925
  clear(): void;
3891
3926
  }
3892
3927
 
3928
+ /** Caches horizontal color averages for saved quart-resolution biome samples. */
3929
+ declare class BiomeBlend {
3930
+ private readonly biomeAt;
3931
+ private readonly tiles;
3932
+ private generation;
3933
+ private _radius;
3934
+ constructor(biomeAt: (x: number, y: number, z: number) => string | undefined, radius: number);
3935
+ get radius(): number;
3936
+ clear(): void;
3937
+ invalidateColumn(x: number, z: number): void;
3938
+ getColor(kind: BiomeColorKind, origin: AssetKey | undefined, position: Readonly<TripleArray>): Promise<number | undefined>;
3939
+ private buildTile;
3940
+ }
3941
+
3893
3942
  /** The nearest rendered block triangle hit by a world raycast. */
3894
3943
  interface WorldBlockIntersection {
3895
3944
  /** Integer world block coordinates of the geometry's owner. */
@@ -3920,6 +3969,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3920
3969
  private readonly lightAt?;
3921
3970
  private readonly onLightCleared?;
3922
3971
  private readonly ambientLight;
3972
+ private readonly biomeBlend?;
3923
3973
  readonly scene: MineRenderScene;
3924
3974
  readonly x: number;
3925
3975
  readonly y: number;
@@ -3937,7 +3987,9 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3937
3987
  private meshDirty;
3938
3988
  private meshGeneration;
3939
3989
  private ambientOcclusionCells?;
3940
- constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number);
3990
+ private readonly blockChanges;
3991
+ private biomeChange?;
3992
+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number, biomeBlend?: (() => BiomeBlend | undefined) | undefined);
3941
3993
  /** Finds the nearest owned block hit across sections, testing each shared mesh once. */
3942
3994
  static raycast<SectionMeshing extends boolean>(chunks: Iterable<Chunk<SectionMeshing>>, raycaster: Raycaster): WorldBlockIntersection | undefined;
3943
3995
  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
@@ -3950,7 +4002,11 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3950
4002
  /** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
3951
4003
  setBiomes(biomes?: readonly string[]): Promise<void>;
3952
4004
  /** Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects. */
3953
- refreshBiomes(): Promise<void>;
4005
+ refreshBiomes(columns?: readonly {
4006
+ x: number;
4007
+ z: number;
4008
+ }[]): Promise<void>;
4009
+ private refreshBiomeBlocks;
3954
4010
  /**
3955
4011
  * Places a block at integer world block coordinates. Pass `undefined` to remove it.
3956
4012
  */
@@ -3966,8 +4022,11 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3966
4022
  index: number;
3967
4023
  block: Maybe<Block>;
3968
4024
  }[]): Promise<Vector3[]>;
4025
+ private changeBlocks;
4026
+ private replaceBlocks;
3969
4027
  /** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
3970
4028
  placeSection(data: ChunkData): Promise<void>;
4029
+ private replaceSection;
3971
4030
  private positionAt;
3972
4031
  /** Refreshes saved lighting after adjacent columns load or unload, including columns with only light data. */
3973
4032
  refreshLight(indices?: Iterable<number>): Promise<void>;
@@ -3979,6 +4038,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3979
4038
  private setWaterTint;
3980
4039
  /** Changes visibility at world block coordinates while preserving the block's data. */
3981
4040
  setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
4041
+ private setBlockVisibility;
3982
4042
  isBlockVisibleAt(pos: Vector3): boolean;
3983
4043
  /** Reports whether a cell has a visible render object or section entry. */
3984
4044
  isBlockVisibleIndex(index: number): boolean;
@@ -4043,6 +4103,10 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
4043
4103
  private readonly ambientLight;
4044
4104
  private _ambientOcclusion;
4045
4105
  private ambientOcclusionPending;
4106
+ private _biomeBlendRadius;
4107
+ private biomeBlend?;
4108
+ private readonly pendingBiomes;
4109
+ private biomeRefreshing?;
4046
4110
  private readonly sectionModels?;
4047
4111
  private readonly entities?;
4048
4112
  private readonly pendingCulling;
@@ -4063,6 +4127,12 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
4063
4127
  get ambientOcclusion(): boolean;
4064
4128
  /** Rebuilds loaded blocks with or without corner shading. Block data and saved lighting are preserved. */
4065
4129
  setAmbientOcclusion(enabled: boolean): Promise<void>;
4130
+ /** Horizontal biome-color sampling radius, from 0 to 7 blocks. Zero disables blending. */
4131
+ get biomeBlendRadius(): number;
4132
+ /** Refreshes loaded grass, foliage, and water colors without reloading their source chunks. */
4133
+ setBiomeBlendRadius(radius: number): Promise<void>;
4134
+ private markBiomesChanged;
4135
+ private refreshBiomes;
4066
4136
  /** Returns a placed block at world block coordinates, or `undefined` for an empty position. */
4067
4137
  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
4068
4138
  getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
@@ -4138,6 +4208,8 @@ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
4138
4208
  ambientLight?: number;
4139
4209
  /** Bake corner shading from neighboring opaque full cubes. Defaults to false; no per-frame shading pass is added. Requires `sectionMeshing`. */
4140
4210
  ambientOcclusion?: boolean;
4211
+ /** Average neighboring biome colors within this horizontal radius, from 0 to 7 blocks. Defaults to 0 (off). Requires `sectionMeshing`. */
4212
+ biomeBlendRadius?: number;
4141
4213
  /** Maximum width and height of each section atlas page, in pixels. */
4142
4214
  maxAtlasSize?: number;
4143
4215
  }
@@ -4269,4 +4341,4 @@ declare class BrowserCache extends PersistentCache<LocalForage> {
4269
4341
  */
4270
4342
  declare function probeImageSize(data: Uint8Array): ImageSizeInfo;
4271
4343
 
4272
- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
4344
+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenameKind, Renames, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };