minerender 2.1.0-alpha.115 → 2.1.0-alpha.116

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1069,6 +1069,24 @@ declare class Assets {
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  static getBlockState(key: AssetKey): Promise<Maybe<BlockState>>;
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  }
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+ type BiomeColorKind = "grass" | "foliage" | "dry_foliage" | "water";
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+ /** Climate and color fields from a biome registry entry. Other registry fields are ignored. */
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+ interface Biome extends MinecraftAsset {
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+ temperature: number;
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+ downfall: number;
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+ effects: Partial<Record<`${BiomeColorKind}_color`, number | string>> & {
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+ grass_color_modifier?: "none" | "dark_forest" | "swamp";
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+ };
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+ }
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+ /** Resolves biome colors through the selected version's registry and resource-pack colormaps. */
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+ declare class Biomes {
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+ /** Loads a biome registry entry, or returns `undefined` when no source provides it. */
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+ static get(id: string, origin?: AssetKey): Promise<Biome | undefined>;
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+ /** Returns packed sRGB, or `undefined` when the biome or requested water color is missing. */
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+ static getColor(id: string, kind: BiomeColorKind, origin?: AssetKey, x?: number, z?: number): Promise<number | undefined>;
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+ private static parseColor;
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+ }
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+
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  type BlockStatePropertyValue = string | boolean | number;
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  /** A vanilla block property's default and allowed values, loaded through {@link BlockStates.getDefaultState}. */
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  interface BlockStateProperty {
@@ -1292,6 +1310,7 @@ interface MineRenderDatasets {
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  source: "grass" | "stem" | "redstone";
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  }) & {
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  untinted?: number[];
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+ biome?: BiomeColorKind;
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  }>;
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  fluids: Record<string, {
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  kind: "water" | "lava";
@@ -1637,6 +1656,8 @@ declare class BlockObject extends SceneObject {
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  private _fluidKey?;
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  private _fluidRules;
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  private _fluidSampler?;
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+ private readonly biomePosition?;
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+ private waterTint?;
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  private _fluidModel?;
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  private _entities;
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  private _entityPlacement;
@@ -1703,6 +1724,10 @@ interface BlockObjectOptions extends ModelObjectOptions {
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  initialState?: BlockStateProperties;
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  /** Absolute block coordinates for repeatable variants, copied at construction. Omit for random previews. */
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  variantPosition?: TripleArray;
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+ /** Saved biome ID used for automatic grass, foliage, and water colors. */
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+ biome?: string;
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+ /** World block coordinates used by biome grass modifiers. Copied at construction; defaults to the origin. */
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+ biomePosition?: TripleArray;
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  }
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  declare function isBlockObject(obj: any): obj is BlockObject;
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@@ -2190,10 +2215,14 @@ declare class BlockStateResolver {
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  static rotation(variant: BlockStateVariant): Euler;
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  }
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- /** Supplies block-preview tint colors from block properties and the active resource pack. */
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+ /** Supplies block tint colors from versioned rendering rules and the active resource pack. */
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  declare class BlockTints {
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- /** Resolves block preview colors without biome context; explicit tints take precedence. */
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- static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
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+ /** Returns a block's versioned biome color source, leaving fixed-color blocks unchanged. */
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+ static biomeSource(key?: AssetKey): Promise<BiomeColorKind | undefined>;
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+ /** Resolves one block's biome tint at world block coordinates, without biome blending. */
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+ static getBiomeColor(key?: AssetKey, biome?: string, position?: Readonly<TripleArray>): Promise<number | undefined>;
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+ /** Resolves used tint indices from biome or preview colors; explicit tints take precedence. */
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+ static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>, biomeColor?: number | (() => Promise<number | undefined>)): Promise<Record<number, number> | undefined>;
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  }
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  /** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
@@ -2603,6 +2632,7 @@ declare class Caching {
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  static readonly bannerPatternCache: AsyncLoadingCache<CacheKey, BannerPattern>;
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  static readonly mineRenderDataCache: AsyncLoadingCache<CacheKey, unknown>;
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  static readonly usernameUuidCache: AsyncLoadingCache<CacheKey, string>;
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+ static readonly biomeCache: AsyncLoadingCache<CacheKey, Biome>;
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  private static createAssetCache;
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  /** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
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  private static get all();
@@ -3461,6 +3491,8 @@ declare class Skins {
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  declare class Colormaps {
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  /** Samples the selected resource pack's grass colormap using Minecraft's climate coordinates. */
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  static grassColor(origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
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+ /** Samples a resource-pack colormap at the supplied climate coordinates. */
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+ static getColor(kind: "grass" | "foliage" | "dry_foliage", origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
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  }
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  /** Creates sRGB textures immediately and fills their pixels after asynchronous image loading. */
@@ -3683,6 +3715,8 @@ interface SectionMeshEntry {
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  /** Fluid cells for one section and the shared atlases of the kinds present. */
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  interface SectionFluids {
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  cells: Uint8Array;
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+ /** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. */
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+ waterTints?: Float32Array;
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  water?: TextureAtlas;
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  lava?: TextureAtlas;
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  }
@@ -3706,14 +3740,16 @@ declare class SectionModels {
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  private readonly fluidAtlases;
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  constructor(maxAtlasSize?: number);
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  /** Returns templates for the matched parts, or `undefined` when the block needs an individual render object. */
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- get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>): Promise<SectionMeshTemplate[] | undefined>;
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- /** Resolves section templates once, with a synchronous weighted choice for each cell. */
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- prepareState(blockState: BlockState, properties?: BlockStateProperties): Promise<{
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+ get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>, biome?: string): Promise<SectionMeshTemplate[] | undefined>;
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+ /** Resolves section templates for one tint palette, with a synchronous weighted choice for each cell. */
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+ prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>)): Promise<{
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  pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
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  } | undefined>;
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+ private state;
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  /** Returns the shared still/flow atlas used by per-block fluid objects. */
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  fluidAtlas(kind: FluidKind, root?: string): Promise<TextureAtlas>;
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  private prepare;
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+ private template;
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  /** Disposes prepared geometry and clears this world's template caches. */
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  clear(): void;
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  }
@@ -3727,6 +3763,8 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  private readonly onBlocksChanged?;
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  private readonly sectionModels?;
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  private readonly neighborCell?;
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+ private readonly biomeAt?;
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+ private readonly onBiomesChanged?;
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  readonly scene: MineRenderScene;
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  readonly x: number;
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  readonly y: number;
@@ -3737,13 +3775,23 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  private readonly hiddenBlocks;
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  private readonly fluidCells;
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  private readonly blockPosition;
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+ private waterTints?;
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+ private biomes?;
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  private sectionMesh?;
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  private meshDirty;
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  private meshGeneration;
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- constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined);
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+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined);
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  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
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  getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
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  getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
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+ /** Returns the saved 4-block biome sample at integer world block coordinates, or `undefined` if absent. */
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+ getBiomeAt(x: number, y: number, z: number): Maybe<string>;
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+ getBiomeAt(pos: Vector3): Maybe<string>;
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+ getBiomeAt(pos: TripleArray): Maybe<string>;
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+ /** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
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+ setBiomes(biomes?: readonly string[]): Promise<void>;
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+ /** Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects. */
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+ refreshBiomes(): Promise<void>;
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  /**
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  * Places a block at integer world block coordinates. Pass `undefined` to remove it.
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  */
@@ -3761,6 +3809,10 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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  }[]): Promise<Vector3[]>;
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  /** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
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  placeSection(data: ChunkData): Promise<void>;
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+ private positionAt;
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+ private biomePosition;
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+ private resolveState;
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+ private setWaterTint;
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  /** Changes visibility at world block coordinates while preserving the block's data. */
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  setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
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  isBlockVisibleAt(pos: Vector3): boolean;
@@ -3899,6 +3951,8 @@ interface SectionFluidKind {
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  interface SectionFluidInput {
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  /** Bit 128 marks a surface rendered elsewhere; the cell still supplies neighbor fluid samples. */
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  cells: Uint8Array;
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+ /** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. Omission uses the water kind's tint. */
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+ waterTints?: Float32Array;
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  water?: SectionFluidKind;
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  lava?: SectionFluidKind;
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  }
@@ -4092,4 +4146,4 @@ declare class NodeRenderer extends Renderer {
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  dispose(): void;
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  }
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- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
@@ -1069,6 +1069,24 @@ declare class Assets {
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  static getBlockState(key: AssetKey): Promise<Maybe<BlockState>>;
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  }
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+ type BiomeColorKind = "grass" | "foliage" | "dry_foliage" | "water";
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+ /** Climate and color fields from a biome registry entry. Other registry fields are ignored. */
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+ interface Biome extends MinecraftAsset {
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+ temperature: number;
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+ downfall: number;
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+ effects: Partial<Record<`${BiomeColorKind}_color`, number | string>> & {
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+ grass_color_modifier?: "none" | "dark_forest" | "swamp";
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+ };
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+ }
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+ /** Resolves biome colors through the selected version's registry and resource-pack colormaps. */
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+ declare class Biomes {
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+ /** Loads a biome registry entry, or returns `undefined` when no source provides it. */
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+ static get(id: string, origin?: AssetKey): Promise<Biome | undefined>;
1085
+ /** Returns packed sRGB, or `undefined` when the biome or requested water color is missing. */
1086
+ static getColor(id: string, kind: BiomeColorKind, origin?: AssetKey, x?: number, z?: number): Promise<number | undefined>;
1087
+ private static parseColor;
1088
+ }
1089
+
1072
1090
  type BlockStatePropertyValue = string | boolean | number;
1073
1091
  /** A vanilla block property's default and allowed values, loaded through {@link BlockStates.getDefaultState}. */
1074
1092
  interface BlockStateProperty {
@@ -1292,6 +1310,7 @@ interface MineRenderDatasets {
1292
1310
  source: "grass" | "stem" | "redstone";
1293
1311
  }) & {
1294
1312
  untinted?: number[];
1313
+ biome?: BiomeColorKind;
1295
1314
  }>;
1296
1315
  fluids: Record<string, {
1297
1316
  kind: "water" | "lava";
@@ -1637,6 +1656,8 @@ declare class BlockObject extends SceneObject {
1637
1656
  private _fluidKey?;
1638
1657
  private _fluidRules;
1639
1658
  private _fluidSampler?;
1659
+ private readonly biomePosition?;
1660
+ private waterTint?;
1640
1661
  private _fluidModel?;
1641
1662
  private _entities;
1642
1663
  private _entityPlacement;
@@ -1703,6 +1724,10 @@ interface BlockObjectOptions extends ModelObjectOptions {
1703
1724
  initialState?: BlockStateProperties;
1704
1725
  /** Absolute block coordinates for repeatable variants, copied at construction. Omit for random previews. */
1705
1726
  variantPosition?: TripleArray;
1727
+ /** Saved biome ID used for automatic grass, foliage, and water colors. */
1728
+ biome?: string;
1729
+ /** World block coordinates used by biome grass modifiers. Copied at construction; defaults to the origin. */
1730
+ biomePosition?: TripleArray;
1706
1731
  }
1707
1732
  declare function isBlockObject(obj: any): obj is BlockObject;
1708
1733
 
@@ -2190,10 +2215,14 @@ declare class BlockStateResolver {
2190
2215
  static rotation(variant: BlockStateVariant): Euler;
2191
2216
  }
2192
2217
 
2193
- /** Supplies block-preview tint colors from block properties and the active resource pack. */
2218
+ /** Supplies block tint colors from versioned rendering rules and the active resource pack. */
2194
2219
  declare class BlockTints {
2195
- /** Resolves block preview colors without biome context; explicit tints take precedence. */
2196
- static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
2220
+ /** Returns a block's versioned biome color source, leaving fixed-color blocks unchanged. */
2221
+ static biomeSource(key?: AssetKey): Promise<BiomeColorKind | undefined>;
2222
+ /** Resolves one block's biome tint at world block coordinates, without biome blending. */
2223
+ static getBiomeColor(key?: AssetKey, biome?: string, position?: Readonly<TripleArray>): Promise<number | undefined>;
2224
+ /** Resolves used tint indices from biome or preview colors; explicit tints take precedence. */
2225
+ static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>, biomeColor?: number | (() => Promise<number | undefined>)): Promise<Record<number, number> | undefined>;
2197
2226
  }
2198
2227
 
2199
2228
  /** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
@@ -2603,6 +2632,7 @@ declare class Caching {
2603
2632
  static readonly bannerPatternCache: AsyncLoadingCache<CacheKey, BannerPattern>;
2604
2633
  static readonly mineRenderDataCache: AsyncLoadingCache<CacheKey, unknown>;
2605
2634
  static readonly usernameUuidCache: AsyncLoadingCache<CacheKey, string>;
2635
+ static readonly biomeCache: AsyncLoadingCache<CacheKey, Biome>;
2606
2636
  private static createAssetCache;
2607
2637
  /** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
2608
2638
  private static get all();
@@ -3461,6 +3491,8 @@ declare class Skins {
3461
3491
  declare class Colormaps {
3462
3492
  /** Samples the selected resource pack's grass colormap using Minecraft's climate coordinates. */
3463
3493
  static grassColor(origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
3494
+ /** Samples a resource-pack colormap at the supplied climate coordinates. */
3495
+ static getColor(kind: "grass" | "foliage" | "dry_foliage", origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
3464
3496
  }
3465
3497
 
3466
3498
  /** Creates sRGB textures immediately and fills their pixels after asynchronous image loading. */
@@ -3683,6 +3715,8 @@ interface SectionMeshEntry {
3683
3715
  /** Fluid cells for one section and the shared atlases of the kinds present. */
3684
3716
  interface SectionFluids {
3685
3717
  cells: Uint8Array;
3718
+ /** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. */
3719
+ waterTints?: Float32Array;
3686
3720
  water?: TextureAtlas;
3687
3721
  lava?: TextureAtlas;
3688
3722
  }
@@ -3706,14 +3740,16 @@ declare class SectionModels {
3706
3740
  private readonly fluidAtlases;
3707
3741
  constructor(maxAtlasSize?: number);
3708
3742
  /** Returns templates for the matched parts, or `undefined` when the block needs an individual render object. */
3709
- get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>): Promise<SectionMeshTemplate[] | undefined>;
3710
- /** Resolves section templates once, with a synchronous weighted choice for each cell. */
3711
- prepareState(blockState: BlockState, properties?: BlockStateProperties): Promise<{
3743
+ get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>, biome?: string): Promise<SectionMeshTemplate[] | undefined>;
3744
+ /** Resolves section templates for one tint palette, with a synchronous weighted choice for each cell. */
3745
+ prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>)): Promise<{
3712
3746
  pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
3713
3747
  } | undefined>;
3748
+ private state;
3714
3749
  /** Returns the shared still/flow atlas used by per-block fluid objects. */
3715
3750
  fluidAtlas(kind: FluidKind, root?: string): Promise<TextureAtlas>;
3716
3751
  private prepare;
3752
+ private template;
3717
3753
  /** Disposes prepared geometry and clears this world's template caches. */
3718
3754
  clear(): void;
3719
3755
  }
@@ -3727,6 +3763,8 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3727
3763
  private readonly onBlocksChanged?;
3728
3764
  private readonly sectionModels?;
3729
3765
  private readonly neighborCell?;
3766
+ private readonly biomeAt?;
3767
+ private readonly onBiomesChanged?;
3730
3768
  readonly scene: MineRenderScene;
3731
3769
  readonly x: number;
3732
3770
  readonly y: number;
@@ -3737,13 +3775,23 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3737
3775
  private readonly hiddenBlocks;
3738
3776
  private readonly fluidCells;
3739
3777
  private readonly blockPosition;
3778
+ private waterTints?;
3779
+ private biomes?;
3740
3780
  private sectionMesh?;
3741
3781
  private meshDirty;
3742
3782
  private meshGeneration;
3743
- constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined);
3783
+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined);
3744
3784
  getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
3745
3785
  getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
3746
3786
  getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
3787
+ /** Returns the saved 4-block biome sample at integer world block coordinates, or `undefined` if absent. */
3788
+ getBiomeAt(x: number, y: number, z: number): Maybe<string>;
3789
+ getBiomeAt(pos: Vector3): Maybe<string>;
3790
+ getBiomeAt(pos: TripleArray): Maybe<string>;
3791
+ /** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
3792
+ setBiomes(biomes?: readonly string[]): Promise<void>;
3793
+ /** Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects. */
3794
+ refreshBiomes(): Promise<void>;
3747
3795
  /**
3748
3796
  * Places a block at integer world block coordinates. Pass `undefined` to remove it.
3749
3797
  */
@@ -3761,6 +3809,10 @@ declare class Chunk<SectionMeshing extends boolean = false> {
3761
3809
  }[]): Promise<Vector3[]>;
3762
3810
  /** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
3763
3811
  placeSection(data: ChunkData): Promise<void>;
3812
+ private positionAt;
3813
+ private biomePosition;
3814
+ private resolveState;
3815
+ private setWaterTint;
3764
3816
  /** Changes visibility at world block coordinates while preserving the block's data. */
3765
3817
  setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
3766
3818
  isBlockVisibleAt(pos: Vector3): boolean;
@@ -3899,6 +3951,8 @@ interface SectionFluidKind {
3899
3951
  interface SectionFluidInput {
3900
3952
  /** Bit 128 marks a surface rendered elsewhere; the cell still supplies neighbor fluid samples. */
3901
3953
  cells: Uint8Array;
3954
+ /** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. Omission uses the water kind's tint. */
3955
+ waterTints?: Float32Array;
3902
3956
  water?: SectionFluidKind;
3903
3957
  lava?: SectionFluidKind;
3904
3958
  }
@@ -4092,4 +4146,4 @@ declare class NodeRenderer extends Renderer {
4092
4146
  dispose(): void;
4093
4147
  }
4094
4148
 
4095
- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
4149
+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };