minerender 2.1.0-alpha.115 → 2.1.0-alpha.116
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +62 -8
- package/dist/browser/index.d.ts +62 -8
- package/dist/browser/index.js +434 -116
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +435 -117
- package/dist/browser/index.mjs.map +1 -1
- package/dist/browser/section.worker.js +6 -3
- package/dist/browser/section.worker.js.map +1 -1
- package/dist/browser/section.worker.mjs +6 -3
- package/dist/browser/section.worker.mjs.map +1 -1
- package/dist/bundle.js +444 -120
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +62 -8
- package/dist/node/index.d.ts +62 -8
- package/dist/node/index.js +437 -116
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +437 -117
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/browser/index.d.mts
CHANGED
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@@ -1067,6 +1067,24 @@ declare class Assets {
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static getBlockState(key: AssetKey): Promise<Maybe<BlockState>>;
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}
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type BiomeColorKind = "grass" | "foliage" | "dry_foliage" | "water";
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/** Climate and color fields from a biome registry entry. Other registry fields are ignored. */
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interface Biome extends MinecraftAsset {
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temperature: number;
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downfall: number;
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effects: Partial<Record<`${BiomeColorKind}_color`, number | string>> & {
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grass_color_modifier?: "none" | "dark_forest" | "swamp";
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};
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}
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/** Resolves biome colors through the selected version's registry and resource-pack colormaps. */
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declare class Biomes {
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/** Loads a biome registry entry, or returns `undefined` when no source provides it. */
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static get(id: string, origin?: AssetKey): Promise<Biome | undefined>;
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/** Returns packed sRGB, or `undefined` when the biome or requested water color is missing. */
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static getColor(id: string, kind: BiomeColorKind, origin?: AssetKey, x?: number, z?: number): Promise<number | undefined>;
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private static parseColor;
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}
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type BlockStatePropertyValue = string | boolean | number;
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/** A vanilla block property's default and allowed values, loaded through {@link BlockStates.getDefaultState}. */
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interface BlockStateProperty {
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@@ -1290,6 +1308,7 @@ interface MineRenderDatasets {
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source: "grass" | "stem" | "redstone";
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}) & {
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untinted?: number[];
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biome?: BiomeColorKind;
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}>;
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fluids: Record<string, {
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kind: "water" | "lava";
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@@ -1635,6 +1654,8 @@ declare class BlockObject extends SceneObject {
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private _fluidKey?;
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private _fluidRules;
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private _fluidSampler?;
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private readonly biomePosition?;
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private waterTint?;
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private _fluidModel?;
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private _entities;
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private _entityPlacement;
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@@ -1701,6 +1722,10 @@ interface BlockObjectOptions extends ModelObjectOptions {
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initialState?: BlockStateProperties;
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/** Absolute block coordinates for repeatable variants, copied at construction. Omit for random previews. */
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variantPosition?: TripleArray;
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/** Saved biome ID used for automatic grass, foliage, and water colors. */
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biome?: string;
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/** World block coordinates used by biome grass modifiers. Copied at construction; defaults to the origin. */
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biomePosition?: TripleArray;
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}
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declare function isBlockObject(obj: any): obj is BlockObject;
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@@ -2188,10 +2213,14 @@ declare class BlockStateResolver {
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static rotation(variant: BlockStateVariant): Euler;
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}
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-
/** Supplies block
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/** Supplies block tint colors from versioned rendering rules and the active resource pack. */
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declare class BlockTints {
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/**
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static
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/** Returns a block's versioned biome color source, leaving fixed-color blocks unchanged. */
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static biomeSource(key?: AssetKey): Promise<BiomeColorKind | undefined>;
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/** Resolves one block's biome tint at world block coordinates, without biome blending. */
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static getBiomeColor(key?: AssetKey, biome?: string, position?: Readonly<TripleArray>): Promise<number | undefined>;
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/** Resolves used tint indices from biome or preview colors; explicit tints take precedence. */
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static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>, biomeColor?: number | (() => Promise<number | undefined>)): Promise<Record<number, number> | undefined>;
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}
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/** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
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@@ -2601,6 +2630,7 @@ declare class Caching {
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static readonly bannerPatternCache: AsyncLoadingCache<CacheKey, BannerPattern>;
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static readonly mineRenderDataCache: AsyncLoadingCache<CacheKey, unknown>;
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static readonly usernameUuidCache: AsyncLoadingCache<CacheKey, string>;
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static readonly biomeCache: AsyncLoadingCache<CacheKey, Biome>;
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private static createAssetCache;
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/** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
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private static get all();
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@@ -3459,6 +3489,8 @@ declare class Skins {
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declare class Colormaps {
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/** Samples the selected resource pack's grass colormap using Minecraft's climate coordinates. */
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static grassColor(origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
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/** Samples a resource-pack colormap at the supplied climate coordinates. */
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static getColor(kind: "grass" | "foliage" | "dry_foliage", origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
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}
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/** Creates sRGB textures immediately and fills their pixels after asynchronous image loading. */
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@@ -3681,6 +3713,8 @@ interface SectionMeshEntry {
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/** Fluid cells for one section and the shared atlases of the kinds present. */
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interface SectionFluids {
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cells: Uint8Array;
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/** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. */
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waterTints?: Float32Array;
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water?: TextureAtlas;
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lava?: TextureAtlas;
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}
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@@ -3704,14 +3738,16 @@ declare class SectionModels {
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private readonly fluidAtlases;
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constructor(maxAtlasSize?: number);
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/** Returns templates for the matched parts, or `undefined` when the block needs an individual render object. */
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get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray
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/** Resolves section templates
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prepareState(blockState: BlockState, properties?: BlockStateProperties): Promise<{
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get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>, biome?: string): Promise<SectionMeshTemplate[] | undefined>;
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/** Resolves section templates for one tint palette, with a synchronous weighted choice for each cell. */
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prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>)): Promise<{
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pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
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} | undefined>;
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private state;
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/** Returns the shared still/flow atlas used by per-block fluid objects. */
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fluidAtlas(kind: FluidKind, root?: string): Promise<TextureAtlas>;
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private prepare;
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private template;
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/** Disposes prepared geometry and clears this world's template caches. */
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clear(): void;
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}
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@@ -3725,6 +3761,8 @@ declare class Chunk<SectionMeshing extends boolean = false> {
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private readonly onBlocksChanged?;
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private readonly sectionModels?;
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private readonly neighborCell?;
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private readonly biomeAt?;
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private readonly onBiomesChanged?;
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readonly scene: MineRenderScene;
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readonly x: number;
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readonly y: number;
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private readonly hiddenBlocks;
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private readonly fluidCells;
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private readonly blockPosition;
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private waterTints?;
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private biomes?;
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private sectionMesh?;
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private meshDirty;
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private meshGeneration;
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-
constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined);
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constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined);
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getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
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getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
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getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
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/** Returns the saved 4-block biome sample at integer world block coordinates, or `undefined` if absent. */
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getBiomeAt(x: number, y: number, z: number): Maybe<string>;
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getBiomeAt(pos: Vector3): Maybe<string>;
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getBiomeAt(pos: TripleArray): Maybe<string>;
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/** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
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setBiomes(biomes?: readonly string[]): Promise<void>;
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/** Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects. */
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refreshBiomes(): Promise<void>;
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/**
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* Places a block at integer world block coordinates. Pass `undefined` to remove it.
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*/
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}[]): Promise<Vector3[]>;
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/** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
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placeSection(data: ChunkData): Promise<void>;
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private positionAt;
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private biomePosition;
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private resolveState;
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private setWaterTint;
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/** Changes visibility at world block coordinates while preserving the block's data. */
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setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
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isBlockVisibleAt(pos: Vector3): boolean;
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interface SectionFluidInput {
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/** Bit 128 marks a surface rendered elsewhere; the cell still supplies neighbor fluid samples. */
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cells: Uint8Array;
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/** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. Omission uses the water kind's tint. */
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waterTints?: Float32Array;
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water?: SectionFluidKind;
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lava?: SectionFluidKind;
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}
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@@ -4055,4 +4109,4 @@ declare class BrowserCache extends PersistentCache<LocalForage> {
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*/
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declare function probeImageSize(data: Uint8Array): ImageSizeInfo;
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-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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+
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
|
package/dist/browser/index.d.ts
CHANGED
|
@@ -1067,6 +1067,24 @@ declare class Assets {
|
|
|
1067
1067
|
static getBlockState(key: AssetKey): Promise<Maybe<BlockState>>;
|
|
1068
1068
|
}
|
|
1069
1069
|
|
|
1070
|
+
type BiomeColorKind = "grass" | "foliage" | "dry_foliage" | "water";
|
|
1071
|
+
/** Climate and color fields from a biome registry entry. Other registry fields are ignored. */
|
|
1072
|
+
interface Biome extends MinecraftAsset {
|
|
1073
|
+
temperature: number;
|
|
1074
|
+
downfall: number;
|
|
1075
|
+
effects: Partial<Record<`${BiomeColorKind}_color`, number | string>> & {
|
|
1076
|
+
grass_color_modifier?: "none" | "dark_forest" | "swamp";
|
|
1077
|
+
};
|
|
1078
|
+
}
|
|
1079
|
+
/** Resolves biome colors through the selected version's registry and resource-pack colormaps. */
|
|
1080
|
+
declare class Biomes {
|
|
1081
|
+
/** Loads a biome registry entry, or returns `undefined` when no source provides it. */
|
|
1082
|
+
static get(id: string, origin?: AssetKey): Promise<Biome | undefined>;
|
|
1083
|
+
/** Returns packed sRGB, or `undefined` when the biome or requested water color is missing. */
|
|
1084
|
+
static getColor(id: string, kind: BiomeColorKind, origin?: AssetKey, x?: number, z?: number): Promise<number | undefined>;
|
|
1085
|
+
private static parseColor;
|
|
1086
|
+
}
|
|
1087
|
+
|
|
1070
1088
|
type BlockStatePropertyValue = string | boolean | number;
|
|
1071
1089
|
/** A vanilla block property's default and allowed values, loaded through {@link BlockStates.getDefaultState}. */
|
|
1072
1090
|
interface BlockStateProperty {
|
|
@@ -1290,6 +1308,7 @@ interface MineRenderDatasets {
|
|
|
1290
1308
|
source: "grass" | "stem" | "redstone";
|
|
1291
1309
|
}) & {
|
|
1292
1310
|
untinted?: number[];
|
|
1311
|
+
biome?: BiomeColorKind;
|
|
1293
1312
|
}>;
|
|
1294
1313
|
fluids: Record<string, {
|
|
1295
1314
|
kind: "water" | "lava";
|
|
@@ -1635,6 +1654,8 @@ declare class BlockObject extends SceneObject {
|
|
|
1635
1654
|
private _fluidKey?;
|
|
1636
1655
|
private _fluidRules;
|
|
1637
1656
|
private _fluidSampler?;
|
|
1657
|
+
private readonly biomePosition?;
|
|
1658
|
+
private waterTint?;
|
|
1638
1659
|
private _fluidModel?;
|
|
1639
1660
|
private _entities;
|
|
1640
1661
|
private _entityPlacement;
|
|
@@ -1701,6 +1722,10 @@ interface BlockObjectOptions extends ModelObjectOptions {
|
|
|
1701
1722
|
initialState?: BlockStateProperties;
|
|
1702
1723
|
/** Absolute block coordinates for repeatable variants, copied at construction. Omit for random previews. */
|
|
1703
1724
|
variantPosition?: TripleArray;
|
|
1725
|
+
/** Saved biome ID used for automatic grass, foliage, and water colors. */
|
|
1726
|
+
biome?: string;
|
|
1727
|
+
/** World block coordinates used by biome grass modifiers. Copied at construction; defaults to the origin. */
|
|
1728
|
+
biomePosition?: TripleArray;
|
|
1704
1729
|
}
|
|
1705
1730
|
declare function isBlockObject(obj: any): obj is BlockObject;
|
|
1706
1731
|
|
|
@@ -2188,10 +2213,14 @@ declare class BlockStateResolver {
|
|
|
2188
2213
|
static rotation(variant: BlockStateVariant): Euler;
|
|
2189
2214
|
}
|
|
2190
2215
|
|
|
2191
|
-
/** Supplies block
|
|
2216
|
+
/** Supplies block tint colors from versioned rendering rules and the active resource pack. */
|
|
2192
2217
|
declare class BlockTints {
|
|
2193
|
-
/**
|
|
2194
|
-
static
|
|
2218
|
+
/** Returns a block's versioned biome color source, leaving fixed-color blocks unchanged. */
|
|
2219
|
+
static biomeSource(key?: AssetKey): Promise<BiomeColorKind | undefined>;
|
|
2220
|
+
/** Resolves one block's biome tint at world block coordinates, without biome blending. */
|
|
2221
|
+
static getBiomeColor(key?: AssetKey, biome?: string, position?: Readonly<TripleArray>): Promise<number | undefined>;
|
|
2222
|
+
/** Resolves used tint indices from biome or preview colors; explicit tints take precedence. */
|
|
2223
|
+
static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>, biomeColor?: number | (() => Promise<number | undefined>)): Promise<Record<number, number> | undefined>;
|
|
2195
2224
|
}
|
|
2196
2225
|
|
|
2197
2226
|
/** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
|
|
@@ -2601,6 +2630,7 @@ declare class Caching {
|
|
|
2601
2630
|
static readonly bannerPatternCache: AsyncLoadingCache<CacheKey, BannerPattern>;
|
|
2602
2631
|
static readonly mineRenderDataCache: AsyncLoadingCache<CacheKey, unknown>;
|
|
2603
2632
|
static readonly usernameUuidCache: AsyncLoadingCache<CacheKey, string>;
|
|
2633
|
+
static readonly biomeCache: AsyncLoadingCache<CacheKey, Biome>;
|
|
2604
2634
|
private static createAssetCache;
|
|
2605
2635
|
/** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
|
|
2606
2636
|
private static get all();
|
|
@@ -3459,6 +3489,8 @@ declare class Skins {
|
|
|
3459
3489
|
declare class Colormaps {
|
|
3460
3490
|
/** Samples the selected resource pack's grass colormap using Minecraft's climate coordinates. */
|
|
3461
3491
|
static grassColor(origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
|
|
3492
|
+
/** Samples a resource-pack colormap at the supplied climate coordinates. */
|
|
3493
|
+
static getColor(kind: "grass" | "foliage" | "dry_foliage", origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
|
|
3462
3494
|
}
|
|
3463
3495
|
|
|
3464
3496
|
/** Creates sRGB textures immediately and fills their pixels after asynchronous image loading. */
|
|
@@ -3681,6 +3713,8 @@ interface SectionMeshEntry {
|
|
|
3681
3713
|
/** Fluid cells for one section and the shared atlases of the kinds present. */
|
|
3682
3714
|
interface SectionFluids {
|
|
3683
3715
|
cells: Uint8Array;
|
|
3716
|
+
/** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. */
|
|
3717
|
+
waterTints?: Float32Array;
|
|
3684
3718
|
water?: TextureAtlas;
|
|
3685
3719
|
lava?: TextureAtlas;
|
|
3686
3720
|
}
|
|
@@ -3704,14 +3738,16 @@ declare class SectionModels {
|
|
|
3704
3738
|
private readonly fluidAtlases;
|
|
3705
3739
|
constructor(maxAtlasSize?: number);
|
|
3706
3740
|
/** Returns templates for the matched parts, or `undefined` when the block needs an individual render object. */
|
|
3707
|
-
get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray
|
|
3708
|
-
/** Resolves section templates
|
|
3709
|
-
prepareState(blockState: BlockState, properties?: BlockStateProperties): Promise<{
|
|
3741
|
+
get(blockState: BlockState, properties?: BlockStateProperties, position?: Readonly<TripleArray>, biome?: string): Promise<SectionMeshTemplate[] | undefined>;
|
|
3742
|
+
/** Resolves section templates for one tint palette, with a synchronous weighted choice for each cell. */
|
|
3743
|
+
prepareState(blockState: BlockState, properties?: BlockStateProperties, biomeColor?: number | (() => Promise<number | undefined>)): Promise<{
|
|
3710
3744
|
pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
|
|
3711
3745
|
} | undefined>;
|
|
3746
|
+
private state;
|
|
3712
3747
|
/** Returns the shared still/flow atlas used by per-block fluid objects. */
|
|
3713
3748
|
fluidAtlas(kind: FluidKind, root?: string): Promise<TextureAtlas>;
|
|
3714
3749
|
private prepare;
|
|
3750
|
+
private template;
|
|
3715
3751
|
/** Disposes prepared geometry and clears this world's template caches. */
|
|
3716
3752
|
clear(): void;
|
|
3717
3753
|
}
|
|
@@ -3725,6 +3761,8 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3725
3761
|
private readonly onBlocksChanged?;
|
|
3726
3762
|
private readonly sectionModels?;
|
|
3727
3763
|
private readonly neighborCell?;
|
|
3764
|
+
private readonly biomeAt?;
|
|
3765
|
+
private readonly onBiomesChanged?;
|
|
3728
3766
|
readonly scene: MineRenderScene;
|
|
3729
3767
|
readonly x: number;
|
|
3730
3768
|
readonly y: number;
|
|
@@ -3735,13 +3773,23 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3735
3773
|
private readonly hiddenBlocks;
|
|
3736
3774
|
private readonly fluidCells;
|
|
3737
3775
|
private readonly blockPosition;
|
|
3776
|
+
private waterTints?;
|
|
3777
|
+
private biomes?;
|
|
3738
3778
|
private sectionMesh?;
|
|
3739
3779
|
private meshDirty;
|
|
3740
3780
|
private meshGeneration;
|
|
3741
|
-
constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined);
|
|
3781
|
+
constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined);
|
|
3742
3782
|
getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
|
|
3743
3783
|
getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
|
|
3744
3784
|
getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
|
|
3785
|
+
/** Returns the saved 4-block biome sample at integer world block coordinates, or `undefined` if absent. */
|
|
3786
|
+
getBiomeAt(x: number, y: number, z: number): Maybe<string>;
|
|
3787
|
+
getBiomeAt(pos: Vector3): Maybe<string>;
|
|
3788
|
+
getBiomeAt(pos: TripleArray): Maybe<string>;
|
|
3789
|
+
/** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
|
|
3790
|
+
setBiomes(biomes?: readonly string[]): Promise<void>;
|
|
3791
|
+
/** Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects. */
|
|
3792
|
+
refreshBiomes(): Promise<void>;
|
|
3745
3793
|
/**
|
|
3746
3794
|
* Places a block at integer world block coordinates. Pass `undefined` to remove it.
|
|
3747
3795
|
*/
|
|
@@ -3759,6 +3807,10 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
3759
3807
|
}[]): Promise<Vector3[]>;
|
|
3760
3808
|
/** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
|
|
3761
3809
|
placeSection(data: ChunkData): Promise<void>;
|
|
3810
|
+
private positionAt;
|
|
3811
|
+
private biomePosition;
|
|
3812
|
+
private resolveState;
|
|
3813
|
+
private setWaterTint;
|
|
3762
3814
|
/** Changes visibility at world block coordinates while preserving the block's data. */
|
|
3763
3815
|
setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
|
|
3764
3816
|
isBlockVisibleAt(pos: Vector3): boolean;
|
|
@@ -3897,6 +3949,8 @@ interface SectionFluidKind {
|
|
|
3897
3949
|
interface SectionFluidInput {
|
|
3898
3950
|
/** Bit 128 marks a surface rendered elsewhere; the cell still supplies neighbor fluid samples. */
|
|
3899
3951
|
cells: Uint8Array;
|
|
3952
|
+
/** Linear RGB per section cell, indexed by (x + 16z + 256y) * 3. Omission uses the water kind's tint. */
|
|
3953
|
+
waterTints?: Float32Array;
|
|
3900
3954
|
water?: SectionFluidKind;
|
|
3901
3955
|
lava?: SectionFluidKind;
|
|
3902
3956
|
}
|
|
@@ -4055,4 +4109,4 @@ declare class BrowserCache extends PersistentCache<LocalForage> {
|
|
|
4055
4109
|
*/
|
|
4056
4110
|
declare function probeImageSize(data: Uint8Array): ImageSizeInfo;
|
|
4057
4111
|
|
|
4058
|
-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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