minecraft-data 3.4.0 → 3.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/npm-publish.yml +1 -1
- package/data.js +46 -1
- package/doc/history.md +9 -0
- package/index.d.ts +21 -1
- package/minecraft-data/README.md +2 -2
- package/minecraft-data/data/bedrock/1.19.1/proto.yml +3575 -0
- package/minecraft-data/data/bedrock/1.19.1/types.yml +1887 -0
- package/minecraft-data/data/bedrock/1.19.10/protocol.json +10458 -0
- package/minecraft-data/data/bedrock/1.19.10/version.json +6 -0
- package/minecraft-data/data/bedrock/common/protocolVersions.json +6 -0
- package/minecraft-data/data/bedrock/common/versions.json +2 -1
- package/minecraft-data/data/bedrock/latest/proto.yml +127 -21
- package/minecraft-data/data/bedrock/latest/types.yml +71 -3
- package/minecraft-data/data/dataPaths.json +46 -1
- package/minecraft-data/data/pc/1.18/blockLoot.json +3783 -1868
- package/minecraft-data/data/pc/1.18/entityLoot.json +23 -2
- package/minecraft-data/data/pc/1.18/language.json +436 -93
- package/minecraft-data/data/pc/1.19/biomes.json +695 -0
- package/minecraft-data/data/pc/1.19/blockCollisionShapes.json +120584 -0
- package/minecraft-data/data/pc/1.19/blockLoot.json +12419 -0
- package/minecraft-data/data/pc/1.19/blocks.json +34097 -0
- package/minecraft-data/data/pc/1.19/effects.json +200 -0
- package/minecraft-data/data/pc/1.19/enchantments.json +875 -0
- package/minecraft-data/data/pc/1.19/entities.json +1182 -0
- package/minecraft-data/data/pc/1.19/entityLoot.json +1218 -0
- package/minecraft-data/data/pc/1.19/foods.json +402 -0
- package/minecraft-data/data/pc/1.19/instruments.json +66 -0
- package/minecraft-data/data/pc/1.19/items.json +7613 -0
- package/minecraft-data/data/pc/1.19/language.json +5338 -0
- package/minecraft-data/data/pc/1.19/materials.json +154 -0
- package/minecraft-data/data/pc/1.19/particles.json +374 -0
- package/minecraft-data/data/pc/1.19/tints.json +429 -0
- package/minecraft-data/data/pc/1.19/version.json +5 -0
- package/minecraft-data/data/pc/common/protocolVersions.json +49 -0
- package/minecraft-data/data/pc/common/versions.json +2 -1
- package/minecraft-data/doc/history.md +28 -18
- package/minecraft-data/schemas/biomes_schema.json +0 -1
- package/package.json +3 -3
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@@ -1,7 +1,7 @@
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# Created from MiNET and gophertunnel docs
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# The version below is the latest version this protocol schema was updated for.
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# The output protocol.json will be in the folder for the version
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!version: 1.19.
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!version: 1.19.10
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# Some ProtoDef aliases
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string: ["pstring",{"countType":"varint"}] # String / array types
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@@ -85,6 +85,10 @@ packet_play_status:
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6: failed_edu_vanilla
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# Displays "Wow this server is popular! Check back later to see if space opens up. Server Full"
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7: failed_server_full
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# Cannot join a vanilla game on editor
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8: failed_editor_vanilla_mismatch
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# Cannot join an editor game on vanilla
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9: failed_vanilla_editor_mismatch
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packet_server_to_client_handshake:
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@@ -257,6 +261,9 @@ packet_start_game:
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# to true while the player's or the world's game mode is creative, and it's recommended to simply
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# always set this to false as a server.
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achievements_disabled: bool
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# EditorWorld is a value to dictate if the world is in editor mode, a special mode recently introduced adding
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# "powerful tools for editing worlds, intended for experienced creators."
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editor_world: bool
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# The time at which the day cycle was locked if the day cycle is disabled using the respective
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# game rule. The client will maIntain this time as Boolean as the day cycle is disabled.
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day_cycle_stop_time: zigzag32
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@@ -302,7 +309,7 @@ packet_start_game:
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map_enabled: bool
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# The permission level of the player. It is a value from 0-3, with 0 being visitor,
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# 1 being member, 2 being operator and 3 being custom.
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permission_level:
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permission_level: PermissionLevel
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# The radius around the player in which chunks are ticked. Most servers set this value
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# to a fixed number, as it does not necessarily affect anything client-side.
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server_chunk_tick_range: li32
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@@ -411,48 +418,97 @@ packet_add_player:
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# Username is the name of the player. This username is the username that will be
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# set as the initial name tag of the player.
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username: string
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# The unique ID of the player. The unique ID is a value that remains consistent
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# across different sessions of the same world, but most unoffical servers simply
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# fill the runtime ID of the player out for this field.
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unique_entity_id: zigzag64
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# The runtime ID of the player. The runtime ID is unique for each world session,
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# and entities are generally identified in packets using this runtime ID.
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runtime_id: varint64
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# An identifier only set for particular platforms when chatting (presumably only for
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# Nintendo Switch). It is otherwise an empty string, and is used to decide which players
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# are able to chat with each other.
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platform_chat_id: string
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# Position is the position to spawn the player on. If the player is on a distance that the viewer cannot
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# see it, the player will still show up if the viewer moves closer.
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position: vec3f
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# Velocity is the initial velocity the player spawns with. This velocity will initiate client side
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# movement of the player.
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velocity: vec3f
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# Pitch is the vertical rotation of the player. Facing straight forward yields a pitch of 0. Pitch is
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# measured in degrees.
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pitch: lf32
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# Yaw is the horizontal rotation of the player. Yaw is also measured in degrees.
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yaw: lf32
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# HeadYaw is the same as Yaw, except that it applies specifically to the head of the player. A different
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# value for HeadYaw than Yaw means that the player will have its head turned.
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head_yaw: lf32
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body_yaw: lf32
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# HeldItem is the item that the player is holding. The item is shown to the viewer as soon as the player
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# itself shows up. Needless to say that this field is rather pointless, as additional packets still must
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# be sent for armour to show up.
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held_item: Item
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# GameType is the game type of the player. If set to GameTypeSpectator, the player will not be shown to viewers.
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gamemode: GameMode
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# EntityMetadata is a map of entity metadata, which includes flags and data properties that alter in
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# particular the way the player looks. Flags include ones such as 'on fire' and 'sprinting'.
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# The metadata values are indexed by their property key.
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metadata: MetadataDictionary
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# The unique ID of the player. The unique ID is a value that remains consistent
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# across different sessions of the same world, but most unoffical servers simply
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# fill the runtime ID of the player out for this field.
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unique_id: li64
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permission_level: PermissionLevel
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command_permission: CommandPermissionLevel
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# AbilityLayer represents the abilities of a specific layer, such as the base layer or the spectator layer.
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abilities: AbilityLayers[]u8
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# EntityLinks is a list of entity links that are currently active on the player. These links alter the
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# way the player shows up when first spawned in terms of it shown as riding an entity. Setting these
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# links is important for new viewers to see the player is riding another entity.
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links: Links
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# DeviceID is the device ID set in one of the files found in the storage of the device of the player. It
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# may be changed freely, so it should not be relied on for anything.
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device_id: string
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# BuildPlatform is the build platform/device OS of the player that is about to be added, as it sent in
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# the Login packet when joining.
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device_os: DeviceOS
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packet_add_entity:
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!id: 0x0d
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!bound: client
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# EntityUniqueID is the unique ID of the entity. The unique ID is a value that remains consistent across
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# different sessions of the same world, but most servers simply fill the runtime ID of the entity out for
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unique_id: zigzag64
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# EntityRuntimeID is the runtime ID of the entity. The runtime ID is unique for each world session, and
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# entities are generally identified in packets using this runtime ID.
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runtime_id: varint64
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# EntityType is the string entity type of the entity, for example 'minecraft:skeleton'. A list of these
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# entities may be found online.
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entity_type: string
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# Position is the position to spawn the entity on. If the entity is on a distance that the player cannot
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# see it, the entity will still show up if the player moves closer.
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position: vec3f
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# Velocity is the initial velocity the entity spawns with. This velocity will initiate client side
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# movement of the entity.
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velocity: vec3f
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# Pitch is the vertical rotation of the entity. Facing straight forward yields a pitch of 0. Pitch is
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# measured in degrees.
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pitch: lf32
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# Yaw is the horizontal rotation of the entity. Yaw is also measured in degrees.
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yaw: lf32
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# HeadYaw is the same as Yaw, except that it applies specifically to the head of the entity. A different value for
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# HeadYaw than Yaw means that the entity will have its head turned.
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head_yaw: lf32
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# BodyYaw is the same as Yaw, except that it applies specifically to the body of the entity. A different value for
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# BodyYaw than HeadYaw means that the entity will have its body turned, although it is unclear what the difference
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# between BodyYaw and Yaw is.
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body_yaw: lf32
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# Attributes is a slice of attributes that the entity has. It includes attributes such as its health,
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# movement speed, etc.
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attributes: EntityAttributes
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# EntityMetadata is a map of entity metadata, which includes flags and data properties that alter in
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# particular the way the entity looks. Flags include ones such as 'on fire' and 'sprinting'.
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# The metadata values are indexed by their property key.
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metadata: MetadataDictionary
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# EntityLinks is a list of entity links that are currently active on the entity. These links alter the
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# way the entity shows up when first spawned in terms of it shown as riding an entity. Setting these
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# links is important for new viewers to see the entity is riding another entity.
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links: Links
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packet_remove_entity:
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data: zigzag32
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packet_mob_effect:
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flags: AdventureFlags
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# CommandPermissionLevel is a permission level that specifies the kind of commands that the player is
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# allowed to use.
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command_permission: CommandPermissionLevelVarint
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# ActionPermissions is, much like Flags, a set of flags that specify actions that the player is allowed
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# to undertake, such as whether it is allowed to edit blocks, open doors etc. It is a combination of the
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# are the same as the ones seen when, for example, loading a new resource pack or obtaining an achievement.
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packet_toast_request:
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!bound: client
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# Title is the title of the toast.
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title: string
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# Message is the message that the toast may contain alongside the title.
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message: string
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# UpdateAbilities is a packet sent from the server to the client to update the abilities of the player. It, along with
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# the UpdateAdventureSettings packet, are replacements of the AdventureSettings packet since v1.19.10.
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packet_update_abilities:
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!id: 0xbb
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!bound: client
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# EntityUniqueID is the unique ID of the player. The unique ID is a value that remains consistent across
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# different sessions of the same world, but most servers simply fill the runtime ID of the entity out for
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# this field.
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entity_unique_id: li64
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# PlayerPermissions is the permission level of the player. It is a value from 0-3, with 0 being visitor,
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# 1 being member, 2 being operator and 3 being custom.
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permission_level: PermissionLevel
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# CommandPermissions is a permission level that specifies the kind of commands that the player is
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# allowed to use. It is one of the CommandPermissionLevel constants in the AdventureSettings packet.
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command_permission: CommandPermissionLevel
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# Layers contains all ability layers and their potential values. This should at least have one entry, being the
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# base layer.
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abilities: AbilityLayers[]u8
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# UpdateAdventureSettings is a packet sent from the server to the client to update the adventure settings of the player.
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# It, along with the UpdateAbilities packet, are replacements of the AdventureSettings packet since v1.19.10.
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packet_update_adventure_settings:
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!id: 0xbc
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!bound: client
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# NoPvM is a boolean indicating whether the player is allowed to fight mobs or not.
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no_pvm: bool
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# NoMvP is a boolean indicating whether mobs are allowed to fight the player or not. It is unclear why this is sent
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# to the client.
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no_mvp: bool
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# ImmutableWorld is a boolean indicating whether the player is allowed to modify the world or not.
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immutable_world: bool
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# ShowNameTags is a boolean indicating whether player name tags are shown or not.
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show_name_tags: bool
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# AutoJump is a boolean indicating whether the player is allowed to jump automatically or not.
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auto_jump: bool
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# DeathInfo is a packet sent from the server to the client expected to be sent when a player dies. It contains messages
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# related to the player's death, which are shown on the death screen as of v1.19.10.
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packet_death_info:
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!id: 0xbd
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!bound: client
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# Cause is the cause of the player's death, such as "suffocation" or "suicide".
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cause: string
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# Messages is a list of death messages to be shown on the death screen.
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messages: string[]varint
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# EditorNetwork is a packet sent from the server to the client and vise-versa to communicate editor-mode related
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# information. It carries a single compound tag containing the relevant information.
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packet_editor_network:
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!id: 0xbe
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!bound: client
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# Payload is a network little endian compound tag holding data relevant to the editor.
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payload: nbt
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network_id: zigzag32
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count: zigzag32
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## Permissions
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# The permission level of a player, for example whether they are an Server Operator or not.
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PermissionLevel: u8 =>
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0: visitor
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1: member
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2: operator
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# The command permission level, for example if being run by a Player, an Op, or a Command Block.
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CommandPermissionLevel: u8 =>
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0: normal
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1: operator
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2: automation
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3: host
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4: owner
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1172
|
+
5: internal
|
|
1173
|
+
|
|
1174
|
+
# The command permission level, for example if being run by a Player, an Op, or a Command Block.
|
|
1175
|
+
CommandPermissionLevelVarint: u8 =>
|
|
1176
|
+
0: normal
|
|
1177
|
+
1: operator
|
|
1178
|
+
2: automation
|
|
1179
|
+
3: host
|
|
1180
|
+
4: owner
|
|
1181
|
+
5: internal
|
|
1182
|
+
|
|
1162
1183
|
# List of Window IDs. When a new container is opened (container_open), a new sequential Window ID is created.
|
|
1163
1184
|
# Below window IDs are hard-coded and created when the game starts and the server does not
|
|
1164
1185
|
# send a `container_open` for them.
|
|
@@ -1754,7 +1775,7 @@ SoundType: varint =>
|
|
|
1754
1775
|
- ItemTaken
|
|
1755
1776
|
- Disappeared
|
|
1756
1777
|
- Reappeared
|
|
1757
|
-
-
|
|
1778
|
+
- DrinkMilk
|
|
1758
1779
|
- FrogspawnHatched
|
|
1759
1780
|
- LaySpawn
|
|
1760
1781
|
- FrogspawnBreak
|
|
@@ -1763,6 +1784,9 @@ SoundType: varint =>
|
|
|
1763
1784
|
- SoundeventItemThrown
|
|
1764
1785
|
- Record5
|
|
1765
1786
|
- ConvertToFrog
|
|
1787
|
+
- RecordPlaying
|
|
1788
|
+
- DrinkMilk
|
|
1789
|
+
- RecordPlaying
|
|
1766
1790
|
- Undefined
|
|
1767
1791
|
|
|
1768
1792
|
# TODO: remove?
|
|
@@ -1884,4 +1908,48 @@ DeviceOS: li32 =>
|
|
|
1884
1908
|
- NintendoSwitch
|
|
1885
1909
|
- Xbox
|
|
1886
1910
|
- WindowsPhone
|
|
1887
|
-
- Linux
|
|
1911
|
+
- Linux
|
|
1912
|
+
|
|
1913
|
+
|
|
1914
|
+
AbilitySet: ["bitflags",
|
|
1915
|
+
{
|
|
1916
|
+
"type": "lu32",
|
|
1917
|
+
"flags": {
|
|
1918
|
+
"build": 1,
|
|
1919
|
+
"mine": 2,
|
|
1920
|
+
"doors_and_switches": 4,
|
|
1921
|
+
"open_containers": 8,
|
|
1922
|
+
"attack_players": 16,
|
|
1923
|
+
"attack_mobs": 32,
|
|
1924
|
+
"operator_commands": 64,
|
|
1925
|
+
"teleport": 128,
|
|
1926
|
+
"invulnerable": 256,
|
|
1927
|
+
"flying": 512,
|
|
1928
|
+
"may_fly": 1024,
|
|
1929
|
+
"instant_build": 2048,
|
|
1930
|
+
"lightning": 4096,
|
|
1931
|
+
"fly_speed": 8192,
|
|
1932
|
+
"walk_speed": 16384,
|
|
1933
|
+
"muted": 32768,
|
|
1934
|
+
"world_builder": 65536,
|
|
1935
|
+
"no_clip": 131072
|
|
1936
|
+
}
|
|
1937
|
+
}
|
|
1938
|
+
]
|
|
1939
|
+
|
|
1940
|
+
# AbilityLayer represents the abilities of a specific layer, such as the base layer or the spectator layer.
|
|
1941
|
+
AbilityLayers:
|
|
1942
|
+
# Type represents the type of the layer. This is one of the AbilityLayerType constants defined above.
|
|
1943
|
+
type: lu16 =>
|
|
1944
|
+
- cache
|
|
1945
|
+
- base
|
|
1946
|
+
- spectator
|
|
1947
|
+
- commands
|
|
1948
|
+
# The abilities that can be toggled between
|
|
1949
|
+
allowed: AbilitySet
|
|
1950
|
+
# The abilities that are currently active
|
|
1951
|
+
enabled: AbilitySet
|
|
1952
|
+
# FlySpeed is the default fly speed of the layer.
|
|
1953
|
+
fly_speed: lf32
|
|
1954
|
+
# WalkSpeed is the default walk speed of the layer.
|
|
1955
|
+
walk_speed: lf32
|
|
@@ -1104,6 +1104,30 @@
|
|
|
1104
1104
|
"loginPacket": "pc/1.18.2",
|
|
1105
1105
|
"tints": "pc/1.17",
|
|
1106
1106
|
"mapIcons": "pc/1.16"
|
|
1107
|
+
},
|
|
1108
|
+
"1.19": {
|
|
1109
|
+
"attributes": "pc/1.17",
|
|
1110
|
+
"blocks": "pc/1.19",
|
|
1111
|
+
"blockCollisionShapes": "pc/1.19",
|
|
1112
|
+
"biomes": "pc/1.19",
|
|
1113
|
+
"effects": "pc/1.19",
|
|
1114
|
+
"items": "pc/1.19",
|
|
1115
|
+
"enchantments": "pc/1.19",
|
|
1116
|
+
"recipes": "pc/1.18",
|
|
1117
|
+
"instruments": "pc/1.19",
|
|
1118
|
+
"materials": "pc/1.19",
|
|
1119
|
+
"language": "pc/1.19",
|
|
1120
|
+
"entities": "pc/1.19",
|
|
1121
|
+
"protocol": "pc/1.18.2",
|
|
1122
|
+
"windows": "pc/1.16.1",
|
|
1123
|
+
"version": "pc/1.19",
|
|
1124
|
+
"foods": "pc/1.19",
|
|
1125
|
+
"particles": "pc/1.19",
|
|
1126
|
+
"blockLoot": "pc/1.19",
|
|
1127
|
+
"entityLoot": "pc/1.19",
|
|
1128
|
+
"loginPacket": "pc/1.18.2",
|
|
1129
|
+
"tints": "pc/1.19",
|
|
1130
|
+
"mapIcons": "pc/1.16"
|
|
1107
1131
|
}
|
|
1108
1132
|
},
|
|
1109
1133
|
"bedrock": {
|
|
@@ -1317,9 +1341,30 @@
|
|
|
1317
1341
|
"steve": "bedrock/1.16.201",
|
|
1318
1342
|
"blocksB2J": "bedrock/1.18.30",
|
|
1319
1343
|
"blocksJ2B": "bedrock/1.18.30",
|
|
1344
|
+
"proto": "bedrock/1.19.1",
|
|
1345
|
+
"types": "bedrock/1.19.1",
|
|
1346
|
+
"version": "bedrock/1.19.1"
|
|
1347
|
+
},
|
|
1348
|
+
"1.19.10": {
|
|
1349
|
+
"blocks": "bedrock/1.18.30",
|
|
1350
|
+
"blockStates": "bedrock/1.18.30",
|
|
1351
|
+
"blockCollisionShapes": "bedrock/1.18.30",
|
|
1352
|
+
"biomes": "bedrock/1.18.0",
|
|
1353
|
+
"entities": "bedrock/1.18.11",
|
|
1354
|
+
"items": "bedrock/1.18.30",
|
|
1355
|
+
"recipes": "bedrock/1.18.30",
|
|
1356
|
+
"instruments": "bedrock/1.17.0",
|
|
1357
|
+
"materials": "pc/1.17",
|
|
1358
|
+
"enchantments": "pc/1.17",
|
|
1359
|
+
"effects": "pc/1.17",
|
|
1360
|
+
"protocol": "bedrock/1.19.10",
|
|
1361
|
+
"windows": "bedrock/1.16.201",
|
|
1362
|
+
"steve": "bedrock/1.16.201",
|
|
1363
|
+
"blocksB2J": "bedrock/1.18.30",
|
|
1364
|
+
"blocksJ2B": "bedrock/1.18.30",
|
|
1320
1365
|
"proto": "bedrock/latest",
|
|
1321
1366
|
"types": "bedrock/latest",
|
|
1322
|
-
"version": "bedrock/1.19.
|
|
1367
|
+
"version": "bedrock/1.19.10"
|
|
1323
1368
|
}
|
|
1324
1369
|
}
|
|
1325
1370
|
}
|