minecraft-data 3.39.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/data.js +23 -2
  2. package/doc/history.md +4 -0
  3. package/minecraft-data/README.md +1 -1
  4. package/minecraft-data/data/bedrock/1.16.201/proto.yml +1 -1
  5. package/minecraft-data/data/bedrock/1.16.201/protocol.json +1 -1
  6. package/minecraft-data/data/bedrock/1.16.210/proto.yml +2 -2
  7. package/minecraft-data/data/bedrock/1.16.210/protocol.json +7 -7
  8. package/minecraft-data/data/bedrock/1.16.210/types.yml +1 -1
  9. package/minecraft-data/data/bedrock/1.16.220/proto.yml +2 -2
  10. package/minecraft-data/data/bedrock/1.16.220/protocol.json +8 -8
  11. package/minecraft-data/data/bedrock/1.16.220/types.yml +2 -2
  12. package/minecraft-data/data/bedrock/1.17.0/proto.yml +2 -2
  13. package/minecraft-data/data/bedrock/1.17.0/protocol.json +8 -8
  14. package/minecraft-data/data/bedrock/1.17.0/types.yml +2 -2
  15. package/minecraft-data/data/bedrock/1.17.10/proto.yml +2 -2
  16. package/minecraft-data/data/bedrock/1.17.10/protocol.json +8 -8
  17. package/minecraft-data/data/bedrock/1.17.10/types.yml +2 -2
  18. package/minecraft-data/data/bedrock/1.17.30/proto.yml +2 -2
  19. package/minecraft-data/data/bedrock/1.17.30/protocol.json +8 -8
  20. package/minecraft-data/data/bedrock/1.17.30/types.yml +2 -2
  21. package/minecraft-data/data/bedrock/1.17.40/proto.yml +2 -2
  22. package/minecraft-data/data/bedrock/1.17.40/protocol.json +8 -8
  23. package/minecraft-data/data/bedrock/1.17.40/types.yml +2 -2
  24. package/minecraft-data/data/bedrock/1.18.0/proto.yml +2 -2
  25. package/minecraft-data/data/bedrock/1.18.0/protocol.json +8 -8
  26. package/minecraft-data/data/bedrock/1.18.0/types.yml +2 -2
  27. package/minecraft-data/data/bedrock/1.18.11/proto.yml +2 -2
  28. package/minecraft-data/data/bedrock/1.18.11/protocol.json +8 -8
  29. package/minecraft-data/data/bedrock/1.18.11/types.yml +2 -2
  30. package/minecraft-data/data/bedrock/1.18.30/proto.yml +2 -2
  31. package/minecraft-data/data/bedrock/1.18.30/protocol.json +8 -8
  32. package/minecraft-data/data/bedrock/1.18.30/types.yml +2 -2
  33. package/minecraft-data/data/bedrock/1.19.1/proto.yml +2 -2
  34. package/minecraft-data/data/bedrock/1.19.1/protocol.json +8 -8
  35. package/minecraft-data/data/bedrock/1.19.1/types.yml +2 -2
  36. package/minecraft-data/data/bedrock/1.19.10/proto.yml +2 -2
  37. package/minecraft-data/data/bedrock/1.19.10/protocol.json +8 -8
  38. package/minecraft-data/data/bedrock/1.19.10/types.yml +2 -2
  39. package/minecraft-data/data/bedrock/1.19.20/proto.yml +2 -2
  40. package/minecraft-data/data/bedrock/1.19.20/protocol.json +8 -8
  41. package/minecraft-data/data/bedrock/1.19.20/types.yml +2 -2
  42. package/minecraft-data/data/bedrock/1.19.21/proto.yml +2 -2
  43. package/minecraft-data/data/bedrock/1.19.21/protocol.json +8 -8
  44. package/minecraft-data/data/bedrock/1.19.21/types.yml +2 -2
  45. package/minecraft-data/data/bedrock/1.19.30/proto.yml +2 -2
  46. package/minecraft-data/data/bedrock/1.19.30/protocol.json +8 -8
  47. package/minecraft-data/data/bedrock/1.19.30/types.yml +2 -2
  48. package/minecraft-data/data/bedrock/1.19.40/proto.yml +2 -2
  49. package/minecraft-data/data/bedrock/1.19.40/protocol.json +12 -9
  50. package/minecraft-data/data/bedrock/1.19.40/types.yml +5 -2
  51. package/minecraft-data/data/bedrock/1.19.50/proto.yml +2 -2
  52. package/minecraft-data/data/bedrock/1.19.50/protocol.json +12 -9
  53. package/minecraft-data/data/bedrock/1.19.50/types.yml +5 -2
  54. package/minecraft-data/data/bedrock/1.19.60/proto.yml +2 -2
  55. package/minecraft-data/data/bedrock/1.19.60/protocol.json +12 -9
  56. package/minecraft-data/data/bedrock/1.19.60/types.yml +5 -2
  57. package/minecraft-data/data/bedrock/1.19.62/proto.yml +2 -2
  58. package/minecraft-data/data/bedrock/1.19.62/protocol.json +12 -9
  59. package/minecraft-data/data/bedrock/1.19.62/types.yml +5 -2
  60. package/minecraft-data/data/bedrock/1.19.70/proto.yml +2 -2
  61. package/minecraft-data/data/bedrock/1.19.70/protocol.json +12 -9
  62. package/minecraft-data/data/bedrock/1.19.70/types.yml +5 -2
  63. package/minecraft-data/data/bedrock/1.19.80/proto.yml +2 -2
  64. package/minecraft-data/data/bedrock/1.19.80/protocol.json +12 -9
  65. package/minecraft-data/data/bedrock/1.19.80/types.yml +5 -2
  66. package/minecraft-data/data/bedrock/1.20.0/proto.yml +3961 -0
  67. package/minecraft-data/data/bedrock/1.20.0/protocol.json +12 -9
  68. package/minecraft-data/data/bedrock/1.20.0/types.yml +2096 -0
  69. package/minecraft-data/data/bedrock/1.20.10/protocol.json +11452 -0
  70. package/minecraft-data/data/bedrock/1.20.10/version.json +6 -0
  71. package/minecraft-data/data/bedrock/common/protocolVersions.json +6 -0
  72. package/minecraft-data/data/bedrock/common/versions.json +2 -1
  73. package/minecraft-data/data/bedrock/latest/proto.yml +46 -5
  74. package/minecraft-data/data/bedrock/latest/types.yml +10 -2
  75. package/minecraft-data/data/dataPaths.json +24 -4
  76. package/minecraft-data/data/pc/1.19.3/protocol.json +56 -0
  77. package/minecraft-data/data/pc/1.19.4/protocol.json +56 -0
  78. package/minecraft-data/data/pc/1.20/protocol.json +56 -0
  79. package/minecraft-data/doc/history.md +6 -0
  80. package/package.json +1 -1
@@ -939,11 +939,11 @@
939
939
  },
940
940
  {
941
941
  "name": "block_position",
942
- "type": "vec3i"
942
+ "type": "BlockCoordinates"
943
943
  },
944
944
  {
945
945
  "name": "face",
946
- "type": "varint"
946
+ "type": "zigzag32"
947
947
  },
948
948
  {
949
949
  "name": "hotbar_slot",
@@ -5129,7 +5129,7 @@
5129
5129
  "71": "balloon_pop",
5130
5130
  "72": "treasure_hunt",
5131
5131
  "73": "agent_summon",
5132
- "74": "charged_crossbow",
5132
+ "74": "charged_item",
5133
5133
  "75": "fall"
5134
5134
  }
5135
5135
  }
@@ -8468,7 +8468,7 @@
8468
8468
  [
8469
8469
  {
8470
8470
  "name": "position",
8471
- "type": "BlockCoordinates"
8471
+ "type": "vec3i"
8472
8472
  },
8473
8473
  {
8474
8474
  "name": "face",
@@ -8481,7 +8481,7 @@
8481
8481
  [
8482
8482
  {
8483
8483
  "name": "position",
8484
- "type": "BlockCoordinates"
8484
+ "type": "vec3i"
8485
8485
  },
8486
8486
  {
8487
8487
  "name": "face",
@@ -8494,7 +8494,7 @@
8494
8494
  [
8495
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  {
8496
8496
  "name": "position",
8497
- "type": "BlockCoordinates"
8497
+ "type": "vec3i"
8498
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  },
8499
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  {
8500
8500
  "name": "face",
@@ -8507,7 +8507,7 @@
8507
8507
  [
8508
8508
  {
8509
8509
  "name": "position",
8510
- "type": "BlockCoordinates"
8510
+ "type": "vec3i"
8511
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  },
8512
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  {
8513
8513
  "name": "face",
@@ -8520,7 +8520,7 @@
8520
8520
  [
8521
8521
  {
8522
8522
  "name": "position",
8523
- "type": "BlockCoordinates"
8523
+ "type": "vec3i"
8524
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  },
8525
8525
  {
8526
8526
  "name": "face",
@@ -468,10 +468,10 @@ TransactionUseItem:
468
468
  2: break_block
469
469
  # BlockPosition is the position of the block that was interacted with. This is only really a correct
470
470
  # block position if ActionType is not UseItemActionClickAir.
471
- block_position: vec3i
471
+ block_position: BlockCoordinates
472
472
  # BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
473
473
  # clicked. When breaking the block, it is the face that was last being hit until the block broke.
474
- face: varint
474
+ face: zigzag32
475
475
  # HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
476
476
  # to ensure that the hot bar slot and held item are correctly synchronised with the server.
477
477
  hotbar_slot: varint
@@ -859,7 +859,7 @@ packet_entity_event:
859
859
  71: balloon_pop
860
860
  72: treasure_hunt
861
861
  73: agent_summon
862
- 74: charged_crossbow
862
+ 74: charged_item
863
863
  75: fall
864
864
  data: zigzag32
865
865
 
@@ -2858,7 +2858,7 @@ packet_player_auth_input:
2858
2858
  if start_break or abort_break or crack_break or predict_break or continue_break:
2859
2859
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2860
2860
  # block. If that is not the case, the block position will be zero.
2861
- position: BlockCoordinates
2861
+ position: vec3i
2862
2862
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2863
2863
  # concerned a block. If not, the face is always 0.
2864
2864
  face: zigzag32
@@ -939,11 +939,11 @@
939
939
  },
940
940
  {
941
941
  "name": "block_position",
942
- "type": "vec3i"
942
+ "type": "BlockCoordinates"
943
943
  },
944
944
  {
945
945
  "name": "face",
946
- "type": "varint"
946
+ "type": "zigzag32"
947
947
  },
948
948
  {
949
949
  "name": "hotbar_slot",
@@ -5144,7 +5144,7 @@
5144
5144
  "71": "balloon_pop",
5145
5145
  "72": "treasure_hunt",
5146
5146
  "73": "agent_summon",
5147
- "74": "charged_crossbow",
5147
+ "74": "charged_item",
5148
5148
  "75": "fall"
5149
5149
  }
5150
5150
  }
@@ -8513,7 +8513,7 @@
8513
8513
  [
8514
8514
  {
8515
8515
  "name": "position",
8516
- "type": "BlockCoordinates"
8516
+ "type": "vec3i"
8517
8517
  },
8518
8518
  {
8519
8519
  "name": "face",
@@ -8526,7 +8526,7 @@
8526
8526
  [
8527
8527
  {
8528
8528
  "name": "position",
8529
- "type": "BlockCoordinates"
8529
+ "type": "vec3i"
8530
8530
  },
8531
8531
  {
8532
8532
  "name": "face",
@@ -8539,7 +8539,7 @@
8539
8539
  [
8540
8540
  {
8541
8541
  "name": "position",
8542
- "type": "BlockCoordinates"
8542
+ "type": "vec3i"
8543
8543
  },
8544
8544
  {
8545
8545
  "name": "face",
@@ -8552,7 +8552,7 @@
8552
8552
  [
8553
8553
  {
8554
8554
  "name": "position",
8555
- "type": "BlockCoordinates"
8555
+ "type": "vec3i"
8556
8556
  },
8557
8557
  {
8558
8558
  "name": "face",
@@ -8565,7 +8565,7 @@
8565
8565
  [
8566
8566
  {
8567
8567
  "name": "position",
8568
- "type": "BlockCoordinates"
8568
+ "type": "vec3i"
8569
8569
  },
8570
8570
  {
8571
8571
  "name": "face",
@@ -468,10 +468,10 @@ TransactionUseItem:
468
468
  2: break_block
469
469
  # BlockPosition is the position of the block that was interacted with. This is only really a correct
470
470
  # block position if ActionType is not UseItemActionClickAir.
471
- block_position: vec3i
471
+ block_position: BlockCoordinates
472
472
  # BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
473
473
  # clicked. When breaking the block, it is the face that was last being hit until the block broke.
474
- face: varint
474
+ face: zigzag32
475
475
  # HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
476
476
  # to ensure that the hot bar slot and held item are correctly synchronised with the server.
477
477
  hotbar_slot: varint
@@ -859,7 +859,7 @@ packet_entity_event:
859
859
  71: balloon_pop
860
860
  72: treasure_hunt
861
861
  73: agent_summon
862
- 74: charged_crossbow
862
+ 74: charged_item
863
863
  75: fall
864
864
  data: zigzag32
865
865
 
@@ -2865,7 +2865,7 @@ packet_player_auth_input:
2865
2865
  if start_break or abort_break or crack_break or predict_break or continue_break:
2866
2866
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2867
2867
  # block. If that is not the case, the block position will be zero.
2868
- position: BlockCoordinates
2868
+ position: vec3i
2869
2869
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2870
2870
  # concerned a block. If not, the face is always 0.
2871
2871
  face: zigzag32
@@ -939,11 +939,11 @@
939
939
  },
940
940
  {
941
941
  "name": "block_position",
942
- "type": "vec3i"
942
+ "type": "BlockCoordinates"
943
943
  },
944
944
  {
945
945
  "name": "face",
946
- "type": "varint"
946
+ "type": "zigzag32"
947
947
  },
948
948
  {
949
949
  "name": "hotbar_slot",
@@ -5179,7 +5179,7 @@
5179
5179
  "71": "balloon_pop",
5180
5180
  "72": "treasure_hunt",
5181
5181
  "73": "agent_summon",
5182
- "74": "charged_crossbow",
5182
+ "74": "charged_item",
5183
5183
  "75": "fall"
5184
5184
  }
5185
5185
  }
@@ -8571,7 +8571,7 @@
8571
8571
  [
8572
8572
  {
8573
8573
  "name": "position",
8574
- "type": "BlockCoordinates"
8574
+ "type": "vec3i"
8575
8575
  },
8576
8576
  {
8577
8577
  "name": "face",
@@ -8584,7 +8584,7 @@
8584
8584
  [
8585
8585
  {
8586
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  "name": "position",
8587
- "type": "BlockCoordinates"
8587
+ "type": "vec3i"
8588
8588
  },
8589
8589
  {
8590
8590
  "name": "face",
@@ -8597,7 +8597,7 @@
8597
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  [
8598
8598
  {
8599
8599
  "name": "position",
8600
- "type": "BlockCoordinates"
8600
+ "type": "vec3i"
8601
8601
  },
8602
8602
  {
8603
8603
  "name": "face",
@@ -8610,7 +8610,7 @@
8610
8610
  [
8611
8611
  {
8612
8612
  "name": "position",
8613
- "type": "BlockCoordinates"
8613
+ "type": "vec3i"
8614
8614
  },
8615
8615
  {
8616
8616
  "name": "face",
@@ -8623,7 +8623,7 @@
8623
8623
  [
8624
8624
  {
8625
8625
  "name": "position",
8626
- "type": "BlockCoordinates"
8626
+ "type": "vec3i"
8627
8627
  },
8628
8628
  {
8629
8629
  "name": "face",
@@ -472,10 +472,10 @@ TransactionUseItem:
472
472
  2: break_block
473
473
  # BlockPosition is the position of the block that was interacted with. This is only really a correct
474
474
  # block position if ActionType is not UseItemActionClickAir.
475
- block_position: vec3i
475
+ block_position: BlockCoordinates
476
476
  # BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
477
477
  # clicked. When breaking the block, it is the face that was last being hit until the block broke.
478
- face: varint
478
+ face: zigzag32
479
479
  # HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
480
480
  # to ensure that the hot bar slot and held item are correctly synchronised with the server.
481
481
  hotbar_slot: varint
@@ -865,7 +865,7 @@ packet_entity_event:
865
865
  71: balloon_pop
866
866
  72: treasure_hunt
867
867
  73: agent_summon
868
- 74: charged_crossbow
868
+ 74: charged_item
869
869
  75: fall
870
870
  76: grow_up
871
871
  77: vibration_detected
@@ -2879,7 +2879,7 @@ packet_player_auth_input:
2879
2879
  if start_break or abort_break or crack_break or predict_break or continue_break:
2880
2880
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2881
2881
  # block. If that is not the case, the block position will be zero.
2882
- position: BlockCoordinates
2882
+ position: vec3i
2883
2883
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2884
2884
  # concerned a block. If not, the face is always 0.
2885
2885
  face: zigzag32
@@ -943,11 +943,11 @@
943
943
  },
944
944
  {
945
945
  "name": "block_position",
946
- "type": "vec3i"
946
+ "type": "BlockCoordinates"
947
947
  },
948
948
  {
949
949
  "name": "face",
950
- "type": "varint"
950
+ "type": "zigzag32"
951
951
  },
952
952
  {
953
953
  "name": "hotbar_slot",
@@ -5260,7 +5260,7 @@
5260
5260
  "71": "balloon_pop",
5261
5261
  "72": "treasure_hunt",
5262
5262
  "73": "agent_summon",
5263
- "74": "charged_crossbow",
5263
+ "74": "charged_item",
5264
5264
  "75": "fall",
5265
5265
  "76": "grow_up",
5266
5266
  "77": "vibration_detected"
@@ -8660,7 +8660,7 @@
8660
8660
  [
8661
8661
  {
8662
8662
  "name": "position",
8663
- "type": "BlockCoordinates"
8663
+ "type": "vec3i"
8664
8664
  },
8665
8665
  {
8666
8666
  "name": "face",
@@ -8673,7 +8673,7 @@
8673
8673
  [
8674
8674
  {
8675
8675
  "name": "position",
8676
- "type": "BlockCoordinates"
8676
+ "type": "vec3i"
8677
8677
  },
8678
8678
  {
8679
8679
  "name": "face",
@@ -8686,7 +8686,7 @@
8686
8686
  [
8687
8687
  {
8688
8688
  "name": "position",
8689
- "type": "BlockCoordinates"
8689
+ "type": "vec3i"
8690
8690
  },
8691
8691
  {
8692
8692
  "name": "face",
@@ -8699,7 +8699,7 @@
8699
8699
  [
8700
8700
  {
8701
8701
  "name": "position",
8702
- "type": "BlockCoordinates"
8702
+ "type": "vec3i"
8703
8703
  },
8704
8704
  {
8705
8705
  "name": "face",
@@ -8712,7 +8712,7 @@
8712
8712
  [
8713
8713
  {
8714
8714
  "name": "position",
8715
- "type": "BlockCoordinates"
8715
+ "type": "vec3i"
8716
8716
  },
8717
8717
  {
8718
8718
  "name": "face",
@@ -480,10 +480,10 @@ TransactionUseItem:
480
480
  2: break_block
481
481
  # BlockPosition is the position of the block that was interacted with. This is only really a correct
482
482
  # block position if ActionType is not UseItemActionClickAir.
483
- block_position: vec3i
483
+ block_position: BlockCoordinates
484
484
  # BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
485
485
  # clicked. When breaking the block, it is the face that was last being hit until the block broke.
486
- face: varint
486
+ face: zigzag32
487
487
  # HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
488
488
  # to ensure that the hot bar slot and held item are correctly synchronised with the server.
489
489
  hotbar_slot: varint
@@ -872,7 +872,7 @@ packet_entity_event:
872
872
  71: balloon_pop
873
873
  72: treasure_hunt
874
874
  73: agent_summon
875
- 74: charged_crossbow
875
+ 74: charged_item
876
876
  75: fall
877
877
  76: grow_up
878
878
  77: vibration_detected
@@ -2898,7 +2898,7 @@ packet_player_auth_input:
2898
2898
  if start_break or abort_break or crack_break or predict_break or continue_break:
2899
2899
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2900
2900
  # block. If that is not the case, the block position will be zero.
2901
- position: BlockCoordinates
2901
+ position: vec3i
2902
2902
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2903
2903
  # concerned a block. If not, the face is always 0.
2904
2904
  face: zigzag32
@@ -943,11 +943,11 @@
943
943
  },
944
944
  {
945
945
  "name": "block_position",
946
- "type": "vec3i"
946
+ "type": "BlockCoordinates"
947
947
  },
948
948
  {
949
949
  "name": "face",
950
- "type": "varint"
950
+ "type": "zigzag32"
951
951
  },
952
952
  {
953
953
  "name": "hotbar_slot",
@@ -5310,7 +5310,7 @@
5310
5310
  "71": "balloon_pop",
5311
5311
  "72": "treasure_hunt",
5312
5312
  "73": "agent_summon",
5313
- "74": "charged_crossbow",
5313
+ "74": "charged_item",
5314
5314
  "75": "fall",
5315
5315
  "76": "grow_up",
5316
5316
  "77": "vibration_detected"
@@ -8725,7 +8725,7 @@
8725
8725
  [
8726
8726
  {
8727
8727
  "name": "position",
8728
- "type": "BlockCoordinates"
8728
+ "type": "vec3i"
8729
8729
  },
8730
8730
  {
8731
8731
  "name": "face",
@@ -8738,7 +8738,7 @@
8738
8738
  [
8739
8739
  {
8740
8740
  "name": "position",
8741
- "type": "BlockCoordinates"
8741
+ "type": "vec3i"
8742
8742
  },
8743
8743
  {
8744
8744
  "name": "face",
@@ -8751,7 +8751,7 @@
8751
8751
  [
8752
8752
  {
8753
8753
  "name": "position",
8754
- "type": "BlockCoordinates"
8754
+ "type": "vec3i"
8755
8755
  },
8756
8756
  {
8757
8757
  "name": "face",
@@ -8764,7 +8764,7 @@
8764
8764
  [
8765
8765
  {
8766
8766
  "name": "position",
8767
- "type": "BlockCoordinates"
8767
+ "type": "vec3i"
8768
8768
  },
8769
8769
  {
8770
8770
  "name": "face",
@@ -8777,7 +8777,7 @@
8777
8777
  [
8778
8778
  {
8779
8779
  "name": "position",
8780
- "type": "BlockCoordinates"
8780
+ "type": "vec3i"
8781
8781
  },
8782
8782
  {
8783
8783
  "name": "face",
@@ -480,10 +480,10 @@ TransactionUseItem:
480
480
  2: break_block
481
481
  # BlockPosition is the position of the block that was interacted with. This is only really a correct
482
482
  # block position if ActionType is not UseItemActionClickAir.
483
- block_position: vec3i
483
+ block_position: BlockCoordinates
484
484
  # BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
485
485
  # clicked. When breaking the block, it is the face that was last being hit until the block broke.
486
- face: varint
486
+ face: zigzag32
487
487
  # HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
488
488
  # to ensure that the hot bar slot and held item are correctly synchronised with the server.
489
489
  hotbar_slot: varint
@@ -927,7 +927,7 @@ packet_entity_event:
927
927
  71: balloon_pop
928
928
  72: treasure_hunt
929
929
  73: agent_summon
930
- 74: charged_crossbow
930
+ 74: charged_item
931
931
  75: fall
932
932
  76: grow_up
933
933
  77: vibration_detected
@@ -2949,7 +2949,7 @@ packet_player_auth_input:
2949
2949
  if start_break or abort_break or crack_break or predict_break or continue_break:
2950
2950
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2951
2951
  # block. If that is not the case, the block position will be zero.
2952
- position: BlockCoordinates
2952
+ position: vec3i
2953
2953
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2954
2954
  # concerned a block. If not, the face is always 0.
2955
2955
  face: zigzag32
@@ -943,11 +943,11 @@
943
943
  },
944
944
  {
945
945
  "name": "block_position",
946
- "type": "vec3i"
946
+ "type": "BlockCoordinates"
947
947
  },
948
948
  {
949
949
  "name": "face",
950
- "type": "varint"
950
+ "type": "zigzag32"
951
951
  },
952
952
  {
953
953
  "name": "hotbar_slot",
@@ -5389,7 +5389,7 @@
5389
5389
  "71": "balloon_pop",
5390
5390
  "72": "treasure_hunt",
5391
5391
  "73": "agent_summon",
5392
- "74": "charged_crossbow",
5392
+ "74": "charged_item",
5393
5393
  "75": "fall",
5394
5394
  "76": "grow_up",
5395
5395
  "77": "vibration_detected",
@@ -8793,7 +8793,7 @@
8793
8793
  [
8794
8794
  {
8795
8795
  "name": "position",
8796
- "type": "BlockCoordinates"
8796
+ "type": "vec3i"
8797
8797
  },
8798
8798
  {
8799
8799
  "name": "face",
@@ -8806,7 +8806,7 @@
8806
8806
  [
8807
8807
  {
8808
8808
  "name": "position",
8809
- "type": "BlockCoordinates"
8809
+ "type": "vec3i"
8810
8810
  },
8811
8811
  {
8812
8812
  "name": "face",
@@ -8819,7 +8819,7 @@
8819
8819
  [
8820
8820
  {
8821
8821
  "name": "position",
8822
- "type": "BlockCoordinates"
8822
+ "type": "vec3i"
8823
8823
  },
8824
8824
  {
8825
8825
  "name": "face",
@@ -8832,7 +8832,7 @@
8832
8832
  [
8833
8833
  {
8834
8834
  "name": "position",
8835
- "type": "BlockCoordinates"
8835
+ "type": "vec3i"
8836
8836
  },
8837
8837
  {
8838
8838
  "name": "face",
@@ -8845,7 +8845,7 @@
8845
8845
  [
8846
8846
  {
8847
8847
  "name": "position",
8848
- "type": "BlockCoordinates"
8848
+ "type": "vec3i"
8849
8849
  },
8850
8850
  {
8851
8851
  "name": "face",
@@ -480,10 +480,10 @@ TransactionUseItem:
480
480
  2: break_block
481
481
  # BlockPosition is the position of the block that was interacted with. This is only really a correct
482
482
  # block position if ActionType is not UseItemActionClickAir.
483
- block_position: vec3i
483
+ block_position: BlockCoordinates
484
484
  # BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
485
485
  # clicked. When breaking the block, it is the face that was last being hit until the block broke.
486
- face: varint
486
+ face: zigzag32
487
487
  # HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
488
488
  # to ensure that the hot bar slot and held item are correctly synchronised with the server.
489
489
  hotbar_slot: varint
@@ -941,7 +941,7 @@ packet_entity_event:
941
941
  71: balloon_pop
942
942
  72: treasure_hunt
943
943
  73: agent_summon
944
- 74: charged_crossbow
944
+ 74: charged_item
945
945
  75: fall
946
946
  76: grow_up
947
947
  77: vibration_detected
@@ -2986,7 +2986,7 @@ packet_player_auth_input:
2986
2986
  if start_break or abort_break or crack_break or predict_break or continue_break:
2987
2987
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2988
2988
  # block. If that is not the case, the block position will be zero.
2989
- position: BlockCoordinates
2989
+ position: vec3i
2990
2990
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2991
2991
  # concerned a block. If not, the face is always 0.
2992
2992
  face: zigzag32