minecraft-data 3.39.0 → 3.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/data.js +23 -2
  2. package/doc/history.md +4 -0
  3. package/minecraft-data/README.md +1 -1
  4. package/minecraft-data/data/bedrock/1.16.201/proto.yml +1 -1
  5. package/minecraft-data/data/bedrock/1.16.201/protocol.json +1 -1
  6. package/minecraft-data/data/bedrock/1.16.210/proto.yml +2 -2
  7. package/minecraft-data/data/bedrock/1.16.210/protocol.json +7 -7
  8. package/minecraft-data/data/bedrock/1.16.210/types.yml +1 -1
  9. package/minecraft-data/data/bedrock/1.16.220/proto.yml +2 -2
  10. package/minecraft-data/data/bedrock/1.16.220/protocol.json +8 -8
  11. package/minecraft-data/data/bedrock/1.16.220/types.yml +2 -2
  12. package/minecraft-data/data/bedrock/1.17.0/proto.yml +2 -2
  13. package/minecraft-data/data/bedrock/1.17.0/protocol.json +8 -8
  14. package/minecraft-data/data/bedrock/1.17.0/types.yml +2 -2
  15. package/minecraft-data/data/bedrock/1.17.10/proto.yml +2 -2
  16. package/minecraft-data/data/bedrock/1.17.10/protocol.json +8 -8
  17. package/minecraft-data/data/bedrock/1.17.10/types.yml +2 -2
  18. package/minecraft-data/data/bedrock/1.17.30/proto.yml +2 -2
  19. package/minecraft-data/data/bedrock/1.17.30/protocol.json +8 -8
  20. package/minecraft-data/data/bedrock/1.17.30/types.yml +2 -2
  21. package/minecraft-data/data/bedrock/1.17.40/proto.yml +2 -2
  22. package/minecraft-data/data/bedrock/1.17.40/protocol.json +8 -8
  23. package/minecraft-data/data/bedrock/1.17.40/types.yml +2 -2
  24. package/minecraft-data/data/bedrock/1.18.0/proto.yml +2 -2
  25. package/minecraft-data/data/bedrock/1.18.0/protocol.json +8 -8
  26. package/minecraft-data/data/bedrock/1.18.0/types.yml +2 -2
  27. package/minecraft-data/data/bedrock/1.18.11/proto.yml +2 -2
  28. package/minecraft-data/data/bedrock/1.18.11/protocol.json +8 -8
  29. package/minecraft-data/data/bedrock/1.18.11/types.yml +2 -2
  30. package/minecraft-data/data/bedrock/1.18.30/proto.yml +2 -2
  31. package/minecraft-data/data/bedrock/1.18.30/protocol.json +8 -8
  32. package/minecraft-data/data/bedrock/1.18.30/types.yml +2 -2
  33. package/minecraft-data/data/bedrock/1.19.1/proto.yml +2 -2
  34. package/minecraft-data/data/bedrock/1.19.1/protocol.json +8 -8
  35. package/minecraft-data/data/bedrock/1.19.1/types.yml +2 -2
  36. package/minecraft-data/data/bedrock/1.19.10/proto.yml +2 -2
  37. package/minecraft-data/data/bedrock/1.19.10/protocol.json +8 -8
  38. package/minecraft-data/data/bedrock/1.19.10/types.yml +2 -2
  39. package/minecraft-data/data/bedrock/1.19.20/proto.yml +2 -2
  40. package/minecraft-data/data/bedrock/1.19.20/protocol.json +8 -8
  41. package/minecraft-data/data/bedrock/1.19.20/types.yml +2 -2
  42. package/minecraft-data/data/bedrock/1.19.21/proto.yml +2 -2
  43. package/minecraft-data/data/bedrock/1.19.21/protocol.json +8 -8
  44. package/minecraft-data/data/bedrock/1.19.21/types.yml +2 -2
  45. package/minecraft-data/data/bedrock/1.19.30/proto.yml +2 -2
  46. package/minecraft-data/data/bedrock/1.19.30/protocol.json +8 -8
  47. package/minecraft-data/data/bedrock/1.19.30/types.yml +2 -2
  48. package/minecraft-data/data/bedrock/1.19.40/proto.yml +2 -2
  49. package/minecraft-data/data/bedrock/1.19.40/protocol.json +12 -9
  50. package/minecraft-data/data/bedrock/1.19.40/types.yml +5 -2
  51. package/minecraft-data/data/bedrock/1.19.50/proto.yml +2 -2
  52. package/minecraft-data/data/bedrock/1.19.50/protocol.json +12 -9
  53. package/minecraft-data/data/bedrock/1.19.50/types.yml +5 -2
  54. package/minecraft-data/data/bedrock/1.19.60/proto.yml +2 -2
  55. package/minecraft-data/data/bedrock/1.19.60/protocol.json +12 -9
  56. package/minecraft-data/data/bedrock/1.19.60/types.yml +5 -2
  57. package/minecraft-data/data/bedrock/1.19.62/proto.yml +2 -2
  58. package/minecraft-data/data/bedrock/1.19.62/protocol.json +12 -9
  59. package/minecraft-data/data/bedrock/1.19.62/types.yml +5 -2
  60. package/minecraft-data/data/bedrock/1.19.70/proto.yml +2 -2
  61. package/minecraft-data/data/bedrock/1.19.70/protocol.json +12 -9
  62. package/minecraft-data/data/bedrock/1.19.70/types.yml +5 -2
  63. package/minecraft-data/data/bedrock/1.19.80/proto.yml +2 -2
  64. package/minecraft-data/data/bedrock/1.19.80/protocol.json +12 -9
  65. package/minecraft-data/data/bedrock/1.19.80/types.yml +5 -2
  66. package/minecraft-data/data/bedrock/1.20.0/proto.yml +3961 -0
  67. package/minecraft-data/data/bedrock/1.20.0/protocol.json +12 -9
  68. package/minecraft-data/data/bedrock/1.20.0/types.yml +2096 -0
  69. package/minecraft-data/data/bedrock/1.20.10/protocol.json +11452 -0
  70. package/minecraft-data/data/bedrock/1.20.10/version.json +6 -0
  71. package/minecraft-data/data/bedrock/common/protocolVersions.json +6 -0
  72. package/minecraft-data/data/bedrock/common/versions.json +2 -1
  73. package/minecraft-data/data/bedrock/latest/proto.yml +46 -5
  74. package/minecraft-data/data/bedrock/latest/types.yml +10 -2
  75. package/minecraft-data/data/dataPaths.json +24 -4
  76. package/minecraft-data/data/pc/1.19.3/protocol.json +56 -0
  77. package/minecraft-data/data/pc/1.19.4/protocol.json +56 -0
  78. package/minecraft-data/data/pc/1.20/protocol.json +56 -0
  79. package/minecraft-data/doc/history.md +6 -0
  80. package/package.json +1 -1
package/data.js CHANGED
@@ -1524,7 +1524,7 @@ module.exports =
1524
1524
  get materials () { return require("./minecraft-data/data/pc/1.17/materials.json") },
1525
1525
  get enchantments () { return require("./minecraft-data/data/bedrock/1.19.1/enchantments.json") },
1526
1526
  get effects () { return require("./minecraft-data/data/pc/1.17/effects.json") },
1527
- get protocol () { return require("./minecraft-data/data/bedrock/1.19.20/protocol.json") },
1527
+ get protocol () { return require("./minecraft-data/data/bedrock/1.19.21/protocol.json") },
1528
1528
  get windows () { return require("./minecraft-data/data/bedrock/1.16.201/windows.json") },
1529
1529
  get steve () { return require("./minecraft-data/data/bedrock/1.16.201/steve.json") },
1530
1530
  get blocksB2J () { return require("./minecraft-data/data/bedrock/1.19.1/blocksB2J.json") },
@@ -1718,9 +1718,30 @@ module.exports =
1718
1718
  get steve () { return require("./minecraft-data/data/bedrock/1.16.201/steve.json") },
1719
1719
  get blocksB2J () { return require("./minecraft-data/data/bedrock/1.19.1/blocksB2J.json") },
1720
1720
  get blocksJ2B () { return require("./minecraft-data/data/bedrock/1.19.1/blocksJ2B.json") },
1721
+ proto: __dirname + '/minecraft-data/data/bedrock/1.20.0/proto.yml',
1722
+ types: __dirname + '/minecraft-data/data/bedrock/1.20.0/types.yml',
1723
+ get version () { return require("./minecraft-data/data/bedrock/1.20.0/version.json") }
1724
+ },
1725
+ '1.20.10': {
1726
+ get blocks () { return require("./minecraft-data/data/bedrock/1.19.1/blocks.json") },
1727
+ get blockStates () { return require("./minecraft-data/data/bedrock/1.19.1/blockStates.json") },
1728
+ get blockCollisionShapes () { return require("./minecraft-data/data/bedrock/1.19.1/blockCollisionShapes.json") },
1729
+ get biomes () { return require("./minecraft-data/data/bedrock/1.19.1/biomes.json") },
1730
+ get entities () { return require("./minecraft-data/data/bedrock/1.19.1/entities.json") },
1731
+ get items () { return require("./minecraft-data/data/bedrock/1.19.10/items.json") },
1732
+ get recipes () { return require("./minecraft-data/data/bedrock/1.19.10/recipes.json") },
1733
+ get instruments () { return require("./minecraft-data/data/bedrock/1.17.0/instruments.json") },
1734
+ get materials () { return require("./minecraft-data/data/pc/1.17/materials.json") },
1735
+ get enchantments () { return require("./minecraft-data/data/bedrock/1.19.1/enchantments.json") },
1736
+ get effects () { return require("./minecraft-data/data/pc/1.17/effects.json") },
1737
+ get protocol () { return require("./minecraft-data/data/bedrock/1.20.10/protocol.json") },
1738
+ get windows () { return require("./minecraft-data/data/bedrock/1.16.201/windows.json") },
1739
+ get steve () { return require("./minecraft-data/data/bedrock/1.16.201/steve.json") },
1740
+ get blocksB2J () { return require("./minecraft-data/data/bedrock/1.19.1/blocksB2J.json") },
1741
+ get blocksJ2B () { return require("./minecraft-data/data/bedrock/1.19.1/blocksJ2B.json") },
1721
1742
  proto: __dirname + '/minecraft-data/data/bedrock/latest/proto.yml',
1722
1743
  types: __dirname + '/minecraft-data/data/bedrock/latest/types.yml',
1723
- get version () { return require("./minecraft-data/data/bedrock/1.20.0/version.json") }
1744
+ get version () { return require("./minecraft-data/data/bedrock/1.20.10/version.json") }
1724
1745
  }
1725
1746
  }
1726
1747
  }
package/doc/history.md CHANGED
@@ -1,5 +1,9 @@
1
1
  # History
2
2
 
3
+ ## 3.40.0
4
+
5
+ * update `minecraft-data`
6
+
3
7
  ## 3.39.0
4
8
 
5
9
  * update `minecraft-data`
@@ -10,7 +10,7 @@ Language independent module providing minecraft data for minecraft clients, serv
10
10
  Supports
11
11
  * Minecraft PC version 0.30c (classic), 1.7.10, 1.8.8, 1.9 (15w40b, 1.9, 1.9.1-pre2, 1.9.2, 1.9.4),
12
12
  1.10 (16w20a, 1.10-pre1, 1.10, 1.10.1, 1.10.2), 1.11 (16w35a, 1.11, 1.11.2), 1.12 (17w15a, 17w18b, 1.12-pre4, 1.12, 1.12.1, 1.12.2), 1.13 (17w50a, 1.13, 1.13.1, 1.13.2-pre1, 1.13.2-pre2, 1.13.2), 1.14 (1.14, 1.14.1, 1.14.3, 1.14.4), 1.15 (1.15, 1.15.1, 1.15.2), 1.16 (20w13b, 20w14a, 1.16-rc1, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5), 1.17, 1.17.1, 1.18 (1.18, 1.18.1, 1.18.2), 1.19 (1.19, 1.19.2, 1.19.3, 1.19.4), 1.20 (1.20, 1.20.1)
13
- * Minecraft bedrock version 0.14, 0.15, 1.0, 1.16.201, 1.16.210, 1.16.220, 1.17.0, 1.17.10, 1.17.30, 1.17.40, 1.18.0, 1.18.11, 1.18.30, 1.19.1, 1.19.10, 1.19.20, 1.19.21, 1.19.30, 1.19.40, 1.19.50, 1.19.60, 1.19.62, 1.19.63, 1.19.70, 1.19.80, 1.20.0
13
+ * Minecraft bedrock version 0.14, 0.15, 1.0, 1.16.201, 1.16.210, 1.16.220, 1.17.0, 1.17.10, 1.17.30, 1.17.40, 1.18.0, 1.18.11, 1.18.30, 1.19.1, 1.19.10, 1.19.20, 1.19.21, 1.19.30, 1.19.40, 1.19.50, 1.19.60, 1.19.62, 1.19.63, 1.19.70, 1.19.80, 1.20.0, 1.20.10
14
14
 
15
15
 
16
16
  ## Wrappers
@@ -699,7 +699,7 @@ packet_entity_event:
699
699
  71: balloon_pop
700
700
  72: treasure_hunt
701
701
  73: agent_summon
702
- 74: charged_crossbow
702
+ 74: charged_item
703
703
  75: fall
704
704
  data: zigzag32
705
705
 
@@ -4210,7 +4210,7 @@
4210
4210
  "71": "balloon_pop",
4211
4211
  "72": "treasure_hunt",
4212
4212
  "73": "agent_summon",
4213
- "74": "charged_crossbow",
4213
+ "74": "charged_item",
4214
4214
  "75": "fall"
4215
4215
  }
4216
4216
  }
@@ -738,7 +738,7 @@ packet_entity_event:
738
738
  71: balloon_pop
739
739
  72: treasure_hunt
740
740
  73: agent_summon
741
- 74: charged_crossbow
741
+ 74: charged_item
742
742
  75: fall
743
743
  data: zigzag32
744
744
 
@@ -2271,7 +2271,7 @@ packet_player_auth_input:
2271
2271
  if start_break or abort_break or crack_break or predict_break or continue_break:
2272
2272
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2273
2273
  # block. If that is not the case, the block position will be zero.
2274
- position: BlockCoordinates
2274
+ position: vec3i
2275
2275
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2276
2276
  # concerned a block. If not, the face is always 0.
2277
2277
  face: zigzag32
@@ -772,7 +772,7 @@
772
772
  },
773
773
  {
774
774
  "name": "face",
775
- "type": "varint"
775
+ "type": "zigzag32"
776
776
  },
777
777
  {
778
778
  "name": "hotbar_slot",
@@ -4394,7 +4394,7 @@
4394
4394
  "71": "balloon_pop",
4395
4395
  "72": "treasure_hunt",
4396
4396
  "73": "agent_summon",
4397
- "74": "charged_crossbow",
4397
+ "74": "charged_item",
4398
4398
  "75": "fall"
4399
4399
  }
4400
4400
  }
@@ -7229,7 +7229,7 @@
7229
7229
  [
7230
7230
  {
7231
7231
  "name": "position",
7232
- "type": "BlockCoordinates"
7232
+ "type": "vec3i"
7233
7233
  },
7234
7234
  {
7235
7235
  "name": "face",
@@ -7242,7 +7242,7 @@
7242
7242
  [
7243
7243
  {
7244
7244
  "name": "position",
7245
- "type": "BlockCoordinates"
7245
+ "type": "vec3i"
7246
7246
  },
7247
7247
  {
7248
7248
  "name": "face",
@@ -7255,7 +7255,7 @@
7255
7255
  [
7256
7256
  {
7257
7257
  "name": "position",
7258
- "type": "BlockCoordinates"
7258
+ "type": "vec3i"
7259
7259
  },
7260
7260
  {
7261
7261
  "name": "face",
@@ -7268,7 +7268,7 @@
7268
7268
  [
7269
7269
  {
7270
7270
  "name": "position",
7271
- "type": "BlockCoordinates"
7271
+ "type": "vec3i"
7272
7272
  },
7273
7273
  {
7274
7274
  "name": "face",
@@ -7281,7 +7281,7 @@
7281
7281
  [
7282
7282
  {
7283
7283
  "name": "position",
7284
- "type": "BlockCoordinates"
7284
+ "type": "vec3i"
7285
7285
  },
7286
7286
  {
7287
7287
  "name": "face",
@@ -416,7 +416,7 @@ TransactionUseItem:
416
416
  block_position: BlockCoordinates
417
417
  # BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
418
418
  # clicked. When breaking the block, it is the face that was last being hit until the block broke.
419
- face: varint
419
+ face: zigzag32
420
420
  # HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
421
421
  # to ensure that the hot bar slot and held item are correctly synchronised with the server.
422
422
  hotbar_slot: varint
@@ -768,7 +768,7 @@ packet_entity_event:
768
768
  71: balloon_pop
769
769
  72: treasure_hunt
770
770
  73: agent_summon
771
- 74: charged_crossbow
771
+ 74: charged_item
772
772
  75: fall
773
773
  data: zigzag32
774
774
 
@@ -2723,7 +2723,7 @@ packet_player_auth_input:
2723
2723
  if start_break or abort_break or crack_break or predict_break or continue_break:
2724
2724
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2725
2725
  # block. If that is not the case, the block position will be zero.
2726
- position: BlockCoordinates
2726
+ position: vec3i
2727
2727
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2728
2728
  # concerned a block. If not, the face is always 0.
2729
2729
  face: zigzag32
@@ -936,11 +936,11 @@
936
936
  },
937
937
  {
938
938
  "name": "block_position",
939
- "type": "vec3i"
939
+ "type": "BlockCoordinates"
940
940
  },
941
941
  {
942
942
  "name": "face",
943
- "type": "varint"
943
+ "type": "zigzag32"
944
944
  },
945
945
  {
946
946
  "name": "hotbar_slot",
@@ -4824,7 +4824,7 @@
4824
4824
  "71": "balloon_pop",
4825
4825
  "72": "treasure_hunt",
4826
4826
  "73": "agent_summon",
4827
- "74": "charged_crossbow",
4827
+ "74": "charged_item",
4828
4828
  "75": "fall"
4829
4829
  }
4830
4830
  }
@@ -8072,7 +8072,7 @@
8072
8072
  [
8073
8073
  {
8074
8074
  "name": "position",
8075
- "type": "BlockCoordinates"
8075
+ "type": "vec3i"
8076
8076
  },
8077
8077
  {
8078
8078
  "name": "face",
@@ -8085,7 +8085,7 @@
8085
8085
  [
8086
8086
  {
8087
8087
  "name": "position",
8088
- "type": "BlockCoordinates"
8088
+ "type": "vec3i"
8089
8089
  },
8090
8090
  {
8091
8091
  "name": "face",
@@ -8098,7 +8098,7 @@
8098
8098
  [
8099
8099
  {
8100
8100
  "name": "position",
8101
- "type": "BlockCoordinates"
8101
+ "type": "vec3i"
8102
8102
  },
8103
8103
  {
8104
8104
  "name": "face",
@@ -8111,7 +8111,7 @@
8111
8111
  [
8112
8112
  {
8113
8113
  "name": "position",
8114
- "type": "BlockCoordinates"
8114
+ "type": "vec3i"
8115
8115
  },
8116
8116
  {
8117
8117
  "name": "face",
@@ -8124,7 +8124,7 @@
8124
8124
  [
8125
8125
  {
8126
8126
  "name": "position",
8127
- "type": "BlockCoordinates"
8127
+ "type": "vec3i"
8128
8128
  },
8129
8129
  {
8130
8130
  "name": "face",
@@ -465,10 +465,10 @@ TransactionUseItem:
465
465
  2: break_block
466
466
  # BlockPosition is the position of the block that was interacted with. This is only really a correct
467
467
  # block position if ActionType is not UseItemActionClickAir.
468
- block_position: vec3i
468
+ block_position: BlockCoordinates
469
469
  # BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
470
470
  # clicked. When breaking the block, it is the face that was last being hit until the block broke.
471
- face: varint
471
+ face: zigzag32
472
472
  # HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
473
473
  # to ensure that the hot bar slot and held item are correctly synchronised with the server.
474
474
  hotbar_slot: varint
@@ -769,7 +769,7 @@ packet_entity_event:
769
769
  71: balloon_pop
770
770
  72: treasure_hunt
771
771
  73: agent_summon
772
- 74: charged_crossbow
772
+ 74: charged_item
773
773
  75: fall
774
774
  data: zigzag32
775
775
 
@@ -2725,7 +2725,7 @@ packet_player_auth_input:
2725
2725
  if start_break or abort_break or crack_break or predict_break or continue_break:
2726
2726
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2727
2727
  # block. If that is not the case, the block position will be zero.
2728
- position: BlockCoordinates
2728
+ position: vec3i
2729
2729
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2730
2730
  # concerned a block. If not, the face is always 0.
2731
2731
  face: zigzag32
@@ -939,11 +939,11 @@
939
939
  },
940
940
  {
941
941
  "name": "block_position",
942
- "type": "vec3i"
942
+ "type": "BlockCoordinates"
943
943
  },
944
944
  {
945
945
  "name": "face",
946
- "type": "varint"
946
+ "type": "zigzag32"
947
947
  },
948
948
  {
949
949
  "name": "hotbar_slot",
@@ -4902,7 +4902,7 @@
4902
4902
  "71": "balloon_pop",
4903
4903
  "72": "treasure_hunt",
4904
4904
  "73": "agent_summon",
4905
- "74": "charged_crossbow",
4905
+ "74": "charged_item",
4906
4906
  "75": "fall"
4907
4907
  }
4908
4908
  }
@@ -8151,7 +8151,7 @@
8151
8151
  [
8152
8152
  {
8153
8153
  "name": "position",
8154
- "type": "BlockCoordinates"
8154
+ "type": "vec3i"
8155
8155
  },
8156
8156
  {
8157
8157
  "name": "face",
@@ -8164,7 +8164,7 @@
8164
8164
  [
8165
8165
  {
8166
8166
  "name": "position",
8167
- "type": "BlockCoordinates"
8167
+ "type": "vec3i"
8168
8168
  },
8169
8169
  {
8170
8170
  "name": "face",
@@ -8177,7 +8177,7 @@
8177
8177
  [
8178
8178
  {
8179
8179
  "name": "position",
8180
- "type": "BlockCoordinates"
8180
+ "type": "vec3i"
8181
8181
  },
8182
8182
  {
8183
8183
  "name": "face",
@@ -8190,7 +8190,7 @@
8190
8190
  [
8191
8191
  {
8192
8192
  "name": "position",
8193
- "type": "BlockCoordinates"
8193
+ "type": "vec3i"
8194
8194
  },
8195
8195
  {
8196
8196
  "name": "face",
@@ -8203,7 +8203,7 @@
8203
8203
  [
8204
8204
  {
8205
8205
  "name": "position",
8206
- "type": "BlockCoordinates"
8206
+ "type": "vec3i"
8207
8207
  },
8208
8208
  {
8209
8209
  "name": "face",
@@ -468,10 +468,10 @@ TransactionUseItem:
468
468
  2: break_block
469
469
  # BlockPosition is the position of the block that was interacted with. This is only really a correct
470
470
  # block position if ActionType is not UseItemActionClickAir.
471
- block_position: vec3i
471
+ block_position: BlockCoordinates
472
472
  # BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
473
473
  # clicked. When breaking the block, it is the face that was last being hit until the block broke.
474
- face: varint
474
+ face: zigzag32
475
475
  # HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
476
476
  # to ensure that the hot bar slot and held item are correctly synchronised with the server.
477
477
  hotbar_slot: varint
@@ -852,7 +852,7 @@ packet_entity_event:
852
852
  71: balloon_pop
853
853
  72: treasure_hunt
854
854
  73: agent_summon
855
- 74: charged_crossbow
855
+ 74: charged_item
856
856
  75: fall
857
857
  data: zigzag32
858
858
 
@@ -2822,7 +2822,7 @@ packet_player_auth_input:
2822
2822
  if start_break or abort_break or crack_break or predict_break or continue_break:
2823
2823
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2824
2824
  # block. If that is not the case, the block position will be zero.
2825
- position: BlockCoordinates
2825
+ position: vec3i
2826
2826
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2827
2827
  # concerned a block. If not, the face is always 0.
2828
2828
  face: zigzag32
@@ -939,11 +939,11 @@
939
939
  },
940
940
  {
941
941
  "name": "block_position",
942
- "type": "vec3i"
942
+ "type": "BlockCoordinates"
943
943
  },
944
944
  {
945
945
  "name": "face",
946
- "type": "varint"
946
+ "type": "zigzag32"
947
947
  },
948
948
  {
949
949
  "name": "hotbar_slot",
@@ -4992,7 +4992,7 @@
4992
4992
  "71": "balloon_pop",
4993
4993
  "72": "treasure_hunt",
4994
4994
  "73": "agent_summon",
4995
- "74": "charged_crossbow",
4995
+ "74": "charged_item",
4996
4996
  "75": "fall"
4997
4997
  }
4998
4998
  }
@@ -8267,7 +8267,7 @@
8267
8267
  [
8268
8268
  {
8269
8269
  "name": "position",
8270
- "type": "BlockCoordinates"
8270
+ "type": "vec3i"
8271
8271
  },
8272
8272
  {
8273
8273
  "name": "face",
@@ -8280,7 +8280,7 @@
8280
8280
  [
8281
8281
  {
8282
8282
  "name": "position",
8283
- "type": "BlockCoordinates"
8283
+ "type": "vec3i"
8284
8284
  },
8285
8285
  {
8286
8286
  "name": "face",
@@ -8293,7 +8293,7 @@
8293
8293
  [
8294
8294
  {
8295
8295
  "name": "position",
8296
- "type": "BlockCoordinates"
8296
+ "type": "vec3i"
8297
8297
  },
8298
8298
  {
8299
8299
  "name": "face",
@@ -8306,7 +8306,7 @@
8306
8306
  [
8307
8307
  {
8308
8308
  "name": "position",
8309
- "type": "BlockCoordinates"
8309
+ "type": "vec3i"
8310
8310
  },
8311
8311
  {
8312
8312
  "name": "face",
@@ -8319,7 +8319,7 @@
8319
8319
  [
8320
8320
  {
8321
8321
  "name": "position",
8322
- "type": "BlockCoordinates"
8322
+ "type": "vec3i"
8323
8323
  },
8324
8324
  {
8325
8325
  "name": "face",
@@ -468,10 +468,10 @@ TransactionUseItem:
468
468
  2: break_block
469
469
  # BlockPosition is the position of the block that was interacted with. This is only really a correct
470
470
  # block position if ActionType is not UseItemActionClickAir.
471
- block_position: vec3i
471
+ block_position: BlockCoordinates
472
472
  # BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
473
473
  # clicked. When breaking the block, it is the face that was last being hit until the block broke.
474
- face: varint
474
+ face: zigzag32
475
475
  # HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
476
476
  # to ensure that the hot bar slot and held item are correctly synchronised with the server.
477
477
  hotbar_slot: varint
@@ -853,7 +853,7 @@ packet_entity_event:
853
853
  71: balloon_pop
854
854
  72: treasure_hunt
855
855
  73: agent_summon
856
- 74: charged_crossbow
856
+ 74: charged_item
857
857
  75: fall
858
858
  data: zigzag32
859
859
 
@@ -2851,7 +2851,7 @@ packet_player_auth_input:
2851
2851
  if start_break or abort_break or crack_break or predict_break or continue_break:
2852
2852
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2853
2853
  # block. If that is not the case, the block position will be zero.
2854
- position: BlockCoordinates
2854
+ position: vec3i
2855
2855
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2856
2856
  # concerned a block. If not, the face is always 0.
2857
2857
  face: zigzag32
@@ -939,11 +939,11 @@
939
939
  },
940
940
  {
941
941
  "name": "block_position",
942
- "type": "vec3i"
942
+ "type": "BlockCoordinates"
943
943
  },
944
944
  {
945
945
  "name": "face",
946
- "type": "varint"
946
+ "type": "zigzag32"
947
947
  },
948
948
  {
949
949
  "name": "hotbar_slot",
@@ -5098,7 +5098,7 @@
5098
5098
  "71": "balloon_pop",
5099
5099
  "72": "treasure_hunt",
5100
5100
  "73": "agent_summon",
5101
- "74": "charged_crossbow",
5101
+ "74": "charged_item",
5102
5102
  "75": "fall"
5103
5103
  }
5104
5104
  }
@@ -8467,7 +8467,7 @@
8467
8467
  [
8468
8468
  {
8469
8469
  "name": "position",
8470
- "type": "BlockCoordinates"
8470
+ "type": "vec3i"
8471
8471
  },
8472
8472
  {
8473
8473
  "name": "face",
@@ -8480,7 +8480,7 @@
8480
8480
  [
8481
8481
  {
8482
8482
  "name": "position",
8483
- "type": "BlockCoordinates"
8483
+ "type": "vec3i"
8484
8484
  },
8485
8485
  {
8486
8486
  "name": "face",
@@ -8493,7 +8493,7 @@
8493
8493
  [
8494
8494
  {
8495
8495
  "name": "position",
8496
- "type": "BlockCoordinates"
8496
+ "type": "vec3i"
8497
8497
  },
8498
8498
  {
8499
8499
  "name": "face",
@@ -8506,7 +8506,7 @@
8506
8506
  [
8507
8507
  {
8508
8508
  "name": "position",
8509
- "type": "BlockCoordinates"
8509
+ "type": "vec3i"
8510
8510
  },
8511
8511
  {
8512
8512
  "name": "face",
@@ -8519,7 +8519,7 @@
8519
8519
  [
8520
8520
  {
8521
8521
  "name": "position",
8522
- "type": "BlockCoordinates"
8522
+ "type": "vec3i"
8523
8523
  },
8524
8524
  {
8525
8525
  "name": "face",
@@ -468,10 +468,10 @@ TransactionUseItem:
468
468
  2: break_block
469
469
  # BlockPosition is the position of the block that was interacted with. This is only really a correct
470
470
  # block position if ActionType is not UseItemActionClickAir.
471
- block_position: vec3i
471
+ block_position: BlockCoordinates
472
472
  # BlockFace is the face of the block that was interacted with. When clicking the block, it is the face
473
473
  # clicked. When breaking the block, it is the face that was last being hit until the block broke.
474
- face: varint
474
+ face: zigzag32
475
475
  # HotBarSlot is the hot bar slot that the player was holding while clicking the block. It should be used
476
476
  # to ensure that the hot bar slot and held item are correctly synchronised with the server.
477
477
  hotbar_slot: varint
@@ -856,7 +856,7 @@ packet_entity_event:
856
856
  71: balloon_pop
857
857
  72: treasure_hunt
858
858
  73: agent_summon
859
- 74: charged_crossbow
859
+ 74: charged_item
860
860
  75: fall
861
861
  data: zigzag32
862
862
 
@@ -2851,7 +2851,7 @@ packet_player_auth_input:
2851
2851
  if start_break or abort_break or crack_break or predict_break or continue_break:
2852
2852
  # BlockPosition is the position of the target block, if the action with the ActionType set concerned a
2853
2853
  # block. If that is not the case, the block position will be zero.
2854
- position: BlockCoordinates
2854
+ position: vec3i
2855
2855
  # BlockFace is the face of the target block that was touched. If the action with the ActionType set
2856
2856
  # concerned a block. If not, the face is always 0.
2857
2857
  face: zigzag32