minecraft-data 3.36.0 → 3.36.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/doc/history.md +4 -0
  2. package/minecraft-data/data/bedrock/1.16.201/proto.yml +38 -11
  3. package/minecraft-data/data/bedrock/1.16.201/protocol.json +60 -6
  4. package/minecraft-data/data/bedrock/1.16.210/proto.yml +38 -11
  5. package/minecraft-data/data/bedrock/1.16.210/protocol.json +60 -6
  6. package/minecraft-data/data/bedrock/1.16.220/proto.yml +23 -11
  7. package/minecraft-data/data/bedrock/1.16.220/protocol.json +38 -5
  8. package/minecraft-data/data/bedrock/1.17.0/proto.yml +23 -11
  9. package/minecraft-data/data/bedrock/1.17.0/protocol.json +38 -5
  10. package/minecraft-data/data/bedrock/1.17.10/proto.yml +25 -12
  11. package/minecraft-data/data/bedrock/1.17.10/protocol.json +39 -6
  12. package/minecraft-data/data/bedrock/1.17.30/proto.yml +28 -12
  13. package/minecraft-data/data/bedrock/1.17.30/protocol.json +39 -6
  14. package/minecraft-data/data/bedrock/1.17.40/proto.yml +28 -12
  15. package/minecraft-data/data/bedrock/1.17.40/protocol.json +39 -6
  16. package/minecraft-data/data/bedrock/1.18.0/proto.yml +28 -12
  17. package/minecraft-data/data/bedrock/1.18.0/protocol.json +39 -6
  18. package/minecraft-data/data/bedrock/1.18.11/proto.yml +29 -12
  19. package/minecraft-data/data/bedrock/1.18.11/protocol.json +39 -6
  20. package/minecraft-data/data/bedrock/1.18.30/proto.yml +29 -13
  21. package/minecraft-data/data/bedrock/1.18.30/protocol.json +39 -6
  22. package/minecraft-data/data/bedrock/1.19.1/proto.yml +30 -13
  23. package/minecraft-data/data/bedrock/1.19.1/protocol.json +39 -6
  24. package/minecraft-data/data/bedrock/1.19.10/proto.yml +30 -13
  25. package/minecraft-data/data/bedrock/1.19.10/protocol.json +39 -6
  26. package/minecraft-data/data/bedrock/1.19.20/proto.yml +30 -13
  27. package/minecraft-data/data/bedrock/1.19.20/protocol.json +39 -6
  28. package/minecraft-data/data/bedrock/1.19.21/proto.yml +30 -13
  29. package/minecraft-data/data/bedrock/1.19.21/protocol.json +39 -6
  30. package/minecraft-data/data/bedrock/1.19.30/proto.yml +32 -13
  31. package/minecraft-data/data/bedrock/1.19.30/protocol.json +39 -6
  32. package/minecraft-data/data/bedrock/1.19.40/proto.yml +32 -13
  33. package/minecraft-data/data/bedrock/1.19.40/protocol.json +39 -6
  34. package/minecraft-data/data/bedrock/1.19.50/proto.yml +32 -13
  35. package/minecraft-data/data/bedrock/1.19.50/protocol.json +39 -6
  36. package/minecraft-data/data/bedrock/1.19.60/proto.yml +32 -13
  37. package/minecraft-data/data/bedrock/1.19.60/protocol.json +39 -6
  38. package/minecraft-data/data/bedrock/1.19.62/proto.yml +32 -13
  39. package/minecraft-data/data/bedrock/1.19.62/protocol.json +39 -6
  40. package/minecraft-data/data/bedrock/1.19.70/proto.yml +32 -13
  41. package/minecraft-data/data/bedrock/1.19.70/protocol.json +39 -6
  42. package/minecraft-data/data/bedrock/1.19.80/proto.yml +32 -13
  43. package/minecraft-data/data/bedrock/1.19.80/protocol.json +39 -6
  44. package/minecraft-data/data/bedrock/1.20.0/protocol.json +40 -7
  45. package/minecraft-data/data/bedrock/latest/proto.yml +33 -14
  46. package/minecraft-data/data/pc/common/protocolVersions.json +8 -0
  47. package/minecraft-data/doc/history.md +4 -1
  48. package/package.json +1 -1
@@ -4845,7 +4845,17 @@
4845
4845
  },
4846
4846
  {
4847
4847
  "name": "event_id",
4848
- "type": "u8"
4848
+ "type": [
4849
+ "mapper",
4850
+ {
4851
+ "type": "u8",
4852
+ "mappings": {
4853
+ "1": "add",
4854
+ "2": "update",
4855
+ "3": "remove"
4856
+ }
4857
+ }
4858
+ ]
4849
4859
  },
4850
4860
  {
4851
4861
  "name": "effect_id",
@@ -4953,6 +4963,7 @@
4953
4963
  "mappings": {
4954
4964
  "3": "leave_vehicle",
4955
4965
  "4": "mouse_over_entity",
4966
+ "5": "npc_open",
4956
4967
  "6": "open_inventory"
4957
4968
  }
4958
4969
  }
@@ -5578,7 +5589,18 @@
5578
5589
  [
5579
5590
  {
5580
5591
  "name": "event_type",
5581
- "type": "lu16"
5592
+ "type": [
5593
+ "mapper",
5594
+ {
5595
+ "type": "lu16",
5596
+ "mappings": {
5597
+ "0": "uninitialized_subtype",
5598
+ "1": "enable_commands",
5599
+ "2": "disable_commands",
5600
+ "3": "unlock_world_template_settings"
5601
+ }
5602
+ }
5603
+ ]
5582
5604
  }
5583
5605
  ]
5584
5606
  ],
@@ -6920,7 +6942,8 @@
6920
6942
  "2": "execute_closing_commands",
6921
6943
  "3": "set_name",
6922
6944
  "4": "set_skin",
6923
- "5": "set_interaction_text"
6945
+ "5": "set_interaction_text",
6946
+ "6": "execute_opening_commands"
6924
6947
  }
6925
6948
  }
6926
6949
  ]
@@ -7160,7 +7183,8 @@
7160
7183
  "type": "u8",
7161
7184
  "mappings": {
7162
7185
  "0": "combine",
7163
- "1": "react"
7186
+ "1": "react",
7187
+ "2": "reset"
7164
7188
  }
7165
7189
  }
7166
7190
  ]
@@ -7550,7 +7574,16 @@
7550
7574
  },
7551
7575
  {
7552
7576
  "name": "action",
7553
- "type": "u8"
7577
+ "type": [
7578
+ "mapper",
7579
+ {
7580
+ "type": "u8",
7581
+ "mappings": {
7582
+ "1": "none",
7583
+ "2": "close"
7584
+ }
7585
+ }
7586
+ ]
7554
7587
  },
7555
7588
  {
7556
7589
  "name": "resolution_x",
@@ -777,7 +777,10 @@ packet_mob_effect:
777
777
  !id: 0x1c
778
778
  !bound: client
779
779
  runtime_entity_id: varint64
780
- event_id: u8
780
+ event_id: u8 =>
781
+ 1: add
782
+ 2: update
783
+ 3: remove
781
784
  effect_id: zigzag32
782
785
  amplifier: zigzag32
783
786
  particles: bool
@@ -827,6 +830,7 @@ packet_interact:
827
830
  action_id: u8 =>
828
831
  3: leave_vehicle
829
832
  4: mouse_over_entity
833
+ 5: npc_open
830
834
  6: open_inventory
831
835
  # TargetEntityRuntimeID is the runtime ID of the entity that the player interacted with. This is empty
832
836
  # for the InteractActionOpenInventory action type.
@@ -1232,7 +1236,11 @@ packet_player_list:
1232
1236
  packet_simple_event:
1233
1237
  !id: 0x40
1234
1238
  !bound: client
1235
- event_type: lu16
1239
+ event_type: lu16 =>
1240
+ 0: uninitialized_subtype
1241
+ 1: enable_commands
1242
+ 2: disable_commands
1243
+ 3: unlock_world_template_settings
1236
1244
 
1237
1245
  # Event is sent by the server to send an event with additional data. It is typically sent to the client for
1238
1246
  # telemetry reasons, much like the SimpleEvent packet.
@@ -1911,7 +1919,7 @@ packet_player_skin:
1911
1919
  # connects sends a SubClientLogin to request their own login.
1912
1920
  packet_sub_client_login:
1913
1921
  !id: 0x5e
1914
- !bound: client
1922
+ !bound: server
1915
1923
  # ConnectionRequest is a string containing information about the player and JWTs that may be used to
1916
1924
  # verify if the player is connected to XBOX Live. The connection request also contains the necessary
1917
1925
  # client public key to initiate encryption.
@@ -1941,7 +1949,7 @@ packet_set_last_hurt_by:
1941
1949
  # player stops its typing 'session', rather than simply after closing the book.
1942
1950
  packet_book_edit:
1943
1951
  !id: 0x61
1944
- !bound: client
1952
+ !bound: server
1945
1953
  type: u8 =>
1946
1954
  0: replace_page
1947
1955
  1: add_page
@@ -1984,6 +1992,7 @@ packet_npc_request:
1984
1992
  3: set_name
1985
1993
  4: set_skin
1986
1994
  5: set_interaction_text
1995
+ 6: execute_opening_commands
1987
1996
  # CommandString is the command string set in the NPC. It may consist of multiple commands, depending on
1988
1997
  # what the player set in it.
1989
1998
  command: string
@@ -2070,7 +2079,7 @@ packet_show_profile:
2070
2079
  # in the settings UI.
2071
2080
  packet_set_default_game_type:
2072
2081
  !id: 0x69
2073
- !bound: client
2082
+ !bound: server
2074
2083
  # GameType is the new game type that is set. When sent by the client, this is the requested new default
2075
2084
  # game type.
2076
2085
  gamemode: GameMode
@@ -2142,6 +2151,7 @@ packet_lab_table:
2142
2151
  action_type: u8 =>
2143
2152
  0: combine
2144
2153
  1: react
2154
+ 2: reset
2145
2155
  # Position is the position at which the lab table used was located.
2146
2156
  position: vec3i
2147
2157
  # ReactionType is the type of the reaction that took place as a result of the items put into the lab
@@ -2402,7 +2412,7 @@ packet_level_event_generic:
2402
2412
  # or if the book should be removed from it.
2403
2413
  packet_lectern_update:
2404
2414
  !id: 0x7d
2405
- !bound: client
2415
+ !bound: server
2406
2416
  # Page is the page number in the book that was opened by the player on the lectern.
2407
2417
  page: u8
2408
2418
  # PageCount is the number of pages that the book opened in the lectern has.
@@ -2419,7 +2429,9 @@ packet_video_stream_connect:
2419
2429
  !bound: client
2420
2430
  server_uri: string
2421
2431
  frame_send_frequency: lf32
2422
- action: u8
2432
+ action: u8 =>
2433
+ 1: none
2434
+ 2: close
2423
2435
  resolution_x: li32
2424
2436
  resolution_y: li32
2425
2437
 
@@ -2480,7 +2492,7 @@ packet_map_create_locked_copy:
2480
2492
  # StructureTemplateDataRequest is sent by the client to request data of a structure.
2481
2493
  packet_structure_template_data_export_request:
2482
2494
  !id: 0x84
2483
- !bound: client
2495
+ !bound: server
2484
2496
  # StructureName is the name of the structure that was set in the structure block's UI. This is the name
2485
2497
  # used to export the structure to a file.
2486
2498
  name: string
@@ -2520,7 +2532,7 @@ packet_update_block_properties:
2520
2532
  # what blobs it needs and which blobs it already has, in an ACK type system.
2521
2533
  packet_client_cache_blob_status:
2522
2534
  !id: 0x87
2523
- !bound: client
2535
+ !bound: server
2524
2536
  # The number of MISSes in this packet
2525
2537
  misses: varint
2526
2538
  # The number of HITs in this packet
@@ -2843,7 +2855,7 @@ ArmorDamageType: [ "bitflags",
2843
2855
  # identical to the SetPlayerGameType packet.
2844
2856
  packet_update_player_game_type:
2845
2857
  !id: 0x97
2846
- !bound: server
2858
+ !bound: client
2847
2859
  # GameType is the new game type of the player. It is one of the constants that can be found in
2848
2860
  # set_player_game_type.go. Some of these game types require additional flags to be set in an
2849
2861
  # AdventureSettings packet for the game mode to obtain its full functionality.
@@ -3023,7 +3035,7 @@ packet_item_component:
3023
3035
  # safer version of the text.
3024
3036
  packet_filter_text_packet:
3025
3037
  !id: 0xa3
3026
- !bound: client
3038
+ !bound: both
3027
3039
  # Text is either the text from the client or the safer version of the text sent by the server.
3028
3040
  text: string
3029
3041
  # FromServer indicates if the packet was sent by the server or not.
@@ -4923,7 +4923,17 @@
4923
4923
  },
4924
4924
  {
4925
4925
  "name": "event_id",
4926
- "type": "u8"
4926
+ "type": [
4927
+ "mapper",
4928
+ {
4929
+ "type": "u8",
4930
+ "mappings": {
4931
+ "1": "add",
4932
+ "2": "update",
4933
+ "3": "remove"
4934
+ }
4935
+ }
4936
+ ]
4927
4937
  },
4928
4938
  {
4929
4939
  "name": "effect_id",
@@ -5031,6 +5041,7 @@
5031
5041
  "mappings": {
5032
5042
  "3": "leave_vehicle",
5033
5043
  "4": "mouse_over_entity",
5044
+ "5": "npc_open",
5034
5045
  "6": "open_inventory"
5035
5046
  }
5036
5047
  }
@@ -5656,7 +5667,18 @@
5656
5667
  [
5657
5668
  {
5658
5669
  "name": "event_type",
5659
- "type": "lu16"
5670
+ "type": [
5671
+ "mapper",
5672
+ {
5673
+ "type": "lu16",
5674
+ "mappings": {
5675
+ "0": "uninitialized_subtype",
5676
+ "1": "enable_commands",
5677
+ "2": "disable_commands",
5678
+ "3": "unlock_world_template_settings"
5679
+ }
5680
+ }
5681
+ ]
5660
5682
  }
5661
5683
  ]
5662
5684
  ],
@@ -6999,7 +7021,8 @@
6999
7021
  "2": "execute_closing_commands",
7000
7022
  "3": "set_name",
7001
7023
  "4": "set_skin",
7002
- "5": "set_interaction_text"
7024
+ "5": "set_interaction_text",
7025
+ "6": "execute_opening_commands"
7003
7026
  }
7004
7027
  }
7005
7028
  ]
@@ -7239,7 +7262,8 @@
7239
7262
  "type": "u8",
7240
7263
  "mappings": {
7241
7264
  "0": "combine",
7242
- "1": "react"
7265
+ "1": "react",
7266
+ "2": "reset"
7243
7267
  }
7244
7268
  }
7245
7269
  ]
@@ -7629,7 +7653,16 @@
7629
7653
  },
7630
7654
  {
7631
7655
  "name": "action",
7632
- "type": "u8"
7656
+ "type": [
7657
+ "mapper",
7658
+ {
7659
+ "type": "u8",
7660
+ "mappings": {
7661
+ "1": "none",
7662
+ "2": "close"
7663
+ }
7664
+ }
7665
+ ]
7633
7666
  },
7634
7667
  {
7635
7668
  "name": "resolution_x",
@@ -860,7 +860,10 @@ packet_mob_effect:
860
860
  !id: 0x1c
861
861
  !bound: client
862
862
  runtime_entity_id: varint64
863
- event_id: u8
863
+ event_id: u8 =>
864
+ 1: add
865
+ 2: update
866
+ 3: remove
864
867
  effect_id: zigzag32
865
868
  amplifier: zigzag32
866
869
  particles: bool
@@ -910,6 +913,7 @@ packet_interact:
910
913
  action_id: u8 =>
911
914
  3: leave_vehicle
912
915
  4: mouse_over_entity
916
+ 5: npc_open
913
917
  6: open_inventory
914
918
  # TargetEntityRuntimeID is the runtime ID of the entity that the player interacted with. This is empty
915
919
  # for the InteractActionOpenInventory action type.
@@ -1315,7 +1319,11 @@ packet_player_list:
1315
1319
  packet_simple_event:
1316
1320
  !id: 0x40
1317
1321
  !bound: client
1318
- event_type: lu16
1322
+ event_type: lu16 =>
1323
+ 0: uninitialized_subtype
1324
+ 1: enable_commands
1325
+ 2: disable_commands
1326
+ 3: unlock_world_template_settings
1319
1327
 
1320
1328
  # Event is sent by the server to send an event with additional data. It is typically sent to the client for
1321
1329
  # telemetry reasons, much like the SimpleEvent packet.
@@ -1999,7 +2007,7 @@ packet_player_skin:
1999
2007
  # connects sends a SubClientLogin to request their own login.
2000
2008
  packet_sub_client_login:
2001
2009
  !id: 0x5e
2002
- !bound: client
2010
+ !bound: server
2003
2011
  # ConnectionRequest is a string containing information about the player and JWTs that may be used to
2004
2012
  # verify if the player is connected to XBOX Live. The connection request also contains the necessary
2005
2013
  # client public key to initiate encryption.
@@ -2029,7 +2037,7 @@ packet_set_last_hurt_by:
2029
2037
  # player stops its typing 'session', rather than simply after closing the book.
2030
2038
  packet_book_edit:
2031
2039
  !id: 0x61
2032
- !bound: client
2040
+ !bound: server
2033
2041
  type: u8 =>
2034
2042
  0: replace_page
2035
2043
  1: add_page
@@ -2072,6 +2080,7 @@ packet_npc_request:
2072
2080
  3: set_name
2073
2081
  4: set_skin
2074
2082
  5: set_interaction_text
2083
+ 6: execute_opening_commands
2075
2084
  # CommandString is the command string set in the NPC. It may consist of multiple commands, depending on
2076
2085
  # what the player set in it.
2077
2086
  command: string
@@ -2083,7 +2092,7 @@ packet_npc_request:
2083
2092
  3: set_name
2084
2093
  4: set_skin
2085
2094
  5: set_interact_text
2086
- 6: execute_openining_commands
2095
+ 6: execute_opening_commands
2087
2096
  # SceneName is the name of the scene.
2088
2097
  scene_name: string
2089
2098
 
@@ -2167,7 +2176,7 @@ packet_show_profile:
2167
2176
  # in the settings UI.
2168
2177
  packet_set_default_game_type:
2169
2178
  !id: 0x69
2170
- !bound: client
2179
+ !bound: server
2171
2180
  # GameType is the new game type that is set. When sent by the client, this is the requested new default
2172
2181
  # game type.
2173
2182
  gamemode: GameMode
@@ -2239,6 +2248,7 @@ packet_lab_table:
2239
2248
  action_type: u8 =>
2240
2249
  0: combine
2241
2250
  1: react
2251
+ 2: reset
2242
2252
  # Position is the position at which the lab table used was located.
2243
2253
  position: vec3i
2244
2254
  # ReactionType is the type of the reaction that took place as a result of the items put into the lab
@@ -2499,7 +2509,7 @@ packet_level_event_generic:
2499
2509
  # or if the book should be removed from it.
2500
2510
  packet_lectern_update:
2501
2511
  !id: 0x7d
2502
- !bound: client
2512
+ !bound: server
2503
2513
  # Page is the page number in the book that was opened by the player on the lectern.
2504
2514
  page: u8
2505
2515
  # PageCount is the number of pages that the book opened in the lectern has.
@@ -2516,7 +2526,9 @@ packet_video_stream_connect:
2516
2526
  !bound: client
2517
2527
  server_uri: string
2518
2528
  frame_send_frequency: lf32
2519
- action: u8
2529
+ action: u8 =>
2530
+ 1: none
2531
+ 2: close
2520
2532
  resolution_x: li32
2521
2533
  resolution_y: li32
2522
2534
 
@@ -2577,7 +2589,7 @@ packet_map_create_locked_copy:
2577
2589
  # StructureTemplateDataRequest is sent by the client to request data of a structure.
2578
2590
  packet_structure_template_data_export_request:
2579
2591
  !id: 0x84
2580
- !bound: client
2592
+ !bound: server
2581
2593
  # StructureName is the name of the structure that was set in the structure block's UI. This is the name
2582
2594
  # used to export the structure to a file.
2583
2595
  name: string
@@ -2617,7 +2629,7 @@ packet_update_block_properties:
2617
2629
  # what blobs it needs and which blobs it already has, in an ACK type system.
2618
2630
  packet_client_cache_blob_status:
2619
2631
  !id: 0x87
2620
- !bound: client
2632
+ !bound: server
2621
2633
  # The number of MISSes in this packet
2622
2634
  misses: varint
2623
2635
  # The number of HITs in this packet
@@ -2940,7 +2952,7 @@ ArmorDamageType: [ "bitflags",
2940
2952
  # identical to the SetPlayerGameType packet.
2941
2953
  packet_update_player_game_type:
2942
2954
  !id: 0x97
2943
- !bound: server
2955
+ !bound: client
2944
2956
  # GameType is the new game type of the player. It is one of the constants that can be found in
2945
2957
  # set_player_game_type.go. Some of these game types require additional flags to be set in an
2946
2958
  # AdventureSettings packet for the game mode to obtain its full functionality.
@@ -3120,7 +3132,7 @@ packet_item_component:
3120
3132
  # safer version of the text.
3121
3133
  packet_filter_text_packet:
3122
3134
  !id: 0xa3
3123
- !bound: client
3135
+ !bound: both
3124
3136
  # Text is either the text from the client or the safer version of the text sent by the server.
3125
3137
  text: string
3126
3138
  # FromServer indicates if the packet was sent by the server or not.
@@ -3186,6 +3198,7 @@ packet_simulation_type:
3186
3198
  # NPCDialogue is a packet that allows the client to display dialog boxes for interacting with NPCs.
3187
3199
  packet_npc_dialogue:
3188
3200
  !id: 0xa9
3201
+ !bound: client
3189
3202
  # ActorUniqueID is the ID of the NPC being requested.
3190
3203
  entity_id: lu64
3191
3204
  # ActionType is the type of action for the packet.
@@ -5013,7 +5013,17 @@
5013
5013
  },
5014
5014
  {
5015
5015
  "name": "event_id",
5016
- "type": "u8"
5016
+ "type": [
5017
+ "mapper",
5018
+ {
5019
+ "type": "u8",
5020
+ "mappings": {
5021
+ "1": "add",
5022
+ "2": "update",
5023
+ "3": "remove"
5024
+ }
5025
+ }
5026
+ ]
5017
5027
  },
5018
5028
  {
5019
5029
  "name": "effect_id",
@@ -5121,6 +5131,7 @@
5121
5131
  "mappings": {
5122
5132
  "3": "leave_vehicle",
5123
5133
  "4": "mouse_over_entity",
5134
+ "5": "npc_open",
5124
5135
  "6": "open_inventory"
5125
5136
  }
5126
5137
  }
@@ -5746,7 +5757,18 @@
5746
5757
  [
5747
5758
  {
5748
5759
  "name": "event_type",
5749
- "type": "lu16"
5760
+ "type": [
5761
+ "mapper",
5762
+ {
5763
+ "type": "lu16",
5764
+ "mappings": {
5765
+ "0": "uninitialized_subtype",
5766
+ "1": "enable_commands",
5767
+ "2": "disable_commands",
5768
+ "3": "unlock_world_template_settings"
5769
+ }
5770
+ }
5771
+ ]
5750
5772
  }
5751
5773
  ]
5752
5774
  ],
@@ -7097,7 +7119,8 @@
7097
7119
  "2": "execute_closing_commands",
7098
7120
  "3": "set_name",
7099
7121
  "4": "set_skin",
7100
- "5": "set_interaction_text"
7122
+ "5": "set_interaction_text",
7123
+ "6": "execute_opening_commands"
7101
7124
  }
7102
7125
  }
7103
7126
  ]
@@ -7119,7 +7142,7 @@
7119
7142
  "3": "set_name",
7120
7143
  "4": "set_skin",
7121
7144
  "5": "set_interact_text",
7122
- "6": "execute_openining_commands"
7145
+ "6": "execute_opening_commands"
7123
7146
  }
7124
7147
  }
7125
7148
  ]
@@ -7355,7 +7378,8 @@
7355
7378
  "type": "u8",
7356
7379
  "mappings": {
7357
7380
  "0": "combine",
7358
- "1": "react"
7381
+ "1": "react",
7382
+ "2": "reset"
7359
7383
  }
7360
7384
  }
7361
7385
  ]
@@ -7745,7 +7769,16 @@
7745
7769
  },
7746
7770
  {
7747
7771
  "name": "action",
7748
- "type": "u8"
7772
+ "type": [
7773
+ "mapper",
7774
+ {
7775
+ "type": "u8",
7776
+ "mappings": {
7777
+ "1": "none",
7778
+ "2": "close"
7779
+ }
7780
+ }
7781
+ ]
7749
7782
  },
7750
7783
  {
7751
7784
  "name": "resolution_x",
@@ -861,7 +861,10 @@ packet_mob_effect:
861
861
  !id: 0x1c
862
862
  !bound: client
863
863
  runtime_entity_id: varint64
864
- event_id: u8
864
+ event_id: u8 =>
865
+ 1: add
866
+ 2: update
867
+ 3: remove
865
868
  effect_id: zigzag32
866
869
  amplifier: zigzag32
867
870
  particles: bool
@@ -911,6 +914,7 @@ packet_interact:
911
914
  action_id: u8 =>
912
915
  3: leave_vehicle
913
916
  4: mouse_over_entity
917
+ 5: npc_open
914
918
  6: open_inventory
915
919
  # TargetEntityRuntimeID is the runtime ID of the entity that the player interacted with. This is empty
916
920
  # for the InteractActionOpenInventory action type.
@@ -1327,7 +1331,11 @@ packet_player_list:
1327
1331
  packet_simple_event:
1328
1332
  !id: 0x40
1329
1333
  !bound: client
1330
- event_type: lu16
1334
+ event_type: lu16 =>
1335
+ 0: uninitialized_subtype
1336
+ 1: enable_commands
1337
+ 2: disable_commands
1338
+ 3: unlock_world_template_settings
1331
1339
 
1332
1340
  # Event is sent by the server to send an event with additional data. It is typically sent to the client for
1333
1341
  # telemetry reasons, much like the SimpleEvent packet.
@@ -2012,7 +2020,7 @@ packet_player_skin:
2012
2020
  # connects sends a SubClientLogin to request their own login.
2013
2021
  packet_sub_client_login:
2014
2022
  !id: 0x5e
2015
- !bound: client
2023
+ !bound: server
2016
2024
  # ConnectionRequest is a string containing information about the player and JWTs that may be used to
2017
2025
  # verify if the player is connected to XBOX Live. The connection request also contains the necessary
2018
2026
  # client public key to initiate encryption.
@@ -2042,7 +2050,7 @@ packet_set_last_hurt_by:
2042
2050
  # player stops its typing 'session', rather than simply after closing the book.
2043
2051
  packet_book_edit:
2044
2052
  !id: 0x61
2045
- !bound: client
2053
+ !bound: server
2046
2054
  type: u8 =>
2047
2055
  0: replace_page
2048
2056
  1: add_page
@@ -2085,6 +2093,7 @@ packet_npc_request:
2085
2093
  3: set_name
2086
2094
  4: set_skin
2087
2095
  5: set_interaction_text
2096
+ 6: execute_opening_commands
2088
2097
  # CommandString is the command string set in the NPC. It may consist of multiple commands, depending on
2089
2098
  # what the player set in it.
2090
2099
  command: string
@@ -2096,7 +2105,7 @@ packet_npc_request:
2096
2105
  3: set_name
2097
2106
  4: set_skin
2098
2107
  5: set_interact_text
2099
- 6: execute_openining_commands
2108
+ 6: execute_opening_commands
2100
2109
  # SceneName is the name of the scene.
2101
2110
  scene_name: string
2102
2111
 
@@ -2188,7 +2197,7 @@ packet_show_profile:
2188
2197
  # in the settings UI.
2189
2198
  packet_set_default_game_type:
2190
2199
  !id: 0x69
2191
- !bound: client
2200
+ !bound: server
2192
2201
  # GameType is the new game type that is set. When sent by the client, this is the requested new default
2193
2202
  # game type.
2194
2203
  gamemode: GameMode
@@ -2260,6 +2269,7 @@ packet_lab_table:
2260
2269
  action_type: u8 =>
2261
2270
  0: combine
2262
2271
  1: react
2272
+ 2: reset
2263
2273
  # Position is the position at which the lab table used was located.
2264
2274
  position: vec3i
2265
2275
  # ReactionType is the type of the reaction that took place as a result of the items put into the lab
@@ -2515,7 +2525,7 @@ packet_level_event_generic:
2515
2525
  # or if the book should be removed from it.
2516
2526
  packet_lectern_update:
2517
2527
  !id: 0x7d
2518
- !bound: client
2528
+ !bound: server
2519
2529
  # Page is the page number in the book that was opened by the player on the lectern.
2520
2530
  page: u8
2521
2531
  # PageCount is the number of pages that the book opened in the lectern has.
@@ -2532,7 +2542,9 @@ packet_video_stream_connect:
2532
2542
  !bound: client
2533
2543
  server_uri: string
2534
2544
  frame_send_frequency: lf32
2535
- action: u8
2545
+ action: u8 =>
2546
+ 1: none
2547
+ 2: close
2536
2548
  resolution_x: li32
2537
2549
  resolution_y: li32
2538
2550
 
@@ -2593,7 +2605,7 @@ packet_map_create_locked_copy:
2593
2605
  # StructureTemplateDataRequest is sent by the client to request data of a structure.
2594
2606
  packet_structure_template_data_export_request:
2595
2607
  !id: 0x84
2596
- !bound: client
2608
+ !bound: server
2597
2609
  # StructureName is the name of the structure that was set in the structure block's UI. This is the name
2598
2610
  # used to export the structure to a file.
2599
2611
  name: string
@@ -2633,7 +2645,7 @@ packet_update_block_properties:
2633
2645
  # what blobs it needs and which blobs it already has, in an ACK type system.
2634
2646
  packet_client_cache_blob_status:
2635
2647
  !id: 0x87
2636
- !bound: client
2648
+ !bound: server
2637
2649
  # The number of MISSes in this packet
2638
2650
  misses: varint
2639
2651
  # The number of HITs in this packet
@@ -2969,7 +2981,7 @@ ArmorDamageType: [ "bitflags",
2969
2981
  # identical to the SetPlayerGameType packet.
2970
2982
  packet_update_player_game_type:
2971
2983
  !id: 0x97
2972
- !bound: server
2984
+ !bound: client
2973
2985
  # GameType is the new game type of the player. It is one of the constants that can be found in
2974
2986
  # set_player_game_type.go. Some of these game types require additional flags to be set in an
2975
2987
  # AdventureSettings packet for the game mode to obtain its full functionality.
@@ -3151,7 +3163,7 @@ packet_item_component:
3151
3163
  # safer version of the text.
3152
3164
  packet_filter_text_packet:
3153
3165
  !id: 0xa3
3154
- !bound: client
3166
+ !bound: both
3155
3167
  # Text is either the text from the client or the safer version of the text sent by the server.
3156
3168
  text: string
3157
3169
  # FromServer indicates if the packet was sent by the server or not.
@@ -3218,6 +3230,7 @@ packet_simulation_type:
3218
3230
  # NPCDialogue is a packet that allows the client to display dialog boxes for interacting with NPCs.
3219
3231
  packet_npc_dialogue:
3220
3232
  !id: 0xa9
3233
+ !bound: client
3221
3234
  # ActorUniqueID is the ID of the NPC being requested.
3222
3235
  entity_id: lu64
3223
3236
  # ActionType is the type of action for the packet.
@@ -3241,6 +3254,7 @@ packet_edu_uri_resource_packet:
3241
3254
  # This packet only works on the Education Edition version of Minecraft.
3242
3255
  packet_create_photo:
3243
3256
  !id: 0xab
3257
+ !bound: client
3244
3258
  # EntityUniqueID is the unique ID of the entity.
3245
3259
  entity_unique_id: li64
3246
3260
  # PhotoName is the name of the photo.
@@ -3251,6 +3265,7 @@ packet_create_photo:
3251
3265
  # UpdateSubChunkBlocks is essentially just UpdateBlock packet, however for a set of blocks in a sub chunk.
3252
3266
  packet_update_subchunk_blocks:
3253
3267
  !id: 0xac
3268
+ !bound: client
3254
3269
  # SubChunkX, SubChunkY, and SubChunkZ help identify the sub chunk.
3255
3270
  x: zigzag32
3256
3271
  y: zigzag32
@@ -3262,4 +3277,5 @@ packet_update_subchunk_blocks:
3262
3277
 
3263
3278
  packet_photo_info_request:
3264
3279
  !id: 0xad
3280
+ !bound: server
3265
3281
  photo_id: zigzag64