melonjs 9.1.1 → 9.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
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  /*!
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- * melonJS Game Engine - v9.1.1
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+ * melonJS Game Engine - v9.1.2
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  * http://www.melonjs.org
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  * melonjs is licensed under the MIT License.
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  * http://www.opensource.org/licenses/mit-license
@@ -10591,6 +10591,37 @@ var Polygon = window.Jay.extend({
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  return this;
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  },
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+ /**
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+ * Shifts the Polygon to the given position vector.
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+ * @name shift
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+ * @memberOf me.Polygon
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+ * @function
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+ * @param {me.Vector2d} position
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+ */
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+ /**
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+ * Shifts the Polygon to the given x, y position.
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+ * @name shift
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+ * @memberOf me.Polygon
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+ * @function
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+ * @param {Number} x
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+ * @param {Number} y
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+ */
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+ shift() {
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+ var _x, _y;
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+ if (arguments.length === 2) {
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+ // x, y
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+ _x = arguments[0];
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+ _y = arguments[1];
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+ } else {
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+ // vector
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+ _x = arguments[0].x;
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+ _y = arguments[0].y;
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+ }
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+ this.pos.x = _x;
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+ this.pos.y = _y;
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+ this.updateBounds();
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+ },
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+
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  /**
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  * Returns true if the polygon contains the given point.
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  * (Note: it is highly recommended to first do a hit test on the corresponding <br>
@@ -10801,67 +10832,6 @@ var Rect = Polygon.extend({
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  return this.setShape(rect.pos.x, rect.pos.y, rect.width, rect.height);
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  },
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- /**
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- * translate the rect by the specified offset
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- * @name translate
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- * @memberOf me.Rect.prototype
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- * @function
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- * @param {Number} x x offset
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- * @param {Number} y y offset
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- * @return {me.Rect} this rectangle
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- */
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- /**
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- * translate the rect by the specified vector
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- * @name translate
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- * @memberOf me.Rect.prototype
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- * @function
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- * @param {me.Vector2d} v vector offset
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- * @return {me.Rect} this rectangle
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- */
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- translate : function () {
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- var _x, _y;
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-
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- if (arguments.length === 2) {
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- // x, y
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- _x = arguments[0];
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- _y = arguments[1];
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- } else {
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- // vector
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- _x = arguments[0].x;
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- _y = arguments[0].y;
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- }
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-
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- this.pos.x += _x;
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- this.pos.y += _y;
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-
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- return this;
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- },
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-
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- /**
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- * Shifts the rect to the given position vector.
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- * @name shift
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- * @memberOf me.Rect
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- * @function
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- * @param {me.Vector2d} position
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- */
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- /**
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- * Shifts the rect to the given x, y position.
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- * @name shift
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- * @memberOf me.Rect
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- * @function
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- * @param {Number} x
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- * @param {Number} y
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- */
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- shift : function () {
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- if (arguments.length === 2) {
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- // x, y
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- this.pos.set(arguments[0], arguments[1]);
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- } else {
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- // vector
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- this.pos.setV(arguments[0]);
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- }
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- },
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-
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  /**
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  * merge this rectangle with another one
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  * @name union
@@ -28268,16 +28238,16 @@ let device = {
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  }
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  // set pause/stop action on losing focus
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- window.addEventListener("blur", function () {
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+ window.addEventListener("blur", (function () {
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  if (this.stopOnBlur) {
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  state$1.stop(true);
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  }
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  if (this.pauseOnBlur) {
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  state$1.pause(true);
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  }
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- }, false);
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+ }).bind(this), false);
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  // set restart/resume action on gaining focus
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- window.addEventListener("focus", function () {
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+ window.addEventListener("focus", (function () {
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  if (this.stopOnBlur) {
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  state$1.restart(true);
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  }
@@ -28288,7 +28258,7 @@ let device = {
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  if (this.autoFocus) {
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  this.focus();
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  }
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- }, false);
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+ }).bind(this), false);
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  // Set the name of the hidden property and the change event for visibility
@@ -28312,7 +28282,7 @@ let device = {
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  if (typeof (visibilityChange) === "string") {
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  // add the corresponding event listener
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  document.addEventListener(visibilityChange,
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- function () {
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+ (function () {
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  if (document[hidden]) {
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  if (this.stopOnBlur) {
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  state$1.stop(true);
@@ -28328,7 +28298,7 @@ let device = {
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  state$1.resume(true);
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  }
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  }
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- }, false
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+ }).bind(this), false
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  );
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  }
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  },
@@ -32368,10 +32338,10 @@ var plugin = {
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  * this can be overridden by the plugin
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  * @public
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  * @type String
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- * @default "9.1.1"
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+ * @default "9.1.2"
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  * @name me.plugin.Base#version
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  */
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- this.version = "9.1.1";
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+ this.version = "9.1.2";
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  }
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  }),
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@@ -36623,7 +36593,7 @@ var Jay = window.Jay;
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  * @name version
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  * @type {string}
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  */
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- const version = "9.1.1";
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+ const version = "9.1.2";
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  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "melonjs",
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- "version": "9.1.1",
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+ "version": "9.1.2",
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  "description": "melonJS Game Engine",
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  "homepage": "http://www.melonjs.org/",
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  "keywords": [
@@ -330,6 +330,37 @@ var Polygon = window.Jay.extend({
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  return this;
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  },
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+ /**
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+ * Shifts the Polygon to the given position vector.
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+ * @name shift
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+ * @memberOf me.Polygon
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+ * @function
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+ * @param {me.Vector2d} position
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+ */
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+ /**
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+ * Shifts the Polygon to the given x, y position.
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+ * @name shift
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+ * @memberOf me.Polygon
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+ * @function
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+ * @param {Number} x
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+ * @param {Number} y
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+ */
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+ shift() {
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+ var _x, _y;
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+ if (arguments.length === 2) {
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+ // x, y
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+ _x = arguments[0];
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+ _y = arguments[1];
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+ } else {
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+ // vector
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+ _x = arguments[0].x;
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+ _y = arguments[0].y;
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+ }
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+ this.pos.x = _x;
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+ this.pos.y = _y;
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+ this.updateBounds();
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+ },
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+
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  /**
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  * Returns true if the polygon contains the given point.
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  * (Note: it is highly recommended to first do a hit test on the corresponding <br>
@@ -113,67 +113,6 @@ var Rect = Polygon.extend({
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  return this.setShape(rect.pos.x, rect.pos.y, rect.width, rect.height);
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  },
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- /**
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- * translate the rect by the specified offset
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- * @name translate
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- * @memberOf me.Rect.prototype
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- * @function
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- * @param {Number} x x offset
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- * @param {Number} y y offset
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- * @return {me.Rect} this rectangle
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- */
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- /**
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- * translate the rect by the specified vector
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- * @name translate
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- * @memberOf me.Rect.prototype
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- * @function
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- * @param {me.Vector2d} v vector offset
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- * @return {me.Rect} this rectangle
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- */
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- translate : function () {
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- var _x, _y;
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-
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- if (arguments.length === 2) {
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- // x, y
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- _x = arguments[0];
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- _y = arguments[1];
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- } else {
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- // vector
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- _x = arguments[0].x;
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- _y = arguments[0].y;
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- }
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-
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- this.pos.x += _x;
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- this.pos.y += _y;
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-
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- return this;
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- },
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-
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- /**
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- * Shifts the rect to the given position vector.
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- * @name shift
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- * @memberOf me.Rect
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- * @function
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- * @param {me.Vector2d} position
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- */
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- /**
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- * Shifts the rect to the given x, y position.
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- * @name shift
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- * @memberOf me.Rect
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- * @function
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- * @param {Number} x
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- * @param {Number} y
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- */
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- shift : function () {
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- if (arguments.length === 2) {
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- // x, y
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- this.pos.set(arguments[0], arguments[1]);
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- } else {
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- // vector
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- this.pos.setV(arguments[0]);
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- }
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- },
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-
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  /**
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  * merge this rectangle with another one
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  * @name union
@@ -142,16 +142,16 @@ let device = {
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  }
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  // set pause/stop action on losing focus
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- window.addEventListener("blur", function () {
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+ window.addEventListener("blur", (function () {
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  if (this.stopOnBlur) {
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  state.stop(true);
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  }
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  if (this.pauseOnBlur) {
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  state.pause(true);
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  }
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- }, false);
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+ }).bind(this), false);
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  // set restart/resume action on gaining focus
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- window.addEventListener("focus", function () {
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+ window.addEventListener("focus", (function () {
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  if (this.stopOnBlur) {
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  state.restart(true);
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  }
@@ -162,7 +162,7 @@ let device = {
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  if (this.autoFocus) {
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  this.focus();
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  }
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- }, false);
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+ }).bind(this), false);
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  // Set the name of the hidden property and the change event for visibility
@@ -186,7 +186,7 @@ let device = {
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  if (typeof (visibilityChange) === "string") {
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  // add the corresponding event listener
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  document.addEventListener(visibilityChange,
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- function () {
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+ (function () {
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  if (document[hidden]) {
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  if (this.stopOnBlur) {
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  state.stop(true);
@@ -202,7 +202,7 @@ let device = {
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  state.resume(true);
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  }
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  }
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- }, false
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+ }).bind(this), false
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  );
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  }
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  },