melonjs 9.1.1 → 9.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/melonjs.js +41 -71
- package/dist/melonjs.min.js +2 -2
- package/dist/melonjs.module.js +41 -71
- package/package.json +1 -1
- package/src/shapes/poly.js +31 -0
- package/src/shapes/rectangle.js +0 -61
- package/src/system/device.js +6 -6
package/dist/melonjs.js
CHANGED
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@@ -1,5 +1,5 @@
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1
1
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/*!
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2
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-
* melonJS Game Engine - v9.1.
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2
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* melonJS Game Engine - v9.1.2
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* http://www.melonjs.org
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* melonjs is licensed under the MIT License.
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* http://www.opensource.org/licenses/mit-license
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@@ -10681,6 +10681,37 @@
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return this;
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},
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10684
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/**
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* Shifts the Polygon to the given position vector.
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10686
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* @name shift
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* @memberOf me.Polygon
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* @function
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* @param {me.Vector2d} position
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*/
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10691
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/**
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* Shifts the Polygon to the given x, y position.
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* @name shift
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* @memberOf me.Polygon
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* @function
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* @param {Number} x
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* @param {Number} y
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*/
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shift: function shift() {
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var _x, _y;
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if (arguments.length === 2) {
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// x, y
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_x = arguments[0];
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_y = arguments[1];
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} else {
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// vector
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_x = arguments[0].x;
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_y = arguments[0].y;
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}
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this.pos.x = _x;
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this.pos.y = _y;
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this.updateBounds();
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},
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/**
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* Returns true if the polygon contains the given point.
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* (Note: it is highly recommended to first do a hit test on the corresponding <br>
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@@ -10892,67 +10923,6 @@
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return this.setShape(rect.pos.x, rect.pos.y, rect.width, rect.height);
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},
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-
/**
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* translate the rect by the specified offset
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* @name translate
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* @memberOf me.Rect.prototype
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* @function
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* @param {Number} x x offset
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* @param {Number} y y offset
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* @return {me.Rect} this rectangle
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*/
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/**
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* translate the rect by the specified vector
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* @name translate
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* @memberOf me.Rect.prototype
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* @function
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* @param {me.Vector2d} v vector offset
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* @return {me.Rect} this rectangle
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*/
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translate : function () {
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var _x, _y;
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if (arguments.length === 2) {
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// x, y
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_x = arguments[0];
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_y = arguments[1];
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} else {
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// vector
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_x = arguments[0].x;
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_y = arguments[0].y;
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}
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this.pos.x += _x;
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this.pos.y += _y;
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return this;
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},
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-
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/**
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* Shifts the rect to the given position vector.
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* @name shift
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* @memberOf me.Rect
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* @function
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* @param {me.Vector2d} position
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*/
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/**
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* Shifts the rect to the given x, y position.
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* @name shift
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* @memberOf me.Rect
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* @function
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* @param {Number} x
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* @param {Number} y
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*/
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shift : function () {
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if (arguments.length === 2) {
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// x, y
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this.pos.set(arguments[0], arguments[1]);
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} else {
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10951
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// vector
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this.pos.setV(arguments[0]);
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}
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},
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-
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/**
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* merge this rectangle with another one
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* @name union
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@@ -28404,16 +28374,16 @@
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}
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// set pause/stop action on losing focus
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-
window.addEventListener("blur", function () {
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window.addEventListener("blur", (function () {
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if (this.stopOnBlur) {
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state$1.stop(true);
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}
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if (this.pauseOnBlur) {
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state$1.pause(true);
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}
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}, false);
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}).bind(this), false);
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// set restart/resume action on gaining focus
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window.addEventListener("focus", function () {
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window.addEventListener("focus", (function () {
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if (this.stopOnBlur) {
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state$1.restart(true);
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}
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@@ -28424,7 +28394,7 @@
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if (this.autoFocus) {
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this.focus();
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}
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}, false);
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}).bind(this), false);
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// Set the name of the hidden property and the change event for visibility
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if (typeof (visibilityChange) === "string") {
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// add the corresponding event listener
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document.addEventListener(visibilityChange,
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-
function () {
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(function () {
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if (document[hidden]) {
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if (this.stopOnBlur) {
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state$1.stop(true);
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@@ -28464,7 +28434,7 @@
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state$1.resume(true);
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}
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}
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}, false
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}).bind(this), false
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);
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}
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},
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* this can be overridden by the plugin
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* @public
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* @type String
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* @default "9.1.
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* @default "9.1.2"
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* @name me.plugin.Base#version
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*/
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this.version = "9.1.
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this.version = "9.1.2";
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}
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}),
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* @name version
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* @type {string}
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*/
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var version = "9.1.
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var version = "9.1.2";
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/**
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