melonjs 20.11.0 → 20.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -1
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +6 -2
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/backend/sound.d.ts.map +1 -1
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/spatial.d.ts +13 -2
- package/build/audio/spatial.d.ts.map +1 -1
- package/build/audio/types.d.ts +25 -3
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +2 -0
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/pixelate_transition_effect.d.ts +67 -0
- package/build/camera/effects/pixelate_transition_effect.d.ts.map +1 -0
- package/build/geometries/ellipse.d.ts +11 -4
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/line.d.ts +2 -2
- package/build/geometries/line.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +5 -4
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/rectangle.d.ts +2 -2
- package/build/geometries/rectangle.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +2 -2
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/index.d.ts +14 -2
- package/build/index.d.ts.map +1 -1
- package/build/index.js +12716 -7233
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/console.d.ts +16 -1
- package/build/lang/console.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +48 -14
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +1 -1
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/loader/loader.d.ts +55 -11
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/math.d.ts +6 -1
- package/build/math/math.d.ts.map +1 -1
- package/build/math/matrix2d.d.ts +3 -2
- package/build/math/matrix2d.d.ts.map +1 -1
- package/build/math/matrix3d.d.ts +4 -1
- package/build/math/matrix3d.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +6 -6
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +8 -8
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +15 -3
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +6 -0
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +22 -5
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +5 -5
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +15 -4
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/raycast.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +6 -1
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/container.d.ts +40 -6
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +8 -2
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +12 -3
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +147 -4
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textmetrics.d.ts +10 -2
- package/build/renderable/text/textmetrics.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail3d.d.ts.map +1 -1
- package/build/renderable/ui/panelpaint.d.ts +5 -1
- package/build/renderable/ui/panelpaint.d.ts.map +1 -1
- package/build/renderable/ui/progressbar.d.ts +267 -95
- package/build/renderable/ui/progressbar.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +436 -50
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uicheckbox.d.ts +383 -0
- package/build/renderable/ui/uicheckbox.d.ts.map +1 -0
- package/build/renderable/ui/uifocus.d.ts +6 -0
- package/build/renderable/ui/uifocus.d.ts.map +1 -0
- package/build/renderable/ui/uilabel.d.ts +31 -0
- package/build/renderable/ui/uilabel.d.ts.map +1 -0
- package/build/renderable/ui/uipanel.d.ts +589 -116
- package/build/renderable/ui/uipanel.d.ts.map +1 -1
- package/build/renderable/ui/uiskin.d.ts +25 -0
- package/build/renderable/ui/uiskin.d.ts.map +1 -0
- package/build/renderable/ui/uislider.d.ts +518 -0
- package/build/renderable/ui/uislider.d.ts.map +1 -0
- package/build/renderable/ui/uispriteelement.d.ts +161 -85
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/renderable/ui/uitextbutton.d.ts +369 -63
- package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
- package/build/state/stage.d.ts +3 -2
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts +31 -6
- package/build/state/state.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts +2 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +5 -2
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +1 -5
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/effects/bloom.d.ts +3 -2
- package/build/video/effects/bloom.d.ts.map +1 -1
- package/build/video/effects/blur.d.ts +1 -1
- package/build/video/effects/chromaticAberration.d.ts +1 -1
- package/build/video/effects/dissolve.d.ts.map +1 -1
- package/build/video/effects/dropShadow.d.ts +1 -1
- package/build/video/effects/glow.d.ts +1 -1
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/hologram.d.ts.map +1 -1
- package/build/video/effects/local_space.d.ts +19 -0
- package/build/video/effects/local_space.d.ts.map +1 -0
- package/build/video/effects/mesh_splice.d.ts.map +1 -1
- package/build/video/effects/outline.d.ts +1 -1
- package/build/video/effects/pixelate.d.ts +1 -1
- package/build/video/effects/radialGradient.d.ts +4 -12
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/scanline.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/shine.d.ts +5 -0
- package/build/video/effects/shine.d.ts.map +1 -1
- package/build/video/effects/sway.d.ts +9 -4
- package/build/video/effects/sway.d.ts.map +1 -1
- package/build/video/effects/vignette.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +9 -7
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/renderer.d.ts +22 -5
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +26 -3
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +1 -0
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +31 -31
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/utils/pixel_snap.d.ts +44 -0
- package/build/video/utils/pixel_snap.d.ts.map +1 -0
- package/build/video/utils/tessellation.d.ts +11 -0
- package/build/video/utils/tessellation.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +2 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +3 -6
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +0 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +6 -10
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +1 -1
- package/skills/AGENTS.md +2 -1
- package/skills/melonjs/SKILL.md +3 -2
- package/skills/melonjs-audio/SKILL.md +31 -8
- package/skills/melonjs-camera-and-drawing/SKILL.md +41 -1
- package/skills/melonjs-display-and-scaling/SKILL.md +19 -5
- package/skills/melonjs-effects-and-shaders/SKILL.md +53 -17
- package/skills/melonjs-events/SKILL.md +3 -1
- package/skills/melonjs-getting-started/SKILL.md +1 -2
- package/skills/melonjs-input/SKILL.md +61 -3
- package/skills/melonjs-lighting/SKILL.md +4 -3
- package/skills/melonjs-loading-assets/SKILL.md +57 -15
- package/skills/melonjs-math/SKILL.md +14 -3
- package/skills/melonjs-particles-and-trails/SKILL.md +72 -8
- package/skills/melonjs-performance/SKILL.md +3 -0
- package/skills/melonjs-physics/SKILL.md +53 -4
- package/skills/melonjs-plugins/SKILL.md +25 -1
- package/skills/melonjs-renderables/SKILL.md +11 -3
- package/skills/melonjs-renderer-backends/SKILL.md +2 -2
- package/skills/melonjs-scenes-and-state/SKILL.md +32 -2
- package/skills/melonjs-sprites-and-animation/SKILL.md +14 -0
- package/skills/melonjs-tilemaps/SKILL.md +96 -2
- package/skills/melonjs-ui-and-text/SKILL.md +560 -23
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import type
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import type Camera2d from "../../camera/camera2d.ts";
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import type Renderer from "../../video/renderer.js";
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import Sprite from "./../sprite.js";
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import type { UIJuiceSettings } from "./uibaseelement.ts";
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import UIBaseElement from "./uibaseelement.ts";
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/**
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*
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* Settings for a {@link UISpriteElement}: the {@link Sprite} settings for its
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* image, plus the bounce shared by every UI element.
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* @category UI
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*/
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export
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export type UISpriteElementSettings = {
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*
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* The image: a loader key, an image, or a {@link TextureAtlas} (with
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* `region`). Every other {@link Sprite} setting is accepted too:
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* `region`, `framewidth`, `frameheight`, `anchorPoint`, `tint`...
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image: any;
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* Whether the element starts turned on.
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enabled?: boolean;
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[key: string]: any;
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} & UIJuiceSettings;
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/**
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* An image that takes clicks: use it for an image-only button or a clickable
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* icon, such as a pause or a sound toggle, with no label.
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*
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* It is a {@link UIBaseElement} holding a {@link Sprite}, so it behaves like
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* every other UI element: the same pointer callbacks, `enabled`,
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* `cancelPress()` / `onCancel()`, dragging, the bounce (`hoverScale`,
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* `pressScale`), and keyboard and gamepad focus once `focusable` is set. A
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* press stops here by default, so what is under it does not get it too.
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*
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* The image is {@link UISpriteElement#sprite}: change its region, add and
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* play animations or tint it there. It takes the {@link Sprite} settings, and
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* default (`anchorPoint` 0.5, 0.5). The element covers the image, so
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* `pos` is its top left corner and `width` / `height` its size.
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* A disabled element (`enabled = false`) is drawn at half opacity.
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* @category UI
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* @example
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* import { UISpriteElement, audio } from "melonjs";
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*
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* class SoundIcon extends UISpriteElement {
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* constructor(x, y) {
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* super(x, y, { image: atlas, region: "sound_on", hoverScale: 1.1 });
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* this.muted = false;
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* }
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* }
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* }
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* }
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*
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* }
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* region: "gear",
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* });
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*/
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export default class UISpriteElement extends UIBaseElement {
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* The image, drawn to fill the element. Change its region, animations
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*/
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readonly sprite: Sprite;
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/** the sprite's size and anchor the element was last fitted to */
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private readonly _fitted;
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* @param settings - the {@link Sprite} settings, and the bounce
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* @example
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* // a button image loaded as "button", logging each press
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* class MyButton extends UISpriteElement {
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* super(x, y, { image: "button" });
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* }
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|
+
* onClick() {
|
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119
|
+
* console.log("clicked!");
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|
120
|
+
* return false;
|
|
121
|
+
* }
|
|
122
|
+
* }
|
|
123
|
+
*
|
|
124
|
+
* app.world.addChild(new MyButton(100, 50));
|
|
23
125
|
*/
|
|
24
|
-
|
|
126
|
+
constructor(x: number, y: number, settings: UISpriteElementSettings);
|
|
25
127
|
/**
|
|
26
|
-
*
|
|
27
|
-
*
|
|
128
|
+
* Show another region of the texture: a shortcut for
|
|
129
|
+
* `sprite.setRegion(region)`. The element takes the region's size, with
|
|
130
|
+
* the image's anchor point staying where it was, as a sprite's does.
|
|
131
|
+
* @param region - a region from {@link TextureAtlas#getRegion}
|
|
132
|
+
* @returns this element
|
|
133
|
+
* @example
|
|
134
|
+
* icon.setRegion(atlas.getRegion("sound_off"));
|
|
28
135
|
*/
|
|
29
|
-
|
|
136
|
+
setRegion(region: object): this;
|
|
30
137
|
/**
|
|
31
|
-
*
|
|
32
|
-
*
|
|
138
|
+
* Follow the sprite after its frame, region or anchor changed: the
|
|
139
|
+
* element takes the image's size, and the image's anchor point stays
|
|
140
|
+
* where it was on screen, as a sprite's `pos` does. Runs every update, so
|
|
141
|
+
* a `sprite.setRegion()` or an animation with frames of different sizes
|
|
142
|
+
* is followed too.
|
|
143
|
+
* @ignore
|
|
33
144
|
*/
|
|
34
|
-
|
|
35
|
-
holdTimeout: number;
|
|
36
|
-
released: boolean;
|
|
145
|
+
private fitToSprite;
|
|
37
146
|
/**
|
|
38
|
-
*
|
|
39
|
-
* @
|
|
40
|
-
* @param settings - See {@link Sprite}
|
|
41
|
-
* @param settings.image - the image to use for the sprite
|
|
42
|
-
* @example
|
|
43
|
-
* // create a basic GUI Object
|
|
44
|
-
* class myButton extends UISpriteElement {
|
|
45
|
-
* constructor(x, y) {
|
|
46
|
-
* // call the UISpriteElement parent constructor
|
|
47
|
-
* super(x, y, {
|
|
48
|
-
* image: "button",
|
|
49
|
-
* framewidth: 100,
|
|
50
|
-
* frameheight: 50
|
|
51
|
-
* });
|
|
52
|
-
* }
|
|
53
|
-
*
|
|
54
|
-
* // output something in the console
|
|
55
|
-
* // when the object is clicked
|
|
56
|
-
* onClick(event) {
|
|
57
|
-
* console.log("clicked!");
|
|
58
|
-
* // don't propagate the event
|
|
59
|
-
* return false;
|
|
60
|
-
* }
|
|
61
|
-
* });
|
|
62
|
-
*
|
|
63
|
-
* // add the object at pos (10,10)
|
|
64
|
-
* world.addChild(new myButton(10,10));
|
|
147
|
+
* note the sprite's size and anchor the element now fits
|
|
148
|
+
* @ignore
|
|
65
149
|
*/
|
|
66
|
-
|
|
67
|
-
image: any;
|
|
68
|
-
[key: string]: any;
|
|
69
|
-
});
|
|
150
|
+
private rememberFit;
|
|
70
151
|
/**
|
|
71
|
-
*
|
|
72
|
-
* @param
|
|
73
|
-
* @returns
|
|
152
|
+
* update the sprite, its animation included, and follow its frame
|
|
153
|
+
* @param dt - the time since the last update, in milliseconds
|
|
154
|
+
* @returns whether anything changed
|
|
155
|
+
* @ignore
|
|
74
156
|
*/
|
|
75
|
-
|
|
157
|
+
update(dt: number): boolean;
|
|
76
158
|
/**
|
|
77
|
-
*
|
|
78
|
-
*
|
|
79
|
-
*
|
|
80
|
-
*
|
|
81
|
-
*
|
|
82
|
-
*
|
|
83
|
-
* pointer is already inside and this no longer runs.
|
|
84
|
-
* @param _event - the event object
|
|
85
|
-
* @returns return false if we need to stop propagating the event, so that an
|
|
86
|
-
* element covered by this one does not also light up on hover
|
|
159
|
+
* A shortcut for `sprite.addAnimation(...)`: see
|
|
160
|
+
* {@link Sprite#addAnimation}.
|
|
161
|
+
* @param name - the animation name
|
|
162
|
+
* @param index - the frames, by index or region name
|
|
163
|
+
* @param animationspeed - the time between frames, in milliseconds
|
|
164
|
+
* @returns the number of frames added
|
|
87
165
|
*/
|
|
88
|
-
|
|
166
|
+
addAnimation(name: string, index: number[] | string[] | object[], animationspeed?: number): number;
|
|
89
167
|
/**
|
|
90
|
-
*
|
|
91
|
-
*
|
|
92
|
-
*
|
|
93
|
-
*
|
|
94
|
-
* the
|
|
95
|
-
*
|
|
96
|
-
* Unlike {@link UISpriteElement#onOver} this one cannot consume the event, on
|
|
97
|
-
* purpose: an element that suppressed its own leave would stay in its hover
|
|
98
|
-
* state after the pointer had gone.
|
|
99
|
-
* @param _event - the event object
|
|
168
|
+
* A shortcut for `sprite.setCurrentAnimation(...)`: see
|
|
169
|
+
* {@link Sprite#setCurrentAnimation}.
|
|
170
|
+
* @param name - the animation to play
|
|
171
|
+
* @param resetAnim - what to do at the end, see {@link Sprite#setCurrentAnimation}
|
|
172
|
+
* @param preserve_dt - keep the time already spent on the current frame
|
|
173
|
+
* @returns this element
|
|
100
174
|
*/
|
|
101
|
-
|
|
175
|
+
setCurrentAnimation(name: string, resetAnim?: any, preserve_dt?: boolean): this;
|
|
102
176
|
/**
|
|
103
|
-
*
|
|
104
|
-
* @param
|
|
105
|
-
* @returns
|
|
177
|
+
* A shortcut for `sprite.isCurrentAnimation(name)`.
|
|
178
|
+
* @param name - the animation name
|
|
179
|
+
* @returns whether it is the one playing
|
|
106
180
|
*/
|
|
107
|
-
|
|
181
|
+
isCurrentAnimation(name: string): boolean;
|
|
108
182
|
/**
|
|
109
|
-
*
|
|
110
|
-
*
|
|
183
|
+
* draw the image, at half opacity while disabled
|
|
184
|
+
* @param renderer - the renderer
|
|
185
|
+
* @param viewport - the camera being drawn through
|
|
186
|
+
* @ignore
|
|
111
187
|
*/
|
|
112
|
-
|
|
188
|
+
draw(renderer: Renderer, viewport?: Camera2d): void;
|
|
113
189
|
}
|
|
114
190
|
//# sourceMappingURL=uispriteelement.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"uispriteelement.d.ts","sourceRoot":"","sources":["../../../src/renderable/ui/uispriteelement.ts"],"names":[],"mappings":"
|
|
1
|
+
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|