melonjs 20.11.0 → 20.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -1
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +6 -2
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/backend/sound.d.ts.map +1 -1
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/spatial.d.ts +13 -2
- package/build/audio/spatial.d.ts.map +1 -1
- package/build/audio/types.d.ts +25 -3
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +2 -0
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/pixelate_transition_effect.d.ts +67 -0
- package/build/camera/effects/pixelate_transition_effect.d.ts.map +1 -0
- package/build/geometries/ellipse.d.ts +11 -4
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/line.d.ts +2 -2
- package/build/geometries/line.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +5 -4
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/rectangle.d.ts +2 -2
- package/build/geometries/rectangle.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +2 -2
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/index.d.ts +14 -2
- package/build/index.d.ts.map +1 -1
- package/build/index.js +12716 -7233
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/console.d.ts +16 -1
- package/build/lang/console.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +48 -14
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +1 -1
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/loader/loader.d.ts +55 -11
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/math.d.ts +6 -1
- package/build/math/math.d.ts.map +1 -1
- package/build/math/matrix2d.d.ts +3 -2
- package/build/math/matrix2d.d.ts.map +1 -1
- package/build/math/matrix3d.d.ts +4 -1
- package/build/math/matrix3d.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +6 -6
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +8 -8
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +15 -3
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +6 -0
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +22 -5
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +5 -5
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +15 -4
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/raycast.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +6 -1
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/container.d.ts +40 -6
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +8 -2
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +12 -3
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +147 -4
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textmetrics.d.ts +10 -2
- package/build/renderable/text/textmetrics.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail3d.d.ts.map +1 -1
- package/build/renderable/ui/panelpaint.d.ts +5 -1
- package/build/renderable/ui/panelpaint.d.ts.map +1 -1
- package/build/renderable/ui/progressbar.d.ts +267 -95
- package/build/renderable/ui/progressbar.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +436 -50
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uicheckbox.d.ts +383 -0
- package/build/renderable/ui/uicheckbox.d.ts.map +1 -0
- package/build/renderable/ui/uifocus.d.ts +6 -0
- package/build/renderable/ui/uifocus.d.ts.map +1 -0
- package/build/renderable/ui/uilabel.d.ts +31 -0
- package/build/renderable/ui/uilabel.d.ts.map +1 -0
- package/build/renderable/ui/uipanel.d.ts +589 -116
- package/build/renderable/ui/uipanel.d.ts.map +1 -1
- package/build/renderable/ui/uiskin.d.ts +25 -0
- package/build/renderable/ui/uiskin.d.ts.map +1 -0
- package/build/renderable/ui/uislider.d.ts +518 -0
- package/build/renderable/ui/uislider.d.ts.map +1 -0
- package/build/renderable/ui/uispriteelement.d.ts +161 -85
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/renderable/ui/uitextbutton.d.ts +369 -63
- package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
- package/build/state/stage.d.ts +3 -2
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts +31 -6
- package/build/state/state.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts +2 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +5 -2
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +1 -5
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/effects/bloom.d.ts +3 -2
- package/build/video/effects/bloom.d.ts.map +1 -1
- package/build/video/effects/blur.d.ts +1 -1
- package/build/video/effects/chromaticAberration.d.ts +1 -1
- package/build/video/effects/dissolve.d.ts.map +1 -1
- package/build/video/effects/dropShadow.d.ts +1 -1
- package/build/video/effects/glow.d.ts +1 -1
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/hologram.d.ts.map +1 -1
- package/build/video/effects/local_space.d.ts +19 -0
- package/build/video/effects/local_space.d.ts.map +1 -0
- package/build/video/effects/mesh_splice.d.ts.map +1 -1
- package/build/video/effects/outline.d.ts +1 -1
- package/build/video/effects/pixelate.d.ts +1 -1
- package/build/video/effects/radialGradient.d.ts +4 -12
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/scanline.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/shine.d.ts +5 -0
- package/build/video/effects/shine.d.ts.map +1 -1
- package/build/video/effects/sway.d.ts +9 -4
- package/build/video/effects/sway.d.ts.map +1 -1
- package/build/video/effects/vignette.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +9 -7
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/renderer.d.ts +22 -5
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +26 -3
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +1 -0
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +31 -31
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/utils/pixel_snap.d.ts +44 -0
- package/build/video/utils/pixel_snap.d.ts.map +1 -0
- package/build/video/utils/tessellation.d.ts +11 -0
- package/build/video/utils/tessellation.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +2 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +3 -6
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +0 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +6 -10
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +1 -1
- package/skills/AGENTS.md +2 -1
- package/skills/melonjs/SKILL.md +3 -2
- package/skills/melonjs-audio/SKILL.md +31 -8
- package/skills/melonjs-camera-and-drawing/SKILL.md +41 -1
- package/skills/melonjs-display-and-scaling/SKILL.md +19 -5
- package/skills/melonjs-effects-and-shaders/SKILL.md +53 -17
- package/skills/melonjs-events/SKILL.md +3 -1
- package/skills/melonjs-getting-started/SKILL.md +1 -2
- package/skills/melonjs-input/SKILL.md +61 -3
- package/skills/melonjs-lighting/SKILL.md +4 -3
- package/skills/melonjs-loading-assets/SKILL.md +57 -15
- package/skills/melonjs-math/SKILL.md +14 -3
- package/skills/melonjs-particles-and-trails/SKILL.md +72 -8
- package/skills/melonjs-performance/SKILL.md +3 -0
- package/skills/melonjs-physics/SKILL.md +53 -4
- package/skills/melonjs-plugins/SKILL.md +25 -1
- package/skills/melonjs-renderables/SKILL.md +11 -3
- package/skills/melonjs-renderer-backends/SKILL.md +2 -2
- package/skills/melonjs-scenes-and-state/SKILL.md +32 -2
- package/skills/melonjs-sprites-and-animation/SKILL.md +14 -0
- package/skills/melonjs-tilemaps/SKILL.md +96 -2
- package/skills/melonjs-ui-and-text/SKILL.md +560 -23
package/README.md
CHANGED
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@@ -136,7 +136,7 @@ Core
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- Tween effects with multiple easing functions (Quadratic, Cubic, Elastic, Bounce, etc.) and Bezier/Catmull-Rom interpolation
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- Transition effects
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- Pooling support for object recycling
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- Particle system with `ParticleEmitter` (emission rate, lifetime, velocity, gravity, blend modes), and a reference space so particles can be measured from the emitter, from the world, or from any container — a moving emitter leaves a trail instead of dragging its cloud along
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- Particle system with `ParticleEmitter` (emission rate, lifetime, velocity, gravity, blend modes), and a reference space so particles can be measured from the emitter, from the world, or from any container — a moving emitter leaves a trail instead of dragging its cloud along, and a [Particle Editor](https://melonjs.github.io/melonJS/examples/#/particle-editor) to tune effects live and copy the code
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- EventEmitter based event system
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- Persistent data storage (save/load via localStorage)
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- Plugin system for extending engine capabilities
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@@ -180,6 +180,7 @@ Examples
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* [Platformer](https://melonjs.github.io/melonJS/examples/#/platformer) ([source](https://github.com/melonjs/melonJS/tree/master/packages/examples/src/examples/platformer))
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* [Isometric Dungeon](https://melonjs.github.io/melonJS/examples/#/isometric-dungeon) ([source](https://github.com/melonjs/melonJS/tree/master/packages/examples/src/examples/isometricDungeon))
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* [SVG Shapes](https://melonjs.github.io/melonJS/examples/#/svg-shapes) ([source](https://github.com/melonjs/melonJS/tree/master/packages/examples/src/examples/svgShapes))
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* [Particle Editor](https://melonjs.github.io/melonJS/examples/#/particle-editor) ([source](https://github.com/melonjs/melonJS/tree/master/packages/examples/src/examples/particleEditor)) — tune a `ParticleEmitter` live in 2D or 3D, from presets or a random roll, and copy the matching code or JSON
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* [Graphics](https://melonjs.github.io/melonJS/examples/#/graphics) ([source](https://github.com/melonjs/melonJS/tree/master/packages/examples/src/examples/graphics))
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* [Hello World](https://melonjs.github.io/melonJS/examples/#/hello-world) ([source](https://github.com/melonjs/melonJS/tree/master/packages/examples/src/examples/helloWorld))
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* [Hello WebGPU](https://melonjs.github.io/melonJS/examples/#/webgpu) ([source](https://github.com/melonjs/melonJS/tree/master/packages/examples/src/examples/webgpu)) — the WebGPU backend in action, with the renderer negotiation surfaced on screen
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@@ -248,6 +249,7 @@ Here is the list of official plugins maintained by the melonJS team:
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- [debug-plugin](https://github.com/melonjs/melonJS/tree/master/packages/debug-plugin) - a debug panel for inspecting game objects
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- [tiled-inflate-plugin](https://github.com/melonjs/melonJS/tree/master/packages/tiled-inflate-plugin) - enable loading and parsing of zlib, gzip and zstd compressed [Tiled](https://www.mapeditor.org/) maps
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- [spine-plugin](https://github.com/melonjs/melonJS/tree/master/packages/spine-plugin) - [Spine](http://esotericsoftware.com) runtime integration to render Spine skeletal animations, with a dedicated batcher on each renderer (WebGPU, WebGL and Canvas)
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- [gamepad-plugin](https://github.com/melonjs/melonJS/tree/master/packages/gamepad-plugin) - on-screen touch controls (sticks and buttons) reported as a gamepad, so the same bindings cover a real pad and a touch screen
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- [capacitor-plugin](https://github.com/melonjs/melonJS/tree/master/packages/capacitor-plugin) - bridges [Capacitor](https://capacitorjs.com/)'s native lifecycle (pause/resume, hardware back-button, orientation lock, splash) for melonJS games wrapped as iOS / Android apps
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If you wish to develop your own plugin, we also provide a [plugin template](https://github.com/melonjs/plugin-template) to help you get started.
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+
{"version":3,"file":"application.d.ts","sourceRoot":"","sources":["../../src/application/application.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,QAAQ,MAAM,yBAAyB,CAAC;AAGpD,OAAO,KAAK,MAAM,qBAAqB,CAAC;AA8BxC,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AAQnD,OAAO,KAAK,EACX,mBAAmB,EACnB,2BAA2B,EAC3B,MAAM,eAAe,CAAC;AAiEvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,MAAM,CAAC,OAAO,OAAO,WAAW;IAC/B;;OAEG;IACH,aAAa,EAAE,WAAW,CAAC;IAE3B;;OAEG;IACH,QAAQ,EAAG,QAAQ,CAAC;IAEpB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,QAAQ,EAAG,QAAQ,CAAC;IAEpB;;;OAGG;IACH,KAAK,EAAE,KAAK,CAAC;IAEb;;;;OAIG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;;;OAKG;IACH,UAAU,EAAE,mBAAmB,CAAC;IAEhC;;;OAGG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;OAEG;IACH,QAAQ,EAAE,2BAA2B,CAAC;IAEtC;;;;;;OAMG;IACH,WAAW,EAAE,OAAO,CAAC;IAarB;;;OAGG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;IAGpB,OAAO,EAAE,OAAO,CAAC;IAGjB,aAAa,EAAE,OAAO,CAAC;IAGvB,YAAY,EAAE,MAAM,CAAC;IACrB,SAAS,EAAE,MAAM,CAAC;IAGlB,WAAW,EAAE,MAAM,CAAC;IACpB,cAAc,EAAE,MAAM,CAAC;IACvB,sBAAsB,EAAE,MAAM,CAAC;IAY/B,QAAQ,EAAE,MAAM,CAAC;IAqCjB;;;;;;;OAOG;IACH,WAAW,EAAE,MAAM,CAAC;IACpB,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAE/B;;;;;;;;;;;;OAYG;IACH,eAAe,EAAE,MAAM,CAAC;IAExB;;;;OAIG;IACH,IAAI,kBAAkB,IAIQ,MAAM,CAFnC;IAED,IAAI,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAEnC;IAED;;;;;;;;;;;;;;;;;OAiBG;gBAEF,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,OAAO,GAAE,OAAO,CAAC,mBAAmB,CAAM;IA+K3C;;;;;;;;;;;;;;;;;OAiBG;IACG,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;IAwQ3B;;;OAGG;IACH,KAAK,IAAI,IAAI;IAqBb;;;;OAIG;IACH,IAAI,MAAM,IAAI,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,OAAO,CAEtC;IACD,IAAI,MAAM,CAAC,KAAK,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,OAAO,EAE1C;IAED;;;;;;OAMG;IACH,aAAa,IAAI,IAAI;IAErB;;;;OAIG;IACH,eAAe,IAAI,IAAI;IAiBvB;;;OAGG;IACH,gBAAgB,IAAI,WAAW;IAI/B;;;;;;OAMG;IACH,YAAY,IAAI,OAAO;IAIvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,iBAAiB,CAAC,OAAO,CAAC,EAAE,OAAO,GAAG,IAAI;IAgB1C;;;;;;;;;;;;;OAaG;IACH,cAAc,IAAI,IAAI;IActB;;;;;OAKG;IACH,IAAI,MAAM,IAAI,iBAAiB,CAE9B;IAED;;;;;;;OAOG;IACH,MAAM,IAAI,IAAI;IAId;;;;;;;;;;;;OAYG;IACH,OAAO,CAAC,YAAY,GAAE,OAAc,GAAG,IAAI;IAmE3C;;OAEG;IACH,OAAO,IAAI,IAAI;IAIf;;;;;;OAMG;IACH,KAAK,CAAC,KAAK,GAAE,OAAe,GAAG,IAAI;IAInC;;;OAGG;IACH,MAAM,CAAC,KAAK,GAAE,OAAe,GAAG,IAAI;IAIpC;;;;;;;;;;;;;;;;;;OAkBG;IACH,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,GAAE,OAAe,GAAG,OAAO,CAAC,IAAI,CAAC;IAoE/D;;;OAGG;IACH,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IA4D1B;;OAEG;IACH,IAAI,IAAI,IAAI;CA0CZ;AAED;;;;;GAKG;AACH,eAAO,IAAI,IAAI,EAAE,WAAW,CAAC"}
|
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@@ -468,9 +468,13 @@ export type ApplicationSettings = {
|
|
|
468
468
|
*/
|
|
469
469
|
highPrecisionShader: boolean;
|
|
470
470
|
/**
|
|
471
|
-
* whether a renderable may sit on a fractional position WITHIN the frame. `false`, the default,
|
|
471
|
+
* whether a renderable may sit on a fractional position WITHIN the frame. `false`, the default, draws everything on whole pixels, which is what stops a slowly moving or transformed sprite shimmering along its edges.
|
|
472
472
|
*
|
|
473
|
-
* The snap
|
|
473
|
+
* The snap happens once, where a draw lands, and the same way on every renderer: each edge of what is drawn (a sprite, a shape, a clip) is rounded to the nearest pixel after every translation and scale it is drawn under. So nested containers add their positions up exactly before anything is rounded, a flipped sprite covers the pixels it covers unflipped, a sprite and a `fillRect` at the same position cover the same pixels, a shape has no half-grey edge on the Canvas renderer, and a position that floating point error leaves a hair short of a whole pixel (a body resting on the floor at 223.99999999999997 after a collision push-out) lands on that pixel.
|
|
474
|
+
*
|
|
475
|
+
* The camera's view starts on a whole pixel too, in world units (zoomed 2x, it moves in 2 px steps), and the world is culled and the pointer read from that same position: things standing still stay still against each other while the view scrolls, and a click lands on what is drawn under it. The camera's `pos` keeps its fraction, so a damped follow still settles.
|
|
476
|
+
*
|
|
477
|
+
* A rotated or skewed draw cannot sit on the pixel grid and is drawn where it is, as is anything a perspective `Camera3d` draws.
|
|
474
478
|
*
|
|
475
479
|
* It says nothing about how the frame reaches the screen. A game that snaps positions here and is then presented at a fractional scale has undone the work at the last step; {@link ApplicationSettings.scaleRounding} is what addresses that half.
|
|
476
480
|
* @default false
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/application/settings.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAOH,OAAO,KAAK,QAAQ,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,QAAQ,MAAM,mBAAmB,CAAC;AACzC,OAAO,EAAE,YAAY,EAAE,MAAM,oCAAoC,CAAC;AAClE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,KAAK,SAAS,GACX,QAAQ,GACR,UAAU,GACV,SAAS,GACT,UAAU,GACV,QAAQ,GACR,QAAQ,GACR,SAAS,GACT,WAAW,GACX,MAAM,GACN,SAAS,GACT,YAAY,GACZ,aAAa,GACb,YAAY,GACZ,YAAY,GACZ,YAAY,CAAC;AAEhB;;;;;;;;GAQG;AACH,KAAK,WAAW,GACb,SAAS,GACT,MAAM,GACN,cAAc,GACd;IAAE,OAAO,EAAE,cAAc,CAAA;CAAE,CAAC;AAE/B,KAAK,eAAe,GAAG,SAAS,GAAG,WAAW,GAAG,kBAAkB,CAAC;AAEpE,MAAM,MAAM,mBAAmB,GAAG;IACjC;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,QAAQ,EAAE,YAAY,GAAG,QAAQ,CAAC;IAElC;;;;;;;;OAQG;IACH,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAEvB;;;;;;;;OAQG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;;;;;;;;;;;;;;;;OAiBG;IACH,aAAa,EAAE,YAAY,GAAG,SAAS,CAAC;IAExC;;;;;;;OAOG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;;;;;;;;;;;;;;OAeG;IACH,eAAe,EAAE,eAAe,CAAC;IAEjC;;;;;OAKG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;;;;;;;;;OAWG;IACH,SAAS,EAAE,OAAO,CAAC;IAEnB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgCG;IACH,GAAG,EAAE,OAAO,CAAC;IAEb;;;;;;;;;;;;;;OAcG;IACH;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,SAAS,EAAE,OAAO,CAAC;IAEnB;;;;;;;;;OASG;IACH,WAAW,EAAE,MAAM,GAAG,MAAM,GAAG,UAAU,GAAG,aAAa,CAAC;IAE1D;;;;;OAKG;IACH,mBAAmB,EAAE,MAAM,CAAC;IAE5B;;;;;;OAMG;IACH,gBAAgB,EAAE,MAAM,CAAC;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAuCG;IACH,OAAO,EAAE,OAAO,CAAC;IAEjB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmDG;IACH,aAAa,EAAE,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,eAAe,CAAC;IAE/D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,WAAW,EAAE,MAAM,GAAG,MAAM,CAAC;IAE7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;;OAGG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;;;;OAKG;IACH,SAAS,EAAE,SAAS,CAAC;IAErB;;;;;;;;;;;;;;OAcG;IACH,MAAM,EAAE,WAAW,CAAC;IAEpB;;;;;;;;;;;;OAYG;IACH,UAAU,EAAE,OAAO,CAAC;IACpB;;;;;;;;;;;;OAYG;IACH,4BAA4B,EAAE,OAAO,CAAC;IAEtC;;;;;;;;;;;;;;OAcG;IACH,mBAAmB,EAAE,OAAO,CAAC;IAE7B
|
|
1
|
+
{"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/application/settings.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAOH,OAAO,KAAK,QAAQ,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,QAAQ,MAAM,mBAAmB,CAAC;AACzC,OAAO,EAAE,YAAY,EAAE,MAAM,oCAAoC,CAAC;AAClE,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,KAAK,SAAS,GACX,QAAQ,GACR,UAAU,GACV,SAAS,GACT,UAAU,GACV,QAAQ,GACR,QAAQ,GACR,SAAS,GACT,WAAW,GACX,MAAM,GACN,SAAS,GACT,YAAY,GACZ,aAAa,GACb,YAAY,GACZ,YAAY,GACZ,YAAY,CAAC;AAEhB;;;;;;;;GAQG;AACH,KAAK,WAAW,GACb,SAAS,GACT,MAAM,GACN,cAAc,GACd;IAAE,OAAO,EAAE,cAAc,CAAA;CAAE,CAAC;AAE/B,KAAK,eAAe,GAAG,SAAS,GAAG,WAAW,GAAG,kBAAkB,CAAC;AAEpE,MAAM,MAAM,mBAAmB,GAAG;IACjC;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,QAAQ,EAAE,YAAY,GAAG,QAAQ,CAAC;IAElC;;;;;;;;OAQG;IACH,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAEvB;;;;;;;;OAQG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;;;;;;;;;;;;;;;;OAiBG;IACH,aAAa,EAAE,YAAY,GAAG,SAAS,CAAC;IAExC;;;;;;;OAOG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;;;;;;;;;;;;;;OAeG;IACH,eAAe,EAAE,eAAe,CAAC;IAEjC;;;;;OAKG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;;;;;;;;;OAWG;IACH,SAAS,EAAE,OAAO,CAAC;IAEnB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgCG;IACH,GAAG,EAAE,OAAO,CAAC;IAEb;;;;;;;;;;;;;;OAcG;IACH;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,SAAS,EAAE,OAAO,CAAC;IAEnB;;;;;;;;;OASG;IACH,WAAW,EAAE,MAAM,GAAG,MAAM,GAAG,UAAU,GAAG,aAAa,CAAC;IAE1D;;;;;OAKG;IACH,mBAAmB,EAAE,MAAM,CAAC;IAE5B;;;;;;OAMG;IACH,gBAAgB,EAAE,MAAM,CAAC;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAuCG;IACH,OAAO,EAAE,OAAO,CAAC;IAEjB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmDG;IACH,aAAa,EAAE,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,eAAe,CAAC;IAE/D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,WAAW,EAAE,MAAM,GAAG,MAAM,CAAC;IAE7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;;OAGG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;;;;OAKG;IACH,SAAS,EAAE,SAAS,CAAC;IAErB;;;;;;;;;;;;;;OAcG;IACH,MAAM,EAAE,WAAW,CAAC;IAEpB;;;;;;;;;;;;OAYG;IACH,UAAU,EAAE,OAAO,CAAC;IACpB;;;;;;;;;;;;OAYG;IACH,4BAA4B,EAAE,OAAO,CAAC;IAEtC;;;;;;;;;;;;;;OAcG;IACH,mBAAmB,EAAE,OAAO,CAAC;IAE7B;;;;;;;;;;;;OAYG;IACH,QAAQ,EAAE,OAAO,CAAC;IAElB;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;;OAGG;IACH,OAAO,EAAE,OAAO,CAAC;IAEjB;;;;;OAKG;IACH,eAAe,EAAE,MAAM,CAAC;IAExB;;;;OAIG;IACH,UAAU,CAAC,EAAE,CAAC,KAAK,QAAQ,EAAE,GAAG,KAAK,YAAY,CAAC,GAAG,SAAS,CAAC;IAE/D;;;;OAIG;IACH,OAAO,CAAC,EAAE,CAAC,KAAK,QAAQ,EAAE,GAAG,KAAK,YAAY,CAAC,GAAG,SAAS,CAAC;IAE5D;;;;;;;;;;;;;;;;;;OAkBG;IACH,WAAW,CAAC,EAAE,KACb,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,KACR,QAAQ,CAAC;CACd,GAAG,CACD;IACA;;OAEG;IACH,MAAM,EAAE,MAAM,GAAG,WAAW,CAAC;IAC7B,MAAM,CAAC,EAAE,KAAK,CAAC;CACd,GACD;IACA,MAAM,CAAC,EAAE,KAAK,CAAC;IACf;;;OAGG;IACH,MAAM,EAAE,iBAAiB,CAAC;CACzB,CACH,CAAC;AAEF;;;;;;;GAOG;AACH,MAAM,MAAM,2BAA2B,GAAG,mBAAmB,GAAG;IAC/D,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,OAAO,CAAC;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;CACd,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sound.d.ts","sourceRoot":"","sources":["../../../src/audio/backend/sound.ts"],"names":[],"mappings":"AAKA,OAAO,EAEN,KAAK,4BAA4B,EAIjC,KAAK,YAAY,EACjB,MAAM,YAAY,CAAC;AACpB,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,cAAM,KAAK;gBA2KE,CAAC,EAAE,YAAY;IAW3B,IAAI,CAAC,CAAC,EAAE,YAAY,GAAG,IAAI;
|
|
1
|
+
{"version":3,"file":"sound.d.ts","sourceRoot":"","sources":["../../../src/audio/backend/sound.ts"],"names":[],"mappings":"AAKA,OAAO,EAEN,KAAK,4BAA4B,EAIjC,KAAK,YAAY,EACjB,MAAM,YAAY,CAAC;AACpB,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,cAAM,KAAK;gBA2KE,CAAC,EAAE,YAAY;IAW3B,IAAI,CAAC,CAAC,EAAE,YAAY,GAAG,IAAI;IAgI3B,IAAI,IAAI,IAAI;IAoFZ,IAAI,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,MAAM,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI;IA6QjE,KAAK,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,IAAI;IAqD5C,IAAI,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,IAAI;IA0D3C,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,GAAG,IAAI;IAgDjD,MAAM,IAAI,MAAM;IAChB,MAAM,CAAC,GAAG,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,OAAO,GAAG,IAAI;IAyF1D,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAqE9D,kBAAkB,CACjB,KAAK,EAAE,KAAK,EACZ,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,MAAM,EACV,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,EACX,OAAO,EAAE,OAAO,GACd,IAAI;IA4CP,SAAS,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAoB3B,IAAI,IAAI,OAAO;IACf,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAgEtC,IAAI,IAAI,MAAM;IACd,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAqGrC,IAAI,IAAI,MAAM;IACd,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAuHrC,OAAO,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAe7B,QAAQ,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM;IAa7B,KAAK,IAAI,MAAM;IAIf,MAAM,IAAI,IAAI;IA8Dd,EAAE,CACD,KAAK,EAAE,MAAM,EACb,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,EAChC,EAAE,CAAC,EAAE,MAAM,EACX,IAAI,CAAC,EAAE,OAAO,GACZ,IAAI;IAYP,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAgDxE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAMxE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI;IAuB5D,UAAU,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI;IAiBhC,MAAM,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAwD1B,WAAW,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAiB7B,UAAU,CAAC,EAAE,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI;IAUpC,cAAc,IAAI,KAAK;IAYvB,MAAM,IAAI,IAAI;IA+Bd,YAAY,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,EAAE;IAanC,cAAc,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAiClC,YAAY,CAAC,IAAI,EAAE,GAAG,GAAG,IAAI;IAwB7B,WAAW,CAAC,IAAI,EAAE,4BAA4B,GAAG,IAAI;CAIrD;AAED,OAAO,EAAE,KAAK,EAAE,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"playback.d.ts","sourceRoot":"","sources":["../../src/audio/playback.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAmBH,OAAO,KAAK,EACX,YAAY,EACZ,gBAAgB,EAChB,WAAW,EACX,UAAU,EACV,MAAM,YAAY,CAAC;AAEpB;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,IAAI,CACnB,KAAK,EAAE,UAAU,EACjB,QAAQ,CAAC,EAAE,MAAM,IAAI,EACrB,SAAS,CAAC,EAAE,MAAM,IAAI,EACtB,QAAQ,GAAE,YAAiB,GACzB,MAAM,
|
|
1
|
+
{"version":3,"file":"playback.d.ts","sourceRoot":"","sources":["../../src/audio/playback.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAmBH,OAAO,KAAK,EACX,YAAY,EACZ,gBAAgB,EAChB,WAAW,EACX,UAAU,EACV,MAAM,YAAY,CAAC;AAEpB;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,IAAI,CACnB,KAAK,EAAE,UAAU,EACjB,QAAQ,CAAC,EAAE,MAAM,IAAI,EACrB,SAAS,CAAC,EAAE,MAAM,IAAI,EACtB,QAAQ,GAAE,YAAiB,GACzB,MAAM,CAsFR;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,IAAI,CACnB,UAAU,EAAE,MAAM,EAClB,aAAa,GAAE,OAAO,GAAG,WAAmB,EAC5C,KAAK,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,EAC3B,MAAM,CAAC,EAAE,MAAM,GACb,MAAM,CA+DR;AAED;;;;;;;;;GASG;AACH,wBAAgB,IAAI,CACnB,UAAU,EAAE,MAAM,EAClB,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,EAAE,CAAC,EAAE,MAAM,GACT,IAAI,CAEN;AAED,kBAAkB;AAClB,wBAAgB,IAAI,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,CAAC;AACjD,kBAAkB;AAClB,wBAAgB,IAAI,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;AAmC1E,kBAAkB;AAClB,wBAAgB,IAAI,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,CAAC;AACjD,kBAAkB;AAClB,wBAAgB,IAAI,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;AAoC1E,kBAAkB;AAClB,wBAAgB,MAAM,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,CAAC;AACnD,kBAAkB;AAClB,wBAAgB,MAAM,CAAC,UAAU,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;AAgC3E,kBAAkB;AAClB,wBAAgB,QAAQ,CAAC,UAAU,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AACvE,kBAAkB;AAClB,wBAAgB,QAAQ,CACvB,UAAU,EAAE,MAAM,EAClB,CAAC,EAAE,MAAM,EACT,CAAC,CAAC,EAAE,MAAM,EACV,CAAC,CAAC,EAAE,MAAM,EACV,EAAE,CAAC,EAAE,MAAM,GACT,IAAI,CAAC;AAiCR,kBAAkB;AAClB,wBAAgB,WAAW,CAAC,UAAU,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAC1E,kBAAkB;AAClB,wBAAgB,WAAW,CAC1B,UAAU,EAAE,MAAM,EAClB,CAAC,EAAE,MAAM,EACT,CAAC,CAAC,EAAE,MAAM,EACV,CAAC,CAAC,EAAE,MAAM,EACV,EAAE,CAAC,EAAE,MAAM,GACT,IAAI,CAAC;AAiCR;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,MAAM,CACrB,UAAU,EAAE,MAAM,EAClB,UAAU,CAAC,EAAE,gBAAgB,EAC7B,EAAE,CAAC,EAAE,MAAM,GACT,gBAAgB,CAiBlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,IAAI,CAAC,UAAU,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAmB3D;AAED;;;;;;;;;GASG;AACH,wBAAgB,KAAK,CAAC,UAAU,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAE3D;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,MAAM,CAAC,UAAU,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CA4B5D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CAAC,UAAU,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,OAAO,CAAC,UAAU,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEhE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,KAAK,CAAC,UAAU,EAAE,MAAM,GAAG,UAAU,GAAG,SAAS,GAAG,QAAQ,CAK3E"}
|
package/build/audio/spatial.d.ts
CHANGED
|
@@ -36,8 +36,19 @@ export declare function listenerOrientation(fx: number, fy: number, fz: number,
|
|
|
36
36
|
* with a lagging camera wants. Pass `null` to stop, leaving the listener
|
|
37
37
|
* where it was.
|
|
38
38
|
*
|
|
39
|
-
*
|
|
40
|
-
*
|
|
39
|
+
* Where the ear goes depends on the target:
|
|
40
|
+
*
|
|
41
|
+
* - a `Camera2d` is heard from the CENTER of its view (`worldView`, so its
|
|
42
|
+
* `offset` and `zoom` count), not from its `pos`, which is the view's
|
|
43
|
+
* top-left corner.
|
|
44
|
+
* - a {@link Camera3d} is heard from its `pos`, which is its eye, and also
|
|
45
|
+
* contributes its ORIENTATION, so turning the camera swings the stereo
|
|
46
|
+
* image.
|
|
47
|
+
* - any other renderable is heard from `getAbsolutePosition()`, position
|
|
48
|
+
* only: its `pos`, which is where its `anchorPoint` sits. That is its
|
|
49
|
+
* center under the `(0.5, 0.5)` default of a `Renderable` or a `Sprite`,
|
|
50
|
+
* but its TOP-LEFT corner under the `(0, 0)` of an `Entity` or of any
|
|
51
|
+
* object loaded from Tiled.
|
|
41
52
|
*
|
|
42
53
|
* Following stops on its own if the target is destroyed, which a stage that
|
|
43
54
|
* owns its camera does on every state change.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"spatial.d.ts","sourceRoot":"","sources":["../../src/audio/spatial.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;
|
|
1
|
+
{"version":3,"file":"spatial.d.ts","sourceRoot":"","sources":["../../src/audio/spatial.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAKH,OAAO,KAAK,UAAU,MAAM,6BAA6B,CAAC;AAW1D,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAC;AAsNnD,kBAAkB;AAClB,wBAAgB,QAAQ,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AACrD,kBAAkB;AAClB,wBAAgB,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;AAkCjE,kBAAkB;AAClB,wBAAgB,mBAAmB,IAAI;IACtC,MAAM;IACN,MAAM;IACN,MAAM;IACN,MAAM;IACN,MAAM;IACN,MAAM;CACN,CAAC;AACF,kBAAkB;AAClB,wBAAgB,mBAAmB,CAClC,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,GACR,IAAI,CAAC;AAyCR;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI,GAAG,IAAI,CAS3D;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,gBAAgB,GAAG,IAAI,CAErE;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,IAAI,gBAAgB,CAErD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAIzC"}
|
package/build/audio/types.d.ts
CHANGED
|
@@ -49,8 +49,20 @@ export interface SoundAsset {
|
|
|
49
49
|
/** Start muted. Defaults to `false`. */
|
|
50
50
|
mute?: boolean;
|
|
51
51
|
/**
|
|
52
|
-
*
|
|
53
|
-
*
|
|
52
|
+
* When the clip is downloaded. Defaults to `true`.
|
|
53
|
+
*
|
|
54
|
+
* - `true`: during the preload, so it plays the moment it is asked to.
|
|
55
|
+
* - `false`: when it is first played (`audio.play`, `audio.playTrack`, or
|
|
56
|
+
* `autoplay`). That play fetches it and streams it, as `stream: true`
|
|
57
|
+
* does, so the sound starts as soon as enough of the file has arrived
|
|
58
|
+
* rather than once all of it has. A clip never played is never
|
|
59
|
+
* downloaded: for music a player may not reach, such as a boss or an
|
|
60
|
+
* ending theme, that keeps the wait before the game starts short. As a
|
|
61
|
+
* streamed clip it plays through an `<audio>` element, so positional
|
|
62
|
+
* sound (`follow`, `at`, `stereo`) does not apply to it.
|
|
63
|
+
* - `"metadata"`: on a streamed clip, only enough to know its duration
|
|
64
|
+
* during the preload, the rest when it plays. A buffered clip is
|
|
65
|
+
* downloaded whole either way.
|
|
54
66
|
*/
|
|
55
67
|
preload?: boolean | "metadata";
|
|
56
68
|
/**
|
|
@@ -69,7 +81,10 @@ export interface SoundAsset {
|
|
|
69
81
|
loop?: boolean;
|
|
70
82
|
/**
|
|
71
83
|
* Stream the resource instead of fully decoding upfront — preferred
|
|
72
|
-
* for long music tracks.
|
|
84
|
+
* for long music tracks. It is still fetched during the preload; add
|
|
85
|
+
* `preload: false` to fetch it only when it is first played. Plays
|
|
86
|
+
* through an `<audio>` element, so positional sound (`follow`, `at`,
|
|
87
|
+
* `stereo`) does not apply to it. Defaults to `false`.
|
|
73
88
|
*/
|
|
74
89
|
stream?: boolean;
|
|
75
90
|
/**
|
|
@@ -307,6 +322,13 @@ export interface PlayOptions {
|
|
|
307
322
|
* melonJS; the Y flip Web Audio wants is applied for you. Sounds placed
|
|
308
323
|
* this way are given the pixel-shaped panner defaults, which
|
|
309
324
|
* `audio.setSpatialDefaults()` can change and `audio.panner()` overrides.
|
|
325
|
+
*
|
|
326
|
+
* The sound sits at the renderable's `getAbsolutePosition()`, which is
|
|
327
|
+
* where its `anchorPoint` sits: its center under the `(0.5, 0.5)` default
|
|
328
|
+
* of a `Renderable` or a `Sprite`, but its TOP-LEFT corner under the
|
|
329
|
+
* `(0, 0)` of an `Entity` or of any object loaded from Tiled. For a large
|
|
330
|
+
* entity, such as a boss, that puts the sound half its size up and to the
|
|
331
|
+
* left of where it looks to be.
|
|
310
332
|
*/
|
|
311
333
|
follow?: Renderable | undefined;
|
|
312
334
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/audio/types.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,KAAK,UAAU,MAAM,6BAA6B,CAAC;AAE1D;;;GAGG;AACH,MAAM,WAAW,UAAU;IAC1B,oEAAoE;IACpE,IAAI,EAAE,MAAM,CAAC;IACb;;;;;;OAMG;IACH,GAAG,EAAE,MAAM,CAAC;IACZ;;;;;;;;;;;;;OAaG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IACtE;;;;;;;OAOG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,4DAA4D;IAC5D,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,wCAAwC;IACxC,IAAI,CAAC,EAAE,OAAO,CAAC;IACf
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/audio/types.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,KAAK,UAAU,MAAM,6BAA6B,CAAC;AAE1D;;;GAGG;AACH,MAAM,WAAW,UAAU;IAC1B,oEAAoE;IACpE,IAAI,EAAE,MAAM,CAAC;IACb;;;;;;OAMG;IACH,GAAG,EAAE,MAAM,CAAC;IACZ;;;;;;;;;;;;;OAaG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IACtE;;;;;;;OAOG;IACH,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,4DAA4D;IAC5D,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,wCAAwC;IACxC,IAAI,CAAC,EAAE,OAAO,CAAC;IACf;;;;;;;;;;;;;;;OAeG;IACH,OAAO,CAAC,EAAE,OAAO,GAAG,UAAU,CAAC;IAC/B;;;OAGG;IACH,MAAM,CAAC,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC;IAC3B;;;OAGG;IACH,EAAE,CAAC,EAAE,WAAW,CAAC;IACjB,+DAA+D;IAC/D,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,6DAA6D;IAC7D,IAAI,CAAC,EAAE,OAAO,CAAC;IACf;;;;;;OAMG;IACH,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB;;;OAGG;IACH,KAAK,CAAC,EAAE,OAAO,CAAC;CAChB;AAED;;;;;GAKG;AACH,MAAM,WAAW,YAAY;IAC5B,+DAA+D;IAC/D,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB;;;;OAIG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;CAC1B;AAED;;;;;;;GAOG;AACH,MAAM,WAAW,gBAAgB;IAChC;;;OAGG;IACH,cAAc,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACpC;;;OAGG;IACH,cAAc,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACpC;;;OAGG;IACH,aAAa,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACnC;;;;OAIG;IACH,aAAa,CAAC,EAAE,iBAAiB,CAAC;IAClC;;;;OAIG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;;;;;;;OAOG;IACH,YAAY,CAAC,EAAE,MAAM,GAAG,YAAY,CAAC;IACrC;;;;;;;;OAQG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;;;OAGG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;CACvB;AAED;;;;;;GAMG;AACH,MAAM,WAAW,WAAW;IAC3B;;;;OAIG;IACH,IAAI,EAAE,gBAAgB,CAAC;IACvB,uCAAuC;IACvC,SAAS,EAAE,MAAM,CAAC;IAClB,iFAAiF;IACjF,CAAC,CAAC,EAAE,MAAM,CAAC;CACX;AAED;;;GAGG;AACH,MAAM,WAAW,YAAY;IAC5B,wEAAwE;IACxE,QAAQ,EAAE,MAAM,CAAC;IACjB;;;;;;;OAOG;IACH,IAAI,CAAC,EAAE,OAAO,GAAG,MAAM,GAAG,OAAO,CAAC;IAClC,0DAA0D;IAC1D,IAAI,CAAC,EAAE,MAAM,CAAC;IACd;;;;;OAKG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB;;OAEG;IACH,GAAG,CAAC,EAAE,MAAM,CAAC;IACb;;;;;OAKG;IACH,MAAM,CAAC,EAAE,WAAW,CAAC;IACrB;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;;;;;;;;;OASG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;GAGG;AACH,MAAM,WAAW,WAAW;IAC3B;;;;OAIG;IACH,IAAI,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC;IACxB,wEAAwE;IACxE,QAAQ,EAAE,MAAM,CAAC;IACjB,iDAAiD;IACjD,IAAI,CAAC,EAAE,cAAc,CAAC;IACtB,0DAA0D;IAC1D,IAAI,CAAC,EAAE,MAAM,CAAC;IACd;;;;;OAKG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB;;OAEG;IACH,GAAG,CAAC,EAAE,MAAM,CAAC;IACb;;;;;OAKG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB;;;;;;;;;OASG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;GAMG;AACH,MAAM,WAAW,WAAW;IAC3B;;;OAGG;IACH,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC5B;;;OAGG;IACH,IAAI,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;IAC3B,kDAAkD;IAClD,KAAK,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IACjC,0EAA0E;IAC1E,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC5B;;;;;;;;;;;;;;;OAeG;IACH,MAAM,CAAC,EAAE,UAAU,GAAG,SAAS,CAAC;IAChC;;;;;;OAMG;IACH,EAAE,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;IACtD;;;;;;OAMG;IACH,cAAc,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;CACrC;AAED;;;;;;GAMG;AACH,MAAM,WAAW,WAAW;IAC3B,gCAAgC;IAChC,IAAI,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IAChC,2BAA2B;IAC3B,KAAK,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IACjC,4BAA4B;IAC5B,IAAI,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IAChC,mCAAmC;IACnC,GAAG,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IAC/B,uBAAuB;IACvB,IAAI,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IAChC,yCAAyC;IACzC,IAAI,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IAChC,qCAAqC;IACrC,IAAI,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IAChC,8BAA8B;IAC9B,MAAM,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IAClC,kCAAkC;IAClC,IAAI,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IAChC,4CAA4C;IAC5C,MAAM,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;CAClC;AAED;;;GAGG;AACH,MAAM,WAAW,YAAY;IAC5B,0EAA0E;IAC1E,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC5B;;;;;OAKG;IACH,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;CAC5B"}
|
|
@@ -402,6 +402,8 @@ export default class Camera2d extends Renderable {
|
|
|
402
402
|
* Screen coordinates are in canvas pixels: on a zoomed camera, or one
|
|
403
403
|
* drawn in a corner of the screen (see {@link screenX}), they are
|
|
404
404
|
* measured from where the camera is drawn, and scaled by its zoom.
|
|
405
|
+
* The world coordinates are those of the world's children, where this
|
|
406
|
+
* camera draws them: the inverse of {@link Camera2d#worldToLocal}.
|
|
405
407
|
* @param x - the x coordinate of the local point to be converted
|
|
406
408
|
* @param y - the y coordinate of the local point to be converted
|
|
407
409
|
* @param [v] - an optional vector object where to set the converted value
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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+
{"version":3,"file":"camera3d.d.ts","sourceRoot":"","sources":["../../src/camera/camera3d.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACxE,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAE/C,OAAO,KAAK,UAAU,MAAM,+BAA+B,CAAC;AAE5D,OAAO,QAAQ,MAAM,eAAe,CAAC;AACrC,OAAO,KAAK,EAAuB,UAAU,EAAE,MAAM,UAAU,CAAC;AAChE,OAAO,OAAO,EAAE,EAAE,KAAK,cAAc,EAAE,MAAM,cAAc,CAAC;AAE5D,YAAY,EAAE,UAAU,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAqIhE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,QAAQ;IAC7C;;;;;;;OAOG;IACH,OAAgB,aAAa,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,OAAO,CAAW;IAEnE;;;;;;OAMG;IACH,OAAO,EAAE,OAAO,CAAC;IAsEjB;;;;OAIG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;;OAIG;IACH,GAAG,EAAE,MAAM,CAAC;IAEZ;;;;;;;;;;;;;;;;OAgBG;IACH,IAAa,IAAI,IAAI,MAAM,CAE1B;IAED,IAAa,IAAI,CAAC,KAAK,EAAE,MAAM,EAM9B;IAED;;;;;;;;;;;OAWG;IACH,YAAY,EAAE,QAAQ,CAAC;IAEvB;;;;;;;;OAQG;IACH,SAAS,EAAE,QAAQ,CAAC;IAEpB;;;;;;OAMG;gBAEF,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,CAAC,EAAE,cAAc;IAmCtB;;;OAGG;IACH,IAAI,GAAG,IAAI,MAAM,CAEhB;IACD,IAAI,GAAG,CAAC,KAAK,EAAE,MAAM,EAIpB;IAED;;;;OAIG;IACH,IAAI,MAAM,IAAI,MAAM,CAEnB;IACD,IAAI,MAAM,CAAC,KAAK,EAAE,MAAM,EAIvB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI;IAU9C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4EG;IACH,MAAM,CAAC,OAAO,EAAE,UAAU,GAAG,IAAI,GAAG,IAAI;IAkGxC;;;;OAIG;IACH,IAAI,GAAG,IAAI,UAAU,GAAG,IAAI,CA4B3B;IAkGD;;;;;;;;;;OAUG;IACH,QAAQ,CAAC,KAAK,EAAE,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,GAAG,IAAI;IAgBhE;;;;;;;;;;;;;OAaG;IACM,KAAK,CAAC,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,GAAG,IAAI;IASzC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2CG;IACH,QAAQ,CAAC,KAAK,EAAE,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,GAAG,IAAI;IA0ChE;;;;OAIG;IACH,QAAQ,CAAC,GAAG,EAAE,QAAQ,GAAG,QAAQ;IAKjC;;;;OAIG;IACH,KAAK,CAAC,GAAG,EAAE,QAAQ,GAAG,QAAQ;IAK9B;;;;;OAKG;IACH,UAAU,CAAC,GAAG,EAAE,QAAQ,GAAG,QAAQ;IAoFnC;;;;;OAKG;IACM,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAO3C;;;;;;;OAOG;IACM,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IAuF3C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAuCG;IACM,MAAM,CACd,MAAM,EACH,UAAU,GACV;QACA,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,CAAC,EAAE,MAAM,CAAC;QACX,GAAG,CAAC,EAAE,kBAAkB,CAAC;KACxB,EACJ,EAAE,CAAC,EAAE,QAAQ,GACX,IAAI;IACE,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,QAAQ,GAAG,IAAI;IAwFvE;;;;;OAKG;IACH,SAAS,CAAC,MAAM,EAAE,QAAQ,EAAE,EAAE,CAAC,EAAE,QAAQ,GAAG,IAAI;IAIhD;;;;;;;;OAQG;IACH,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAmDtD;;;;;;;;;;;;;;;;;OAiBG;IACM,SAAS,CACjB,GAAG,EAAE,UAAU,EACf,QAAQ,GAAE,OAAsB,GAC9B,OAAO;IAwCV;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,YAAY,CACX,KAAK,EAAE;QAAE,UAAU,EAAE,OAAO,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,EAC9C,GAAG,CAAC,EAAE,UAAU,EAAE,GAChB,UAAU,EAAE;IAkCf;;;;;;;;;;;;;;;OAeG;IACH,aAAa,CACZ,KAAK,EAAE,QAAQ,EACf,GAAG,GAAE,QAAyB,GAC5B,QAAQ,GAAG,IAAI;CAyElB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fade_effect.d.ts","sourceRoot":"","sources":["../../../src/camera/effects/fade_effect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAEjD,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAE/C,OAAO,KAAK,QAAQ,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,QAAQ,MAAM,gBAAgB,CAAC;AAC3C,OAAO,YAAY,MAAM,oBAAoB,CAAC;AAE9C;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,YAAY;IACnD;;OAEG;IACH,KAAK,EAAE,KAAK,CAAC;IAEb;;OAEG;IACH,KAAK,EAAE,KAAK,CAAC;IAEb;;OAEG;IACH,SAAS,EAAE,IAAI,GAAG,KAAK,CAAC;IASxB;;;;;;;OAOG;gBAEF,MAAM,EAAE,QAAQ,EAChB,OAAO,EAAE;QACR,KAAK,EAAE,KAAK,GAAG,MAAM,CAAC;QACtB,QAAQ,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC9B,SAAS,CAAC,EAAE,IAAI,GAAG,KAAK,GAAG,SAAS,CAAC;QACrC,UAAU,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;KACtC;IA4BO,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAY7D,MAAM,IAAI,IAAI;
|
|
1
|
+
{"version":3,"file":"fade_effect.d.ts","sourceRoot":"","sources":["../../../src/camera/effects/fade_effect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAEjD,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAE/C,OAAO,KAAK,QAAQ,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,QAAQ,MAAM,gBAAgB,CAAC;AAC3C,OAAO,YAAY,MAAM,oBAAoB,CAAC;AAE9C;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,YAAY;IACnD;;OAEG;IACH,KAAK,EAAE,KAAK,CAAC;IAEb;;OAEG;IACH,KAAK,EAAE,KAAK,CAAC;IAEb;;OAEG;IACH,SAAS,EAAE,IAAI,GAAG,KAAK,CAAC;IASxB;;;;;;;OAOG;gBAEF,MAAM,EAAE,QAAQ,EAChB,OAAO,EAAE;QACR,KAAK,EAAE,KAAK,GAAG,MAAM,CAAC;QACtB,QAAQ,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC9B,SAAS,CAAC,EAAE,IAAI,GAAG,KAAK,GAAG,SAAS,CAAC;QACrC,UAAU,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;KACtC;IA4BO,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAY7D,MAAM,IAAI,IAAI;IAWd,OAAO,IAAI,IAAI;CAgBxB"}
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@@ -0,0 +1,67 @@
|
|
|
1
|
+
import type Tween from "../../tweens/tween.ts";
|
|
2
|
+
import PixelateEffect from "../../video/effects/pixelate.js";
|
|
3
|
+
import type Renderer from "../../video/renderer.js";
|
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4
|
+
import type Camera2d from "../camera2d.ts";
|
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5
|
+
import CameraEffect from "./camera_effect.ts";
|
|
6
|
+
/**
|
|
7
|
+
* A camera effect that performs a pixelate scene transition: the frame breaks
|
|
8
|
+
* up into blocks that grow to `size` pixels (hide), or shrink from `size` back
|
|
9
|
+
* to the sharp frame (reveal).
|
|
10
|
+
*
|
|
11
|
+
* It works on what the camera draws, through a {@link PixelateEffect} it puts
|
|
12
|
+
* FIRST in the camera's post-effect chain for as long as it runs, so the
|
|
13
|
+
* effects after it (a vignette, scanlines) stay sharp over the blocks. That
|
|
14
|
+
* is a shader, so on the Canvas renderer the effect does nothing: it adds no
|
|
15
|
+
* shader to the camera and only keeps its timing, and
|
|
16
|
+
* {@link state.transition} skips a pixelate transition there altogether.
|
|
17
|
+
* @category Camera
|
|
18
|
+
* @example
|
|
19
|
+
* // break the screen up into 32 pixel blocks over 300ms
|
|
20
|
+
* camera.addCameraEffect(new PixelateTransitionEffect(camera, {
|
|
21
|
+
* renderer: app.renderer,
|
|
22
|
+
* size: 32,
|
|
23
|
+
* duration: 300,
|
|
24
|
+
* direction: "hide",
|
|
25
|
+
* }));
|
|
26
|
+
*/
|
|
27
|
+
export default class PixelateTransitionEffect extends CameraEffect {
|
|
28
|
+
/**
|
|
29
|
+
* the largest blocks, at the end of a hide and the start of a reveal, in
|
|
30
|
+
* screen pixels
|
|
31
|
+
*/
|
|
32
|
+
size: number;
|
|
33
|
+
/**
|
|
34
|
+
* the transition progress, 0 for the sharp frame and 1 for the largest
|
|
35
|
+
* blocks
|
|
36
|
+
*/
|
|
37
|
+
progress: {
|
|
38
|
+
value: number;
|
|
39
|
+
};
|
|
40
|
+
tween: Tween;
|
|
41
|
+
direction: "hide" | "reveal";
|
|
42
|
+
onComplete: (() => void) | undefined;
|
|
43
|
+
/**
|
|
44
|
+
* the shader effect this transition drives on the camera, or `undefined`
|
|
45
|
+
* on a renderer without shaders (Canvas)
|
|
46
|
+
*/
|
|
47
|
+
effect: PixelateEffect | undefined;
|
|
48
|
+
/**
|
|
49
|
+
* @param camera - the camera to apply the effect to
|
|
50
|
+
* @param options - effect options
|
|
51
|
+
* @param options.renderer - the renderer drawing the camera
|
|
52
|
+
* @param [options.size=32] - the largest blocks, in screen pixels
|
|
53
|
+
* @param [options.duration=500] - expressed in milliseconds
|
|
54
|
+
* @param [options.direction="hide"] - "hide" to break the frame up, "reveal" to bring it back
|
|
55
|
+
* @param [options.onComplete] - callback once the effect is over
|
|
56
|
+
*/
|
|
57
|
+
constructor(camera: Camera2d, options: {
|
|
58
|
+
renderer: Renderer;
|
|
59
|
+
size?: number | undefined;
|
|
60
|
+
duration?: number | undefined;
|
|
61
|
+
direction?: "hide" | "reveal" | undefined;
|
|
62
|
+
onComplete?: (() => void) | undefined;
|
|
63
|
+
});
|
|
64
|
+
update(): void;
|
|
65
|
+
destroy(): void;
|
|
66
|
+
}
|
|
67
|
+
//# sourceMappingURL=pixelate_transition_effect.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pixelate_transition_effect.d.ts","sourceRoot":"","sources":["../../../src/camera/effects/pixelate_transition_effect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAE/C,OAAO,cAAc,MAAM,iCAAiC,CAAC;AAC7D,OAAO,KAAK,QAAQ,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,QAAQ,MAAM,gBAAgB,CAAC;AAC3C,OAAO,YAAY,MAAM,oBAAoB,CAAC;AAE9C;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,CAAC,OAAO,OAAO,wBAAyB,SAAQ,YAAY;IACjE;;;OAGG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;OAGG;IACH,QAAQ,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAE5B,KAAK,EAAE,KAAK,CAAC;IAEb,SAAS,EAAE,MAAM,GAAG,QAAQ,CAAC;IAE7B,UAAU,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IAErC;;;OAGG;IACH,MAAM,EAAE,cAAc,GAAG,SAAS,CAAC;IAEnC;;;;;;;;OAQG;gBAEF,MAAM,EAAE,QAAQ,EAChB,OAAO,EAAE;QACR,QAAQ,EAAE,QAAQ,CAAC;QACnB,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC1B,QAAQ,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC9B,SAAS,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS,CAAC;QAC1C,UAAU,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;KACtC;IA6DO,MAAM,IAAI,IAAI;IAoBd,OAAO,IAAI,IAAI;CAiBxB"}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import type { Matrix2d } from "../math/matrix2d.ts";
|
|
2
2
|
import { Vector2d } from "../math/vector2d.ts";
|
|
3
3
|
import { Bounds } from "../physics/bounds.ts";
|
|
4
|
+
import { XYPoint } from "../utils/types.ts";
|
|
4
5
|
import { Polygon } from "./polygon.ts";
|
|
5
6
|
/**
|
|
6
7
|
* an ellipse Object
|
|
@@ -67,9 +68,12 @@ export declare class Ellipse {
|
|
|
67
68
|
*/
|
|
68
69
|
setShape(x: number, y: number, w: number, h: number): this;
|
|
69
70
|
/**
|
|
70
|
-
* update the bounding box for this ellipse, taking rotation into account
|
|
71
|
+
* update the bounding box for this ellipse, taking rotation into account.
|
|
72
|
+
* Call it after changing `pos` directly; `setShape`, `translate`, `scale`
|
|
73
|
+
* and `rotate` already do.
|
|
74
|
+
* @returns this shape bounding box Rectangle object
|
|
71
75
|
*/
|
|
72
|
-
|
|
76
|
+
updateBounds(): Bounds;
|
|
73
77
|
/**
|
|
74
78
|
* Rotate this Ellipse (counter-clockwise) by the specified angle (in radians).
|
|
75
79
|
* @param angle - The angle to rotate (in radians)
|
|
@@ -79,6 +83,9 @@ export declare class Ellipse {
|
|
|
79
83
|
rotate(angle: number, v?: Vector2d): this;
|
|
80
84
|
/**
|
|
81
85
|
* Scale this Ellipse by the specified scalar.
|
|
86
|
+
* The rotation is kept, and the factors apply along the ellipse's own
|
|
87
|
+
* axes: on a rotated ellipse `x` scales the radius that was `radiusV.x`
|
|
88
|
+
* before the rotation, wherever it now points.
|
|
82
89
|
* @param x - the scale factor along the x-axis
|
|
83
90
|
* @param [y=x] - the scale factor along the y-axis
|
|
84
91
|
* @returns Reference to this object for method chaining
|
|
@@ -107,7 +114,7 @@ export declare class Ellipse {
|
|
|
107
114
|
* ellipse.translate(myVector2d);
|
|
108
115
|
*/
|
|
109
116
|
translate(x: number, y: number): Ellipse;
|
|
110
|
-
translate(vector:
|
|
117
|
+
translate(vector: XYPoint): Ellipse;
|
|
111
118
|
/**
|
|
112
119
|
* check if this circle/ellipse contains the specified point
|
|
113
120
|
* @param x - x coordinate or a vector point to check
|
|
@@ -124,7 +131,7 @@ export declare class Ellipse {
|
|
|
124
131
|
* }
|
|
125
132
|
*/
|
|
126
133
|
contains(x: number, y: number): boolean;
|
|
127
|
-
contains(vector:
|
|
134
|
+
contains(vector: XYPoint): boolean;
|
|
128
135
|
/**
|
|
129
136
|
* returns the bounding box for this shape, the smallest Rectangle object completely containing this shape.
|
|
130
137
|
* @returns this shape bounding box Rectangle object
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ellipse.d.ts","sourceRoot":"","sources":["../../src/geometries/ellipse.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAc,MAAM,sBAAsB,CAAC;AAE1D,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC;;;GAGG;AACH,qBAAa,OAAO;IACnB;;OAEG;IACH,GAAG,EAAE,QAAQ,CAAC;IASd;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;OAEG;IACH,OAAO,EAAE,QAAQ,CAAC;IAElB;;OAEG;IACH,OAAO,CAAC,QAAQ,CAAW;IAE3B;;OAEG;IACH,KAAK,EAAE,QAAQ,CAAC;IA8BhB;;OAEG;IACH,IAAI,KAAK,WAER;IACD,IAAI,KAAK,CAAC,KAAK,QAAA,EAMd;IAED;;OAEG;IACH,IAAI,SAAa;IAEjB;;;;;;;OAOG;IACK,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,aAAa,CAAC,EAAE,MAAM,CAAC;IAC/B,oEAAoE;IAC5D,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC3B,gEAAgE;IACxD,SAAS,CAAC,EAAE,OAAO,CAAC;IAE5B;;;;;OAKG;gBACS,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAatD;;;;;;;OAOG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAuBnD
|
|
1
|
+
{"version":3,"file":"ellipse.d.ts","sourceRoot":"","sources":["../../src/geometries/ellipse.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAc,MAAM,sBAAsB,CAAC;AAE1D,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC;;;GAGG;AACH,qBAAa,OAAO;IACnB;;OAEG;IACH,GAAG,EAAE,QAAQ,CAAC;IASd;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;OAEG;IACH,OAAO,EAAE,QAAQ,CAAC;IAElB;;OAEG;IACH,OAAO,CAAC,QAAQ,CAAW;IAE3B;;OAEG;IACH,KAAK,EAAE,QAAQ,CAAC;IA8BhB;;OAEG;IACH,IAAI,KAAK,WAER;IACD,IAAI,KAAK,CAAC,KAAK,QAAA,EAMd;IAED;;OAEG;IACH,IAAI,SAAa;IAEjB;;;;;;;OAOG;IACK,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,aAAa,CAAC,EAAE,MAAM,CAAC;IAC/B,oEAAoE;IAC5D,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC3B,gEAAgE;IACxD,SAAS,CAAC,EAAE,OAAO,CAAC;IAE5B;;;;;OAKG;gBACS,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAatD;;;;;;;OAOG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAuBnD;;;;;OAKG;IACH,YAAY;IA+BZ;;;;;OAKG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ;IAQlC;;;;;;;;OAQG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI;IAiBtB;;;;OAIG;IACH,MAAM,CAAC,CAAC,EAAE,QAAQ;IAIlB;;;;OAIG;IACH,SAAS,CAAC,CAAC,EAAE,QAAQ;IA6BrB;;;;;;;;;OASG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IACxC,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;IAqBnC;;;;;;;;;;;;;;OAcG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IACvC,QAAQ,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;IAgClC;;;OAGG;IACH,SAAS;IAOT;;;;;OAKG;IACH,SAAS,CAAC,QAAQ,SAAK;IA2BvB;;;OAGG;IACH,KAAK;CAaL;AAED,eAAO,MAAM,WAAW,4FAYtB,CAAC"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { XYPoint } from "../utils/types.ts";
|
|
2
2
|
import { LineVertices, Polygon } from "./polygon.ts";
|
|
3
3
|
/**
|
|
4
4
|
* a line segment Object
|
|
@@ -23,7 +23,7 @@ export declare class Line extends Polygon {
|
|
|
23
23
|
* }
|
|
24
24
|
*/
|
|
25
25
|
contains(x: number, y: number): boolean;
|
|
26
|
-
contains(vector:
|
|
26
|
+
contains(vector: XYPoint): boolean;
|
|
27
27
|
/**
|
|
28
28
|
* Computes the calculated collision edges and normals.
|
|
29
29
|
* This **must** be called if the `points` array, `angle`, or `offset` is modified manually.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"line.d.ts","sourceRoot":"","sources":["../../src/geometries/line.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"line.d.ts","sourceRoot":"","sources":["../../src/geometries/line.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAErD;;;;;;GAMG;AACH,qBAAa,IAAK,SAAQ,OAAO;IAChC;;;;;;;;;;;;;OAaG;IACM,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IACvC,QAAQ,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;IA+B3C;;;;OAIG;IACM,MAAM;IA6Bf;;;OAGG;IACM,KAAK;CAOd;AAED,eAAO,MAAM,QAAQ,gFAYnB,CAAC"}
|
|
@@ -6,7 +6,8 @@ export type PolygonVertices = [XYPoint, XYPoint, XYPoint, ...XYPoint[]] | [Vecto
|
|
|
6
6
|
export type LineVertices = [XYPoint, XYPoint] | [Vector2d, Vector2d] | [number, number, number, number];
|
|
7
7
|
/**
|
|
8
8
|
* a polygon Object.<br>
|
|
9
|
-
* Please do note that melonJS implements a simple Axis-Aligned Boxes collision algorithm, which requires all polygons used for collision to be convex
|
|
9
|
+
* Please do note that melonJS implements a simple Axis-Aligned Boxes collision algorithm, which requires all polygons used for collision to be convex.
|
|
10
|
+
* The points may be declared in either winding: {@link Polygon#recalc} orients the edge normals outward either way (before 20.13 a counter-clockwise polygon, such as a mirrored one, collided with circles nowhere near it).
|
|
10
11
|
* A polygon is convex when all line segments connecting two points in the interior do not cross any edge of the polygon
|
|
11
12
|
* (which means that all angles are less than 180 degrees), as described here below : <br>
|
|
12
13
|
* <center><img src="images/convex_polygon.png"/></center><br>
|
|
@@ -140,7 +141,7 @@ export declare class Polygon {
|
|
|
140
141
|
* polygon.translate(myVector2d);
|
|
141
142
|
*/
|
|
142
143
|
translate(x: number, y: number): Polygon;
|
|
143
|
-
translate(vector:
|
|
144
|
+
translate(vector: XYPoint): Polygon;
|
|
144
145
|
/**
|
|
145
146
|
* Shifts the Polygon to the given position vector.
|
|
146
147
|
* @param x - The x coordinate or a vector point to shift to.
|
|
@@ -151,7 +152,7 @@ export declare class Polygon {
|
|
|
151
152
|
* polygon.shift(myVector2d);
|
|
152
153
|
*/
|
|
153
154
|
shift(x: number, y: number): void;
|
|
154
|
-
shift(vector:
|
|
155
|
+
shift(vector: XYPoint): void;
|
|
155
156
|
/**
|
|
156
157
|
* Returns true if the polygon contains the given point. <br>
|
|
157
158
|
* (Note: it is highly recommended to first do a hit test on the corresponding <br>
|
|
@@ -170,7 +171,7 @@ export declare class Polygon {
|
|
|
170
171
|
* }
|
|
171
172
|
*/
|
|
172
173
|
contains(x: number, y: number): boolean;
|
|
173
|
-
contains(vector:
|
|
174
|
+
contains(vector: XYPoint): boolean;
|
|
174
175
|
/**
|
|
175
176
|
* returns the bounding box for this shape, the smallest Rectangle object completely containing this shape.
|
|
176
177
|
* @returns this shape bounding box Rectangle object
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"polygon.d.ts","sourceRoot":"","sources":["../../src/geometries/polygon.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAc,MAAM,sBAAsB,CAAC;AAE1D,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAG5C,MAAM,MAAM,eAAe,GACxB,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,OAAO,EAAE,CAAC,GACzC,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,QAAQ,EAAE,CAAC,GAC7C,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;AAEjE,MAAM,MAAM,YAAY,GACrB,CAAC,OAAO,EAAE,OAAO,CAAC,GAClB,CAAC,QAAQ,EAAE,QAAQ,CAAC,GACpB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAEpC
|
|
1
|
+
{"version":3,"file":"polygon.d.ts","sourceRoot":"","sources":["../../src/geometries/polygon.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAc,MAAM,sBAAsB,CAAC;AAE1D,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAG5C,MAAM,MAAM,eAAe,GACxB,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,OAAO,EAAE,CAAC,GACzC,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,GAAG,QAAQ,EAAE,CAAC,GAC7C,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;AAEjE,MAAM,MAAM,YAAY,GACrB,CAAC,OAAO,EAAE,OAAO,CAAC,GAClB,CAAC,QAAQ,EAAE,QAAQ,CAAC,GACpB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAEpC;;;;;;;;;GASG;AACH,qBAAa,OAAO;IACnB;;OAEG;IACH,GAAG,EAAE,QAAQ,CAAC;IAEd;;;OAGG;IACH,MAAM,EAAE,QAAQ,EAAE,CAAC;IAEnB;;;;OAIG;IACH,KAAK,EAAE,QAAQ,EAAE,CAAC;IAElB;;;;;;;;OAQG;IACH,OAAO,EAAE,MAAM,EAAE,CAAC;IA6BlB;;OAEG;IACH,IAAI,SAAa;IAEjB;;;;;;;OAOG;IACK,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,aAAa,CAAC,EAAE,MAAM,CAAC;IAC/B,oEAAoE;IAC5D,QAAQ,CAAC,EAAE,OAAO,CAAC;IAC3B,gEAAgE;IACxD,SAAS,CAAC,EAAE,OAAO,CAAC;IAE5B;;;;OAIG;gBACS,CAAC,oBAAI,EAAE,CAAC,oBAAI,EAAE,QAAQ,EAAE,eAAe,GAAG,YAAY;IAUlE;;;;;;OAMG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,eAAe,GAAG,YAAY;IAMrE;;;;OAIG;IACH,WAAW,CAAC,QAAQ,EAAE,eAAe,GAAG,YAAY;IAiCpD;;;;OAIG;IACH,SAAS,CAAC,CAAC,EAAE,QAAQ;IAWrB;;;OAGG;IACH,KAAK;IAIL;;;OAGG;IACH,IAAI;IAIJ;;;;;OAKG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,OAAO;IA0C5C;;;;;OAKG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI;IAWtB;;;;OAIG;IACH,MAAM,CAAC,CAAC,EAAE,QAAQ;IAIlB;;;;OAIG;IACH,MAAM;IAqFN;;;OAGG;IACH,UAAU;IAcV;;;OAGG;IACH,QAAQ;IAoCR;;;;;;;;;OASG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IACxC,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;IAqBnC;;;;;;;;OAQG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IACjC,KAAK,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAiB5B;;;;;;;;;;;;;;;;OAgBG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IACvC,QAAQ,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;IAoClC;;;OAGG;IACH,SAAS;IAIT;;;OAGG;IACH,YAAY;IASZ;;;OAGG;IACH,KAAK;CAYL;AAED,eAAO,MAAM,WAAW,wFAYtB,CAAC"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { XYPoint } from "../utils/types.ts";
|
|
2
2
|
import { Polygon } from "./polygon.ts";
|
|
3
3
|
/**
|
|
4
4
|
* A rectangle object.
|
|
@@ -104,7 +104,7 @@ export declare class Rect extends Polygon {
|
|
|
104
104
|
*/
|
|
105
105
|
overlaps(rect: Rect): boolean;
|
|
106
106
|
contains(x: number, y: number): boolean;
|
|
107
|
-
contains(vector:
|
|
107
|
+
contains(vector: XYPoint): boolean;
|
|
108
108
|
/**
|
|
109
109
|
* Returns true if the rectangle contains the given rectangle
|
|
110
110
|
* @param rectangle - rectangle to test
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"rectangle.d.ts","sourceRoot":"","sources":["../../src/geometries/rectangle.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"rectangle.d.ts","sourceRoot":"","sources":["../../src/geometries/rectangle.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAgC,MAAM,cAAc,CAAC;AAErE;;;GAGG;AACH,qBAAa,IAAK,SAAQ,OAAO;IAChC;;OAEG;IACM,IAAI,SAAe;IAE5B;;;;;;OAMG;gBACS,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAStD;;;;OAIG;IACH,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAUrC;;OAEG;IACH,IAAI,IAAI,WAEP;IAED;;OAEG;IACH,IAAI,KAAK,WAER;IAED;;OAEG;IACH,IAAI,GAAG,WAEN;IAED;;OAEG;IACH,IAAI,MAAM,WAET;IAED;;OAEG;IACH,IAAI,KAAK,WAER;IACD,IAAI,KAAK,CAAC,KAAK,QAAA,EAId;IAED;;OAEG;IACH,IAAI,MAAM,WAET;IACD,IAAI,MAAM,CAAC,KAAK,QAAA,EAIf;IAED;;OAEG;IACH,IAAI,OAAO,WAMV;IACD,IAAI,OAAO,CAAC,KAAK,QAAA,EAIhB;IAED;;OAEG;IACH,IAAI,OAAO,WAMV;IACD,IAAI,OAAO,CAAC,KAAK,QAAA,EAIhB;IAED;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAM7B;;;;;OAKG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAM3B;;;;;OAKG;IACM,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI;IAM/B;;;OAGG;IACM,KAAK;IAId;;;;OAIG;IACH,IAAI,CAAC,IAAI,EAAE,IAAI;IAMf;;;;OAIG;IACH,KAAK,CAAC,IAAI,EAAE,IAAI;IAchB;;;;OAIG;IACH,QAAQ,CAAC,IAAI,EAAE,IAAI;IASV,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IACvC,QAAQ,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;IAuB3C;;;;;;;;OAQG;IACH,iBAAiB,CAAC,SAAS,EAAE,IAAI;IASjC;;;;OAIG;IACH,MAAM,CAAC,IAAI,EAAE,IAAI;IASjB;;;OAGG;IACH,QAAQ;IASR;;;OAGG;IACH,SAAS;CAYT;AAED,eAAO,MAAM,QAAQ,yFAYnB,CAAC"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { XYPoint } from "../utils/types.ts";
|
|
2
2
|
import { Polygon } from "./polygon.ts";
|
|
3
3
|
/**
|
|
4
4
|
* a rectangle object with rounded corners
|
|
@@ -83,7 +83,7 @@ export declare class RoundRect extends Polygon {
|
|
|
83
83
|
* @returns True if the rounded rectangle contains the given point
|
|
84
84
|
*/
|
|
85
85
|
contains(x: number, y: number): boolean;
|
|
86
|
-
contains(vector:
|
|
86
|
+
contains(vector: XYPoint): boolean;
|
|
87
87
|
/**
|
|
88
88
|
* Returns true if the rounded rectangle contains the given rectangle
|
|
89
89
|
* @param rectangle - rectangle to test
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"roundrect.d.ts","sourceRoot":"","sources":["../../src/geometries/roundrect.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"roundrect.d.ts","sourceRoot":"","sources":["../../src/geometries/roundrect.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAkGvC;;;GAGG;AACH,qBAAa,SAAU,SAAQ,OAAO;IAsBrC;;OAEG;IACM,IAAI,SAAe;IAE5B;;;;;;OAMG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,MAAM,SAAiB;IAexB;;OAEG;IACH,IAAI,KAAK,WAER;IACD,IAAI,KAAK,CAAC,KAAK,QAAA,EAId;IAED;;OAEG;IACH,IAAI,MAAM,WAET;IACD,IAAI,MAAM,CAAC,KAAK,QAAA,EAIf;IAED;;OAEG;IACH,IAAI,IAAI,WAEP;IAED;;OAEG;IACH,IAAI,KAAK,WAER;IAED;;OAEG;IACH,IAAI,GAAG,WAEN;IAED;;OAEG;IACH,IAAI,MAAM,WAET;IAED;;OAEG;IACH,IAAI,OAAO,WAEV;IAED;;OAEG;IACH,IAAI,OAAO,WAEV;IAED;;;OAGG;IACH,IAAI,MAAM,WAET;IACD,IAAI,MAAM,CAAC,KAAK,QAAA,EAWf;IA2BD;;;;OAIG;IACH,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAQrC;;;;;OAKG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAI3B;;;;OAIG;IACH,IAAI,CAAC,KAAK,EAAE,SAAS;IAOrB;;;;;OAKG;IACM,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IACvC,QAAQ,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO;IA0D3C;;;;;;;;OAQG;IACH,iBAAiB,CAAC,SAAS,EAAE;QAC5B,IAAI,EAAE,MAAM,CAAC;QACb,KAAK,EAAE,MAAM,CAAC;QACd,GAAG,EAAE,MAAM,CAAC;QACZ,MAAM,EAAE,MAAM,CAAC;KACf;IASD;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,SAAS;IAUvB;;;OAGG;IACM,KAAK;CASd;AAED,eAAO,MAAM,oBAAoB,2HAmB/B,CAAC"}
|
package/build/index.d.ts
CHANGED
|
@@ -5,6 +5,7 @@ import Camera3d from "./camera/camera3d.ts";
|
|
|
5
5
|
import CameraEffect from "./camera/effects/camera_effect.ts";
|
|
6
6
|
import FadeEffect from "./camera/effects/fade_effect.ts";
|
|
7
7
|
import MaskEffect from "./camera/effects/mask_effect.ts";
|
|
8
|
+
import PixelateTransitionEffect from "./camera/effects/pixelate_transition_effect.ts";
|
|
8
9
|
import ShakeEffect from "./camera/effects/shake_effect.ts";
|
|
9
10
|
import Frustum from "./camera/frustum.ts";
|
|
10
11
|
import Pointer from "./input/pointer.ts";
|
|
@@ -50,7 +51,9 @@ import Trail3d from "./renderable/trail3d.js";
|
|
|
50
51
|
import Trigger from "./renderable/trigger.js";
|
|
51
52
|
import ProgressBar from "./renderable/ui/progressbar.ts";
|
|
52
53
|
import UIBaseElement from "./renderable/ui/uibaseelement.ts";
|
|
54
|
+
import UICheckbox from "./renderable/ui/uicheckbox.ts";
|
|
53
55
|
import UIPanel from "./renderable/ui/uipanel.ts";
|
|
56
|
+
import UISlider from "./renderable/ui/uislider.ts";
|
|
54
57
|
import UISpriteElement from "./renderable/ui/uispriteelement.ts";
|
|
55
58
|
import UITextButton from "./renderable/ui/uitextbutton.ts";
|
|
56
59
|
import Stage from "./state/stage.ts";
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@@ -146,8 +149,17 @@ export { createPool, getPool } from "./pool.ts";
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export type { AnimationOptions, AnimationOptionsInput, } from "./renderable/animation.ts";
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export type { InstancedMeshOwnSettings, InstancedMeshSettings, } from "./renderable/instanced_mesh.js";
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export type { MeshSettings } from "./renderable/mesh.js";
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export type { Paint } from "./renderable/ui/panelpaint.js";
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export type { ProgressBarDirection, ProgressBarSettings, } from "./renderable/ui/progressbar.js";
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export type {
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export type { UIJuiceSettings } from "./renderable/ui/uibaseelement.js";
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export type { UICheckboxSettings, UICheckboxSkin, } from "./renderable/ui/uicheckbox.js";
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export type { UINavAction } from "./renderable/ui/uifocus.js";
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export type { UILabel } from "./renderable/ui/uilabel.js";
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export type { UIPanelAlign, UIPanelLayout, UIPanelScroll, UIPanelSettings, UIPanelSkin, } from "./renderable/ui/uipanel.js";
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export type { UISkin } from "./renderable/ui/uiskin.js";
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export type { UISliderSettings, UISliderSkin, } from "./renderable/ui/uislider.js";
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export type { UISpriteElementSettings } from "./renderable/ui/uispriteelement.js";
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export type { UITextButtonSettings, UITextButtonSkin, } from "./renderable/ui/uitextbutton.js";
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export * as device from "./system/device.js";
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export * as event from "./system/event.ts";
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export type { CreatePoolOptions, Pool } from "./system/pool.ts";
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@@ -156,7 +168,7 @@ export * from "./version.ts";
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export type { NoiseTexture2dBakeSettings, NoiseTexture2dSettings, } from "./video/texture/noise_texture2d.js";
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export * as video from "./video/video.js";
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export { Application, Batcher, BitmapText, BitmapTextData, BloomEffect, BlurEffect, Body, Camera2d, Camera3d, CameraEffect, CanvasRenderer, CanvasRenderTarget, ChromaticAberrationEffect, Collectable, ColorLayer, ColorMatrix, ColorMatrixEffect, Container, DesaturateEffect, DissolveEffect, Draggable, DropShadowEffect, DropTarget, Entity, // eslint-disable-line @typescript-eslint/no-deprecated
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-
FadeEffect, FlashEffect, FrameAnimation, Frustum, GLShader, GLTFModel, GlowEffect, Gradient, HologramEffect, ImageLayer, InstancedMesh, InvertEffect, isPortableTopology, isTopology, isVertexFormat, Light2d, MaskEffect, Mesh, NineSliceSprite, NoiseTexture2d, OutlineEffect, Particle, ParticleEmitter, ParticleEmitterSettings, PixelateEffect, PORTABLE_TOPOLOGIES, Pointer, PrimitiveBatcher, ProgressBar, plugins, pool, QuadBatcher, RadialGradientEffect, Renderable, Renderer, RenderState, RenderTarget, resolveVertexFormat, ScanlineEffect, SepiaEffect, ShaderEffect, ShakeEffect, ShineEffect, Sprite, Sprite3d, SquishEffect, Stage, SwayEffect, save, state, Text, Texture2d, TextureAtlas, Tile, TintPulseEffect, TMXHexagonalRenderer, TMXIsometricRenderer, TMXLayer, TMXOrthogonalRenderer, TMXRenderer, TMXStaggeredRenderer, TMXTileMap, TMXTileset, TMXTilesetGroup, TMXUtils, ToneMappingEffect, Trail, Trail3d, Trigger, Tween, timer, UIBaseElement, UIPanel, UISpriteElement, UITextButton, VignetteEffect, WaveEffect, WebGLBatcher, WebGLRenderer, WebGPUBatcher, WebGPUPrimitiveBatcher, WebGPUQuadBatcher, WebGPURenderer, World, };
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+
FadeEffect, FlashEffect, FrameAnimation, Frustum, GLShader, GLTFModel, GlowEffect, Gradient, HologramEffect, ImageLayer, InstancedMesh, InvertEffect, isPortableTopology, isTopology, isVertexFormat, Light2d, MaskEffect, Mesh, NineSliceSprite, NoiseTexture2d, OutlineEffect, Particle, ParticleEmitter, ParticleEmitterSettings, PixelateEffect, PixelateTransitionEffect, PORTABLE_TOPOLOGIES, Pointer, PrimitiveBatcher, ProgressBar, plugins, pool, QuadBatcher, RadialGradientEffect, Renderable, Renderer, RenderState, RenderTarget, resolveVertexFormat, ScanlineEffect, SepiaEffect, ShaderEffect, ShakeEffect, ShineEffect, Sprite, Sprite3d, SquishEffect, Stage, SwayEffect, save, state, Text, Texture2d, TextureAtlas, Tile, TintPulseEffect, TMXHexagonalRenderer, TMXIsometricRenderer, TMXLayer, TMXOrthogonalRenderer, TMXRenderer, TMXStaggeredRenderer, TMXTileMap, TMXTileset, TMXTilesetGroup, TMXUtils, ToneMappingEffect, Trail, Trail3d, Trigger, Tween, timer, UIBaseElement, UICheckbox, UIPanel, UISlider, UISpriteElement, UITextButton, VignetteEffect, WaveEffect, WebGLBatcher, WebGLRenderer, WebGPUBatcher, WebGPUPrimitiveBatcher, WebGPUQuadBatcher, WebGPURenderer, World, };
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/**
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* disable melonJS auto-initialization
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* @see {@link boot}
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