melonjs 19.1.0 → 19.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -5
- package/build/application/application.d.ts +33 -0
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +1 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +45 -22
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/effects/camera_effect.d.ts +45 -0
- package/build/camera/effects/camera_effect.d.ts.map +1 -0
- package/build/camera/effects/fade_effect.d.ts +60 -0
- package/build/camera/effects/fade_effect.d.ts.map +1 -0
- package/build/camera/effects/mask_effect.d.ts +88 -0
- package/build/camera/effects/mask_effect.d.ts.map +1 -0
- package/build/camera/effects/shake_effect.d.ts +47 -0
- package/build/camera/effects/shake_effect.d.ts.map +1 -0
- package/build/index.d.ts +10 -2
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2788 -914
- package/build/index.js.map +4 -4
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/math/color_matrix.d.ts +51 -0
- package/build/math/color_matrix.d.ts.map +1 -0
- package/build/math/matrix2d.d.ts +6 -6
- package/build/math/matrix3d.d.ts +17 -0
- package/build/math/matrix3d.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +19 -5
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +4 -1
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +200 -31
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/quadtree.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +13 -2
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +54 -35
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +33 -5
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +27 -1
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +44 -19
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/state/state.d.ts +44 -2
- package/build/state/state.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +9 -0
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +40 -0
- package/build/video/buffer/index.d.ts.map +1 -0
- package/build/video/{webgl/buffer → buffer}/vertex.d.ts +3 -2
- package/build/video/buffer/vertex.d.ts.map +1 -0
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/renderer.d.ts +79 -0
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +7 -0
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +26 -63
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +73 -0
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -0
- package/build/video/rendertarget/rendertarget.d.ts +77 -0
- package/build/video/rendertarget/rendertarget.d.ts.map +1 -0
- package/build/video/rendertarget/webglrendertarget.d.ts +30 -0
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -0
- package/build/video/webgl/batchers/batcher.d.ts +4 -4
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +15 -2
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +5 -34
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/effects/colorMatrix.d.ts +92 -0
- package/build/video/webgl/effects/colorMatrix.d.ts.map +1 -0
- package/build/video/webgl/effects/desaturate.d.ts +2 -4
- package/build/video/webgl/effects/desaturate.d.ts.map +1 -1
- package/build/video/webgl/effects/invert.d.ts +2 -2
- package/build/video/webgl/effects/invert.d.ts.map +1 -1
- package/build/video/webgl/effects/sepia.d.ts +2 -2
- package/build/video/webgl/effects/sepia.d.ts.map +1 -1
- package/build/video/webgl/effects/vignette.d.ts +42 -0
- package/build/video/webgl/effects/vignette.d.ts.map +1 -0
- package/build/video/webgl/webgl_renderer.d.ts +8 -8
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/package.json +1 -1
- package/build/video/webgl/buffer/vertex.d.ts.map +0 -1
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export default CanvasRenderTarget;
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/**
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*
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* A 2D canvas render target for offscreen texture generation.
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* Used by Text, Gradient, Light2d and Particle systems to render into
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* a canvas that is then uploaded as a WebGL texture.
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* @augments RenderTarget
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* @category Rendering
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*/
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declare class CanvasRenderTarget {
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declare class CanvasRenderTarget extends RenderTarget {
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/**
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* @param {number} width - the desired width of the canvas
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* @param {number} height - the desired height of the canvas
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willReadFrequently?: boolean | undefined;
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antiAlias?: boolean | undefined;
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});
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attributes: {
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offscreenCanvas: boolean;
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willReadFrequently: boolean;
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antiAlias: boolean;
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context: string;
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transparent: boolean;
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premultipliedAlpha: boolean;
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stencil: boolean;
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blendMode: string;
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failIfMajorPerformanceCaveat: boolean;
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preferWebGL1: boolean;
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powerPreference: string;
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} & {
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context?: string | undefined;
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preferWebGL1?: boolean | undefined;
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transparent?: boolean | undefined;
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offscreenCanvas?: boolean | undefined;
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willReadFrequently?: boolean | undefined;
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antiAlias?: boolean | undefined;
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};
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canvas: any;
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context: any;
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WebGLVersion: any;
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* @ignore
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onResetEvent(width: any, height: any): void;
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/**
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* Clears the content of the canvas texture
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*/
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clear(): void;
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/**
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* enable/disable image smoothing (scaling interpolation)
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* @param {boolean} [enable=false] - whether to enable or not image smoothing (scaling interpolation)
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*/
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setAntiAlias(enable?: boolean): void;
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/**
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* Resizes the canvas texture to the given width and height.
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* @param {number} width - the desired width
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* @param {number} height - the desired height
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*/
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resize(width: number, height: number): void;
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/**
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* Returns an ImageData object representing the underlying pixel data for a specified portion of this canvas texture.
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* (Note: when using getImageData(), it is highly recommended to use the `willReadFrequently` attribute when creatimg the corresponding canvas texture)
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* @returns {ImageData} The ImageData extracted from this CanvasRenderTarget.
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*/
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getImageData(x: number, y: number, width: number, height: number): ImageData;
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/**
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* creates a Blob object representing the image contained in this canvas texture
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* @param {string} [type="image/png"] - A string indicating the image format
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* @param {number} [quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
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* @returns {Promise} A Promise returning a Blob object representing the image contained in this canvas texture
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* @example
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* renderTarget.convertToBlob().then((blob) => console.log(blob));
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*/
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toBlob(type?: string, quality?: number): Promise<any>;
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/**
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* creates an ImageBitmap object from the most recently rendered image of this canvas texture
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* @param {string} [type="image/png"] - A string indicating the image format
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* @param {number} [quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
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* @returns {Promise} A Promise returning an ImageBitmap.
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* @example
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* renderTarget.transferToImageBitmap().then((bitmap) => console.log(bitmap));
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*/
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toImageBitmap(type?: string, quality?: number): Promise<any>;
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/**
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* returns a data URL containing a representation of the most recently rendered image of this canvas texture
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* (not supported by OffscreenCanvas)
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* @param {string} [type="image/png"] - A string indicating the image format
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* @param {number} [quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
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* @returns {Promise} A Promise returning a string containing the requested data URL.
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* @example
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* renderer.toDataURL().then((dataURL) => console.log(dataURL));
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*/
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toDataURL(type?: string, quality?: number): Promise<any>;
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/**
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* invalidate the current CanvasRenderTarget, and force a reupload of the corresponding texture
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* (call this if you modify the canvas content between two draw calls)
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* @ignore
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*/
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destroy(renderer?: CanvasRenderer | WebGLRenderer): void;
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public set width(val: number);
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/**
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* The width of this canvas texture in pixels
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* @public
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*/
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public get width(): number;
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public set height(val: number);
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* The height of this canvas texture in pixels
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* @public
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*/
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public get height(): number;
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}
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import RenderTarget from "./rendertarget.ts";
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import type CanvasRenderer from "./../canvas/canvas_renderer.js";
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import type WebGLRenderer from "./../webgl/webgl_renderer.js";
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//# sourceMappingURL=canvasrendertarget.d.ts.map
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{"version":3,"file":"canvasrendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/canvasrendertarget.js"],"names":[],"mappings":";
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{"version":3,"file":"canvasrendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/canvasrendertarget.js"],"names":[],"mappings":";AA+EA;;;;;;GAMG;AACH;IACC;;;;;;;;;;OAUG;IACH,mBAVW,MAAM,UACN,MAAM,eAEd;QAA4B,OAAO;QACN,YAAY;QACZ,WAAW;QACX,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EA6BA;IAzBA;;;;;;;;;;;;;;;;;;;MAAkE;IASjE,YAA+B;IAUhC,aAA0D;IAE1D,kBAAgC;IAMjC;;OAEG;IACH,4CAGC;IAUD;;;OAGG;IACH,sBAFW,OAAO,QAwBjB;IAYD;;;;;;;;OAQG;IACH,gBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ,SAAS,CAUrB;IAoDD;;;;OAIG;IACH,qBAFW,cAAc,GAAC,aAAa,QAatC;IALC,mBAEC;IAKH;;;;OAIG;IACH,mBAHW,cAAc,GAAC,aAAa,QAoBtC;CA2BD;yBA3TwB,mBAAmB;gCAIb,gCAAgC;+BACjC,8BAA8B"}
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/**
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* @import RenderTarget from "./rendertarget.ts";
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*/
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/**
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* Manages a pool of {@link RenderTarget} instances for post-effect processing.
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* Renderer-agnostic — the actual RenderTarget creation is delegated to a
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* factory function provided by the renderer (WebGL, WebGPU, etc.).
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*
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* sprite effects use indices 2 and 3.
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* Render targets are lazily created and resized to match the required dimensions.
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* @ignore
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*/
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export default class RenderTargetPool {
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/**
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* @param {function(number, number): RenderTarget} factory - creates a RenderTarget with the given width and height
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*/
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constructor(factory: (arg0: number, arg1: number) => RenderTarget);
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/** @type {function(number, number): RenderTarget} */
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_factory: (arg0: number, arg1: number) => RenderTarget;
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/** @type {RenderTarget[]} */
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_pool: RenderTarget[];
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/** @type {number} */
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_activeBase: number;
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/** @type {number} */
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_previousBase: number;
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/**
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* Get or create a render target at the given pool index, resized to the given dimensions.
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* @param {number} index - pool index
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* @returns {RenderTarget} the render target
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*/
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get(index: number, width: number, height: number): RenderTarget;
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/**
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* Prepare render targets for a post-effect pass.
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* Allocates/resizes the capture target and optionally the ping-pong target.
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* @param {boolean} isCamera - true for camera effects (indices 0+1), false for sprite (indices 2+3)
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* @param {number} effectCount - number of enabled effects
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* @returns {RenderTarget} the capture target (ready to bind)
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*/
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begin(isCamera: boolean, effectCount: number, width: number, height: number): RenderTarget;
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/**
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* Get the capture render target for the current active pass.
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*/
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getCaptureTarget(): RenderTarget | undefined;
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/**
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* Get the ping-pong render target for the current active pass.
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* @returns {RenderTarget|undefined} the ping-pong target, or undefined if no active pass
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*/
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getPingPongTarget(): RenderTarget | undefined;
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/**
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* End the current pass and restore the previous active base.
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* Returns the parent render target to rebind (or null for screen).
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* @returns {RenderTarget|null} the parent target, or null if returning to screen
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*/
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end(): RenderTarget | null;
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/**
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* Resize all existing render targets in the pool to the given dimensions.
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* @param {number} width - new width in pixels
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*/
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resizeAll(width: number, height: number): void;
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/**
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* Destroy all render targets and clear the pool.
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*/
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destroy(): void;
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}
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import type RenderTarget from "./rendertarget.ts";
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//# sourceMappingURL=render_target_pool.d.ts.map
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{"version":3,"file":"render_target_pool.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/render_target_pool.js"],"names":[],"mappings":"AAAA;;GAEG;AAEH;;;;;;;;;GASG;AACH;IACC;;OAEG;IACH,qBAFW,CAAS,IAAM,EAAN,MAAM,EAAE,IAAM,EAAN,MAAM,KAAG,YAAY,EAWhD;IARA,qDAAqD;IACrD,UADW,CAAS,IAAM,EAAN,MAAM,EAAE,IAAM,EAAN,MAAM,KAAG,YAAY,CAC1B;IACvB,6BAA6B;IAC7B,OADW,YAAY,EAAE,CACV;IACf,qBAAqB;IACrB,aADW,MAAM,CACI;IACrB,qBAAqB;IACrB,eADW,MAAM,CACM;IAGxB;;;;;;OAMG;IACH,WALW,MAAM,SACN,MAAM,UACN,MAAM,GACJ,YAAY,CASxB;IAED;;;;;;;;OAQG;IACH,gBANW,OAAO,eACP,MAAM,SACN,MAAM,UACN,MAAM,GACJ,YAAY,CAexB;IAED;;;OAGG;IACH,oBAFa,YAAY,GAAC,SAAS,CAOlC;IAED;;;OAGG;IACH,qBAFa,YAAY,GAAC,SAAS,CAOlC;IAED;;;;OAIG;IACH,OAFa,YAAY,GAAC,IAAI,CAS7B;IAED;;;;OAIG;IACH,iBAHW,MAAM,UACN,MAAM,QAQhB;IAED;;OAEG;IACH,gBASC;CACD;8BAlI4B,mBAAmB"}
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@@ -0,0 +1,77 @@
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1
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/**
|
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* Abstract base class for offscreen render targets.
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* Provides a renderer-agnostic interface for binding, clearing, resizing,
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* and reading back pixel data from an offscreen surface.
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* Concrete implementations:
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* - {@link WebGLRenderTarget} — WebGL framebuffer object (FBO) for post-processing
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* - {@link CanvasRenderTarget} — 2D canvas surface for texture generation
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*
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* A future WebGPU implementation would extend this class with
|
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* GPUTexture / GPURenderPassDescriptor management.
|
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* @category Rendering
|
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+
*/
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export default abstract class RenderTarget {
|
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/**
|
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* The width of this render target in pixels.
|
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*/
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width: number;
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/**
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* The height of this render target in pixels.
|
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+
*/
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height: number;
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/**
|
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* Bind this render target as the active draw destination.
|
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|
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* All subsequent draw calls will render into this target until {@link unbind} is called.
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* No-op by default — subclasses override for GPU render targets (e.g. WebGL FBOs).
|
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+
*/
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+
bind(): void;
|
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|
+
/**
|
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+
* Unbind this render target, restoring the default (screen) output.
|
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+
* No-op by default — subclasses override for GPU render targets.
|
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+
*/
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+
unbind(): void;
|
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+
/**
|
|
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|
+
* Resize the render target's backing storage to the given dimensions.
|
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+
* @param width - new width in pixels
|
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+
* @param height - new height in pixels
|
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+
*/
|
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|
+
abstract resize(width: number, height: number): void;
|
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+
/**
|
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|
+
* Clear the render target contents.
|
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+
*/
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+
abstract clear(): void;
|
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+
/**
|
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+
* Release all resources held by this render target.
|
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+
* The target must not be used after calling destroy.
|
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+
*/
|
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|
+
abstract destroy(): void;
|
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|
+
/**
|
|
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|
+
* Read back pixel data from this render target.
|
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|
+
* @param x - x coordinate of the top-left corner (default 0)
|
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|
+
* @param y - y coordinate of the top-left corner (default 0)
|
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|
+
* @param width - width of the area to read (default full width)
|
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+
* @param height - height of the area to read (default full height)
|
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|
+
* @returns an ImageData object containing the pixel data
|
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+
*/
|
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|
+
abstract getImageData(x?: number, y?: number, width?: number, height?: number): ImageData;
|
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|
+
/**
|
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|
+
* Creates a Blob object representing the image contained in this render target.
|
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+
* @param type - a string indicating the image format (default "image/png")
|
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|
+
* @param quality - a number between 0 and 1 for lossy formats (e.g. image/jpeg)
|
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|
+
* @returns a Promise resolving to a Blob
|
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62
|
+
*/
|
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63
|
+
toBlob(type?: string, quality?: number): Promise<Blob>;
|
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64
|
+
/**
|
|
65
|
+
* Creates an ImageBitmap object from the current contents of this render target.
|
|
66
|
+
* @returns a Promise resolving to an ImageBitmap
|
|
67
|
+
*/
|
|
68
|
+
toImageBitmap(): Promise<ImageBitmap>;
|
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69
|
+
/**
|
|
70
|
+
* Returns a data URL containing a representation of the current contents.
|
|
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|
+
* @param type - a string indicating the image format (default "image/png")
|
|
72
|
+
* @param quality - a number between 0 and 1 for lossy formats (e.g. image/jpeg)
|
|
73
|
+
* @returns a Promise resolving to a data URL string
|
|
74
|
+
*/
|
|
75
|
+
toDataURL(type?: string, quality?: number): Promise<string>;
|
|
76
|
+
}
|
|
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|
+
//# sourceMappingURL=rendertarget.d.ts.map
|
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"rendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/rendertarget.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,OAAO,CAAC,QAAQ,OAAO,YAAY;IACzC;;OAEG;IACK,KAAK,EAAE,MAAM,CAAC;IAEtB;;OAEG;IACK,MAAM,EAAE,MAAM,CAAC;IAEvB;;;;OAIG;IACH,IAAI,IAAI,IAAI;IAEZ;;;OAGG;IACH,MAAM,IAAI,IAAI;IAEd;;;;OAIG;IACH,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAEpD;;OAEG;IACH,QAAQ,CAAC,KAAK,IAAI,IAAI;IAEtB;;;OAGG;IACH,QAAQ,CAAC,OAAO,IAAI,IAAI;IAExB;;;;;;;OAOG;IACH,QAAQ,CAAC,YAAY,CACpB,CAAC,CAAC,EAAE,MAAM,EACV,CAAC,CAAC,EAAE,MAAM,EACV,KAAK,CAAC,EAAE,MAAM,EACd,MAAM,CAAC,EAAE,MAAM,GACb,SAAS;IAEZ;;;;;OAKG;IACH,MAAM,CAAC,IAAI,SAAc,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAsC3D;;;OAGG;IACH,aAAa,IAAI,OAAO,CAAC,WAAW,CAAC;IAKrC;;;;;OAKG;IACH,SAAS,CAAC,IAAI,SAAc,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;CAiBhE"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A WebGL Framebuffer Object (FBO) render target for offscreen rendering.
|
|
3
|
+
* Used by the post-processing pipeline to render a camera's output to a texture,
|
|
4
|
+
* which can then be drawn to the screen through a post-process shader.
|
|
5
|
+
* @augments RenderTarget
|
|
6
|
+
* @ignore
|
|
7
|
+
*/
|
|
8
|
+
export default class WebGLRenderTarget extends RenderTarget {
|
|
9
|
+
/**
|
|
10
|
+
* @param {WebGLRenderingContext|WebGL2RenderingContext} gl - the WebGL context
|
|
11
|
+
* @param {number} width - initial width in pixels
|
|
12
|
+
* @param {number} height - initial height in pixels
|
|
13
|
+
*/
|
|
14
|
+
constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, width: number, height: number);
|
|
15
|
+
gl: WebGLRenderingContext | WebGL2RenderingContext;
|
|
16
|
+
framebuffer: WebGLFramebuffer;
|
|
17
|
+
texture: WebGLTexture;
|
|
18
|
+
depthStencilBuffer: WebGLRenderbuffer;
|
|
19
|
+
/**
|
|
20
|
+
* (Re)attach the depth/stencil renderbuffer at the given size and
|
|
21
|
+
* update `_hasStencil` based on the resulting framebuffer status.
|
|
22
|
+
* Falls back to depth-only when packed depth+stencil fails; warns
|
|
23
|
+
* once if even depth-only is incomplete.
|
|
24
|
+
* @ignore
|
|
25
|
+
*/
|
|
26
|
+
_applyDepthStencil(width: any, height: any): void;
|
|
27
|
+
_hasStencil: boolean | undefined;
|
|
28
|
+
}
|
|
29
|
+
import RenderTarget from "./rendertarget.ts";
|
|
30
|
+
//# sourceMappingURL=webglrendertarget.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"webglrendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/webglrendertarget.js"],"names":[],"mappings":"AA8DA;;;;;;GAMG;AACH;IACC;;;;OAIG;IACH,gBAJW,qBAAqB,GAAC,sBAAsB,SAC5C,MAAM,UACN,MAAM,EAqDhB;IAjDA,mDAAY;IAKZ,8BAAyC;IAMzC,sBAAiC;IAoBjC,sCAAiD;IAoBlD;;;;;;OAMG;IACH,kDAkBC;IAVA,iCAAoC;CAmIrC;yBAlRwB,mBAAmB"}
|
|
@@ -103,10 +103,10 @@ export class Batcher {
|
|
|
103
103
|
glVertexBuffer: WebGLBuffer | null | undefined;
|
|
104
104
|
/**
|
|
105
105
|
* the dynamic index buffer (only for indexed batchers)
|
|
106
|
-
* @type {
|
|
106
|
+
* @type {WebGLIndexBuffer|null}
|
|
107
107
|
* @ignore
|
|
108
108
|
*/
|
|
109
|
-
indexBuffer:
|
|
109
|
+
indexBuffer: WebGLIndexBuffer | null | undefined;
|
|
110
110
|
/**
|
|
111
111
|
* Reset batcher internal state
|
|
112
112
|
* @ignore
|
|
@@ -151,8 +151,8 @@ export class Batcher {
|
|
|
151
151
|
}
|
|
152
152
|
export default Batcher;
|
|
153
153
|
import GLShader from "../glshader.js";
|
|
154
|
-
import VertexArrayBuffer from "
|
|
155
|
-
import
|
|
154
|
+
import VertexArrayBuffer from "../../buffer/vertex.js";
|
|
155
|
+
import WebGLIndexBuffer from "../buffer/index.js";
|
|
156
156
|
import type { Matrix3d } from "../../../math/matrix3d.ts";
|
|
157
157
|
import type WebGLRenderer from "./../webgl_renderer.js";
|
|
158
158
|
//# sourceMappingURL=batcher.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AAmBA;;;;GAIG;AACH;IACC;;;;;;;;;;;;;;;OAeG;IACH,sBAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,EAGA;IAED;;;OAGG;IACH,yCA6HC;IA3HA,cAAwB;IAGxB,QAAqB;IAGrB,gBAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IAE9B;;;;OAIG;IACH,yBAA6B;IAE7B;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IAqCtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;OAIG;IACH,+CAA0B;IAE1B;;;;OAIG;IACH,
|
|
1
|
+
{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AAmBA;;;;GAIG;AACH;IACC;;;;;;;;;;;;;;;OAeG;IACH,sBAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,EAGA;IAED;;;OAGG;IACH,yCA6HC;IA3HA,cAAwB;IAGxB,QAAqB;IAGrB,gBAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IAE9B;;;;OAIG;IACH,yBAA6B;IAE7B;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IAqCtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;OAIG;IACH,+CAA0B;IAE1B;;;;OAIG;IACH,iDAAuB;IAUxB;;;OAGG;IACH,cAUC;IAED;;OAEG;IACH,aAYC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAqBlB;IAHE,uCAA4B;IAK/B;;;;;;;OAOG;IACH,mBANW,MAAM,QACN,MAAM,QACN,MAAM,cACN,OAAO,UACP,MAAM,QA+BhB;IAED;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAyEhB;CACD;;qBAhXoB,gBAAgB;8BAFP,wBAAwB;6BACzB,oBAAoB;8BAMtB,2BAA2B;+BADxB,wBAAwB"}
|
|
@@ -27,9 +27,22 @@ export default class QuadBatcher extends MaterialBatcher {
|
|
|
27
27
|
* Multi-texture batching is automatically enabled when the default
|
|
28
28
|
* shader is active, and disabled for custom ShaderEffect shaders.
|
|
29
29
|
* @see GLShader
|
|
30
|
-
* @
|
|
30
|
+
* @see ShaderEffect
|
|
31
|
+
* @param {GLShader|ShaderEffect} shader - a reference to a GLShader or ShaderEffect instance
|
|
31
32
|
*/
|
|
32
|
-
useShader(shader: GLShader): void;
|
|
33
|
+
useShader(shader: GLShader | ShaderEffect): void;
|
|
34
|
+
/**
|
|
35
|
+
* Draw a screen-aligned quad with the given raw WebGL texture through the given shader.
|
|
36
|
+
* Binds the texture to unit 0, pushes 4 vertices (Y-flipped UVs), flushes,
|
|
37
|
+
* then unbinds the texture.
|
|
38
|
+
* @param {WebGLTexture} source - the raw GL texture to blit
|
|
39
|
+
* @param {number} x - destination x
|
|
40
|
+
* @param {number} y - destination y
|
|
41
|
+
* @param {number} width - destination width
|
|
42
|
+
* @param {number} height - destination height
|
|
43
|
+
* @param {GLShader|ShaderEffect} shader - the shader effect to apply
|
|
44
|
+
*/
|
|
45
|
+
blitTexture(source: WebGLTexture, x: number, y: number, width: number, height: number, shader: GLShader | ShaderEffect): void;
|
|
33
46
|
/**
|
|
34
47
|
* Add a textured quad
|
|
35
48
|
* @param {TextureAtlas} texture - Source texture atlas
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/quad_batcher.js"],"names":[],"mappings":"AAmBA;;;;GAIG;AACH;IACC;;;OAGG;IACH,0BAkEC;IAjEA;;;;OAIG;IACH,qCAA0D;IA4C1D;;;;;OAKG;IACH,qCAA2B;IAY5B
|
|
1
|
+
{"version":3,"file":"quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/quad_batcher.js"],"names":[],"mappings":"AAmBA;;;;GAIG;AACH;IACC;;;OAGG;IACH,0BAkEC;IAjEA;;;;OAIG;IACH,qCAA0D;IA4C1D;;;;;OAKG;IACH,qCAA2B;IAY5B;;;;;;;OAOG;IACH,kBAFW,QAAQ,GAAC,YAAY,QAK/B;IAgED;;;;;;;;;;OAUG;IACH,oBAPW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,QAAQ,GAAC,YAAY,QA4B/B;IAED;;;;;;;;;;;;;OAaG;IACH,iBAZW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,QAqDjB;CACD;gCAjR+B,uBAAuB;kCAIxB,0BAA0B"}
|
|
@@ -1,54 +1,25 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* A WebGL Index Buffer
|
|
3
|
-
* Can be used for static patterns (e.g. quad indices) or dynamic indexed drawing.
|
|
2
|
+
* A WebGL Index Buffer — extends {@link IndexBuffer} with GL buffer binding and upload.
|
|
4
3
|
* @ignore
|
|
5
4
|
*/
|
|
6
|
-
export default class IndexBuffer {
|
|
5
|
+
export default class WebGLIndexBuffer extends IndexBuffer {
|
|
7
6
|
/**
|
|
8
7
|
* @param {WebGLRenderingContext|WebGL2RenderingContext} gl - the WebGL context
|
|
9
8
|
* @param {number} maxIndices - maximum number of indices this buffer can hold
|
|
10
9
|
* @param {boolean} [useUint32=false] - use Uint32 indices (WebGL2) instead of Uint16 (WebGL1)
|
|
11
|
-
* @param {boolean} [dynamic=false] - if true, use STREAM_DRAW for frequent updates; if false, use STATIC_DRAW
|
|
12
10
|
*/
|
|
13
|
-
constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, maxIndices: number, useUint32?: boolean
|
|
11
|
+
constructor(gl: WebGLRenderingContext | WebGL2RenderingContext, maxIndices: number, useUint32?: boolean);
|
|
14
12
|
gl: WebGLRenderingContext | WebGL2RenderingContext;
|
|
15
|
-
dynamic: boolean;
|
|
16
13
|
type: 5123 | 5125;
|
|
17
|
-
data: Uint16Array<ArrayBuffer> | Uint32Array<ArrayBuffer>;
|
|
18
|
-
/**
|
|
19
|
-
* the current number of indices in the buffer
|
|
20
|
-
* @type {number}
|
|
21
|
-
*/
|
|
22
|
-
length: number;
|
|
23
14
|
buffer: WebGLBuffer;
|
|
24
|
-
/**
|
|
25
|
-
* Fill the buffer with a repeating quad index pattern [0,1,2, 2,1,3, 4,5,6, ...]
|
|
26
|
-
* and upload as a static buffer.
|
|
27
|
-
* @param {number} maxQuads - number of quads to generate indices for
|
|
28
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*/
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fillQuadPattern(maxQuads: number): void;
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/**
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* Reset the index count (for dynamic buffers)
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*/
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clear(): void;
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/**
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* Add indices to the buffer, rebased by the given vertex offset
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* @param {number[]} indices - source indices to add
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* @param {number} vertexOffset - value to add to each index (vertex count at time of insertion)
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*/
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add(indices: number[], vertexOffset: number): void;
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/**
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* Add pre-computed absolute indices to the buffer (no rebasing)
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* @param {number[]} indices - absolute index values to add
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*/
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addRaw(indices: number[]): void;
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/**
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* Upload the current index data to the GPU (for dynamic buffers)
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*/
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upload(): void;
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/**
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*
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* Bind this index buffer
|
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*/
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bind(): void;
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}
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import IndexBuffer from "../../buffer/index.js";
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//# sourceMappingURL=index.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/buffer/index.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/buffer/index.js"],"names":[],"mappings":"AAEA;;;GAGG;AAEH;IACC;;;;OAIG;IACH,gBAJW,qBAAqB,GAAC,sBAAsB,cAC5C,MAAM,cACN,OAAO,EAOjB;IAHA,mDAAY;IACZ,kBAA2D;IAC3D,oBAA+B;IAiBhC;;OAEG;IACH,eAOC;IAED;;OAEG;IACH,aAEC;CACD;wBApDuB,uBAAuB"}
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@@ -0,0 +1,92 @@
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1
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+
/**
|
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2
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+
* A shader effect that applies a 4x4 color transformation matrix.
|
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3
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+
* Provides chainable color adjustment methods that automatically update the GPU uniform.
|
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4
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+
* @category Effects
|
|
5
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+
* @see {@link Renderable.shader} for usage
|
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|
+
* @example
|
|
7
|
+
* // desaturate a sprite
|
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|
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* mySprite.shader = new ColorMatrixEffect(renderer).saturate(0.0);
|
|
9
|
+
* @example
|
|
10
|
+
* // combine brightness + contrast on a camera
|
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+
* camera.shader = new ColorMatrixEffect(renderer).brightness(1.3).contrast(1.5);
|
|
12
|
+
* @example
|
|
13
|
+
* // update dynamically
|
|
14
|
+
* effect.reset().brightness(1.5).saturate(0.5);
|
|
15
|
+
*/
|
|
16
|
+
export default class ColorMatrixEffect extends ShaderEffect {
|
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|
+
/**
|
|
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|
+
* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
|
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|
+
* @param {object} [options] - effect options
|
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|
+
* @param {ColorMatrix} [options.matrix] - an initial color matrix. Defaults to identity.
|
|
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|
+
*/
|
|
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|
+
constructor(renderer: import("../webgl_renderer.js").default, options?: {
|
|
23
|
+
matrix?: ColorMatrix | undefined;
|
|
24
|
+
});
|
|
25
|
+
/**
|
|
26
|
+
* the internal color matrix
|
|
27
|
+
* @ignore
|
|
28
|
+
*/
|
|
29
|
+
_matrix: ColorMatrix;
|
|
30
|
+
/**
|
|
31
|
+
* Push the current matrix values to the GPU.
|
|
32
|
+
* @ignore
|
|
33
|
+
*/
|
|
34
|
+
_syncUniform(): void;
|
|
35
|
+
/**
|
|
36
|
+
* Reset the color matrix to identity (no color change).
|
|
37
|
+
* @returns {this} this instance for chaining
|
|
38
|
+
*/
|
|
39
|
+
reset(): this;
|
|
40
|
+
/**
|
|
41
|
+
* Apply a brightness adjustment.
|
|
42
|
+
* @param {number} amount - brightness multiplier (1.0 = normal, >1 brighter, <1 darker)
|
|
43
|
+
* @returns {this} this instance for chaining
|
|
44
|
+
*/
|
|
45
|
+
brightness(amount: number): this;
|
|
46
|
+
/**
|
|
47
|
+
* Apply a contrast adjustment.
|
|
48
|
+
* @param {number} amount - contrast multiplier (1.0 = normal, >1 more contrast, <1 less)
|
|
49
|
+
* @returns {this} this instance for chaining
|
|
50
|
+
*/
|
|
51
|
+
contrast(amount: number): this;
|
|
52
|
+
/**
|
|
53
|
+
* Apply a saturation adjustment.
|
|
54
|
+
* @param {number} amount - saturation level (0.0 = grayscale, 1.0 = normal, >1 over-saturated)
|
|
55
|
+
* @returns {this} this instance for chaining
|
|
56
|
+
*/
|
|
57
|
+
saturate(amount: number): this;
|
|
58
|
+
/**
|
|
59
|
+
* Apply a hue rotation.
|
|
60
|
+
* @param {number} angle - rotation angle in radians
|
|
61
|
+
* @returns {this} this instance for chaining
|
|
62
|
+
*/
|
|
63
|
+
hueRotate(angle: number): this;
|
|
64
|
+
/**
|
|
65
|
+
* Apply a sepia tone.
|
|
66
|
+
* @param {number} [amount=1.0] - sepia intensity (0.0 = original, 1.0 = full sepia)
|
|
67
|
+
* @returns {this} this instance for chaining
|
|
68
|
+
*/
|
|
69
|
+
sepia(amount?: number): this;
|
|
70
|
+
/**
|
|
71
|
+
* Apply a color inversion.
|
|
72
|
+
* @param {number} [amount=1.0] - inversion amount (0.0 = original, 1.0 = fully inverted)
|
|
73
|
+
* @returns {this} this instance for chaining
|
|
74
|
+
*/
|
|
75
|
+
invertColors(amount?: number): this;
|
|
76
|
+
/**
|
|
77
|
+
* Multiply the current matrix by another color matrix.
|
|
78
|
+
* @param {ColorMatrix} matrix - the matrix to multiply with
|
|
79
|
+
* @returns {this} this instance for chaining
|
|
80
|
+
*/
|
|
81
|
+
multiply(matrix: ColorMatrix): this;
|
|
82
|
+
/**
|
|
83
|
+
* Multiplies the current matrix with a transform described by individual values.
|
|
84
|
+
* Accepts either 6 values (2D affine: a, b, c, d, e, f) or 16 values (full 4x4 column-major).
|
|
85
|
+
* @param {...number} args - 6 or 16 numeric values
|
|
86
|
+
* @returns {this} this instance for chaining
|
|
87
|
+
*/
|
|
88
|
+
transform(...args: number[]): this;
|
|
89
|
+
}
|
|
90
|
+
import ShaderEffect from "../shadereffect.js";
|
|
91
|
+
import { ColorMatrix } from "../../../math/color_matrix.ts";
|
|
92
|
+
//# sourceMappingURL=colorMatrix.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"colorMatrix.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/colorMatrix.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAA8B,MAAM;KACtC,EAkBA;IANA;;;OAGG;IACH,qBAAkD;IAInD;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH,SAFa,IAAI,CAMhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,WAAW,GACT,IAAI,CAMhB;IAED;;;;;OAKG;IACH,mBAHc,MAAM,EAAA,GACP,IAAI,CAMhB;CACD;yBApJwB,oBAAoB;4BADjB,+BAA+B"}
|
|
@@ -1,7 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* A shader effect that desaturates (grayscales) the sprite.
|
|
3
|
-
* The `intensity` uniform controls how much color is removed
|
|
4
|
-
* (0.0 = full color, 1.0 = fully grayscale).
|
|
5
3
|
* Commonly used for disabled states, death effects, or petrification.
|
|
6
4
|
* @category Effects
|
|
7
5
|
* @see {@link Renderable.shader} for usage
|
|
@@ -12,7 +10,7 @@
|
|
|
12
10
|
* // partial desaturation (50%)
|
|
13
11
|
* mySprite.shader = new DesaturateEffect(renderer, { intensity: 0.5 });
|
|
14
12
|
*/
|
|
15
|
-
export default class DesaturateEffect extends
|
|
13
|
+
export default class DesaturateEffect extends ColorMatrixEffect {
|
|
16
14
|
/**
|
|
17
15
|
* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
|
|
18
16
|
* @param {object} [options] - effect options
|
|
@@ -28,5 +26,5 @@ export default class DesaturateEffect extends ShaderEffect {
|
|
|
28
26
|
*/
|
|
29
27
|
setIntensity(value: number): void;
|
|
30
28
|
}
|
|
31
|
-
import
|
|
29
|
+
import ColorMatrixEffect from "./colorMatrix.js";
|
|
32
30
|
//# sourceMappingURL=desaturate.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/desaturate.js"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAnC6B,kBAAkB"}
|
|
@@ -9,7 +9,7 @@
|
|
|
9
9
|
* // partial inversion
|
|
10
10
|
* mySprite.shader = new InvertEffect(renderer, { intensity: 0.5 });
|
|
11
11
|
*/
|
|
12
|
-
export default class InvertEffect extends
|
|
12
|
+
export default class InvertEffect extends ColorMatrixEffect {
|
|
13
13
|
/**
|
|
14
14
|
* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
|
|
15
15
|
* @param {object} [options] - effect options
|
|
@@ -25,5 +25,5 @@ export default class InvertEffect extends ShaderEffect {
|
|
|
25
25
|
*/
|
|
26
26
|
setIntensity(value: number): void;
|
|
27
27
|
}
|
|
28
|
-
import
|
|
28
|
+
import ColorMatrixEffect from "./colorMatrix.js";
|
|
29
29
|
//# sourceMappingURL=invert.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,
|
|
1
|
+
{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAlC6B,kBAAkB"}
|
|
@@ -8,7 +8,7 @@
|
|
|
8
8
|
* // partial sepia
|
|
9
9
|
* mySprite.shader = new SepiaEffect(renderer, { intensity: 0.5 });
|
|
10
10
|
*/
|
|
11
|
-
export default class SepiaEffect extends
|
|
11
|
+
export default class SepiaEffect extends ColorMatrixEffect {
|
|
12
12
|
/**
|
|
13
13
|
* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
|
|
14
14
|
* @param {object} [options] - effect options
|
|
@@ -24,5 +24,5 @@ export default class SepiaEffect extends ShaderEffect {
|
|
|
24
24
|
*/
|
|
25
25
|
setIntensity(value: number): void;
|
|
26
26
|
}
|
|
27
|
-
import
|
|
27
|
+
import ColorMatrixEffect from "./colorMatrix.js";
|
|
28
28
|
//# sourceMappingURL=sepia.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,
|
|
1
|
+
{"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAjC6B,kBAAkB"}
|