melonjs 19.1.0 → 19.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -5
- package/build/application/application.d.ts +33 -0
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +1 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +45 -22
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/effects/camera_effect.d.ts +45 -0
- package/build/camera/effects/camera_effect.d.ts.map +1 -0
- package/build/camera/effects/fade_effect.d.ts +60 -0
- package/build/camera/effects/fade_effect.d.ts.map +1 -0
- package/build/camera/effects/mask_effect.d.ts +88 -0
- package/build/camera/effects/mask_effect.d.ts.map +1 -0
- package/build/camera/effects/shake_effect.d.ts +47 -0
- package/build/camera/effects/shake_effect.d.ts.map +1 -0
- package/build/index.d.ts +10 -2
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2788 -914
- package/build/index.js.map +4 -4
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/math/color_matrix.d.ts +51 -0
- package/build/math/color_matrix.d.ts.map +1 -0
- package/build/math/matrix2d.d.ts +6 -6
- package/build/math/matrix3d.d.ts +17 -0
- package/build/math/matrix3d.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +19 -5
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +4 -1
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +200 -31
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/quadtree.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +13 -2
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +54 -35
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +33 -5
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +27 -1
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +44 -19
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/state/state.d.ts +44 -2
- package/build/state/state.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +9 -0
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +40 -0
- package/build/video/buffer/index.d.ts.map +1 -0
- package/build/video/{webgl/buffer → buffer}/vertex.d.ts +3 -2
- package/build/video/buffer/vertex.d.ts.map +1 -0
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/renderer.d.ts +79 -0
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +7 -0
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +26 -63
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +73 -0
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -0
- package/build/video/rendertarget/rendertarget.d.ts +77 -0
- package/build/video/rendertarget/rendertarget.d.ts.map +1 -0
- package/build/video/rendertarget/webglrendertarget.d.ts +30 -0
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -0
- package/build/video/webgl/batchers/batcher.d.ts +4 -4
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +15 -2
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +5 -34
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/effects/colorMatrix.d.ts +92 -0
- package/build/video/webgl/effects/colorMatrix.d.ts.map +1 -0
- package/build/video/webgl/effects/desaturate.d.ts +2 -4
- package/build/video/webgl/effects/desaturate.d.ts.map +1 -1
- package/build/video/webgl/effects/invert.d.ts +2 -2
- package/build/video/webgl/effects/invert.d.ts.map +1 -1
- package/build/video/webgl/effects/sepia.d.ts +2 -2
- package/build/video/webgl/effects/sepia.d.ts.map +1 -1
- package/build/video/webgl/effects/vignette.d.ts +42 -0
- package/build/video/webgl/effects/vignette.d.ts.map +1 -0
- package/build/video/webgl/webgl_renderer.d.ts +8 -8
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/package.json +1 -1
- package/build/video/webgl/buffer/vertex.d.ts.map +0 -1
package/README.md
CHANGED
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@@ -17,9 +17,9 @@ A modern & lightweight HTML5 game engine
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-------------------------------------------------------------------------------
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[melonJS](https://melonjs.org/) is an open-source
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[melonJS](https://melonjs.org/) is an open-source 2D game engine designed for indie developers — post-processing effects, custom shaders, 3D mesh support, polygon-accurate physics, modern Tiled workflows, and high performance, all packed into just over 100 KB minzipped of vanilla JS/TS with no toolchain lock-in. Built with ES6 classes and bundled with [esbuild](https://esbuild.github.io).
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[melonJS](https://melonjs.org/) is licensed under the [MIT License](LICENSE.md) and actively maintained
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[melonJS](https://melonjs.org/) is licensed under the [MIT License](LICENSE.md) and actively maintained by the team at AltByte in Singapore.
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Why melonJS
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-------------------------------------------------------------------------------
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@@ -55,9 +55,9 @@ Graphics
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- Standard spritesheet, single and multiple Packed Textures support
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- Compressed texture support (DDS, KTX, KTX2, PVR, PKM) with automatic format detection and fallback
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- 3D mesh rendering with OBJ/MTL model loading, perspective projection and hardware depth testing
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- Built-in shader effects (Flash, Outline, Glow, Dissolve, CRT, Hologram, etc.)
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- Built-in shader effects (Flash, Outline, Glow, Dissolve, CRT, Hologram, etc.) with multi-pass chaining via `postEffects`, plus custom shader support via `ShaderEffect` for per-sprite fragment effects (WebGL)
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- Trail renderable for fading, tapering ribbons behind moving objects (speed lines, sword slashes, magic trails)
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- System & Bitmap Text
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- System & Bitmap Text with built-in typewriter effect
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- Video sprite playback
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Sound
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@@ -78,7 +78,8 @@ Input
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Camera
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- Multi-camera support (split-screen, minimaps, multiple viewports)
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- Camera follow with configurable deadzone and damping
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- Built-in shake, fade and
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- Built-in shake, fade, flash, and mask-based transition effects
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- Per-camera post-processing pipeline with stackable shader effects and color grading (ColorMatrix)
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UI
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- Clickable, hoverable and draggable UI elements
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@@ -107,6 +108,7 @@ Assets
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- Support for images, JSON, TMX/TSX, audio, video, binary and fonts
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Core
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- `Application` class as the modern entry point with built-in pause, resume, and `freeze()` (hit-stop) primitives
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- A state manager (to easily manage loading, menu, options, in-game state)
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- Tween effects with multiple easing functions (Quadratic, Cubic, Elastic, Bounce, etc.) and Bezier/Catmull-Rom interpolation
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- Transition effects
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@@ -188,6 +188,39 @@ export default class Application {
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* force the redraw (not update) of all objects
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*/
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repaint(): void;
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/**
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* Pause the current stage. Convenience proxy for {@link state.pause}.
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* @param [music=false] - also pause the current music track
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* @example
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* app.pause(); // pause game updates, keep music playing
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* app.pause(true); // pause game updates and music
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*/
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pause(music?: boolean): void;
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/**
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* Resume the current stage. Convenience proxy for {@link state.resume}.
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* @param [music=false] - also resume the current music track
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*/
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resume(music?: boolean): void;
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/**
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* Freeze the current stage for a fixed duration, then automatically resume.
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* Useful for hit-stop / hit-pause effects on impact.
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*
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* Convenience proxy for {@link state.freeze}; see that method's
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* documentation for the full behaviour matrix (extend-not-stack semantics,
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* interaction with manual `state.pause()` / `state.resume()`, automatic
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* cancellation on window blur, etc.).
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* @param duration - duration of the freeze in milliseconds
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* @param [music=false] - also pause the current music track during the freeze
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* @returns a Promise that resolves once the freeze ends (or is cancelled)
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* @example
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* // simple hit-stop on impact
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* app.freeze(80);
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*
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* // chain VFX after the freeze
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* await app.freeze(120);
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* spawnImpactParticles();
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*/
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freeze(duration: number, music?: boolean): Promise<void>;
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/** @ignore */
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_tick(time: number): void;
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/** @ignore */
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@@ -1 +1 @@
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export type ResolvedApplicationSettings = ApplicationSettings & {
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{"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/application/settings.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,OAAO,QAAQ,MAAM,mBAAmB,CAAC;AACzC,OAAO,EAAE,OAAO,EAAE,MAAM,iCAAiC,CAAC;AAC1D,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,KAAK,SAAS,GAAG,QAAQ,GAAG,UAAU,GAAG,SAAS,GAAG,UAAU,GAAG,QAAQ,CAAC;AAE3E,KAAK,WAAW,GAAG,SAAS,GAAG,MAAM,CAAC;AAEtC,KAAK,eAAe,GAAG,SAAS,GAAG,WAAW,CAAC;AAE/C,MAAM,MAAM,mBAAmB,GAAG;IACjC;;;OAGG;IACH,QAAQ,EAAE,YAAY,GAAG,QAAQ,CAAC;IAElC;;;OAGG;IACH,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAEvB;;;OAGG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;OAEG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;;OAGG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;;OAGG;IACH,eAAe,EAAE,eAAe,CAAC;IAEjC;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,SAAS,EAAE,OAAO,CAAC;IAEnB;;;OAGG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;;OAGG;IACH,SAAS,EAAE,SAAS,CAAC;IAErB;;;OAGG;IACH,MAAM,EAAE,WAAW,CAAC;IACpB;;;;;OAKG;IACH,4BAA4B,EAAE,OAAO,CAAC;IAEtC;;;;;;;;;;;;;;OAcG;IACH,mBAAmB,EAAE,OAAO,CAAC;IAE7B;;;OAGG;IACH,QAAQ,EAAE,OAAO,CAAC;IAElB;;;OAGG;IACH,OAAO,EAAE,OAAO,CAAC;IAEjB;;;OAGG;IACH,MAAM,EAAE,OAAO,CAAC;IAEhB;;;;;OAKG;IACH,eAAe,EAAE,MAAM,CAAC;IAExB;;;OAGG;IACH,UAAU,CAAC,EAAE,CAAC,KAAK,QAAQ,EAAE,GAAG,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;IAE1D;;OAEG;IACH,OAAO,CAAC,EAAE,CAAC,KAAK,QAAQ,EAAE,GAAG,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;CACvD,GAAG,CACD;IACA;;OAEG;IACH,MAAM,EAAE,MAAM,GAAG,WAAW,CAAC;IAC7B,MAAM,CAAC,EAAE,KAAK,CAAC;CACd,GACD;IACA,MAAM,CAAC,EAAE,KAAK,CAAC;IACf;;;OAGG;IACH,MAAM,EAAE,iBAAiB,CAAC;CACzB,CACH,CAAC;AAEF
|
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1
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+
{"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/application/settings.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,OAAO,QAAQ,MAAM,mBAAmB,CAAC;AACzC,OAAO,EAAE,OAAO,EAAE,MAAM,iCAAiC,CAAC;AAC1D,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,KAAK,SAAS,GAAG,QAAQ,GAAG,UAAU,GAAG,SAAS,GAAG,UAAU,GAAG,QAAQ,CAAC;AAE3E,KAAK,WAAW,GAAG,SAAS,GAAG,MAAM,CAAC;AAEtC,KAAK,eAAe,GAAG,SAAS,GAAG,WAAW,CAAC;AAE/C,MAAM,MAAM,mBAAmB,GAAG;IACjC;;;OAGG;IACH,QAAQ,EAAE,YAAY,GAAG,QAAQ,CAAC;IAElC;;;OAGG;IACH,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAEvB;;;OAGG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;OAEG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;;OAGG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;;OAGG;IACH,eAAe,EAAE,eAAe,CAAC;IAEjC;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,SAAS,EAAE,OAAO,CAAC;IAEnB;;;OAGG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;;OAGG;IACH,SAAS,EAAE,SAAS,CAAC;IAErB;;;OAGG;IACH,MAAM,EAAE,WAAW,CAAC;IACpB;;;;;OAKG;IACH,4BAA4B,EAAE,OAAO,CAAC;IAEtC;;;;;;;;;;;;;;OAcG;IACH,mBAAmB,EAAE,OAAO,CAAC;IAE7B;;;OAGG;IACH,QAAQ,EAAE,OAAO,CAAC;IAElB;;;OAGG;IACH,OAAO,EAAE,OAAO,CAAC;IAEjB;;;OAGG;IACH,MAAM,EAAE,OAAO,CAAC;IAEhB;;;;;OAKG;IACH,eAAe,EAAE,MAAM,CAAC;IAExB;;;OAGG;IACH,UAAU,CAAC,EAAE,CAAC,KAAK,QAAQ,EAAE,GAAG,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;IAE1D;;OAEG;IACH,OAAO,CAAC,EAAE,CAAC,KAAK,QAAQ,EAAE,GAAG,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;CACvD,GAAG,CACD;IACA;;OAEG;IACH,MAAM,EAAE,MAAM,GAAG,WAAW,CAAC;IAC7B,MAAM,CAAC,EAAE,KAAK,CAAC;CACd,GACD;IACA,MAAM,CAAC,EAAE,KAAK,CAAC;IACf;;;OAGG;IACH,MAAM,EAAE,iBAAiB,CAAC;CACzB,CACH,CAAC;AAEF;;;;GAIG;AACH,MAAM,MAAM,2BAA2B,GAAG,mBAAmB,GAAG;IAC/D,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,OAAO,CAAC;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;CACd,CAAC"}
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1
1
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import { Rect } from "./../geometries/rectangle.ts";
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2
2
|
import type { Color } from "../math/color.ts";
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import { ColorMatrix } from "../math/color_matrix.ts";
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import { Matrix3d } from "../math/matrix3d.ts";
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import { Vector2d } from "../math/vector2d.ts";
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6
|
import { Vector3d } from "../math/vector3d.ts";
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import { Bounds } from "./../physics/bounds.ts";
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|
import type Container from "./../renderable/container.js";
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|
import Renderable from "./../renderable/renderable.js";
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-
import type Tween from "../tweens/tween.ts";
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10
|
import type Renderer from "./../video/renderer.js";
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+
import ColorMatrixEffect from "./../video/webgl/effects/colorMatrix.js";
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12
|
+
import type CameraEffect from "./effects/camera_effect.ts";
|
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13
|
/**
|
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14
|
* @import Entity from "./../renderable/entity/entity.js";
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13
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|
* @import Sprite from "./../renderable/sprite.js";
|
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@@ -19,16 +21,6 @@ interface AxisEnum {
|
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19
21
|
readonly VERTICAL: 2;
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22
|
readonly BOTH: 3;
|
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23
|
}
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interface ShakeState {
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|
-
intensity: number;
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|
-
duration: number;
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axis: number;
|
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26
|
-
onComplete: (() => void) | null | undefined;
|
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}
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|
-
interface FadeState {
|
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|
-
color: Color | null;
|
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30
|
-
tween: Tween | null;
|
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31
|
-
}
|
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32
24
|
/**
|
|
33
25
|
* a 2D orthographic camera
|
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34
26
|
* @category Camera
|
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@@ -133,20 +125,23 @@ export default class Camera2d extends Renderable {
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133
125
|
/** default value follow */
|
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134
126
|
follow_axis: number;
|
|
135
127
|
/**
|
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136
|
-
* shake
|
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137
|
-
* @ignore
|
|
138
|
-
*/
|
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|
-
_shake: ShakeState;
|
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|
-
/**
|
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141
|
-
* flash variables
|
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142
|
-
* @ignore
|
|
128
|
+
* active camera effects (shake, fade, etc.)
|
|
143
129
|
*/
|
|
144
|
-
|
|
130
|
+
cameraEffects: CameraEffect[];
|
|
145
131
|
/**
|
|
146
|
-
*
|
|
147
|
-
*
|
|
132
|
+
* A built-in color transformation matrix applied as the final post-processing pass.
|
|
133
|
+
* Provides convenient color grading (brightness, contrast, saturation, etc.)
|
|
134
|
+
* that is always applied after any effects added via {@link addPostEffect}.
|
|
135
|
+
* When set to identity (default), no effect is applied and there is zero overhead.
|
|
136
|
+
* @example
|
|
137
|
+
* // warm HDR-like color grading
|
|
138
|
+
* camera.colorMatrix.contrast(1.2).saturate(1.1);
|
|
139
|
+
* // reset to no color grading
|
|
140
|
+
* camera.colorMatrix.identity();
|
|
148
141
|
*/
|
|
149
|
-
|
|
142
|
+
colorMatrix: ColorMatrix;
|
|
143
|
+
/** @ignore */
|
|
144
|
+
_colorMatrixEffect: ColorMatrixEffect | null;
|
|
150
145
|
/** the camera deadzone */
|
|
151
146
|
deadzone: Rect;
|
|
152
147
|
/**
|
|
@@ -300,6 +295,30 @@ export default class Camera2d extends Renderable {
|
|
|
300
295
|
* app.viewport.fadeIn("#FFFFFF", 75);
|
|
301
296
|
*/
|
|
302
297
|
fadeIn(color: Color | string, duration?: number, onComplete?: () => void): void;
|
|
298
|
+
/**
|
|
299
|
+
* Add a camera effect to this camera.
|
|
300
|
+
* @param effect - the camera effect to add
|
|
301
|
+
* @returns the added effect
|
|
302
|
+
* @example
|
|
303
|
+
* camera.addCameraEffect(new ShakeEffect(camera, { intensity: 10, duration: 500 }));
|
|
304
|
+
*/
|
|
305
|
+
addCameraEffect<T extends CameraEffect>(effect: T): T;
|
|
306
|
+
/**
|
|
307
|
+
* Get the first camera effect matching the given class.
|
|
308
|
+
* @param effectClass - the effect class to search for
|
|
309
|
+
* @returns the first matching effect, or undefined
|
|
310
|
+
* @example
|
|
311
|
+
* const shake = camera.getCameraEffect(ShakeEffect);
|
|
312
|
+
*/
|
|
313
|
+
getCameraEffect<T extends CameraEffect>(effectClass: new (...args: any[]) => T): T | undefined;
|
|
314
|
+
/**
|
|
315
|
+
* Remove a specific camera effect instance.
|
|
316
|
+
* @param effect - the effect to remove
|
|
317
|
+
* @example
|
|
318
|
+
* const fade = camera.getCameraEffect(FadeEffect);
|
|
319
|
+
* if (fade) camera.removeCameraEffect(fade);
|
|
320
|
+
*/
|
|
321
|
+
removeCameraEffect(effect: CameraEffect): void;
|
|
303
322
|
/**
|
|
304
323
|
* set the camera position around the specified object
|
|
305
324
|
* @param target - the renderable to focus the camera on
|
|
@@ -338,6 +357,10 @@ export default class Camera2d extends Renderable {
|
|
|
338
357
|
* @ignore
|
|
339
358
|
*/
|
|
340
359
|
draw(renderer: Renderer, container: Container): void;
|
|
360
|
+
/**
|
|
361
|
+
* @ignore
|
|
362
|
+
*/
|
|
363
|
+
destroy(): void;
|
|
341
364
|
}
|
|
342
365
|
export {};
|
|
343
366
|
//# sourceMappingURL=camera2d.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"camera2d.d.ts","sourceRoot":"","sources":["../../src/camera/camera2d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,8BAA8B,CAAC;AACpD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAEtD,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAc,MAAM,wBAAwB,CAAC;AAC5D,OAAO,KAAK,SAAS,MAAM,8BAA8B,CAAC;AAC1D,OAAO,UAAU,MAAM,+BAA+B,CAAC;AASvD,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AACnD,OAAO,iBAAiB,MAAM,yCAAyC,CAAC;AACxE,OAAO,KAAK,YAAY,MAAM,4BAA4B,CAAC;AAI3D;;;;GAIG;AAEH,UAAU,QAAQ;IACjB,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;IACjB,QAAQ,CAAC,UAAU,EAAE,CAAC,CAAC;IACvB,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC;IACrB,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;CACjB;AAID;;;;;;;;;;;;;;;GAeG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;IAC/C;;;;;;OAMG;IACH,IAAI,EAAE,QAAQ,CAAC;IAEf;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;;;OAIG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;OAGG;IACH,GAAG,EAAE,MAAM,CAAC;IAEZ;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,eAAe,EAAE,QAAQ,CAAC;IAE1B;;;;OAIG;IACH,gBAAgB,EAAE,QAAQ,CAAC;IAE3B;;;;;OAKG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;;OAGG;IACH,gBAAgB,EAAE,QAAQ,CAAC;IAE3B;;;OAGG;IACH,mBAAmB,EAAE,QAAQ,CAAC;IAE9B,8BAA8B;IAC9B,MAAM,EAAE,QAAQ,CAAC;IAEjB,uBAAuB;IACvB,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC;IAEnC,2BAA2B;IAC3B,WAAW,EAAE,MAAM,CAAC;IAEpB;;OAEG;IACH,aAAa,EAAE,YAAY,EAAE,CAAC;IAE9B;;;;;;;;;;OAUG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB,cAAc;IACd,kBAAkB,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAE7C,0BAA0B;IAC1B,QAAQ,EAAE,IAAI,CAAC;IAEf;;;;;OAKG;gBACS,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IA8ElE,cAAc;IAEd,uBAAuB,IAAI,IAAI;IAW/B,cAAc;IACd,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,MAAM;IAa7C,cAAc;IACd,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,MAAM;IAe7C;;;;;;;;OAQG;IACH,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAErB;IAED;;;;OAIG;IACH,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED;;;;OAIG;IACH,IAAI,SAAS,IAAI,MAAM,CAQtB;IAED;;;;;;;OAOG;IACH,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAU/D;;;;OAIG;IACH,KAAK,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,GAAG,IAAI;IAgCzC;;;;;;;OAOG;IACH,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAoBvC;;;;;OAKG;IACM,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IA2B3C;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAQ3D;;;;;;;;;OASG;IACH,MAAM,CACL,MAAM,EAAE,UAAU,GAAG,QAAQ,GAAG,QAAQ,EACxC,IAAI,CAAC,EAAE,MAAM,EACb,OAAO,CAAC,EAAE,MAAM,GACd,IAAI;IAyBP;;OAEG;IACH,QAAQ,IAAI,IAAI;IAKhB;;;;;;;;OAQG;IACH,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAIhC;;;;;OAKG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAalC,cAAc;IAEd,YAAY,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI;IA+ChC,cAAc;IACL,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAkCrC;;;;;;;;;;;OAWG;IACH,KAAK,CACJ,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,EAChB,IAAI,CAAC,EAAE,MAAM,EACb,UAAU,CAAC,EAAE,MAAM,IAAI,EACvB,KAAK,CAAC,EAAE,OAAO,GACb,IAAI;IAmBP;;;;;;;;;;;;;OAaG;IACH,OAAO,CACN,KAAK,EAAE,KAAK,GAAG,MAAM,EACrB,QAAQ,GAAE,MAAa,EACvB,UAAU,CAAC,EAAE,MAAM,IAAI,GACrB,IAAI;IAWP;;;;;;;;;OASG;IACH,MAAM,CACL,KAAK,EAAE,KAAK,GAAG,MAAM,EACrB,QAAQ,GAAE,MAAa,EACvB,UAAU,CAAC,EAAE,MAAM,IAAI,GACrB,IAAI;IAWP;;;;;;OAMG;IACH,eAAe,CAAC,CAAC,SAAS,YAAY,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC;IAKrD;;;;;;OAMG;IACH,eAAe,CAAC,CAAC,SAAS,YAAY,EACrC,WAAW,EAAE,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,CAAC,GACpC,CAAC,GAAG,SAAS;IAMhB;;;;;;OAMG;IACH,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;IAQ9C;;;OAGG;IACH,OAAO,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI;IAQjC;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,UAAU,EAAE,QAAQ,GAAE,OAAsB,GAAG,OAAO;IA0BrE;;;;;;OAMG;IACH,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS1D;;;;;;OAMG;IACH,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS1D;;;OAGG;IACH,MAAM,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAMhC;;;OAGG;IACM,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI;IAyG7D;;OAEG;IACM,OAAO,IAAI,IAAI;CAUxB"}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import type Renderer from "../../video/renderer.js";
|
|
2
|
+
import type Camera2d from "../camera2d.ts";
|
|
3
|
+
/**
|
|
4
|
+
* Base class for camera effects (shake, fade, flash, transitions, etc.).
|
|
5
|
+
* Subclasses implement update() for per-frame logic and/or draw() for rendering overlays.
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* Effects are automatically removed from the camera when isComplete becomes true.
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* @category Camera
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*/
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export default class CameraEffect {
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/**
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* the camera this effect is attached to
|
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*/
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camera: Camera2d;
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/**
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* whether this effect has finished and should be removed
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*/
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isComplete: boolean;
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/**
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* whether this effect should persist across camera/game resets
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* (e.g. transition effects that span state changes)
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* @default false
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*/
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isPersistent: boolean;
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/**
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* @param camera - the camera this effect is attached to
|
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*/
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constructor(camera: Camera2d);
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/**
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* Called each frame to update the effect state (e.g. modify camera offset, countdown duration).
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* @param _dt - time elapsed since last frame in milliseconds
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*/
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update(_dt: number): void;
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/**
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* Called after the scene renders to draw visual overlays (e.g. color fills for fading).
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* @param _renderer - the renderer to draw with
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* @param _width - the camera viewport width
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* @param _height - the camera viewport height
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*/
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draw(_renderer: Renderer, _width: number, _height: number): void;
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/**
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* Called when the effect is removed from the camera. Override to clean up resources.
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*/
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destroy(): void;
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}
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//# sourceMappingURL=camera_effect.d.ts.map
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{"version":3,"file":"camera_effect.d.ts","sourceRoot":"","sources":["../../../src/camera/effects/camera_effect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,QAAQ,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,QAAQ,MAAM,gBAAgB,CAAC;AAE3C;;;;;GAKG;AACH,MAAM,CAAC,OAAO,OAAO,YAAY;IAChC;;OAEG;IACH,MAAM,EAAE,QAAQ,CAAC;IAEjB;;OAEG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;;OAIG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;OAEG;gBACS,MAAM,EAAE,QAAQ;IAM5B;;;OAGG;IACH,MAAM,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAEzB;;;;;OAKG;IACH,IAAI,CAAC,SAAS,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI;IAEhE;;OAEG;IACH,OAAO,IAAI,IAAI;CACf"}
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1
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import type { Color } from "../../math/color.ts";
|
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|
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import type Tween from "../../tweens/tween.ts";
|
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import type Renderer from "../../video/renderer.js";
|
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|
+
import type Camera2d from "../camera2d.ts";
|
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|
+
import CameraEffect from "./camera_effect.ts";
|
|
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|
+
/**
|
|
7
|
+
* A camera effect that fades the screen to or from a color overlay.
|
|
8
|
+
* @category Camera
|
|
9
|
+
* @example
|
|
10
|
+
* // fade to black
|
|
11
|
+
* camera.addCameraEffect(new FadeEffect(camera, {
|
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|
+
* color: "#000",
|
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|
+
* duration: 500,
|
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|
+
* direction: "in",
|
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15
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+
* }));
|
|
16
|
+
* @example
|
|
17
|
+
* // flash white then fade back
|
|
18
|
+
* camera.addCameraEffect(new FadeEffect(camera, {
|
|
19
|
+
* color: "#fff",
|
|
20
|
+
* duration: 200,
|
|
21
|
+
* direction: "out",
|
|
22
|
+
* }));
|
|
23
|
+
*/
|
|
24
|
+
export default class FadeEffect extends CameraEffect {
|
|
25
|
+
/**
|
|
26
|
+
* the overlay color
|
|
27
|
+
*/
|
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|
+
color: Color;
|
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29
|
+
/**
|
|
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|
+
* the tween controlling alpha transition
|
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31
|
+
*/
|
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|
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tween: Tween;
|
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|
+
/**
|
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|
+
* fade direction: "in" fades to the color, "out" fades from the color back to transparent
|
|
35
|
+
*/
|
|
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|
+
direction: "in" | "out";
|
|
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|
+
/**
|
|
38
|
+
* target alpha value for completion check
|
|
39
|
+
* @ignore
|
|
40
|
+
*/
|
|
41
|
+
_targetAlpha: number;
|
|
42
|
+
/**
|
|
43
|
+
* @param camera - the camera to apply the fade to
|
|
44
|
+
* @param options - fade parameters
|
|
45
|
+
* @param options.color - CSS color value or Color instance
|
|
46
|
+
* @param [options.duration=1000] - fade duration in milliseconds
|
|
47
|
+
* @param [options.direction="in"] - "in" fades to color, "out" fades from color to transparent
|
|
48
|
+
* @param [options.onComplete] - callback when the fade finishes
|
|
49
|
+
*/
|
|
50
|
+
constructor(camera: Camera2d, options: {
|
|
51
|
+
color: Color | string;
|
|
52
|
+
duration?: number | undefined;
|
|
53
|
+
direction?: "in" | "out" | undefined;
|
|
54
|
+
onComplete?: (() => void) | undefined;
|
|
55
|
+
});
|
|
56
|
+
draw(renderer: Renderer, width: number, height: number): void;
|
|
57
|
+
update(): void;
|
|
58
|
+
destroy(): void;
|
|
59
|
+
}
|
|
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|
+
//# sourceMappingURL=fade_effect.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fade_effect.d.ts","sourceRoot":"","sources":["../../../src/camera/effects/fade_effect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAEjD,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAE/C,OAAO,KAAK,QAAQ,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,QAAQ,MAAM,gBAAgB,CAAC;AAC3C,OAAO,YAAY,MAAM,oBAAoB,CAAC;AAE9C;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,YAAY;IACnD;;OAEG;IACH,KAAK,EAAE,KAAK,CAAC;IAEb;;OAEG;IACH,KAAK,EAAE,KAAK,CAAC;IAEb;;OAEG;IACH,SAAS,EAAE,IAAI,GAAG,KAAK,CAAC;IAExB;;;OAGG;IACH,YAAY,EAAE,MAAM,CAAC;IAErB;;;;;;;OAOG;gBAEF,MAAM,EAAE,QAAQ,EAChB,OAAO,EAAE;QACR,KAAK,EAAE,KAAK,GAAG,MAAM,CAAC;QACtB,QAAQ,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC9B,SAAS,CAAC,EAAE,IAAI,GAAG,KAAK,GAAG,SAAS,CAAC;QACrC,UAAU,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;KACtC;IA4BO,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAY7D,MAAM,IAAI,IAAI;IASd,OAAO,IAAI,IAAI;CAKxB"}
|
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
import { Ellipse } from "../../geometries/ellipse.ts";
|
|
2
|
+
import { Polygon } from "../../geometries/polygon.ts";
|
|
3
|
+
import type { Color } from "../../math/color.ts";
|
|
4
|
+
import type Tween from "../../tweens/tween.ts";
|
|
5
|
+
import type Renderer from "../../video/renderer.js";
|
|
6
|
+
import type Camera2d from "../camera2d.ts";
|
|
7
|
+
import CameraEffect from "./camera_effect.ts";
|
|
8
|
+
type MaskShape = Ellipse | Polygon;
|
|
9
|
+
/**
|
|
10
|
+
* A camera effect that performs a mask-based scene transition.
|
|
11
|
+
* A shape (ellipse, polygon) is scaled from full-screen to zero (hide)
|
|
12
|
+
* or from zero to full-screen (reveal), with the area outside the shape
|
|
13
|
+
* filled with a solid color.
|
|
14
|
+
* @category Camera
|
|
15
|
+
* @example
|
|
16
|
+
* // iris transition (circle shrinks to hide the scene)
|
|
17
|
+
* camera.addCameraEffect(new MaskEffect(camera, {
|
|
18
|
+
* shape: new Ellipse(0, 0, 1, 1),
|
|
19
|
+
* color: "#000",
|
|
20
|
+
* duration: 500,
|
|
21
|
+
* direction: "hide",
|
|
22
|
+
* }));
|
|
23
|
+
* @example
|
|
24
|
+
* // diamond reveal transition
|
|
25
|
+
* camera.addCameraEffect(new MaskEffect(camera, {
|
|
26
|
+
* shape: new Polygon(0, 0, [
|
|
27
|
+
* { x: 0, y: -1 }, { x: 1, y: 0 },
|
|
28
|
+
* { x: 0, y: 1 }, { x: -1, y: 0 },
|
|
29
|
+
* ]),
|
|
30
|
+
* color: "#000",
|
|
31
|
+
* duration: 500,
|
|
32
|
+
* direction: "reveal",
|
|
33
|
+
* }));
|
|
34
|
+
*/
|
|
35
|
+
export default class MaskEffect extends CameraEffect {
|
|
36
|
+
/**
|
|
37
|
+
* the transition fill color
|
|
38
|
+
*/
|
|
39
|
+
color: Color;
|
|
40
|
+
/**
|
|
41
|
+
* the mask shape template (unit-sized, centered at origin)
|
|
42
|
+
*/
|
|
43
|
+
shape: MaskShape;
|
|
44
|
+
/**
|
|
45
|
+
* current progress value (0 = fully covered, 1 = fully visible)
|
|
46
|
+
*/
|
|
47
|
+
progress: {
|
|
48
|
+
value: number;
|
|
49
|
+
};
|
|
50
|
+
/**
|
|
51
|
+
* the tween controlling progress
|
|
52
|
+
*/
|
|
53
|
+
tween: Tween;
|
|
54
|
+
/**
|
|
55
|
+
* transition direction
|
|
56
|
+
*/
|
|
57
|
+
direction: "hide" | "reveal";
|
|
58
|
+
/**
|
|
59
|
+
* optional callback when transition completes
|
|
60
|
+
*/
|
|
61
|
+
onComplete: (() => void) | undefined;
|
|
62
|
+
/**
|
|
63
|
+
* pooled shape used for rendering (avoids per-frame allocation)
|
|
64
|
+
* @ignore
|
|
65
|
+
*/
|
|
66
|
+
_maskShape: MaskShape;
|
|
67
|
+
/**
|
|
68
|
+
* @param camera - the camera to apply the transition to
|
|
69
|
+
* @param options - transition parameters
|
|
70
|
+
* @param options.shape - an Ellipse or Polygon (unit-sized, centered at origin) defining the mask shape
|
|
71
|
+
* @param options.color - CSS color value or Color instance for the transition fill
|
|
72
|
+
* @param [options.duration=500] - transition duration in milliseconds
|
|
73
|
+
* @param [options.direction="hide"] - "hide" shrinks the visible area, "reveal" grows it
|
|
74
|
+
* @param [options.onComplete] - callback when the transition finishes
|
|
75
|
+
*/
|
|
76
|
+
constructor(camera: Camera2d, options: {
|
|
77
|
+
shape: MaskShape;
|
|
78
|
+
color: Color | string;
|
|
79
|
+
duration?: number | undefined;
|
|
80
|
+
direction?: "hide" | "reveal" | undefined;
|
|
81
|
+
onComplete?: (() => void) | undefined;
|
|
82
|
+
});
|
|
83
|
+
update(): void;
|
|
84
|
+
draw(renderer: Renderer, width: number, height: number): void;
|
|
85
|
+
destroy(): void;
|
|
86
|
+
}
|
|
87
|
+
export {};
|
|
88
|
+
//# sourceMappingURL=mask_effect.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"mask_effect.d.ts","sourceRoot":"","sources":["../../../src/camera/effects/mask_effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAe,MAAM,6BAA6B,CAAC;AACnE,OAAO,EAAE,OAAO,EAAe,MAAM,6BAA6B,CAAC;AACnE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAEjD,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAE/C,OAAO,KAAK,QAAQ,MAAM,yBAAyB,CAAC;AACpD,OAAO,KAAK,QAAQ,MAAM,gBAAgB,CAAC;AAC3C,OAAO,YAAY,MAAM,oBAAoB,CAAC;AAE9C,KAAK,SAAS,GAAG,OAAO,GAAG,OAAO,CAAC;AAEnC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,YAAY;IACnD;;OAEG;IACH,KAAK,EAAE,KAAK,CAAC;IAEb;;OAEG;IACH,KAAK,EAAE,SAAS,CAAC;IAEjB;;OAEG;IACH,QAAQ,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAE5B;;OAEG;IACH,KAAK,EAAE,KAAK,CAAC;IAEb;;OAEG;IACH,SAAS,EAAE,MAAM,GAAG,QAAQ,CAAC;IAE7B;;OAEG;IACH,UAAU,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IAErC;;;OAGG;IACH,UAAU,EAAE,SAAS,CAAC;IAEtB;;;;;;;;OAQG;gBAEF,MAAM,EAAE,QAAQ,EAChB,OAAO,EAAE;QACR,KAAK,EAAE,SAAS,CAAC;QACjB,KAAK,EAAE,KAAK,GAAG,MAAM,CAAC;QACtB,QAAQ,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC9B,SAAS,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS,CAAC;QAC1C,UAAU,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;KACtC;IA+BO,MAAM,IAAI,IAAI;IAmCd,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAwB7D,OAAO,IAAI,IAAI;CAUxB"}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import type Camera2d from "../camera2d.ts";
|
|
2
|
+
import CameraEffect from "./camera_effect.ts";
|
|
3
|
+
/**
|
|
4
|
+
* A camera effect that shakes the viewport by applying random offsets.
|
|
5
|
+
* @category Camera
|
|
6
|
+
* @example
|
|
7
|
+
* camera.addCameraEffect(new ShakeEffect(camera, {
|
|
8
|
+
* intensity: 10,
|
|
9
|
+
* duration: 500,
|
|
10
|
+
* axis: camera.AXIS.BOTH,
|
|
11
|
+
* }));
|
|
12
|
+
*/
|
|
13
|
+
export default class ShakeEffect extends CameraEffect {
|
|
14
|
+
/**
|
|
15
|
+
* maximum pixel offset during shake
|
|
16
|
+
*/
|
|
17
|
+
intensity: number;
|
|
18
|
+
/**
|
|
19
|
+
* remaining duration in milliseconds
|
|
20
|
+
*/
|
|
21
|
+
duration: number;
|
|
22
|
+
/**
|
|
23
|
+
* which axes to shake (use camera.AXIS constants)
|
|
24
|
+
*/
|
|
25
|
+
axis: number;
|
|
26
|
+
/**
|
|
27
|
+
* optional callback when shake completes
|
|
28
|
+
*/
|
|
29
|
+
onComplete: (() => void) | undefined;
|
|
30
|
+
/**
|
|
31
|
+
* @param camera - the camera to shake
|
|
32
|
+
* @param options - shake parameters
|
|
33
|
+
* @param options.intensity - maximum offset in pixels
|
|
34
|
+
* @param options.duration - duration in milliseconds
|
|
35
|
+
* @param [options.axis=3] - which axes (NONE=0, HORIZONTAL=1, VERTICAL=2, BOTH=3)
|
|
36
|
+
* @param [options.onComplete] - callback when the shake finishes
|
|
37
|
+
*/
|
|
38
|
+
constructor(camera: Camera2d, options: {
|
|
39
|
+
intensity: number;
|
|
40
|
+
duration: number;
|
|
41
|
+
axis?: number | undefined;
|
|
42
|
+
onComplete?: (() => void) | undefined;
|
|
43
|
+
});
|
|
44
|
+
update(dt: number): void;
|
|
45
|
+
destroy(): void;
|
|
46
|
+
}
|
|
47
|
+
//# sourceMappingURL=shake_effect.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shake_effect.d.ts","sourceRoot":"","sources":["../../../src/camera/effects/shake_effect.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,QAAQ,MAAM,gBAAgB,CAAC;AAC3C,OAAO,YAAY,MAAM,oBAAoB,CAAC;AAE9C;;;;;;;;;GASG;AACH,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,YAAY;IACpD;;OAEG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;OAEG;IACH,QAAQ,EAAE,MAAM,CAAC;IAEjB;;OAEG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;OAEG;IACH,UAAU,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;IAErC;;;;;;;OAOG;gBAEF,MAAM,EAAE,QAAQ,EAChB,OAAO,EAAE;QACR,SAAS,EAAE,MAAM,CAAC;QAClB,QAAQ,EAAE,MAAM,CAAC;QACjB,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC1B,UAAU,CAAC,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,SAAS,CAAC;KACtC;IASO,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAoBxB,OAAO,IAAI,IAAI;CAGxB"}
|
package/build/index.d.ts
CHANGED
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import "./polyfill/index.ts";
|
|
2
2
|
import Application from "./application/application.ts";
|
|
3
3
|
import Camera2d from "./camera/camera2d.ts";
|
|
4
|
+
import CameraEffect from "./camera/effects/camera_effect.ts";
|
|
5
|
+
import FadeEffect from "./camera/effects/fade_effect.ts";
|
|
6
|
+
import MaskEffect from "./camera/effects/mask_effect.ts";
|
|
7
|
+
import ShakeEffect from "./camera/effects/shake_effect.ts";
|
|
4
8
|
import Pointer from "./input/pointer.ts";
|
|
5
9
|
import TMXHexagonalRenderer from "./level/tiled/renderer/TMXHexagonalRenderer.js";
|
|
6
10
|
import TMXIsometricRenderer from "./level/tiled/renderer/TMXIsometricRenderer.js";
|
|
@@ -13,6 +17,7 @@ import TMXTileMap from "./level/tiled/TMXTileMap.js";
|
|
|
13
17
|
import TMXTileset from "./level/tiled/TMXTileset.js";
|
|
14
18
|
import TMXTilesetGroup from "./level/tiled/TMXTilesetGroup.js";
|
|
15
19
|
import * as TMXUtils from "./level/tiled/TMXUtils.js";
|
|
20
|
+
import { ColorMatrix } from "./math/color_matrix.ts";
|
|
16
21
|
import ParticleEmitter from "./particles/emitter.ts";
|
|
17
22
|
import Particle from "./particles/particle.ts";
|
|
18
23
|
import ParticleEmitterSettings from "./particles/settings.js";
|
|
@@ -51,12 +56,14 @@ import { Gradient } from "./video/gradient.js";
|
|
|
51
56
|
import Renderer from "./video/renderer.js";
|
|
52
57
|
import RenderState from "./video/renderstate.js";
|
|
53
58
|
import CanvasRenderTarget from "./video/rendertarget/canvasrendertarget.js";
|
|
59
|
+
import RenderTarget from "./video/rendertarget/rendertarget.ts";
|
|
54
60
|
import { TextureAtlas } from "./video/texture/atlas.js";
|
|
55
61
|
import { Batcher } from "./video/webgl/batchers/batcher.js";
|
|
56
62
|
import PrimitiveBatcher from "./video/webgl/batchers/primitive_batcher.js";
|
|
57
63
|
import QuadBatcher from "./video/webgl/batchers/quad_batcher.js";
|
|
58
64
|
import BlurEffect from "./video/webgl/effects/blur.js";
|
|
59
65
|
import ChromaticAberrationEffect from "./video/webgl/effects/chromaticAberration.js";
|
|
66
|
+
import ColorMatrixEffect from "./video/webgl/effects/colorMatrix.js";
|
|
60
67
|
import DesaturateEffect from "./video/webgl/effects/desaturate.js";
|
|
61
68
|
import DissolveEffect from "./video/webgl/effects/dissolve.js";
|
|
62
69
|
import DropShadowEffect from "./video/webgl/effects/dropShadow.js";
|
|
@@ -69,6 +76,7 @@ import PixelateEffect from "./video/webgl/effects/pixelate.js";
|
|
|
69
76
|
import ScanlineEffect from "./video/webgl/effects/scanline.js";
|
|
70
77
|
import SepiaEffect from "./video/webgl/effects/sepia.js";
|
|
71
78
|
import TintPulseEffect from "./video/webgl/effects/tintPulse.js";
|
|
79
|
+
import VignetteEffect from "./video/webgl/effects/vignette.js";
|
|
72
80
|
import WaveEffect from "./video/webgl/effects/wave.js";
|
|
73
81
|
import GLShader from "./video/webgl/glshader.js";
|
|
74
82
|
import ShaderEffect from "./video/webgl/shadereffect.js";
|
|
@@ -106,8 +114,8 @@ export * as event from "./system/event.ts";
|
|
|
106
114
|
export * as utils from "./utils/utils.ts";
|
|
107
115
|
export * from "./version.ts";
|
|
108
116
|
export * as video from "./video/video.js";
|
|
109
|
-
export { Application, Batcher, BitmapText, BitmapTextData, BlurEffect, Body, Camera2d, CanvasRenderer, CanvasRenderTarget, ChromaticAberrationEffect, Collectable, ColorLayer, Container, DesaturateEffect, DissolveEffect, Draggable, DropShadowEffect, DropTarget, Entity, // eslint-disable-line @typescript-eslint/no-deprecated
|
|
110
|
-
FlashEffect, GLShader, GlowEffect, Gradient, HologramEffect, ImageLayer, InvertEffect, Light2d, Mesh, NineSliceSprite, OutlineEffect, Particle, ParticleEmitter, ParticleEmitterSettings, PixelateEffect, Pointer, PrimitiveBatcher, plugins, pool, QuadBatcher, QuadTree, Renderable, Renderer, RenderState, ScanlineEffect, SepiaEffect, ShaderEffect, Sprite, Stage, save, state, Text, TextureAtlas, Tile, TintPulseEffect, TMXHexagonalRenderer, TMXIsometricRenderer, TMXLayer, TMXOrthogonalRenderer, TMXRenderer, TMXStaggeredRenderer, TMXTileMap, TMXTileset, TMXTilesetGroup, TMXUtils, Trail, Trigger, Tween, timer, UIBaseElement, UISpriteElement, UITextButton, WaveEffect, WebGLRenderer, World, };
|
|
117
|
+
export { Application, Batcher, BitmapText, BitmapTextData, BlurEffect, Body, Camera2d, CameraEffect, CanvasRenderer, CanvasRenderTarget, ChromaticAberrationEffect, Collectable, ColorLayer, ColorMatrix, ColorMatrixEffect, Container, DesaturateEffect, DissolveEffect, Draggable, DropShadowEffect, DropTarget, Entity, // eslint-disable-line @typescript-eslint/no-deprecated
|
|
118
|
+
FadeEffect, FlashEffect, GLShader, GlowEffect, Gradient, HologramEffect, ImageLayer, InvertEffect, Light2d, MaskEffect, Mesh, NineSliceSprite, OutlineEffect, Particle, ParticleEmitter, ParticleEmitterSettings, PixelateEffect, Pointer, PrimitiveBatcher, plugins, pool, QuadBatcher, QuadTree, Renderable, Renderer, RenderState, RenderTarget, ScanlineEffect, SepiaEffect, ShaderEffect, ShakeEffect, Sprite, Stage, save, state, Text, TextureAtlas, Tile, TintPulseEffect, TMXHexagonalRenderer, TMXIsometricRenderer, TMXLayer, TMXOrthogonalRenderer, TMXRenderer, TMXStaggeredRenderer, TMXTileMap, TMXTileset, TMXTilesetGroup, TMXUtils, Trail, Trigger, Tween, timer, UIBaseElement, UISpriteElement, UITextButton, VignetteEffect, WaveEffect, WebGLRenderer, World, };
|
|
111
119
|
/**
|
|
112
120
|
* disable melonJS auto-initialization
|
|
113
121
|
* @see {@link boot}
|
package/build/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
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