melonjs 18.3.0 → 19.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -4
- package/build/application/application.d.ts.map +1 -1
- package/build/application/defaultApplicationSettings.d.ts +0 -1
- package/build/application/defaultApplicationSettings.d.ts.map +1 -1
- package/build/application/header.d.ts.map +1 -1
- package/build/application/settings.d.ts +0 -6
- package/build/application/settings.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +1 -2
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/geometries/earcut.d.ts.map +1 -1
- package/build/geometries/rectangle.d.ts.map +1 -1
- package/build/index.d.ts +20 -3
- package/build/index.d.ts.map +1 -1
- package/build/index.js +3042 -770
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/level/level.d.ts +3 -3
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/loader/cache.d.ts +2 -0
- package/build/loader/cache.d.ts.map +1 -1
- package/build/loader/loader.d.ts +60 -0
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +1 -1
- package/build/loader/parsers/mtl.d.ts +11 -0
- package/build/loader/parsers/mtl.d.ts.map +1 -0
- package/build/loader/parsers/obj.d.ts +11 -0
- package/build/loader/parsers/obj.d.ts.map +1 -0
- package/build/math/color.d.ts.map +1 -1
- package/build/math/math.d.ts +12 -0
- package/build/math/math.d.ts.map +1 -1
- package/build/math/matrix2d.d.ts +2 -2
- package/build/math/matrix2d.d.ts.map +1 -1
- package/build/math/matrix3d.d.ts +19 -4
- package/build/math/matrix3d.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +1 -1
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +1 -1
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vertex.d.ts +42 -0
- package/build/math/vertex.d.ts.map +1 -0
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +3 -2
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/renderable/container.d.ts +21 -5
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +7 -0
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +147 -0
- package/build/renderable/mesh.d.ts.map +1 -0
- package/build/renderable/renderable.d.ts +56 -30
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +1 -1
- package/build/renderable/text/bitmaptext.d.ts +1 -10
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glyph.d.ts +1 -1
- package/build/renderable/text/glyph.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +2 -12
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +120 -0
- package/build/renderable/trail.d.ts.map +1 -0
- package/build/renderable/ui/uitextbutton.d.ts +2 -6
- package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
- package/build/state/stage.d.ts +39 -57
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts +14 -28
- package/build/state/state.d.ts.map +1 -1
- package/build/system/event.d.ts +1 -1
- package/build/system/event.d.ts.map +1 -1
- package/build/system/eventEmitter.d.ts.map +1 -1
- package/build/tweens/easing.d.ts +23 -34
- package/build/tweens/easing.d.ts.map +1 -1
- package/build/tweens/interpolation.d.ts +32 -0
- package/build/tweens/interpolation.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +77 -41
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +7 -4
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/gradient.d.ts +31 -0
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +17 -6
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +4 -4
- package/build/video/webgl/batchers/material_batcher.d.ts +65 -0
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -0
- package/build/video/webgl/batchers/mesh_batcher.d.ts +20 -0
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -0
- package/build/video/webgl/batchers/quad_batcher.d.ts +2 -45
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +5 -0
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertex.d.ts +5 -0
- package/build/video/webgl/buffer/vertex.d.ts.map +1 -1
- package/build/video/webgl/effects/blur.d.ts +36 -0
- package/build/video/webgl/effects/blur.d.ts.map +1 -0
- package/build/video/webgl/effects/chromaticAberration.d.ts +39 -0
- package/build/video/webgl/effects/chromaticAberration.d.ts.map +1 -0
- package/build/video/webgl/effects/desaturate.d.ts +32 -0
- package/build/video/webgl/effects/desaturate.d.ts.map +1 -0
- package/build/video/webgl/effects/dissolve.d.ts +42 -0
- package/build/video/webgl/effects/dissolve.d.ts.map +1 -0
- package/build/video/webgl/effects/dropShadow.d.ts +47 -0
- package/build/video/webgl/effects/dropShadow.d.ts.map +1 -0
- package/build/video/webgl/effects/flash.d.ts +46 -0
- package/build/video/webgl/effects/flash.d.ts.map +1 -0
- package/build/video/webgl/effects/glow.d.ts +48 -0
- package/build/video/webgl/effects/glow.d.ts.map +1 -0
- package/build/video/webgl/effects/hologram.d.ts +37 -0
- package/build/video/webgl/effects/hologram.d.ts.map +1 -0
- package/build/video/webgl/effects/invert.d.ts +29 -0
- package/build/video/webgl/effects/invert.d.ts.map +1 -0
- package/build/video/webgl/effects/outline.d.ts +49 -0
- package/build/video/webgl/effects/outline.d.ts.map +1 -0
- package/build/video/webgl/effects/pixelate.d.ts +38 -0
- package/build/video/webgl/effects/pixelate.d.ts.map +1 -0
- package/build/video/webgl/effects/scanline.d.ts +47 -0
- package/build/video/webgl/effects/scanline.d.ts.map +1 -0
- package/build/video/webgl/effects/sepia.d.ts +28 -0
- package/build/video/webgl/effects/sepia.d.ts.map +1 -0
- package/build/video/webgl/effects/tintPulse.d.ts +43 -0
- package/build/video/webgl/effects/tintPulse.d.ts.map +1 -0
- package/build/video/webgl/effects/wave.d.ts +43 -0
- package/build/video/webgl/effects/wave.d.ts.map +1 -0
- package/build/video/webgl/webgl_renderer.d.ts +8 -9
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/package.json +5 -5
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/**
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* A shader effect that adds a colored glow around the sprite.
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* Similar to OutlineEffect but with a soft, blurred edge instead of a hard line.
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* Commonly used for power-ups, magic items, or selection highlights.
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* @category Effects
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* @see {@link Renderable.shader} for usage
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* @example
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* // blue glow for a magic item
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* mySprite.shader = new GlowEffect(renderer, {
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* color: [0.2, 0.5, 1.0],
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* intensity: 1.5,
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* });
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*/
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export default class GlowEffect extends ShaderEffect {
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/**
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* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number[]} [options.color=[1.0, 1.0, 1.0]] - glow color as [r, g, b] (0.0–1.0)
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* @param {number} [options.width=3.0] - glow spread in pixels
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* @param {number} [options.intensity=1.0] - glow brightness multiplier
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* @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
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*/
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constructor(renderer: import("../webgl_renderer.js").default, options?: {
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color?: number[] | undefined;
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width?: number | undefined;
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intensity?: number | undefined;
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textureSize?: number[] | undefined;
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});
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intensity: number;
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/**
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* set the glow color
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* @param {number[]} color - glow color as [r, g, b] (0.0–1.0)
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*/
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setColor(color: number[]): void;
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/**
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* set the glow intensity
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* @param {number} value - glow brightness multiplier
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*/
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setIntensity(value: number): void;
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/**
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* set the texture size
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* @param {number} width - texture width in pixels
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* @param {number} height - texture height in pixels
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*/
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setTextureSize(width: number, height: number): void;
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}
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import ShaderEffect from "../shadereffect.js";
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//# sourceMappingURL=glow.d.ts.map
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{"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/glow.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;QACP,WAAW;KACxC,EAsCA;IANA,kBAAyC;IAQ1C;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAxFwB,oBAAoB"}
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/**
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* A shader effect that simulates a holographic projection with
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* horizontal scan lines, color shift, and flickering.
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* Commonly used for sci-fi UI, ghost/spirit characters, or tech displays.
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* The `time` uniform should be updated each frame for animation.
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* @category Effects
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* @see {@link Renderable.shader} for usage
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* @example
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* const holo = new HologramEffect(renderer);
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* mySprite.shader = holo;
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* // update each frame
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* holo.setTime(performance.now() / 1000);
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*/
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export default class HologramEffect extends ShaderEffect {
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/**
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* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number[]} [options.color=[0.1, 0.7, 1.0]] - hologram tint color [r, g, b]
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* @param {number} [options.intensity=0.5] - effect intensity (0.0–1.0)
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*/
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constructor(renderer: import("../webgl_renderer.js").default, options?: {
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color?: number[] | undefined;
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intensity?: number | undefined;
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});
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/**
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* set the current time (call each frame for animation)
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* @param {number} time - time in seconds
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*/
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setTime(time: number): void;
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/**
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* set the hologram tint color
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* @param {number[]} color - color as [r, g, b] (0.0–1.0)
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*/
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setColor(color: number[]): void;
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}
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import ShaderEffect from "../shadereffect.js";
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//# sourceMappingURL=hologram.d.ts.map
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{"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/hologram.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAA2B,KAAK;QACP,SAAS;KACpC,EAyBA;IAED;;;OAGG;IACH,cAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBA/DwB,oBAAoB"}
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/**
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* A shader effect that inverts the colors of the sprite.
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* Commonly used for damage feedback, negative image, or X-ray effects.
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* @category Effects
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* @see {@link Renderable.shader} for usage
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* @example
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* mySprite.shader = new InvertEffect(renderer);
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* @example
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* // partial inversion
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* mySprite.shader = new InvertEffect(renderer, { intensity: 0.5 });
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*/
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export default class InvertEffect extends ShaderEffect {
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/**
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* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number} [options.intensity=1.0] - inversion intensity (0.0 = original, 1.0 = fully inverted)
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*/
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constructor(renderer: import("../webgl_renderer.js").default, options?: {
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intensity?: number | undefined;
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});
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intensity: number;
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/**
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* set the inversion intensity
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* @param {number} value - inversion intensity (0.0 = original, 1.0 = fully inverted)
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*/
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setIntensity(value: number): void;
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}
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import ShaderEffect from "../shadereffect.js";
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//# sourceMappingURL=invert.d.ts.map
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{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAgBA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;yBA5CwB,oBAAoB"}
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/**
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* A shader effect that draws a colored outline around the sprite.
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* Works by sampling neighboring pixels — if any neighbor is opaque but the
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* current pixel is transparent, it draws the outline color.
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* Commonly used for selection highlights, hover states, or collectible glow.
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* @category Effects
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* @see {@link Renderable.shader} for usage
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* @example
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* // yellow outline for selection
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* mySprite.shader = new OutlineEffect(renderer, {
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* color: [1.0, 1.0, 0.0],
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* width: 2.0,
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* });
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* @example
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* // remove the effect
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* mySprite.shader = undefined;
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*/
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export default class OutlineEffect extends ShaderEffect {
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/**
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* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number[]} [options.color=[1.0, 1.0, 1.0]] - outline color as [r, g, b] (0.0–1.0)
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* @param {number} [options.width=1.0] - outline width in pixels
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* @param {number[]} [options.textureSize] - texture dimensions [width, height] (defaults to renderer size)
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*/
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constructor(renderer: import("../webgl_renderer.js").default, options?: {
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color?: number[] | undefined;
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width?: number | undefined;
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textureSize?: number[] | undefined;
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});
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/**
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* set the outline color
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* @param {number[]} color - outline color as [r, g, b] (0.0–1.0)
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*/
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setColor(color: number[]): void;
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/**
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* set the outline width
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* @param {number} width - outline width in pixels
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*/
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setWidth(width: number): void;
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/**
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* set the texture size for accurate outline width calculation
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* @param {number} width - texture width in pixels
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* @param {number} height - texture height in pixels
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*/
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setTextureSize(width: number, height: number): void;
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}
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import ShaderEffect from "../shadereffect.js";
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//# sourceMappingURL=outline.d.ts.map
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{"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/outline.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAA2B,KAAK;QACP,KAAK;QACH,WAAW;KACxC,EAsCA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA1FwB,oBAAoB"}
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/**
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* A shader effect that pixelates the sprite by snapping UV coordinates
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* to a grid. Commonly used for teleport effects, transitions, or retro styling.
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* @category Effects
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* @see {@link Renderable.shader} for usage
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* @example
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* // moderate pixelation
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* mySprite.shader = new PixelateEffect(renderer, { size: 8.0 });
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* @example
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* // animate the pixelation (e.g. for teleport)
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* pixelate.setSize(pixelate.size + dt / 50);
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*/
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export default class PixelateEffect extends ShaderEffect {
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/**
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* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number} [options.size=4.0] - pixel size in texels (higher = more pixelated)
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* @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
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*/
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constructor(renderer: import("../webgl_renderer.js").default, options?: {
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size?: number | undefined;
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textureSize?: number[] | undefined;
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});
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size: number;
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/**
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* set the pixel size
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* @param {number} size - pixel size in texels
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*/
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setSize(size: number): void;
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/**
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* set the texture size
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* @param {number} width - texture width in pixels
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* @param {number} height - texture height in pixels
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*/
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setTextureSize(width: number, height: number): void;
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}
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import ShaderEffect from "../shadereffect.js";
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//# sourceMappingURL=pixelate.d.ts.map
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{"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/pixelate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,sBALW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,IAAI;QACF,WAAW;KACxC,EAoBA;IALA,aAA+B;IAOhC;;;OAGG;IACH,cAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3DwB,oBAAoB"}
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/**
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* A shader effect that overlays horizontal scanlines on the sprite.
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* Can optionally add barrel distortion and vignette for a full CRT monitor look.
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* @category Effects
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* @see {@link Renderable.shader} for usage
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* @example
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* // simple scanlines
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* mySprite.shader = new ScanlineEffect(renderer, { opacity: 0.3 });
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* @example
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* // full CRT look with curvature and vignette
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* mySprite.shader = new ScanlineEffect(renderer, {
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* opacity: 0.3,
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+
* curvature: 0.02,
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* vignetteStrength: 0.3,
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* });
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*/
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export default class ScanlineEffect extends ShaderEffect {
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/**
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* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number} [options.opacity=0.25] - scanline darkness (0.0 = invisible, 1.0 = fully black lines)
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* @param {number} [options.curvature=0.0] - barrel distortion strength (0.0 = flat, 0.02 = subtle CRT curve)
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+
* @param {number} [options.vignetteStrength=0.0] - edge darkening strength (0.0 = none, 0.3 = subtle)
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+
*/
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+
constructor(renderer: import("../webgl_renderer.js").default, options?: {
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opacity?: number | undefined;
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+
curvature?: number | undefined;
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vignetteStrength?: number | undefined;
|
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});
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/**
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* set the scanline opacity
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* @param {number} opacity - scanline darkness (0.0–1.0)
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*/
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setOpacity(opacity: number): void;
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+
/**
|
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* set the barrel curvature strength
|
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+
* @param {number} curvature - distortion amount (0.0 = flat)
|
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+
*/
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+
setCurvature(curvature: number): void;
|
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|
+
/**
|
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|
+
* set the vignette strength
|
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+
* @param {number} strength - edge darkening (0.0 = none)
|
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|
+
*/
|
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|
+
setVignetteStrength(strength: number): void;
|
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+
}
|
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|
+
import ShaderEffect from "../shadereffect.js";
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//# sourceMappingURL=scanline.d.ts.map
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1
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{"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/scanline.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,sBANW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EAyCA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBA3FwB,oBAAoB"}
|
|
@@ -0,0 +1,28 @@
|
|
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1
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/**
|
|
2
|
+
* A shader effect that applies a warm sepia (vintage photo) tone to the sprite.
|
|
3
|
+
* @category Effects
|
|
4
|
+
* @see {@link Renderable.shader} for usage
|
|
5
|
+
* @example
|
|
6
|
+
* mySprite.shader = new SepiaEffect(renderer);
|
|
7
|
+
* @example
|
|
8
|
+
* // partial sepia
|
|
9
|
+
* mySprite.shader = new SepiaEffect(renderer, { intensity: 0.5 });
|
|
10
|
+
*/
|
|
11
|
+
export default class SepiaEffect extends ShaderEffect {
|
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12
|
+
/**
|
|
13
|
+
* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
|
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|
+
* @param {object} [options] - effect options
|
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15
|
+
* @param {number} [options.intensity=1.0] - sepia intensity (0.0 = original, 1.0 = full sepia)
|
|
16
|
+
*/
|
|
17
|
+
constructor(renderer: import("../webgl_renderer.js").default, options?: {
|
|
18
|
+
intensity?: number | undefined;
|
|
19
|
+
});
|
|
20
|
+
intensity: number;
|
|
21
|
+
/**
|
|
22
|
+
* set the sepia intensity
|
|
23
|
+
* @param {number} value - sepia intensity (0.0 = original, 1.0 = full sepia)
|
|
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|
+
*/
|
|
25
|
+
setIntensity(value: number): void;
|
|
26
|
+
}
|
|
27
|
+
import ShaderEffect from "../shadereffect.js";
|
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+
//# sourceMappingURL=sepia.d.ts.map
|
|
@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAmBA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;yBA9CwB,oBAAoB"}
|
|
@@ -0,0 +1,43 @@
|
|
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1
|
+
/**
|
|
2
|
+
* A shader effect that pulses a color overlay on the sprite.
|
|
3
|
+
* Commonly used for status effects — poison green, freeze blue, fire red.
|
|
4
|
+
* The `time` uniform should be updated each frame for the pulse animation.
|
|
5
|
+
* @category Effects
|
|
6
|
+
* @see {@link Renderable.shader} for usage
|
|
7
|
+
* @example
|
|
8
|
+
* // poison pulse
|
|
9
|
+
* const poison = new TintPulseEffect(renderer, {
|
|
10
|
+
* color: [0.0, 1.0, 0.0],
|
|
11
|
+
* speed: 3.0,
|
|
12
|
+
* });
|
|
13
|
+
* mySprite.shader = poison;
|
|
14
|
+
*
|
|
15
|
+
* // update each frame
|
|
16
|
+
* poison.setTime(timer.getTime() / 1000);
|
|
17
|
+
*/
|
|
18
|
+
export default class TintPulseEffect extends ShaderEffect {
|
|
19
|
+
/**
|
|
20
|
+
* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
|
|
21
|
+
* @param {object} [options] - effect options
|
|
22
|
+
* @param {number[]} [options.color=[1.0, 0.0, 0.0]] - pulse color as [r, g, b] (0.0–1.0)
|
|
23
|
+
* @param {number} [options.speed=2.0] - pulse speed (oscillations per second)
|
|
24
|
+
* @param {number} [options.intensity=0.3] - maximum tint strength (0.0–1.0)
|
|
25
|
+
*/
|
|
26
|
+
constructor(renderer: import("../webgl_renderer.js").default, options?: {
|
|
27
|
+
color?: number[] | undefined;
|
|
28
|
+
speed?: number | undefined;
|
|
29
|
+
intensity?: number | undefined;
|
|
30
|
+
});
|
|
31
|
+
/**
|
|
32
|
+
* set the current time (call each frame for animation)
|
|
33
|
+
* @param {number} time - time in seconds
|
|
34
|
+
*/
|
|
35
|
+
setTime(time: number): void;
|
|
36
|
+
/**
|
|
37
|
+
* set the pulse color
|
|
38
|
+
* @param {number[]} color - pulse color as [r, g, b] (0.0–1.0)
|
|
39
|
+
*/
|
|
40
|
+
setColor(color: number[]): void;
|
|
41
|
+
}
|
|
42
|
+
import ShaderEffect from "../shadereffect.js";
|
|
43
|
+
//# sourceMappingURL=tintPulse.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"tintPulse.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/tintPulse.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;KACpC,EAqBA;IAED;;;OAGG;IACH,cAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBAhEwB,oBAAoB"}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A shader effect that applies a sine wave distortion to the sprite.
|
|
3
|
+
* Commonly used for underwater, heat haze, or dream sequence effects.
|
|
4
|
+
* The `time` uniform should be updated each frame for animation.
|
|
5
|
+
* @category Effects
|
|
6
|
+
* @see {@link Renderable.shader} for usage
|
|
7
|
+
* @example
|
|
8
|
+
* const wave = new WaveEffect(renderer, { amplitude: 0.01, frequency: 10.0 });
|
|
9
|
+
* mySprite.shader = wave;
|
|
10
|
+
* // update each frame
|
|
11
|
+
* wave.setTime(performance.now() / 1000);
|
|
12
|
+
*/
|
|
13
|
+
export default class WaveEffect extends ShaderEffect {
|
|
14
|
+
/**
|
|
15
|
+
* @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
|
|
16
|
+
* @param {object} [options] - effect options
|
|
17
|
+
* @param {number} [options.amplitude=0.01] - wave displacement strength (in UV space, 0.01 = subtle)
|
|
18
|
+
* @param {number} [options.frequency=10.0] - number of waves across the sprite
|
|
19
|
+
* @param {number} [options.speed=2.0] - wave animation speed
|
|
20
|
+
*/
|
|
21
|
+
constructor(renderer: import("../webgl_renderer.js").default, options?: {
|
|
22
|
+
amplitude?: number | undefined;
|
|
23
|
+
frequency?: number | undefined;
|
|
24
|
+
speed?: number | undefined;
|
|
25
|
+
});
|
|
26
|
+
/**
|
|
27
|
+
* set the current time (call each frame for animation)
|
|
28
|
+
* @param {number} time - time in seconds
|
|
29
|
+
*/
|
|
30
|
+
setTime(time: number): void;
|
|
31
|
+
/**
|
|
32
|
+
* set the wave amplitude
|
|
33
|
+
* @param {number} amplitude - displacement strength in UV space
|
|
34
|
+
*/
|
|
35
|
+
setAmplitude(amplitude: number): void;
|
|
36
|
+
/**
|
|
37
|
+
* set the wave frequency
|
|
38
|
+
* @param {number} frequency - number of waves
|
|
39
|
+
*/
|
|
40
|
+
setFrequency(frequency: number): void;
|
|
41
|
+
}
|
|
42
|
+
import ShaderEffect from "../shadereffect.js";
|
|
43
|
+
//# sourceMappingURL=wave.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wave.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/wave.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;;;OAMG;IACH,sBANW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;QACT,SAAS;QACT,KAAK;KAChC,EAqBA;IAED;;;OAGG;IACH,cAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;CACD;yBAnEwB,oBAAoB"}
|
|
@@ -53,9 +53,9 @@ export default class WebGLRenderer extends Renderer {
|
|
|
53
53
|
/**
|
|
54
54
|
* The current transformation matrix used for transformations on the overall scene
|
|
55
55
|
* (alias to renderState.currentTransform for backward compatibility)
|
|
56
|
-
* @type {
|
|
56
|
+
* @type {Matrix3d}
|
|
57
57
|
*/
|
|
58
|
-
currentTransform:
|
|
58
|
+
currentTransform: Matrix3d;
|
|
59
59
|
/**
|
|
60
60
|
* The current batcher used by the renderer
|
|
61
61
|
* @type {Batcher}
|
|
@@ -71,8 +71,6 @@ export default class WebGLRenderer extends Renderer {
|
|
|
71
71
|
* @type {Map<Batcher>}
|
|
72
72
|
*/
|
|
73
73
|
batchers: Map<Batcher, any>;
|
|
74
|
-
depthTest: any;
|
|
75
|
-
customShader: any;
|
|
76
74
|
cache: TextureCache;
|
|
77
75
|
/**
|
|
78
76
|
* The WebGL version used by this renderer (1 or 2)
|
|
@@ -457,25 +455,25 @@ export default class WebGLRenderer extends Renderer {
|
|
|
457
455
|
/**
|
|
458
456
|
* Reset (overrides) the renderer transformation matrix to the
|
|
459
457
|
* identity one, and then apply the given transformation matrix.
|
|
460
|
-
* @param {Matrix2d|number} a - a
|
|
458
|
+
* @param {Matrix2d|Matrix3d|number} a - a matrix to transform by, or the a component to multiply the current matrix by
|
|
461
459
|
* @param {number} b - the b component to multiply the current matrix by
|
|
462
460
|
* @param {number} c - the c component to multiply the current matrix by
|
|
463
461
|
* @param {number} d - the d component to multiply the current matrix by
|
|
464
462
|
* @param {number} e - the e component to multiply the current matrix by
|
|
465
463
|
* @param {number} f - the f component to multiply the current matrix by
|
|
466
464
|
*/
|
|
467
|
-
setTransform(a: Matrix2d | number, b: number, c: number, d: number, e: number, f: number): void;
|
|
465
|
+
setTransform(a: Matrix2d | Matrix3d | number, b: number, c: number, d: number, e: number, f: number): void;
|
|
468
466
|
/**
|
|
469
467
|
* Multiply given matrix into the renderer tranformation matrix
|
|
470
468
|
* @see {@link WebGLRenderer.setTransform} which will reset the current transform matrix prior to performing the new transformation
|
|
471
|
-
* @param {Matrix2d|number} a - a
|
|
469
|
+
* @param {Matrix2d|Matrix3d|number} a - a matrix to transform by, or the a component to multiply the current matrix by
|
|
472
470
|
* @param {number} b - the b component to multiply the current matrix by
|
|
473
471
|
* @param {number} c - the c component to multiply the current matrix by
|
|
474
472
|
* @param {number} d - the d component to multiply the current matrix by
|
|
475
473
|
* @param {number} e - the e component to multiply the current matrix by
|
|
476
474
|
* @param {number} f - the f component to multiply the current matrix by
|
|
477
475
|
*/
|
|
478
|
-
transform(a: Matrix2d | number, b: number, c: number, d: number, e: number, f: number): void;
|
|
476
|
+
transform(a: Matrix2d | Matrix3d | number, b: number, c: number, d: number, e: number, f: number): void;
|
|
479
477
|
/**
|
|
480
478
|
* adds a translation transformation to the current matrix.
|
|
481
479
|
* @param {number} x - Distance to move in the horizontal direction. Positive values are to the right, and negative to the left.
|
|
@@ -506,7 +504,7 @@ export default class WebGLRenderer extends Renderer {
|
|
|
506
504
|
#private;
|
|
507
505
|
}
|
|
508
506
|
import Renderer from "./../renderer.js";
|
|
509
|
-
import
|
|
507
|
+
import { Matrix3d } from "../../math/matrix3d.ts";
|
|
510
508
|
import type { Batcher } from "./batchers/batcher.js";
|
|
511
509
|
import TextureCache from "./../texture/cache.js";
|
|
512
510
|
import { TextureAtlas } from "./../texture/atlas.js";
|
|
@@ -516,4 +514,5 @@ import type { RoundRect } from "./../../geometries/roundrect.ts";
|
|
|
516
514
|
import type { Polygon } from "../../geometries/polygon.ts";
|
|
517
515
|
import type { Line } from "./../../geometries/line.ts";
|
|
518
516
|
import type { Ellipse } from "./../../geometries/ellipse.ts";
|
|
517
|
+
import type { Matrix2d } from "../../math/matrix2d.ts";
|
|
519
518
|
//# sourceMappingURL=webgl_renderer.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/webgl_renderer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"webgl_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/webgl_renderer.js"],"names":[],"mappings":"AA0CA;;;GAGG;AACH;IAQE;;;;;OAKG;IACH,oBAJU,MAAM,CAIU;IAU1B;;;;OAIG;IACH,IAFU,qBAAqB,CAEI;IAEnC;;;;OAIG;IACH,WAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,UAHU,MAAM,CAGO;IAEvB;;;OAGG;IACH,cAFU,WAAW,CAEqB;IAE1C;;;;OAIG;IACH,sBAHU,MAAM,CAGwD;IAExE;;;OAGG;IACH;;;QAEE;IAGF,kBAAoB;IAGpB,sBAA4B;IAE5B;;;;OAIG;IACH,kBAFU,QAAQ,CAEuC;IAEzD;;;OAGG;IACH,gBAFU,OAAO,CAEc;IAE/B;;;OAGG;IACH,gBAFU,YAAY,CAES;IAE/B;;;OAGG;IACH,4BAAyB;IAmCzB,oBAAqD;IAwCtD;;;;OAIG;IACH,oBAHU,MAAM,CAKf;IAqGD;;;;;OAKG;IACH,oBAJW,OAAO,SACP,MAAM,aACN,OAAO,QAYjB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,WACN,QAAQ,GACN,OAAO,CAgCnB;IAED;;OAEG;IACH,uBAEC;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,UAC1G,MAAM,GACJ,YAAY,CA0CxB;IAoBD;;;;;;OAMG;IACH,gBALW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAShB;IAcD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAuBjB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAOhB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,iBAjBW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,GAAC,eAAe,MAC1H,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA+DhB;IAED;;;;;;;;OAQG;IACH,qBAPW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAkBhB;IA2DD;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;;OAOG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;;OASG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,oBAKhB;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2BjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;OAEG;IACH,kBAEC;IAED;;;;OAIG;IACH,cAFa,qBAAqB,CAIjC;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,oBAJW,MAAM,uBACN,OAAO,GACL,MAAM,CAgElB;IArDC,+BAAmD;IAuDrD;;;;;;;;;;;;OAYG;IACH,gBAqBC;IAED;;;;;;;;;;;;OAYG;IACH,aAEC;IAED;;;;;;;;;;;OAWG;IACH,cAVW,MAAM,QAYhB;IAED;;;;OAIG;IACH,SAHW,MAAM,KACN,MAAM,QAIhB;IA8BD;;;OAGG;IACH,sBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAoBD;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAWjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAqCjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,OAAO,QAWjB;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAwBhB;IAED;;;;;;OAMG;IACH,mBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAgBhB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAkDjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAuDjB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,OAAO,QA2BjB;IAED;;;;;;OAMG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QA0BhB;IAED;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAWjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QA4FhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IAgED;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,KACxB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,KACxB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAmChB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAUhB;IAED;;;;;;;;;;OAUG;IACH,YALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QA6ChB;IAED;;;;;;;OAOG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,WACnC,OAAO,QAmCjB;;CAcD;qBA3uDoB,kBAAkB;yBAVd,wBAAwB;6BA+BvB,uBAAuB;yBAnBxB,uBAAuB;6BADN,uBAAuB;sBAbhC,uBAAuB;0BA0BjC,iCAAiC;+BAC5B,iCAAiC;6BACnC,6BAA6B;0BAChC,4BAA4B;6BACzB,+BAA+B;8BAC9B,wBAAwB"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "melonjs",
|
|
3
|
-
"version": "
|
|
3
|
+
"version": "19.0.0",
|
|
4
4
|
"description": "melonJS Game Engine",
|
|
5
5
|
"homepage": "http://www.melonjs.org/",
|
|
6
6
|
"type": "module",
|
|
@@ -60,7 +60,7 @@
|
|
|
60
60
|
},
|
|
61
61
|
"devDependencies": {
|
|
62
62
|
"@types/howler": "^2.2.12",
|
|
63
|
-
"@types/node": "^25.
|
|
63
|
+
"@types/node": "^25.6.0",
|
|
64
64
|
"concurrently": "^9.2.1",
|
|
65
65
|
"del-cli": "^7.0.0",
|
|
66
66
|
"esbuild": "^0.27.3",
|
|
@@ -68,10 +68,10 @@
|
|
|
68
68
|
"tsconfig": "workspace:^",
|
|
69
69
|
"tsx": "^4.21.0",
|
|
70
70
|
"type-fest": "^5.5.0",
|
|
71
|
-
"typedoc": "^0.28.
|
|
71
|
+
"typedoc": "^0.28.19",
|
|
72
72
|
"typescript": "^6.0.2",
|
|
73
|
-
"vite": "8.0.
|
|
74
|
-
"vite-plugin-glsl": "^1.
|
|
73
|
+
"vite": "8.0.8",
|
|
74
|
+
"vite-plugin-glsl": "^1.6.0"
|
|
75
75
|
},
|
|
76
76
|
"scripts": {
|
|
77
77
|
"dev": "concurrently --raw \"pnpm build:watch\" \"pnpm tsc:watch\" \"pnpm doc:watch\"",
|