melonjs 18.3.0 → 19.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (126) hide show
  1. package/README.md +11 -4
  2. package/build/application/application.d.ts.map +1 -1
  3. package/build/application/defaultApplicationSettings.d.ts +0 -1
  4. package/build/application/defaultApplicationSettings.d.ts.map +1 -1
  5. package/build/application/header.d.ts.map +1 -1
  6. package/build/application/settings.d.ts +0 -6
  7. package/build/application/settings.d.ts.map +1 -1
  8. package/build/camera/camera2d.d.ts +1 -2
  9. package/build/camera/camera2d.d.ts.map +1 -1
  10. package/build/geometries/earcut.d.ts.map +1 -1
  11. package/build/geometries/rectangle.d.ts.map +1 -1
  12. package/build/index.d.ts +20 -3
  13. package/build/index.d.ts.map +1 -1
  14. package/build/index.js +3042 -770
  15. package/build/index.js.map +4 -4
  16. package/build/input/gamepad.d.ts.map +1 -1
  17. package/build/level/level.d.ts +3 -3
  18. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  19. package/build/loader/cache.d.ts +2 -0
  20. package/build/loader/cache.d.ts.map +1 -1
  21. package/build/loader/loader.d.ts +60 -0
  22. package/build/loader/loader.d.ts.map +1 -1
  23. package/build/loader/loadingscreen.d.ts +1 -1
  24. package/build/loader/parsers/mtl.d.ts +11 -0
  25. package/build/loader/parsers/mtl.d.ts.map +1 -0
  26. package/build/loader/parsers/obj.d.ts +11 -0
  27. package/build/loader/parsers/obj.d.ts.map +1 -0
  28. package/build/math/color.d.ts.map +1 -1
  29. package/build/math/math.d.ts +12 -0
  30. package/build/math/math.d.ts.map +1 -1
  31. package/build/math/matrix2d.d.ts +2 -2
  32. package/build/math/matrix2d.d.ts.map +1 -1
  33. package/build/math/matrix3d.d.ts +19 -4
  34. package/build/math/matrix3d.d.ts.map +1 -1
  35. package/build/math/observableVector2d.d.ts +1 -1
  36. package/build/math/observableVector2d.d.ts.map +1 -1
  37. package/build/math/observableVector3d.d.ts +1 -1
  38. package/build/math/observableVector3d.d.ts.map +1 -1
  39. package/build/math/vertex.d.ts +42 -0
  40. package/build/math/vertex.d.ts.map +1 -0
  41. package/build/particles/particle.d.ts.map +1 -1
  42. package/build/physics/bounds.d.ts +3 -2
  43. package/build/physics/bounds.d.ts.map +1 -1
  44. package/build/renderable/container.d.ts +21 -5
  45. package/build/renderable/container.d.ts.map +1 -1
  46. package/build/renderable/entity/entity.d.ts +7 -0
  47. package/build/renderable/entity/entity.d.ts.map +1 -1
  48. package/build/renderable/mesh.d.ts +147 -0
  49. package/build/renderable/mesh.d.ts.map +1 -0
  50. package/build/renderable/renderable.d.ts +56 -30
  51. package/build/renderable/renderable.d.ts.map +1 -1
  52. package/build/renderable/sprite.d.ts +1 -1
  53. package/build/renderable/text/bitmaptext.d.ts +1 -10
  54. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  55. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  56. package/build/renderable/text/glyph.d.ts +1 -1
  57. package/build/renderable/text/glyph.d.ts.map +1 -1
  58. package/build/renderable/text/text.d.ts +2 -12
  59. package/build/renderable/text/text.d.ts.map +1 -1
  60. package/build/renderable/trail.d.ts +120 -0
  61. package/build/renderable/trail.d.ts.map +1 -0
  62. package/build/renderable/ui/uitextbutton.d.ts +2 -6
  63. package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
  64. package/build/state/stage.d.ts +39 -57
  65. package/build/state/stage.d.ts.map +1 -1
  66. package/build/state/state.d.ts +14 -28
  67. package/build/state/state.d.ts.map +1 -1
  68. package/build/system/event.d.ts +1 -1
  69. package/build/system/event.d.ts.map +1 -1
  70. package/build/system/eventEmitter.d.ts.map +1 -1
  71. package/build/tweens/easing.d.ts +23 -34
  72. package/build/tweens/easing.d.ts.map +1 -1
  73. package/build/tweens/interpolation.d.ts +32 -0
  74. package/build/tweens/interpolation.d.ts.map +1 -1
  75. package/build/tweens/tween.d.ts +77 -41
  76. package/build/tweens/tween.d.ts.map +1 -1
  77. package/build/video/canvas/canvas_renderer.d.ts +7 -4
  78. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  79. package/build/video/gradient.d.ts +31 -0
  80. package/build/video/gradient.d.ts.map +1 -1
  81. package/build/video/renderer.d.ts +17 -6
  82. package/build/video/renderer.d.ts.map +1 -1
  83. package/build/video/renderstate.d.ts +4 -4
  84. package/build/video/webgl/batchers/material_batcher.d.ts +65 -0
  85. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -0
  86. package/build/video/webgl/batchers/mesh_batcher.d.ts +20 -0
  87. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -0
  88. package/build/video/webgl/batchers/quad_batcher.d.ts +2 -45
  89. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  90. package/build/video/webgl/buffer/index.d.ts +5 -0
  91. package/build/video/webgl/buffer/index.d.ts.map +1 -1
  92. package/build/video/webgl/buffer/vertex.d.ts +5 -0
  93. package/build/video/webgl/buffer/vertex.d.ts.map +1 -1
  94. package/build/video/webgl/effects/blur.d.ts +36 -0
  95. package/build/video/webgl/effects/blur.d.ts.map +1 -0
  96. package/build/video/webgl/effects/chromaticAberration.d.ts +39 -0
  97. package/build/video/webgl/effects/chromaticAberration.d.ts.map +1 -0
  98. package/build/video/webgl/effects/desaturate.d.ts +32 -0
  99. package/build/video/webgl/effects/desaturate.d.ts.map +1 -0
  100. package/build/video/webgl/effects/dissolve.d.ts +42 -0
  101. package/build/video/webgl/effects/dissolve.d.ts.map +1 -0
  102. package/build/video/webgl/effects/dropShadow.d.ts +47 -0
  103. package/build/video/webgl/effects/dropShadow.d.ts.map +1 -0
  104. package/build/video/webgl/effects/flash.d.ts +46 -0
  105. package/build/video/webgl/effects/flash.d.ts.map +1 -0
  106. package/build/video/webgl/effects/glow.d.ts +48 -0
  107. package/build/video/webgl/effects/glow.d.ts.map +1 -0
  108. package/build/video/webgl/effects/hologram.d.ts +37 -0
  109. package/build/video/webgl/effects/hologram.d.ts.map +1 -0
  110. package/build/video/webgl/effects/invert.d.ts +29 -0
  111. package/build/video/webgl/effects/invert.d.ts.map +1 -0
  112. package/build/video/webgl/effects/outline.d.ts +49 -0
  113. package/build/video/webgl/effects/outline.d.ts.map +1 -0
  114. package/build/video/webgl/effects/pixelate.d.ts +38 -0
  115. package/build/video/webgl/effects/pixelate.d.ts.map +1 -0
  116. package/build/video/webgl/effects/scanline.d.ts +47 -0
  117. package/build/video/webgl/effects/scanline.d.ts.map +1 -0
  118. package/build/video/webgl/effects/sepia.d.ts +28 -0
  119. package/build/video/webgl/effects/sepia.d.ts.map +1 -0
  120. package/build/video/webgl/effects/tintPulse.d.ts +43 -0
  121. package/build/video/webgl/effects/tintPulse.d.ts.map +1 -0
  122. package/build/video/webgl/effects/wave.d.ts +43 -0
  123. package/build/video/webgl/effects/wave.d.ts.map +1 -0
  124. package/build/video/webgl/webgl_renderer.d.ts +8 -9
  125. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  126. package/package.json +5 -5
@@ -1,3 +1,14 @@
1
+ import type Application from "./../application/application.ts";
2
+ import Camera2d from "./../camera/camera2d.ts";
3
+ import { Color } from "./../math/color.ts";
4
+ import type World from "./../physics/world.js";
5
+ import type Light2d from "./../renderable/light2d.js";
6
+ import type Renderer from "./../video/renderer.js";
7
+ interface StageSettings {
8
+ cameras: Camera2d[];
9
+ onResetEvent?: (app: Application, ...args: unknown[]) => void;
10
+ onDestroyEvent?: (app: Application) => void;
11
+ }
1
12
  /**
2
13
  * a default "Stage" object.
3
14
  * every "stage" object (title screen, credits, ingame, etc...) to be managed
@@ -6,115 +17,86 @@
6
17
  * @see state
7
18
  */
8
19
  export default class Stage {
9
- /**
10
- * @param {object} [settings] - The stage` parameters
11
- * @param {Camera2d[]} [settings.cameras=[new me.Camera2d()]] - a list of cameras (experimental)
12
- * @param {Function} [settings.onResetEvent] - called by the state manager when reseting the object
13
- * @param {Function} [settings.onDestroyEvent] - called by the state manager before switching to another state
14
- */
15
- constructor(settings?: {
16
- cameras?: Camera2d[] | undefined;
17
- onResetEvent?: Function | undefined;
18
- onDestroyEvent?: Function | undefined;
19
- });
20
20
  /**
21
21
  * The list of active cameras in this stage.
22
- * Cameras will be renderered based on this order defined in this list.
22
+ * Cameras will be rendered based on this order defined in this list.
23
23
  * Only the "default" camera will be resized when the window or canvas is resized.
24
- * @public
25
- * @type {Map<Camera2d>}
26
- * @name cameras
27
- * @memberof Stage
28
24
  */
29
- public cameras: Map<Camera2d, any>;
25
+ cameras: Map<string, Camera2d>;
30
26
  /**
31
27
  * The list of active lights in this stage.
32
- * (Note: Canvas Renderering mode will only properly support one light per stage)
33
- * @public
34
- * @type {Map<Light2d>}
35
- * @name lights
36
- * @memberof Stage
28
+ * (Note: Canvas Rendering mode will only properly support one light per stage)
37
29
  * @see Light2d
38
30
  * @see Stage.ambientLight
39
31
  * @example
40
32
  * // create a white spot light
41
- * let whiteLight = new me.Light2d(0, 0, 140, "#fff", 0.7);
33
+ * const whiteLight = new Light2d(0, 0, 140, "#fff", 0.7);
42
34
  * // and add the light to this current stage
43
35
  * this.lights.set("whiteLight", whiteLight);
44
36
  * // set a dark ambient light
45
37
  * this.ambientLight.parseCSS("#1117");
46
38
  * // make the light follow the mouse
47
- * me.input.registerPointerEvent("pointermove", app.viewport, (event) => {
39
+ * input.registerPointerEvent("pointermove", app.viewport, (event) => {
48
40
  * whiteLight.centerOn(event.gameX, event.gameY);
49
41
  * });
50
42
  */
51
- public lights: Map<Light2d, any>;
43
+ lights: Map<string, Light2d>;
52
44
  /**
53
45
  * an ambient light that will be added to the stage rendering
54
- * @public
55
- * @type {Color}
56
- * @name ambientLight
57
- * @memberof Stage
58
46
  * @default "#000000"
59
47
  * @see Light2d
60
48
  */
61
- public ambientLight: Color;
49
+ ambientLight: Color;
62
50
  /**
63
51
  * The given constructor options
64
- * @public
65
- * @name settings
66
- * @memberof Stage
67
- * @type {object}
68
52
  */
69
- public settings: object;
53
+ settings: StageSettings;
54
+ /**
55
+ * @param settings - The stage parameters
56
+ * @param [settings.cameras=[]] - a list of cameras (experimental)
57
+ * @param [settings.onResetEvent] - called by the state manager when reseting the object
58
+ * @param [settings.onDestroyEvent] - called by the state manager before switching to another state
59
+ */
60
+ constructor(settings?: Partial<StageSettings>);
70
61
  /**
71
62
  * Object reset function
72
63
  * @ignore
73
64
  */
74
- reset(app: any, ...extraArgs: any[]): void;
65
+ reset(app: Application, ...extraArgs: unknown[]): void;
75
66
  /**
76
67
  * update function
77
- * @name update
78
- * @memberof Stage
79
68
  * @ignore
80
- * @param {number} dt - time since the last update in milliseconds.
81
- * @returns {boolean}
69
+ * @param dt - time since the last update in milliseconds.
70
+ * @returns true if the stage needs to be redrawn
82
71
  */
83
72
  update(dt: number): boolean;
84
73
  /**
85
74
  * draw the current stage
86
- * @name draw
87
- * @memberof Stage
88
75
  * @ignore
89
- * @param {Renderer} renderer - the renderer object to draw with
90
- * @param {World} world - the world object to draw
76
+ * @param renderer - the renderer object to draw with
77
+ * @param world - the world object to draw
91
78
  */
92
79
  draw(renderer: Renderer, world: World): void;
93
80
  /**
94
81
  * destroy function
95
82
  * @ignore
96
83
  */
97
- destroy(app: any): void;
84
+ destroy(app: Application): void;
98
85
  /**
99
86
  * onResetEvent function<br>
100
- * called by the state manager when reseting the object
87
+ * called by the state manager when resetting the object
101
88
  * this is typically where you will load a level, add renderables, etc...
102
- * @name onResetEvent
103
- * @memberof Stage
104
- * @param {Application} app - the current application instance
105
- * @param {...*} [args] - optional arguments passed when switching state
89
+ * @param app - the current application instance
90
+ * @param args - optional arguments passed when switching state
106
91
  * @see state#change
107
92
  */
108
- onResetEvent(...args: any[]): void;
93
+ onResetEvent(app: Application, ...args: unknown[]): void;
109
94
  /**
110
95
  * onDestroyEvent function<br>
111
96
  * called by the state manager before switching to another state
112
- * @name onDestroyEvent
113
- * @memberof Stage
114
- * @param {Application} [app] - the current application instance
97
+ * @param app - the current application instance
115
98
  */
116
- onDestroyEvent(app?: Application): void;
99
+ onDestroyEvent(app: Application): void;
117
100
  }
118
- import Camera2d from "./../camera/camera2d.ts";
119
- import { Color } from "./../math/color.ts";
101
+ export {};
120
102
  //# sourceMappingURL=stage.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/state/stage.js"],"names":[],"mappings":"AAYA;;;;;;GAMG;AACH;IACC;;;;;OAKG;IACH,uBAJG;QAA8B,OAAO;QACT,YAAY;QACZ,cAAc;KAC5C,EAuDA;IArDA;;;;;;;;OAQG;IACH,mCAAwB;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,iCAAuB;IAEvB;;;;;;;;OAQG;IACH,qBANU,KAAK,CAM0B;IAEzC;;;;;;OAMG;IACH,iBAFU,MAAM,CAE+C;IAGhE;;;OAGG;IACH,2CAuBC;IAED;;;;;;;OAOG;IACH,WAHW,MAAM,GACJ,OAAO,CAqBnB;IAED;;;;;;;OAOG;IACH,eAHW,QAAQ,SACR,KAAK,QA+Bf;IAED;;;OAGG;IACH,wBAUC;IAED;;;;;;;;;OASG;IACH,mCAKC;IAED;;;;;;OAMG;IACH,qBAFW,WAAW,QAOrB;CACD;qBAjOoB,yBAAyB;sBACxB,oBAAoB"}
1
+ {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/state/stage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAC/D,OAAO,QAAQ,MAAM,yBAAyB,CAAC;AAC/C,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAC/C,OAAO,KAAK,OAAO,MAAM,4BAA4B,CAAC;AAEtD,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AAEnD,UAAU,aAAa;IACtB,OAAO,EAAE,QAAQ,EAAE,CAAC;IACpB,YAAY,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,CAAC;IAC9D,cAAc,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,KAAK,IAAI,CAAC;CAC5C;AAUD;;;;;;GAMG;AACH,MAAM,CAAC,OAAO,OAAO,KAAK;IACzB;;;;OAIG;IACH,OAAO,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAE/B;;;;;;;;;;;;;;;;OAgBG;IACH,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAE7B;;;;OAIG;IACH,YAAY,EAAE,KAAK,CAAC;IAEpB;;OAEG;IACH,QAAQ,EAAE,aAAa,CAAC;IAExB;;;;;OAKG;gBACS,QAAQ,CAAC,EAAE,OAAO,CAAC,aAAa,CAAC;IAO7C;;;OAGG;IACH,KAAK,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,SAAS,EAAE,OAAO,EAAE,GAAG,IAAI;IAyBtD;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IAqB3B;;;;;OAKG;IACH,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI;IAkC5C;;;OAGG;IACH,OAAO,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI;IAY/B;;;;;;;OAOG;IACH,YAAY,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,GAAG,IAAI;IAOxD;;;;OAIG;IACH,cAAc,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI;CAMtC"}
@@ -1,4 +1,4 @@
1
- import Stage from "./../state/stage.js";
1
+ import Stage from "./../state/stage.ts";
2
2
  /**
3
3
  * a State Manager (state machine)
4
4
  */
@@ -47,10 +47,10 @@ declare const state: {
47
47
  /**
48
48
  * default state ID for user defined constants<br>
49
49
  * @example
50
- * let STATE_INFO = me.state.USER + 0;
51
- * let STATE_WARN = me.state.USER + 1;
52
- * let STATE_ERROR = me.state.USER + 2;
53
- * let STATE_CUTSCENE = me.state.USER + 3;
50
+ * const STATE_INFO = state.USER + 0;
51
+ * const STATE_WARN = state.USER + 1;
52
+ * const STATE_ERROR = state.USER + 2;
53
+ * const STATE_CUTSCENE = state.USER + 3;
54
54
  */
55
55
  USER: 100;
56
56
  /**
@@ -89,41 +89,27 @@ declare const state: {
89
89
  * @param stage - Instantiated Stage to associate with state ID
90
90
  * @param [start = false] - if true the state will be changed immediately after adding it.
91
91
  * @example
92
- * class MenuButton extends me.GUI_Object {
93
- * onClick() {
94
- * // Change to the PLAY state when the button is clicked
95
- * me.state.change(me.state.PLAY);
96
- * return true;
97
- * }
98
- * };
99
- *
100
- * class MenuScreen extends me.Stage {
101
- * onResetEvent() {
92
+ * class MenuScreen extends Stage {
93
+ * onResetEvent(app) {
102
94
  * // Load background image
103
95
  * app.world.addChild(
104
- * new me.ImageLayer(0, 0, {
96
+ * new ImageLayer(0, 0, {
105
97
  * image : "bg",
106
98
  * z: 0 // z-index
107
- * }
108
- * );
109
- *
110
- * // Add a button
111
- * app.world.addChild(
112
- * new MenuButton(350, 200, { "image" : "start" }),
113
- * 1 // z-index
99
+ * })
114
100
  * );
115
101
  *
116
102
  * // Play music
117
- * me.audio.playTrack("menu");
103
+ * audio.playTrack("menu");
118
104
  * }
119
105
  *
120
106
  * onDestroyEvent() {
121
107
  * // Stop music
122
- * me.audio.stopTrack();
108
+ * audio.stopTrack();
123
109
  * }
124
- * };
110
+ * }
125
111
  *
126
- * me.state.set(me.state.MENU, new MenuScreen());
112
+ * state.set(state.MENU, new MenuScreen());
127
113
  */
128
114
  set(stateId: number, stage: Stage, start?: boolean): void;
129
115
  /**
@@ -160,7 +146,7 @@ declare const state: {
160
146
  * @example
161
147
  * // The onResetEvent method on the play screen will receive two args:
162
148
  * // "level_1" and the number 3
163
- * me.state.change(me.state.PLAY, "level_1", 3);
149
+ * state.change(state.PLAY, false, "level_1", 3);
164
150
  */
165
151
  change(stateId: number, forceChange?: boolean, ...extraArgs: unknown[]): void;
166
152
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../src/state/state.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,qBAAqB,CAAC;AAsKxC;;GAEG;AACH,QAAA,MAAM,KAAK;IACV;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;;OAGG;;IAGH;;;;;;;OAOG;;IAGH;;;OAGG;4BACoB,OAAO,GAAW,IAAI;IAmB7C;;;OAGG;kBACU,OAAO,GAAW,IAAI;IAkBnC;;;OAGG;oBACY,OAAO,GAAW,IAAI;IAiBrC;;;OAGG;mBACW,OAAO,GAAW,IAAI;IAiBpC;;;OAGG;iBACU,OAAO;IAIpB;;;OAGG;gBACS,OAAO;IAInB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;iBACU,MAAM,SAAS,KAAK,UAAS,OAAO,GAAW,IAAI;IAchE;;;;;OAKG;kBACU,MAAM,GAAY,KAAK,GAAG,SAAS;IAQhD;;;;OAIG;eACQ,KAAK,GAAG,SAAS;IAI5B;;;;;OAKG;uBACgB,MAAM,SAAS,MAAM,YAAY,MAAM,GAAG,IAAI;IAOjE;;;;OAIG;2BACoB,MAAM,UAAU,OAAO,GAAG,IAAI;IAIrD;;;;;;;;;OASG;oBAEO,MAAM,gBACF,OAAO,gBACN,OAAO,EAAE,GACrB,IAAI;IA4CP;;;;OAIG;uBACgB,MAAM,GAAG,OAAO;CAGnC,CAAC;AACF,eAAe,KAAK,CAAC"}
1
+ {"version":3,"file":"state.d.ts","sourceRoot":"","sources":["../../src/state/state.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,MAAM,qBAAqB,CAAC;AAkKxC;;GAEG;AACH,QAAA,MAAM,KAAK;IACV;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;OAEG;;IAGH;;;OAGG;;IAGH;;;;;;;OAOG;;IAGH;;;OAGG;4BACoB,OAAO,GAAW,IAAI;IAmB7C;;;OAGG;kBACU,OAAO,GAAW,IAAI;IAkBnC;;;OAGG;oBACY,OAAO,GAAW,IAAI;IAiBrC;;;OAGG;mBACW,OAAO,GAAW,IAAI;IAiBpC;;;OAGG;iBACU,OAAO;IAIpB;;;OAGG;gBACS,OAAO;IAInB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;iBACU,MAAM,SAAS,KAAK,UAAS,OAAO,GAAW,IAAI;IAchE;;;;;OAKG;kBACU,MAAM,GAAY,KAAK,GAAG,SAAS;IAQhD;;;;OAIG;eACQ,KAAK,GAAG,SAAS;IAI5B;;;;;OAKG;uBACgB,MAAM,SAAS,MAAM,YAAY,MAAM,GAAG,IAAI;IAOjE;;;;OAIG;2BACoB,MAAM,UAAU,OAAO,GAAG,IAAI;IAIrD;;;;;;;;;OASG;oBAEO,MAAM,gBACF,OAAO,gBACN,OAAO,EAAE,GACrB,IAAI;IA4CP;;;;OAIG;uBACgB,MAAM,GAAG,OAAO;CAGnC,CAAC;AACF,eAAe,KAAK,CAAC"}
@@ -5,7 +5,7 @@ import type Application from "../application/application.ts";
5
5
  import Pointer from "../input/pointer.ts";
6
6
  import { Vector2d } from "../math/vector2d.ts";
7
7
  import { Draggable } from "../renderable/draggable.js";
8
- import Stage from "../state/stage.js";
8
+ import type Stage from "../state/stage.ts";
9
9
  import Renderer from "../video/renderer.js";
10
10
  /**
11
11
  * event when the DOM is Ready is booting
@@ -1 +1 @@
1
- {"version":3,"file":"event.d.ts","sourceRoot":"","sources":["../../src/system/event.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,WAAW,MAAM,+BAA+B,CAAC;AAC7D,OAAO,OAAO,MAAM,qBAAqB,CAAC;AAC1C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,KAAK,MAAM,mBAAmB,CAAC;AACtC,OAAO,QAAQ,MAAM,sBAAsB,CAAC;AAG5C;;;GAGG;AACH,eAAO,MAAM,SAAS,cAAc,CAAC;AAErC;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,KAAK,aAAa,CAAC;AAEhC;;;;GAIG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;GAIG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;;GAIG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,aAAa,uBAAuB,CAAC;AAElD;;;GAGG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;;GAKG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,SAAS,mBAAmB,CAAC;AAE1C;;;;GAIG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,yBAAyB,CAAC;AAEzD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,wBAAwB,CAAC;AAEvD;;;;GAIG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,uBAAuB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,eAAe,sBAAsB,CAAC;AAEnD;;;;GAIG;AACH,eAAO,MAAM,UAAU,kBAAkB,CAAC;AAE1C;;;;GAIG;AACH,eAAO,MAAM,YAAY,0BAA0B,CAAC;AAEpD;;;;GAIG;AACH,eAAO,MAAM,eAAe,qBAAqB,CAAC;AAElD;;;;GAIG;AACH,eAAO,MAAM,eAAe,yBAAyB,CAAC;AAEtD;;;;GAIG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,eAAO,MAAM,OAAO,qBAAqB,CAAC;AAE1C;;;;;;;;;;;;;;;;GAgBG;AACH,eAAO,MAAM,KAAK,mBAAmB,CAAC;AAEtC;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,yBAAyB,CAAC;AAE3D;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,mBAAmB,CAAC;AAE/C;;;;GAIG;AACH,eAAO,MAAM,WAAW,yBAAyB,CAAC;AAElD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,+BAA+B,CAAC;AAE9D;;;;;;GAMG;AACH,eAAO,MAAM,SAAS,sBAAsB,CAAC;AAE7C;;;;;;GAMG;AACH,eAAO,MAAM,OAAO,oBAAoB,CAAC;AAEzC;;;;GAIG;AACH,eAAO,MAAM,eAAe,wBAAwB,CAAC;AAErD;;;;;;GAMG;AACH,eAAO,MAAM,eAAe,oBAAoB,CAAC;AAEjD;;;;;;;GAOG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,2BAA2B,iCAAiC,CAAC;AAE1E;;;;GAIG;AACH,eAAO,MAAM,eAAe,wBAAwB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,cAAc,yBAAyB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,6BAA6B,CAAC;AAE7D,UAAU,MAAM;IACf,CAAC,SAAS,CAAC,EAAE,MAAM,IAAI,CAAC;IACxB,CAAC,IAAI,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC/B,CAAC,IAAI,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,CAAC,KAAK,CAAC,EAAE,MAAM,IAAI,CAAC;IACpB,CAAC,WAAW,CAAC,EAAE,MAAM,IAAI,CAAC;IAC1B,CAAC,YAAY,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACvC,CAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACzB,CAAC,aAAa,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACxC,CAAC,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;IAC3B,CAAC,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACtC,CAAC,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAC3C,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,KAAK,IAAI,CAAC;IACxC,CAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACzB,CAAC,kBAAkB,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7C,CAAC,iBAAiB,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC5C,CAAC,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACtC,CAAC,gBAAgB,CAAC,EAAE,CAAC,IAAI,EAAE,mBAAmB,KAAK,IAAI,CAAC;IACxD,CAAC,eAAe,CAAC,EAAE,CAAC,IAAI,EAAE,mBAAmB,KAAK,IAAI,CAAC;IACvD,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAC;IACnC,CAAC,YAAY,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;IAC1C,CAAC,eAAe,CAAC,EAAE,MAAM,IAAI,CAAC;IAC9B,CAAC,eAAe,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAC;IACjE,CAAC,YAAY,CAAC,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAC;IAC5C,CAAC,OAAO,CAAC,EAAE,CACV,MAAM,EAAE,MAAM,GAAG,SAAS,EAC1B,OAAO,EAAE,MAAM,EACf,IAAI,EAAE,OAAO,KACT,IAAI,CAAC;IACV,CAAC,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;IAC/D,CAAC,iBAAiB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IAChD,CAAC,oBAAoB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IACnD,CAAC,cAAc,CAAC,EAAE,CACjB,KAAK,EAAE,MAAM,EACb,IAAI,EAAE,SAAS,GAAG,MAAM,EACxB,MAAM,EAAE,MAAM,EACd,OAAO,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,OAAO,CAAA;KAAE,KACxC,IAAI,CAAC;IACV,CAAC,WAAW,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IAC1C,CAAC,iBAAiB,CAAC,EAAE,CAAC,MAAM,EAAE,OAAO,KAAK,IAAI,CAAC;IAC/C,CAAC,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,KAAK,IAAI,CAAC;IAC5D,CAAC,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,KAAK,IAAI,CAAC;IAC1D,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC1C,CAAC,2BAA2B,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACtD,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC1C,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC3D,CAAC,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7D,CAAC,iBAAiB,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAClD,CAAC,cAAc,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAC/C,CAAC,kBAAkB,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;CACnD;AAID;;;;;;;GAOG;AACH,wBAAgB,EAAE,CAAC,CAAC,SAAS,MAAM,MAAM,EACxC,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG,cAGb;AAED;;;;;;;GAOG;AACH,wBAAgB,IAAI,CAAC,CAAC,SAAS,MAAM,MAAM,EAC1C,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG,QAGb;AAED;;;;;;;GAOG;AACH,wBAAgB,GAAG,CAAC,CAAC,SAAS,MAAM,MAAM,EACzC,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG,QAGb;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,CAAC,SAAS,MAAM,MAAM,EAC1C,SAAS,EAAE,CAAC,EACZ,GAAG,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAG9B;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,GAAG,CAAC,CAAC,SAAS,MAAM,MAAM,EACzC,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG,WAGb"}
1
+ {"version":3,"file":"event.d.ts","sourceRoot":"","sources":["../../src/system/event.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,WAAW,MAAM,+BAA+B,CAAC;AAC7D,OAAO,OAAO,MAAM,qBAAqB,CAAC;AAC1C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,KAAK,KAAK,MAAM,mBAAmB,CAAC;AAC3C,OAAO,QAAQ,MAAM,sBAAsB,CAAC;AAG5C;;;GAGG;AACH,eAAO,MAAM,SAAS,cAAc,CAAC;AAErC;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,IAAI,YAAY,CAAC;AAE9B;;;GAGG;AACH,eAAO,MAAM,KAAK,aAAa,CAAC;AAEhC;;;;GAIG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;GAIG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;;GAIG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,aAAa,uBAAuB,CAAC;AAElD;;;GAGG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;GAGG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;;GAKG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,SAAS,mBAAmB,CAAC;AAE1C;;;;GAIG;AACH,eAAO,MAAM,UAAU,oBAAoB,CAAC;AAE5C;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,yBAAyB,CAAC;AAEzD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,wBAAwB,CAAC;AAEvD;;;;GAIG;AACH,eAAO,MAAM,WAAW,qBAAqB,CAAC;AAE9C;;;;GAIG;AACH,eAAO,MAAM,gBAAgB,uBAAuB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,eAAe,sBAAsB,CAAC;AAEnD;;;;GAIG;AACH,eAAO,MAAM,UAAU,kBAAkB,CAAC;AAE1C;;;;GAIG;AACH,eAAO,MAAM,YAAY,0BAA0B,CAAC;AAEpD;;;;GAIG;AACH,eAAO,MAAM,eAAe,qBAAqB,CAAC;AAElD;;;;GAIG;AACH,eAAO,MAAM,eAAe,yBAAyB,CAAC;AAEtD;;;;GAIG;AACH,eAAO,MAAM,YAAY,sBAAsB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,eAAO,MAAM,OAAO,qBAAqB,CAAC;AAE1C;;;;;;;;;;;;;;;;GAgBG;AACH,eAAO,MAAM,KAAK,mBAAmB,CAAC;AAEtC;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,oBAAoB,yBAAyB,CAAC;AAE3D;;;;;;;;GAQG;AACH,eAAO,MAAM,cAAc,mBAAmB,CAAC;AAE/C;;;;GAIG;AACH,eAAO,MAAM,WAAW,yBAAyB,CAAC;AAElD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,+BAA+B,CAAC;AAE9D;;;;;;GAMG;AACH,eAAO,MAAM,SAAS,sBAAsB,CAAC;AAE7C;;;;;;GAMG;AACH,eAAO,MAAM,OAAO,oBAAoB,CAAC;AAEzC;;;;GAIG;AACH,eAAO,MAAM,eAAe,wBAAwB,CAAC;AAErD;;;;;;GAMG;AACH,eAAO,MAAM,eAAe,oBAAoB,CAAC;AAEjD;;;;;;;GAOG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,2BAA2B,iCAAiC,CAAC;AAE1E;;;;GAIG;AACH,eAAO,MAAM,eAAe,wBAAwB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,sBAAsB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,cAAc,yBAAyB,CAAC;AAErD;;;;GAIG;AACH,eAAO,MAAM,kBAAkB,6BAA6B,CAAC;AAE7D,UAAU,MAAM;IACf,CAAC,SAAS,CAAC,EAAE,MAAM,IAAI,CAAC;IACxB,CAAC,IAAI,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC/B,CAAC,IAAI,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,CAAC,KAAK,CAAC,EAAE,MAAM,IAAI,CAAC;IACpB,CAAC,WAAW,CAAC,EAAE,MAAM,IAAI,CAAC;IAC1B,CAAC,YAAY,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACvC,CAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACzB,CAAC,aAAa,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACxC,CAAC,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;IAC3B,CAAC,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACtC,CAAC,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAC3C,CAAC,SAAS,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,KAAK,IAAI,CAAC;IACxC,CAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;IACzB,CAAC,kBAAkB,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7C,CAAC,iBAAiB,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAC5C,CAAC,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IACtC,CAAC,gBAAgB,CAAC,EAAE,CAAC,IAAI,EAAE,mBAAmB,KAAK,IAAI,CAAC;IACxD,CAAC,eAAe,CAAC,EAAE,CAAC,IAAI,EAAE,mBAAmB,KAAK,IAAI,CAAC;IACvD,CAAC,UAAU,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAC;IACnC,CAAC,YAAY,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;IAC1C,CAAC,eAAe,CAAC,EAAE,MAAM,IAAI,CAAC;IAC9B,CAAC,eAAe,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,EAAE,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAC;IACjE,CAAC,YAAY,CAAC,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAC;IAC5C,CAAC,OAAO,CAAC,EAAE,CACV,MAAM,EAAE,MAAM,GAAG,SAAS,EAC1B,OAAO,EAAE,MAAM,EACf,IAAI,EAAE,OAAO,KACT,IAAI,CAAC;IACV,CAAC,KAAK,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,EAAE,OAAO,EAAE,MAAM,KAAK,IAAI,CAAC;IAC/D,CAAC,iBAAiB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IAChD,CAAC,oBAAoB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IACnD,CAAC,cAAc,CAAC,EAAE,CACjB,KAAK,EAAE,MAAM,EACb,IAAI,EAAE,SAAS,GAAG,MAAM,EACxB,MAAM,EAAE,MAAM,EACd,OAAO,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,OAAO,CAAA;KAAE,KACxC,IAAI,CAAC;IACV,CAAC,WAAW,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IAC1C,CAAC,iBAAiB,CAAC,EAAE,CAAC,MAAM,EAAE,OAAO,KAAK,IAAI,CAAC;IAC/C,CAAC,SAAS,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,KAAK,IAAI,CAAC;IAC5D,CAAC,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,SAAS,KAAK,IAAI,CAAC;IAC1D,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC1C,CAAC,2BAA2B,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACtD,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC1C,CAAC,eAAe,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC3D,CAAC,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAC7D,CAAC,iBAAiB,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAClD,CAAC,cAAc,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;IAC/C,CAAC,kBAAkB,CAAC,EAAE,CAAC,QAAQ,EAAE,QAAQ,KAAK,IAAI,CAAC;CACnD;AAID;;;;;;;GAOG;AACH,wBAAgB,EAAE,CAAC,CAAC,SAAS,MAAM,MAAM,EACxC,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG,cAGb;AAED;;;;;;;GAOG;AACH,wBAAgB,IAAI,CAAC,CAAC,SAAS,MAAM,MAAM,EAC1C,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG,QAGb;AAED;;;;;;;GAOG;AACH,wBAAgB,GAAG,CAAC,CAAC,SAAS,MAAM,MAAM,EACzC,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG,QAGb;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,CAAC,SAAS,MAAM,MAAM,EAC1C,SAAS,EAAE,CAAC,EACZ,GAAG,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAG9B;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,GAAG,CAAC,CAAC,SAAS,MAAM,MAAM,EACzC,SAAS,EAAE,CAAC,EACZ,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG,WAGb"}
@@ -1 +1 @@
1
- {"version":3,"file":"eventEmitter.d.ts","sourceRoot":"","sources":["../../src/system/eventEmitter.ts"],"names":[],"mappings":"AAAA,UAAU,SAAS;IAClB,CAAC,KAAK,EAAE,MAAM,GAAG,GAAG,CAAC;CACrB;AAED,UAAU,aAAc,SAAQ,SAAS;IACxC,CAAC,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,KAAK,IAAI,CAAC;CACxC;AAID,qBAAa,YAAY,CAAC,MAAM,SAAS,SAAS,GAAG,aAAa;IACjE,OAAO,CAAC,cAAc,CAEnB;IACH,OAAO,CAAC,kBAAkB,CAEvB;;IAOH,WAAW,CAAC,CAAC,SAAS,MAAM,MAAM,EACjC,KAAK,EAAE,CAAC,EACR,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG;IAcd,eAAe,CAAC,CAAC,SAAS,MAAM,MAAM,EACrC,KAAK,EAAE,CAAC,EACR,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG;IAUd,kBAAkB,CAAC,KAAK,CAAC,EAAE,MAAM,MAAM;IAUvC,cAAc,CAAC,CAAC,SAAS,MAAM,MAAM,EACpC,KAAK,EAAE,CAAC,EACR,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG;IAuBd,IAAI,CAAC,CAAC,SAAS,MAAM,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAiBrE,WAAW,CAAC,CAAC,SAAS,MAAM,MAAM,EACjC,KAAK,EAAE,CAAC,EACR,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG;CAWd"}
1
+ {"version":3,"file":"eventEmitter.d.ts","sourceRoot":"","sources":["../../src/system/eventEmitter.ts"],"names":[],"mappings":"AAAA,UAAU,SAAS;IAClB,CAAC,KAAK,EAAE,MAAM,GAAG,GAAG,CAAC;CACrB;AAED,UAAU,aAAc,SAAQ,SAAS;IACxC,CAAC,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG,IAAI,EAAE,GAAG,KAAK,IAAI,CAAC;CACxC;AAID,qBAAa,YAAY,CAAC,MAAM,SAAS,SAAS,GAAG,aAAa;IACjE,OAAO,CAAC,cAAc,CAEnB;IACH,OAAO,CAAC,kBAAkB,CAEvB;;IAOH,WAAW,CAAC,CAAC,SAAS,MAAM,MAAM,EACjC,KAAK,EAAE,CAAC,EACR,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG;IAcd,eAAe,CAAC,CAAC,SAAS,MAAM,MAAM,EACrC,KAAK,EAAE,CAAC,EACR,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG;IAUd,kBAAkB,CAAC,KAAK,CAAC,EAAE,MAAM,MAAM;IAUvC,cAAc,CAAC,CAAC,SAAS,MAAM,MAAM,EACpC,KAAK,EAAE,CAAC,EACR,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG;IAuBd,IAAI,CAAC,CAAC,SAAS,MAAM,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAoBrE,WAAW,CAAC,CAAC,SAAS,MAAM,MAAM,EACjC,KAAK,EAAE,CAAC,EACR,QAAQ,EAAE,MAAM,CAAC,CAAC,CAAC,EACnB,OAAO,CAAC,EAAE,GAAG;CAWd"}
@@ -1,38 +1,27 @@
1
1
  /**
2
- * Easing Function :<br>
3
- * <p>
4
- * Easing.Linear.None<br>
5
- * Easing.Quadratic.In<br>
6
- * Easing.Quadratic.Out<br>
7
- * Easing.Quadratic.InOut<br>
8
- * Easing.Cubic.In<br>
9
- * Easing.Cubic.Out<br>
10
- * Easing.Cubic.InOut<br>
11
- * Easing.Quartic.In<br>
12
- * Easing.Quartic.Out<br>
13
- * Easing.Quartic.InOut<br>
14
- * Easing.Quintic.In<br>
15
- * Easing.Quintic.Out<br>
16
- * Easing.Quintic.InOut<br>
17
- * Easing.Sinusoidal.In<br>
18
- * Easing.Sinusoidal.Out<br>
19
- * Easing.Sinusoidal.InOut<br>
20
- * Easing.Exponential.In<br>
21
- * Easing.Exponential.Out<br>
22
- * Easing.Exponential.InOut<br>
23
- * Easing.Circular.In<br>
24
- * Easing.Circular.Out<br>
25
- * Easing.Circular.InOut<br>
26
- * Easing.Elastic.In<br>
27
- * Easing.Elastic.Out<br>
28
- * Easing.Elastic.InOut<br>
29
- * Easing.Back.In<br>
30
- * Easing.Back.Out<br>
31
- * Easing.Back.InOut<br>
32
- * Easing.Bounce.In<br>
33
- * Easing.Bounce.Out<br>
34
- * Easing.Bounce.InOut
35
- * </p>
2
+ * Easing functions for use with {@link Tween}.
3
+ * Each family provides `In` (accelerate), `Out` (decelerate), and `InOut` (both) variants.
4
+ *
5
+ * Available families:
6
+ * - `Linear.None` — constant speed
7
+ * - `Quadratic` — power of 2
8
+ * - `Cubic` — power of 3
9
+ * - `Quartic` — power of 4
10
+ * - `Quintic` — power of 5
11
+ * - `Sinusoidal` — sine wave
12
+ * - `Exponential` — base-2 exponential
13
+ * - `Circular` — circular arc
14
+ * - `Elastic` — spring overshoot
15
+ * - `Back` — slight overshoot before settling
16
+ * - `Bounce` — bouncing ball effect
17
+ * @example
18
+ * // use with Tween
19
+ * new me.Tween(obj).to({ x: 100 }, {
20
+ * duration: 1000,
21
+ * easing: me.Tween.Easing.Bounce.Out,
22
+ * }).start();
23
+ * @see https://easings.net/ for visual reference
24
+ * @category Tweens
36
25
  */
37
26
  export type EasingFunction = (t: number) => number;
38
27
  export declare const Easing: {
@@ -1 +1 @@
1
- {"version":3,"file":"easing.d.ts","sourceRoot":"","sources":["../../src/tweens/easing.ts"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAEH,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;AAEnD,eAAO,MAAM,MAAM;;kBAEP,MAAM;;;gBAMR,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAST,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAST,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAST,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAST,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAMT,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAeT,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAST,MAAM;iBASL,MAAM;mBASJ,MAAM;;;gBAoBT,MAAM;iBAIL,MAAM;mBAIJ,MAAM;;;gBAUT,MAAM;iBAGL,MAAM;mBAWJ,MAAM;;CAOlB,CAAC"}
1
+ {"version":3,"file":"easing.d.ts","sourceRoot":"","sources":["../../src/tweens/easing.ts"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH,MAAM,MAAM,cAAc,GAAG,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;AAEnD,eAAO,MAAM,MAAM;;kBAEP,MAAM;;;gBAMR,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAST,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAST,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAST,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAST,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAMT,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAeT,MAAM;iBAGL,MAAM;mBAGJ,MAAM;;;gBAST,MAAM;iBASL,MAAM;mBASJ,MAAM;;;gBAoBT,MAAM;iBAIL,MAAM;mBAIJ,MAAM;;;gBAUT,MAAM;iBAGL,MAAM;mBAWJ,MAAM;;CAOlB,CAAC"}
@@ -1,7 +1,39 @@
1
1
  export type InterpolationFunction = (v: number[], k: number) => number;
2
+ /**
3
+ * Interpolation functions for tweening through arrays of values.
4
+ * Used when a tween target property is an array (e.g. a path of waypoints).
5
+ *
6
+ * Available functions:
7
+ * - `Linear` — straight-line interpolation between consecutive values
8
+ * - `Bezier` — smooth Bezier curve through all values
9
+ * - `CatmullRom` — smooth Catmull-Rom spline through all values (best for paths)
10
+ * @example
11
+ * // tween through waypoints using CatmullRom spline
12
+ * new me.Tween(obj).to({ x: [100, 200, 300, 400] }, {
13
+ * duration: 2000,
14
+ * interpolation: me.Tween.Interpolation.CatmullRom,
15
+ * }).start();
16
+ * @see {@link Tween}
17
+ * @category Tweens
18
+ */
2
19
  export declare const Interpolation: {
20
+ /**
21
+ * Piecewise linear interpolation between consecutive array values.
22
+ * @param v - array of values
23
+ * @param k - interpolation factor (0 to 1)
24
+ */
3
25
  Linear: (v: number[], k: number) => number;
26
+ /**
27
+ * Smooth Bezier curve interpolation through all array values.
28
+ * @param v - array of values
29
+ * @param k - interpolation factor (0 to 1)
30
+ */
4
31
  Bezier: (v: number[], k: number) => number;
32
+ /**
33
+ * Smooth Catmull-Rom spline interpolation — best for path-following tweens.
34
+ * @param v - array of values
35
+ * @param k - interpolation factor (0 to 1)
36
+ */
5
37
  CatmullRom: (v: number[], k: number) => number;
6
38
  };
7
39
  //# sourceMappingURL=interpolation.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"interpolation.d.ts","sourceRoot":"","sources":["../../src/tweens/interpolation.ts"],"names":[],"mappings":"AA8CA,MAAM,MAAM,qBAAqB,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;AAEvE,eAAO,MAAM,aAAa;gBACb,MAAM,EAAE,KAAK,MAAM;gBAcnB,MAAM,EAAE,KAAK,MAAM;oBAUf,MAAM,EAAE,KAAK,MAAM;CAoCnC,CAAC"}
1
+ {"version":3,"file":"interpolation.d.ts","sourceRoot":"","sources":["../../src/tweens/interpolation.ts"],"names":[],"mappings":"AA8CA,MAAM,MAAM,qBAAqB,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,CAAC;AAEvE;;;;;;;;;;;;;;;;GAgBG;AACH,eAAO,MAAM,aAAa;IACzB;;;;OAIG;gBACS,MAAM,EAAE,KAAK,MAAM;IAc/B;;;;OAIG;gBACS,MAAM,EAAE,KAAK,MAAM;IAU/B;;;;OAIG;oBACa,MAAM,EAAE,KAAK,MAAM;CAoCnC,CAAC"}
@@ -7,17 +7,30 @@ type OnUpdateCallback<T> = (this: T, value: number) => void;
7
7
  /** @ignore */
8
8
  type OnCompleteCallback<T> = (this: T) => void;
9
9
  /**
10
- * Javascript Tweening Engine<p>
11
- * Super simple, fast and easy to use tweening engine which incorporates optimised Robert Penner's equation<p>
12
- * <a href="https://github.com/sole/Tween.js">https://github.com/sole/Tween.js</a><p>
13
- * author sole / http://soledadpenades.com<br>
14
- * author mr.doob / http://mrdoob.com<br>
15
- * author Robert Eisele / http://www.xarg.org<br>
16
- * author Philippe / http://philippe.elsass.me<br>
17
- * author Robert Penner / http://www.robertpenner.com/easing_terms_of_use.html<br>
18
- * author Paul Lewis / http://www.aerotwist.com/<br>
19
- * author lechecacharro<br>
20
- * author Josh Faul / http://jocafa.com/
10
+ * A tweening engine for smoothly interpolating object properties over time.
11
+ * Based on <a href="https://github.com/sole/Tween.js">tween.js</a> with
12
+ * optimised Robert Penner's equations.
13
+ *
14
+ * Tweens use an event-based lifecycle — on `start()` the tween subscribes to
15
+ * the game loop events (`TICK`, `GAME_AFTER_UPDATE`, `STATE_PAUSE`,
16
+ * `STATE_RESUME`, `GAME_RESET`)
17
+ * and automatically unsubscribes on completion or `stop()`.
18
+ * They do not need to be added to a container.
19
+ * @example
20
+ * // basic usage
21
+ * new me.Tween(myObject.pos)
22
+ * .to({ x: 200, y: 200 }, { duration: 3000, easing: me.Tween.Easing.Bounce.Out })
23
+ * .onComplete(() => console.log("done!"))
24
+ * .start();
25
+ * @example
26
+ * // auto-start with options
27
+ * new me.Tween(myObject.pos).to({ x: 200 }, {
28
+ * duration: 1000,
29
+ * easing: me.Tween.Easing.Quadratic.InOut,
30
+ * yoyo: true,
31
+ * repeat: Infinity,
32
+ * autoStart: true,
33
+ * });
21
34
  * @category Tweens
22
35
  */
23
36
  export default class Tween {
@@ -40,21 +53,21 @@ export default class Tween {
40
53
  _onCompleteCallback: OnCompleteCallback<object> | null;
41
54
  _tweenTimeTracker: number;
42
55
  _lastUpdate: number;
56
+ _isRunning: boolean;
57
+ _isPaused: boolean;
58
+ _lastTick: number;
59
+ /**
60
+ * whether the tween should persist across state changes (not auto-stopped on game reset)
61
+ * @default false
62
+ */
43
63
  isPersistent: boolean;
64
+ /**
65
+ * whether the tween should keep running when the game is paused
66
+ * @default false
67
+ */
44
68
  updateWhenPaused: boolean;
45
- isRenderable: boolean;
46
69
  /**
47
- * @param object - object on which to apply the tween
48
- * @example
49
- * // add a tween to change the object pos.x and pos.y variable to 200 in 3 seconds
50
- * tween = new me.Tween(myObject.pos).to({
51
- * x: 200,
52
- * y: 200,
53
- * }, {
54
- * duration: 3000,
55
- * easing: me.Tween.Easing.Bounce.Out,
56
- * autoStart : true
57
- * }).onComplete(myFunc);
70
+ * @param object - the object whose properties will be tweened
58
71
  */
59
72
  constructor(object: object);
60
73
  /**
@@ -71,27 +84,33 @@ export default class Tween {
71
84
  _resumeCallback(elapsed: number): void;
72
85
  /** @ignore */
73
86
  _onAfterUpdate(lastUpdate: number): void;
87
+ /** @ignore */
88
+ _onTick(timestamp: number): void;
89
+ /** @ignore */
90
+ _onPause(): void;
91
+ /** @ignore */
92
+ _onReset(): void;
74
93
  /**
75
- * subscribe to events when added
94
+ * Subscribe to the game loop events
76
95
  * @ignore
77
96
  */
78
- onActivateEvent(): void;
97
+ _subscribe(): void;
79
98
  /**
80
- * Unsubscribe when tween is removed
99
+ * Unsubscribe from the game loop events
81
100
  * @ignore
82
101
  */
83
- onDeactivateEvent(): void;
84
- /**
85
- * object properties to be updated and duration
86
- * @param properties - hash of properties
87
- * @param [options] - object of tween properties, or a duration if a numeric value is passed
88
- * @param [options.duration] - tween duration
89
- * @param [options.easing] - easing function
90
- * @param [options.delay] - delay amount expressed in milliseconds
91
- * @param [options.yoyo] - allows the tween to bounce back to their original value when finished. To be used together with repeat to create endless loops.
92
- * @param [options.repeat] - amount of times the tween should be repeated
93
- * @param [options.interpolation] - interpolation function
94
- * @param [options.autoStart] - allow this tween to start automatically. Otherwise call me.Tween.start().
102
+ _unsubscribe(): void;
103
+ /**
104
+ * Define the target property values and tween options.
105
+ * @param properties - target property values to tween to (e.g. `{ x: 200, y: 100 }`)
106
+ * @param [options] - tween configuration
107
+ * @param [options.duration] - tween duration in milliseconds
108
+ * @param [options.easing] - easing function (e.g. `Tween.Easing.Quadratic.InOut`)
109
+ * @param [options.delay] - delay before starting, in milliseconds
110
+ * @param [options.yoyo] - bounce back to original values when finished (use with `repeat`)
111
+ * @param [options.repeat] - number of times to repeat (use `Infinity` for endless loops)
112
+ * @param [options.interpolation] - interpolation function for array values
113
+ * @param [options.autoStart] - start the tween immediately without calling `start()`
95
114
  * @returns this instance for object chaining
96
115
  */
97
116
  to(properties: Record<string, unknown>, options?: {
@@ -104,13 +123,13 @@ export default class Tween {
104
123
  autoStart?: boolean | undefined;
105
124
  }): this;
106
125
  /**
107
- * start the tween
108
- * @param [time] - the current time when the tween was started
126
+ * Start the tween. Subscribes to game loop events and begins interpolation.
127
+ * @param [time] - the start time (defaults to current game time)
109
128
  * @returns this instance for object chaining
110
129
  */
111
130
  start(time?: number): this;
112
131
  /**
113
- * stop the tween
132
+ * Stop the tween. Unsubscribes from all game loop events.
114
133
  * @returns this instance for object chaining
115
134
  */
116
135
  stop(): this;
@@ -171,6 +190,15 @@ export default class Tween {
171
190
  onComplete(onCompleteCallback: OnCompleteCallback<object>): this;
172
191
  /** @ignore */
173
192
  update(dt: number): boolean;
193
+ /**
194
+ * Available easing functions, accessed via `Tween.Easing`.
195
+ * Each family provides `In`, `Out`, and `InOut` variants.
196
+ * @see {@link Easing} for the full list
197
+ * @example
198
+ * me.Tween.Easing.Quadratic.InOut
199
+ * me.Tween.Easing.Bounce.Out
200
+ * me.Tween.Easing.Elastic.In
201
+ */
174
202
  static get Easing(): {
175
203
  Linear: {
176
204
  None: (k: number) => number;
@@ -226,6 +254,14 @@ export default class Tween {
226
254
  InOut: (k: number) => number;
227
255
  };
228
256
  };
257
+ /**
258
+ * Available interpolation functions for tweening array values.
259
+ * @see {@link Interpolation}
260
+ * @example
261
+ * me.Tween.Interpolation.Linear
262
+ * me.Tween.Interpolation.Bezier
263
+ * me.Tween.Interpolation.CatmullRom
264
+ */
229
265
  static get Interpolation(): {
230
266
  Linear: (v: number[], k: number) => number;
231
267
  Bezier: (v: number[], k: number) => number;
@@ -1 +1 @@
1
- {"version":3,"file":"tween.d.ts","sourceRoot":"","sources":["../../src/tweens/tween.ts"],"names":[],"mappings":"AAIA,OAAO,EAAU,cAAc,EAAE,MAAM,aAAa,CAAC;AACrD,OAAO,EAAiB,qBAAqB,EAAE,MAAM,oBAAoB,CAAC;AAO1E,cAAc;AACd,KAAK,eAAe,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,CAAC;AAC5C,cAAc;AACd,KAAK,gBAAgB,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;AAC5D,cAAc;AACd,KAAK,kBAAkB,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,CAAC;AAE/C;;;;;;;;;;;;;GAaG;AACH,MAAM,CAAC,OAAO,OAAO,KAAK;IACzB,OAAO,EAAE,MAAM,CAAC;IAChB,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACtC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACpC,kBAAkB,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAC5C,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,OAAO,CAAC;IACf,SAAS,EAAE,OAAO,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,eAAe,EAAE,cAAc,CAAC;IAChC,sBAAsB,EAAE,qBAAqB,CAAC;IAC9C,cAAc,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IAC7B,gBAAgB,EAAE,eAAe,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;IACjD,qBAAqB,EAAE,OAAO,CAAC;IAC/B,iBAAiB,EAAE,gBAAgB,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;IACnD,mBAAmB,EAAE,kBAAkB,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;IACvD,iBAAiB,EAAE,MAAM,CAAC;IAC1B,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,OAAO,CAAC;IACtB,gBAAgB,EAAE,OAAO,CAAC;IAC1B,YAAY,EAAE,OAAO,CAAC;IAEtB;;;;;;;;;;;;OAYG;gBACS,MAAM,EAAE,MAAM;IAI1B;;OAEG;IACH,YAAY,CAAC,MAAM,EAAE,MAAM;IAI3B;;OAEG;IACH,aAAa,CAAC,MAAM,EAAE,MAAM;IAqC5B;;OAEG;IACH,eAAe,CAAC,OAAO,EAAE,MAAM;IAM/B,cAAc;IACd,cAAc,CAAC,UAAU,EAAE,MAAM;IAIjC;;;OAGG;IACH,eAAe;IAOf;;;OAGG;IACH,iBAAiB;IAOjB;;;;;;;;;;;;OAYG;IACH,EAAE,CACD,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EACnC,OAAO,CAAC,EAAE;QACT,QAAQ,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC9B,MAAM,CAAC,EAAE,cAAc,GAAG,SAAS,CAAC;QACpC,IAAI,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;QAC3B,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC5B,KAAK,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC3B,aAAa,CAAC,EAAE,qBAAqB,GAAG,SAAS,CAAC;QAClD,SAAS,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;KAChC;IA+BF;;;;OAIG;IACH,KAAK,CAAC,IAAI,SAAkB;IAmC5B;;;OAGG;IACH,IAAI;IAMJ;;;;OAIG;IACH,KAAK,CAAC,MAAM,EAAE,MAAM;IAKpB;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM;IAKpB;;;;;OAKG;IACH,IAAI,CAAC,IAAI,EAAE,OAAO;IAKlB;;;;OAIG;IACH,MAAM,CAAC,MAAM,EAAE,cAAc;IAK7B;;;;OAIG;IACH,aAAa,CAAC,aAAa,EAAE,qBAAqB;IAKlD;;;;OAIG;IACH,KAAK,CAAC,GAAG,MAAM,EAAE,KAAK,EAAE;IAKxB;;;;OAIG;IACH,OAAO,CAAC,eAAe,EAAE,eAAe,CAAC,MAAM,CAAC;IAKhD;;;;OAIG;IACH,QAAQ,CAAC,gBAAgB,EAAE,gBAAgB,CAAC,MAAM,CAAC;IAKnD;;;;OAIG;IACH,UAAU,CAAC,kBAAkB,EAAE,kBAAkB,CAAC,MAAM,CAAC;IAKzD,cAAc;IACd,MAAM,CAAC,EAAE,EAAE,MAAM;IA6GjB,MAAM,KAAK,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAEhB;IACD,MAAM,KAAK,aAAa;;;;MAEvB;CACD;AAED,eAAO,MAAM,SAAS,wDASpB,CAAC"}
1
+ {"version":3,"file":"tween.d.ts","sourceRoot":"","sources":["../../src/tweens/tween.ts"],"names":[],"mappings":"AAWA,OAAO,EAAU,cAAc,EAAE,MAAM,aAAa,CAAC;AACrD,OAAO,EAAiB,qBAAqB,EAAE,MAAM,oBAAoB,CAAC;AAO1E,cAAc;AACd,KAAK,eAAe,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,CAAC;AAC5C,cAAc;AACd,KAAK,gBAAgB,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,KAAK,IAAI,CAAC;AAC5D,cAAc;AACd,KAAK,kBAAkB,CAAC,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,KAAK,IAAI,CAAC;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,CAAC,OAAO,OAAO,KAAK;IACzB,OAAO,EAAE,MAAM,CAAC;IAChB,YAAY,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACtC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACpC,kBAAkB,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAC5C,SAAS,EAAE,MAAM,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,OAAO,CAAC;IACf,SAAS,EAAE,OAAO,CAAC;IACnB,UAAU,EAAE,MAAM,CAAC;IACnB,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,eAAe,EAAE,cAAc,CAAC;IAChC,sBAAsB,EAAE,qBAAqB,CAAC;IAC9C,cAAc,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;IAC7B,gBAAgB,EAAE,eAAe,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;IACjD,qBAAqB,EAAE,OAAO,CAAC;IAC/B,iBAAiB,EAAE,gBAAgB,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;IACnD,mBAAmB,EAAE,kBAAkB,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC;IACvD,iBAAiB,EAAE,MAAM,CAAC;IAC1B,WAAW,EAAE,MAAM,CAAC;IACpB,UAAU,EAAE,OAAO,CAAC;IACpB,SAAS,EAAE,OAAO,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;;OAGG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;OAEG;gBACS,MAAM,EAAE,MAAM;IAI1B;;OAEG;IACH,YAAY,CAAC,MAAM,EAAE,MAAM;IAI3B;;OAEG;IACH,aAAa,CAAC,MAAM,EAAE,MAAM;IA+B5B;;OAEG;IACH,eAAe,CAAC,OAAO,EAAE,MAAM;IAO/B,cAAc;IACd,cAAc,CAAC,UAAU,EAAE,MAAM;IAIjC,cAAc;IACd,OAAO,CAAC,SAAS,EAAE,MAAM;IAWzB,cAAc;IACd,QAAQ;IAIR,cAAc;IACd,QAAQ;IAMR;;;OAGG;IACH,UAAU;IAgBV;;;OAGG;IACH,YAAY;IAiBZ;;;;;;;;;;;;OAYG;IACH,EAAE,CACD,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EACnC,OAAO,CAAC,EAAE;QACT,QAAQ,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC9B,MAAM,CAAC,EAAE,cAAc,GAAG,SAAS,CAAC;QACpC,IAAI,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;QAC3B,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC5B,KAAK,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC3B,aAAa,CAAC,EAAE,qBAAqB,GAAG,SAAS,CAAC;QAClD,SAAS,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;KAChC;IA+BF;;;;OAIG;IACH,KAAK,CAAC,IAAI,SAAkB;IA4C5B;;;OAGG;IACH,IAAI;IAKJ;;;;OAIG;IACH,KAAK,CAAC,MAAM,EAAE,MAAM;IAKpB;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM;IAKpB;;;;;OAKG;IACH,IAAI,CAAC,IAAI,EAAE,OAAO;IAKlB;;;;OAIG;IACH,MAAM,CAAC,MAAM,EAAE,cAAc;IAK7B;;;;OAIG;IACH,aAAa,CAAC,aAAa,EAAE,qBAAqB;IAKlD;;;;OAIG;IACH,KAAK,CAAC,GAAG,MAAM,EAAE,KAAK,EAAE;IAKxB;;;;OAIG;IACH,OAAO,CAAC,eAAe,EAAE,eAAe,CAAC,MAAM,CAAC;IAKhD;;;;OAIG;IACH,QAAQ,CAAC,gBAAgB,EAAE,gBAAgB,CAAC,MAAM,CAAC;IAKnD;;;;OAIG;IACH,UAAU,CAAC,kBAAkB,EAAE,kBAAkB,CAAC,MAAM,CAAC;IAKzD,cAAc;IACd,MAAM,CAAC,EAAE,EAAE,MAAM;IAiHjB;;;;;;;;OAQG;IACH,MAAM,KAAK,MAAM;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAEhB;IAED;;;;;;;OAOG;IACH,MAAM,KAAK,aAAa;;;;MAEvB;CACD;AAED,eAAO,MAAM,SAAS,wDASpB,CAAC"}
@@ -117,6 +117,9 @@ export default class CanvasRenderer extends Renderer {
117
117
  * @see CanvasRenderer#createPattern
118
118
  */
119
119
  drawPattern(pattern: CanvasPattern, x: number, y: number, width: number, height: number): void;
120
+ _meshSortBuf: Float64Array<ArrayBuffer> | undefined;
121
+ _meshColorCanvas: HTMLCanvasElement | undefined;
122
+ _meshColorCtx: CanvasRenderingContext2D | null | undefined;
120
123
  /**
121
124
  * starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path
122
125
  * @example
@@ -399,25 +402,25 @@ export default class CanvasRenderer extends Renderer {
399
402
  /**
400
403
  * Reset (overrides) the renderer transformation matrix to the
401
404
  * identity one, and then apply the given transformation matrix.
402
- * @param {Matrix2d|number} a - a matrix2d to transform by, or a the a component to multiply the current matrix by
405
+ * @param {Matrix2d|Matrix3d|number} a - a matrix to transform by, or the a component to multiply the current matrix by
403
406
  * @param {number} b - the b component to multiply the current matrix by
404
407
  * @param {number} c - the c component to multiply the current matrix by
405
408
  * @param {number} d - the d component to multiply the current matrix by
406
409
  * @param {number} e - the e component to multiply the current matrix by
407
410
  * @param {number} f - the f component to multiply the current matrix by
408
411
  */
409
- setTransform(a: Matrix2d | number, b: number, c: number, d: number, e: number, f: number): void;
412
+ setTransform(a: Matrix2d | Matrix3d | number, b: number, c: number, d: number, e: number, f: number): void;
410
413
  /**
411
414
  * Multiply given matrix into the renderer tranformation matrix
412
415
  * @see {@link CanvasRenderer.setTransform} which will reset the current transform matrix prior to performing the new transformation
413
- * @param {Matrix2d|number} a - a matrix2d to transform by, or a the a component to multiply the current matrix by
416
+ * @param {Matrix2d|Matrix3d|number} a - a matrix to transform by, or the a component to multiply the current matrix by
414
417
  * @param {number} b - the b component to multiply the current matrix by
415
418
  * @param {number} c - the c component to multiply the current matrix by
416
419
  * @param {number} d - the d component to multiply the current matrix by
417
420
  * @param {number} e - the e component to multiply the current matrix by
418
421
  * @param {number} f - the f component to multiply the current matrix by
419
422
  */
420
- transform(a: Matrix2d | number, b: number, c: number, d: number, e: number, f: number): void;
423
+ transform(a: Matrix2d | Matrix3d | number, b: number, c: number, d: number, e: number, f: number): void;
421
424
  /**
422
425
  * adds a translation transformation to the current matrix.
423
426
  * @param {number} x - Distance to move in the horizontal direction. Positive values are to the right, and negative to the left.