melonjs 18.2.2 → 18.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (119) hide show
  1. package/README.md +22 -23
  2. package/build/application/application.d.ts +85 -13
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/defaultApplicationSettings.d.ts +1 -0
  5. package/build/application/defaultApplicationSettings.d.ts.map +1 -1
  6. package/build/application/settings.d.ts +20 -1
  7. package/build/application/settings.d.ts.map +1 -1
  8. package/build/camera/camera2d.d.ts +9 -9
  9. package/build/camera/camera2d.d.ts.map +1 -1
  10. package/build/geometries/path2d.d.ts.map +1 -1
  11. package/build/index.d.ts +82 -92
  12. package/build/index.d.ts.map +1 -1
  13. package/build/index.js +12447 -11605
  14. package/build/index.js.map +4 -4
  15. package/build/input/gamepad.d.ts.map +1 -1
  16. package/build/input/keyboard.d.ts.map +1 -1
  17. package/build/input/pointer.d.ts.map +1 -1
  18. package/build/input/pointerevent.d.ts +6 -0
  19. package/build/input/pointerevent.d.ts.map +1 -1
  20. package/build/level/level.d.ts +2 -2
  21. package/build/level/level.d.ts.map +1 -1
  22. package/build/level/tiled/TMXGroup.d.ts +1 -1
  23. package/build/level/tiled/TMXLayer.d.ts +4 -4
  24. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  25. package/build/level/tiled/TMXObject.d.ts +1 -1
  26. package/build/level/tiled/TMXObjectFactory.d.ts +98 -0
  27. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -0
  28. package/build/level/tiled/TMXTileMap.d.ts +7 -3
  29. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  30. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  31. package/build/level/tiled/TMXUtils.d.ts +22 -0
  32. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  33. package/build/level/tiled/factories/shape.d.ts +9 -0
  34. package/build/level/tiled/factories/shape.d.ts.map +1 -0
  35. package/build/level/tiled/factories/text.d.ts +8 -0
  36. package/build/level/tiled/factories/text.d.ts.map +1 -0
  37. package/build/level/tiled/factories/tile.d.ts +8 -0
  38. package/build/level/tiled/factories/tile.d.ts.map +1 -0
  39. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +1 -1
  40. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +1 -1
  41. package/build/loader/loadingscreen.d.ts +1 -1
  42. package/build/loader/loadingscreen.d.ts.map +1 -1
  43. package/build/loader/parsers/fetchdata.d.ts.map +1 -1
  44. package/build/loader/parsers/fontface.d.ts +2 -2
  45. package/build/loader/parsers/tmx.d.ts +0 -1
  46. package/build/loader/parsers/tmx.d.ts.map +1 -1
  47. package/build/loader/parsers/video.d.ts.map +1 -1
  48. package/build/particles/emitter.d.ts +2 -2
  49. package/build/physics/bounds.d.ts +1 -1
  50. package/build/physics/collision.d.ts +1 -1
  51. package/build/physics/detector.d.ts +1 -1
  52. package/build/physics/quadtree.d.ts.map +1 -1
  53. package/build/physics/world.d.ts +3 -3
  54. package/build/physics/world.d.ts.map +1 -1
  55. package/build/plugin/plugin.d.ts +3 -3
  56. package/build/renderable/container.d.ts +11 -3
  57. package/build/renderable/container.d.ts.map +1 -1
  58. package/build/renderable/draggable.d.ts.map +1 -1
  59. package/build/renderable/dragndrop.d.ts.map +1 -1
  60. package/build/renderable/imagelayer.d.ts +1 -4
  61. package/build/renderable/imagelayer.d.ts.map +1 -1
  62. package/build/renderable/renderable.d.ts +3 -3
  63. package/build/renderable/sprite.d.ts +1 -1
  64. package/build/renderable/sprite.d.ts.map +1 -1
  65. package/build/renderable/text/bitmaptext.d.ts +1 -1
  66. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  67. package/build/renderable/text/bitmaptextdata.d.ts +2 -0
  68. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  69. package/build/renderable/text/text.d.ts +6 -1
  70. package/build/renderable/text/text.d.ts.map +1 -1
  71. package/build/renderable/text/textmetrics.d.ts +2 -0
  72. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  73. package/build/renderable/ui/uibaseelement.d.ts +0 -1
  74. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  75. package/build/state/stage.d.ts +6 -4
  76. package/build/state/stage.d.ts.map +1 -1
  77. package/build/state/state.d.ts +2 -2
  78. package/build/state/state.d.ts.map +1 -1
  79. package/build/system/bootstrap.d.ts +13 -0
  80. package/build/system/bootstrap.d.ts.map +1 -0
  81. package/build/system/device.d.ts +5 -4
  82. package/build/system/device.d.ts.map +1 -1
  83. package/build/system/event.d.ts +25 -5
  84. package/build/system/event.d.ts.map +1 -1
  85. package/build/system/eventEmitter.d.ts +4 -4
  86. package/build/system/eventEmitter.d.ts.map +1 -1
  87. package/build/system/legacy_pool.d.ts +32 -4
  88. package/build/system/legacy_pool.d.ts.map +1 -1
  89. package/build/system/platform.d.ts.map +1 -1
  90. package/build/system/timer.d.ts.map +1 -1
  91. package/build/tweens/tween.d.ts +4 -2
  92. package/build/tweens/tween.d.ts.map +1 -1
  93. package/build/utils/function.d.ts +1 -1
  94. package/build/utils/function.d.ts.map +1 -1
  95. package/build/video/canvas/canvas_renderer.d.ts +27 -6
  96. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  97. package/build/video/gradient.d.ts +85 -0
  98. package/build/video/gradient.d.ts.map +1 -0
  99. package/build/video/renderer.d.ts +43 -0
  100. package/build/video/renderer.d.ts.map +1 -1
  101. package/build/video/renderstate.d.ts +18 -0
  102. package/build/video/renderstate.d.ts.map +1 -1
  103. package/build/video/rendertarget/canvasrendertarget.d.ts +3 -1
  104. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  105. package/build/video/texture/atlas.d.ts.map +1 -1
  106. package/build/video/texture/cache.d.ts +2 -1
  107. package/build/video/texture/cache.d.ts.map +1 -1
  108. package/build/video/utils/dash.d.ts +15 -0
  109. package/build/video/utils/dash.d.ts.map +1 -0
  110. package/build/video/utils/tessellation.d.ts +29 -0
  111. package/build/video/utils/tessellation.d.ts.map +1 -0
  112. package/build/video/video.d.ts +16 -2
  113. package/build/video/video.d.ts.map +1 -1
  114. package/build/video/webgl/utils/program.d.ts.map +1 -1
  115. package/build/video/webgl/webgl_renderer.d.ts +32 -6
  116. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  117. package/package.json +9 -9
  118. package/build/system/eventEmitter.spec.d.ts +0 -2
  119. package/build/system/eventEmitter.spec.d.ts.map +0 -1
@@ -1 +1 @@
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@@ -1 +1 @@
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@@ -1 +1 @@
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@@ -1,5 +1,11 @@
1
+ import type Application from "../application/application.ts";
1
2
  import type { Vector2d } from "../math/vector2d.ts";
2
3
  import Pointer from "./pointer.ts";
4
+ /**
5
+ * reference to the active application instance
6
+ * @ignore
7
+ */
8
+ export declare let _app: Application;
3
9
  /**
4
10
  * the default target element for pointer events (usually the canvas element in which the game is rendered)
5
11
  */
@@ -1 +1 @@
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1
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@@ -47,7 +47,7 @@ export namespace level {
47
47
  * levelContainer.currentTransform.rotate(0.05);
48
48
  * levelContainer.currentTransform.translate(-levelContainer.width / 2, -levelContainer.height / 2 );
49
49
  * // add it to the game world
50
- * me.game.world.addChild(levelContainer);
50
+ * app.world.addChild(levelContainer);
51
51
  */
52
52
  function load(levelId: string, options?: {
53
53
  container?: any;
@@ -66,7 +66,7 @@ export namespace level {
66
66
  /**
67
67
  * return the current level definition.
68
68
  * for a reference to the live instantiated level,
69
- * rather use the container in which it was loaded (e.g. me.game.world)
69
+ * rather use the container in which it was loaded (e.g. app.world)
70
70
  * @name getCurrentLevel
71
71
  * @memberof level
72
72
  * @public
@@ -1 +1 @@
1
- {"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level/level.js"],"names":[],"mappings":";IAkFC;;;;;;;;;OASG;IACH,qBALW,MAAM,WACN,MAAM,wBAEJ,OAAO,CA0BnB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAsCG;IACH,uBAjCW,MAAM,YAEd;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;QACP,iBAAiB;KAC3C,GAAU,OAAO,CA8DnB;IAED;;;;;;OAMG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,4BAFa,UAAU,CAItB;IAED;;;;;;;;;;OAUG;IACH,0BALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,MAAM,CAMlB;IAED;;;;;;;;;;OAUG;IACH,wBALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,OAAO,CASnB;IAED;;;;;;;;;;OAUG;IACH,4BALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,OAAO,CASnB;IAED;;;;;;OAMG;IACH,uBAFa,MAAM,CAIlB;;uBAvRqB,uBAAuB"}
1
+ {"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level/level.js"],"names":[],"mappings":";IAkFC;;;;;;;;;OASG;IACH,qBALW,MAAM,WACN,MAAM,wBAEJ,OAAO,CAuBnB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAsCG;IACH,uBAjCW,MAAM,YAEd;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;QACP,iBAAiB;KAC3C,GAAU,OAAO,CA8DnB;IAED;;;;;;OAMG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;;;;OAQG;IACH,4BAFa,UAAU,CAItB;IAED;;;;;;;;;;OAUG;IACH,0BALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,MAAM,CAMlB;IAED;;;;;;;;;;OAUG;IACH,wBALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,OAAO,CASnB;IAED;;;;;;;;;;OAUG;IACH,4BALG;QAA4B,SAAS;QACV,QAAQ;QACT,OAAO;KACjC,GAAU,OAAO,CASnB;IAED;;;;;;OAMG;IACH,uBAFa,MAAM,CAIlB;;uBApRqB,uBAAuB"}
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * object group definition as defined in Tiled.
3
- * (group definition is translated into the virtual `me.game.world` using `me.Container`)
3
+ * (group definition is translated into the virtual `app.world` using `me.Container`)
4
4
  * @ignore
5
5
  */
6
6
  export default class TMXGroup {
@@ -98,7 +98,7 @@ export default class TMXLayer extends Renderable {
98
98
  * @returns {Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
99
99
  * @example
100
100
  * // get the TMX Map Layer called "Front layer"
101
- * let layer = me.game.world.getChildByName("Front Layer")[0];
101
+ * let layer = app.world.getChildByName("Front Layer")[0];
102
102
  * // get the tile object corresponding to the latest pointer position
103
103
  * let tile = layer.getTile(me.input.pointer.x, me.input.pointer.y);
104
104
  */
@@ -135,7 +135,7 @@ export default class TMXLayer extends Renderable {
135
135
  * @param {number} x - X coordinate (in map coordinates: row/column)
136
136
  * @param {number} y - Y coordinate (in map coordinates: row/column)
137
137
  * @example
138
- * me.game.world.getChildByType(me.TMXLayer).forEach(function(layer) {
138
+ * app.world.getChildByType(me.TMXLayer).forEach(function(layer) {
139
139
  * // clear all tiles at the given x,y coordinates
140
140
  * layer.clearTile(x, y);
141
141
  * });
@@ -152,7 +152,7 @@ export default class TMXLayer extends Renderable {
152
152
  */
153
153
  draw(renderer: any, rect: any): void;
154
154
  }
155
- import Renderable from "./../../renderable/renderable.js";
156
- import CanvasRenderer from "./../../video/canvas/canvas_renderer";
155
+ import Renderable from "../../renderable/renderable.js";
156
+ import CanvasRenderer from "../../video/canvas/canvas_renderer";
157
157
  import Tile from "./TMXTile.js";
158
158
  //# sourceMappingURL=TMXLayer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXLayer.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXLayer.js"],"names":[],"mappings":"AAuDA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,iBARW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,eACN,MAAM,YACN,eAAe,KACf,MAAM,EA4IhB;IArIA,eAA4C;IAC5C,gBAA+C;IAG/C,oBAA8B;IAE9B;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,UAFU,eAAe,CAED;IAGxB,aAAwE;IAGxE;;;MAGC;IAaD;;;OAGG;IACH,kBAFU,UAAU,EAAE,CAEI;IAE1B;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,OAFU,MAAM,CAEO;IASvB,UAAqB;IACrB,aAAuB;IACvB,aAAwB;IA+BxB,iBAAgD;IAwBjD,wBAqCC;IAnBC,eAA0D;IAQ1D,2CAKE;IASJ,0BAKC;IAED;;;;;;;OAOG;IACH,sBANW,WAAW,QASrB;IAFA,cAAwB;IAIzB;;;OAGG;IACH,eAFa,WAAW,CAIvB;IAED;;;;;OAKG;IACH,aAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;OAUG;IACH,WATW,MAAM,KACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;;OAMG;IACH,cALW,IAAI,KACJ,MAAM,KACN,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;;;;OASG;IACH,UARW,MAAM,KACN,MAAM,gBACN,MAAM,GACJ,IAAI,CAmBhB;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,QAoBhB;IAED;;;OAGG;IACH,yBAQC;IAED;;;OAGG;IACH,qCAwBC;CACD;uBArbsB,kCAAkC;2BAC9B,sCAAsC;iBAEhD,cAAc"}
1
+ {"version":3,"file":"TMXLayer.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXLayer.js"],"names":[],"mappings":"AAuDA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,iBARW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,eACN,MAAM,YACN,eAAe,KACf,MAAM,EA4IhB;IArIA,eAA4C;IAC5C,gBAA+C;IAG/C,oBAA8B;IAE9B;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,UAFU,eAAe,CAED;IAGxB,aAAwE;IAGxE;;;MAGC;IAaD;;;OAGG;IACH,kBAFU,UAAU,EAAE,CAEI;IAE1B;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,OAFU,MAAM,CAEO;IASvB,UAAqB;IACrB,aAAuB;IACvB,aAAwB;IA+BxB,iBAAgD;IAwBjD,wBAiCC;IAnBC,eAA0D;IAQ1D,2CAKE;IASJ,0BAKC;IAED;;;;;;;OAOG;IACH,sBANW,WAAW,QASrB;IAFA,cAAwB;IAIzB;;;OAGG;IACH,eAFa,WAAW,CAIvB;IAED;;;;;OAKG;IACH,aAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;OAUG;IACH,WATW,MAAM,KACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;;OAMG;IACH,cALW,IAAI,KACJ,MAAM,KACN,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;;;;OASG;IACH,UARW,MAAM,KACN,MAAM,gBACN,MAAM,GACJ,IAAI,CAmBhB;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,QAoBhB;IAED;;;OAGG;IACH,yBAQC;IAED;;;OAGG;IACH,qCAwBC;CACD;uBAjbsB,gCAAgC;2BAC5B,oCAAoC;iBAE9C,cAAc"}
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * a TMX Object defintion, as defined in Tiled
3
- * (Object definition is translated into the virtual `me.game.world` using `me.Renderable`)
3
+ * (Object definition is translated into the virtual `app.world` using `me.Renderable`)
4
4
  * @ignore
5
5
  */
6
6
  export default class TMXObject {
@@ -0,0 +1,98 @@
1
+ /**
2
+ * Return a default shape (polygon) for the given dimensions,
3
+ * or the existing shapes if already defined in settings.
4
+ * @param {object} settings - TMX object settings
5
+ * @returns {Polygon|object[]} shape(s) for the object body
6
+ * @ignore
7
+ */
8
+ export function getDefaultShape(settings: object): Polygon | object[];
9
+ /**
10
+ * Detect the object type from its TMX settings.
11
+ * The detection order is:
12
+ * 1. TMXLayer instances → "layer" (passthrough)
13
+ * 2. Object class matching a registered factory → class name
14
+ * 3. Object name matching a registered factory → name
15
+ * 4. Object with text data → "text"
16
+ * 5. Object with tile/gid data → "tile"
17
+ * 6. Everything else → "shape"
18
+ * @param {object} settings - TMX object settings
19
+ * @returns {string} the factory type key
20
+ * @ignore
21
+ */
22
+ export function detectObjectType(settings: object): string;
23
+ /**
24
+ * Register a factory function for a given Tiled object type.
25
+ * When a Tiled map is loaded, objects are matched to factories using the following
26
+ * priority: object class → object name → structural type ("text", "tile", "shape").
27
+ * <br><br>
28
+ * Built-in structural types are: `"text"`, `"tile"`, `"shape"`.
29
+ * Custom types are matched against the object's Tiled `class` or `name` property.
30
+ * <br><br>
31
+ * For simple cases where you just want to map a Tiled class to a constructor,
32
+ * use {@link registerTiledObjectClass} instead.
33
+ * @category Tilemap
34
+ * @param {string} type - the object type key (built-in type or Tiled class/name)
35
+ * @param {Function} factory - factory function with signature `(settings, map) => Renderable`
36
+ * @example
37
+ * // register a custom factory for "Spine" objects in Tiled
38
+ * // (set the object class to "Spine" in Tiled, and add atlasFile/jsonFile custom properties)
39
+ * registerTiledObjectFactory("Spine", (settings, map) => {
40
+ * const obj = new Spine(settings.x, settings.y, settings);
41
+ * obj.pos.z = settings.z;
42
+ * return obj;
43
+ * });
44
+ *
45
+ * @example
46
+ * // override the built-in "shape" factory to add custom behavior
47
+ * registerTiledObjectFactory("shape", (settings, map) => {
48
+ * const obj = new Renderable(settings.x, settings.y, settings.width, settings.height);
49
+ * obj.pos.z = settings.z;
50
+ * // add custom initialization...
51
+ * return obj;
52
+ * });
53
+ */
54
+ export function registerTiledObjectFactory(type: string, factory: Function): void;
55
+ /**
56
+ * Register a class constructor as a Tiled object factory.
57
+ * When an object with a matching `class` or `name` is found in a Tiled map,
58
+ * an instance of the given constructor will be created with `new Constructor(x, y, settings)`.
59
+ * <br><br>
60
+ * This is a convenience wrapper around {@link registerTiledObjectFactory}.
61
+ * If the same class is registered twice with the same constructor, the call is silently ignored.
62
+ * If a different constructor is registered for the same name, an error is thrown.
63
+ * <br><br>
64
+ * Note: classes registered via {@link pool.register} are also automatically registered
65
+ * as Tiled object factories (unless {@link pool.autoRegisterTiled} is set to `false`).
66
+ * @category Tilemap
67
+ * @param {string} name - the Tiled class or object name to match
68
+ * @param {Function} Constructor - class constructor with signature `(x, y, settings)`
69
+ * @example
70
+ * // register a custom enemy class for use in Tiled maps
71
+ * // In Tiled: set the object class to "Enemy" and add custom properties
72
+ * registerTiledObjectClass("Enemy", Enemy);
73
+ *
74
+ * @example
75
+ * // equivalent to pool.register (which auto-registers for Tiled too)
76
+ * pool.register("CoinEntity", CoinEntity, true);
77
+ * // CoinEntity is now available both in the pool AND as a Tiled object factory
78
+ */
79
+ export function registerTiledObjectClass(name: string, Constructor: Function): void;
80
+ /**
81
+ * Queue a class for registration as a Tiled object factory.
82
+ * Registrations are applied when initFactories() runs (on first
83
+ * createTMXObject call), avoiding circular import issues at module load time.
84
+ * @param {string} name - the Tiled class or name to match
85
+ * @param {Function} Constructor - class constructor with signature (x, y, settings)
86
+ * @ignore
87
+ */
88
+ export function registerBuiltinTiledClass(name: string, Constructor: Function): void;
89
+ /**
90
+ * Instantiate a TMX object based on its settings, using the registered factory
91
+ * for its detected type.
92
+ * @param {object} settings - TMX object settings
93
+ * @param {TMXTileMap} map - the parent tile map
94
+ * @returns {Renderable} the instantiated object
95
+ * @ignore
96
+ */
97
+ export function createTMXObject(settings: object, map: TMXTileMap): Renderable;
98
+ //# sourceMappingURL=TMXObjectFactory.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TMXObjectFactory.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXObjectFactory.js"],"names":[],"mappings":"AA4BA;;;;;;GAMG;AACH,0CAJW,MAAM,GACJ,OAAO,GAAC,MAAM,EAAE,CAY5B;AAED;;;;;;;;;;;;GAYG;AACH,2CAJW,MAAM,GACJ,MAAM,CAsBlB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,iDApBW,MAAM,2BA8BhB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CAZW,MAAM,+BA6BhB;AAQD;;;;;;;GAOG;AACH,gDAJW,MAAM,+BAWhB;AAoCD;;;;;;;GAOG;AACH,0CALW,MAAM,OACN,UAAU,GACR,UAAU,CAqBtB"}
@@ -11,7 +11,7 @@ export default class TMXTileMap {
11
11
  * // create a new level object based on the TMX JSON object
12
12
  * let level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
13
13
  * // add the level to the game world container
14
- * level.addTo(me.game.world, true);
14
+ * level.addTo(app.world, true);
15
15
  */
16
16
  constructor(levelId: string, data: object);
17
17
  /**
@@ -129,11 +129,15 @@ export default class TMXTileMap {
129
129
  * // create a new level object based on the TMX JSON object
130
130
  * let level = new me.TMXTileMap(levelId, me.loader.getTMX(levelId));
131
131
  * // add the level to the game world container
132
- * level.addTo(me.game.world, true, true);
132
+ * level.addTo(app.world, true, true);
133
133
  */
134
134
  addTo(container: Container, flatten?: boolean, setViewportBounds?: boolean): void;
135
135
  /**
136
- * return an Array of instantiated objects, based on the map object definition
136
+ * Return an Array of instantiated objects, based on the map object definition.
137
+ * Objects are created using the Tiled object factory registry, which dispatches
138
+ * to the appropriate factory based on the object's class, name, or structure.
139
+ * Custom factories can be registered via {@link registerTiledObjectFactory} or
140
+ * {@link registerTiledObjectClass}.
137
141
  * @param {boolean} [flatten=true] - if true, flatten all objects into the returned array.
138
142
  * when false, a `me.Container` object will be created for each corresponding groups
139
143
  * @returns {Renderable[]} Array of Objects
@@ -1 +1 @@
1
- {"version":3,"file":"TMXTileMap.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileMap.js"],"names":[],"mappings":"AAyHA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,qBARW,MAAM,QACN,MAAM,EA0JhB;IAlJA;;;OAGG;IACH,aAAgB;IAEhB;;;OAGG;IACH,MAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,MAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAEkB;IAElC;;;;OAIG;IACH,UAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,aAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,SAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,cAFU,MAAM,CAE0B;IAE1C;;;OAGG;IACH,OAFU,MAAM,CAEO;IAGvB,6CAAoB;IAInB,cAAgB;IAIhB,oBAAsB;IAIvB,kBAA8C;IAG9C,iCAAmD;IAGnD,sBAAwC;IACxC,iBAAmC;IACnC,kBAAqC;IAGrC,YAAoD;IAGpD,WAA8B;IAC9B,YAAgC;IAGhC,qBAA2C;IAwB3C,qBAAwB;IAGzB;;;OAGG;IACH,eAFa,WAAW,CAUvB;IAHC,+OAAuC;IAKzC;;;OAGG;IACH,aAFa,MAAM,CAKlB;IAED;;;OAGG;IACH,gCA2DC;IAED;;;;;;;;;;;OAWG;IACH,iBATW,SAAS,YACT,OAAO,sBACP,OAAO,QAqEjB;IAED;;;;;OAKG;IACH,qBAJW,OAAO,GAEL,UAAU,EAAE,CA+NxB;IAED;;;OAGG;IACH,aAFa,QAAQ,EAAE,CAMtB;IAED;;OAEG;IACH,gBAKC;CACD;4BAzqB2B,sBAAsB;sBAT5B,+BAA+B;qBAOhC,eAAe"}
1
+ {"version":3,"file":"TMXTileMap.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileMap.js"],"names":[],"mappings":"AAqHA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,qBARW,MAAM,QACN,MAAM,EA0JhB;IAlJA;;;OAGG;IACH,aAAgB;IAEhB;;;OAGG;IACH,MAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,MAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAEkB;IAElC;;;;OAIG;IACH,UAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,aAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,SAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,cAFU,MAAM,CAE0B;IAE1C;;;OAGG;IACH,OAFU,MAAM,CAEO;IAGvB,6CAAoB;IAInB,cAAgB;IAIhB,oBAAsB;IAIvB,kBAA8C;IAG9C,iCAAmD;IAGnD,sBAAwC;IACxC,iBAAmC;IACnC,kBAAqC;IAGrC,YAAoD;IAGpD,WAA8B;IAC9B,YAAgC;IAGhC,qBAA2C;IAwB3C,qBAAwB;IAGzB;;;OAGG;IACH,eAFa,WAAW,CAUvB;IAHC,+OAAuC;IAKzC;;;OAGG;IACH,aAFa,MAAM,CAKlB;IAED;;;OAGG;IACH,gCA2DC;IAED;;;;;;;;;;;OAWG;IACH,iBATW,SAAS,YACT,OAAO,sBACP,OAAO,QAuEjB;IAED;;;;;;;;;OASG;IACH,qBAJW,OAAO,GAEL,UAAU,EAAE,CAkGxB;IAED;;;OAGG;IACH,aAFa,QAAQ,EAAE,CAMtB;IAED;;OAEG;IACH,gBAKC;CACD;4BAjjB2B,sBAAsB;sBAV5B,+BAA+B;qBAOhC,eAAe"}
@@ -1 +1 @@
1
- {"version":3,"file":"TMXTileset.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileset.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH;IACC;;;;OAIG;IACH,qBAJY,MAAM,iBACN,MAAM,kBACN,MAAM,EA8MjB;IA3MA;;;;OAIG;IACH,gBAHU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAGE;IAE/B;;;;OAIG;IACH,iBAHU,GAAG,CAAC,MAAM,EAAE,gBAAgB,GAAC,iBAAiB,CAAC,CAGzB;IAEhC;;;OAGG;IACH,UAFU,MAAM,CAEiB;IAEjC;;;OAGG;IACH,SAFU,MAAM,CAEY;IAe5B;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEmB;IAEnC;;;OAGG;IACH,YAFU,MAAM,CAEqB;IAErC;;;;OAIG;IACH,SAHU,MAAM,CAGsB;IAEtC;;;;OAIG;IACH,QAHU,MAAM,CAGoB;IAEpC;;;OAGG;IACH,YAFU,QAAQ,CAEc;IAEhC;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;OAGG;IACH,cAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,OAFU,MAAM,CAE0B;IAE1C;;;;OAIG;IACH,gBAHU,MAAM,CAGsC;IAEtD;;;;OAIG;IACH,UAHU,MAAM,CAG6B;IAE7C;;;;OAIG;IACH,cAHU,MAAM,CAGkC;IAElD;;;;OAIG;IACH,eAHU,MAAM,CAGqC;IAErD;;;OAGG;IACH,sBAAsB;IACtB,sBAAsB;IACtB,kBAA+B;IAC/B,kBAAgC;IAChC,wBAAwB;IACxB,wBAAwB;IACxB,wBAAwB;IAsBxB;;;;OAIG;IACH,cAHU,GAAG,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAG/C;IAE7B;;;;OAIG;IACH,mBAA2B;IAE3B;;;OAGG;IACH,oBAAoB;IAgCrB;;;;OAIG;IACH,oBAHW,MAAM,EAAE,GAAC,MAAM,QA2GzB;IAED;;;;OAIG;IACH,oBAHW,MAAM,QA0ChB;IArCA,WAAoC;IASpC,aAKE;IACF,WAAoC;IAwBrC;;;;OAIG;IACH,kBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,SAAS,CAIxD;IAED;;;;;OAKG;IACH,qBAJW,MAAM,QACN,MAAM,QAKhB;IAED;;;;OAIG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,MAAM,CAYlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;OAKG;IACH,WAJW,MAAM,GACJ,OAAO,CAwBnB;IAED;;;;;;;OAOG;IACH,mBANW,cAAc,GAAC,aAAa,MAC5B,MAAM,MACN,MAAM,WACN,IAAI,QAqFd;CACD;yBAziBwB,wBAAwB"}
1
+ {"version":3,"file":"TMXTileset.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileset.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH;IACC;;;;OAIG;IACH,qBAJY,MAAM,iBACN,MAAM,kBACN,MAAM,EA8MjB;IA3MA;;;;OAIG;IACH,gBAHU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAGE;IAE/B;;;;OAIG;IACH,iBAHU,GAAG,CAAC,MAAM,EAAE,gBAAgB,GAAC,iBAAiB,CAAC,CAGzB;IAEhC;;;OAGG;IACH,UAFU,MAAM,CAEiB;IAEjC;;;OAGG;IACH,SAFU,MAAM,CAEY;IAe5B;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEmB;IAEnC;;;OAGG;IACH,YAFU,MAAM,CAEqB;IAErC;;;;OAIG;IACH,SAHU,MAAM,CAGsB;IAEtC;;;;OAIG;IACH,QAHU,MAAM,CAGoB;IAEpC;;;OAGG;IACH,YAFU,QAAQ,CAEc;IAEhC;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;OAGG;IACH,cAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,OAFU,MAAM,CAE0B;IAE1C;;;;OAIG;IACH,gBAHU,MAAM,CAGsC;IAEtD;;;;OAIG;IACH,UAHU,MAAM,CAG6B;IAE7C;;;;OAIG;IACH,cAHU,MAAM,CAGkC;IAElD;;;;OAIG;IACH,eAHU,MAAM,CAGqC;IAErD;;;OAGG;IACH,sBAAsB;IACtB,sBAAsB;IACtB,kBAA+B;IAC/B,kBAAgC;IAChC,wBAAwB;IACxB,wBAAwB;IACxB,wBAAwB;IAsBxB;;;;OAIG;IACH,cAHU,GAAG,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAG/C;IAE7B;;;;OAIG;IACH,mBAA2B;IAE3B;;;OAGG;IACH,oBAAoB;IAgCrB;;;;OAIG;IACH,oBAHW,MAAM,EAAE,GAAC,MAAM,QA2GzB;IAED;;;;OAIG;IACH,oBAHW,MAAM,QA0ChB;IArCA,WAAoC;IASpC,aAKE;IACF,WAAoC;IAwBrC;;;;OAIG;IACH,kBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,SAAS,CAIxD;IAED;;;;;OAKG;IACH,qBAJW,MAAM,QACN,MAAM,QAKhB;IAED;;;;OAIG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,MAAM,CAYlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;OAKG;IACH,WAJW,MAAM,GACJ,OAAO,CAwBnB;IAED;;;;;;;OAOG;IACH,mBANW,cAAc,GAAC,aAAa,MAC5B,MAAM,MACN,MAAM,WACN,IAAI,QAqFd;CACD;yBAxiBwB,wBAAwB"}
@@ -29,6 +29,28 @@ export function resolveEmbeddedImage(data: object): void;
29
29
  * @returns {string} the melonJS blend mode name
30
30
  */
31
31
  export function tiledBlendMode(mode?: string): string;
32
+ /**
33
+ * Apply an opacity multiplier to a renderable and its child renderable (if any).
34
+ * @ignore
35
+ * @param {Renderable} obj - the renderable to apply to
36
+ * @param {number} opacity - the opacity multiplier
37
+ */
38
+ export function applyObjectOpacity(obj: Renderable, opacity: number): void;
39
+ /**
40
+ * Propagate a blend mode to a renderable and its child renderable (if any).
41
+ * Only applies when the object still has the default "normal" blend mode.
42
+ * @ignore
43
+ * @param {Renderable} obj - the renderable to apply to
44
+ * @param {string} blendMode - the blend mode to propagate
45
+ */
46
+ export function propagateBlendMode(obj: Renderable, blendMode: string): void;
47
+ /**
48
+ * Parse a Tiled tint color hex string into a melonJS Color object.
49
+ * @ignore
50
+ * @param {string} tintcolor - hex color string from Tiled (e.g. "#ff0000")
51
+ * @returns {Color|undefined} parsed Color, or undefined if no tint
52
+ */
53
+ export function parseTintColor(tintcolor: string): Color | undefined;
32
54
  /**
33
55
  * Parse a XML TMX object and returns the corresponding javascript object
34
56
  * @memberof TMXUtils
@@ -1 +1 @@
1
- {"version":3,"file":"TMXUtils.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXUtils.js"],"names":[],"mappings":"AAOA;;;;;;;;;;GAUG;AACH,2CANW,MAAM,WACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,MAAM,CAMlB;AAED;;;;;GAKG;AACH,2CAFW,MAAM,QAchB;AAED;;;;;;;;;;GAUG;AACH,sCAHW,MAAM,GACJ,MAAM,CAOlB;AAyTD;;;;;GAKG;AACH,2BAHW,QAAQ,GACN,MAAM,CAIlB;AAED;;;;;GAKG;AACH,wCAHW,MAAM,QACN,MAAM,QAgDhB"}
1
+ {"version":3,"file":"TMXUtils.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXUtils.js"],"names":[],"mappings":"AAQA;;;;;;;;;;GAUG;AACH,2CANW,MAAM,WACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,MAAM,CAMlB;AAED;;;;;GAKG;AACH,2CAFW,MAAM,QAchB;AAED;;;;;;;;;;GAUG;AACH,sCAHW,MAAM,GACJ,MAAM,CAOlB;AAED;;;;;GAKG;AACH,wCAHW,UAAU,WACV,MAAM,QAUhB;AAED;;;;;;GAMG;AACH,wCAHW,UAAU,aACV,MAAM,QAiBhB;AAED;;;;;GAKG;AACH,0CAHW,MAAM,GACJ,KAAK,GAAC,SAAS,CAO3B;AAyTD;;;;;GAKG;AACH,2BAHW,QAAQ,GACN,MAAM,CAIlB;AAED;;;;;GAKG;AACH,wCAHW,MAAM,QACN,MAAM,QAgDhB"}
@@ -0,0 +1,9 @@
1
+ /**
2
+ * create an unnamed shape object (Renderable with a static Body)
3
+ * @param {object} settings - TMX object settings
4
+ * @returns {Renderable} the created shape object
5
+ * @ignore
6
+ */
7
+ export function createShapeObject(settings: object): Renderable;
8
+ import Renderable from "../../../renderable/renderable.js";
9
+ //# sourceMappingURL=shape.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shape.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/factories/shape.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,4CAJW,MAAM,GACJ,UAAU,CAqBtB;uBA3BsB,mCAAmC"}
@@ -0,0 +1,8 @@
1
+ /**
2
+ * create a Text or BitmapText object from TMX settings
3
+ * @param {object} settings - TMX object settings
4
+ * @returns {Renderable} the created text object
5
+ * @ignore
6
+ */
7
+ export function createTextObject(settings: object): Renderable;
8
+ //# sourceMappingURL=text.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/factories/text.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,2CAJW,MAAM,GACJ,UAAU,CAatB"}
@@ -0,0 +1,8 @@
1
+ /**
2
+ * create a renderable from an embedded tile object
3
+ * @param {object} settings - TMX object settings
4
+ * @returns {Renderable} the created tile object
5
+ * @ignore
6
+ */
7
+ export function createTileObject(settings: object): Renderable;
8
+ //# sourceMappingURL=tile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tile.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/factories/tile.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,2CAJW,MAAM,GACJ,UAAU,CAUtB"}
@@ -26,7 +26,7 @@ export default class TMXHexagonalRenderer extends TMXRenderer {
26
26
  * return the bounding rect for this map renderer
27
27
  * @ignore
28
28
  */
29
- getBounds(layer: any): import("../../../index.js").Bounds;
29
+ getBounds(layer: any): import("../../../index.ts").Bounds;
30
30
  /**
31
31
  * @ignore
32
32
  */
@@ -19,7 +19,7 @@ export default class TMXIsometricRenderer extends TMXRenderer {
19
19
  * return the bounding rect for this map renderer
20
20
  * @ignore
21
21
  */
22
- getBounds(layer: any): import("../../../index.js").Bounds;
22
+ getBounds(layer: any): import("../../../index.ts").Bounds;
23
23
  /**
24
24
  * return the tile position corresponding to the specified pixel
25
25
  * @ignore
@@ -16,7 +16,7 @@ declare class DefaultLoadingScreen extends Stage {
16
16
  * call when the loader is resetted
17
17
  * @ignore
18
18
  */
19
- onResetEvent(): void;
19
+ onResetEvent(app: any): void;
20
20
  /**
21
21
  * Called by engine before deleting the object
22
22
  * @ignore
@@ -1 +1 @@
1
- {"version":3,"file":"loadingscreen.d.ts","sourceRoot":"","sources":["../../src/loader/loadingscreen.js"],"names":[],"mappings":";AAkFA;;;GAGG;AACH;IACC;;OAEG;IACH,kBAAmB;IAEnB;;OAEG;IACH,iBAAkB;IAOlB;;;OAGG;IACH,qBAkCC;IAsBD;;;OAGG;IACH,uBAOC;;CACD;kBA3KiB,qBAAqB"}
1
+ {"version":3,"file":"loadingscreen.d.ts","sourceRoot":"","sources":["../../src/loader/loadingscreen.js"],"names":[],"mappings":";AA4EA;;;GAGG;AACH;IACC;;OAEG;IACH,kBAAmB;IAEnB;;OAEG;IACH,iBAAkB;IAclB;;;OAGG;IACH,6BAiCC;IAsBD;;;OAGG;IACH,uBAOC;;CACD;kBA5KiB,qBAAqB"}
@@ -1 +1 @@
1
- {"version":3,"file":"fetchdata.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/fetchdata.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,+BAdW,MAAM,gBACN,MAAM,aACN,MAAM,gBAwDhB"}
1
+ {"version":3,"file":"fetchdata.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/fetchdata.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,+BAdW,MAAM,gBACN,MAAM,aACN,MAAM,gBAuChB"}
@@ -6,8 +6,8 @@
6
6
  * @returns {number} the amount of corresponding resource parsed/preloaded
7
7
  * @ignore
8
8
  * @example
9
- * preloadFontFace(
10
- * name: "'kenpixel'", type: "fontface", src: "data/font/kenvector_future.woff2"
9
+ * preloadFontFace([
10
+ * { name: "'kenpixel'", type: "fontface", src: "data/font/kenvector_future.woff2" }
11
11
  * ]);
12
12
  */
13
13
  export function preloadFontFace(data: loader.Asset, onload?: Function, onerror?: Function): number;
@@ -2,7 +2,6 @@
2
2
  * parse/preload a TMX file
3
3
  * @param {loader.Asset} data - asset data
4
4
  * @param {Function} [onload] - function to be called when the asset is loaded
5
- * @param {Function} [onload] - function to be called when the resource is loaded
6
5
  * @param {Function} [onerror] - function to be called in case of error
7
6
  * @param {Object} [settings] - Additional settings to be passed when loading the asset
8
7
  * @returns {number} the amount of corresponding resource parsed/preloaded
@@ -1 +1 @@
1
- {"version":3,"file":"tmx.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/tmx.js"],"names":[],"mappings":"AAMA;;;;;;;;;GASG;AACH,2FAJW,MAAM,GACJ,MAAM,CAkFlB"}
1
+ {"version":3,"file":"tmx.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/tmx.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AACH,2FAJW,MAAM,GACJ,MAAM,CAkFlB"}
@@ -1 +1 @@
1
- {"version":3,"file":"video.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/video.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AACH,mCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAoFlB"}
1
+ {"version":3,"file":"video.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/video.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AACH,mCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAqFlB"}
@@ -41,7 +41,7 @@ export default class ParticleEmitter extends Container {
41
41
  * });
42
42
  *
43
43
  * // Add the emitter to the game world
44
- * me.game.world.addChild(emitter);
44
+ * app.world.addChild(emitter);
45
45
  *
46
46
  * // Launch all particles one time and stop, like an explosion
47
47
  * emitter.burstParticles();
@@ -51,7 +51,7 @@ export default class ParticleEmitter extends Container {
51
51
  *
52
52
  * // At the end, remove emitter from the game world
53
53
  * // call this in onDestroyEvent function
54
- * me.game.world.removeChild(emitter);
54
+ * app.world.removeChild(emitter);
55
55
  */
56
56
  constructor(x: number, y: number, settings?: Record<string, any>);
57
57
  /**
@@ -184,7 +184,7 @@ export declare class Bounds {
184
184
  * Returns a polygon whose edges are the same as this bounds.
185
185
  * @returns A new Polygon that represents this bounds.
186
186
  */
187
- toPolygon(): import("../index.js").Polygon;
187
+ toPolygon(): import("../index.ts").Polygon;
188
188
  }
189
189
  /**
190
190
  * A pool for creating and reusing Bounds objects.
@@ -29,7 +29,7 @@ export namespace collision {
29
29
  * // starting point relative to the initial position
30
30
  * new me.Vector2d(0, 0),
31
31
  * // ending point
32
- * new me.Vector2d(me.game.viewport.width, me.game.viewport.height)
32
+ * new me.Vector2d(app.viewport.width, app.viewport.height)
33
33
  * ]);
34
34
  *
35
35
  * // check for collition
@@ -50,7 +50,7 @@ declare class Detector {
50
50
  * // starting point relative to the initial position
51
51
  * new Vector2d(0, 0),
52
52
  * // ending point
53
- * new Vector2d(me.game.viewport.width, me.game.viewport.height)
53
+ * new Vector2d(app.viewport.width, app.viewport.height)
54
54
  * ]);
55
55
  *
56
56
  * // check for collition
@@ -1 +1 @@
1
- {"version":3,"file":"quadtree.d.ts","sourceRoot":"","sources":["../../src/physics/quadtree.js"],"names":[],"mappings":"AA2DA;;;;GAIG;AACH;IACC;;;;;;OAMG;IACH,mBANW,KAAK,UACL,MAAM,gBACN,MAAM,eACN,MAAM,UACN,MAAM,EAahB;IAVA,aAAkB;IAClB,eAAoB;IAEpB,oBAA8B;IAC9B,mBAA4B;IAE5B,cAAkB;IAElB,eAAiB;IACjB,aAAe;IAMhB,cA8DC;IAOD,4BA+CC;IAED;;;OAGG;IACH,2BAFW,SAAS,QAsBnB;IAED;;;;;OAKG;IACH,aAFW,MAAM,QAsChB;IAED;;;;;OAKG;IACH,eAJW,MAAM,OACN,MAAM,gBACJ,MAAM,EAAE,CAmCpB;IAED;;;;;OAKG;IACH,aAHW,MAAM,GACJ,OAAO,CAkCnB;IAED;;;OAGG;IACH,cAFa,OAAO,CAInB;IAED;;;OAGG;IACH,eAFa,OAAO,CAUnB;IAED;;;OAGG;IACH,eAFW,MAAM,QAsBhB;CACD;uBAjZqB,YAAY;4BAET,aAAa;2BADZ,8BAA8B"}
1
+ {"version":3,"file":"quadtree.d.ts","sourceRoot":"","sources":["../../src/physics/quadtree.js"],"names":[],"mappings":"AA2DA;;;;GAIG;AACH;IACC;;;;;;OAMG;IACH,mBANW,KAAK,UACL,MAAM,gBACN,MAAM,eACN,MAAM,UACN,MAAM,EAahB;IAVA,aAAkB;IAClB,eAAoB;IAEpB,oBAA8B;IAC9B,mBAA4B;IAE5B,cAAkB;IAElB,eAAiB;IACjB,aAAe;IAMhB,cA8DC;IAOD,4BA+CC;IAED;;;OAGG;IACH,2BAFW,SAAS,QAsBnB;IAED;;;;;OAKG;IACH,aAFW,MAAM,QAoChB;IAED;;;;;OAKG;IACH,eAJW,MAAM,OACN,MAAM,gBACJ,MAAM,EAAE,CAmCpB;IAED;;;;;OAKG;IACH,aAHW,MAAM,GACJ,OAAO,CAkCnB;IAED;;;OAGG;IACH,cAFa,OAAO,CAInB;IAED;;;OAGG;IACH,eAFa,OAAO,CAUnB;IAED;;;OAGG;IACH,eAFW,MAAM,QAsBhB;CACD;uBA/YqB,YAAY;4BAET,aAAa;2BADZ,8BAA8B"}
@@ -10,8 +10,8 @@ export default class World extends Container {
10
10
  /**
11
11
  * @param {number} [x=0] - position of the container (accessible via the inherited pos.x property)
12
12
  * @param {number} [y=0] - position of the container (accessible via the inherited pos.y property)
13
- * @param {number} [width=game.viewport.width] - width of the container
14
- * @param {number} [height=game.viewport.height] - height of the container
13
+ * @param {number} [width=Infinity] - width of the world container
14
+ * @param {number} [height=Infinity] - height of the world container
15
15
  */
16
16
  constructor(x?: number, y?: number, width?: number, height?: number);
17
17
  /**
@@ -26,7 +26,7 @@ export default class World extends Container {
26
26
  * @default "builtin"
27
27
  * @example
28
28
  * // disable builtin physic
29
- * me.game.world.physic = "none";
29
+ * app.world.physic = "none";
30
30
  */
31
31
  physic: string;
32
32
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../src/physics/world.js"],"names":[],"mappings":"AAcA;;;GAGG;AAEH;;;GAGG;AACH;IACC;;;;;OAKG;IACH,gBALW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,EAqFhB;IAzEA;;;OAGG;IACH,KAFU,WAAW,CAED;IAEpB;;;;;;;;OAQG;IACH,QANU,MAAM,CAMO;IAEvB;;;;;OAKG;IACH,YAAa;IAEb;;;;OAIG;IACH,SAHU,QAAQ,CAGkB;IAEpC;;;;;;;OAOG;IACH,WAHU,OAAO,CAGK;IAEtB;;;OAGG;IACH,QAFU,GAAG,CAAC,IAAI,CAAC,CAEI;IAEvB;;;OAGG;IACH,YAFU,QAAQ,CAOjB;IAED;;;OAGG;IACH,UAFU,QAAQ,CAEgB;IA6CnC;;;;;OAKG;IACH,cAHW,IAAI,GACF,KAAK,CAQjB;IAED;;;;;OAKG;IACH,iBAHW,IAAI,GACF,KAAK,CAQjB;IAED;;;;OAIG;IACH,yBASC;IAuBD;;;OAGG;IACH,SAFW,MAAM,QAiChB;CACD;sBAvPqB,4BAA4B;6BAatB,iCAAiC;yBAdpC,qBAAqB;sBAezB,WAAW;qBAJX,eAAe;qBADf,eAAe"}
1
+ {"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../src/physics/world.js"],"names":[],"mappings":"AAeA;;;GAGG;AAEH;;;GAGG;AACH;IACC;;;;;OAKG;IACH,gBALW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,EAqFhB;IAzEA;;;OAGG;IACH,KAFU,WAAW,CAED;IAEpB;;;;;;;;OAQG;IACH,QANU,MAAM,CAMO;IAEvB;;;;;OAKG;IACH,YAAa;IAEb;;;;OAIG;IACH,SAHU,QAAQ,CAGkB;IAEpC;;;;;;;OAOG;IACH,WAHU,OAAO,CAGK;IAEtB;;;OAGG;IACH,QAFU,GAAG,CAAC,IAAI,CAAC,CAEI;IAEvB;;;OAGG;IACH,YAFU,QAAQ,CAOjB;IAED;;;OAGG;IACH,UAFU,QAAQ,CAEgB;IA6CnC;;;;;OAKG;IACH,cAHW,IAAI,GACF,KAAK,CAQjB;IAED;;;;;OAKG;IACH,iBAHW,IAAI,GACF,KAAK,CAQjB;IAED;;;;OAIG;IACH,yBASC;IAuBD;;;OAGG;IACH,SAFW,MAAM,QAiChB;CACD;sBAxPqB,4BAA4B;6BActB,iCAAiC;yBAfpC,qBAAqB;sBAgBzB,WAAW;qBAJX,eAAe;qBADf,eAAe"}
@@ -28,11 +28,11 @@ export declare class BasePlugin {
28
28
  * @param name - target function
29
29
  * @param fn - replacement function
30
30
  * @example
31
- * // redefine the me.game.update function with a new one
32
- * me.plugin.patch(me.game, "update", function () {
31
+ * // redefine the app.update function with a new one
32
+ * me.plugin.patch(app, "update", function () {
33
33
  * // display something in the console
34
34
  * console.log("duh");
35
- * // call the original me.game.update function
35
+ * // call the original app.update function
36
36
  * this._patched();
37
37
  * });
38
38
  */
@@ -21,15 +21,23 @@
21
21
  * @import WebGLRenderer from "./../video/webgl/webgl_renderer.js";
22
22
  */
23
23
  /**
24
- * Container represents a collection of child objects
24
+ * Container represents a collection of child objects.
25
+ * When no explicit dimensions are given, width and height default to Infinity,
26
+ * meaning the container has no intrinsic size, no clipping, and acts as a pure
27
+ * grouping/transform node (similar to PixiJS or Phaser containers).
28
+ * In this case, anchorPoint is treated as (0, 0) since there is no meaningful
29
+ * center for an infinite area. Bounds are then derived entirely from children
30
+ * when {@link Container#enableChildBoundsUpdate} is enabled.
25
31
  * @category Container
26
32
  */
27
33
  export default class Container extends Renderable {
28
34
  /**
29
35
  * @param {number} [x=0] - position of the container (accessible via the inherited pos.x property)
30
36
  * @param {number} [y=0] - position of the container (accessible via the inherited pos.y property)
31
- * @param {number} [width=game.viewport.width] - width of the container
32
- * @param {number} [height=game.viewport.height] - height of the container
37
+ * @param {number} [width=Infinity] - width of the container. Defaults to Infinity (no intrinsic size, no clipping).
38
+ * @param {number} [height=Infinity] - height of the container. Defaults to Infinity (no intrinsic size, no clipping).
39
+ * @param {boolean} [root=false] - internal flag, true for the world root container
40
+ * @ignore root
33
41
  */
34
42
  constructor(x?: number, y?: number, width?: number, height?: number, root?: boolean);
35
43
  /**
@@ -1 +1 @@
1
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1
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