melonjs 18.2.2 → 18.3.0

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Files changed (119) hide show
  1. package/README.md +22 -23
  2. package/build/application/application.d.ts +85 -13
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/defaultApplicationSettings.d.ts +1 -0
  5. package/build/application/defaultApplicationSettings.d.ts.map +1 -1
  6. package/build/application/settings.d.ts +20 -1
  7. package/build/application/settings.d.ts.map +1 -1
  8. package/build/camera/camera2d.d.ts +9 -9
  9. package/build/camera/camera2d.d.ts.map +1 -1
  10. package/build/geometries/path2d.d.ts.map +1 -1
  11. package/build/index.d.ts +82 -92
  12. package/build/index.d.ts.map +1 -1
  13. package/build/index.js +12447 -11605
  14. package/build/index.js.map +4 -4
  15. package/build/input/gamepad.d.ts.map +1 -1
  16. package/build/input/keyboard.d.ts.map +1 -1
  17. package/build/input/pointer.d.ts.map +1 -1
  18. package/build/input/pointerevent.d.ts +6 -0
  19. package/build/input/pointerevent.d.ts.map +1 -1
  20. package/build/level/level.d.ts +2 -2
  21. package/build/level/level.d.ts.map +1 -1
  22. package/build/level/tiled/TMXGroup.d.ts +1 -1
  23. package/build/level/tiled/TMXLayer.d.ts +4 -4
  24. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  25. package/build/level/tiled/TMXObject.d.ts +1 -1
  26. package/build/level/tiled/TMXObjectFactory.d.ts +98 -0
  27. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -0
  28. package/build/level/tiled/TMXTileMap.d.ts +7 -3
  29. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  30. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  31. package/build/level/tiled/TMXUtils.d.ts +22 -0
  32. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  33. package/build/level/tiled/factories/shape.d.ts +9 -0
  34. package/build/level/tiled/factories/shape.d.ts.map +1 -0
  35. package/build/level/tiled/factories/text.d.ts +8 -0
  36. package/build/level/tiled/factories/text.d.ts.map +1 -0
  37. package/build/level/tiled/factories/tile.d.ts +8 -0
  38. package/build/level/tiled/factories/tile.d.ts.map +1 -0
  39. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +1 -1
  40. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +1 -1
  41. package/build/loader/loadingscreen.d.ts +1 -1
  42. package/build/loader/loadingscreen.d.ts.map +1 -1
  43. package/build/loader/parsers/fetchdata.d.ts.map +1 -1
  44. package/build/loader/parsers/fontface.d.ts +2 -2
  45. package/build/loader/parsers/tmx.d.ts +0 -1
  46. package/build/loader/parsers/tmx.d.ts.map +1 -1
  47. package/build/loader/parsers/video.d.ts.map +1 -1
  48. package/build/particles/emitter.d.ts +2 -2
  49. package/build/physics/bounds.d.ts +1 -1
  50. package/build/physics/collision.d.ts +1 -1
  51. package/build/physics/detector.d.ts +1 -1
  52. package/build/physics/quadtree.d.ts.map +1 -1
  53. package/build/physics/world.d.ts +3 -3
  54. package/build/physics/world.d.ts.map +1 -1
  55. package/build/plugin/plugin.d.ts +3 -3
  56. package/build/renderable/container.d.ts +11 -3
  57. package/build/renderable/container.d.ts.map +1 -1
  58. package/build/renderable/draggable.d.ts.map +1 -1
  59. package/build/renderable/dragndrop.d.ts.map +1 -1
  60. package/build/renderable/imagelayer.d.ts +1 -4
  61. package/build/renderable/imagelayer.d.ts.map +1 -1
  62. package/build/renderable/renderable.d.ts +3 -3
  63. package/build/renderable/sprite.d.ts +1 -1
  64. package/build/renderable/sprite.d.ts.map +1 -1
  65. package/build/renderable/text/bitmaptext.d.ts +1 -1
  66. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  67. package/build/renderable/text/bitmaptextdata.d.ts +2 -0
  68. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  69. package/build/renderable/text/text.d.ts +6 -1
  70. package/build/renderable/text/text.d.ts.map +1 -1
  71. package/build/renderable/text/textmetrics.d.ts +2 -0
  72. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  73. package/build/renderable/ui/uibaseelement.d.ts +0 -1
  74. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  75. package/build/state/stage.d.ts +6 -4
  76. package/build/state/stage.d.ts.map +1 -1
  77. package/build/state/state.d.ts +2 -2
  78. package/build/state/state.d.ts.map +1 -1
  79. package/build/system/bootstrap.d.ts +13 -0
  80. package/build/system/bootstrap.d.ts.map +1 -0
  81. package/build/system/device.d.ts +5 -4
  82. package/build/system/device.d.ts.map +1 -1
  83. package/build/system/event.d.ts +25 -5
  84. package/build/system/event.d.ts.map +1 -1
  85. package/build/system/eventEmitter.d.ts +4 -4
  86. package/build/system/eventEmitter.d.ts.map +1 -1
  87. package/build/system/legacy_pool.d.ts +32 -4
  88. package/build/system/legacy_pool.d.ts.map +1 -1
  89. package/build/system/platform.d.ts.map +1 -1
  90. package/build/system/timer.d.ts.map +1 -1
  91. package/build/tweens/tween.d.ts +4 -2
  92. package/build/tweens/tween.d.ts.map +1 -1
  93. package/build/utils/function.d.ts +1 -1
  94. package/build/utils/function.d.ts.map +1 -1
  95. package/build/video/canvas/canvas_renderer.d.ts +27 -6
  96. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  97. package/build/video/gradient.d.ts +85 -0
  98. package/build/video/gradient.d.ts.map +1 -0
  99. package/build/video/renderer.d.ts +43 -0
  100. package/build/video/renderer.d.ts.map +1 -1
  101. package/build/video/renderstate.d.ts +18 -0
  102. package/build/video/renderstate.d.ts.map +1 -1
  103. package/build/video/rendertarget/canvasrendertarget.d.ts +3 -1
  104. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  105. package/build/video/texture/atlas.d.ts.map +1 -1
  106. package/build/video/texture/cache.d.ts +2 -1
  107. package/build/video/texture/cache.d.ts.map +1 -1
  108. package/build/video/utils/dash.d.ts +15 -0
  109. package/build/video/utils/dash.d.ts.map +1 -0
  110. package/build/video/utils/tessellation.d.ts +29 -0
  111. package/build/video/utils/tessellation.d.ts.map +1 -0
  112. package/build/video/video.d.ts +16 -2
  113. package/build/video/video.d.ts.map +1 -1
  114. package/build/video/webgl/utils/program.d.ts.map +1 -1
  115. package/build/video/webgl/webgl_renderer.d.ts +32 -6
  116. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  117. package/package.json +9 -9
  118. package/build/system/eventEmitter.spec.d.ts +0 -2
  119. package/build/system/eventEmitter.spec.d.ts.map +0 -1
package/README.md CHANGED
@@ -26,7 +26,7 @@ Why melonJS
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26
 
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  melonJS is designed so you can **focus on making games, not on graphics plumbing**.
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28
 
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- - **Canvas2D-inspired rendering API** — If you've used the HTML5 Canvas, you already know melonJS. The rendering API (`save`, `restore`, `translate`, `rotate`, `setColor`, `fillRect`, ...) follows the same familiar patterns — no render graphs, no shader pipelines, no instruction sets to learn.
29
+ - **[Canvas2D-inspired rendering API](https://github.com/melonjs/melonJS/wiki/Rendering-API)** — If you've used the HTML5 Canvas, you already know melonJS. The rendering API (`save`, `restore`, `translate`, `rotate`, `setColor`, `fillRect`, ...) follows the same familiar patterns — no render graphs, no shader pipelines, no instruction sets to learn.
30
30
 
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  - **True renderer abstraction** — Write your game once, run it on WebGL or Canvas2D with zero code changes. The engine handles all GPU complexity behind a unified API, with automatic fallback when WebGL is not available. Designed to support future backends (WebGPU) without touching game code.
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@@ -163,30 +163,29 @@ Browse all examples [here](https://melonjs.github.io/melonJS/examples/)
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  ### Basic Hello World Example
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  ```JavaScript
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- import * as me from "https://cdn.jsdelivr.net/npm/melonjs/+esm";
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-
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- me.device.onReady(function () {
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- // initialize the display canvas once the device/browser is ready
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- if (!me.video.init(1218, 562, {parent : "screen", scale : "auto"})) {
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- alert("Your browser does not support HTML5 canvas.");
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- return;
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- }
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-
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- // set a gray background color
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- me.game.world.backgroundColor.parseCSS("#202020");
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-
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- // add a font text display object
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- me.game.world.addChild(new me.Text(609, 281, {
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- font: "Arial",
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- size: 160,
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- fillStyle: "#FFFFFF",
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- textBaseline : "middle",
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- textAlign : "center",
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- text : "Hello World !"
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- }));
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+ import { Application, Text } from "https://cdn.jsdelivr.net/npm/melonjs/+esm";
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+
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+ // create a new melonJS application
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+ const app = new Application(1218, 562, {
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+ parent: "screen",
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+ scale: "auto",
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+ backgroundColor: "#202020",
187
173
  });
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+
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+ // set a gray background color
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+ app.world.backgroundColor.parseCSS("#202020");
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+
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+ // add a font text display object
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+ app.world.addChild(new Text(609, 281, {
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+ font: "Arial",
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+ size: 160,
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+ fillStyle: "#FFFFFF",
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+ textBaseline: "middle",
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+ textAlign: "center",
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+ text: "Hello World !",
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+ }));
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  ```
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- > Simple hello world using melonJS 2
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+ > Simple hello world using melonJS
190
189
 
191
190
  Documentation
192
191
  -------------------------------------------------------------------------------
@@ -1,11 +1,34 @@
1
1
  import type Camera2d from "./../camera/camera2d.ts";
2
2
  import World from "../physics/world.js";
3
3
  import type Renderer from "./../video/renderer.js";
4
- import type { ApplicationSettings } from "./settings.ts";
4
+ import type { ApplicationSettings, ResolvedApplicationSettings } from "./settings.ts";
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  /**
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- * An Application represents a single melonJS game, and is responsible for updating (each frame) all the related object status and draw them.
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+ * The Application class is the main entry point for creating a melonJS game.
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+ * It initializes the renderer, creates the game world and viewport, registers DOM event
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+ * listeners (resize, orientation, scroll), and starts the game loop.
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+ *
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+ * The Application instance provides access to the core game systems:
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+ * - {@link Application#renderer renderer} — the active Canvas or WebGL renderer
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+ * - {@link Application#world world} — the root container for all game objects
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+ * - {@link Application#viewport viewport} — the default camera / viewport
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+ *
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+ * The app instance is automatically passed to {@link Stage#onResetEvent} and
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+ * {@link Stage#onDestroyEvent}, and is accessible from any renderable via
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+ * {@link Renderable#parentApp parentApp}.
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  * @category Application
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- * @see {@link game}
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+ * @example
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+ * // create a new melonJS Application
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+ * const app = new Application(800, 600, {
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+ * parent: "screen",
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+ * scaleMethod: "flex-width",
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+ * renderer: 2, // AUTO
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+ * });
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+ *
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+ * // add objects to the world
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+ * app.world.addChild(new Sprite(0, 0, { image: "player" }));
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+ *
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+ * // access the viewport
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+ * app.viewport.follow(player, app.viewport.AXIS.BOTH);
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  */
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  export default class Application {
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  /**
@@ -46,20 +69,13 @@ export default class Application {
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  /**
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  * the given settings used when creating this application
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  */
49
- settings: ApplicationSettings & {
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- width: number;
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- height: number;
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- autoScale: boolean;
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- zoomX: number;
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- zoomY: number;
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- scale: number | "auto";
56
- };
72
+ settings: ResolvedApplicationSettings;
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  /**
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  * Specify whether to pause this app when losing focus
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  * @default true
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  * @example
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  * // keep the default game instance running even when losing focus
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- * me.game.pauseOnBlur = false;
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+ * app.pauseOnBlur = false;
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  */
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  pauseOnBlur: boolean;
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  /**
@@ -80,14 +96,26 @@ export default class Application {
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  accumulatorMax: number;
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  accumulatorUpdateDelta: number;
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  stepSize: number;
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+ private _onResize?;
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+ private _onOrientationChange?;
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+ private _onScroll?;
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  updateDelta: number;
84
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  lastUpdateStart: number | null;
85
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  updateAverageDelta: number;
86
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  /**
106
+ * Create and initialize a new melonJS Application.
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+ * This is the recommended way to start a melonJS game.
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  * @param width - The width of the canvas viewport
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  * @param height - The height of the canvas viewport
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  * @param options - The optional parameters for the application and default renderer
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  * @throws {Error} Will throw an exception if it fails to instantiate a renderer
112
+ * @example
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+ * const app = new Application(1024, 768, {
114
+ * parent: "game-container",
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+ * scale: "auto",
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+ * scaleMethod: "fit",
117
+ * renderer: 2, // AUTO
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+ * });
91
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  */
92
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  constructor(width: number, height: number, options?: Partial<ApplicationSettings> & {
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  legacy?: boolean;
@@ -116,7 +144,7 @@ export default class Application {
116
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  * Additionally the level id will also be passed to the called function.
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  * @example
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  * // call myFunction () everytime a level is loaded
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- * me.game.onLevelLoaded = this.myFunction.bind(this);
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+ * app.onLevelLoaded = this.myFunction.bind(this);
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  */
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  onLevelLoaded(): void;
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  /**
@@ -130,10 +158,42 @@ export default class Application {
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  * @returns the parent HTML element
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  */
132
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  getParentElement(): HTMLElement;
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+ /**
162
+ * The HTML canvas element associated with this application's renderer.
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+ * @example
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+ * // access the canvas DOM element
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+ * const canvas = app.canvas;
166
+ */
167
+ get canvas(): HTMLCanvasElement;
168
+ /**
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+ * Trigger a manual resize of the application canvas to fit the parent element.
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+ * This is automatically called on window resize/orientation change, but can
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+ * be called manually if the parent element size changes programmatically.
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+ * @example
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+ * // force a resize after changing the parent element dimensions
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+ * app.resize();
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+ */
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+ resize(): void;
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+ /**
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+ * Destroy this application instance and release all associated resources.
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+ * Removes the canvas from the DOM, destroys the world, and unregisters
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+ * all event listeners.
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+ * @param removeCanvas - if true, the canvas element is removed from the DOM (default: true)
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+ * @example
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+ * // clean up when done
184
+ * app.destroy();
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+ */
186
+ destroy(removeCanvas?: boolean): void;
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  /**
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  * force the redraw (not update) of all objects
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  */
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  repaint(): void;
191
+ /** @ignore */
192
+ _tick(time: number): void;
193
+ /** @ignore */
194
+ _onBlur(): void;
195
+ /** @ignore */
196
+ _onFocus(): void;
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  /**
138
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  * update all objects related to this game active scene/stage
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  * @param time - current timestamp as provided by the RAF callback
@@ -144,4 +204,16 @@ export default class Application {
144
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  */
145
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  draw(): void;
146
206
  }
207
+ /**
208
+ * The default game application instance.
209
+ * Set via {@link setDefaultGame} during engine initialization.
210
+ * When using {@link Application} directly, prefer using the app instance
211
+ * (e.g. from {@link Stage#onResetEvent} or {@link Renderable#parentApp}).
212
+ */
213
+ export declare let game: Application;
214
+ /**
215
+ * Set the default game application instance.
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+ * @ignore
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+ */
218
+ export declare function setDefaultGame(app: Application): void;
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  //# sourceMappingURL=application.d.ts.map
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1
+ {"version":3,"file":"application.d.ts","sourceRoot":"","sources":["../../src/application/application.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,QAAQ,MAAM,yBAAyB,CAAC;AAEpD,OAAO,KAAK,MAAM,qBAAqB,CAAC;AA8BxC,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AAMnD,OAAO,KAAK,EACX,mBAAmB,EACnB,2BAA2B,EAC3B,MAAM,eAAe,CAAC;AAEvB;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,CAAC,OAAO,OAAO,WAAW;IAC/B;;OAEG;IACH,aAAa,EAAG,WAAW,CAAC;IAE5B;;OAEG;IACH,QAAQ,EAAG,QAAQ,CAAC;IAEpB;;OAEG;IACH,QAAQ,EAAG,QAAQ,CAAC;IAEpB;;;OAGG;IACH,KAAK,EAAG,KAAK,CAAC;IAEd;;;;OAIG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;;;OAKG;IACH,UAAU,EAAE,mBAAmB,CAAC;IAEhC;;;OAGG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;OAEG;IACH,QAAQ,EAAG,2BAA2B,CAAC;IAEvC;;;;;;OAMG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,aAAa,EAAE,OAAO,CAAC;IAEvB;;;OAGG;IACH,UAAU,EAAE,OAAO,CAAC;IAGpB,OAAO,EAAE,OAAO,CAAC;IAGjB,aAAa,EAAE,OAAO,CAAC;IAGvB,YAAY,EAAE,MAAM,CAAC;IACrB,SAAS,EAAE,MAAM,CAAC;IAGlB,WAAW,EAAE,MAAM,CAAC;IACpB,cAAc,EAAE,MAAM,CAAC;IACvB,sBAAsB,EAAE,MAAM,CAAC;IAG/B,QAAQ,EAAE,MAAM,CAAC;IAGjB,OAAO,CAAC,SAAS,CAAC,CAAqB;IACvC,OAAO,CAAC,oBAAoB,CAAC,CAAqB;IAClD,OAAO,CAAC,SAAS,CAAC,CAAqB;IACvC,WAAW,EAAE,MAAM,CAAC;IACpB,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,kBAAkB,EAAE,MAAM,CAAC;IAE3B;;;;;;;;;;;;;;OAcG;gBAEF,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,OAAO,GAAE,OAAO,CAAC,mBAAmB,CAAC,GAAG;QAAE,MAAM,CAAC,EAAE,OAAO,CAAA;KAAO;IA2BlE;;;;;OAKG;IACH,IAAI,CACH,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,OAAO,CAAC,EAAE,OAAO,CAAC,mBAAmB,CAAC,GACpC,IAAI;IA+LP;;;OAGG;IACH,KAAK,IAAI,IAAI;IAgBb;;;;OAIG;IACH,IAAI,MAAM,IAAI,MAAM,CAEnB;IACD,IAAI,MAAM,CAAC,KAAK,EAAE,MAAM,EAEvB;IAED;;;;;;OAMG;IACH,aAAa,IAAI,IAAI;IAErB;;;;OAIG;IACH,eAAe,IAAI,IAAI;IAevB;;;OAGG;IACH,gBAAgB,IAAI,WAAW;IAI/B;;;;;OAKG;IACH,IAAI,MAAM,IAAI,iBAAiB,CAE9B;IAED;;;;;;;OAOG;IACH,MAAM,IAAI,IAAI;IAId;;;;;;;;OAQG;IACH,OAAO,CAAC,YAAY,GAAE,OAAc,GAAG,IAAI;IAyC3C;;OAEG;IACH,OAAO,IAAI,IAAI;IAIf,cAAc;IACd,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAKzB,cAAc;IACd,OAAO,IAAI,IAAI;IASf,cAAc;IACd,QAAQ,IAAI,IAAI;IAShB;;;OAGG;IACH,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IA+C1B;;OAEG;IACH,IAAI,IAAI,IAAI;CAqBZ;AAED;;;;;GAKG;AACH,eAAO,IAAI,IAAI,EAAE,WAAW,CAAC;AAE7B;;;GAGG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,WAAW,QAE9C"}
@@ -14,5 +14,6 @@ export declare const defaultApplicationSettings: {
14
14
  subPixel: false;
15
15
  verbose: false;
16
16
  legacy: false;
17
+ backgroundColor: string;
17
18
  };
18
19
  //# sourceMappingURL=defaultApplicationSettings.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"defaultApplicationSettings.d.ts","sourceRoot":"","sources":["../../src/application/defaultApplicationSettings.ts"],"names":[],"mappings":"AAIA,eAAO,MAAM,0BAA0B;;;;;;;;;;;;;;;;CAgBC,CAAC"}
1
+ {"version":3,"file":"defaultApplicationSettings.d.ts","sourceRoot":"","sources":["../../src/application/defaultApplicationSettings.ts"],"names":[],"mappings":"AAIA,eAAO,MAAM,0BAA0B;;;;;;;;;;;;;;;;;CAiBC,CAAC"}
@@ -70,6 +70,13 @@ export type ApplicationSettings = {
70
70
  subPixel: boolean;
71
71
  verbose: boolean;
72
72
  legacy: boolean;
73
+ /**
74
+ * the CSS background color of the parent element that holds the canvas.
75
+ * Applied during initialization to prevent a white flash before the first render.
76
+ * Set to `"transparent"` to disable, or any valid CSS color value.
77
+ * @default "#000000"
78
+ */
79
+ backgroundColor: string;
73
80
  /**
74
81
  * a custom batcher class (WebGL only)
75
82
  * @deprecated since 18.1.0 — use `batcher` instead
@@ -80,11 +87,23 @@ export type ApplicationSettings = {
80
87
  */
81
88
  batcher?: (new (renderer: any) => Batcher) | undefined;
82
89
  } & ({
83
- parent: HTMLElement;
90
+ parent: string | HTMLElement;
84
91
  canvas?: never;
85
92
  } | {
86
93
  parent?: never;
87
94
  canvas: HTMLCanvasElement;
88
95
  });
96
+ /**
97
+ * Resolved application settings after init() has processed the input.
98
+ * Includes computed properties not present in the user-facing settings.
99
+ */
100
+ export type ResolvedApplicationSettings = ApplicationSettings & {
101
+ width: number;
102
+ height: number;
103
+ autoScale: boolean;
104
+ zoomX: number;
105
+ zoomY: number;
106
+ scale: number;
107
+ };
89
108
  export {};
90
109
  //# sourceMappingURL=settings.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/application/settings.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,OAAO,QAAQ,MAAM,mBAAmB,CAAC;AACzC,OAAO,EAAE,OAAO,EAAE,MAAM,iCAAiC,CAAC;AAC1D,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,KAAK,SAAS,GAAG,QAAQ,GAAG,UAAU,GAAG,SAAS,GAAG,UAAU,GAAG,QAAQ,CAAC;AAE3E,KAAK,WAAW,GAAG,SAAS,GAAG,MAAM,CAAC;AAEtC,KAAK,eAAe,GAAG,SAAS,GAAG,WAAW,CAAC;AAE/C,KAAK,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAExC,MAAM,MAAM,mBAAmB,GAAG;IACjC;;;OAGG;IACH,QAAQ,EAAE,YAAY,GAAG,QAAQ,CAAC;IAElC;;;OAGG;IACH,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAEvB;;;OAGG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;OAEG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;;OAGG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;;OAGG;IACH,SAAS,EAAE,SAAS,CAAC;IAErB;;;OAGG;IACH,eAAe,EAAE,eAAe,CAAC;IAEjC;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,SAAS,EAAE,OAAO,CAAC;IAEnB;;;OAGG;IACH,aAAa,EAAE,OAAO,CAAC;IACvB,SAAS,EAAE,SAAS,CAAC;IAErB;;;OAGG;IACH,MAAM,EAAE,WAAW,CAAC;IACpB,4BAA4B,EAAE,OAAO,CAAC;IACtC,QAAQ,EAAE,OAAO,CAAC;IAClB,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,OAAO,CAAC;IAEhB;;;OAGG;IACH,UAAU,CAAC,EAAE,CAAC,KAAK,QAAQ,EAAE,GAAG,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;IAE1D;;OAEG;IACH,OAAO,CAAC,EAAE,CAAC,KAAK,QAAQ,EAAE,GAAG,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;CACvD,GAAG,CACD;IAEA,MAAM,EAAE,WAAW,CAAC;IACpB,MAAM,CAAC,EAAE,KAAK,CAAC;CACd,GACD;IACA,MAAM,CAAC,EAAE,KAAK,CAAC;IAEf,MAAM,EAAE,iBAAiB,CAAC;CACzB,CACH,CAAC"}
1
+ {"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/application/settings.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,OAAO,QAAQ,MAAM,mBAAmB,CAAC;AACzC,OAAO,EAAE,OAAO,EAAE,MAAM,iCAAiC,CAAC;AAC1D,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,KAAK,SAAS,GAAG,QAAQ,GAAG,UAAU,GAAG,SAAS,GAAG,UAAU,GAAG,QAAQ,CAAC;AAE3E,KAAK,WAAW,GAAG,SAAS,GAAG,MAAM,CAAC;AAEtC,KAAK,eAAe,GAAG,SAAS,GAAG,WAAW,CAAC;AAE/C,KAAK,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAExC,MAAM,MAAM,mBAAmB,GAAG;IACjC;;;OAGG;IACH,QAAQ,EAAE,YAAY,GAAG,QAAQ,CAAC;IAElC;;;OAGG;IACH,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAEvB;;;OAGG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;OAEG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB;;;OAGG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;;OAGG;IACH,SAAS,EAAE,SAAS,CAAC;IAErB;;;OAGG;IACH,eAAe,EAAE,eAAe,CAAC;IAEjC;;;OAGG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;OAGG;IACH,SAAS,EAAE,OAAO,CAAC;IAEnB;;;OAGG;IACH,aAAa,EAAE,OAAO,CAAC;IACvB,SAAS,EAAE,SAAS,CAAC;IAErB;;;OAGG;IACH,MAAM,EAAE,WAAW,CAAC;IACpB,4BAA4B,EAAE,OAAO,CAAC;IACtC,QAAQ,EAAE,OAAO,CAAC;IAClB,OAAO,EAAE,OAAO,CAAC;IACjB,MAAM,EAAE,OAAO,CAAC;IAEhB;;;;;OAKG;IACH,eAAe,EAAE,MAAM,CAAC;IAExB;;;OAGG;IACH,UAAU,CAAC,EAAE,CAAC,KAAK,QAAQ,EAAE,GAAG,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;IAE1D;;OAEG;IACH,OAAO,CAAC,EAAE,CAAC,KAAK,QAAQ,EAAE,GAAG,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;CACvD,GAAG,CACD;IAEA,MAAM,EAAE,MAAM,GAAG,WAAW,CAAC;IAC7B,MAAM,CAAC,EAAE,KAAK,CAAC;CACd,GACD;IACA,MAAM,CAAC,EAAE,KAAK,CAAC;IAEf,MAAM,EAAE,iBAAiB,CAAC;CACzB,CACH,CAAC;AAEF;;;GAGG;AACH,MAAM,MAAM,2BAA2B,GAAG,mBAAmB,GAAG;IAC/D,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,OAAO,CAAC;IACnB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;CACd,CAAC"}
@@ -37,7 +37,7 @@ interface FadeState {
37
37
  * // create a minimap camera in the top-right corner showing the full level
38
38
  * const minimap = new Camera2d(0, 0, 180, 100);
39
39
  * minimap.name = "minimap";
40
- * minimap.screenX = game.viewport.width - 190;
40
+ * minimap.screenX = app.viewport.width - 190;
41
41
  * minimap.screenY = 10;
42
42
  * minimap.autoResize = false;
43
43
  * minimap.setBounds(0, 0, levelWidth, levelHeight);
@@ -230,11 +230,11 @@ export default class Camera2d extends Renderable {
230
230
  * set the camera to follow the specified renderable. <br>
231
231
  * (this will put the camera center around the given target)
232
232
  * @param target - renderable or position vector to follow
233
- * @param [axis=me.game.viewport.AXIS.BOTH] - Which axis to follow (see {@link Camera2d.AXIS})
233
+ * @param [axis=app.viewport.AXIS.BOTH] - Which axis to follow (see {@link Camera2d.AXIS})
234
234
  * @param [damping=1] - default damping value
235
235
  * @example
236
236
  * // set the camera to follow this renderable on both axis, and enable damping
237
- * me.game.viewport.follow(this, me.game.viewport.AXIS.BOTH, 0.1);
237
+ * app.viewport.follow(this, app.viewport.AXIS.BOTH, 0.1);
238
238
  */
239
239
  follow(target: Renderable | Vector2d | Vector3d, axis?: number, damping?: number): void;
240
240
  /**
@@ -248,7 +248,7 @@ export default class Camera2d extends Renderable {
248
248
  * @param y - vertical offset
249
249
  * @example
250
250
  * // Move the camera up by four pixels
251
- * me.game.viewport.move(0, -4);
251
+ * app.viewport.move(0, -4);
252
252
  */
253
253
  move(x: number, y: number): void;
254
254
  /**
@@ -267,12 +267,12 @@ export default class Camera2d extends Renderable {
267
267
  * @param intensity - maximum offset that the screen can be moved
268
268
  * while shaking
269
269
  * @param duration - expressed in milliseconds
270
- * @param [axis=me.game.viewport.AXIS.BOTH] - specify on which axis to apply the shake effect (see {@link Camera2d.AXIS})
270
+ * @param [axis=app.viewport.AXIS.BOTH] - specify on which axis to apply the shake effect (see {@link Camera2d.AXIS})
271
271
  * @param [onComplete] - callback once shaking effect is over
272
272
  * @param [force] - if true this will override the current effect
273
273
  * @example
274
274
  * // shake it baby !
275
- * me.game.viewport.shake(10, 500, me.game.viewport.AXIS.BOTH);
275
+ * app.viewport.shake(10, 500, app.viewport.AXIS.BOTH);
276
276
  */
277
277
  shake(intensity: number, duration: number, axis?: number, onComplete?: () => void, force?: boolean): void;
278
278
  /**
@@ -283,10 +283,10 @@ export default class Camera2d extends Renderable {
283
283
  * @param [onComplete] - callback once effect is over
284
284
  * @example
285
285
  * // fade the camera to white upon dying, reload the level, and then fade out back
286
- * me.game.viewport.fadeIn("#fff", 150, function() {
286
+ * app.viewport.fadeIn("#fff", 150, function() {
287
287
  * me.audio.play("die", false);
288
288
  * me.level.reload();
289
- * me.game.viewport.fadeOut("#fff", 150);
289
+ * app.viewport.fadeOut("#fff", 150);
290
290
  * });
291
291
  */
292
292
  fadeOut(color: Color | string, duration?: number, onComplete?: () => void): void;
@@ -298,7 +298,7 @@ export default class Camera2d extends Renderable {
298
298
  * @param [onComplete] - callback once effect is over
299
299
  * @example
300
300
  * // flash the camera to white for 75ms
301
- * me.game.viewport.fadeIn("#FFFFFF", 75);
301
+ * app.viewport.fadeIn("#FFFFFF", 75);
302
302
  */
303
303
  fadeIn(color: Color | string, duration?: number, onComplete?: () => void): void;
304
304
  /**
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"camera2d.d.ts","sourceRoot":"","sources":["../../src/camera/camera2d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,8BAA8B,CAAC;AACpD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAG9C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAc,MAAM,wBAAwB,CAAC;AAC5D,OAAO,KAAK,SAAS,MAAM,8BAA8B,CAAC;AAC1D,OAAO,UAAU,MAAM,+BAA+B,CAAC;AASvD,OAAO,KAAK,KAAK,MAAM,oBAAoB,CAAC;AAE5C,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AAEnD;;;;GAIG;AAEH,UAAU,QAAQ;IACjB,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;IACjB,QAAQ,CAAC,UAAU,EAAE,CAAC,CAAC;IACvB,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC;IACrB,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;CACjB;AAED,UAAU,UAAU;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,GAAG,SAAS,CAAC;CAC5C;AAED,UAAU,SAAS;IAClB,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC;IACpB,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC;CACpB;AAID;;;;;;;;;;;;;;;GAeG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;IAC/C;;;;;;OAMG;IACH,IAAI,EAAE,QAAQ,CAAC;IAEf;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;;;OAIG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;OAGG;IACH,GAAG,EAAE,MAAM,CAAC;IAEZ;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,eAAe,EAAE,QAAQ,CAAC;IAE1B;;;;OAIG;IACH,gBAAgB,EAAE,QAAQ,CAAC;IAE3B;;;;;OAKG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;;OAGG;IACH,gBAAgB,EAAE,QAAQ,CAAC;IAE3B;;;OAGG;IACH,mBAAmB,EAAE,QAAQ,CAAC;IAE9B,8BAA8B;IAC9B,MAAM,EAAE,QAAQ,CAAC;IAEjB,uBAAuB;IACvB,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC;IAEnC,2BAA2B;IAC3B,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,MAAM,EAAE,UAAU,CAAC;IAEnB;;;OAGG;IACH,QAAQ,EAAE,SAAS,CAAC;IAEpB;;;OAGG;IACH,OAAO,EAAE,SAAS,CAAC;IAEnB,0BAA0B;IAC1B,QAAQ,EAAE,IAAI,CAAC;IAEf;;;;;OAKG;gBACS,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IAsFlE,cAAc;IAEd,uBAAuB,IAAI,IAAI;IAW/B,cAAc;IACd,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,MAAM;IAa7C,cAAc;IACd,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,MAAM;IAe7C;;;;;;;;OAQG;IACH,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAErB;IAED;;;;OAIG;IACH,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED;;;;OAIG;IACH,IAAI,SAAS,IAAI,MAAM,CAQtB;IAED;;;;;;;OAOG;IACH,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAU/D;;;;OAIG;IACH,KAAK,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,GAAG,IAAI;IAwBzC;;;;;;;OAOG;IACH,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAoBvC;;;;;OAKG;IACM,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IA2B3C;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAQ3D;;;;;;;;;OASG;IACH,MAAM,CACL,MAAM,EAAE,UAAU,GAAG,QAAQ,GAAG,QAAQ,EACxC,IAAI,CAAC,EAAE,MAAM,EACb,OAAO,CAAC,EAAE,MAAM,GACd,IAAI;IAyBP;;OAEG;IACH,QAAQ,IAAI,IAAI;IAKhB;;;;;;;;OAQG;IACH,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAIhC;;;;;OAKG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAalC,cAAc;IAEd,YAAY,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI;IA+ChC,cAAc;IACL,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAkDrC;;;;;;;;;;;OAWG;IACH,KAAK,CACJ,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,EAChB,IAAI,CAAC,EAAE,MAAM,EACb,UAAU,CAAC,EAAE,MAAM,IAAI,EACvB,KAAK,CAAC,EAAE,OAAO,GACb,IAAI;IAUP;;;;;;;;;;;;;OAaG;IACH,OAAO,CACN,KAAK,EAAE,KAAK,GAAG,MAAM,EACrB,QAAQ,GAAE,MAAa,EACvB,UAAU,CAAC,EAAE,MAAM,IAAI,GACrB,IAAI;IAYP;;;;;;;;;OASG;IACH,MAAM,CACL,KAAK,EAAE,KAAK,GAAG,MAAM,EACrB,QAAQ,GAAE,MAAa,EACvB,UAAU,CAAC,EAAE,MAAM,IAAI,GACrB,IAAI;IAcP;;;OAGG;IACH,OAAO,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI;IAQjC;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,UAAU,EAAE,QAAQ,GAAE,OAAsB,GAAG,OAAO;IA0BrE;;;;;;OAMG;IACH,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS1D;;;;;;OAMG;IACH,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS1D;;;OAGG;IACH,MAAM,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAsChC;;;OAGG;IACM,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI;CA8E7D"}
@@ -1 +1 @@
1
- {"version":3,"file":"path2d.d.ts","sourceRoot":"","sources":["../../src/geometries/path2d.js"],"names":[],"mappings":";AAKA;;;GAGG;AAEH;;;;;;;;;;;GAWG;AACH;IACC,0BA0BC;IAzBA;;;OAGG;IACH,QAFU,KAAK,EAAE,CAED;IAEhB;;;;OAIG;IACH,eAHU,MAAM,CAGM;IAGtB,gBAAkB;IAGlB,kBAAiC;IAGjC,iBAAoB;IAOrB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBALW,MAAM,QA+IhB;IAED;;OAEG;IACH,kBAQC;IAED;;;;OAIG;IACH,kBASC;IAED;;;OAGG;IACH,mBAFa,KAAK,EAAE,CAkCnB;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAmBhB;IAED;;;;;;;;;OASG;IACH,OAPW,MAAM,KACN,MAAM,UACN,MAAM,cACN,MAAM,YACN,MAAM,kBACN,OAAO,QA2DjB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAyDhB;IAED;;;;;;;;;;;OAWG;IACH,WATW,MAAM,KACN,MAAM,WACN,MAAM,WACN,MAAM,YACN,MAAM,cACN,MAAM,YACN,MAAM,kBACN,OAAO,QA4EjB;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAyBhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAoChB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAgBhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAoBhB;CACD;2BAxpBuB,YAAY"}
1
+ {"version":3,"file":"path2d.d.ts","sourceRoot":"","sources":["../../src/geometries/path2d.js"],"names":[],"mappings":";AAKA;;;GAGG;AAEH;;;;;;;;;;;GAWG;AACH;IACC,0BA0BC;IAzBA;;;OAGG;IACH,QAFU,KAAK,EAAE,CAED;IAEhB;;;;OAIG;IACH,eAHU,MAAM,CAGM;IAGtB,gBAAkB;IAGlB,kBAAiC;IAGjC,iBAAoB;IAOrB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,sBALW,MAAM,QA+IhB;IAED;;OAEG;IACH,kBAQC;IAED;;;;OAIG;IACH,kBASC;IAED;;;OAGG;IACH,mBAFa,KAAK,EAAE,CAkCnB;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAKhB;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAmBhB;IAED;;;;;;;;;OASG;IACH,OAPW,MAAM,KACN,MAAM,UACN,MAAM,cACN,MAAM,YACN,MAAM,kBACN,OAAO,QA2DjB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAyDhB;IAED;;;;;;;;;;;OAWG;IACH,WATW,MAAM,KACN,MAAM,WACN,MAAM,WACN,MAAM,YACN,MAAM,cACN,MAAM,YACN,MAAM,kBACN,OAAO,QA4EjB;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QA8BhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QA0ChB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAgBhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAoBhB;CACD;2BAnqBuB,YAAY"}
package/build/index.d.ts CHANGED
@@ -1,28 +1,65 @@
1
- /**
2
- * initialize the melonJS library.
3
- * this is automatically called unless me.skipAutoInit is set to true,
4
- * to allow asynchronous loaders to work.
5
- * @name boot
6
- * @see {@link skipAutoInit}
7
- * @public
8
- */
9
- export function boot(): void;
1
+ import "./polyfill/index.ts";
2
+ import Application from "./application/application.ts";
3
+ import Camera2d from "./camera/camera2d.ts";
4
+ import Pointer from "./input/pointer.ts";
5
+ import TMXHexagonalRenderer from "./level/tiled/renderer/TMXHexagonalRenderer.js";
6
+ import TMXIsometricRenderer from "./level/tiled/renderer/TMXIsometricRenderer.js";
7
+ import TMXOrthogonalRenderer from "./level/tiled/renderer/TMXOrthogonalRenderer.js";
8
+ import TMXRenderer from "./level/tiled/renderer/TMXRenderer.js";
9
+ import TMXStaggeredRenderer from "./level/tiled/renderer/TMXStaggeredRenderer.js";
10
+ import TMXLayer from "./level/tiled/TMXLayer.js";
11
+ import Tile from "./level/tiled/TMXTile.js";
12
+ import TMXTileMap from "./level/tiled/TMXTileMap.js";
13
+ import TMXTileset from "./level/tiled/TMXTileset.js";
14
+ import TMXTilesetGroup from "./level/tiled/TMXTilesetGroup.js";
15
+ import * as TMXUtils from "./level/tiled/TMXUtils.js";
16
+ import ParticleEmitter from "./particles/emitter.ts";
17
+ import Particle from "./particles/particle.ts";
18
+ import ParticleEmitterSettings from "./particles/settings.js";
19
+ import Body from "./physics/body.js";
20
+ import QuadTree from "./physics/quadtree.js";
21
+ import World from "./physics/world.js";
22
+ import { cache as plugins } from "./plugin/plugin.ts";
23
+ import Collectable from "./renderable/collectable.js";
24
+ import ColorLayer from "./renderable/colorlayer.js";
25
+ import Container from "./renderable/container.js";
26
+ import { Draggable } from "./renderable/draggable.js";
27
+ import { DropTarget } from "./renderable/dragndrop.js";
28
+ import Entity from "./renderable/entity/entity.js";
29
+ import ImageLayer from "./renderable/imagelayer.js";
30
+ import Light2d from "./renderable/light2d.js";
31
+ import NineSliceSprite from "./renderable/nineslicesprite.js";
32
+ import Renderable from "./renderable/renderable.js";
33
+ import Sprite from "./renderable/sprite.js";
34
+ import BitmapText from "./renderable/text/bitmaptext.js";
35
+ import BitmapTextData from "./renderable/text/bitmaptextdata.ts";
36
+ import Text from "./renderable/text/text.js";
37
+ import Trigger from "./renderable/trigger.js";
38
+ import UIBaseElement from "./renderable/ui/uibaseelement.ts";
39
+ import UISpriteElement from "./renderable/ui/uispriteelement.ts";
40
+ import UITextButton from "./renderable/ui/uitextbutton.ts";
41
+ import Stage from "./state/stage.js";
42
+ import state from "./state/state.ts";
43
+ import pool from "./system/legacy_pool.js";
44
+ import save from "./system/save.ts";
45
+ import timer from "./system/timer.ts";
46
+ import Tween from "./tweens/tween.ts";
47
+ import CanvasRenderer from "./video/canvas/canvas_renderer.js";
48
+ import { Gradient } from "./video/gradient.js";
49
+ import Renderer from "./video/renderer.js";
50
+ import RenderState from "./video/renderstate.js";
51
+ import CanvasRenderTarget from "./video/rendertarget/canvasrendertarget.js";
52
+ import { TextureAtlas } from "./video/texture/atlas.js";
53
+ import { Batcher } from "./video/webgl/batchers/batcher.js";
54
+ import PrimitiveBatcher from "./video/webgl/batchers/primitive_batcher.js";
55
+ import QuadBatcher from "./video/webgl/batchers/quad_batcher.js";
56
+ import GLShader from "./video/webgl/glshader.js";
57
+ import ShaderEffect from "./video/webgl/shadereffect.js";
58
+ import WebGLRenderer from "./video/webgl/webgl_renderer.js";
10
59
  export * from "./application/scaleMethods.ts";
11
60
  export * from "./application/settings.ts";
12
- export * from "./version.ts";
13
- export * from "./const.ts";
14
- export * from "./lang/deprecated.js";
15
61
  export * as audio from "./audio/audio.ts";
16
- export * as input from "./input/input.ts";
17
- export { level } from "./level/level.js";
18
- export * as loader from "./loader/loader.js";
19
- export * as math from "./math/math.ts";
20
- export { collision } from "./physics/collision.js";
21
- export * as plugin from "./plugin/plugin.ts";
22
- export * as device from "./system/device.js";
23
- export * as event from "./system/event.ts";
24
- export * as utils from "./utils/utils.ts";
25
- export * as video from "./video/video.js";
62
+ export * from "./const.ts";
26
63
  export { Ellipse } from "./geometries/ellipse.ts";
27
64
  export { Line } from "./geometries/line.ts";
28
65
  export { ObservablePoint } from "./geometries/observablePoint.ts";
@@ -30,7 +67,13 @@ export { Point } from "./geometries/point.ts";
30
67
  export { Polygon } from "./geometries/polygon.ts";
31
68
  export { Rect } from "./geometries/rectangle.ts";
32
69
  export { RoundRect } from "./geometries/roundrect.ts";
70
+ export * as input from "./input/input.ts";
71
+ export * from "./lang/deprecated.js";
72
+ export { level } from "./level/level.js";
73
+ export { registerTiledObjectClass, registerTiledObjectFactory, } from "./level/tiled/TMXObjectFactory.js";
74
+ export * as loader from "./loader/loader.js";
33
75
  export { Color } from "./math/color.ts";
76
+ export * as math from "./math/math.ts";
34
77
  export { Matrix2d } from "./math/matrix2d.ts";
35
78
  export { Matrix3d } from "./math/matrix3d.ts";
36
79
  export { ObservableVector2d } from "./math/observableVector2d.ts";
@@ -38,81 +81,28 @@ export { ObservableVector3d } from "./math/observableVector3d.ts";
38
81
  export { Vector2d } from "./math/vector2d.ts";
39
82
  export { Vector3d } from "./math/vector3d.ts";
40
83
  export { Bounds } from "./physics/bounds.ts";
84
+ export { collision } from "./physics/collision.js";
85
+ export * as plugin from "./plugin/plugin.ts";
41
86
  export { getPool } from "./pool.ts";
42
- /**
43
- * a flag indicating that melonJS is fully initialized
44
- * @type {boolean}
45
- * @default false
46
- * @readonly
47
- */
48
- export let initialized: boolean;
87
+ export * as device from "./system/device.js";
88
+ export * as event from "./system/event.ts";
89
+ export * as utils from "./utils/utils.ts";
90
+ export * from "./version.ts";
91
+ export * as video from "./video/video.js";
92
+ export { Application, Batcher, BitmapText, BitmapTextData, Body, Camera2d, CanvasRenderer, CanvasRenderTarget, Collectable, ColorLayer, Container, Draggable, DropTarget, Entity, // eslint-disable-line @typescript-eslint/no-deprecated
93
+ GLShader, Gradient, ImageLayer, Light2d, NineSliceSprite, Particle, ParticleEmitter, ParticleEmitterSettings, Pointer, PrimitiveBatcher, plugins, pool, QuadBatcher, QuadTree, Renderable, Renderer, RenderState, ShaderEffect, Sprite, Stage, save, state, Text, TextureAtlas, Tile, TMXHexagonalRenderer, TMXIsometricRenderer, TMXLayer, TMXOrthogonalRenderer, TMXRenderer, TMXStaggeredRenderer, TMXTileMap, TMXTileset, TMXTilesetGroup, TMXUtils, Trigger, Tween, timer, UIBaseElement, UISpriteElement, UITextButton, WebGLRenderer, World, };
49
94
  /**
50
95
  * disable melonJS auto-initialization
51
- * @type {boolean}
52
96
  * @see {@link boot}
53
97
  */
54
- export let skipAutoInit: boolean;
98
+ export declare let skipAutoInit: boolean;
99
+ export { initialized } from "./system/bootstrap.ts";
100
+ export { game } from "./application/application.ts";
55
101
  /**
56
- * game is a default instance of a melonJS Application and represents your current game,
57
- * it contains all the objects, tilemap layers, current viewport, collision map, etc...<br>
58
- * @namespace game
102
+ * initialize the melonJS library.
103
+ * this is automatically called unless skipAutoInit is set to true,
104
+ * to allow asynchronous loaders to work.
105
+ * @see {@link skipAutoInit}
59
106
  */
60
- export const game: Application;
61
- import { cache as plugins } from "./plugin/plugin.ts";
62
- import save from "./system/save.ts";
63
- import timer from "./system/timer.ts";
64
- import pool from "./system/legacy_pool.js";
65
- import state from "./state/state.ts";
66
- import Tween from "./tweens/tween.ts";
67
- import QuadTree from "./physics/quadtree.js";
68
- import GLShader from "./video/webgl/glshader.js";
69
- import ShaderEffect from "./video/webgl/shadereffect.js";
70
- import { Batcher } from "./video/webgl/batchers/batcher.js";
71
- import PrimitiveBatcher from "./video/webgl/batchers/primitive_batcher.js";
72
- import QuadBatcher from "./video/webgl/batchers/quad_batcher.js";
73
- import Renderer from "./video/renderer.js";
74
- import RenderState from "./video/renderstate.js";
75
- import WebGLRenderer from "./video/webgl/webgl_renderer.js";
76
- import CanvasRenderer from "./video/canvas/canvas_renderer.js";
77
- import CanvasRenderTarget from "./video/rendertarget/canvasrendertarget.js";
78
- import { TextureAtlas } from "./video/texture/atlas.js";
79
- import Renderable from "./renderable/renderable.js";
80
- import Body from "./physics/body.js";
81
- import Text from "./renderable/text/text.js";
82
- import BitmapText from "./renderable/text/bitmaptext.js";
83
- import BitmapTextData from "./renderable/text/bitmaptextdata.ts";
84
- import ColorLayer from "./renderable/colorlayer.js";
85
- import ImageLayer from "./renderable/imagelayer.js";
86
- import Sprite from "./renderable/sprite.js";
87
- import NineSliceSprite from "./renderable/nineslicesprite.js";
88
- import UIBaseElement from "./renderable/ui/uibaseelement.ts";
89
- import UITextButton from "./renderable/ui/uitextbutton.ts";
90
- import UISpriteElement from "./renderable/ui/uispriteelement.ts";
91
- import Collectable from "./renderable/collectable.js";
92
- import Trigger from "./renderable/trigger.js";
93
- import Light2d from "./renderable/light2d.js";
94
- import { Draggable } from "./renderable/draggable.js";
95
- import { DropTarget } from "./renderable/dragndrop.js";
96
- import TMXRenderer from "./level/tiled/renderer/TMXRenderer.js";
97
- import TMXOrthogonalRenderer from "./level/tiled/renderer/TMXOrthogonalRenderer.js";
98
- import TMXIsometricRenderer from "./level/tiled/renderer/TMXIsometricRenderer.js";
99
- import TMXHexagonalRenderer from "./level/tiled/renderer/TMXHexagonalRenderer.js";
100
- import TMXStaggeredRenderer from "./level/tiled/renderer/TMXStaggeredRenderer.js";
101
- import Tile from "./level/tiled/TMXTile.js";
102
- import TMXTileset from "./level/tiled/TMXTileset.js";
103
- import TMXTilesetGroup from "./level/tiled/TMXTilesetGroup.js";
104
- import TMXTileMap from "./level/tiled/TMXTileMap.js";
105
- import TMXLayer from "./level/tiled/TMXLayer.js";
106
- import * as TMXUtils from "./level/tiled/TMXUtils.js";
107
- import Pointer from "./input/pointer.ts";
108
- import Stage from "./state/stage.js";
109
- import Camera2d from "./camera/camera2d.ts";
110
- import Container from "./renderable/container.js";
111
- import World from "./physics/world.js";
112
- import ParticleEmitter from "./particles/emitter.ts";
113
- import ParticleEmitterSettings from "./particles/settings.js";
114
- import Particle from "./particles/particle.ts";
115
- import Entity from "./renderable/entity/entity.js";
116
- import Application from "./application/application.ts";
117
- export { plugins, save, timer, pool, state, Tween, QuadTree, GLShader, ShaderEffect, Batcher, PrimitiveBatcher, QuadBatcher, Renderer, RenderState, WebGLRenderer, CanvasRenderer, CanvasRenderTarget, TextureAtlas, Renderable, Body, Text, BitmapText, BitmapTextData, ColorLayer, ImageLayer, Sprite, NineSliceSprite, UIBaseElement, UITextButton, UISpriteElement, Collectable, Trigger, Light2d, Draggable, DropTarget, TMXRenderer, TMXOrthogonalRenderer, TMXIsometricRenderer, TMXHexagonalRenderer, TMXStaggeredRenderer, Tile, TMXTileset, TMXTilesetGroup, TMXTileMap, TMXLayer, TMXUtils, Pointer, Stage, Camera2d, Container, World, ParticleEmitter, ParticleEmitterSettings, Particle, Entity, Application };
107
+ export { boot } from "./system/bootstrap.ts";
118
108
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,OAAO,qBAAqB,CAAC;AAE7B,OAAO,WAA+B,MAAM,8BAA8B,CAAC;AAC3E,OAAO,QAAQ,MAAM,sBAAsB,CAAC;AAC5C,OAAO,OAAO,MAAM,oBAAoB,CAAC;AACzC,OAAO,oBAAoB,MAAM,gDAAgD,CAAC;AAClF,OAAO,oBAAoB,MAAM,gDAAgD,CAAC;AAClF,OAAO,qBAAqB,MAAM,iDAAiD,CAAC;AACpF,OAAO,WAAW,MAAM,uCAAuC,CAAC;AAChE,OAAO,oBAAoB,MAAM,gDAAgD,CAAC;AAClF,OAAO,QAAQ,MAAM,2BAA2B,CAAC;AACjD,OAAO,IAAI,MAAM,0BAA0B,CAAC;AAC5C,OAAO,UAAU,MAAM,6BAA6B,CAAC;AACrD,OAAO,UAAU,MAAM,6BAA6B,CAAC;AACrD,OAAO,eAAe,MAAM,kCAAkC,CAAC;AAC/D,OAAO,KAAK,QAAQ,MAAM,2BAA2B,CAAC;AACtD,OAAO,eAAe,MAAM,wBAAwB,CAAC;AACrD,OAAO,QAAQ,MAAM,yBAAyB,CAAC;AAC/C,OAAO,uBAAuB,MAAM,yBAAyB,CAAC;AAC9D,OAAO,IAAI,MAAM,mBAAmB,CAAC;AAErC,OAAO,QAAQ,MAAM,uBAAuB,CAAC;AAC7C,OAAO,KAAK,MAAM,oBAAoB,CAAC;AAEvC,OAAO,EAAE,KAAK,IAAI,OAAO,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,WAAW,MAAM,6BAA6B,CAAC;AACtD,OAAO,UAAU,MAAM,4BAA4B,CAAC;AACpD,OAAO,SAAS,MAAM,2BAA2B,CAAC;AAClD,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AACtD,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,MAAM,MAAM,+BAA+B,CAAC;AACnD,OAAO,UAAU,MAAM,4BAA4B,CAAC;AACpD,OAAO,OAAO,MAAM,yBAAyB,CAAC;AAC9C,OAAO,eAAe,MAAM,iCAAiC,CAAC;AAC9D,OAAO,UAAU,MAAM,4BAA4B,CAAC;AACpD,OAAO,MAAM,MAAM,wBAAwB,CAAC;AAC5C,OAAO,UAAU,MAAM,iCAAiC,CAAC;AACzD,OAAO,cAAc,MAAM,qCAAqC,CAAC;AACjE,OAAO,IAAI,MAAM,2BAA2B,CAAC;AAC7C,OAAO,OAAO,MAAM,yBAAyB,CAAC;AAC9C,OAAO,aAAa,MAAM,kCAAkC,CAAC;AAC7D,OAAO,eAAe,MAAM,oCAAoC,CAAC;AACjE,OAAO,YAAY,MAAM,iCAAiC,CAAC;AAC3D,OAAO,KAAK,MAAM,kBAAkB,CAAC;AACrC,OAAO,KAAK,MAAM,kBAAkB,CAAC;AAGrC,OAAO,IAAI,MAAM,yBAAyB,CAAC;AAC3C,OAAO,IAAI,MAAM,kBAAkB,CAAC;AACpC,OAAO,KAAK,MAAM,mBAAmB,CAAC;AACtC,OAAO,KAAK,MAAM,mBAAmB,CAAC;AACtC,OAAO,cAAc,MAAM,mCAAmC,CAAC;AAC/D,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,QAAQ,MAAM,qBAAqB,CAAC;AAC3C,OAAO,WAAW,MAAM,wBAAwB,CAAC;AACjD,OAAO,kBAAkB,MAAM,4CAA4C,CAAC;AAC5E,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,gBAAgB,MAAM,6CAA6C,CAAC;AAC3E,OAAO,WAAW,MAAM,wCAAwC,CAAC;AACjE,OAAO,QAAQ,MAAM,2BAA2B,CAAC;AACjD,OAAO,YAAY,MAAM,+BAA+B,CAAC;AACzD,OAAO,aAAa,MAAM,iCAAiC,CAAC;AAE5D,cAAc,+BAA+B,CAAC;AAC9C,cAAc,2BAA2B,CAAC;AAE1C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAE1C,cAAc,YAAY,CAAC;AAC3B,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,IAAI,EAAE,MAAM,2BAA2B,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AACtD,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAE1C,cAAc,sBAAsB,CAAC;AACrC,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EACN,wBAAwB,EACxB,0BAA0B,GAC1B,MAAM,mCAAmC,CAAC;AAE3C,OAAO,KAAK,MAAM,MAAM,oBAAoB,CAAC;AAC7C,OAAO,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AACxC,OAAO,KAAK,IAAI,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,kBAAkB,EAAE,MAAM,8BAA8B,CAAC;AAClE,OAAO,EAAE,kBAAkB,EAAE,MAAM,8BAA8B,CAAC;AAClE,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,KAAK,MAAM,MAAM,oBAAoB,CAAC;AAC7C,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AACpC,OAAO,KAAK,MAAM,MAAM,oBAAoB,CAAC;AAC7C,OAAO,KAAK,KAAK,MAAM,mBAAmB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAC1C,cAAc,cAAc,CAAC;AAC7B,OAAO,KAAK,KAAK,MAAM,kBAAkB,CAAC;AAE1C,OAAO,EACN,WAAW,EACX,OAAO,EACP,UAAU,EACV,cAAc,EACd,IAAI,EACJ,QAAQ,EACR,cAAc,EACd,kBAAkB,EAClB,WAAW,EACX,UAAU,EACV,SAAS,EACT,SAAS,EACT,UAAU,EACV,MAAM,EAAE,uDAAuD;AAC/D,QAAQ,EACR,QAAQ,EACR,UAAU,EACV,OAAO,EACP,eAAe,EACf,QAAQ,EACR,eAAe,EACf,uBAAuB,EACvB,OAAO,EACP,gBAAgB,EAChB,OAAO,EACP,IAAI,EACJ,WAAW,EACX,QAAQ,EACR,UAAU,EACV,QAAQ,EACR,WAAW,EACX,YAAY,EACZ,MAAM,EACN,KAAK,EACL,IAAI,EACJ,KAAK,EACL,IAAI,EACJ,YAAY,EACZ,IAAI,EACJ,oBAAoB,EACpB,oBAAoB,EACpB,QAAQ,EACR,qBAAqB,EACrB,WAAW,EACX,oBAAoB,EACpB,UAAU,EACV,UAAU,EACV,eAAe,EACf,QAAQ,EACR,OAAO,EACP,KAAK,EACL,KAAK,EACL,aAAa,EACb,eAAe,EACf,YAAY,EACZ,aAAa,EACb,KAAK,GACL,CAAC;AAEF;;;GAGG;AAEH,eAAO,IAAI,YAAY,SAAQ,CAAC;AAEhC,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAKpD,OAAO,EAAE,IAAI,EAAE,MAAM,8BAA8B,CAAC;AAEpD;;;;;GAKG;AACH,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC"}