melonjs 17.4.0 → 18.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (702) hide show
  1. package/{dist/types → build}/application/application.d.ts +9 -10
  2. package/build/application/application.d.ts.map +1 -0
  3. package/build/application/defaultApplicationSettings.d.ts +18 -0
  4. package/build/application/defaultApplicationSettings.d.ts.map +1 -0
  5. package/{dist/types → build}/application/header.d.ts +1 -0
  6. package/build/application/header.d.ts.map +1 -0
  7. package/{dist/types → build}/application/resize.d.ts +1 -0
  8. package/build/application/resize.d.ts.map +1 -0
  9. package/build/application/scaleMethods.d.ts +44 -0
  10. package/build/application/scaleMethods.d.ts.map +1 -0
  11. package/build/application/settings.d.ts +85 -0
  12. package/build/application/settings.d.ts.map +1 -0
  13. package/{dist/types → build}/audio/audio.d.ts +35 -58
  14. package/build/audio/audio.d.ts.map +1 -0
  15. package/{dist/types → build}/camera/camera2d.d.ts +38 -76
  16. package/build/camera/camera2d.d.ts.map +1 -0
  17. package/build/const.d.ts +14 -0
  18. package/build/const.d.ts.map +1 -0
  19. package/build/geometries/earcut.d.ts +3 -0
  20. package/build/geometries/earcut.d.ts.map +1 -0
  21. package/build/geometries/ellipse.d.ts +117 -0
  22. package/build/geometries/ellipse.d.ts.map +1 -0
  23. package/build/geometries/line.d.ts +39 -0
  24. package/build/geometries/line.d.ts.map +1 -0
  25. package/build/geometries/observablePoint.d.ts +75 -0
  26. package/build/geometries/observablePoint.d.ts.map +1 -0
  27. package/{dist/types → build}/geometries/path2d.d.ts +8 -7
  28. package/build/geometries/path2d.d.ts.map +1 -0
  29. package/build/geometries/point.d.ts +44 -0
  30. package/build/geometries/point.d.ts.map +1 -0
  31. package/build/geometries/polygon.d.ts +182 -0
  32. package/build/geometries/polygon.d.ts.map +1 -0
  33. package/build/geometries/rectangle.d.ts +135 -0
  34. package/build/geometries/rectangle.d.ts.map +1 -0
  35. package/build/geometries/roundrect.d.ts +67 -0
  36. package/build/geometries/roundrect.d.ts.map +1 -0
  37. package/build/geometries/toarccanvas.d.ts +28 -0
  38. package/build/geometries/toarccanvas.d.ts.map +1 -0
  39. package/{dist/types → build}/index.d.ts +41 -45
  40. package/build/index.d.ts.map +1 -0
  41. package/build/index.js +28318 -0
  42. package/build/index.js.map +7 -0
  43. package/{dist/types → build}/input/gamepad.d.ts +3 -11
  44. package/build/input/gamepad.d.ts.map +1 -0
  45. package/{dist/types → build}/input/input.d.ts +4 -2
  46. package/build/input/input.d.ts.map +1 -0
  47. package/build/input/key.d.ts +105 -0
  48. package/build/input/key.d.ts.map +1 -0
  49. package/build/input/keyboard.d.ts +72 -0
  50. package/build/input/keyboard.d.ts.map +1 -0
  51. package/build/input/pointer.d.ts +180 -0
  52. package/build/input/pointer.d.ts.map +1 -0
  53. package/{dist/types → build}/input/pointerevent.d.ts +17 -16
  54. package/build/input/pointerevent.d.ts.map +1 -0
  55. package/{dist/types → build}/lang/console.d.ts +1 -0
  56. package/build/lang/console.d.ts.map +1 -0
  57. package/build/lang/deprecated.d.ts +24 -0
  58. package/build/lang/deprecated.d.ts.map +1 -0
  59. package/{dist/types → build}/level/level.d.ts +7 -7
  60. package/build/level/level.d.ts.map +1 -0
  61. package/{dist/types → build}/level/tiled/TMXGroup.d.ts +2 -2
  62. package/build/level/tiled/TMXGroup.d.ts.map +1 -0
  63. package/{dist/types → build}/level/tiled/TMXLayer.d.ts +4 -4
  64. package/build/level/tiled/TMXLayer.d.ts.map +1 -0
  65. package/{dist/types → build}/level/tiled/TMXObject.d.ts +3 -3
  66. package/build/level/tiled/TMXObject.d.ts.map +1 -0
  67. package/{dist/types → build}/level/tiled/TMXTile.d.ts +4 -5
  68. package/build/level/tiled/TMXTile.d.ts.map +1 -0
  69. package/{dist/types → build}/level/tiled/TMXTileMap.d.ts +4 -4
  70. package/build/level/tiled/TMXTileMap.d.ts.map +1 -0
  71. package/{dist/types → build}/level/tiled/TMXTileset.d.ts +2 -2
  72. package/build/level/tiled/TMXTileset.d.ts.map +1 -0
  73. package/{dist/types → build}/level/tiled/TMXTilesetGroup.d.ts +1 -1
  74. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -0
  75. package/{dist/types → build}/level/tiled/TMXUtils.d.ts +2 -1
  76. package/build/level/tiled/TMXUtils.d.ts.map +1 -0
  77. package/{dist/types → build}/level/tiled/constants.d.ts +1 -0
  78. package/build/level/tiled/constants.d.ts.map +1 -0
  79. package/{dist/types → build}/level/tiled/renderer/TMXHexagonalRenderer.d.ts +3 -4
  80. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -0
  81. package/{dist/types → build}/level/tiled/renderer/TMXIsometricRenderer.d.ts +2 -3
  82. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -0
  83. package/{dist/types → build}/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +1 -2
  84. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -0
  85. package/{dist/types → build}/level/tiled/renderer/TMXRenderer.d.ts +7 -7
  86. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -0
  87. package/{dist/types → build}/level/tiled/renderer/TMXStaggeredRenderer.d.ts +1 -2
  88. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -0
  89. package/{dist/types → build}/level/tiled/renderer/autodetect.d.ts +4 -3
  90. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -0
  91. package/build/loader/cache.d.ts +10 -0
  92. package/build/loader/cache.d.ts.map +1 -0
  93. package/{dist/types → build}/loader/loader.d.ts +19 -13
  94. package/build/loader/loader.d.ts.map +1 -0
  95. package/{dist/types → build}/loader/loadingscreen.d.ts +1 -0
  96. package/build/loader/loadingscreen.d.ts.map +1 -0
  97. package/{dist/types → build}/loader/parsers/binary.d.ts +2 -1
  98. package/build/loader/parsers/binary.d.ts.map +1 -0
  99. package/{dist/types → build}/loader/parsers/compressed_textures/compressed_image.d.ts +1 -0
  100. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -0
  101. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +2 -0
  102. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -0
  103. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +2 -0
  104. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -0
  105. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +2 -0
  106. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -0
  107. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +2 -0
  108. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -0
  109. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +2 -0
  110. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -0
  111. package/{dist/types → build}/loader/parsers/fetchdata.d.ts +2 -1
  112. package/build/loader/parsers/fetchdata.d.ts.map +1 -0
  113. package/{dist/types → build}/loader/parsers/fontface.d.ts +2 -1
  114. package/build/loader/parsers/fontface.d.ts.map +1 -0
  115. package/{dist/types → build}/loader/parsers/image.d.ts +2 -1
  116. package/build/loader/parsers/image.d.ts.map +1 -0
  117. package/{dist/types → build}/loader/parsers/json.d.ts +2 -1
  118. package/build/loader/parsers/json.d.ts.map +1 -0
  119. package/{dist/types → build}/loader/parsers/script.d.ts +2 -1
  120. package/build/loader/parsers/script.d.ts.map +1 -0
  121. package/{dist/types → build}/loader/parsers/tmx.d.ts +2 -1
  122. package/build/loader/parsers/tmx.d.ts.map +1 -0
  123. package/{dist/types → build}/loader/parsers/video.d.ts +2 -1
  124. package/build/loader/parsers/video.d.ts.map +1 -0
  125. package/build/math/color.d.ts +192 -0
  126. package/build/math/color.d.ts.map +1 -0
  127. package/build/math/math.d.ts +128 -0
  128. package/build/math/math.d.ts.map +1 -0
  129. package/build/math/matrix2d.d.ts +163 -0
  130. package/build/math/matrix2d.d.ts.map +1 -0
  131. package/build/math/matrix3d.d.ts +188 -0
  132. package/build/math/matrix3d.d.ts.map +1 -0
  133. package/build/math/observableVector2d.d.ts +286 -0
  134. package/build/math/observableVector2d.d.ts.map +1 -0
  135. package/build/math/observableVector2d_old.d.ts +76 -0
  136. package/build/math/observableVector2d_old.d.ts.map +1 -0
  137. package/build/math/observableVector3d.d.ts +283 -0
  138. package/build/math/observableVector3d.d.ts.map +1 -0
  139. package/build/math/observableVector3d_old.d.ts +81 -0
  140. package/build/math/observableVector3d_old.d.ts.map +1 -0
  141. package/build/math/vector2d.d.ts +253 -0
  142. package/build/math/vector2d.d.ts.map +1 -0
  143. package/build/math/vector3d.d.ts +242 -0
  144. package/build/math/vector3d.d.ts.map +1 -0
  145. package/{dist/types → build}/particles/emitter.d.ts +7 -10
  146. package/build/particles/emitter.d.ts.map +1 -0
  147. package/build/particles/particle.d.ts +47 -0
  148. package/build/particles/particle.d.ts.map +1 -0
  149. package/{dist/types → build}/particles/settings.d.ts +1 -0
  150. package/build/particles/settings.d.ts.map +1 -0
  151. package/{dist/types → build}/physics/body.d.ts +27 -27
  152. package/build/physics/body.d.ts.map +1 -0
  153. package/build/physics/bounds.d.ts +192 -0
  154. package/build/physics/bounds.d.ts.map +1 -0
  155. package/{dist/types → build}/physics/collision.d.ts +5 -5
  156. package/build/physics/collision.d.ts.map +1 -0
  157. package/{dist/types → build}/physics/detector.d.ts +8 -6
  158. package/build/physics/detector.d.ts.map +1 -0
  159. package/{dist/types → build}/physics/quadtree.d.ts +5 -19
  160. package/build/physics/quadtree.d.ts.map +1 -0
  161. package/{dist/types → build}/physics/response.d.ts +46 -5
  162. package/build/physics/response.d.ts.map +1 -0
  163. package/{dist/types → build}/physics/sat.d.ts +3 -2
  164. package/build/physics/sat.d.ts.map +1 -0
  165. package/{dist/types → build}/physics/world.d.ts +5 -4
  166. package/build/physics/world.d.ts.map +1 -0
  167. package/{dist/types → build}/plugin/plugin.d.ts +8 -19
  168. package/build/plugin/plugin.d.ts.map +1 -0
  169. package/build/polyfill/console.d.ts +2 -0
  170. package/build/polyfill/console.d.ts.map +1 -0
  171. package/build/polyfill/index.d.ts +6 -0
  172. package/build/polyfill/index.d.ts.map +1 -0
  173. package/build/polyfill/roundrect.d.ts +2 -0
  174. package/build/polyfill/roundrect.d.ts.map +1 -0
  175. package/build/pool.d.ts +39 -0
  176. package/build/pool.d.ts.map +1 -0
  177. package/{dist/types → build}/renderable/collectable.d.ts +2 -2
  178. package/build/renderable/collectable.d.ts.map +1 -0
  179. package/{dist/types → build}/renderable/colorlayer.d.ts +6 -10
  180. package/build/renderable/colorlayer.d.ts.map +1 -0
  181. package/{dist/types → build}/renderable/container.d.ts +14 -15
  182. package/build/renderable/container.d.ts.map +1 -0
  183. package/{dist/types → build}/renderable/draggable.d.ts +5 -13
  184. package/build/renderable/draggable.d.ts.map +1 -0
  185. package/{dist/types → build}/renderable/dragndrop.d.ts +7 -21
  186. package/build/renderable/dragndrop.d.ts.map +1 -0
  187. package/{dist/types → build}/renderable/entity/entity.d.ts +12 -13
  188. package/build/renderable/entity/entity.d.ts.map +1 -0
  189. package/{dist/types → build}/renderable/imagelayer.d.ts +17 -9
  190. package/build/renderable/imagelayer.d.ts.map +1 -0
  191. package/build/renderable/light2d.d.ts +73 -0
  192. package/build/renderable/light2d.d.ts.map +1 -0
  193. package/{dist/types → build}/renderable/nineslicesprite.d.ts +3 -4
  194. package/build/renderable/nineslicesprite.d.ts.map +1 -0
  195. package/{dist/types → build}/renderable/renderable.d.ts +57 -60
  196. package/build/renderable/renderable.d.ts.map +1 -0
  197. package/{dist/types → build}/renderable/sprite.d.ts +28 -14
  198. package/build/renderable/sprite.d.ts.map +1 -0
  199. package/{dist/types → build}/renderable/text/bitmaptext.d.ts +6 -7
  200. package/build/renderable/text/bitmaptext.d.ts.map +1 -0
  201. package/build/renderable/text/bitmaptextdata.d.ts +17 -0
  202. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -0
  203. package/{dist/types → build}/renderable/text/glyph.d.ts +15 -3
  204. package/build/renderable/text/glyph.d.ts.map +1 -0
  205. package/{dist/types → build}/renderable/text/text.d.ts +7 -16
  206. package/build/renderable/text/text.d.ts.map +1 -0
  207. package/{dist/types → build}/renderable/text/textmetrics.d.ts +8 -9
  208. package/build/renderable/text/textmetrics.d.ts.map +1 -0
  209. package/{dist/types → build}/renderable/text/textstyle.d.ts +1 -0
  210. package/build/renderable/text/textstyle.d.ts.map +1 -0
  211. package/{dist/types → build}/renderable/trigger.d.ts +18 -7
  212. package/build/renderable/trigger.d.ts.map +1 -0
  213. package/{dist/types → build}/renderable/ui/uibaseelement.d.ts +7 -7
  214. package/build/renderable/ui/uibaseelement.d.ts.map +1 -0
  215. package/{dist/types → build}/renderable/ui/uispriteelement.d.ts +4 -6
  216. package/build/renderable/ui/uispriteelement.d.ts.map +1 -0
  217. package/{dist/types → build}/renderable/ui/uitextbutton.d.ts +17 -4
  218. package/build/renderable/ui/uitextbutton.d.ts.map +1 -0
  219. package/{dist/types → build}/state/stage.d.ts +3 -3
  220. package/build/state/stage.d.ts.map +1 -0
  221. package/{dist/types → build}/state/state.d.ts +10 -9
  222. package/build/state/state.d.ts.map +1 -0
  223. package/{dist/types → build}/system/device.d.ts +49 -80
  224. package/build/system/device.d.ts.map +1 -0
  225. package/build/system/dom.d.ts +2 -0
  226. package/build/system/dom.d.ts.map +1 -0
  227. package/{dist/types → build}/system/event.d.ts +124 -291
  228. package/build/system/event.d.ts.map +1 -0
  229. package/build/system/eventEmitter.d.ts +19 -0
  230. package/build/system/eventEmitter.d.ts.map +1 -0
  231. package/build/system/eventEmitter.spec.d.ts +2 -0
  232. package/build/system/eventEmitter.spec.d.ts.map +1 -0
  233. package/{dist/types/system/pooling.d.ts → build/system/legacy_pool.d.ts} +22 -7
  234. package/build/system/legacy_pool.d.ts.map +1 -0
  235. package/build/system/platform.d.ts +34 -0
  236. package/build/system/platform.d.ts.map +1 -0
  237. package/build/system/pool.d.ts +26 -0
  238. package/build/system/pool.d.ts.map +1 -0
  239. package/build/system/save.d.ts +3 -0
  240. package/build/system/save.d.ts.map +1 -0
  241. package/build/system/timer.d.ts +118 -0
  242. package/build/system/timer.d.ts.map +1 -0
  243. package/build/tweens/easing.d.ts +93 -0
  244. package/build/tweens/easing.d.ts.map +1 -0
  245. package/build/tweens/interpolation.d.ts +7 -0
  246. package/build/tweens/interpolation.d.ts.map +1 -0
  247. package/build/tweens/tween.d.ts +234 -0
  248. package/build/tweens/tween.d.ts.map +1 -0
  249. package/build/utils/agent.d.ts +16 -0
  250. package/build/utils/agent.d.ts.map +1 -0
  251. package/build/utils/array-multimap.d.ts +14 -0
  252. package/build/utils/array-multimap.d.ts.map +1 -0
  253. package/build/utils/array.d.ts +30 -0
  254. package/build/utils/array.d.ts.map +1 -0
  255. package/build/utils/file.d.ts +16 -0
  256. package/build/utils/file.d.ts.map +1 -0
  257. package/build/utils/function.d.ts +24 -0
  258. package/build/utils/function.d.ts.map +1 -0
  259. package/build/utils/semver.d.ts +2 -0
  260. package/build/utils/semver.d.ts.map +1 -0
  261. package/build/utils/string.d.ts +35 -0
  262. package/build/utils/string.d.ts.map +1 -0
  263. package/build/utils/types.d.ts +5 -0
  264. package/build/utils/types.d.ts.map +1 -0
  265. package/build/utils/utils.d.ts +49 -0
  266. package/build/utils/utils.d.ts.map +1 -0
  267. package/build/version.d.ts +5 -0
  268. package/build/version.d.ts.map +1 -0
  269. package/{dist/types → build}/video/canvas/canvas_renderer.d.ts +40 -32
  270. package/build/video/canvas/canvas_renderer.d.ts.map +1 -0
  271. package/{dist/types → build}/video/renderer.d.ts +36 -29
  272. package/build/video/renderer.d.ts.map +1 -0
  273. package/{dist/types → build}/video/rendertarget/canvasrendertarget.d.ts +8 -26
  274. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -0
  275. package/{dist/types → build}/video/texture/atlas.d.ts +8 -8
  276. package/build/video/texture/atlas.d.ts.map +1 -0
  277. package/{dist/types → build}/video/texture/cache.d.ts +4 -3
  278. package/build/video/texture/cache.d.ts.map +1 -0
  279. package/{dist/types → build}/video/texture/parser/aseprite.d.ts +1 -0
  280. package/build/video/texture/parser/aseprite.d.ts.map +1 -0
  281. package/{dist/types → build}/video/texture/parser/spritesheet.d.ts +1 -0
  282. package/build/video/texture/parser/spritesheet.d.ts.map +1 -0
  283. package/{dist/types → build}/video/texture/parser/texturepacker.d.ts +1 -0
  284. package/build/video/texture/parser/texturepacker.d.ts.map +1 -0
  285. package/build/video/utils/autodetect.d.ts +8 -0
  286. package/build/video/utils/autodetect.d.ts.map +1 -0
  287. package/{dist/types → build}/video/video.d.ts +4 -3
  288. package/build/video/video.d.ts.map +1 -0
  289. package/{dist/types → build}/video/webgl/buffer/vertex.d.ts +5 -6
  290. package/build/video/webgl/buffer/vertex.d.ts.map +1 -0
  291. package/{dist/types → build}/video/webgl/compositors/compositor.d.ts +4 -4
  292. package/build/video/webgl/compositors/compositor.d.ts.map +1 -0
  293. package/{dist/types → build}/video/webgl/compositors/primitive_compositor.d.ts +4 -5
  294. package/build/video/webgl/compositors/primitive_compositor.d.ts.map +1 -0
  295. package/{dist/types → build}/video/webgl/compositors/quad_compositor.d.ts +4 -5
  296. package/build/video/webgl/compositors/quad_compositor.d.ts.map +1 -0
  297. package/{dist/types → build}/video/webgl/glshader.d.ts +2 -2
  298. package/build/video/webgl/glshader.d.ts.map +1 -0
  299. package/{dist/types → build}/video/webgl/utils/attributes.d.ts +1 -0
  300. package/build/video/webgl/utils/attributes.d.ts.map +1 -0
  301. package/{dist/types → build}/video/webgl/utils/precision.d.ts +1 -0
  302. package/build/video/webgl/utils/precision.d.ts.map +1 -0
  303. package/{dist/types → build}/video/webgl/utils/program.d.ts +1 -0
  304. package/build/video/webgl/utils/program.d.ts.map +1 -0
  305. package/{dist/types → build}/video/webgl/utils/string.d.ts +1 -0
  306. package/build/video/webgl/utils/string.d.ts.map +1 -0
  307. package/{dist/types → build}/video/webgl/utils/uniforms.d.ts +1 -0
  308. package/build/video/webgl/utils/uniforms.d.ts.map +1 -0
  309. package/{dist/types → build}/video/webgl/webgl_renderer.d.ts +37 -29
  310. package/build/video/webgl/webgl_renderer.d.ts.map +1 -0
  311. package/package.json +83 -104
  312. package/LICENSE.md +0 -21
  313. package/README.md +0 -223
  314. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +0 -14
  315. package/dist/melonjs.mjs/_virtual/earcut.js +0 -10
  316. package/dist/melonjs.mjs/_virtual/howler.js +0 -10
  317. package/dist/melonjs.mjs/_virtual/index.js +0 -10
  318. package/dist/melonjs.mjs/_virtual/re.js +0 -10
  319. package/dist/melonjs.mjs/application/application.js +0 -443
  320. package/dist/melonjs.mjs/application/header.js +0 -40
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  702. package/src/video/webgl/webgl_renderer.js +0 -1237
@@ -1,435 +0,0 @@
1
- import { autoDetectRenderer } from "../video/utils/autodetect.js";
2
- import CanvasRenderer from "./../video/canvas/canvas_renderer.js";
3
- import * as device from "./../system/device.js";
4
- import * as event from "./../system/event.js";
5
- import { getUriFragment } from "./../utils/utils.js";
6
- import timer from "./../system/timer.js";
7
- import state from "./../state/state.js";
8
- import World from "./../physics/world.js";
9
- import { onresize } from "./resize.js";
10
- import { ApplicationSettings } from "./settings.js";
11
- import { consoleHeader } from "./header.js";
12
- import { CANVAS, WEBGL, AUTO } from "../const.js";
13
-
14
- /**
15
- * additional import for TypeScript
16
- * @import WebGLRenderer from "./../video/webgl/webgl_renderer.js";
17
- * @import Camera2d from "./../camera/camera2d.js";
18
- */
19
-
20
- /**
21
- * @classdesc
22
- * An Application represents a single melonJS game, and is responsible for updating (each frame) all the related object status and draw them.
23
- * @see game
24
- */
25
- export default class Application {
26
- /**
27
- * @param {number} width - The width of the canvas viewport
28
- * @param {number} height - The height of the canvas viewport
29
- * @param {ApplicationSettings} [options] - The optional parameters for the application and default renderer
30
- * @throws Will throw an exception if it fails to instantiate a renderer
31
- */
32
- constructor(width, height, options) {
33
-
34
- /**
35
- * the parent HTML element holding the main canvas of this application
36
- * @type {HTMLElement}
37
- */
38
- this.parentElement = undefined;
39
-
40
- /**
41
- * a reference to the active Canvas or WebGL active renderer renderer
42
- * @type {CanvasRenderer|WebGLRenderer}
43
- */
44
- this.renderer = undefined;
45
-
46
- /**
47
- * the active stage "default" camera
48
- * @type {Camera2d}
49
- */
50
- this.viewport = undefined;
51
-
52
- /**
53
- * a reference to the game world, <br>
54
- * a world is a virtual environment containing all the game objects
55
- * @type {World}
56
- */
57
- this.world = undefined;
58
-
59
- /**
60
- * when true, all objects will be added under the root world container.<br>
61
- * When false, a `me.Container` object will be created for each corresponding groups
62
- * @type {boolean}
63
- * @default true
64
- */
65
- this.mergeGroup = true;
66
-
67
- /**
68
- * Last time the game update loop was executed. <br>
69
- * Use this value to implement frame prediction in drawing events,
70
- * for creating smooth motion while running game update logic at
71
- * a lower fps.
72
- * @type {DOMHighResTimeStamp}
73
- */
74
- this.lastUpdate = 0;
75
-
76
- /**
77
- * true when this app instance has been initialized
78
- * @type {boolean}
79
- * @default false
80
- */
81
- this.isInitialized = false;
82
-
83
- /**
84
- * the given settings used when creating this application
85
- * @type {ApplicationSettings}
86
- */
87
- this.settings = undefined;
88
-
89
- /**
90
- * Specify whether to pause this app when losing focus
91
- * @type {boolean}
92
- * @default true
93
- * @example
94
- * // keep the default game instance running even when loosing focus
95
- * me.game.pauseOnBlur = false;
96
- */
97
- this.pauseOnBlur = true;
98
-
99
- /**
100
- * Specify whether to unpause this app when gaining back focus
101
- * @type {boolean}
102
- * @default true
103
- */
104
- this.resumeOnFocus = true;
105
-
106
- /**
107
- * Specify whether to stop this app when losing focus
108
- * @type {boolean}
109
- * @default false
110
- */
111
- this.stopOnBlur = false;
112
-
113
- // to know when we have to refresh the display
114
- this.isDirty = true;
115
-
116
- // always refresh the display when updatesPerSecond are lower than fps
117
- this.isAlwaysDirty = false;
118
-
119
- // frame counter for frameSkipping
120
- // reset the frame counter
121
- this.frameCounter = 0;
122
- this.frameRate = 1;
123
-
124
- // time accumulation for multiple update calls
125
- this.accumulator = 0.0;
126
- this.accumulatorMax = 0.0;
127
- this.accumulatorUpdateDelta = 0;
128
-
129
- // min update step size
130
- this.stepSize = 1000 / 60;
131
- this.updateDelta = 0;
132
- this.lastUpdateStart = null;
133
- this.updateAverageDelta = 0;
134
-
135
- // when using the default game application, legacy is set to true
136
- // and init is called through the legacy video.init() call
137
- if (options.legacy !== true) {
138
- this.init(width, height, options);
139
- }
140
- }
141
-
142
- /**
143
- * init the game instance (create a physic world, update starting time, etc..)
144
- * @param {number} width - The width of the canvas viewport
145
- * @param {number} height - The height of the canvas viewport
146
- * @param {ApplicationSettings} [options] - The optional parameters for the application and default renderer
147
- */
148
- init(width, height, options) {
149
-
150
- this.settings = Object.assign(ApplicationSettings, options || {});
151
-
152
- // sanitize potential given parameters
153
- this.settings.width = width;
154
- this.settings.height = height;
155
- this.settings.transparent = !!(this.settings.transparent);
156
- this.settings.antiAlias = !!(this.settings.antiAlias);
157
- this.settings.failIfMajorPerformanceCaveat = !!(this.settings.failIfMajorPerformanceCaveat);
158
- this.settings.depthTest = this.settings.depthTest === "z-buffer" ? "z-buffer" : "sorting";
159
- this.settings.subPixel = !!(this.settings.subPixel);
160
- this.settings.verbose = !!(this.settings.verbose);
161
- if (this.settings.scaleMethod.search(/^(fill-(min|max)|fit|flex(-(width|height))?|stretch)$/) !== -1) {
162
- this.settings.autoScale = (this.settings.scale === "auto") || true;
163
- } else {
164
- // default scaling method
165
- this.settings.scaleMethod = "fit";
166
- this.settings.autoScale = (this.settings.scale === "auto") || false;
167
- }
168
-
169
- // override renderer settings if &webgl or &canvas is defined in the URL
170
- let uriFragment = getUriFragment();
171
- if (uriFragment.webgl === true || uriFragment.webgl1 === true || uriFragment.webgl2 === true) {
172
- this.settings.renderer = WEBGL;
173
- if (uriFragment.webgl1 === true) {
174
- this.settings.preferWebGL1 = true;
175
- }
176
- } else if (uriFragment.canvas === true) {
177
- this.settings.renderer = CANVAS;
178
- }
179
-
180
- // normalize scale
181
- this.settings.scale = (this.settings.autoScale) ? 1.0 : (+this.settings.scale || 1.0);
182
-
183
- // default scaled size value
184
- this.settings.zoomX = width * this.settings.scale;
185
- this.settings.zoomY = height * this.settings.scale;
186
-
187
- // identify parent element and/or the html target for resizing
188
- this.parentElement = device.getElement(this.settings.parent);
189
- if (typeof this.settings.scaleTarget !== "undefined") {
190
- this.settings.scaleTarget = device.getElement(this.settings.scaleTarget);
191
- }
192
-
193
- if (typeof this.settings.renderer === "number") {
194
- switch (this.settings.renderer) {
195
- case AUTO:
196
- case WEBGL:
197
- this.renderer = autoDetectRenderer(this.settings);
198
- break;
199
- default:
200
- this.renderer = new CanvasRenderer(this.settings);
201
- break;
202
- }
203
- } else {
204
- let CustomRenderer = this.settings.renderer;
205
- // a renderer class
206
- this.renderer = new CustomRenderer(this.settings);
207
- }
208
-
209
- // register to the channel
210
- event.on(event.WINDOW_ONRESIZE, () => onresize(this), this);
211
- event.on(event.WINDOW_ONORIENTATION_CHANGE, () => onresize(this), this);
212
-
213
- // add our canvas (default to document.body if settings.parent is undefined)
214
- this.parentElement.appendChild(this.renderer.getCanvas());
215
-
216
- // Mobile browser hacks
217
- if (device.platform.isMobile) {
218
- // Prevent the webview from moving on a swipe
219
- device.enableSwipe(false);
220
- }
221
-
222
- // trigger an initial resize();
223
- onresize(this);
224
-
225
- // add an observer to detect when the dom tree is modified
226
- if ("MutationObserver" in globalThis) {
227
- // Create an observer instance linked to the callback function
228
- let observer = new MutationObserver(() => onresize(this));
229
-
230
- // Start observing the target node for configured mutations
231
- observer.observe(this.parentElement, {
232
- attributes: false, childList: true, subtree: true
233
- });
234
- }
235
-
236
- if (this.settings.consoleHeader !== false) {
237
- consoleHeader(this);
238
- }
239
-
240
- // create a new physic world
241
- this.world = new World(0, 0, this.settings.width, this.settings.height);
242
-
243
- // set the reference to this application instance
244
- this.world.app = this;
245
- // set the reference to this application instance
246
- this.world.physic = this.settings.physic;
247
-
248
- // app starting time
249
- this.lastUpdate = globalThis.performance.now();
250
- // manually sort child if depthTest setting is "sorting"
251
- this.world.autoSort = !(this.renderer.type === "WEBGL" && this.settings.depthTest === "z-buffer");
252
-
253
- this.isInitialized = true;
254
-
255
- event.emit(event.GAME_INIT, this);
256
- event.on(event.STATE_CHANGE, this.repaint, this);
257
- event.on(event.STATE_RESTART, this.repaint, this);
258
- event.on(event.STATE_RESUME, this.repaint, this);
259
- event.on(event.STAGE_RESET, this.reset, this);
260
- event.on(event.TICK, (time) => {
261
- // update all game objects
262
- this.update(time);
263
- // render all game objects
264
- this.draw();
265
- }, this);
266
-
267
-
268
- // on blur event, pause the current
269
- event.on(event.BLUR, () => {
270
- if (this.stopOnBlur === true) {
271
- state.stop(true);
272
- }
273
- if (this.pauseOnBlur === true) {
274
- state.pause(true);
275
- }
276
- });
277
-
278
- // on focus event, restart or resume the current
279
- event.on(event.FOCUS, () => {
280
- if (this.stopOnBlur === true) {
281
- state.restart(true);
282
- }
283
- if (this.resumeOnFocus === true) {
284
- state.resume(true);
285
- }
286
- });
287
- }
288
-
289
- /**
290
- * reset the game Object manager
291
- * destroy all current objects
292
- */
293
- reset() {
294
- // point to the current active stage "default" camera
295
- let current = state.get();
296
- if (typeof current !== "undefined") {
297
- this.viewport = current.cameras.get("default");
298
- }
299
-
300
- // publish reset notification
301
- event.emit(event.GAME_RESET);
302
-
303
- // Refresh internal variables for framerate limiting
304
- this.updateFrameRate();
305
- }
306
-
307
- /**
308
- * Specify the property to be used when sorting renderables for this application game world.
309
- * Accepted values : "x", "y", "z", "depth"
310
- * @type {string}
311
- * @see World.sortOn
312
- */
313
- get sortOn() {
314
- return this.world.sortOn;
315
- }
316
- set sortOn(value) {
317
- this.world.sortOn = value;
318
- }
319
-
320
- /**
321
- * Fired when a level is fully loaded and all renderable instantiated. <br>
322
- * Additionnaly the level id will also be passed to the called function.
323
- * @example
324
- * // call myFunction () everytime a level is loaded
325
- * me.game.onLevelLoaded = this.myFunction.bind(this);
326
- */
327
- onLevelLoaded() {}
328
-
329
- /**
330
- * Update the renderer framerate using the system config variables.
331
- * @see timer.maxfps
332
- * @see World.fps
333
- */
334
- updateFrameRate() {
335
- // reset the frame counter
336
- this.frameCounter = 0;
337
- this.frameRate = ~~(0.5 + 60 / timer.maxfps);
338
-
339
- // set step size based on the updatesPerSecond
340
- this.stepSize = (1000 / this.world.fps);
341
- this.accumulator = 0.0;
342
- this.accumulatorMax = this.stepSize * 10;
343
-
344
- // display should always re-draw when update speed doesn't match fps
345
- // this means the user intends to write position prediction drawing logic
346
- this.isAlwaysDirty = (timer.maxfps > this.world.fps);
347
- }
348
-
349
- /**
350
- * Returns the parent HTML Element holding the main canvas of this application
351
- * @returns {HTMLElement} the parent HTML element
352
- */
353
- getParentElement() {
354
- return this.parentElement;
355
- }
356
-
357
- /**
358
- * force the redraw (not update) of all objects
359
- */
360
- repaint() {
361
- this.isDirty = true;
362
- }
363
-
364
- /**
365
- * update all objects related to this game active scene/stage
366
- * @param {number} time - current timestamp as provided by the RAF callback
367
- */
368
- update(time) {
369
- // handle frame skipping if required
370
- if ((++this.frameCounter % this.frameRate) === 0) {
371
- // reset the frame counter
372
- this.frameCounter = 0;
373
-
374
- // publish notification
375
- event.emit(event.GAME_BEFORE_UPDATE, time);
376
-
377
- this.accumulator += timer.getDelta();
378
- this.accumulator = Math.min(this.accumulator, this.accumulatorMax);
379
-
380
- this.updateDelta = (timer.interpolation) ? timer.getDelta() : this.stepSize;
381
- this.accumulatorUpdateDelta = (timer.interpolation) ? this.updateDelta : Math.max(this.updateDelta, this.updateAverageDelta);
382
-
383
- while (this.accumulator >= this.accumulatorUpdateDelta || timer.interpolation) {
384
- this.lastUpdateStart = globalThis.performance.now();
385
-
386
- // game update event
387
- if (state.isPaused() !== true) {
388
- event.emit(event.GAME_UPDATE, time);
389
- }
390
-
391
- // update all objects (and pass the elapsed time since last frame)
392
- this.isDirty = this.world.update(this.updateDelta);
393
- this.isDirty = state.current().update(this.updateDelta) || this.isDirty;
394
-
395
- this.lastUpdate = globalThis.performance.now();
396
- this.updateAverageDelta = this.lastUpdate - this.lastUpdateStart;
397
-
398
- this.accumulator -= this.accumulatorUpdateDelta;
399
- if (timer.interpolation) {
400
- this.accumulator = 0;
401
- break;
402
- }
403
- }
404
-
405
- // publish notification
406
- event.emit(event.GAME_AFTER_UPDATE, this.lastUpdate);
407
- }
408
- }
409
-
410
- /**
411
- * draw the active scene/stage associated to this game
412
- */
413
- draw() {
414
- if (this.renderer.isContextValid === true && (this.isDirty || this.isAlwaysDirty)) {
415
- // publish notification
416
- event.emit(event.GAME_BEFORE_DRAW, globalThis.performance.now());
417
-
418
- // prepare renderer to draw a new frame
419
- this.renderer.clear();
420
-
421
- // render the stage
422
- state.current().draw(this.renderer, this.world);
423
-
424
- // set back to flag
425
- this.isDirty = false;
426
-
427
- // flush/render our frame
428
- this.renderer.flush();
429
-
430
- // publish notification
431
- event.emit(event.GAME_AFTER_DRAW, globalThis.performance.now());
432
- }
433
- }
434
- }
435
-
@@ -1,31 +0,0 @@
1
- import * as device from "../system/device";
2
-
3
- /**
4
- * additional import for TypeScript
5
- * @import Application from "./application.js";
6
- */
7
-
8
- /**
9
- * display information
10
- * @param {Application} app - the game application instance calling this function
11
- */
12
- export function consoleHeader(app) {
13
- let renderType = app.renderer.type;
14
- let gpu_renderer = (typeof app.renderer.GPURenderer === "string") ? " (" + app.renderer.GPURenderer + ")" : "";
15
- let depthTesting = renderType.includes("WebGL") && app.renderer.depthTest === "z-buffer" ? "Depth Test | " : "";
16
- let audioType = device.hasWebAudio ? "Web Audio" : "HTML5 Audio";
17
-
18
- // output video information in the console
19
- console.log(
20
- renderType + " renderer" + gpu_renderer + " | " + depthTesting +
21
- audioType + " | " +
22
- "pixel ratio " + device.devicePixelRatio + " | " +
23
- (device.platform.nodeJS ? "node.js" : device.platform.isMobile ? "mobile" : "desktop") + " | " +
24
- device.getScreenOrientation() + " | " +
25
- device.language
26
- );
27
-
28
- console.log("resolution: " + "requested " + app.settings.width + "x" + app.settings.height +
29
- ", got " + app.renderer.width + "x" + app.renderer.height
30
- );
31
- }
@@ -1,119 +0,0 @@
1
- import * as device from "./../system/device";
2
-
3
- /**
4
- * additional import for TypeScript
5
- * @import Application from "./application.js";
6
- */
7
-
8
- /**
9
- * scale the "displayed" canvas by the given scalar.
10
- * this will modify the size of canvas element directly.
11
- * Only use this if you are not using the automatic scaling feature.
12
- * @private
13
- * @param {Application} game - the game application instance triggering the resize
14
- * @param {number} x - x scaling multiplier
15
- * @param {number} y - y scaling multiplier
16
- */
17
- function scale(game, x, y) {
18
- let renderer = game.renderer;
19
- let canvas = renderer.getCanvas();
20
- let context = renderer.getContext();
21
- let settings = renderer.settings;
22
- let pixelRatio = device.devicePixelRatio;
23
-
24
- let w = settings.zoomX = canvas.width * x * pixelRatio;
25
- let h = settings.zoomY = canvas.height * y * pixelRatio;
26
-
27
- // update the global scale variable
28
- renderer.scaleRatio.set(x * pixelRatio, y * pixelRatio);
29
-
30
- // adjust CSS style based on device pixel ratio
31
- canvas.style.width = (w / pixelRatio) + "px";
32
- canvas.style.height = (h / pixelRatio) + "px";
33
-
34
- // if anti-alias and blend mode were resetted (e.g. Canvas mode)
35
- renderer.setAntiAlias(context, settings.antiAlias);
36
- renderer.setBlendMode(settings.blendMode, context);
37
-
38
- // force repaint
39
- game.repaint();
40
- }
41
-
42
- /**
43
- * callback for window resize event
44
- * @private
45
- * @param {Application} game - the game application instance triggering the resize
46
- */
47
- export function onresize(game) {
48
- let renderer = game.renderer;
49
- let settings = renderer.settings;
50
- let scaleX = settings.scale, scaleY = settings.scale;
51
- let nodeBounds;
52
-
53
- if (settings.autoScale) {
54
-
55
- // set max the canvas max size if CSS values are defined
56
- let canvasMaxWidth = Infinity;
57
- let canvasMaxHeight = Infinity;
58
-
59
- if (globalThis.getComputedStyle) {
60
- let style = globalThis.getComputedStyle(renderer.getCanvas(), null);
61
- canvasMaxWidth = parseInt(style.maxWidth, 10) || Infinity;
62
- canvasMaxHeight = parseInt(style.maxHeight, 10) || Infinity;
63
- }
64
-
65
- if (typeof game.settings.scaleTarget !== "undefined") {
66
- // get the bounds of the given scale target
67
- nodeBounds = device.getElementBounds(game.settings.scaleTarget);
68
- } else {
69
- // get the maximum canvas size within the parent div containing the canvas container
70
- nodeBounds = device.getParentBounds(game.getParentElement());
71
- }
72
-
73
- let _max_width = Math.min(canvasMaxWidth, nodeBounds.width);
74
- let _max_height = Math.min(canvasMaxHeight, nodeBounds.height);
75
-
76
- // calculate final canvas width & height
77
- let screenRatio = _max_width / _max_height;
78
-
79
- if ((settings.scaleMethod === "fill-min" && screenRatio > renderer.designRatio) ||
80
- (settings.scaleMethod === "fill-max" && screenRatio < renderer.designRatio) ||
81
- (settings.scaleMethod === "flex-width")
82
- ) {
83
- // resize the display canvas to fill the parent container
84
- let sWidth = Math.min(canvasMaxWidth, settings.height * screenRatio);
85
- scaleX = scaleY = _max_width / sWidth;
86
- renderer.resize(Math.floor(sWidth), settings.height);
87
- }
88
- else if ((settings.scaleMethod === "fill-min" && screenRatio < renderer.designRatio) ||
89
- (settings.scaleMethod === "fill-max" && screenRatio > renderer.designRatio) ||
90
- (settings.scaleMethod === "flex-height")
91
- ) {
92
- // resize the display canvas to fill the parent container
93
- let sHeight = Math.min(canvasMaxHeight, settings.width * (_max_height / _max_width));
94
- scaleX = scaleY = _max_height / sHeight;
95
- renderer.resize(settings.width, Math.floor(sHeight));
96
- }
97
- else if (settings.scaleMethod === "flex") {
98
- // resize the display canvas to fill the parent container
99
- renderer.resize(Math.floor(_max_width), Math.floor(_max_height));
100
- }
101
- else if (settings.scaleMethod === "stretch") {
102
- // scale the display canvas to fit with the parent container
103
- scaleX = _max_width / settings.width;
104
- scaleY = _max_height / settings.height;
105
- }
106
- else {
107
- // scale the display canvas to fit the parent container
108
- // make sure we maintain the original aspect ratio
109
- if (screenRatio < renderer.designRatio) {
110
- scaleX = scaleY = _max_width / settings.width;
111
- }
112
- else {
113
- scaleX = scaleY = _max_height / settings.height;
114
- }
115
- }
116
- }
117
- // adjust scaling ratio
118
- scale(game, scaleX, scaleY);
119
- }
@@ -1,61 +0,0 @@
1
- /**
2
- * additional import for TypeScript
3
- * @import Renderer from "./../video/renderer.js";
4
- */
5
-
6
- /**
7
- * Application & Renderer Settings definition.
8
- * @typedef {Object} ApplicationSettings
9
- * @property {string|HTMLElement} [parent=document.body] - the DOM parent element to hold the canvas in the HTML file
10
- * @property {HTMLCanvasElement} [canvas] - an existing canvas element to use as the renderer target (by default melonJS will create its own canvas based on given parameters)
11
- * @property {number|Renderer} [renderer=AUTO] - renderer to use (CANVAS, WEBGL, AUTO), or a custom renderer class
12
- * @property {number|string} [scale=1.0] - enable scaling of the canvas ('auto' for automatic scaling)
13
- * @property {"fit"|"fill-min"|"fill-max"|"flex"|"flex-width"|"flex-height"|"stretch"} [scaleMethod="fit"] - screen scaling modes : <br>
14
- * - <i><b>`fit`</b></i> : Letterboxed; content is scaled to design aspect ratio <br>
15
- * <center><img src="images/scale-fit.png"/></center><br>
16
- * - <i><b>`fill-min`</b></i> : Canvas is resized to fit minimum design resolution; content is scaled to design aspect ratio <br>
17
- * <center><img src="images/scale-fill-min.png"/></center><br>
18
- * - <i><b>`fill-max`</b></i> : Canvas is resized to fit maximum design resolution; content is scaled to design aspect ratio <br>
19
- * <center><img src="images/scale-fill-max.png"/></center><br>
20
- * - <i><b>`flex`</b><</i> : Canvas width & height is resized to fit; content is scaled to design aspect ratio <br>
21
- * <center><img src="images/scale-flex.png"/></center><br>
22
- * - <i><b>`flex-width`</b></i> : Canvas width is resized to fit; content is scaled to design aspect ratio <br>
23
- * <center><img src="images/scale-flex-width.png"/></center><br>
24
- * - <i><b>`flex-height`</b></i> : Canvas height is resized to fit; content is scaled to design aspect ratio <br>
25
- * <center><img src="images/scale-flex-height.png"/></center><br>
26
- * - <i><b>`stretch`</b></i> : Canvas is resized to fit; content is scaled to screen aspect ratio <br>
27
- * <center><img src="images/scale-stretch.png"/></center>
28
- * @property {string|HTMLElement} [scaleTarget] - the HTML Element to be used as the reference target when using automatic scaling (by default melonJS will use the parent container of the div element containing the canvas)
29
- * @property {boolean} [preferWebGL1=false] - if true the renderer will only use WebGL 1
30
- * @property {"sorting"|"z-buffer"} [depthTest="sorting"] - ~Experimental~ the default method to sort object on the z axis in WebGL
31
- * @property {("default"|"high-performance"|"low-power")} [powerPreference="default"] - a hint to the user agent indicating what configuration of GPU is suitable for the WebGL context. To be noted that Safari and Chrome (since version 80) both default to "low-power" to save battery life and improve the user experience on these dual-GPU machines.
32
- * @property {boolean} [transparent=false] - whether to allow transparent pixels in the front buffer (screen).
33
- * @property {boolean} [antiAlias=false] - whether to enable or not video scaling interpolation
34
- * @property {boolean} [consoleHeader=true] - whether to display melonJS version and basic device information in the console
35
- * @property {number} [zoomX=width] - The actual width of the canvas with scaling applied
36
- * @property {number} [zoomY=height] - The actual height of the canvas with scaling applied
37
- * @property {Compositor} [compositor] - a custom compositor class (WebGL only)
38
- * @property {string} [physic="builtin"] - the physic system to use (default: "builtin", or "none" to disable builtin physic)
39
- */
40
- export const ApplicationSettings = {
41
- parent : undefined,
42
- canvas : undefined,
43
- renderer : 2, // AUTO
44
- autoScale : false,
45
- scale : 1.0,
46
- scaleMethod : "manual",
47
- scaleTarget : undefined,
48
- preferWebGL1 : false,
49
- depthTest: "sorting",
50
- powerPreference : "default",
51
- transparent : false,
52
- antiAlias : false,
53
- consoleHeader : true,
54
- premultipliedAlpha: true,
55
- blendMode : "normal",
56
- physic : "builtin",
57
- failIfMajorPerformanceCaveat : true,
58
- subPixel : false,
59
- verbose : false,
60
- legacy : false
61
- };