melonjs 17.3.0 → 18.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (704) hide show
  1. package/{dist/types → build}/application/application.d.ts +16 -10
  2. package/build/application/application.d.ts.map +1 -0
  3. package/build/application/defaultApplicationSettings.d.ts +18 -0
  4. package/build/application/defaultApplicationSettings.d.ts.map +1 -0
  5. package/build/application/header.d.ts +11 -0
  6. package/build/application/header.d.ts.map +1 -0
  7. package/{dist/types → build}/application/resize.d.ts +2 -0
  8. package/build/application/resize.d.ts.map +1 -0
  9. package/build/application/scaleMethods.d.ts +44 -0
  10. package/build/application/scaleMethods.d.ts.map +1 -0
  11. package/build/application/settings.d.ts +85 -0
  12. package/build/application/settings.d.ts.map +1 -0
  13. package/{dist/types → build}/audio/audio.d.ts +37 -59
  14. package/build/audio/audio.d.ts.map +1 -0
  15. package/{dist/types → build}/camera/camera2d.d.ts +42 -75
  16. package/build/camera/camera2d.d.ts.map +1 -0
  17. package/build/const.d.ts +14 -0
  18. package/build/const.d.ts.map +1 -0
  19. package/build/geometries/earcut.d.ts +3 -0
  20. package/build/geometries/earcut.d.ts.map +1 -0
  21. package/build/geometries/ellipse.d.ts +117 -0
  22. package/build/geometries/ellipse.d.ts.map +1 -0
  23. package/build/geometries/line.d.ts +39 -0
  24. package/build/geometries/line.d.ts.map +1 -0
  25. package/build/geometries/observablePoint.d.ts +75 -0
  26. package/build/geometries/observablePoint.d.ts.map +1 -0
  27. package/{dist/types → build}/geometries/path2d.d.ts +11 -5
  28. package/build/geometries/path2d.d.ts.map +1 -0
  29. package/build/geometries/point.d.ts +44 -0
  30. package/build/geometries/point.d.ts.map +1 -0
  31. package/build/geometries/polygon.d.ts +182 -0
  32. package/build/geometries/polygon.d.ts.map +1 -0
  33. package/build/geometries/rectangle.d.ts +135 -0
  34. package/build/geometries/rectangle.d.ts.map +1 -0
  35. package/build/geometries/roundrect.d.ts +67 -0
  36. package/build/geometries/roundrect.d.ts.map +1 -0
  37. package/build/geometries/toarccanvas.d.ts +28 -0
  38. package/build/geometries/toarccanvas.d.ts.map +1 -0
  39. package/{dist/types → build}/index.d.ts +41 -45
  40. package/build/index.d.ts.map +1 -0
  41. package/build/index.js +28318 -0
  42. package/build/index.js.map +7 -0
  43. package/{dist/types → build}/input/gamepad.d.ts +3 -11
  44. package/build/input/gamepad.d.ts.map +1 -0
  45. package/{dist/types → build}/input/input.d.ts +4 -2
  46. package/build/input/input.d.ts.map +1 -0
  47. package/build/input/key.d.ts +105 -0
  48. package/build/input/key.d.ts.map +1 -0
  49. package/build/input/keyboard.d.ts +72 -0
  50. package/build/input/keyboard.d.ts.map +1 -0
  51. package/build/input/pointer.d.ts +180 -0
  52. package/build/input/pointer.d.ts.map +1 -0
  53. package/{dist/types → build}/input/pointerevent.d.ts +17 -15
  54. package/build/input/pointerevent.d.ts.map +1 -0
  55. package/{dist/types → build}/lang/console.d.ts +1 -0
  56. package/build/lang/console.d.ts.map +1 -0
  57. package/build/lang/deprecated.d.ts +24 -0
  58. package/build/lang/deprecated.d.ts.map +1 -0
  59. package/{dist/types → build}/level/level.d.ts +7 -7
  60. package/build/level/level.d.ts.map +1 -0
  61. package/{dist/types → build}/level/tiled/TMXGroup.d.ts +2 -2
  62. package/build/level/tiled/TMXGroup.d.ts.map +1 -0
  63. package/{dist/types → build}/level/tiled/TMXLayer.d.ts +4 -4
  64. package/build/level/tiled/TMXLayer.d.ts.map +1 -0
  65. package/{dist/types → build}/level/tiled/TMXObject.d.ts +3 -3
  66. package/build/level/tiled/TMXObject.d.ts.map +1 -0
  67. package/{dist/types → build}/level/tiled/TMXTile.d.ts +4 -5
  68. package/build/level/tiled/TMXTile.d.ts.map +1 -0
  69. package/{dist/types → build}/level/tiled/TMXTileMap.d.ts +4 -4
  70. package/build/level/tiled/TMXTileMap.d.ts.map +1 -0
  71. package/{dist/types → build}/level/tiled/TMXTileset.d.ts +3 -3
  72. package/build/level/tiled/TMXTileset.d.ts.map +1 -0
  73. package/{dist/types → build}/level/tiled/TMXTilesetGroup.d.ts +1 -1
  74. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -0
  75. package/{dist/types → build}/level/tiled/TMXUtils.d.ts +2 -1
  76. package/build/level/tiled/TMXUtils.d.ts.map +1 -0
  77. package/{dist/types → build}/level/tiled/constants.d.ts +1 -0
  78. package/build/level/tiled/constants.d.ts.map +1 -0
  79. package/{dist/types → build}/level/tiled/renderer/TMXHexagonalRenderer.d.ts +3 -4
  80. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -0
  81. package/{dist/types → build}/level/tiled/renderer/TMXIsometricRenderer.d.ts +2 -3
  82. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -0
  83. package/{dist/types → build}/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +1 -2
  84. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -0
  85. package/{dist/types → build}/level/tiled/renderer/TMXRenderer.d.ts +7 -7
  86. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -0
  87. package/{dist/types → build}/level/tiled/renderer/TMXStaggeredRenderer.d.ts +1 -2
  88. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -0
  89. package/{dist/types → build}/level/tiled/renderer/autodetect.d.ts +4 -3
  90. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -0
  91. package/build/loader/cache.d.ts +10 -0
  92. package/build/loader/cache.d.ts.map +1 -0
  93. package/{dist/types → build}/loader/loader.d.ts +29 -53
  94. package/build/loader/loader.d.ts.map +1 -0
  95. package/{dist/types → build}/loader/loadingscreen.d.ts +1 -0
  96. package/build/loader/loadingscreen.d.ts.map +1 -0
  97. package/{dist/types → build}/loader/parsers/binary.d.ts +2 -1
  98. package/build/loader/parsers/binary.d.ts.map +1 -0
  99. package/{dist/types → build}/loader/parsers/compressed_textures/compressed_image.d.ts +1 -0
  100. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -0
  101. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +2 -0
  102. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -0
  103. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +2 -0
  104. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -0
  105. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +2 -0
  106. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -0
  107. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +2 -0
  108. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -0
  109. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +2 -0
  110. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -0
  111. package/{dist/types → build}/loader/parsers/fetchdata.d.ts +2 -1
  112. package/build/loader/parsers/fetchdata.d.ts.map +1 -0
  113. package/{dist/types → build}/loader/parsers/fontface.d.ts +2 -1
  114. package/build/loader/parsers/fontface.d.ts.map +1 -0
  115. package/{dist/types → build}/loader/parsers/image.d.ts +2 -1
  116. package/build/loader/parsers/image.d.ts.map +1 -0
  117. package/{dist/types → build}/loader/parsers/json.d.ts +2 -1
  118. package/build/loader/parsers/json.d.ts.map +1 -0
  119. package/{dist/types → build}/loader/parsers/script.d.ts +2 -1
  120. package/build/loader/parsers/script.d.ts.map +1 -0
  121. package/{dist/types → build}/loader/parsers/tmx.d.ts +2 -1
  122. package/build/loader/parsers/tmx.d.ts.map +1 -0
  123. package/{dist/types → build}/loader/parsers/video.d.ts +2 -1
  124. package/build/loader/parsers/video.d.ts.map +1 -0
  125. package/build/math/color.d.ts +192 -0
  126. package/build/math/color.d.ts.map +1 -0
  127. package/build/math/math.d.ts +128 -0
  128. package/build/math/math.d.ts.map +1 -0
  129. package/build/math/matrix2d.d.ts +163 -0
  130. package/build/math/matrix2d.d.ts.map +1 -0
  131. package/build/math/matrix3d.d.ts +188 -0
  132. package/build/math/matrix3d.d.ts.map +1 -0
  133. package/build/math/observableVector2d.d.ts +286 -0
  134. package/build/math/observableVector2d.d.ts.map +1 -0
  135. package/build/math/observableVector2d_old.d.ts +76 -0
  136. package/build/math/observableVector2d_old.d.ts.map +1 -0
  137. package/build/math/observableVector3d.d.ts +283 -0
  138. package/build/math/observableVector3d.d.ts.map +1 -0
  139. package/build/math/observableVector3d_old.d.ts +81 -0
  140. package/build/math/observableVector3d_old.d.ts.map +1 -0
  141. package/build/math/vector2d.d.ts +253 -0
  142. package/build/math/vector2d.d.ts.map +1 -0
  143. package/build/math/vector3d.d.ts +242 -0
  144. package/build/math/vector3d.d.ts.map +1 -0
  145. package/{dist/types → build}/particles/emitter.d.ts +16 -40
  146. package/build/particles/emitter.d.ts.map +1 -0
  147. package/build/particles/particle.d.ts +47 -0
  148. package/build/particles/particle.d.ts.map +1 -0
  149. package/{dist/types → build}/particles/settings.d.ts +1 -0
  150. package/build/particles/settings.d.ts.map +1 -0
  151. package/{dist/types → build}/physics/body.d.ts +39 -21
  152. package/build/physics/body.d.ts.map +1 -0
  153. package/build/physics/bounds.d.ts +192 -0
  154. package/build/physics/bounds.d.ts.map +1 -0
  155. package/{dist/types → build}/physics/collision.d.ts +6 -4
  156. package/build/physics/collision.d.ts.map +1 -0
  157. package/{dist/types → build}/physics/detector.d.ts +13 -5
  158. package/build/physics/detector.d.ts.map +1 -0
  159. package/{dist/types → build}/physics/quadtree.d.ts +7 -18
  160. package/build/physics/quadtree.d.ts.map +1 -0
  161. package/{dist/types → build}/physics/response.d.ts +46 -5
  162. package/build/physics/response.d.ts.map +1 -0
  163. package/{dist/types → build}/physics/sat.d.ts +8 -0
  164. package/build/physics/sat.d.ts.map +1 -0
  165. package/{dist/types → build}/physics/world.d.ts +9 -4
  166. package/build/physics/world.d.ts.map +1 -0
  167. package/{dist/types → build}/plugin/plugin.d.ts +11 -18
  168. package/build/plugin/plugin.d.ts.map +1 -0
  169. package/build/polyfill/console.d.ts +2 -0
  170. package/build/polyfill/console.d.ts.map +1 -0
  171. package/build/polyfill/index.d.ts +6 -0
  172. package/build/polyfill/index.d.ts.map +1 -0
  173. package/build/polyfill/roundrect.d.ts +2 -0
  174. package/build/polyfill/roundrect.d.ts.map +1 -0
  175. package/build/pool.d.ts +39 -0
  176. package/build/pool.d.ts.map +1 -0
  177. package/{dist/types → build}/renderable/collectable.d.ts +2 -2
  178. package/build/renderable/collectable.d.ts.map +1 -0
  179. package/build/renderable/colorlayer.d.ts +41 -0
  180. package/build/renderable/colorlayer.d.ts.map +1 -0
  181. package/{dist/types → build}/renderable/container.d.ts +50 -19
  182. package/build/renderable/container.d.ts.map +1 -0
  183. package/{dist/types → build}/renderable/draggable.d.ts +5 -13
  184. package/build/renderable/draggable.d.ts.map +1 -0
  185. package/{dist/types → build}/renderable/dragndrop.d.ts +12 -21
  186. package/build/renderable/dragndrop.d.ts.map +1 -0
  187. package/{dist/types → build}/renderable/entity/entity.d.ts +17 -11
  188. package/build/renderable/entity/entity.d.ts.map +1 -0
  189. package/{dist/types → build}/renderable/imagelayer.d.ts +28 -8
  190. package/build/renderable/imagelayer.d.ts.map +1 -0
  191. package/build/renderable/light2d.d.ts +73 -0
  192. package/build/renderable/light2d.d.ts.map +1 -0
  193. package/{dist/types → build}/renderable/nineslicesprite.d.ts +9 -3
  194. package/build/renderable/nineslicesprite.d.ts.map +1 -0
  195. package/{dist/types → build}/renderable/renderable.d.ts +71 -50
  196. package/build/renderable/renderable.d.ts.map +1 -0
  197. package/{dist/types → build}/renderable/sprite.d.ts +34 -13
  198. package/build/renderable/sprite.d.ts.map +1 -0
  199. package/{dist/types → build}/renderable/text/bitmaptext.d.ts +7 -8
  200. package/build/renderable/text/bitmaptext.d.ts.map +1 -0
  201. package/build/renderable/text/bitmaptextdata.d.ts +17 -0
  202. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -0
  203. package/{dist/types → build}/renderable/text/glyph.d.ts +15 -3
  204. package/build/renderable/text/glyph.d.ts.map +1 -0
  205. package/{dist/types → build}/renderable/text/text.d.ts +7 -16
  206. package/build/renderable/text/text.d.ts.map +1 -0
  207. package/{dist/types → build}/renderable/text/textmetrics.d.ts +8 -9
  208. package/build/renderable/text/textmetrics.d.ts.map +1 -0
  209. package/{dist/types → build}/renderable/text/textstyle.d.ts +1 -0
  210. package/build/renderable/text/textstyle.d.ts.map +1 -0
  211. package/{dist/types → build}/renderable/trigger.d.ts +22 -7
  212. package/build/renderable/trigger.d.ts.map +1 -0
  213. package/{dist/types → build}/renderable/ui/uibaseelement.d.ts +7 -7
  214. package/build/renderable/ui/uibaseelement.d.ts.map +1 -0
  215. package/{dist/types → build}/renderable/ui/uispriteelement.d.ts +4 -6
  216. package/build/renderable/ui/uispriteelement.d.ts.map +1 -0
  217. package/{dist/types → build}/renderable/ui/uitextbutton.d.ts +17 -4
  218. package/build/renderable/ui/uitextbutton.d.ts.map +1 -0
  219. package/{dist/types → build}/state/stage.d.ts +3 -3
  220. package/build/state/stage.d.ts.map +1 -0
  221. package/{dist/types → build}/state/state.d.ts +10 -9
  222. package/build/state/state.d.ts.map +1 -0
  223. package/{dist/types → build}/system/device.d.ts +49 -80
  224. package/build/system/device.d.ts.map +1 -0
  225. package/build/system/dom.d.ts +2 -0
  226. package/build/system/dom.d.ts.map +1 -0
  227. package/{dist/types → build}/system/event.d.ts +124 -291
  228. package/build/system/event.d.ts.map +1 -0
  229. package/build/system/eventEmitter.d.ts +19 -0
  230. package/build/system/eventEmitter.d.ts.map +1 -0
  231. package/build/system/eventEmitter.spec.d.ts +2 -0
  232. package/build/system/eventEmitter.spec.d.ts.map +1 -0
  233. package/{dist/types/system/pooling.d.ts → build/system/legacy_pool.d.ts} +22 -7
  234. package/build/system/legacy_pool.d.ts.map +1 -0
  235. package/build/system/platform.d.ts +34 -0
  236. package/build/system/platform.d.ts.map +1 -0
  237. package/build/system/pool.d.ts +26 -0
  238. package/build/system/pool.d.ts.map +1 -0
  239. package/build/system/save.d.ts +3 -0
  240. package/build/system/save.d.ts.map +1 -0
  241. package/build/system/timer.d.ts +118 -0
  242. package/build/system/timer.d.ts.map +1 -0
  243. package/build/tweens/easing.d.ts +93 -0
  244. package/build/tweens/easing.d.ts.map +1 -0
  245. package/build/tweens/interpolation.d.ts +7 -0
  246. package/build/tweens/interpolation.d.ts.map +1 -0
  247. package/build/tweens/tween.d.ts +234 -0
  248. package/build/tweens/tween.d.ts.map +1 -0
  249. package/build/utils/agent.d.ts +16 -0
  250. package/build/utils/agent.d.ts.map +1 -0
  251. package/build/utils/array-multimap.d.ts +14 -0
  252. package/build/utils/array-multimap.d.ts.map +1 -0
  253. package/build/utils/array.d.ts +30 -0
  254. package/build/utils/array.d.ts.map +1 -0
  255. package/build/utils/file.d.ts +16 -0
  256. package/build/utils/file.d.ts.map +1 -0
  257. package/build/utils/function.d.ts +24 -0
  258. package/build/utils/function.d.ts.map +1 -0
  259. package/build/utils/semver.d.ts +2 -0
  260. package/build/utils/semver.d.ts.map +1 -0
  261. package/build/utils/string.d.ts +35 -0
  262. package/build/utils/string.d.ts.map +1 -0
  263. package/build/utils/types.d.ts +5 -0
  264. package/build/utils/types.d.ts.map +1 -0
  265. package/build/utils/utils.d.ts +49 -0
  266. package/build/utils/utils.d.ts.map +1 -0
  267. package/build/version.d.ts +5 -0
  268. package/build/version.d.ts.map +1 -0
  269. package/{dist/types → build}/video/canvas/canvas_renderer.d.ts +58 -22
  270. package/build/video/canvas/canvas_renderer.d.ts.map +1 -0
  271. package/{dist/types → build}/video/renderer.d.ts +38 -17
  272. package/build/video/renderer.d.ts.map +1 -0
  273. package/{dist/types → build}/video/rendertarget/canvasrendertarget.d.ts +20 -10
  274. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -0
  275. package/{dist/types → build}/video/texture/atlas.d.ts +14 -9
  276. package/build/video/texture/atlas.d.ts.map +1 -0
  277. package/{dist/types → build}/video/texture/cache.d.ts +4 -3
  278. package/build/video/texture/cache.d.ts.map +1 -0
  279. package/{dist/types → build}/video/texture/parser/aseprite.d.ts +1 -0
  280. package/build/video/texture/parser/aseprite.d.ts.map +1 -0
  281. package/{dist/types → build}/video/texture/parser/spritesheet.d.ts +1 -0
  282. package/build/video/texture/parser/spritesheet.d.ts.map +1 -0
  283. package/{dist/types → build}/video/texture/parser/texturepacker.d.ts +1 -0
  284. package/build/video/texture/parser/texturepacker.d.ts.map +1 -0
  285. package/build/video/utils/autodetect.d.ts +8 -0
  286. package/build/video/utils/autodetect.d.ts.map +1 -0
  287. package/{dist/types → build}/video/video.d.ts +4 -3
  288. package/build/video/video.d.ts.map +1 -0
  289. package/{dist/types → build}/video/webgl/buffer/vertex.d.ts +5 -6
  290. package/build/video/webgl/buffer/vertex.d.ts.map +1 -0
  291. package/{dist/types → build}/video/webgl/compositors/compositor.d.ts +9 -2
  292. package/build/video/webgl/compositors/compositor.d.ts.map +1 -0
  293. package/{dist/types → build}/video/webgl/compositors/primitive_compositor.d.ts +7 -3
  294. package/build/video/webgl/compositors/primitive_compositor.d.ts.map +1 -0
  295. package/{dist/types → build}/video/webgl/compositors/quad_compositor.d.ts +5 -5
  296. package/build/video/webgl/compositors/quad_compositor.d.ts.map +1 -0
  297. package/{dist/types → build}/video/webgl/glshader.d.ts +2 -2
  298. package/build/video/webgl/glshader.d.ts.map +1 -0
  299. package/{dist/types → build}/video/webgl/utils/attributes.d.ts +1 -0
  300. package/build/video/webgl/utils/attributes.d.ts.map +1 -0
  301. package/{dist/types → build}/video/webgl/utils/precision.d.ts +1 -0
  302. package/build/video/webgl/utils/precision.d.ts.map +1 -0
  303. package/{dist/types → build}/video/webgl/utils/program.d.ts +1 -0
  304. package/build/video/webgl/utils/program.d.ts.map +1 -0
  305. package/{dist/types → build}/video/webgl/utils/string.d.ts +1 -0
  306. package/build/video/webgl/utils/string.d.ts.map +1 -0
  307. package/{dist/types → build}/video/webgl/utils/uniforms.d.ts +1 -0
  308. package/build/video/webgl/utils/uniforms.d.ts.map +1 -0
  309. package/{dist/types → build}/video/webgl/webgl_renderer.d.ts +55 -43
  310. package/build/video/webgl/webgl_renderer.d.ts.map +1 -0
  311. package/package.json +83 -105
  312. package/LICENSE.md +0 -21
  313. package/README.md +0 -223
  314. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +0 -14
  315. package/dist/melonjs.mjs/_virtual/earcut.js +0 -10
  316. package/dist/melonjs.mjs/_virtual/howler.js +0 -10
  317. package/dist/melonjs.mjs/_virtual/index.js +0 -10
  318. package/dist/melonjs.mjs/_virtual/re.js +0 -10
  319. package/dist/melonjs.mjs/application/application.js +0 -437
  320. package/dist/melonjs.mjs/application/header.js +0 -35
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@@ -1,437 +0,0 @@
1
- /*!
2
- * melonJS Game Engine - v17.3.0
3
- * http://www.melonjs.org
4
- * melonjs is licensed under the MIT License.
5
- * http://www.opensource.org/licenses/mit-license
6
- * @copyright (C) 2011 - 2024 Olivier Biot (AltByte Pte Ltd)
7
- */
8
- import { autoDetectRenderer } from '../video/utils/autodetect.js';
9
- import CanvasRenderer from '../video/canvas/canvas_renderer.js';
10
- import { getElement, platform, enableSwipe } from '../system/device.js';
11
- import { on, emit, STATE_CHANGE, STATE_RESTART, STATE_RESUME, STAGE_RESET, GAME_AFTER_UPDATE, GAME_BEFORE_DRAW, GAME_AFTER_DRAW, WINDOW_ONRESIZE, WINDOW_ONORIENTATION_CHANGE, GAME_INIT, TICK, BLUR, FOCUS, GAME_RESET, GAME_BEFORE_UPDATE, GAME_UPDATE } from '../system/event.js';
12
- import { getUriFragment } from '../utils/utils.js';
13
- import timer from '../system/timer.js';
14
- import state from '../state/state.js';
15
- import World from '../physics/world.js';
16
- import { onresize } from './resize.js';
17
- import { ApplicationSettings } from './settings.js';
18
- import { consoleHeader } from './header.js';
19
- import { WEBGL, CANVAS, AUTO } from '../const.js';
20
-
21
- /**
22
- * @classdesc
23
- * An Application represents a single melonJS game, and is responsible for updating (each frame) all the related object status and draw them.
24
- * @see game
25
- */
26
- class Application {
27
- /**
28
- * @param {number} width - The width of the canvas viewport
29
- * @param {number} height - The height of the canvas viewport
30
- * @param {ApplicationSettings} [options] - The optional parameters for the application and default renderer
31
- * @throws Will throw an exception if it fails to instantiate a renderer
32
- */
33
- constructor(width, height, options) {
34
-
35
- /**
36
- * the parent HTML element holding the main canvas of this application
37
- * @type {HTMLElement}
38
- */
39
- this.parentElement = undefined;
40
-
41
- /**
42
- * a reference to the active Canvas or WebGL active renderer renderer
43
- * @type {CanvasRenderer|WebGLRenderer}
44
- */
45
- this.renderer = undefined;
46
-
47
- /**
48
- * the active stage "default" camera
49
- * @type {Camera2d}
50
- */
51
- this.viewport = undefined;
52
-
53
- /**
54
- * a reference to the game world, <br>
55
- * a world is a virtual environment containing all the game objects
56
- * @type {World}
57
- */
58
- this.world = undefined;
59
-
60
- /**
61
- * when true, all objects will be added under the root world container.<br>
62
- * When false, a `me.Container` object will be created for each corresponding groups
63
- * @type {boolean}
64
- * @default true
65
- */
66
- this.mergeGroup = true;
67
-
68
- /**
69
- * Last time the game update loop was executed. <br>
70
- * Use this value to implement frame prediction in drawing events,
71
- * for creating smooth motion while running game update logic at
72
- * a lower fps.
73
- * @type {DOMHighResTimeStamp}
74
- */
75
- this.lastUpdate = 0;
76
-
77
- /**
78
- * true when this app instance has been initialized
79
- * @type {boolean}
80
- * @default false
81
- */
82
- this.isInitialized = false;
83
-
84
- /**
85
- * the given settings used when creating this application
86
- * @type {ApplicationSettings}
87
- */
88
- this.settings = undefined;
89
-
90
- /**
91
- * Specify whether to pause this app when losing focus
92
- * @type {boolean}
93
- * @default true
94
- * @example
95
- * // keep the default game instance running even when loosing focus
96
- * me.game.pauseOnBlur = false;
97
- */
98
- this.pauseOnBlur = true;
99
-
100
- /**
101
- * Specify whether to unpause this app when gaining back focus
102
- * @type {boolean}
103
- * @default true
104
- */
105
- this.resumeOnFocus = true;
106
-
107
- /**
108
- * Specify whether to stop this app when losing focus
109
- * @type {boolean}
110
- * @default false
111
- */
112
- this.stopOnBlur = false;
113
-
114
- // to know when we have to refresh the display
115
- this.isDirty = true;
116
-
117
- // always refresh the display when updatesPerSecond are lower than fps
118
- this.isAlwaysDirty = false;
119
-
120
- // frame counter for frameSkipping
121
- // reset the frame counter
122
- this.frameCounter = 0;
123
- this.frameRate = 1;
124
-
125
- // time accumulation for multiple update calls
126
- this.accumulator = 0.0;
127
- this.accumulatorMax = 0.0;
128
- this.accumulatorUpdateDelta = 0;
129
-
130
- // min update step size
131
- this.stepSize = 1000 / 60;
132
- this.updateDelta = 0;
133
- this.lastUpdateStart = null;
134
- this.updateAverageDelta = 0;
135
-
136
- // when using the default game application, legacy is set to true
137
- // and init is called through the legacy video.init() call
138
- if (options.legacy !== true) {
139
- this.init(width, height, options);
140
- }
141
- }
142
-
143
- /**
144
- * init the game instance (create a physic world, update starting time, etc..)
145
- * @param {number} width - The width of the canvas viewport
146
- * @param {number} height - The height of the canvas viewport
147
- * @param {ApplicationSettings} [options] - The optional parameters for the application and default renderer
148
- */
149
- init(width, height, options) {
150
-
151
- this.settings = Object.assign(ApplicationSettings, options || {});
152
-
153
- // sanitize potential given parameters
154
- this.settings.width = width;
155
- this.settings.height = height;
156
- this.settings.transparent = !!(this.settings.transparent);
157
- this.settings.antiAlias = !!(this.settings.antiAlias);
158
- this.settings.failIfMajorPerformanceCaveat = !!(this.settings.failIfMajorPerformanceCaveat);
159
- this.settings.depthTest = this.settings.depthTest === "z-buffer" ? "z-buffer" : "sorting";
160
- this.settings.subPixel = !!(this.settings.subPixel);
161
- this.settings.verbose = !!(this.settings.verbose);
162
- if (this.settings.scaleMethod.search(/^(fill-(min|max)|fit|flex(-(width|height))?|stretch)$/) !== -1) {
163
- this.settings.autoScale = (this.settings.scale === "auto") || true;
164
- } else {
165
- // default scaling method
166
- this.settings.scaleMethod = "fit";
167
- this.settings.autoScale = (this.settings.scale === "auto") || false;
168
- }
169
-
170
- // override renderer settings if &webgl or &canvas is defined in the URL
171
- let uriFragment = getUriFragment();
172
- if (uriFragment.webgl === true || uriFragment.webgl1 === true || uriFragment.webgl2 === true) {
173
- this.settings.renderer = WEBGL;
174
- if (uriFragment.webgl1 === true) {
175
- this.settings.preferWebGL1 = true;
176
- }
177
- } else if (uriFragment.canvas === true) {
178
- this.settings.renderer = CANVAS;
179
- }
180
-
181
- // normalize scale
182
- this.settings.scale = (this.settings.autoScale) ? 1.0 : (+this.settings.scale || 1.0);
183
-
184
- // default scaled size value
185
- this.settings.zoomX = width * this.settings.scale;
186
- this.settings.zoomY = height * this.settings.scale;
187
-
188
- // identify parent element and/or the html target for resizing
189
- this.parentElement = getElement(this.settings.parent);
190
- if (typeof this.settings.scaleTarget !== "undefined") {
191
- this.settings.scaleTarget = getElement(this.settings.scaleTarget);
192
- }
193
-
194
- if (typeof this.settings.renderer === "number") {
195
- switch (this.settings.renderer) {
196
- case AUTO:
197
- case WEBGL:
198
- this.renderer = autoDetectRenderer(this.settings);
199
- break;
200
- default:
201
- this.renderer = new CanvasRenderer(this.settings);
202
- break;
203
- }
204
- } else {
205
- let CustomRenderer = this.settings.renderer;
206
- // a renderer class
207
- this.renderer = new CustomRenderer(this.settings);
208
- }
209
-
210
- // register to the channel
211
- on(WINDOW_ONRESIZE, () => onresize(this), this);
212
- on(WINDOW_ONORIENTATION_CHANGE, () => onresize(this), this);
213
-
214
- // add our canvas (default to document.body if settings.parent is undefined)
215
- this.parentElement.appendChild(this.renderer.getCanvas());
216
-
217
- // Mobile browser hacks
218
- if (platform.isMobile) {
219
- // Prevent the webview from moving on a swipe
220
- enableSwipe(false);
221
- }
222
-
223
- // trigger an initial resize();
224
- onresize(this);
225
-
226
- // add an observer to detect when the dom tree is modified
227
- if ("MutationObserver" in globalThis) {
228
- // Create an observer instance linked to the callback function
229
- let observer = new MutationObserver(() => onresize(this));
230
-
231
- // Start observing the target node for configured mutations
232
- observer.observe(this.parentElement, {
233
- attributes: false, childList: true, subtree: true
234
- });
235
- }
236
-
237
- if (this.settings.consoleHeader !== false) {
238
- consoleHeader(this);
239
- }
240
-
241
- // create a new physic world
242
- this.world = new World(0, 0, this.settings.width, this.settings.height);
243
-
244
- // set the reference to this application instance
245
- this.world.app = this;
246
- // set the reference to this application instance
247
- this.world.physic = this.settings.physic;
248
-
249
- // app starting time
250
- this.lastUpdate = globalThis.performance.now();
251
- // manually sort child if depthTest setting is "sorting"
252
- this.world.autoSort = !(this.renderer.type === "WEBGL" && this.settings.depthTest === "z-buffer");
253
-
254
- this.isInitialized = true;
255
-
256
- emit(GAME_INIT, this);
257
- on(STATE_CHANGE, this.repaint, this);
258
- on(STATE_RESTART, this.repaint, this);
259
- on(STATE_RESUME, this.repaint, this);
260
- on(STAGE_RESET, this.reset, this);
261
- on(TICK, (time) => {
262
- // update all game objects
263
- this.update(time);
264
- // render all game objects
265
- this.draw();
266
- }, this);
267
-
268
-
269
- // on blur event, pause the current
270
- on(BLUR, () => {
271
- if (this.stopOnBlur === true) {
272
- state.stop(true);
273
- }
274
- if (this.pauseOnBlur === true) {
275
- state.pause(true);
276
- }
277
- });
278
-
279
- // on focus event, restart or resume the current
280
- on(FOCUS, () => {
281
- if (this.stopOnBlur === true) {
282
- state.restart(true);
283
- }
284
- if (this.resumeOnFocus === true) {
285
- state.resume(true);
286
- }
287
- });
288
- }
289
-
290
- /**
291
- * reset the game Object manager
292
- * destroy all current objects
293
- */
294
- reset() {
295
- // point to the current active stage "default" camera
296
- let current = state.get();
297
- if (typeof current !== "undefined") {
298
- this.viewport = current.cameras.get("default");
299
- }
300
-
301
- // publish reset notification
302
- emit(GAME_RESET);
303
-
304
- // Refresh internal variables for framerate limiting
305
- this.updateFrameRate();
306
- }
307
-
308
- /**
309
- * Specify the property to be used when sorting renderables for this application game world.
310
- * Accepted values : "x", "y", "z", "depth"
311
- * @type {string}
312
- * @see World.sortOn
313
- */
314
- get sortOn() {
315
- return this.world.sortOn;
316
- }
317
- set sortOn(value) {
318
- this.world.sortOn = value;
319
- }
320
-
321
- /**
322
- * Fired when a level is fully loaded and all renderable instantiated. <br>
323
- * Additionnaly the level id will also be passed to the called function.
324
- * @example
325
- * // call myFunction () everytime a level is loaded
326
- * me.game.onLevelLoaded = this.myFunction.bind(this);
327
- */
328
- onLevelLoaded() {}
329
-
330
- /**
331
- * Update the renderer framerate using the system config variables.
332
- * @see timer.maxfps
333
- * @see World.fps
334
- */
335
- updateFrameRate() {
336
- // reset the frame counter
337
- this.frameCounter = 0;
338
- this.frameRate = ~~(0.5 + 60 / timer.maxfps);
339
-
340
- // set step size based on the updatesPerSecond
341
- this.stepSize = (1000 / this.world.fps);
342
- this.accumulator = 0.0;
343
- this.accumulatorMax = this.stepSize * 10;
344
-
345
- // display should always re-draw when update speed doesn't match fps
346
- // this means the user intends to write position prediction drawing logic
347
- this.isAlwaysDirty = (timer.maxfps > this.world.fps);
348
- }
349
-
350
- /**
351
- * Returns the parent HTML Element holding the main canvas of this application
352
- * @returns {HTMLElement} the parent HTML element
353
- */
354
- getParentElement() {
355
- return this.parentElement;
356
- }
357
-
358
- /**
359
- * force the redraw (not update) of all objects
360
- */
361
- repaint() {
362
- this.isDirty = true;
363
- }
364
-
365
- /**
366
- * update all objects related to this game active scene/stage
367
- * @param {number} time - current timestamp as provided by the RAF callback
368
- */
369
- update(time) {
370
- // handle frame skipping if required
371
- if ((++this.frameCounter % this.frameRate) === 0) {
372
- // reset the frame counter
373
- this.frameCounter = 0;
374
-
375
- // publish notification
376
- emit(GAME_BEFORE_UPDATE, time);
377
-
378
- this.accumulator += timer.getDelta();
379
- this.accumulator = Math.min(this.accumulator, this.accumulatorMax);
380
-
381
- this.updateDelta = (timer.interpolation) ? timer.getDelta() : this.stepSize;
382
- this.accumulatorUpdateDelta = (timer.interpolation) ? this.updateDelta : Math.max(this.updateDelta, this.updateAverageDelta);
383
-
384
- while (this.accumulator >= this.accumulatorUpdateDelta || timer.interpolation) {
385
- this.lastUpdateStart = globalThis.performance.now();
386
-
387
- // game update event
388
- if (state.isPaused() !== true) {
389
- emit(GAME_UPDATE, time);
390
- }
391
-
392
- // update all objects (and pass the elapsed time since last frame)
393
- this.isDirty = this.world.update(this.updateDelta);
394
- this.isDirty = state.current().update(this.updateDelta) || this.isDirty;
395
-
396
- this.lastUpdate = globalThis.performance.now();
397
- this.updateAverageDelta = this.lastUpdate - this.lastUpdateStart;
398
-
399
- this.accumulator -= this.accumulatorUpdateDelta;
400
- if (timer.interpolation) {
401
- this.accumulator = 0;
402
- break;
403
- }
404
- }
405
-
406
- // publish notification
407
- emit(GAME_AFTER_UPDATE, this.lastUpdate);
408
- }
409
- }
410
-
411
- /**
412
- * draw the active scene/stage associated to this game
413
- */
414
- draw() {
415
- if (this.renderer.isContextValid === true && (this.isDirty || this.isAlwaysDirty)) {
416
- // publish notification
417
- emit(GAME_BEFORE_DRAW, globalThis.performance.now());
418
-
419
- // prepare renderer to draw a new frame
420
- this.renderer.clear();
421
-
422
- // render the stage
423
- state.current().draw(this.renderer, this.world);
424
-
425
- // set back to flag
426
- this.isDirty = false;
427
-
428
- // flush/render our frame
429
- this.renderer.flush();
430
-
431
- // publish notification
432
- emit(GAME_AFTER_DRAW, globalThis.performance.now());
433
- }
434
- }
435
- }
436
-
437
- export { Application as default };
@@ -1,35 +0,0 @@
1
- /*!
2
- * melonJS Game Engine - v17.3.0
3
- * http://www.melonjs.org
4
- * melonjs is licensed under the MIT License.
5
- * http://www.opensource.org/licenses/mit-license
6
- * @copyright (C) 2011 - 2024 Olivier Biot (AltByte Pte Ltd)
7
- */
8
- import { devicePixelRatio, platform, getScreenOrientation, language, hasWebAudio } from '../system/device.js';
9
-
10
- /**
11
- * display information
12
- * @param {Application} app - the game application instance calling this function
13
- */
14
- function consoleHeader(app) {
15
- let renderType = app.renderer.type;
16
- let gpu_renderer = (typeof app.renderer.GPURenderer === "string") ? " (" + app.renderer.GPURenderer + ")" : "";
17
- let depthTesting = renderType.includes("WebGL") && app.renderer.depthTest === "z-buffer" ? "Depth Test | " : "";
18
- let audioType = hasWebAudio ? "Web Audio" : "HTML5 Audio";
19
-
20
- // output video information in the console
21
- console.log(
22
- renderType + " renderer" + gpu_renderer + " | " + depthTesting +
23
- audioType + " | " +
24
- "pixel ratio " + devicePixelRatio + " | " +
25
- (platform.nodeJS ? "node.js" : platform.isMobile ? "mobile" : "desktop") + " | " +
26
- getScreenOrientation() + " | " +
27
- language
28
- );
29
-
30
- console.log("resolution: " + "requested " + app.settings.width + "x" + app.settings.height +
31
- ", got " + app.renderer.width + "x" + app.renderer.height
32
- );
33
- }
34
-
35
- export { consoleHeader };
@@ -1,123 +0,0 @@
1
- /*!
2
- * melonJS Game Engine - v17.3.0
3
- * http://www.melonjs.org
4
- * melonjs is licensed under the MIT License.
5
- * http://www.opensource.org/licenses/mit-license
6
- * @copyright (C) 2011 - 2024 Olivier Biot (AltByte Pte Ltd)
7
- */
8
- import { getElementBounds, getParentBounds, devicePixelRatio } from '../system/device.js';
9
-
10
- /**
11
- * scale the "displayed" canvas by the given scalar.
12
- * this will modify the size of canvas element directly.
13
- * Only use this if you are not using the automatic scaling feature.
14
- * @private
15
- * @param {Application} game - the game application instance triggering the resize
16
- * @param {number} x - x scaling multiplier
17
- * @param {number} y - y scaling multiplier
18
- */
19
- function scale(game, x, y) {
20
- let renderer = game.renderer;
21
- let canvas = renderer.getCanvas();
22
- let context = renderer.getContext();
23
- let settings = renderer.settings;
24
- let pixelRatio = devicePixelRatio;
25
-
26
- let w = settings.zoomX = canvas.width * x * pixelRatio;
27
- let h = settings.zoomY = canvas.height * y * pixelRatio;
28
-
29
- // update the global scale variable
30
- renderer.scaleRatio.set(x * pixelRatio, y * pixelRatio);
31
-
32
- // adjust CSS style based on device pixel ratio
33
- canvas.style.width = (w / pixelRatio) + "px";
34
- canvas.style.height = (h / pixelRatio) + "px";
35
-
36
- // if anti-alias and blend mode were resetted (e.g. Canvas mode)
37
- renderer.setAntiAlias(context, settings.antiAlias);
38
- renderer.setBlendMode(settings.blendMode, context);
39
-
40
- // force repaint
41
- game.repaint();
42
- }
43
-
44
- /**
45
- * callback for window resize event
46
- * @private
47
- * @param {Application} game - the game application instance triggering the resize
48
- */
49
- function onresize(game) {
50
- let renderer = game.renderer;
51
- let settings = renderer.settings;
52
- let scaleX = settings.scale, scaleY = settings.scale;
53
- let nodeBounds;
54
-
55
- if (settings.autoScale) {
56
-
57
- // set max the canvas max size if CSS values are defined
58
- let canvasMaxWidth = Infinity;
59
- let canvasMaxHeight = Infinity;
60
-
61
- if (globalThis.getComputedStyle) {
62
- let style = globalThis.getComputedStyle(renderer.getCanvas(), null);
63
- canvasMaxWidth = parseInt(style.maxWidth, 10) || Infinity;
64
- canvasMaxHeight = parseInt(style.maxHeight, 10) || Infinity;
65
- }
66
-
67
- if (typeof game.settings.scaleTarget !== "undefined") {
68
- // get the bounds of the given scale target
69
- nodeBounds = getElementBounds(game.settings.scaleTarget);
70
- } else {
71
- // get the maximum canvas size within the parent div containing the canvas container
72
- nodeBounds = getParentBounds(game.getParentElement());
73
- }
74
-
75
- let _max_width = Math.min(canvasMaxWidth, nodeBounds.width);
76
- let _max_height = Math.min(canvasMaxHeight, nodeBounds.height);
77
-
78
- // calculate final canvas width & height
79
- let screenRatio = _max_width / _max_height;
80
-
81
- if ((settings.scaleMethod === "fill-min" && screenRatio > renderer.designRatio) ||
82
- (settings.scaleMethod === "fill-max" && screenRatio < renderer.designRatio) ||
83
- (settings.scaleMethod === "flex-width")
84
- ) {
85
- // resize the display canvas to fill the parent container
86
- let sWidth = Math.min(canvasMaxWidth, settings.height * screenRatio);
87
- scaleX = scaleY = _max_width / sWidth;
88
- renderer.resize(Math.floor(sWidth), settings.height);
89
- }
90
- else if ((settings.scaleMethod === "fill-min" && screenRatio < renderer.designRatio) ||
91
- (settings.scaleMethod === "fill-max" && screenRatio > renderer.designRatio) ||
92
- (settings.scaleMethod === "flex-height")
93
- ) {
94
- // resize the display canvas to fill the parent container
95
- let sHeight = Math.min(canvasMaxHeight, settings.width * (_max_height / _max_width));
96
- scaleX = scaleY = _max_height / sHeight;
97
- renderer.resize(settings.width, Math.floor(sHeight));
98
- }
99
- else if (settings.scaleMethod === "flex") {
100
- // resize the display canvas to fill the parent container
101
- renderer.resize(Math.floor(_max_width), Math.floor(_max_height));
102
- }
103
- else if (settings.scaleMethod === "stretch") {
104
- // scale the display canvas to fit with the parent container
105
- scaleX = _max_width / settings.width;
106
- scaleY = _max_height / settings.height;
107
- }
108
- else {
109
- // scale the display canvas to fit the parent container
110
- // make sure we maintain the original aspect ratio
111
- if (screenRatio < renderer.designRatio) {
112
- scaleX = scaleY = _max_width / settings.width;
113
- }
114
- else {
115
- scaleX = scaleY = _max_height / settings.height;
116
- }
117
- }
118
- }
119
- // adjust scaling ratio
120
- scale(game, scaleX, scaleY);
121
- }
122
-
123
- export { onresize };
@@ -1,65 +0,0 @@
1
- /*!
2
- * melonJS Game Engine - v17.3.0
3
- * http://www.melonjs.org
4
- * melonjs is licensed under the MIT License.
5
- * http://www.opensource.org/licenses/mit-license
6
- * @copyright (C) 2011 - 2024 Olivier Biot (AltByte Pte Ltd)
7
- */
8
- /**
9
- * Application & Renderer Settings definition.
10
- * @typedef {Object} ApplicationSettings
11
- * @property {string|HTMLElement} [parent=document.body] - the DOM parent element to hold the canvas in the HTML file
12
- * @property {HTMLCanvasElement} [canvas] - an existing canvas element to use as the renderer target (by default melonJS will create its own canvas based on given parameters)
13
- * @property {number|Renderer} [renderer=AUTO] - renderer to use (CANVAS, WEBGL, AUTO), or a custom renderer class
14
- * @property {number|string} [scale=1.0] - enable scaling of the canvas ('auto' for automatic scaling)
15
- * @property {"fit"|"fill-min"|"fill-max"|"flex"|"flex-width"|"flex-height"|"stretch"} [scaleMethod="fit"] - screen scaling modes : <br>
16
- * - <i><b>`fit`</b></i> : Letterboxed; content is scaled to design aspect ratio <br>
17
- * <center><img src="images/scale-fit.png"/></center><br>
18
- * - <i><b>`fill-min`</b></i> : Canvas is resized to fit minimum design resolution; content is scaled to design aspect ratio <br>
19
- * <center><img src="images/scale-fill-min.png"/></center><br>
20
- * - <i><b>`fill-max`</b></i> : Canvas is resized to fit maximum design resolution; content is scaled to design aspect ratio <br>
21
- * <center><img src="images/scale-fill-max.png"/></center><br>
22
- * - <i><b>`flex`</b><</i> : Canvas width & height is resized to fit; content is scaled to design aspect ratio <br>
23
- * <center><img src="images/scale-flex.png"/></center><br>
24
- * - <i><b>`flex-width`</b></i> : Canvas width is resized to fit; content is scaled to design aspect ratio <br>
25
- * <center><img src="images/scale-flex-width.png"/></center><br>
26
- * - <i><b>`flex-height`</b></i> : Canvas height is resized to fit; content is scaled to design aspect ratio <br>
27
- * <center><img src="images/scale-flex-height.png"/></center><br>
28
- * - <i><b>`stretch`</b></i> : Canvas is resized to fit; content is scaled to screen aspect ratio <br>
29
- * <center><img src="images/scale-stretch.png"/></center>
30
- * @property {string|HTMLElement} [scaleTarget] - the HTML Element to be used as the reference target when using automatic scaling (by default melonJS will use the parent container of the div element containing the canvas)
31
- * @property {boolean} [preferWebGL1=false] - if true the renderer will only use WebGL 1
32
- * @property {"sorting"|"z-buffer"} [depthTest="sorting"] - ~Experimental~ the default method to sort object on the z axis in WebGL
33
- * @property {("default"|"high-performance"|"low-power")} [powerPreference="default"] - a hint to the user agent indicating what configuration of GPU is suitable for the WebGL context. To be noted that Safari and Chrome (since version 80) both default to "low-power" to save battery life and improve the user experience on these dual-GPU machines.
34
- * @property {boolean} [transparent=false] - whether to allow transparent pixels in the front buffer (screen).
35
- * @property {boolean} [antiAlias=false] - whether to enable or not video scaling interpolation
36
- * @property {boolean} [consoleHeader=true] - whether to display melonJS version and basic device information in the console
37
- * @property {number} [zoomX=width] - The actual width of the canvas with scaling applied
38
- * @property {number} [zoomY=height] - The actual height of the canvas with scaling applied
39
- * @property {Compositor} [compositor] - a custom compositor class (WebGL only)
40
- * @property {string} [physic="builtin"] - the physic system to use (default: "builtin", or "none" to disable builtin physic)
41
- */
42
- const ApplicationSettings = {
43
- parent : undefined,
44
- canvas : undefined,
45
- renderer : 2, // AUTO
46
- autoScale : false,
47
- scale : 1.0,
48
- scaleMethod : "manual",
49
- scaleTarget : undefined,
50
- preferWebGL1 : false,
51
- depthTest: "sorting",
52
- powerPreference : "default",
53
- transparent : false,
54
- antiAlias : false,
55
- consoleHeader : true,
56
- premultipliedAlpha: true,
57
- blendMode : "normal",
58
- physic : "builtin",
59
- failIfMajorPerformanceCaveat : true,
60
- subPixel : false,
61
- verbose : false,
62
- legacy : false
63
- };
64
-
65
- export { ApplicationSettings };