melonjs 15.2.1 → 15.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (291) hide show
  1. package/README.md +1 -1
  2. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +1 -1
  3. package/dist/melonjs.mjs/_virtual/earcut.js +1 -1
  4. package/dist/melonjs.mjs/_virtual/howler.js +1 -1
  5. package/dist/melonjs.mjs/_virtual/index.js +1 -1
  6. package/dist/melonjs.mjs/application/application.js +75 -23
  7. package/dist/melonjs.mjs/application/header.js +2 -2
  8. package/dist/melonjs.mjs/application/resize.js +13 -11
  9. package/dist/melonjs.mjs/application/settings.js +37 -1
  10. package/dist/melonjs.mjs/audio/audio.js +4 -6
  11. package/dist/melonjs.mjs/camera/camera2d.js +12 -14
  12. package/dist/melonjs.mjs/const.js +1 -1
  13. package/dist/melonjs.mjs/entity/entity.js +3 -4
  14. package/dist/melonjs.mjs/geometries/ellipse.js +26 -59
  15. package/dist/melonjs.mjs/geometries/line.js +18 -25
  16. package/dist/melonjs.mjs/geometries/path2d.js +16 -13
  17. package/dist/melonjs.mjs/geometries/point.js +8 -16
  18. package/dist/melonjs.mjs/geometries/poly.js +40 -97
  19. package/dist/melonjs.mjs/geometries/rectangle.js +37 -91
  20. package/dist/melonjs.mjs/geometries/roundrect.js +26 -35
  21. package/dist/melonjs.mjs/index.js +6 -6
  22. package/dist/melonjs.mjs/input/gamepad.js +1 -1
  23. package/dist/melonjs.mjs/input/input.js +1 -1
  24. package/dist/melonjs.mjs/input/keyboard.js +3 -3
  25. package/dist/melonjs.mjs/input/pointer.js +4 -4
  26. package/dist/melonjs.mjs/input/pointerevent.js +6 -7
  27. package/dist/melonjs.mjs/lang/console.js +1 -1
  28. package/dist/melonjs.mjs/lang/deprecated.js +2 -2
  29. package/dist/melonjs.mjs/level/level.js +1 -1
  30. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +1 -1
  31. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +16 -33
  32. package/dist/melonjs.mjs/level/tiled/TMXObject.js +3 -4
  33. package/dist/melonjs.mjs/level/tiled/TMXTile.js +4 -4
  34. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +3 -3
  35. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +4 -7
  36. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +2 -2
  37. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +37 -47
  38. package/dist/melonjs.mjs/level/tiled/constants.js +1 -1
  39. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +3 -3
  40. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +2 -2
  41. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -2
  42. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +2 -2
  43. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +2 -2
  44. package/dist/melonjs.mjs/level/tiled/renderer/autodetect.js +1 -1
  45. package/dist/melonjs.mjs/loader/cache.js +1 -1
  46. package/dist/melonjs.mjs/loader/loader.js +1 -1
  47. package/dist/melonjs.mjs/loader/loadingscreen.js +1 -1
  48. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +1 -1
  49. package/dist/melonjs.mjs/loader/parser.js +4 -5
  50. package/dist/melonjs.mjs/loader/settings.js +1 -1
  51. package/dist/melonjs.mjs/math/color.js +5 -5
  52. package/dist/melonjs.mjs/math/math.js +1 -1
  53. package/dist/melonjs.mjs/math/matrix2.js +5 -59
  54. package/dist/melonjs.mjs/math/matrix3.js +82 -141
  55. package/dist/melonjs.mjs/math/observable_vector2.js +7 -7
  56. package/dist/melonjs.mjs/math/observable_vector3.js +5 -5
  57. package/dist/melonjs.mjs/math/vector2.js +7 -91
  58. package/dist/melonjs.mjs/math/vector3.js +6 -90
  59. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/arraymultimap.js +1 -1
  60. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/multimap.js +1 -1
  61. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +1 -1
  62. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +1 -1
  63. package/dist/melonjs.mjs/node_modules/eventemitter3/index2.js +1 -1
  64. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +1 -1
  65. package/dist/melonjs.mjs/particles/emitter.js +2 -2
  66. package/dist/melonjs.mjs/particles/particle.js +2 -2
  67. package/dist/melonjs.mjs/particles/settings.js +1 -1
  68. package/dist/melonjs.mjs/physics/body.js +22 -20
  69. package/dist/melonjs.mjs/physics/bounds.js +27 -33
  70. package/dist/melonjs.mjs/physics/collision.js +5 -5
  71. package/dist/melonjs.mjs/physics/detector.js +10 -10
  72. package/dist/melonjs.mjs/physics/quadtree.js +5 -5
  73. package/dist/melonjs.mjs/physics/response.js +1 -1
  74. package/dist/melonjs.mjs/physics/sat.js +3 -4
  75. package/dist/melonjs.mjs/physics/world.js +6 -9
  76. package/dist/melonjs.mjs/plugin/plugin.js +3 -3
  77. package/dist/melonjs.mjs/renderable/collectable.js +2 -2
  78. package/dist/melonjs.mjs/renderable/colorlayer.js +4 -4
  79. package/dist/melonjs.mjs/renderable/container.js +25 -25
  80. package/dist/melonjs.mjs/renderable/draggable.js +1 -1
  81. package/dist/melonjs.mjs/renderable/dragndrop.js +1 -1
  82. package/dist/melonjs.mjs/renderable/imagelayer.js +4 -4
  83. package/dist/melonjs.mjs/renderable/light2d.js +3 -3
  84. package/dist/melonjs.mjs/renderable/nineslicesprite.js +2 -2
  85. package/dist/melonjs.mjs/renderable/renderable.js +31 -39
  86. package/dist/melonjs.mjs/renderable/sprite.js +3 -3
  87. package/dist/melonjs.mjs/renderable/text/bitmaptext.js +421 -0
  88. package/dist/melonjs.mjs/renderable/text/bitmaptextdata.js +195 -0
  89. package/dist/melonjs.mjs/renderable/text/glyph.js +65 -0
  90. package/dist/melonjs.mjs/renderable/text/text.js +422 -0
  91. package/dist/melonjs.mjs/renderable/text/textmetrics.js +175 -0
  92. package/dist/melonjs.mjs/renderable/text/textstyle.js +21 -0
  93. package/dist/melonjs.mjs/renderable/trigger.js +10 -10
  94. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +7 -7
  95. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +7 -7
  96. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +3 -3
  97. package/dist/melonjs.mjs/state/stage.js +13 -14
  98. package/dist/melonjs.mjs/state/state.js +4 -51
  99. package/dist/melonjs.mjs/system/device.js +51 -10
  100. package/dist/melonjs.mjs/system/dom.js +1 -1
  101. package/dist/melonjs.mjs/system/event.js +46 -2
  102. package/dist/melonjs.mjs/system/platform.js +18 -18
  103. package/dist/melonjs.mjs/system/pooling.js +10 -10
  104. package/dist/melonjs.mjs/system/save.js +1 -1
  105. package/dist/melonjs.mjs/system/timer.js +1 -1
  106. package/dist/melonjs.mjs/text/bitmaptext.js +1 -1
  107. package/dist/melonjs.mjs/text/bitmaptextdata.js +3 -6
  108. package/dist/melonjs.mjs/text/glyph.js +1 -1
  109. package/dist/melonjs.mjs/text/text.js +1 -1
  110. package/dist/melonjs.mjs/text/textmetrics.js +1 -1
  111. package/dist/melonjs.mjs/text/textstyle.js +1 -1
  112. package/dist/melonjs.mjs/tweens/easing.js +1 -1
  113. package/dist/melonjs.mjs/tweens/interpolation.js +1 -1
  114. package/dist/melonjs.mjs/tweens/tween.js +2 -2
  115. package/dist/melonjs.mjs/utils/agent.js +1 -1
  116. package/dist/melonjs.mjs/utils/array.js +1 -1
  117. package/dist/melonjs.mjs/utils/file.js +1 -1
  118. package/dist/melonjs.mjs/utils/function.js +2 -3
  119. package/dist/melonjs.mjs/utils/string.js +1 -1
  120. package/dist/melonjs.mjs/utils/utils.js +1 -1
  121. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +5 -18
  122. package/dist/melonjs.mjs/video/renderer.js +17 -30
  123. package/dist/melonjs.mjs/video/texture/atlas.js +13 -13
  124. package/dist/melonjs.mjs/video/texture/cache.js +1 -1
  125. package/dist/melonjs.mjs/video/texture/canvas_texture.js +15 -15
  126. package/dist/melonjs.mjs/video/utils/autodetect.js +1 -1
  127. package/dist/melonjs.mjs/video/video.js +5 -29
  128. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +3 -3
  129. package/dist/melonjs.mjs/video/webgl/compositors/compositor.js +13 -14
  130. package/dist/melonjs.mjs/video/webgl/compositors/primitive_compositor.js +5 -5
  131. package/dist/melonjs.mjs/video/webgl/compositors/quad_compositor.js +2 -3
  132. package/dist/melonjs.mjs/video/webgl/glshader.js +2 -2
  133. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +1 -1
  134. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +1 -1
  135. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +1 -1
  136. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +1 -1
  137. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +1 -1
  138. package/dist/melonjs.mjs/video/webgl/utils/precision.js +4 -4
  139. package/dist/melonjs.mjs/video/webgl/utils/program.js +1 -1
  140. package/dist/melonjs.mjs/video/webgl/utils/string.js +1 -1
  141. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +1 -1
  142. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +62 -67
  143. package/dist/melonjs.module.js +1272 -1713
  144. package/dist/types/application/application.d.ts +32 -31
  145. package/dist/types/application/header.d.ts +2 -2
  146. package/dist/types/application/settings.d.ts +80 -16
  147. package/dist/types/audio/audio.d.ts +4 -6
  148. package/dist/types/camera/camera2d.d.ts +13 -16
  149. package/dist/types/entity/entity.d.ts +0 -1
  150. package/dist/types/geometries/ellipse.d.ts +18 -50
  151. package/dist/types/geometries/path2d.d.ts +1 -1
  152. package/dist/types/geometries/point.d.ts +5 -13
  153. package/dist/types/geometries/poly.d.ts +26 -75
  154. package/dist/types/geometries/rectangle.d.ts +12 -58
  155. package/dist/types/geometries/roundrect.d.ts +2 -11
  156. package/dist/types/index.d.ts +3 -3
  157. package/dist/types/input/gamepad.d.ts +31 -31
  158. package/dist/types/input/keyboard.d.ts +105 -105
  159. package/dist/types/input/pointer.d.ts +21 -21
  160. package/dist/types/input/pointerevent.d.ts +6 -6
  161. package/dist/types/level/tiled/TMXLayer.d.ts +1 -1
  162. package/dist/types/level/tiled/TMXUtils.d.ts +4 -6
  163. package/dist/types/math/matrix2.d.ts +9 -63
  164. package/dist/types/math/matrix3.d.ts +9 -68
  165. package/dist/types/math/observable_vector2.d.ts +2 -2
  166. package/dist/types/math/observable_vector3.d.ts +2 -2
  167. package/dist/types/math/vector2.d.ts +8 -92
  168. package/dist/types/math/vector3.d.ts +8 -92
  169. package/dist/types/particles/settings.d.ts +29 -29
  170. package/dist/types/physics/body.d.ts +10 -8
  171. package/dist/types/physics/bounds.d.ts +24 -30
  172. package/dist/types/physics/collision.d.ts +12 -12
  173. package/dist/types/physics/detector.d.ts +1 -1
  174. package/dist/types/physics/world.d.ts +4 -7
  175. package/dist/types/renderable/container.d.ts +19 -19
  176. package/dist/types/renderable/imagelayer.d.ts +6 -6
  177. package/dist/types/renderable/light2d.d.ts +7 -7
  178. package/dist/types/renderable/renderable.d.ts +10 -18
  179. package/dist/types/renderable/text/bitmaptext.d.ts +151 -0
  180. package/dist/types/renderable/text/bitmaptextdata.d.ts +35 -0
  181. package/dist/types/renderable/text/glyph.d.ts +28 -0
  182. package/dist/types/renderable/text/text.d.ts +159 -0
  183. package/dist/types/renderable/text/textmetrics.d.ts +47 -0
  184. package/dist/types/renderable/text/textstyle.d.ts +5 -0
  185. package/dist/types/renderable/ui/uibaseelement.d.ts +0 -1
  186. package/dist/types/renderable/ui/uispriteelement.d.ts +0 -1
  187. package/dist/types/renderable/ui/uitextbutton.d.ts +2 -7
  188. package/dist/types/state/stage.d.ts +3 -2
  189. package/dist/types/state/state.d.ts +11 -11
  190. package/dist/types/system/device.d.ts +16 -9
  191. package/dist/types/system/event.d.ts +40 -0
  192. package/dist/types/system/platform.d.ts +17 -17
  193. package/dist/types/utils/function.d.ts +1 -2
  194. package/dist/types/video/canvas/canvas_renderer.d.ts +0 -23
  195. package/dist/types/video/renderer.d.ts +16 -43
  196. package/dist/types/video/texture/canvas_texture.d.ts +14 -14
  197. package/dist/types/video/video.d.ts +4 -38
  198. package/dist/types/video/webgl/buffer/vertex.d.ts +2 -2
  199. package/dist/types/video/webgl/compositors/compositor.d.ts +24 -13
  200. package/dist/types/video/webgl/compositors/primitive_compositor.d.ts +0 -1
  201. package/dist/types/video/webgl/compositors/quad_compositor.d.ts +0 -1
  202. package/dist/types/video/webgl/utils/precision.d.ts +1 -1
  203. package/dist/types/video/webgl/webgl_renderer.d.ts +48 -84
  204. package/package.json +15 -15
  205. package/src/application/application.js +73 -21
  206. package/src/application/header.js +1 -1
  207. package/src/application/resize.js +11 -9
  208. package/src/application/settings.js +36 -0
  209. package/src/audio/audio.js +3 -5
  210. package/src/camera/camera2d.js +11 -13
  211. package/src/entity/entity.js +2 -3
  212. package/src/geometries/ellipse.js +25 -58
  213. package/src/geometries/line.js +17 -24
  214. package/src/geometries/path2d.js +15 -12
  215. package/src/geometries/point.js +7 -15
  216. package/src/geometries/poly.js +39 -96
  217. package/src/geometries/rectangle.js +36 -90
  218. package/src/geometries/roundrect.js +25 -34
  219. package/src/index.js +4 -4
  220. package/src/input/keyboard.js +2 -2
  221. package/src/input/pointer.js +3 -3
  222. package/src/input/pointerevent.js +5 -6
  223. package/src/lang/deprecated.js +1 -1
  224. package/src/level/tiled/TMXLayer.js +15 -32
  225. package/src/level/tiled/TMXObject.js +2 -3
  226. package/src/level/tiled/TMXTile.js +3 -3
  227. package/src/level/tiled/TMXTileMap.js +2 -2
  228. package/src/level/tiled/TMXTileset.js +3 -6
  229. package/src/level/tiled/TMXTilesetGroup.js +1 -1
  230. package/src/level/tiled/TMXUtils.js +36 -46
  231. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -2
  232. package/src/level/tiled/renderer/TMXIsometricRenderer.js +1 -1
  233. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +1 -1
  234. package/src/level/tiled/renderer/TMXRenderer.js +1 -1
  235. package/src/level/tiled/renderer/TMXStaggeredRenderer.js +1 -1
  236. package/src/loader/parser.js +3 -4
  237. package/src/math/color.js +4 -4
  238. package/src/math/matrix2.js +4 -58
  239. package/src/math/matrix3.js +81 -140
  240. package/src/math/observable_vector2.js +6 -6
  241. package/src/math/observable_vector3.js +4 -4
  242. package/src/math/vector2.js +6 -90
  243. package/src/math/vector3.js +5 -89
  244. package/src/particles/emitter.js +1 -1
  245. package/src/particles/particle.js +1 -1
  246. package/src/physics/body.js +21 -19
  247. package/src/physics/bounds.js +26 -32
  248. package/src/physics/collision.js +4 -4
  249. package/src/physics/detector.js +9 -9
  250. package/src/physics/quadtree.js +4 -4
  251. package/src/physics/sat.js +2 -3
  252. package/src/physics/world.js +5 -8
  253. package/src/polyfill/roundrect.js +163 -163
  254. package/src/renderable/collectable.js +1 -1
  255. package/src/renderable/colorlayer.js +3 -3
  256. package/src/renderable/container.js +24 -24
  257. package/src/renderable/imagelayer.js +3 -3
  258. package/src/renderable/light2d.js +2 -2
  259. package/src/renderable/nineslicesprite.js +1 -1
  260. package/src/renderable/renderable.js +30 -38
  261. package/src/renderable/sprite.js +2 -2
  262. package/src/{text → renderable/text}/bitmaptext.js +8 -8
  263. package/src/{text → renderable/text}/bitmaptextdata.js +4 -7
  264. package/src/{text → renderable/text}/glyph.js +1 -1
  265. package/src/{text → renderable/text}/text.js +16 -17
  266. package/src/{text → renderable/text}/textmetrics.js +2 -2
  267. package/src/renderable/trigger.js +9 -9
  268. package/src/renderable/ui/uibaseelement.js +6 -6
  269. package/src/renderable/ui/uispriteelement.js +6 -6
  270. package/src/renderable/ui/uitextbutton.js +2 -2
  271. package/src/state/stage.js +12 -13
  272. package/src/state/state.js +2 -61
  273. package/src/system/device.js +50 -9
  274. package/src/system/event.js +44 -0
  275. package/src/system/platform.js +18 -18
  276. package/src/system/pooling.js +9 -9
  277. package/src/tweens/tween.js +1 -1
  278. package/src/utils/function.js +1 -2
  279. package/src/video/canvas/canvas_renderer.js +4 -17
  280. package/src/video/renderer.js +16 -29
  281. package/src/video/texture/atlas.js +12 -12
  282. package/src/video/texture/canvas_texture.js +14 -14
  283. package/src/video/video.js +7 -28
  284. package/src/video/webgl/buffer/vertex.js +2 -2
  285. package/src/video/webgl/compositors/compositor.js +12 -13
  286. package/src/video/webgl/compositors/primitive_compositor.js +4 -4
  287. package/src/video/webgl/compositors/quad_compositor.js +1 -2
  288. package/src/video/webgl/glshader.js +1 -1
  289. package/src/video/webgl/utils/precision.js +3 -3
  290. package/src/video/webgl/webgl_renderer.js +61 -66
  291. /package/src/{text → renderable/text}/textstyle.js +0 -0
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- * melonJS Game Engine - v15.2.1
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+ * melonJS Game Engine - v15.4.0
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  * http://www.melonjs.org
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  * melonjs is licensed under the MIT License.
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  * http://www.opensource.org/licenses/mit-license
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- * melonJS Game Engine - v15.2.1
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+ * melonJS Game Engine - v15.4.0
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  * http://www.melonjs.org
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  * melonjs is licensed under the MIT License.
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- * melonJS Game Engine - v15.2.1
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  * http://www.melonjs.org
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  * melonjs is licensed under the MIT License.
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  * http://www.opensource.org/licenses/mit-license
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  /*!
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- * melonJS Game Engine - v15.2.1
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  * http://www.melonjs.org
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  * melonjs is licensed under the MIT License.
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  * http://www.opensource.org/licenses/mit-license
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  /*!
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- * melonJS Game Engine - v15.2.1
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  * http://www.melonjs.org
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  * melonjs is licensed under the MIT License.
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  * http://www.opensource.org/licenses/mit-license
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  /*!
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- * melonJS Game Engine - v15.2.1
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+ * melonJS Game Engine - v15.4.0
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  * http://www.melonjs.org
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  * melonjs is licensed under the MIT License.
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5
  * http://www.opensource.org/licenses/mit-license
@@ -30,7 +30,7 @@ import { Interpolation } from './interpolation.js';
30
30
  * author lechecacharro<br>
31
31
  * author Josh Faul / http://jocafa.com/
32
32
  */
33
- class Tween {
33
+ class Tween {
34
34
 
35
35
  /**
36
36
  * @param {object} object - object on which to apply the tween
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -30,8 +30,7 @@ function defer(func, thisArg, ...args) {
30
30
  }
31
31
 
32
32
  /**
33
- * returns a function that, when invoked will only be triggered at most
34
- * once during a given window of time
33
+ * returns a function that, when invoked will only be triggered at most once during a given window of time
35
34
  * @public
36
35
  * @memberof utils.function
37
36
  * @name throttle
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -19,18 +19,9 @@ import { emit, on, ONCONTEXT_LOST, ONCONTEXT_RESTORED, GAME_RESET } from '../../
19
19
  * a canvas renderer object
20
20
  * @augments Renderer
21
21
  */
22
- class CanvasRenderer extends Renderer {
23
- /**
24
- * @param {object} options - The renderer parameters
25
- * @param {number} options.width - The width of the canvas without scaling
26
- * @param {number} options.height - The height of the canvas without scaling
27
- * @param {HTMLCanvasElement} [options.canvas] - The html canvas to draw to on screen
28
- * @param {boolean} [options.antiAlias=false] - Whether to enable anti-aliasing
29
- * @param {boolean} [options.transparent=false] - Whether to enable transparency on the canvas (performance hit when enabled)
30
- * @param {boolean} [options.subPixel=false] - Whether to enable subpixel renderering (performance hit when enabled)
31
- * @param {boolean} [options.textureSeamFix=true] - enable the texture seam fix when rendering Tile when antiAlias is off for the canvasRenderer
32
- * @param {number} [options.zoomX=width] - The actual width of the canvas with scaling applied
33
- * @param {number} [options.zoomY=height] - The actual height of the canvas with scaling applied
22
+ class CanvasRenderer extends Renderer {
23
+ /**
24
+ * @param {Application.Settings} [options] - optional parameters for the renderer
34
25
  */
35
26
  constructor(options) {
36
27
  // parent constructor
@@ -543,11 +534,7 @@ import { emit, on, ONCONTEXT_LOST, ONCONTEXT_RESTORED, GAME_RESET } from '../../
543
534
  setColor(color) {
544
535
  let context = this.getContext();
545
536
  context.strokeStyle =
546
- context.fillStyle = (
547
- color instanceof Color ?
548
- color.toRGBA() :
549
- color
550
- );
537
+ context.fillStyle = (color instanceof Color ? color.toRGBA() : color);
551
538
  }
552
539
 
553
540
  /**
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -25,22 +25,9 @@ import Point from '../geometries/point.js';
25
25
  * @classdesc
26
26
  * a base renderer object
27
27
  */
28
- class Renderer {
28
+ class Renderer {
29
29
  /**
30
- * @param {object} options - The renderer parameters
31
- * @param {number} options.width - The width of the canvas without scaling
32
- * @param {number} options.height - The height of the canvas without scaling
33
- * @param {HTMLCanvasElement} [options.canvas] - The html canvas to draw to on screen
34
- * @param {boolean} [options.antiAlias=false] - Whether to enable anti-aliasing, use false (default) for a pixelated effect.
35
- * @param {boolean} [options.failIfMajorPerformanceCaveat=true] - If true, the renderer will switch to CANVAS mode if the performances of a WebGL context would be dramatically lower than that of a native application making equivalent OpenGL calls.
36
- * @param {boolean} [options.transparent=false] - Whether to enable transparency on the canvas
37
- * @param {boolean} [options.premultipliedAlpha=true] - in WebGL, whether the renderer will assume that colors have premultiplied alpha when canvas transparency is enabled
38
- * @param {boolean} [options.blendMode="normal"] - the default blend mode to use ("normal", "multiply")
39
- * @param {boolean} [options.depthBuffer="sorting"] - ~Experimental~ the default method to sort object on the z axis in WebGL ("sorting", "z-buffer")
40
- * @param {boolean} [options.subPixel=false] - Whether to enable subpixel rendering (performance hit when enabled)
41
- * @param {boolean} [options.verbose=false] - Enable the verbose mode that provides additional details as to what the renderer is doing
42
- * @param {number} [options.zoomX=width] - The actual width of the canvas with scaling applied
43
- * @param {number} [options.zoomY=height] - The actual height of the canvas with scaling applied
30
+ * @param {Application.Settings} [options] - optional parameters for the renderer
44
31
  */
45
32
  constructor(options) {
46
33
  /**
@@ -53,7 +40,7 @@ import Point from '../geometries/point.js';
53
40
  /**
54
41
  * the requested video size ratio
55
42
  * @public
56
- * @type {Number}
43
+ * @type {number}
57
44
  */
58
45
  this.designRatio = this.settings.width / this.settings.height;
59
46
 
@@ -210,7 +197,7 @@ import Point from '../geometries/point.js';
210
197
  }
211
198
 
212
199
  let _context = canvas.getContext("2d", {
213
- "alpha" : transparent
200
+ "alpha" : transparent
214
201
  });
215
202
 
216
203
  if (!_context.canvas) {
@@ -426,10 +413,10 @@ import Point from '../geometries/point.js';
426
413
 
427
414
  /**
428
415
  * creates a Blob object representing the last rendered frame
429
- * @param {Object} [options] - An object with the following properties:
430
- * @param {String} [options.type="image/png"] - A string indicating the image format
431
- * @param {Number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
432
- * @return {Promise} A Promise returning a Blob object representing the last rendered frame
416
+ * @param {object} [options] - An object with the following properties:
417
+ * @param {string} [options.type="image/png"] - A string indicating the image format
418
+ * @param {number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
419
+ * @returns {Promise} A Promise returning a Blob object representing the last rendered frame
433
420
  * @example
434
421
  * renderer.convertToBlob().then((blob) => console.log(blob));
435
422
  */
@@ -446,10 +433,10 @@ import Point from '../geometries/point.js';
446
433
  /**
447
434
  * creates an ImageBitmap object of the last frame rendered
448
435
  * (not supported by standard Canvas)
449
- * @param {Object} [options] - An object with the following properties:
450
- * @param {String} [options.type="image/png"] - A string indicating the image format
451
- * @param {Number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
452
- * @return {Promise} A Promise returning an ImageBitmap.
436
+ * @param {object} [options] - An object with the following properties:
437
+ * @param {string} [options.type="image/png"] - A string indicating the image format
438
+ * @param {number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
439
+ * @returns {Promise} A Promise returning an ImageBitmap.
453
440
  * @example
454
441
  * renderer.transferToImageBitmap().then((image) => console.log(image));
455
442
  */
@@ -467,10 +454,10 @@ import Point from '../geometries/point.js';
467
454
 
468
455
  /**
469
456
  * returns a data URL containing a representation of the last frame rendered
470
- * @param {Object} [options] - An object with the following properties:
471
- * @param {String} [options.type="image/png"] - A string indicating the image format
472
- * @param {Number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
473
- * @return {Promise} A Promise returning a string containing the requested data URL.
457
+ * @param {object} [options] - An object with the following properties:
458
+ * @param {string} [options.type="image/png"] - A string indicating the image format
459
+ * @param {number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
460
+ * @returns {Promise} A Promise returning a string containing the requested data URL.
474
461
  * @example
475
462
  * renderer.toDataURL().then((dataURL) => console.log(dataURL));
476
463
  */
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -17,18 +17,18 @@ import { ETA } from '../../math/math.js';
17
17
  * @ignore
18
18
  */
19
19
  function createAtlas(width, height, name = "default", repeat = "no-repeat") {
20
- return {
21
- "meta" : {
22
- "app" : "melonJS",
23
- "size" : { "w" : width, "h" : height },
24
- "repeat" : repeat,
25
- "image" : "default"
26
- },
27
- "frames" : [{
28
- "filename" : name,
29
- "frame" : { "x" : 0, "y" : 0, "w" : width, "h" : height }
30
- }]
31
- };
20
+ return {
21
+ "meta" : {
22
+ "app" : "melonJS",
23
+ "size" : { "w" : width, "h" : height },
24
+ "repeat" : repeat,
25
+ "image" : "default"
26
+ },
27
+ "frames" : [{
28
+ "filename" : name,
29
+ "frame" : { "x" : 0, "y" : 0, "w" : width, "h" : height }
30
+ }]
31
+ };
32
32
  }
33
33
 
34
34
  /**
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -69,7 +69,7 @@ class CanvasTexture {
69
69
 
70
70
  /**
71
71
  * enable/disable image smoothing (scaling interpolation)
72
- * @param {boolean} [enable=false]
72
+ * @param {boolean} [enable=false] - whether to enable or not image smoothing (scaling interpolation)
73
73
  */
74
74
  setAntiAlias(enable = false) {
75
75
  let canvas = this.canvas;
@@ -112,7 +112,7 @@ class CanvasTexture {
112
112
  * @param {number} y - The y-axis coordinate of the top-left corner of the rectangle from which the ImageData will be extracted
113
113
  * @param {number} width - The width of the rectangle from which the ImageData will be extracted. Positive values are to the right, and negative to the left
114
114
  * @param {number} height - The height of the rectangle from which the ImageData will be extracted. Positive values are down, and negative are up
115
- * @return {ImageData} The ImageData extracted from this CanvasTexture.
115
+ * @returns {ImageData} The ImageData extracted from this CanvasTexture.
116
116
  */
117
117
  getImageData(x, y, width, height) {
118
118
  // clamp values
@@ -126,10 +126,10 @@ class CanvasTexture {
126
126
 
127
127
  /**
128
128
  * creates a Blob object representing the image contained in this canvas texture
129
- * @param {Object} [options] - An object with the following properties:
130
- * @param {String} [options.type="image/png"] - A string indicating the image format
131
- * @param {Number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
132
- * @return {Promise} A Promise returning a Blob object representing the image contained in this canvas texture
129
+ * @param {object} [options] - An object with the following properties:
130
+ * @param {string} [options.type="image/png"] - A string indicating the image format
131
+ * @param {number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
132
+ * @returns {Promise} A Promise returning a Blob object representing the image contained in this canvas texture
133
133
  * @example
134
134
  * canvasTexture.convertToBlob().then((blob) => console.log(blob));
135
135
  */
@@ -147,10 +147,10 @@ class CanvasTexture {
147
147
 
148
148
  /**
149
149
  * creates an ImageBitmap object from the most recently rendered image of this canvas texture
150
- * @param {Object} [options] - An object with the following properties:
151
- * @param {String} [options.type="image/png"] - A string indicating the image format
152
- * @param {Number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
153
- * @return {Promise} A Promise returning an ImageBitmap.
150
+ * @param {object} [options] - An object with the following properties:
151
+ * @param {string} [options.type="image/png"] - A string indicating the image format
152
+ * @param {number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
153
+ * @returns {Promise} A Promise returning an ImageBitmap.
154
154
  * @example
155
155
  * canvasTexture.transferToImageBitmap().then((bitmap) => console.log(bitmap));
156
156
  */
@@ -171,10 +171,10 @@ class CanvasTexture {
171
171
  /**
172
172
  * returns a data URL containing a representation of the most recently rendered image of this canvas texture
173
173
  * (not supported by OffscreenCanvas)
174
- * @param {Object} [options] - An object with the following properties:
175
- * @param {String} [options.type="image/png"] - A string indicating the image format
176
- * @param {Number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
177
- * @return {Promise} A Promise returning a string containing the requested data URL.
174
+ * @param {object} [options] - An object with the following properties:
175
+ * @param {string} [options.type="image/png"] - A string indicating the image format
176
+ * @param {number} [options.quality] - A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
177
+ * @returns {Promise} A Promise returning a string containing the requested data URL.
178
178
  * @example
179
179
  * renderer.toDataURL().then((dataURL) => console.log(dataURL));
180
180
  */
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -20,34 +20,10 @@ let renderer = null;
20
20
 
21
21
  /**
22
22
  * Initialize the "video" system (create a canvas based on the given arguments, and the related renderer). <br>
23
- * melonJS support various scaling mode, that can be enabled <u>once the scale option is set to <b>`auto`</b></u> : <br>
24
- * - <i><b>`fit`</b></i> : Letterboxed; content is scaled to design aspect ratio <br>
25
- * <center><img src="images/scale-fit.png"/></center><br>
26
- * - <i><b>`fill-min`</b></i> : Canvas is resized to fit minimum design resolution; content is scaled to design aspect ratio <br>
27
- * <center><img src="images/scale-fill-min.png"/></center><br>
28
- * - <i><b>`fill-max`</b></i> : Canvas is resized to fit maximum design resolution; content is scaled to design aspect ratio <br>
29
- * <center><img src="images/scale-fill-max.png"/></center><br>
30
- * - <i><b>`flex`</b><</i> : Canvas width & height is resized to fit; content is scaled to design aspect ratio <br>
31
- * <center><img src="images/scale-flex.png"/></center><br>
32
- * - <i><b>`flex-width`</b></i> : Canvas width is resized to fit; content is scaled to design aspect ratio <br>
33
- * <center><img src="images/scale-flex-width.png"/></center><br>
34
- * - <i><b>`flex-height`</b></i> : Canvas height is resized to fit; content is scaled to design aspect ratio <br>
35
- * <center><img src="images/scale-flex-height.png"/></center><br>
36
- * - <i><b>`stretch`</b></i> : Canvas is resized to fit; content is scaled to screen aspect ratio
37
- * <center><img src="images/scale-stretch.png"/></center><br>
38
23
  * @memberof video
39
24
  * @param {number} width - The width of the canvas viewport
40
25
  * @param {number} height - The height of the canvas viewport
41
- * @param {object} [options] - The optional video/renderer parameters.<br> (see Renderer(s) documentation for further specific options)
42
- * @param {string|HTMLElement} [options.parent=document.body] - the DOM parent element to hold the canvas in the HTML file
43
- * @param {number|Renderer} [options.renderer=video.AUTO] - renderer to use (me.video.CANVAS, me.video.WEBGL, me.video.AUTO), or a custom renderer class
44
- * @param {number|string} [options.scale=1.0] - enable scaling of the canvas ('auto' for automatic scaling)
45
- * @param {string} [options.scaleMethod="fit"] - screen scaling modes ('fit','fill-min','fill-max','flex','flex-width','flex-height','stretch')
46
- * @param {boolean} [options.preferWebGL1=false] - if true the renderer will only use WebGL 1
47
- * @param {string} [options.powerPreference="default"] - a hint to the user agent indicating what configuration of GPU is suitable for the WebGL context ("default", "high-performance", "low-power"). To be noted that Safari and Chrome (since version 80) both default to "low-power" to save battery life and improve the user experience on these dual-GPU machines.
48
- * @param {boolean} [options.transparent=false] - whether to allow transparent pixels in the front buffer (screen).
49
- * @param {boolean} [options.antiAlias=false] - whether to enable or not video scaling interpolation
50
- * @param {boolean} [options.consoleHeader=true] - whether to display melonJS version and basic device information in the console
26
+ * @param {Application.Settings} [options] - optional parameters for the renderer
51
27
  * @returns {boolean} false if initialization failed (canvas not supported)
52
28
  * @example
53
29
  * // init the video with a 640x480 canvas
@@ -65,7 +41,7 @@ function init(width, height, options) {
65
41
  }
66
42
 
67
43
  try {
68
- // initialize the default game Application with the given options
44
+ // initialize the default game Application with the given options
69
45
  game.init(width, height, options);
70
46
  } catch (e) {
71
47
  console.log(e.message);
@@ -127,7 +103,7 @@ function init(width, height, options) {
127
103
  * @param {number} width - width
128
104
  * @param {number} height - height
129
105
  * @param {boolean} [returnOffscreenCanvas=false] - will return an OffscreenCanvas if supported
130
- * @returns {HTMLCanvasElement|OffscreenCanvas}
106
+ * @returns {HTMLCanvasElement|OffscreenCanvas} a new Canvas element of the given size
131
107
  */
132
108
  function createCanvas(width, height, returnOffscreenCanvas = false) {
133
109
  let _canvas;
@@ -156,7 +132,7 @@ function createCanvas(width, height, returnOffscreenCanvas = false) {
156
132
  /**
157
133
  * return a reference to the parent DOM element holding the main canvas
158
134
  * @memberof video
159
- * @returns {HTMLElement}
135
+ * @returns {HTMLElement} the HTML parent element
160
136
  */
161
137
  function getParent() {
162
138
  return game.getParentElement();
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -12,7 +12,7 @@
12
12
  * @ignore
13
13
  */
14
14
 
15
- class VertexArrayBuffer {
15
+ class VertexArrayBuffer {
16
16
 
17
17
  constructor(vertex_size, vertex_per_obj) {
18
18
  // the size of one vertex in float
@@ -45,7 +45,7 @@
45
45
  * @ignore
46
46
  */
47
47
  isFull(vertex = this.objSize) {
48
- return (this.vertexCount + vertex >= this.maxVertex);
48
+ return (this.vertexCount + vertex >= this.maxVertex);
49
49
  }
50
50
 
51
51
  /**
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -12,19 +12,19 @@ import GLShader from '../glshader.js';
12
12
  * @classdesc
13
13
  * A base Compositor object.
14
14
  */
15
- class Compositor {
15
+ class Compositor {
16
16
  /**
17
17
  * @param {WebGLRenderer} renderer - the current WebGL renderer session
18
- * @param {Object} settings - additional settings to initialize this compositors
19
- * @param {object[]} attribute - an array of attributes definition
20
- * @param {string} attribute.name - name of the attribute in the vertex shader
21
- * @param {number} attribute.size - number of components per vertex attribute. Must be 1, 2, 3, or 4.
22
- * @param {GLenum} attribute.type - data type of each component in the array
23
- * @param {boolean} attribute.normalized - whether integer data values should be normalized into a certain range when being cast to a float
24
- * @param {number} attribute.offset - offset in bytes of the first component in the vertex attribute array
25
- * @param {object} shader - an array of attributes definition
26
- * @param {string} shader.vertex - a string containing the GLSL source code to set
27
- * @param {string} shader.fragment - a string containing the GLSL source code to set
18
+ * @param {object} settings - additional settings to initialize this compositors
19
+ * @param {object[]} settings.attribute - an array of attributes definition
20
+ * @param {string} settings.attribute.name - name of the attribute in the vertex shader
21
+ * @param {number} settings.attribute.size - number of components per vertex attribute. Must be 1, 2, 3, or 4.
22
+ * @param {GLenum} settings.attribute.type - data type of each component in the array
23
+ * @param {boolean} settings.attribute.normalized - whether integer data values should be normalized into a certain range when being cast to a float
24
+ * @param {number} settings.attribute.offset - offset in bytes of the first component in the vertex attribute array
25
+ * @param {object} settings.shader - an array of attributes definition
26
+ * @param {string} settings.shader.vertex - a string containing the GLSL source code to set
27
+ * @param {string} settings.shader.fragment - a string containing the GLSL source code to set
28
28
  */
29
29
  constructor (renderer, settings) {
30
30
  this.init(renderer, settings);
@@ -126,7 +126,6 @@ import GLShader from '../glshader.js';
126
126
  }
127
127
 
128
128
  /**
129
- * @ignore
130
129
  * called by the WebGL renderer when a compositor become the current one
131
130
  */
132
131
  bind() {
@@ -199,7 +198,7 @@ import GLShader from '../glshader.js';
199
198
 
200
199
  /**
201
200
  * set/change the current projection matrix
202
- * @param {Matrix3d} matrix
201
+ * @param {Matrix3d} matrix - the new projection matrix
203
202
  */
204
203
  setProjection(matrix) {
205
204
  this.currentShader.setUniform("uProjectionMatrix", matrix);
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -15,7 +15,7 @@ import Compositor from './compositor.js';
15
15
  * Pushes texture regions or shape geometry into WebGL buffers, automatically flushes to GPU
16
16
  * @augments Compositor
17
17
  */
18
- class PrimitiveCompositor extends Compositor {
18
+ class PrimitiveCompositor extends Compositor {
19
19
 
20
20
  /**
21
21
  * Initialize the compositor
@@ -42,8 +42,8 @@ import Compositor from './compositor.js';
42
42
  drawVertices(mode, verts, vertexCount = verts.length) {
43
43
  let viewMatrix = this.viewMatrix;
44
44
  let vertexData = this.vertexData;
45
- let color = this.renderer.currentColor;
46
45
  let alpha = this.renderer.getGlobalAlpha();
46
+ let colorUint32 = this.renderer.currentColor.toUint32(alpha);
47
47
 
48
48
  if (vertexData.isFull(vertexCount)) {
49
49
  // is the vertex buffer full if we add more vertices
@@ -59,11 +59,11 @@ import Compositor from './compositor.js';
59
59
  if (!viewMatrix.isIdentity()) {
60
60
  verts.forEach((vert) => {
61
61
  viewMatrix.apply(vert);
62
- vertexData.push(vert.x, vert.y, undefined, undefined, color.toUint32(alpha));
62
+ vertexData.push(vert.x, vert.y, undefined, undefined, colorUint32);
63
63
  });
64
64
  } else {
65
65
  verts.forEach((vert) => {
66
- vertexData.push(vert.x, vert.y, undefined, undefined, color.toUint32(alpha));
66
+ vertexData.push(vert.x, vert.y, undefined, undefined, colorUint32);
67
67
  });
68
68
  }
69
69
 
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -25,7 +25,7 @@ let V_ARRAY = [
25
25
  * Pushes texture regions or shape geometry into WebGL buffers, automatically flushes to GPU
26
26
  * @augments Compositor
27
27
  */
28
- class QuadCompositor extends Compositor {
28
+ class QuadCompositor extends Compositor {
29
29
 
30
30
  /**
31
31
  * Initialize the compositor
@@ -115,7 +115,6 @@ let V_ARRAY = [
115
115
  /**
116
116
  * delete the given WebGL texture
117
117
  * @param {WebGLTexture} [texture] - a WebGL texture to delete
118
- * @param {number} [unit] - Texture unit to delete
119
118
  */
120
119
  deleteTexture2D(texture) {
121
120
  this.gl.deleteTexture(texture);
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -16,7 +16,7 @@ import { minify } from './utils/string.js';
16
16
  * @classdesc
17
17
  * a base GL Shader object
18
18
  */
19
- class GLShader {
19
+ class GLShader {
20
20
  /**
21
21
  * @param {WebGLRenderingContext} gl - the current WebGL rendering context
22
22
  * @param {string} vertex - a string containing the GLSL source code to set
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.2.1
2
+ * melonJS Game Engine - v15.4.0
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license