melonjs 15.1.3 → 15.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (164) hide show
  1. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +1 -1
  2. package/dist/melonjs.mjs/_virtual/earcut.js +1 -1
  3. package/dist/melonjs.mjs/_virtual/howler.js +1 -1
  4. package/dist/melonjs.mjs/_virtual/index.js +1 -1
  5. package/dist/melonjs.mjs/application/application.js +1 -1
  6. package/dist/melonjs.mjs/application/header.js +1 -1
  7. package/dist/melonjs.mjs/application/resize.js +1 -1
  8. package/dist/melonjs.mjs/application/settings.js +1 -1
  9. package/dist/melonjs.mjs/audio/audio.js +3 -3
  10. package/dist/melonjs.mjs/camera/camera2d.js +1 -1
  11. package/dist/melonjs.mjs/const.js +2 -2
  12. package/dist/melonjs.mjs/entity/entity.js +3 -6
  13. package/dist/melonjs.mjs/geometries/ellipse.js +1 -1
  14. package/dist/melonjs.mjs/geometries/line.js +1 -1
  15. package/dist/melonjs.mjs/geometries/path2d.js +5 -5
  16. package/dist/melonjs.mjs/geometries/point.js +1 -1
  17. package/dist/melonjs.mjs/geometries/poly.js +3 -3
  18. package/dist/melonjs.mjs/geometries/rectangle.js +1 -1
  19. package/dist/melonjs.mjs/geometries/roundrect.js +1 -1
  20. package/dist/melonjs.mjs/index.js +2 -2
  21. package/dist/melonjs.mjs/input/gamepad.js +1 -1
  22. package/dist/melonjs.mjs/input/input.js +1 -1
  23. package/dist/melonjs.mjs/input/keyboard.js +1 -1
  24. package/dist/melonjs.mjs/input/pointer.js +1 -1
  25. package/dist/melonjs.mjs/input/pointerevent.js +10 -10
  26. package/dist/melonjs.mjs/lang/console.js +1 -1
  27. package/dist/melonjs.mjs/lang/deprecated.js +1 -1
  28. package/dist/melonjs.mjs/level/level.js +1 -1
  29. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +1 -1
  30. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +4 -4
  31. package/dist/melonjs.mjs/level/tiled/TMXObject.js +1 -1
  32. package/dist/melonjs.mjs/level/tiled/TMXTile.js +1 -1
  33. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +1 -1
  34. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +1 -1
  35. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +1 -1
  36. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +4 -4
  37. package/dist/melonjs.mjs/level/tiled/constants.js +1 -1
  38. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +2 -2
  39. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +1 -1
  40. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +1 -1
  41. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +2 -1
  42. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +1 -1
  43. package/dist/melonjs.mjs/level/tiled/renderer/autodetect.js +1 -1
  44. package/dist/melonjs.mjs/loader/cache.js +1 -1
  45. package/dist/melonjs.mjs/loader/loader.js +53 -67
  46. package/dist/melonjs.mjs/loader/loadingscreen.js +1 -1
  47. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +1 -1
  48. package/dist/melonjs.mjs/loader/parser.js +1 -1
  49. package/dist/melonjs.mjs/loader/settings.js +1 -1
  50. package/dist/melonjs.mjs/math/color.js +1 -1
  51. package/dist/melonjs.mjs/math/math.js +1 -1
  52. package/dist/melonjs.mjs/math/matrix2.js +1 -1
  53. package/dist/melonjs.mjs/math/matrix3.js +1 -1
  54. package/dist/melonjs.mjs/math/observable_vector2.js +1 -1
  55. package/dist/melonjs.mjs/math/observable_vector3.js +1 -1
  56. package/dist/melonjs.mjs/math/vector2.js +1 -1
  57. package/dist/melonjs.mjs/math/vector3.js +1 -1
  58. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/arraymultimap.js +1 -1
  59. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/esm/multimap.js +1 -1
  60. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +1 -1
  61. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +1 -1
  62. package/dist/melonjs.mjs/node_modules/eventemitter3/index2.js +1 -1
  63. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +1 -1
  64. package/dist/melonjs.mjs/particles/emitter.js +1 -1
  65. package/dist/melonjs.mjs/particles/particle.js +1 -1
  66. package/dist/melonjs.mjs/particles/settings.js +1 -1
  67. package/dist/melonjs.mjs/physics/body.js +1 -1
  68. package/dist/melonjs.mjs/physics/bounds.js +2 -2
  69. package/dist/melonjs.mjs/physics/collision.js +1 -1
  70. package/dist/melonjs.mjs/physics/detector.js +2 -2
  71. package/dist/melonjs.mjs/physics/quadtree.js +2 -2
  72. package/dist/melonjs.mjs/physics/response.js +1 -1
  73. package/dist/melonjs.mjs/physics/sat.js +5 -4
  74. package/dist/melonjs.mjs/physics/world.js +1 -1
  75. package/dist/melonjs.mjs/plugin/plugin.js +3 -3
  76. package/dist/melonjs.mjs/renderable/collectable.js +1 -1
  77. package/dist/melonjs.mjs/renderable/colorlayer.js +1 -1
  78. package/dist/melonjs.mjs/renderable/container.js +35 -25
  79. package/dist/melonjs.mjs/renderable/dragndrop.js +1 -1
  80. package/dist/melonjs.mjs/renderable/imagelayer.js +1 -1
  81. package/dist/melonjs.mjs/renderable/light2d.js +1 -1
  82. package/dist/melonjs.mjs/renderable/nineslicesprite.js +1 -1
  83. package/dist/melonjs.mjs/renderable/renderable.js +6 -9
  84. package/dist/melonjs.mjs/renderable/sprite.js +1 -1
  85. package/dist/melonjs.mjs/renderable/trigger.js +1 -1
  86. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +7 -4
  87. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +8 -2
  88. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +1 -1
  89. package/dist/melonjs.mjs/state/stage.js +1 -1
  90. package/dist/melonjs.mjs/state/state.js +1 -1
  91. package/dist/melonjs.mjs/system/device.js +1 -1
  92. package/dist/melonjs.mjs/system/dom.js +1 -1
  93. package/dist/melonjs.mjs/system/event.js +1 -1
  94. package/dist/melonjs.mjs/system/platform.js +1 -1
  95. package/dist/melonjs.mjs/system/pooling.js +1 -1
  96. package/dist/melonjs.mjs/system/save.js +1 -1
  97. package/dist/melonjs.mjs/system/timer.js +1 -1
  98. package/dist/melonjs.mjs/text/bitmaptext.js +3 -3
  99. package/dist/melonjs.mjs/text/bitmaptextdata.js +1 -1
  100. package/dist/melonjs.mjs/text/glyph.js +1 -1
  101. package/dist/melonjs.mjs/text/text.js +2 -2
  102. package/dist/melonjs.mjs/text/textmetrics.js +1 -1
  103. package/dist/melonjs.mjs/text/textstyle.js +1 -1
  104. package/dist/melonjs.mjs/tweens/easing.js +1 -1
  105. package/dist/melonjs.mjs/tweens/interpolation.js +1 -1
  106. package/dist/melonjs.mjs/tweens/tween.js +1 -1
  107. package/dist/melonjs.mjs/utils/agent.js +1 -1
  108. package/dist/melonjs.mjs/utils/array.js +1 -1
  109. package/dist/melonjs.mjs/utils/file.js +1 -1
  110. package/dist/melonjs.mjs/utils/function.js +1 -1
  111. package/dist/melonjs.mjs/utils/string.js +1 -1
  112. package/dist/melonjs.mjs/utils/utils.js +1 -1
  113. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +3 -6
  114. package/dist/melonjs.mjs/video/renderer.js +1 -1
  115. package/dist/melonjs.mjs/video/texture/atlas.js +1 -1
  116. package/dist/melonjs.mjs/video/texture/cache.js +1 -1
  117. package/dist/melonjs.mjs/video/texture/canvas_texture.js +2 -2
  118. package/dist/melonjs.mjs/video/utils/autodetect.js +1 -1
  119. package/dist/melonjs.mjs/video/video.js +10 -3
  120. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +1 -1
  121. package/dist/melonjs.mjs/video/webgl/compositors/compositor.js +1 -1
  122. package/dist/melonjs.mjs/video/webgl/compositors/primitive_compositor.js +1 -1
  123. package/dist/melonjs.mjs/video/webgl/compositors/quad_compositor.js +1 -1
  124. package/dist/melonjs.mjs/video/webgl/glshader.js +1 -1
  125. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +1 -1
  126. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +1 -1
  127. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +1 -1
  128. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +1 -1
  129. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +1 -1
  130. package/dist/melonjs.mjs/video/webgl/utils/precision.js +1 -1
  131. package/dist/melonjs.mjs/video/webgl/utils/program.js +1 -1
  132. package/dist/melonjs.mjs/video/webgl/utils/string.js +1 -1
  133. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +1 -1
  134. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +1 -1
  135. package/dist/melonjs.module.js +150 -152
  136. package/dist/types/audio/audio.d.ts +2 -2
  137. package/dist/types/const.d.ts +2 -2
  138. package/dist/types/loader/loader.d.ts +54 -55
  139. package/dist/types/renderable/renderable.d.ts +1 -1
  140. package/dist/types/video/video.d.ts +1 -1
  141. package/package.json +8 -8
  142. package/src/audio/audio.js +2 -2
  143. package/src/const.js +1 -1
  144. package/src/entity/entity.js +2 -5
  145. package/src/geometries/path2d.js +4 -4
  146. package/src/geometries/poly.js +2 -2
  147. package/src/input/pointerevent.js +9 -9
  148. package/src/level/tiled/TMXLayer.js +3 -3
  149. package/src/level/tiled/TMXUtils.js +3 -3
  150. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +1 -1
  151. package/src/loader/loader.js +52 -66
  152. package/src/physics/bounds.js +1 -1
  153. package/src/physics/detector.js +1 -1
  154. package/src/physics/quadtree.js +1 -1
  155. package/src/physics/sat.js +3 -3
  156. package/src/renderable/container.js +34 -24
  157. package/src/renderable/renderable.js +5 -8
  158. package/src/renderable/ui/uibaseelement.js +6 -3
  159. package/src/renderable/ui/uispriteelement.js +7 -1
  160. package/src/text/bitmaptext.js +2 -2
  161. package/src/text/text.js +1 -1
  162. package/src/video/canvas/canvas_renderer.js +2 -5
  163. package/src/video/texture/canvas_texture.js +1 -1
  164. package/src/video/video.js +1 -1
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -16,9 +16,9 @@ export { crossOrigin, nocache, setBaseURL, setNocache, withCredentials } from '.
16
16
 
17
17
  /**
18
18
  * onload callback
19
- * @name onload
20
19
  * @default undefined
21
20
  * @memberof loader
21
+ * @type {function}
22
22
  * @example
23
23
  * // set a callback when everything is loaded
24
24
  * me.loader.onload = this.loaded.bind(this);
@@ -29,9 +29,9 @@ let onload;
29
29
  * onProgress callback<br>
30
30
  * each time a resource is loaded, the loader will fire the specified function,
31
31
  * giving the actual progress [0 ... 1], as argument, and an object describing the resource loaded
32
- * @name onProgress
33
32
  * @default undefined
34
33
  * @memberof loader
34
+ * @type {function}
35
35
  * @example
36
36
  * // set a callback for progress notification
37
37
  * me.loader.onProgress = this.updateProgress.bind(this);
@@ -94,19 +94,25 @@ function onLoadingError(res) {
94
94
  }
95
95
 
96
96
  /**
97
- * set all the specified game resources to be preloaded.
98
- * @name preload
97
+ * an asset definition to be used with the loader
98
+ * @typedef {object} loader.Asset
99
+ * @property {string} name - name of the asset
100
+ * @property {string} type - the type of the asset : "audio", binary", "image", "json", "js", "tmx", "tmj", "tsx", "tsj", "fontface"
101
+ * @property {string} [src] - path and/or file name of the resource (for audio assets only the path is required)
102
+ * @property {string} [data] - TMX data if not provided through a src url
103
+ * @property {boolean} [stream] - Set to true to force HTML5 Audio, which allows not to wait for large file to be downloaded before playing.
104
+ * @see loader.preload
105
+ * @see loader.load
106
+ */
107
+
108
+ /**
109
+ * set all the specified game assets to be preloaded.
99
110
  * @memberof loader
100
- * @public
101
- * @param {object[]} res
102
- * @param {string} res.name - internal name of the resource
103
- * @param {string} res.type - "audio", binary", "image", "json","js", "tmx", "tsx", "fontface"
104
- * @param {string} res.src - path and/or file name of the resource (for audio assets only the path is required)
105
- * @param {boolean} [res.stream] - Set to true to force HTML5 Audio, which allows not to wait for large file to be downloaded before playing.
106
- * @param {Function} [onload=loader.onload] - function to be called when all resources are loaded
111
+ * @param {loader.Asset[]} assets - list of assets to load
112
+ * @param {Function} [onloadcb=loader.onload] - function to be called when all resources are loaded
107
113
  * @param {boolean} [switchToLoadState=true] - automatically switch to the loading screen
108
114
  * @example
109
- * game_resources = [
115
+ * game.assets = [
110
116
  * // PNG tileset
111
117
  * {name: "tileset-platformer", type: "image", src: "data/map/tileset.png"},
112
118
  * // PNG packed texture
@@ -136,15 +142,15 @@ function onLoadingError(res) {
136
142
  * ];
137
143
  * ...
138
144
  * // set all resources to be loaded
139
- * me.loader.preload(game.resources, () => this.loaded());
145
+ * me.loader.preload(game.assets, () => this.loaded());
140
146
  */
141
- function preload(res, onloadcb, switchToLoadState = true) {
147
+ function preload(assets, onloadcb, switchToLoadState = true) {
142
148
  // parse the resources
143
- for (let i = 0; i < res.length; i++) {
149
+ for (let i = 0; i < assets.length; i++) {
144
150
  resourceCount += load(
145
- res[i],
146
- onResourceLoaded.bind(this, res[i]),
147
- onLoadingError.bind(this, res[i])
151
+ assets[i],
152
+ onResourceLoaded.bind(this, assets[i]),
153
+ onLoadingError.bind(this, assets[i])
148
154
  );
149
155
  }
150
156
  // set the onload callback if defined
@@ -162,15 +168,9 @@ function preload(res, onloadcb, switchToLoadState = true) {
162
168
  }
163
169
 
164
170
  /**
165
- * Load a single resource (to be used if you need to load additional resource during the game)
166
- * @name load
171
+ * Load a single asset (to be used if you need to load additional asset(s) during the game)
167
172
  * @memberof loader
168
- * @public
169
- * @param {object} res
170
- * @param {string} res.name - internal name of the resource
171
- * @param {string} res.type - "audio", binary", "image", "json", "tmx", "tsx"
172
- * @param {string} res.src - path and/or file name of the resource (for audio assets only the path is required)
173
- * @param {boolean} [res.stream] - Set to true to force HTML5 Audio, which allows not to wait for large file to be downloaded before playing.
173
+ * @param {loader.Asset} asset
174
174
  * @param {Function} [onload] - function to be called when the resource is loaded
175
175
  * @param {Function} [onerror] - function to be called in case of error
176
176
  * @returns {number} the amount of corresponding resource to be preloaded
@@ -188,83 +188,79 @@ function preload(res, onloadcb, switchToLoadState = true) {
188
188
  * me.audio.play("bgmusic");
189
189
  * });
190
190
  */
191
- function load(res, onload, onerror) {
191
+ function load(asset, onload, onerror) {
192
192
  // transform the url if necessary
193
- if (typeof (baseURL[res.type]) !== "undefined") {
194
- res.src = baseURL[res.type] + res.src;
193
+ if (typeof (baseURL[asset.type]) !== "undefined") {
194
+ asset.src = baseURL[asset.type] + asset.src;
195
195
  }
196
196
  // check ressource type
197
- switch (res.type) {
197
+ switch (asset.type) {
198
198
  case "binary":
199
199
  // reuse the preloadImage fn
200
- preloadBinary.call(this, res, onload, onerror);
200
+ preloadBinary.call(this, asset, onload, onerror);
201
201
  return 1;
202
202
 
203
203
  case "image":
204
204
  // reuse the preloadImage fn
205
- preloadImage.call(this, res, onload, onerror);
205
+ preloadImage.call(this, asset, onload, onerror);
206
206
  return 1;
207
207
 
208
208
  case "json":
209
- preloadJSON.call(this, res, onload, onerror);
209
+ preloadJSON.call(this, asset, onload, onerror);
210
210
  return 1;
211
211
 
212
212
  case "js":
213
- preloadJavascript.call(this, res, onload, onerror);
213
+ preloadJavascript.call(this, asset, onload, onerror);
214
214
  return 1;
215
215
 
216
216
  case "tmx":
217
217
  case "tsx":
218
- preloadTMX.call(this, res, onload, onerror);
218
+ preloadTMX.call(this, asset, onload, onerror);
219
219
  return 1;
220
220
 
221
221
  case "audio":
222
- load$1(res, !!res.stream, onload, onerror);
222
+ load$1(asset, !!asset.stream, onload, onerror);
223
223
  return 1;
224
224
 
225
225
  case "fontface":
226
- preloadFontFace.call(this, res, onload, onerror);
226
+ preloadFontFace.call(this, asset, onload, onerror);
227
227
  return 1;
228
228
 
229
229
  default:
230
- throw new Error("load : unknown or invalid resource type : " + res.type);
230
+ throw new Error("load : unknown or invalid resource type : " + asset.type);
231
231
  }
232
232
  }
233
233
 
234
234
  /**
235
- * unload specified resource to free memory
236
- * @name unload
235
+ * unload the specified asset to free memory
237
236
  * @memberof loader
238
- * @public
239
- * @param {object} res
240
- * @param {string} res.name - internal name of the resource
241
- * @param {string} res.type - "audio", binary", "image", "json", "tmx", "tsx"
237
+ * @param {loader.Asset} asset
242
238
  * @returns {boolean} true if unloaded
243
239
  * @example me.loader.unload({name: "avatar", type:"image"});
244
240
  */
245
- function unload(res) {
246
- switch (res.type) {
241
+ function unload(asset) {
242
+ switch (asset.type) {
247
243
  case "binary":
248
- if (!(res.name in binList)) {
244
+ if (!(asset.name in binList)) {
249
245
  return false;
250
246
  }
251
247
 
252
- delete binList[res.name];
248
+ delete binList[asset.name];
253
249
  return true;
254
250
 
255
251
  case "image":
256
- if (!(res.name in imgList)) {
252
+ if (!(asset.name in imgList)) {
257
253
  return false;
258
254
  }
259
- delete imgList[res.name];
255
+ delete imgList[asset.name];
260
256
  return true;
261
257
 
262
258
  case "json":
263
- if (!(res.name in jsonList)) {
259
+ if (!(asset.name in jsonList)) {
264
260
  return false;
265
261
  }
266
262
 
267
- delete jsonList[res.name];
263
+ delete jsonList[asset.name];
268
264
  return true;
269
265
 
270
266
  case "js":
@@ -277,26 +273,24 @@ function unload(res) {
277
273
 
278
274
  case "tmx":
279
275
  case "tsx":
280
- if (!(res.name in tmxList)) {
276
+ if (!(asset.name in tmxList)) {
281
277
  return false;
282
278
  }
283
279
 
284
- delete tmxList[res.name];
280
+ delete tmxList[asset.name];
285
281
  return true;
286
282
 
287
283
  case "audio":
288
- return unload$1(res.name);
284
+ return unload$1(asset.name);
289
285
 
290
286
  default:
291
- throw new Error("unload : unknown or invalid resource type : " + res.type);
287
+ throw new Error("unload : unknown or invalid resource type : " + asset.type);
292
288
  }
293
289
  }
294
290
 
295
291
  /**
296
292
  * unload all resources to free memory
297
- * @name unloadAll
298
293
  * @memberof loader
299
- * @public
300
294
  * @example me.loader.unloadAll();
301
295
  */
302
296
  function unloadAll() {
@@ -348,9 +342,7 @@ function unloadAll() {
348
342
 
349
343
  /**
350
344
  * return the specified TMX/TSX object
351
- * @name getTMX
352
345
  * @memberof loader
353
- * @public
354
346
  * @param {string} elt - name of the tmx/tsx element ("map1");
355
347
  * @returns {object} requested element or null if not found
356
348
  */
@@ -365,9 +357,7 @@ function getTMX(elt) {
365
357
 
366
358
  /**
367
359
  * return the specified Binary object
368
- * @name getBinary
369
360
  * @memberof loader
370
- * @public
371
361
  * @param {string} elt - name of the binary object ("ymTrack");
372
362
  * @returns {object} requested element or null if not found
373
363
  */
@@ -382,9 +372,7 @@ function getBinary(elt) {
382
372
 
383
373
  /**
384
374
  * return the specified Image Object
385
- * @name getImage
386
375
  * @memberof loader
387
- * @public
388
376
  * @param {string} image - name of the Image element ("tileset-platformer");
389
377
  * @returns {HTMLImageElement} requested element or null if not found
390
378
  */
@@ -400,9 +388,7 @@ function getImage(image) {
400
388
 
401
389
  /**
402
390
  * return the specified JSON Object
403
- * @name getJSON
404
391
  * @memberof loader
405
- * @public
406
392
  * @param {string} elt - name of the json file to load
407
393
  * @returns {object}
408
394
  */
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -197,7 +197,7 @@ import Vector2d from '../math/vector2.js';
197
197
  this.clear();
198
198
  }
199
199
  for (let i = 0; i < vertices.length; i++) {
200
- let vertex = vertices[i];
200
+ const vertex = vertices[i];
201
201
  if (vertex.x > this.max.x) this.max.x = vertex.x;
202
202
  if (vertex.x < this.min.x) this.min.x = vertex.x;
203
203
  if (vertex.y > this.max.y) this.max.y = vertex.y;
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -177,7 +177,7 @@ class Detector {
177
177
  if (objB.body && line.getBounds().overlaps(objB.getBounds())) {
178
178
 
179
179
  // go trough all defined shapes in B (if any)
180
- let bLen = objB.body.shapes.length;
180
+ const bLen = objB.body.shapes.length;
181
181
  if ( objB.body.shapes.length === 0) {
182
182
  continue;
183
183
  }
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -359,7 +359,7 @@ let QT_VECTOR = new Vector2d();
359
359
  */
360
360
  hasChildren() {
361
361
  for (let i = 0; i < this.nodes.length; i = i + 1) {
362
- let subnode = this.nodes[i];
362
+ const subnode = this.nodes[i];
363
363
  if (subnode.length > 0 || subnode.objects.length > 0) {
364
364
  return true;
365
365
  }
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -12,6 +12,7 @@ import Vector2d from '../math/vector2.js';
12
12
  * Available under the MIT License - https://github.com/jriecken/sat-js
13
13
  */
14
14
 
15
+
15
16
  /**
16
17
  * Constants for Vornoi regions
17
18
  * @ignore
@@ -65,7 +66,7 @@ function flattenPointsOn(points, normal, result) {
65
66
  let len = points.length;
66
67
  for (let i = 0; i < len; i++) {
67
68
  // The magnitude of the projection of the point onto the normal
68
- let dot = points[i].dot(normal);
69
+ const dot = points[i].dot(normal);
69
70
  if (dot < min) { min = dot; }
70
71
  if (dot > max) { max = dot; }
71
72
  }
@@ -312,8 +313,8 @@ function testPolygonEllipse(a, polyA, b, ellipseB, response) {
312
313
 
313
314
  // For each edge in the polygon:
314
315
  for (let i = 0; i < len; i++) {
315
- let next = i === len - 1 ? 0 : i + 1;
316
- let prev = i === 0 ? len - 1 : i - 1;
316
+ const next = i === len - 1 ? 0 : i + 1;
317
+ const prev = i === 0 ? len - 1 : i - 1;
317
318
  let overlap = 0;
318
319
  let overlapN = null;
319
320
 
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -24,10 +24,10 @@ class BasePlugin {
24
24
  * this can be overridden by the plugin
25
25
  * @public
26
26
  * @type {string}
27
- * @default "15.1.3"
27
+ * @default "15.1.5"
28
28
  * @name plugin.Base#version
29
29
  */
30
- this.version = "15.1.3";
30
+ this.version = "15.1.5";
31
31
  }
32
32
  }
33
33
 
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v15.1.3
2
+ * melonJS Game Engine - v15.1.5
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license