melonjs 14.0.1 → 14.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +10 -0
- package/dist/melonjs.mjs/_virtual/arraymultimap.js +10 -0
- package/dist/melonjs.mjs/_virtual/earcut.js +10 -0
- package/dist/melonjs.mjs/_virtual/howler.js +10 -0
- package/dist/melonjs.mjs/_virtual/index.js +10 -0
- package/dist/melonjs.mjs/_virtual/index2.js +10 -0
- package/dist/melonjs.mjs/_virtual/multimap.js +10 -0
- package/dist/melonjs.mjs/_virtual/setmultimap.js +10 -0
- package/dist/melonjs.mjs/application/application.js +240 -0
- package/dist/melonjs.mjs/audio/audio.js +536 -0
- package/dist/melonjs.mjs/camera/camera2d.js +732 -0
- package/dist/melonjs.mjs/entity/entity.js +248 -0
- package/dist/melonjs.mjs/game.js +29 -0
- package/dist/melonjs.mjs/geometries/ellipse.js +275 -0
- package/dist/melonjs.mjs/geometries/line.js +116 -0
- package/dist/melonjs.mjs/geometries/path2d.js +319 -0
- package/dist/melonjs.mjs/geometries/point.js +89 -0
- package/dist/melonjs.mjs/geometries/poly.js +500 -0
- package/dist/melonjs.mjs/geometries/rectangle.js +375 -0
- package/dist/melonjs.mjs/geometries/roundrect.js +168 -0
- package/dist/melonjs.mjs/index.js +248 -0
- package/dist/melonjs.mjs/input/gamepad.js +501 -0
- package/dist/melonjs.mjs/input/input.js +26 -0
- package/dist/melonjs.mjs/input/keyboard.js +470 -0
- package/dist/melonjs.mjs/input/pointer.js +393 -0
- package/dist/melonjs.mjs/input/pointerevent.js +818 -0
- package/dist/melonjs.mjs/lang/deprecated.js +157 -0
- package/dist/melonjs.mjs/level/level.js +297 -0
- package/dist/melonjs.mjs/level/tiled/TMXGroup.js +141 -0
- package/dist/melonjs.mjs/level/tiled/TMXLayer.js +448 -0
- package/dist/melonjs.mjs/level/tiled/TMXObject.js +355 -0
- package/dist/melonjs.mjs/level/tiled/TMXTile.js +194 -0
- package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +639 -0
- package/dist/melonjs.mjs/level/tiled/TMXTileset.js +311 -0
- package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +83 -0
- package/dist/melonjs.mjs/level/tiled/TMXUtils.js +367 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +506 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +220 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +157 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +125 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +109 -0
- package/dist/melonjs.mjs/loader/loader.js +801 -0
- package/dist/melonjs.mjs/loader/loadingscreen.js +120 -0
- package/dist/melonjs.mjs/loader/melonjs_logo.png.js +11 -0
- package/dist/melonjs.mjs/math/color.js +618 -0
- package/dist/melonjs.mjs/math/math.js +218 -0
- package/dist/melonjs.mjs/math/matrix2.js +503 -0
- package/dist/melonjs.mjs/math/matrix3.js +681 -0
- package/dist/melonjs.mjs/math/observable_vector2.js +471 -0
- package/dist/melonjs.mjs/math/observable_vector3.js +561 -0
- package/dist/melonjs.mjs/math/vector2.js +528 -0
- package/dist/melonjs.mjs/math/vector3.js +569 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +73 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +21 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +324 -0
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +69 -0
- package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +691 -0
- package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +350 -0
- package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +3241 -0
- package/dist/melonjs.mjs/particles/emitter.js +267 -0
- package/dist/melonjs.mjs/particles/particle.js +188 -0
- package/dist/melonjs.mjs/particles/settings.js +319 -0
- package/dist/melonjs.mjs/physics/body.js +704 -0
- package/dist/melonjs.mjs/physics/bounds.js +460 -0
- package/dist/melonjs.mjs/physics/collision.js +132 -0
- package/dist/melonjs.mjs/physics/detector.js +194 -0
- package/dist/melonjs.mjs/physics/quadtree.js +391 -0
- package/dist/melonjs.mjs/physics/response.js +57 -0
- package/dist/melonjs.mjs/physics/sat.js +483 -0
- package/dist/melonjs.mjs/physics/world.js +221 -0
- package/dist/melonjs.mjs/plugin/plugin.js +141 -0
- package/dist/melonjs.mjs/renderable/collectable.js +62 -0
- package/dist/melonjs.mjs/renderable/colorlayer.js +80 -0
- package/dist/melonjs.mjs/renderable/container.js +1018 -0
- package/dist/melonjs.mjs/renderable/dragndrop.js +224 -0
- package/dist/melonjs.mjs/renderable/imagelayer.js +306 -0
- package/dist/melonjs.mjs/renderable/light2d.js +156 -0
- package/dist/melonjs.mjs/renderable/nineslicesprite.js +247 -0
- package/dist/melonjs.mjs/renderable/renderable.js +783 -0
- package/dist/melonjs.mjs/renderable/sprite.js +654 -0
- package/dist/melonjs.mjs/renderable/trigger.js +157 -0
- package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +213 -0
- package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +226 -0
- package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +128 -0
- package/dist/melonjs.mjs/state/stage.js +237 -0
- package/dist/melonjs.mjs/state/state.js +596 -0
- package/dist/melonjs.mjs/system/device.js +909 -0
- package/dist/melonjs.mjs/system/dom.js +78 -0
- package/dist/melonjs.mjs/system/event.js +537 -0
- package/dist/melonjs.mjs/system/platform.js +41 -0
- package/dist/melonjs.mjs/system/pooling.js +209 -0
- package/dist/melonjs.mjs/system/save.js +157 -0
- package/dist/melonjs.mjs/system/timer.js +286 -0
- package/dist/melonjs.mjs/text/bitmaptext.js +364 -0
- package/dist/melonjs.mjs/text/bitmaptextdata.js +199 -0
- package/dist/melonjs.mjs/text/glyph.js +66 -0
- package/dist/melonjs.mjs/text/text.js +453 -0
- package/dist/melonjs.mjs/text/textmetrics.js +176 -0
- package/dist/melonjs.mjs/text/textstyle.js +23 -0
- package/dist/melonjs.mjs/tweens/easing.js +336 -0
- package/dist/melonjs.mjs/tweens/interpolation.js +112 -0
- package/dist/melonjs.mjs/tweens/tween.js +480 -0
- package/dist/melonjs.mjs/utils/agent.js +76 -0
- package/dist/melonjs.mjs/utils/array.js +63 -0
- package/dist/melonjs.mjs/utils/file.js +42 -0
- package/dist/melonjs.mjs/utils/function.js +70 -0
- package/dist/melonjs.mjs/utils/string.js +82 -0
- package/dist/melonjs.mjs/utils/utils.js +173 -0
- package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +807 -0
- package/dist/melonjs.mjs/video/renderer.js +411 -0
- package/dist/melonjs.mjs/video/texture/atlas.js +519 -0
- package/dist/melonjs.mjs/video/texture/cache.js +143 -0
- package/dist/melonjs.mjs/video/texture/canvas_texture.js +144 -0
- package/dist/melonjs.mjs/video/video.js +462 -0
- package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +143 -0
- package/dist/melonjs.mjs/video/webgl/glshader.js +168 -0
- package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +10 -0
- package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +10 -0
- package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +10 -0
- package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +10 -0
- package/dist/melonjs.mjs/video/webgl/utils/attributes.js +25 -0
- package/dist/melonjs.mjs/video/webgl/utils/precision.js +20 -0
- package/dist/melonjs.mjs/video/webgl/utils/program.js +67 -0
- package/dist/melonjs.mjs/video/webgl/utils/string.js +25 -0
- package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +92 -0
- package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +495 -0
- package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +1036 -0
- package/dist/melonjs.module.d.ts +1163 -1163
- package/dist/melonjs.module.js +1903 -3274
- package/package.json +22 -17
- package/src/application/application.js +3 -3
- package/src/audio/audio.js +32 -32
- package/src/camera/camera2d.js +31 -31
- package/src/entity/entity.js +17 -17
- package/src/geometries/ellipse.js +16 -16
- package/src/geometries/line.js +5 -5
- package/src/geometries/path2d.js +32 -32
- package/src/geometries/poly.js +15 -15
- package/src/geometries/rectangle.js +18 -18
- package/src/geometries/roundrect.js +8 -8
- package/src/input/gamepad.js +15 -15
- package/src/input/keyboard.js +12 -12
- package/src/input/pointer.js +6 -6
- package/src/input/pointerevent.js +12 -12
- package/src/lang/deprecated.js +12 -12
- package/src/level/level.js +25 -25
- package/src/level/tiled/TMXLayer.js +22 -22
- package/src/level/tiled/TMXTile.js +5 -5
- package/src/level/tiled/TMXTileMap.js +6 -6
- package/src/level/tiled/TMXTileset.js +2 -2
- package/src/level/tiled/TMXUtils.js +5 -5
- package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -2
- package/src/level/tiled/renderer/TMXIsometricRenderer.js +2 -2
- package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +1 -1
- package/src/level/tiled/renderer/TMXRenderer.js +19 -19
- package/src/loader/loader.js +20 -20
- package/src/math/color.js +20 -20
- package/src/math/math.js +16 -16
- package/src/math/matrix2.js +16 -16
- package/src/math/matrix3.js +25 -25
- package/src/math/observable_vector2.js +14 -14
- package/src/math/observable_vector3.js +16 -16
- package/src/math/vector2.js +9 -9
- package/src/math/vector3.js +10 -10
- package/src/particles/emitter.js +6 -6
- package/src/particles/particle.js +2 -2
- package/src/physics/body.js +28 -28
- package/src/physics/bounds.js +8 -8
- package/src/physics/collision.js +2 -2
- package/src/physics/detector.js +6 -6
- package/src/physics/quadtree.js +11 -11
- package/src/physics/sat.js +31 -31
- package/src/physics/world.js +5 -5
- package/src/plugin/plugin.js +5 -5
- package/src/renderable/collectable.js +3 -3
- package/src/renderable/colorlayer.js +5 -5
- package/src/renderable/container.js +21 -21
- package/src/renderable/dragndrop.js +14 -14
- package/src/renderable/imagelayer.js +13 -13
- package/src/renderable/light2d.js +3 -3
- package/src/renderable/nineslicesprite.js +16 -16
- package/src/renderable/renderable.js +23 -23
- package/src/renderable/sprite.js +28 -28
- package/src/renderable/trigger.js +15 -15
- package/src/renderable/ui/uibaseelement.js +7 -7
- package/src/renderable/ui/uispriteelement.js +6 -6
- package/src/renderable/ui/uitextbutton.js +13 -13
- package/src/state/stage.js +7 -7
- package/src/state/state.js +17 -17
- package/src/system/device.js +11 -11
- package/src/system/event.js +10 -10
- package/src/system/pooling.js +9 -9
- package/src/system/save.js +2 -2
- package/src/system/timer.js +10 -10
- package/src/text/bitmaptext.js +18 -18
- package/src/text/bitmaptextdata.js +2 -2
- package/src/text/text.js +23 -23
- package/src/text/textmetrics.js +8 -8
- package/src/tweens/tween.js +19 -19
- package/src/utils/agent.js +5 -5
- package/src/utils/array.js +4 -4
- package/src/utils/file.js +2 -2
- package/src/utils/function.js +6 -6
- package/src/utils/string.js +5 -5
- package/src/utils/utils.js +4 -4
- package/src/video/canvas/canvas_renderer.js +70 -70
- package/src/video/renderer.js +26 -26
- package/src/video/texture/atlas.js +22 -22
- package/src/video/texture/canvas_texture.js +9 -9
- package/src/video/video.js +17 -17
- package/src/video/webgl/glshader.js +10 -10
- package/src/video/webgl/webgl_compositor.js +41 -41
- package/src/video/webgl/webgl_renderer.js +75 -75
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class Container extends Renderable {
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* @param {number} [x=0] - position of the container (accessible via the inherited pos.x property)
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constructor(x = 0, y = 0, width, height, root = false) {
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@@ -893,7 +893,7 @@ class Container extends Renderable {
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* @name update
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* @memberof Container
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* @protected
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* @param {number} dt time since the last update in milliseconds.
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* @param {number} dt - time since the last update in milliseconds.
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* @returns {boolean} true if the Container is dirty
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*/
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update(dt) {
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* @name draw
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* @memberof Container
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* @protected
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* @param {Camera2d} [viewport] the viewport to (re)draw
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* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
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* @param {Camera2d} [viewport] - the viewport to (re)draw
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*/
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draw(renderer, viewport) {
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var isFloating = false;
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@@ -11,10 +11,10 @@ import Renderable from "./../renderable/renderable.js";
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*/
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export class Draggable extends Renderable {
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/**
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* @param {number} x the x coordinates of the draggable object
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* @param {number} x - the x coordinates of the draggable object
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* @param {number} y - the y coordinates of the draggable object
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*/
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constructor(x, y, width, height) {
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@@ -56,7 +56,7 @@ export class Draggable extends Renderable {
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* Gets called when the user starts dragging the entity
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* @name dragStart
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*/
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dragStart(e) {
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* Gets called when the user drags this entity around
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if (this.dragging === true) {
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*/
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export class DropTarget extends Renderable {
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/**
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* @param {number} y - the y coordinates of the drop target
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*/
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constructor(x, y, width, height) {
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super(x, y, width, height);
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@@ -168,7 +168,7 @@ export class DropTarget extends Renderable {
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* Sets the collision method which is going to be used to check a valid drop
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* @name setCheckMethod
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* @param {string} checkMethod the checkmethod (defaults to CHECKMETHOD_OVERLAP)
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* @param {string} checkMethod - the checkmethod (defaults to CHECKMETHOD_OVERLAP)
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*/
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setCheckMethod(checkMethod) {
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// We can improve this check,
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* Checks if a dropped entity is dropped on the current entity
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* @name checkOnMe
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* @memberof DropTarget
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* @param {Draggable} draggable the draggable object that is dropped
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* @param {Draggable} draggable - the draggable object that is dropped
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*/
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checkOnMe(e, draggable) {
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if (draggable && this.getBounds()[this.checkMethod](draggable.getBounds())) {
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@@ -196,7 +196,7 @@ export class DropTarget extends Renderable {
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* Gets called when a draggable entity is dropped on the current entity
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* @name drop
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* @memberof DropTarget
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* @param {Draggable} draggable the draggable object that is dropped
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* @param {Draggable} draggable - the draggable object that is dropped
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*/
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drop(draggable) { // eslint-disable-line no-unused-vars
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@@ -13,15 +13,15 @@ import * as stringUtil from "./../utils/string.js";
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*/
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class ImageLayer extends Sprite {
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/**
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* @param {number} x x coordinate
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* @param {number} y y coordinate
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* @param {object} settings ImageLayer properties
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* @param {HTMLImageElement|HTMLCanvasElement|string} settings.image Image reference. See {@link loader.getImage}
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* @param {string} [settings.name="me.ImageLayer"] layer name
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* @param {number} [settings.z=0] z-index position
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* @param {number|Vector2d} [settings.ratio=1.0] Scrolling ratio to be applied. See {@link ImageLayer#ratio}
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* @param {string} [settings.repeat='repeat'] define if and how an Image Layer should be repeated (accepted values are 'repeat', 'repeat-x', 'repeat-y', 'no-repeat'). See {@link ImageLayer#repeat}
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* @param {number|Vector2d} [settings.anchorPoint=0.0] Image origin. See {@link ImageLayer#anchorPoint}
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+
* @param {number} x - x coordinate
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* @param {number} y - y coordinate
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* @param {object} settings - ImageLayer properties
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+
* @param {HTMLImageElement|HTMLCanvasElement|string} settings.image - Image reference. See {@link loader.getImage}
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+
* @param {string} [settings.name="me.ImageLayer"] - layer name
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+
* @param {number} [settings.z=0] - z-index position
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* @param {number|Vector2d} [settings.ratio=1.0] - Scrolling ratio to be applied. See {@link ImageLayer#ratio}
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+
* @param {string} [settings.repeat='repeat'] - define if and how an Image Layer should be repeated (accepted values are 'repeat', 'repeat-x', 'repeat-y', 'no-repeat'). See {@link ImageLayer#repeat}
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+
* @param {number|Vector2d} [settings.anchorPoint=0.0] - Image origin. See {@link ImageLayer#anchorPoint}
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* @example
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* // create a repetitive background pattern on the X axis using the citycloud image asset
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* me.game.world.addChild(new me.ImageLayer(0, 0, {
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@@ -160,8 +160,8 @@ class ImageLayer extends Sprite {
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* resize the Image Layer to match the given size
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* @name resize
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* @memberof ImageLayer
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* @param {number} w new width
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* @param {number} h new height
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+
* @param {number} w - new width
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*/
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resize(w, h) {
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return super.resize(
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@@ -247,8 +247,8 @@ class ImageLayer extends Sprite {
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* @name draw
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* @memberof ImageLayer
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* @protected
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* @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
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* @param {Camera2d} [viewport] the viewport to (re)draw
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+
* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
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+
* @param {Camera2d} [viewport] - the viewport to (re)draw
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*/
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draw(renderer, viewport) {
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var width = this.width,
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@@ -55,7 +55,7 @@ class Light2d extends Renderable {
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* @param {number} y - The vertical position of the light.
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* @param {number} radiusX - The horizontal radius of the light.
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* @param {number} [radiusY=radiusX] - The vertical radius of the light.
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-
* @param {Color|string} [color="#FFF"] the color of the light
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+
* @param {Color|string} [color="#FFF"] - the color of the light
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|
* @param {number} [intensity=0.7] - The intensity of the light.
|
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*/
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61
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|
constructor(x, y, radiusX, radiusY = radiusX, color = "#FFF", intensity = 0.7) {
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@@ -123,8 +123,8 @@ class Light2d extends Renderable {
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* @name draw
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* @memberof Light2d
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* @protected
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|
-
* @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
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|
-
* @param {Camera2d} [viewport] the viewport to (re)draw
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|
+
* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
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|
+
* @param {Camera2d} [viewport] - the viewport to (re)draw
|
|
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*/
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draw(renderer, viewport) { // eslint-disable-line no-unused-vars
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renderer.drawImage(this.texture.canvas, this.getBounds().x, this.getBounds().y);
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|
@@ -10,22 +10,22 @@ import Sprite from "./sprite.js";
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|
|
10
10
|
*/
|
|
11
11
|
class NineSliceSprite extends Sprite {
|
|
12
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|
/**
|
|
13
|
-
* @param {number} x the x coordinates of the sprite object
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|
14
|
-
* @param {number} y the y coordinates of the sprite object
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|
15
|
-
* @param {object} settings Configuration parameters for the Sprite object
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|
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|
-
* @param {number} settings.width the width of the Renderable over which the sprite needs to be stretched
|
|
17
|
-
* @param {number} settings.height the height of the Renderable over which the sprite needs to be stretched
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|
-
* @param {number} [settings.insetx] the width of a corner over which the sprite is unscaled (default is a quarter of the sprite width)
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|
19
|
-
* @param {number} [settings.insety] the height of a corner over which the sprite is unscaled (default is a quarter of the sprite height)
|
|
20
|
-
* @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image reference to spritesheet image, a texture atlas or to a texture atlas
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21
|
-
* @param {string} [settings.name=""] name of this object
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|
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|
-
* @param {string} [settings.region] region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
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|
23
|
-
* @param {number} [settings.framewidth] Width of a single frame within the spritesheet
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|
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|
-
* @param {number} [settings.frameheight] Height of a single frame within the spritesheet
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|
25
|
-
* @param {string|Color} [settings.tint] a tint to be applied to this sprite
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26
|
-
* @param {number} [settings.flipX] flip the sprite on the horizontal axis
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27
|
-
* @param {number} [settings.flipY] flip the sprite on the vertical axis
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|
28
|
-
* @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] Anchor point to draw the frame at (defaults to the center of the frame).
|
|
13
|
+
* @param {number} x - the x coordinates of the sprite object
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14
|
+
* @param {number} y - the y coordinates of the sprite object
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|
15
|
+
* @param {object} settings - Configuration parameters for the Sprite object
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16
|
+
* @param {number} settings.width - the width of the Renderable over which the sprite needs to be stretched
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|
17
|
+
* @param {number} settings.height - the height of the Renderable over which the sprite needs to be stretched
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18
|
+
* @param {number} [settings.insetx] - the width of a corner over which the sprite is unscaled (default is a quarter of the sprite width)
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19
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+
* @param {number} [settings.insety] - the height of a corner over which the sprite is unscaled (default is a quarter of the sprite height)
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20
|
+
* @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image - reference to spritesheet image, a texture atlas or to a texture atlas
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21
|
+
* @param {string} [settings.name=""] - name of this object
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|
22
|
+
* @param {string} [settings.region] - region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
|
|
23
|
+
* @param {number} [settings.framewidth] - Width of a single frame within the spritesheet
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|
24
|
+
* @param {number} [settings.frameheight] - Height of a single frame within the spritesheet
|
|
25
|
+
* @param {string|Color} [settings.tint] - a tint to be applied to this sprite
|
|
26
|
+
* @param {number} [settings.flipX] - flip the sprite on the horizontal axis
|
|
27
|
+
* @param {number} [settings.flipY] - flip the sprite on the vertical axis
|
|
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|
+
* @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] - Anchor point to draw the frame at (defaults to the center of the frame).
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|
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|
* @example
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30
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|
* this.panelSprite = new me.NineSliceSprite(0, 0, {
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31
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* image : game.texture,
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|
@@ -14,10 +14,10 @@ import Color from "./../math/color.js";
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14
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|
*/
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|
15
15
|
class Renderable extends Rect {
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|
16
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|
/**
|
|
17
|
-
* @param {number} x position of the renderable object (accessible through inherited pos.x property)
|
|
18
|
-
* @param {number} y position of the renderable object (accessible through inherited pos.y property)
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|
19
|
-
* @param {number} width object width
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|
20
|
-
* @param {number} height object height
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17
|
+
* @param {number} x - position of the renderable object (accessible through inherited pos.x property)
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|
18
|
+
* @param {number} y - position of the renderable object (accessible through inherited pos.y property)
|
|
19
|
+
* @param {number} width - object width
|
|
20
|
+
* @param {number} height - object height
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|
21
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|
*/
|
|
22
22
|
constructor(x, y, width, height) {
|
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23
23
|
|
|
@@ -358,7 +358,7 @@ class Renderable extends Rect {
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358
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359
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/**
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|
360
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|
* set the renderable alpha channel value<br>
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|
361
|
-
* @param {number} alpha opacity value between 0.0 and 1.0
|
|
361
|
+
* @param {number} alpha - opacity value between 0.0 and 1.0
|
|
362
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|
*/
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|
363
363
|
setOpacity(alpha) {
|
|
364
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|
if (typeof (alpha) === "number") {
|
|
@@ -374,7 +374,7 @@ class Renderable extends Rect {
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374
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|
/**
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|
375
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|
* flip the renderable on the horizontal axis (around the center of the renderable)
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376
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|
* @see Matrix2d#scaleX
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|
377
|
-
* @param {boolean} [flip=true] `true` to flip this renderable.
|
|
377
|
+
* @param {boolean} [flip=true] - `true` to flip this renderable.
|
|
378
378
|
* @returns {Renderable} Reference to this object for method chaining
|
|
379
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|
*/
|
|
380
380
|
flipX(flip = true) {
|
|
@@ -386,7 +386,7 @@ class Renderable extends Rect {
|
|
|
386
386
|
/**
|
|
387
387
|
* flip the renderable on the vertical axis (around the center of the renderable)
|
|
388
388
|
* @see Matrix2d#scaleY
|
|
389
|
-
* @param {boolean} [flip=true] `true` to flip this renderable.
|
|
389
|
+
* @param {boolean} [flip=true] - `true` to flip this renderable.
|
|
390
390
|
* @returns {Renderable} Reference to this object for method chaining
|
|
391
391
|
*/
|
|
392
392
|
flipY(flip = true) {
|
|
@@ -398,7 +398,7 @@ class Renderable extends Rect {
|
|
|
398
398
|
/**
|
|
399
399
|
* multiply the renderable currentTransform with the given matrix
|
|
400
400
|
* @see Renderable#currentTransform
|
|
401
|
-
* @param {Matrix2d} m the transformation matrix
|
|
401
|
+
* @param {Matrix2d} m - the transformation matrix
|
|
402
402
|
* @returns {Renderable} Reference to this object for method chaining
|
|
403
403
|
*/
|
|
404
404
|
transform(m) {
|
|
@@ -453,7 +453,7 @@ class Renderable extends Rect {
|
|
|
453
453
|
|
|
454
454
|
/**
|
|
455
455
|
* Rotate this renderable towards the given target.
|
|
456
|
-
* @param {Renderable|Vector2d|Vector3d} target the renderable or position to look at
|
|
456
|
+
* @param {Renderable|Vector2d|Vector3d} target - the renderable or position to look at
|
|
457
457
|
* @returns {Renderable} Reference to this object for method chaining
|
|
458
458
|
*/
|
|
459
459
|
lookAt(target) {
|
|
@@ -474,8 +474,8 @@ class Renderable extends Rect {
|
|
|
474
474
|
|
|
475
475
|
/**
|
|
476
476
|
* Rotate this renderable by the specified angle (in radians).
|
|
477
|
-
* @param {number} angle The angle to rotate (in radians)
|
|
478
|
-
* @param {Vector2d|ObservableVector2d} [v] an optional point to rotate around
|
|
477
|
+
* @param {number} angle - The angle to rotate (in radians)
|
|
478
|
+
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rotate(angle, v) {
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@@ -493,8 +493,8 @@ class Renderable extends Rect {
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* when rendering. It does not scale the object itself. For example if the renderable
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* is an image, the image.width and image.height properties are unaltered but the currentTransform
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* member will be changed.
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@@ -506,7 +506,7 @@ class Renderable extends Rect {
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/**
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* scale the renderable around his anchor point
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-
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*/
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scaleV(v) {
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@@ -516,7 +516,7 @@ class Renderable extends Rect {
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/**
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* update function (automatically called by melonJS).
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* @returns {boolean} true if the renderable is dirty
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*/
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update(dt) { // eslint-disable-line no-unused-vars
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/**
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* called when the anchor point value is changed
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* @private
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*/
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onAnchorUpdate(x, y) {
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// since the callback is called before setting the new value
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@@ -600,7 +600,7 @@ class Renderable extends Rect {
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* This will apply any defined transforms, anchor point, tint or blend mode and translate the context accordingly to this renderable position.
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* @see Renderable#postDraw
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*/
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preDraw(renderer) {
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var bounds = this.getBounds();
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@@ -659,8 +659,8 @@ class Renderable extends Rect {
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* from the draw method, you should make sure that your draw it at the 0, 0 coordinates.
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* @see Renderable#preDraw
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* @see Renderable#postDraw
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-
* @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
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-
* @param {Camera2d} [viewport] the viewport to (re)draw
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+
* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
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+
* @param {Camera2d} [viewport] - the viewport to (re)draw
|
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*/
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|
draw(renderer, viewport) { // eslint-disable-line no-unused-vars
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// empty one !
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@@ -670,7 +670,7 @@ class Renderable extends Rect {
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* restore the rendering context after drawing (automatically called by melonJS).
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* @see Renderable#preDraw
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* @see Renderable#draw
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-
* @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
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+
* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
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*/
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postDraw(renderer) {
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// remove the previously applied tint
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@@ -691,8 +691,8 @@ class Renderable extends Rect {
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/**
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* onCollision callback, triggered in case of collision,
|
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* when this renderable body is colliding with another one
|
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* @param {ResponseObject} response the collision response object
|
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|
-
* @param {Renderable} other the other renderable touching this one (a reference to response.a or response.b)
|
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|
+
* @param {ResponseObject} response - the collision response object
|
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695
|
+
* @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
|
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|
* @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
|
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|
* @example
|
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|
* // colision handler
|
package/src/renderable/sprite.js
CHANGED
|
@@ -12,18 +12,18 @@ import Color from "../math/color.js";
|
|
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12
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|
*/
|
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13
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|
class Sprite extends Renderable {
|
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14
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|
/**
|
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15
|
-
* @param {number} x the x coordinates of the sprite object
|
|
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|
-
* @param {number} y the y coordinates of the sprite object
|
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|
-
* @param {object} settings Configuration parameters for the Sprite object
|
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|
-
* @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image reference to spritesheet image, a texture atlas or to a texture atlas
|
|
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|
-
* @param {string} [settings.name=""] name of this object
|
|
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|
-
* @param {string} [settings.region] region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
|
|
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|
-
* @param {number} [settings.framewidth] Width of a single frame within the spritesheet
|
|
22
|
-
* @param {number} [settings.frameheight] Height of a single frame within the spritesheet
|
|
23
|
-
* @param {string|Color} [settings.tint] a tint to be applied to this sprite
|
|
24
|
-
* @param {number} [settings.flipX] flip the sprite on the horizontal axis
|
|
25
|
-
* @param {number} [settings.flipY] flip the sprite on the vertical axis
|
|
26
|
-
* @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] Anchor point to draw the frame at (defaults to the center of the frame).
|
|
15
|
+
* @param {number} x - the x coordinates of the sprite object
|
|
16
|
+
* @param {number} y - the y coordinates of the sprite object
|
|
17
|
+
* @param {object} settings - Configuration parameters for the Sprite object
|
|
18
|
+
* @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image - reference to spritesheet image, a texture atlas or to a texture atlas
|
|
19
|
+
* @param {string} [settings.name=""] - name of this object
|
|
20
|
+
* @param {string} [settings.region] - region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
|
|
21
|
+
* @param {number} [settings.framewidth] - Width of a single frame within the spritesheet
|
|
22
|
+
* @param {number} [settings.frameheight] - Height of a single frame within the spritesheet
|
|
23
|
+
* @param {string|Color} [settings.tint] - a tint to be applied to this sprite
|
|
24
|
+
* @param {number} [settings.flipX] - flip the sprite on the horizontal axis
|
|
25
|
+
* @param {number} [settings.flipY] - flip the sprite on the vertical axis
|
|
26
|
+
* @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] - Anchor point to draw the frame at (defaults to the center of the frame).
|
|
27
27
|
* @example
|
|
28
28
|
* // create a single sprite from a standalone image, with anchor in the center
|
|
29
29
|
* var sprite = new me.Sprite(0, 0, {
|
|
@@ -226,8 +226,8 @@ class Sprite extends Renderable {
|
|
|
226
226
|
* make the object flicker
|
|
227
227
|
* @name flicker
|
|
228
228
|
* @memberof Sprite
|
|
229
|
-
* @param {number} duration expressed in milliseconds
|
|
230
|
-
* @param {Function} callback Function to call when flickering ends
|
|
229
|
+
* @param {number} duration - expressed in milliseconds
|
|
230
|
+
* @param {Function} callback - Function to call when flickering ends
|
|
231
231
|
* @returns {Sprite} Reference to this object for method chaining
|
|
232
232
|
* @example
|
|
233
233
|
* // make the object flicker for 1 second
|
|
@@ -256,10 +256,10 @@ class Sprite extends Renderable {
|
|
|
256
256
|
* <img src="images/spritesheet_grid.png"/>
|
|
257
257
|
* @name addAnimation
|
|
258
258
|
* @memberof Sprite
|
|
259
|
-
* @param {string} name animation id
|
|
260
|
-
* @param {number[]|string[]|object[]} index list of sprite index or name
|
|
259
|
+
* @param {string} name - animation id
|
|
260
|
+
* @param {number[]|string[]|object[]} index - list of sprite index or name
|
|
261
261
|
* defining the animation. Can also use objects to specify delay for each frame, see below
|
|
262
|
-
* @param {number} [animationspeed] cycling speed for animation in ms
|
|
262
|
+
* @param {number} [animationspeed] - cycling speed for animation in ms
|
|
263
263
|
* @returns {number} frame amount of frame added to the animation (delay between each frame).
|
|
264
264
|
* @see Sprite#animationspeed
|
|
265
265
|
* @example
|
|
@@ -355,9 +355,9 @@ class Sprite extends Renderable {
|
|
|
355
355
|
* this will always change the animation & set the frame to zero
|
|
356
356
|
* @name setCurrentAnimation
|
|
357
357
|
* @memberof Sprite
|
|
358
|
-
* @param {string} name animation id
|
|
359
|
-
* @param {string|Function} [resetAnim] animation id to switch to when complete, or callback
|
|
360
|
-
* @param {boolean} [preserve_dt=false] if false will reset the elapsed time counter since last frame
|
|
358
|
+
* @param {string} name - animation id
|
|
359
|
+
* @param {string|Function} [resetAnim] - animation id to switch to when complete, or callback
|
|
360
|
+
* @param {boolean} [preserve_dt=false] - if false will reset the elapsed time counter since last frame
|
|
361
361
|
* @returns {Sprite} Reference to this object for method chaining
|
|
362
362
|
* @example
|
|
363
363
|
* // set "walk" animation
|
|
@@ -415,7 +415,7 @@ class Sprite extends Renderable {
|
|
|
415
415
|
* reverse the given or current animation if none is specified
|
|
416
416
|
* @name reverseAnimation
|
|
417
417
|
* @memberof Sprite
|
|
418
|
-
* @param {string} [name] animation id
|
|
418
|
+
* @param {string} [name] - animation id
|
|
419
419
|
* @returns {Sprite} Reference to this object for method chaining
|
|
420
420
|
* @see Sprite#animationspeed
|
|
421
421
|
*/
|
|
@@ -433,7 +433,7 @@ class Sprite extends Renderable {
|
|
|
433
433
|
* return true if the specified animation is the current one.
|
|
434
434
|
* @name isCurrentAnimation
|
|
435
435
|
* @memberof Sprite
|
|
436
|
-
* @param {string} name animation id
|
|
436
|
+
* @param {string} name - animation id
|
|
437
437
|
* @returns {boolean}
|
|
438
438
|
* @example
|
|
439
439
|
* if (!this.isCurrentAnimation("walk")) {
|
|
@@ -449,7 +449,7 @@ class Sprite extends Renderable {
|
|
|
449
449
|
* @see Texture.getRegion
|
|
450
450
|
* @name setRegion
|
|
451
451
|
* @memberof Sprite
|
|
452
|
-
* @param {object} region typically returned through me.Texture.getRegion()
|
|
452
|
+
* @param {object} region - typically returned through me.Texture.getRegion()
|
|
453
453
|
* @returns {Sprite} Reference to this object for method chaining
|
|
454
454
|
* @example
|
|
455
455
|
* // change the sprite to "shadedDark13.png";
|
|
@@ -480,7 +480,7 @@ class Sprite extends Renderable {
|
|
|
480
480
|
* force the current animation frame index.
|
|
481
481
|
* @name setAnimationFrame
|
|
482
482
|
* @memberof Sprite
|
|
483
|
-
* @param {number} [idx=0] animation frame index
|
|
483
|
+
* @param {number} [idx=0] - animation frame index
|
|
484
484
|
* @returns {Sprite} Reference to this object for method chaining
|
|
485
485
|
* @example
|
|
486
486
|
* // reset the current animation to the first frame
|
|
@@ -506,7 +506,7 @@ class Sprite extends Renderable {
|
|
|
506
506
|
* @name getAnimationFrameObjectByIndex
|
|
507
507
|
* @memberof Sprite
|
|
508
508
|
* @ignore
|
|
509
|
-
* @param {number} id the frame id
|
|
509
|
+
* @param {number} id - the frame id
|
|
510
510
|
* @returns {number} if using number indices. Returns {object} containing frame data if using texture atlas
|
|
511
511
|
*/
|
|
512
512
|
getAnimationFrameObjectByIndex(id) {
|
|
@@ -519,7 +519,7 @@ class Sprite extends Renderable {
|
|
|
519
519
|
* @name update
|
|
520
520
|
* @memberof Sprite
|
|
521
521
|
* @protected
|
|
522
|
-
* @param {number} dt time since the last update in milliseconds.
|
|
522
|
+
* @param {number} dt - time since the last update in milliseconds.
|
|
523
523
|
* @returns {boolean} true if the Sprite is dirty
|
|
524
524
|
*/
|
|
525
525
|
update(dt) {
|
|
@@ -596,8 +596,8 @@ class Sprite extends Renderable {
|
|
|
596
596
|
* @name draw
|
|
597
597
|
* @memberof Sprite
|
|
598
598
|
* @protected
|
|
599
|
-
* @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
|
|
600
|
-
* @param {Camera2d} [viewport] the viewport to (re)draw
|
|
599
|
+
* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
|
|
600
|
+
* @param {Camera2d} [viewport] - the viewport to (re)draw
|
|
601
601
|
*/
|
|
602
602
|
draw(renderer, viewport) { // eslint-disable-line no-unused-vars
|
|
603
603
|
// do nothing if we are flickering
|
|
@@ -12,19 +12,19 @@ import pool from "./../system/pooling.js";
|
|
|
12
12
|
*/
|
|
13
13
|
class Trigger extends Renderable {
|
|
14
14
|
/**
|
|
15
|
-
* @param {number} x the x coordinates of the trigger area
|
|
16
|
-
* @param {number} y the y coordinates of the trigger area
|
|
17
|
-
* @param {number} [settings.width] width of the trigger area
|
|
18
|
-
* @param {number} [settings.height] height of the trigger area
|
|
19
|
-
* @param {Rect[]|Polygon[]|Line[]|Ellipse[]} [settings.shapes] collision shape(s) that will trigger the event
|
|
20
|
-
* @param {string} [settings.duration] Fade duration (in ms)
|
|
21
|
-
* @param {string|Color} [settings.color] Fade color
|
|
22
|
-
* @param {string} [settings.event="level"] the type of event to trigger (only "level" supported for now)
|
|
23
|
-
* @param {string} [settings.to] level to load if level trigger
|
|
24
|
-
* @param {string|Container} [settings.container] Target container. See {@link level.load}
|
|
25
|
-
* @param {Function} [settings.onLoaded] Level loaded callback. See {@link level.load}
|
|
26
|
-
* @param {boolean} [settings.flatten] Flatten all objects into the target container. See {@link level.load}
|
|
27
|
-
* @param {boolean} [settings.setViewportBounds] Resize the viewport to match the level. See {@link level.load}
|
|
15
|
+
* @param {number} x - the x coordinates of the trigger area
|
|
16
|
+
* @param {number} y - the y coordinates of the trigger area
|
|
17
|
+
* @param {number} [settings.width] - width of the trigger area
|
|
18
|
+
* @param {number} [settings.height] - height of the trigger area
|
|
19
|
+
* @param {Rect[]|Polygon[]|Line[]|Ellipse[]} [settings.shapes] - collision shape(s) that will trigger the event
|
|
20
|
+
* @param {string} [settings.duration] - Fade duration (in ms)
|
|
21
|
+
* @param {string|Color} [settings.color] - Fade color
|
|
22
|
+
* @param {string} [settings.event="level"] - the type of event to trigger (only "level" supported for now)
|
|
23
|
+
* @param {string} [settings.to] - level to load if level trigger
|
|
24
|
+
* @param {string|Container} [settings.container] - Target container. See {@link level.load}
|
|
25
|
+
* @param {Function} [settings.onLoaded] - Level loaded callback. See {@link level.load}
|
|
26
|
+
* @param {boolean} [settings.flatten] - Flatten all objects into the target container. See {@link level.load}
|
|
27
|
+
* @param {boolean} [settings.setViewportBounds] - Resize the viewport to match the level. See {@link level.load}
|
|
28
28
|
* @example
|
|
29
29
|
* me.game.world.addChild(new me.Trigger(
|
|
30
30
|
* x, y, {
|
|
@@ -133,8 +133,8 @@ class Trigger extends Renderable {
|
|
|
133
133
|
* onCollision callback, triggered in case of collision with this trigger
|
|
134
134
|
* @name onCollision
|
|
135
135
|
* @memberof Trigger
|
|
136
|
-
* @param {ResponseObject} response the collision response object
|
|
137
|
-
* @param {Renderable} other the other renderable touching this one (a reference to response.a or response.b)
|
|
136
|
+
* @param {ResponseObject} response - the collision response object
|
|
137
|
+
* @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
|
|
138
138
|
* @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
|
|
139
139
|
*/
|
|
140
140
|
onCollision(response, other) { // eslint-disable-line no-unused-vars
|