melonjs 14.0.1 → 14.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (214) hide show
  1. package/README.md +2 -0
  2. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +10 -0
  3. package/dist/melonjs.mjs/_virtual/arraymultimap.js +10 -0
  4. package/dist/melonjs.mjs/_virtual/earcut.js +10 -0
  5. package/dist/melonjs.mjs/_virtual/howler.js +10 -0
  6. package/dist/melonjs.mjs/_virtual/index.js +10 -0
  7. package/dist/melonjs.mjs/_virtual/index2.js +10 -0
  8. package/dist/melonjs.mjs/_virtual/multimap.js +10 -0
  9. package/dist/melonjs.mjs/_virtual/setmultimap.js +10 -0
  10. package/dist/melonjs.mjs/application/application.js +240 -0
  11. package/dist/melonjs.mjs/audio/audio.js +536 -0
  12. package/dist/melonjs.mjs/camera/camera2d.js +732 -0
  13. package/dist/melonjs.mjs/entity/entity.js +248 -0
  14. package/dist/melonjs.mjs/game.js +29 -0
  15. package/dist/melonjs.mjs/geometries/ellipse.js +275 -0
  16. package/dist/melonjs.mjs/geometries/line.js +116 -0
  17. package/dist/melonjs.mjs/geometries/path2d.js +319 -0
  18. package/dist/melonjs.mjs/geometries/point.js +89 -0
  19. package/dist/melonjs.mjs/geometries/poly.js +500 -0
  20. package/dist/melonjs.mjs/geometries/rectangle.js +375 -0
  21. package/dist/melonjs.mjs/geometries/roundrect.js +168 -0
  22. package/dist/melonjs.mjs/index.js +248 -0
  23. package/dist/melonjs.mjs/input/gamepad.js +501 -0
  24. package/dist/melonjs.mjs/input/input.js +26 -0
  25. package/dist/melonjs.mjs/input/keyboard.js +470 -0
  26. package/dist/melonjs.mjs/input/pointer.js +393 -0
  27. package/dist/melonjs.mjs/input/pointerevent.js +818 -0
  28. package/dist/melonjs.mjs/lang/deprecated.js +157 -0
  29. package/dist/melonjs.mjs/level/level.js +297 -0
  30. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +141 -0
  31. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +448 -0
  32. package/dist/melonjs.mjs/level/tiled/TMXObject.js +355 -0
  33. package/dist/melonjs.mjs/level/tiled/TMXTile.js +194 -0
  34. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +639 -0
  35. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +311 -0
  36. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +83 -0
  37. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +367 -0
  38. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +506 -0
  39. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +220 -0
  40. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +157 -0
  41. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +125 -0
  42. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +109 -0
  43. package/dist/melonjs.mjs/loader/loader.js +801 -0
  44. package/dist/melonjs.mjs/loader/loadingscreen.js +120 -0
  45. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +11 -0
  46. package/dist/melonjs.mjs/math/color.js +618 -0
  47. package/dist/melonjs.mjs/math/math.js +218 -0
  48. package/dist/melonjs.mjs/math/matrix2.js +503 -0
  49. package/dist/melonjs.mjs/math/matrix3.js +681 -0
  50. package/dist/melonjs.mjs/math/observable_vector2.js +471 -0
  51. package/dist/melonjs.mjs/math/observable_vector3.js +561 -0
  52. package/dist/melonjs.mjs/math/vector2.js +528 -0
  53. package/dist/melonjs.mjs/math/vector3.js +569 -0
  54. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +73 -0
  55. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +21 -0
  56. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +324 -0
  57. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +69 -0
  58. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +691 -0
  59. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +350 -0
  60. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +3241 -0
  61. package/dist/melonjs.mjs/particles/emitter.js +267 -0
  62. package/dist/melonjs.mjs/particles/particle.js +188 -0
  63. package/dist/melonjs.mjs/particles/settings.js +319 -0
  64. package/dist/melonjs.mjs/physics/body.js +704 -0
  65. package/dist/melonjs.mjs/physics/bounds.js +460 -0
  66. package/dist/melonjs.mjs/physics/collision.js +132 -0
  67. package/dist/melonjs.mjs/physics/detector.js +194 -0
  68. package/dist/melonjs.mjs/physics/quadtree.js +391 -0
  69. package/dist/melonjs.mjs/physics/response.js +57 -0
  70. package/dist/melonjs.mjs/physics/sat.js +483 -0
  71. package/dist/melonjs.mjs/physics/world.js +221 -0
  72. package/dist/melonjs.mjs/plugin/plugin.js +141 -0
  73. package/dist/melonjs.mjs/renderable/collectable.js +62 -0
  74. package/dist/melonjs.mjs/renderable/colorlayer.js +80 -0
  75. package/dist/melonjs.mjs/renderable/container.js +1018 -0
  76. package/dist/melonjs.mjs/renderable/dragndrop.js +224 -0
  77. package/dist/melonjs.mjs/renderable/imagelayer.js +306 -0
  78. package/dist/melonjs.mjs/renderable/light2d.js +156 -0
  79. package/dist/melonjs.mjs/renderable/nineslicesprite.js +247 -0
  80. package/dist/melonjs.mjs/renderable/renderable.js +783 -0
  81. package/dist/melonjs.mjs/renderable/sprite.js +654 -0
  82. package/dist/melonjs.mjs/renderable/trigger.js +157 -0
  83. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +213 -0
  84. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +226 -0
  85. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +128 -0
  86. package/dist/melonjs.mjs/state/stage.js +237 -0
  87. package/dist/melonjs.mjs/state/state.js +596 -0
  88. package/dist/melonjs.mjs/system/device.js +909 -0
  89. package/dist/melonjs.mjs/system/dom.js +78 -0
  90. package/dist/melonjs.mjs/system/event.js +537 -0
  91. package/dist/melonjs.mjs/system/platform.js +41 -0
  92. package/dist/melonjs.mjs/system/pooling.js +209 -0
  93. package/dist/melonjs.mjs/system/save.js +157 -0
  94. package/dist/melonjs.mjs/system/timer.js +286 -0
  95. package/dist/melonjs.mjs/text/bitmaptext.js +364 -0
  96. package/dist/melonjs.mjs/text/bitmaptextdata.js +199 -0
  97. package/dist/melonjs.mjs/text/glyph.js +66 -0
  98. package/dist/melonjs.mjs/text/text.js +453 -0
  99. package/dist/melonjs.mjs/text/textmetrics.js +176 -0
  100. package/dist/melonjs.mjs/text/textstyle.js +23 -0
  101. package/dist/melonjs.mjs/tweens/easing.js +336 -0
  102. package/dist/melonjs.mjs/tweens/interpolation.js +112 -0
  103. package/dist/melonjs.mjs/tweens/tween.js +480 -0
  104. package/dist/melonjs.mjs/utils/agent.js +76 -0
  105. package/dist/melonjs.mjs/utils/array.js +63 -0
  106. package/dist/melonjs.mjs/utils/file.js +42 -0
  107. package/dist/melonjs.mjs/utils/function.js +70 -0
  108. package/dist/melonjs.mjs/utils/string.js +82 -0
  109. package/dist/melonjs.mjs/utils/utils.js +173 -0
  110. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +807 -0
  111. package/dist/melonjs.mjs/video/renderer.js +411 -0
  112. package/dist/melonjs.mjs/video/texture/atlas.js +519 -0
  113. package/dist/melonjs.mjs/video/texture/cache.js +143 -0
  114. package/dist/melonjs.mjs/video/texture/canvas_texture.js +144 -0
  115. package/dist/melonjs.mjs/video/video.js +462 -0
  116. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +143 -0
  117. package/dist/melonjs.mjs/video/webgl/glshader.js +168 -0
  118. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +10 -0
  119. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +10 -0
  120. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +10 -0
  121. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +10 -0
  122. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +25 -0
  123. package/dist/melonjs.mjs/video/webgl/utils/precision.js +20 -0
  124. package/dist/melonjs.mjs/video/webgl/utils/program.js +67 -0
  125. package/dist/melonjs.mjs/video/webgl/utils/string.js +25 -0
  126. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +92 -0
  127. package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +495 -0
  128. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +1036 -0
  129. package/dist/melonjs.module.d.ts +1163 -1163
  130. package/dist/melonjs.module.js +1903 -3274
  131. package/package.json +22 -17
  132. package/src/application/application.js +3 -3
  133. package/src/audio/audio.js +32 -32
  134. package/src/camera/camera2d.js +31 -31
  135. package/src/entity/entity.js +17 -17
  136. package/src/geometries/ellipse.js +16 -16
  137. package/src/geometries/line.js +5 -5
  138. package/src/geometries/path2d.js +32 -32
  139. package/src/geometries/poly.js +15 -15
  140. package/src/geometries/rectangle.js +18 -18
  141. package/src/geometries/roundrect.js +8 -8
  142. package/src/input/gamepad.js +15 -15
  143. package/src/input/keyboard.js +12 -12
  144. package/src/input/pointer.js +6 -6
  145. package/src/input/pointerevent.js +12 -12
  146. package/src/lang/deprecated.js +12 -12
  147. package/src/level/level.js +25 -25
  148. package/src/level/tiled/TMXLayer.js +22 -22
  149. package/src/level/tiled/TMXTile.js +5 -5
  150. package/src/level/tiled/TMXTileMap.js +6 -6
  151. package/src/level/tiled/TMXTileset.js +2 -2
  152. package/src/level/tiled/TMXUtils.js +5 -5
  153. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +2 -2
  154. package/src/level/tiled/renderer/TMXIsometricRenderer.js +2 -2
  155. package/src/level/tiled/renderer/TMXOrthogonalRenderer.js +1 -1
  156. package/src/level/tiled/renderer/TMXRenderer.js +19 -19
  157. package/src/loader/loader.js +20 -20
  158. package/src/math/color.js +20 -20
  159. package/src/math/math.js +16 -16
  160. package/src/math/matrix2.js +16 -16
  161. package/src/math/matrix3.js +25 -25
  162. package/src/math/observable_vector2.js +14 -14
  163. package/src/math/observable_vector3.js +16 -16
  164. package/src/math/vector2.js +9 -9
  165. package/src/math/vector3.js +10 -10
  166. package/src/particles/emitter.js +6 -6
  167. package/src/particles/particle.js +2 -2
  168. package/src/physics/body.js +28 -28
  169. package/src/physics/bounds.js +8 -8
  170. package/src/physics/collision.js +2 -2
  171. package/src/physics/detector.js +6 -6
  172. package/src/physics/quadtree.js +11 -11
  173. package/src/physics/sat.js +31 -31
  174. package/src/physics/world.js +5 -5
  175. package/src/plugin/plugin.js +5 -5
  176. package/src/renderable/collectable.js +3 -3
  177. package/src/renderable/colorlayer.js +5 -5
  178. package/src/renderable/container.js +21 -21
  179. package/src/renderable/dragndrop.js +14 -14
  180. package/src/renderable/imagelayer.js +13 -13
  181. package/src/renderable/light2d.js +3 -3
  182. package/src/renderable/nineslicesprite.js +16 -16
  183. package/src/renderable/renderable.js +23 -23
  184. package/src/renderable/sprite.js +28 -28
  185. package/src/renderable/trigger.js +15 -15
  186. package/src/renderable/ui/uibaseelement.js +7 -7
  187. package/src/renderable/ui/uispriteelement.js +6 -6
  188. package/src/renderable/ui/uitextbutton.js +13 -13
  189. package/src/state/stage.js +7 -7
  190. package/src/state/state.js +17 -17
  191. package/src/system/device.js +11 -11
  192. package/src/system/event.js +10 -10
  193. package/src/system/pooling.js +9 -9
  194. package/src/system/save.js +2 -2
  195. package/src/system/timer.js +10 -10
  196. package/src/text/bitmaptext.js +18 -18
  197. package/src/text/bitmaptextdata.js +2 -2
  198. package/src/text/text.js +23 -23
  199. package/src/text/textmetrics.js +8 -8
  200. package/src/tweens/tween.js +19 -19
  201. package/src/utils/agent.js +5 -5
  202. package/src/utils/array.js +4 -4
  203. package/src/utils/file.js +2 -2
  204. package/src/utils/function.js +6 -6
  205. package/src/utils/string.js +5 -5
  206. package/src/utils/utils.js +4 -4
  207. package/src/video/canvas/canvas_renderer.js +70 -70
  208. package/src/video/renderer.js +26 -26
  209. package/src/video/texture/atlas.js +22 -22
  210. package/src/video/texture/canvas_texture.js +9 -9
  211. package/src/video/video.js +17 -17
  212. package/src/video/webgl/glshader.js +10 -10
  213. package/src/video/webgl/webgl_compositor.js +41 -41
  214. package/src/video/webgl/webgl_renderer.js +75 -75
@@ -23,10 +23,10 @@ var globalFloatingCounter = 0;
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  */
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  class Container extends Renderable {
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  /**
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- * @param {number} [x=0] position of the container (accessible via the inherited pos.x property)
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- * @param {number} [y=0] position of the container (accessible via the inherited pos.y property)
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- * @param {number} [width=game.viewport.width] width of the container
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- * @param {number} [height=game.viewport.height] height of the container
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+ * @param {number} [x=0] - position of the container (accessible via the inherited pos.x property)
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+ * @param {number} [y=0] - position of the container (accessible via the inherited pos.y property)
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+ * @param {number} [width=game.viewport.width] - width of the container
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+ * @param {number} [height=game.viewport.height] - height of the container
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  */
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  constructor(x = 0, y = 0, width, height, root = false) {
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@@ -104,7 +104,7 @@ class Container extends Renderable {
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  * a callback to be extended, triggered after a child has been added or removed
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  * @name onChildChange
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  * @memberof Container#
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- * @param {number} index added or removed child index
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+ * @param {number} index - added or removed child index
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  */
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  this.onChildChange = function (index) { // eslint-disable-line no-unused-vars
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  // to be extended
@@ -198,7 +198,7 @@ class Container extends Renderable {
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  * @name addChild
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  * @memberof Container
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  * @param {Renderable} child
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- * @param {number} [z] forces the z index of the child to the specified value
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+ * @param {number} [z] - forces the z index of the child to the specified value
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  * @returns {Renderable} the added child
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  */
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  addChild(child, z) {
@@ -318,8 +318,8 @@ class Container extends Renderable {
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  * - The array forEach() was called upon. <br>
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  * @name forEach
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  * @memberof Container
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- * @param {Function} callback fnction to execute on each element
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- * @param {object} [thisArg] value to use as this(i.e reference Object) when executing callback.
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+ * @param {Function} callback - fnction to execute on each element
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+ * @param {object} [thisArg] - value to use as this(i.e reference Object) when executing callback.
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  * @example
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  * // iterate through all children of the root container
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  * me.game.world.forEach((child) => {
@@ -437,8 +437,8 @@ class Container extends Renderable {
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  * @name getChildByProp
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  * @memberof Container
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  * @public
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- * @param {string} prop Property name
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- * @param {string|RegExp|number|boolean} value Value of the property
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+ * @param {string} prop - Property name
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+ * @param {string|RegExp|number|boolean} value - Value of the property
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  * @returns {Renderable[]} Array of childs
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  * @example
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  * // get the first child object called "mainPlayer" in a specific container :
@@ -514,7 +514,7 @@ class Container extends Renderable {
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  * @name getChildByName
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  * @memberof Container
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  * @public
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- * @param {string|RegExp|number|boolean} name child name
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+ * @param {string|RegExp|number|boolean} name - child name
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  * @returns {Renderable[]} Array of children
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  */
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  getChildByName(name) {
@@ -528,7 +528,7 @@ class Container extends Renderable {
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  * @name getChildByGUID
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  * @memberof Container
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  * @public
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- * @param {string|RegExp|number|boolean} guid child GUID
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+ * @param {string|RegExp|number|boolean} guid - child GUID
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  * @returns {Renderable} corresponding child or null
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  */
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  getChildByGUID(guid) {
@@ -642,7 +642,7 @@ class Container extends Renderable {
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  * @memberof Container
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  * @public
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  * @param {Renderable} child
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- * @param {boolean} [keepalive=false] true to prevent calling child.destroy()
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+ * @param {boolean} [keepalive=false] - true to prevent calling child.destroy()
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  */
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  removeChild(child, keepalive) {
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  if (this.hasChild(child)) {
@@ -660,7 +660,7 @@ class Container extends Renderable {
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  * @name removeChildNow
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  * @memberof Container
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  * @param {Renderable} child
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- * @param {boolean} [keepalive=False] True to prevent calling child.destroy()
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+ * @param {boolean} [keepalive=False] - True to prevent calling child.destroy()
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  */
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  removeChildNow(child, keepalive) {
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  if (this.hasChild(child) && (this.getChildIndex(child) >= 0)) {
@@ -711,9 +711,9 @@ class Container extends Renderable {
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  * Automatically set the specified property of all childs to the given value
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  * @name setChildsProperty
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  * @memberof Container
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- * @param {string} prop property name
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- * @param {object} value property value
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- * @param {boolean} [recursive=false] recursively apply the value to child containers if true
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+ * @param {string} prop - property name
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+ * @param {object} value - property value
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+ * @param {boolean} [recursive=false] - recursively apply the value to child containers if true
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  */
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  setChildsProperty(prop, value, recursive) {
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  this.forEach((child) => {
@@ -799,7 +799,7 @@ class Container extends Renderable {
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  * @name sort
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  * @memberof Container
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  * @public
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- * @param {boolean} [recursive=false] recursively sort all containers if true
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+ * @param {boolean} [recursive=false] - recursively sort all containers if true
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  */
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  sort(recursive) {
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  // do nothing if there is already a pending sort
@@ -893,7 +893,7 @@ class Container extends Renderable {
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  * @name update
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  * @memberof Container
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  * @protected
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- * @param {number} dt time since the last update in milliseconds.
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+ * @param {number} dt - time since the last update in milliseconds.
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  * @returns {boolean} true if the Container is dirty
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  */
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  update(dt) {
@@ -944,8 +944,8 @@ class Container extends Renderable {
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  * @name draw
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  * @memberof Container
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  * @protected
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- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
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- * @param {Camera2d} [viewport] the viewport to (re)draw
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+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
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+ * @param {Camera2d} [viewport] - the viewport to (re)draw
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  */
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  draw(renderer, viewport) {
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  var isFloating = false;
@@ -11,10 +11,10 @@ import Renderable from "./../renderable/renderable.js";
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  */
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  export class Draggable extends Renderable {
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  /**
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- * @param {number} x the x coordinates of the draggable object
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- * @param {number} y the y coordinates of the draggable object
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- * @param {number} width draggable object width
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- * @param {number} height draggable object height
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+ * @param {number} x - the x coordinates of the draggable object
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+ * @param {number} y - the y coordinates of the draggable object
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+ * @param {number} width - draggable object width
17
+ * @param {number} height - draggable object height
18
18
  */
19
19
  constructor(x, y, width, height) {
20
20
  super(x, y, width, height);
@@ -56,7 +56,7 @@ export class Draggable extends Renderable {
56
56
  * Gets called when the user starts dragging the entity
57
57
  * @name dragStart
58
58
  * @memberof Draggable
59
- * @param {object} e the pointer event
59
+ * @param {object} e - the pointer event
60
60
  * @returns {boolean} false if the object is being dragged
61
61
  */
62
62
  dragStart(e) {
@@ -72,7 +72,7 @@ export class Draggable extends Renderable {
72
72
  * Gets called when the user drags this entity around
73
73
  * @name dragMove
74
74
  * @memberof Draggable
75
- * @param {object} e the pointer event
75
+ * @param {object} e - the pointer event
76
76
  */
77
77
  dragMove(e) {
78
78
  if (this.dragging === true) {
@@ -119,10 +119,10 @@ export class Draggable extends Renderable {
119
119
  */
120
120
  export class DropTarget extends Renderable {
121
121
  /**
122
- * @param {number} x the x coordinates of the drop target
123
- * @param {number} y the y coordinates of the drop target
124
- * @param {number} width drop target width
125
- * @param {number} height drop target height
122
+ * @param {number} x - the x coordinates of the drop target
123
+ * @param {number} y - the y coordinates of the drop target
124
+ * @param {number} width - drop target width
125
+ * @param {number} height - drop target height
126
126
  */
127
127
  constructor(x, y, width, height) {
128
128
  super(x, y, width, height);
@@ -168,7 +168,7 @@ export class DropTarget extends Renderable {
168
168
  * Sets the collision method which is going to be used to check a valid drop
169
169
  * @name setCheckMethod
170
170
  * @memberof DropTarget
171
- * @param {string} checkMethod the checkmethod (defaults to CHECKMETHOD_OVERLAP)
171
+ * @param {string} checkMethod - the checkmethod (defaults to CHECKMETHOD_OVERLAP)
172
172
  */
173
173
  setCheckMethod(checkMethod) {
174
174
  // We can improve this check,
@@ -182,8 +182,8 @@ export class DropTarget extends Renderable {
182
182
  * Checks if a dropped entity is dropped on the current entity
183
183
  * @name checkOnMe
184
184
  * @memberof DropTarget
185
- * @param {object} e the triggering event
186
- * @param {Draggable} draggable the draggable object that is dropped
185
+ * @param {object} e - the triggering event
186
+ * @param {Draggable} draggable - the draggable object that is dropped
187
187
  */
188
188
  checkOnMe(e, draggable) {
189
189
  if (draggable && this.getBounds()[this.checkMethod](draggable.getBounds())) {
@@ -196,7 +196,7 @@ export class DropTarget extends Renderable {
196
196
  * Gets called when a draggable entity is dropped on the current entity
197
197
  * @name drop
198
198
  * @memberof DropTarget
199
- * @param {Draggable} draggable the draggable object that is dropped
199
+ * @param {Draggable} draggable - the draggable object that is dropped
200
200
  */
201
201
  drop(draggable) { // eslint-disable-line no-unused-vars
202
202
 
@@ -13,15 +13,15 @@ import * as stringUtil from "./../utils/string.js";
13
13
  */
14
14
  class ImageLayer extends Sprite {
15
15
  /**
16
- * @param {number} x x coordinate
17
- * @param {number} y y coordinate
18
- * @param {object} settings ImageLayer properties
19
- * @param {HTMLImageElement|HTMLCanvasElement|string} settings.image Image reference. See {@link loader.getImage}
20
- * @param {string} [settings.name="me.ImageLayer"] layer name
21
- * @param {number} [settings.z=0] z-index position
22
- * @param {number|Vector2d} [settings.ratio=1.0] Scrolling ratio to be applied. See {@link ImageLayer#ratio}
23
- * @param {string} [settings.repeat='repeat'] define if and how an Image Layer should be repeated (accepted values are 'repeat', 'repeat-x', 'repeat-y', 'no-repeat'). See {@link ImageLayer#repeat}
24
- * @param {number|Vector2d} [settings.anchorPoint=0.0] Image origin. See {@link ImageLayer#anchorPoint}
16
+ * @param {number} x - x coordinate
17
+ * @param {number} y - y coordinate
18
+ * @param {object} settings - ImageLayer properties
19
+ * @param {HTMLImageElement|HTMLCanvasElement|string} settings.image - Image reference. See {@link loader.getImage}
20
+ * @param {string} [settings.name="me.ImageLayer"] - layer name
21
+ * @param {number} [settings.z=0] - z-index position
22
+ * @param {number|Vector2d} [settings.ratio=1.0] - Scrolling ratio to be applied. See {@link ImageLayer#ratio}
23
+ * @param {string} [settings.repeat='repeat'] - define if and how an Image Layer should be repeated (accepted values are 'repeat', 'repeat-x', 'repeat-y', 'no-repeat'). See {@link ImageLayer#repeat}
24
+ * @param {number|Vector2d} [settings.anchorPoint=0.0] - Image origin. See {@link ImageLayer#anchorPoint}
25
25
  * @example
26
26
  * // create a repetitive background pattern on the X axis using the citycloud image asset
27
27
  * me.game.world.addChild(new me.ImageLayer(0, 0, {
@@ -160,8 +160,8 @@ class ImageLayer extends Sprite {
160
160
  * resize the Image Layer to match the given size
161
161
  * @name resize
162
162
  * @memberof ImageLayer
163
- * @param {number} w new width
164
- * @param {number} h new height
163
+ * @param {number} w - new width
164
+ * @param {number} h - new height
165
165
  */
166
166
  resize(w, h) {
167
167
  return super.resize(
@@ -247,8 +247,8 @@ class ImageLayer extends Sprite {
247
247
  * @name draw
248
248
  * @memberof ImageLayer
249
249
  * @protected
250
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
251
- * @param {Camera2d} [viewport] the viewport to (re)draw
250
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
251
+ * @param {Camera2d} [viewport] - the viewport to (re)draw
252
252
  */
253
253
  draw(renderer, viewport) {
254
254
  var width = this.width,
@@ -55,7 +55,7 @@ class Light2d extends Renderable {
55
55
  * @param {number} y - The vertical position of the light.
56
56
  * @param {number} radiusX - The horizontal radius of the light.
57
57
  * @param {number} [radiusY=radiusX] - The vertical radius of the light.
58
- * @param {Color|string} [color="#FFF"] the color of the light
58
+ * @param {Color|string} [color="#FFF"] - the color of the light
59
59
  * @param {number} [intensity=0.7] - The intensity of the light.
60
60
  */
61
61
  constructor(x, y, radiusX, radiusY = radiusX, color = "#FFF", intensity = 0.7) {
@@ -123,8 +123,8 @@ class Light2d extends Renderable {
123
123
  * @name draw
124
124
  * @memberof Light2d
125
125
  * @protected
126
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
127
- * @param {Camera2d} [viewport] the viewport to (re)draw
126
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
127
+ * @param {Camera2d} [viewport] - the viewport to (re)draw
128
128
  */
129
129
  draw(renderer, viewport) { // eslint-disable-line no-unused-vars
130
130
  renderer.drawImage(this.texture.canvas, this.getBounds().x, this.getBounds().y);
@@ -10,22 +10,22 @@ import Sprite from "./sprite.js";
10
10
  */
11
11
  class NineSliceSprite extends Sprite {
12
12
  /**
13
- * @param {number} x the x coordinates of the sprite object
14
- * @param {number} y the y coordinates of the sprite object
15
- * @param {object} settings Configuration parameters for the Sprite object
16
- * @param {number} settings.width the width of the Renderable over which the sprite needs to be stretched
17
- * @param {number} settings.height the height of the Renderable over which the sprite needs to be stretched
18
- * @param {number} [settings.insetx] the width of a corner over which the sprite is unscaled (default is a quarter of the sprite width)
19
- * @param {number} [settings.insety] the height of a corner over which the sprite is unscaled (default is a quarter of the sprite height)
20
- * @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image reference to spritesheet image, a texture atlas or to a texture atlas
21
- * @param {string} [settings.name=""] name of this object
22
- * @param {string} [settings.region] region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
23
- * @param {number} [settings.framewidth] Width of a single frame within the spritesheet
24
- * @param {number} [settings.frameheight] Height of a single frame within the spritesheet
25
- * @param {string|Color} [settings.tint] a tint to be applied to this sprite
26
- * @param {number} [settings.flipX] flip the sprite on the horizontal axis
27
- * @param {number} [settings.flipY] flip the sprite on the vertical axis
28
- * @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] Anchor point to draw the frame at (defaults to the center of the frame).
13
+ * @param {number} x - the x coordinates of the sprite object
14
+ * @param {number} y - the y coordinates of the sprite object
15
+ * @param {object} settings - Configuration parameters for the Sprite object
16
+ * @param {number} settings.width - the width of the Renderable over which the sprite needs to be stretched
17
+ * @param {number} settings.height - the height of the Renderable over which the sprite needs to be stretched
18
+ * @param {number} [settings.insetx] - the width of a corner over which the sprite is unscaled (default is a quarter of the sprite width)
19
+ * @param {number} [settings.insety] - the height of a corner over which the sprite is unscaled (default is a quarter of the sprite height)
20
+ * @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image - reference to spritesheet image, a texture atlas or to a texture atlas
21
+ * @param {string} [settings.name=""] - name of this object
22
+ * @param {string} [settings.region] - region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
23
+ * @param {number} [settings.framewidth] - Width of a single frame within the spritesheet
24
+ * @param {number} [settings.frameheight] - Height of a single frame within the spritesheet
25
+ * @param {string|Color} [settings.tint] - a tint to be applied to this sprite
26
+ * @param {number} [settings.flipX] - flip the sprite on the horizontal axis
27
+ * @param {number} [settings.flipY] - flip the sprite on the vertical axis
28
+ * @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] - Anchor point to draw the frame at (defaults to the center of the frame).
29
29
  * @example
30
30
  * this.panelSprite = new me.NineSliceSprite(0, 0, {
31
31
  * image : game.texture,
@@ -14,10 +14,10 @@ import Color from "./../math/color.js";
14
14
  */
15
15
  class Renderable extends Rect {
16
16
  /**
17
- * @param {number} x position of the renderable object (accessible through inherited pos.x property)
18
- * @param {number} y position of the renderable object (accessible through inherited pos.y property)
19
- * @param {number} width object width
20
- * @param {number} height object height
17
+ * @param {number} x - position of the renderable object (accessible through inherited pos.x property)
18
+ * @param {number} y - position of the renderable object (accessible through inherited pos.y property)
19
+ * @param {number} width - object width
20
+ * @param {number} height - object height
21
21
  */
22
22
  constructor(x, y, width, height) {
23
23
 
@@ -358,7 +358,7 @@ class Renderable extends Rect {
358
358
 
359
359
  /**
360
360
  * set the renderable alpha channel value<br>
361
- * @param {number} alpha opacity value between 0.0 and 1.0
361
+ * @param {number} alpha - opacity value between 0.0 and 1.0
362
362
  */
363
363
  setOpacity(alpha) {
364
364
  if (typeof (alpha) === "number") {
@@ -374,7 +374,7 @@ class Renderable extends Rect {
374
374
  /**
375
375
  * flip the renderable on the horizontal axis (around the center of the renderable)
376
376
  * @see Matrix2d#scaleX
377
- * @param {boolean} [flip=true] `true` to flip this renderable.
377
+ * @param {boolean} [flip=true] - `true` to flip this renderable.
378
378
  * @returns {Renderable} Reference to this object for method chaining
379
379
  */
380
380
  flipX(flip = true) {
@@ -386,7 +386,7 @@ class Renderable extends Rect {
386
386
  /**
387
387
  * flip the renderable on the vertical axis (around the center of the renderable)
388
388
  * @see Matrix2d#scaleY
389
- * @param {boolean} [flip=true] `true` to flip this renderable.
389
+ * @param {boolean} [flip=true] - `true` to flip this renderable.
390
390
  * @returns {Renderable} Reference to this object for method chaining
391
391
  */
392
392
  flipY(flip = true) {
@@ -398,7 +398,7 @@ class Renderable extends Rect {
398
398
  /**
399
399
  * multiply the renderable currentTransform with the given matrix
400
400
  * @see Renderable#currentTransform
401
- * @param {Matrix2d} m the transformation matrix
401
+ * @param {Matrix2d} m - the transformation matrix
402
402
  * @returns {Renderable} Reference to this object for method chaining
403
403
  */
404
404
  transform(m) {
@@ -453,7 +453,7 @@ class Renderable extends Rect {
453
453
 
454
454
  /**
455
455
  * Rotate this renderable towards the given target.
456
- * @param {Renderable|Vector2d|Vector3d} target the renderable or position to look at
456
+ * @param {Renderable|Vector2d|Vector3d} target - the renderable or position to look at
457
457
  * @returns {Renderable} Reference to this object for method chaining
458
458
  */
459
459
  lookAt(target) {
@@ -474,8 +474,8 @@ class Renderable extends Rect {
474
474
 
475
475
  /**
476
476
  * Rotate this renderable by the specified angle (in radians).
477
- * @param {number} angle The angle to rotate (in radians)
478
- * @param {Vector2d|ObservableVector2d} [v] an optional point to rotate around
477
+ * @param {number} angle - The angle to rotate (in radians)
478
+ * @param {Vector2d|ObservableVector2d} [v] - an optional point to rotate around
479
479
  * @returns {Renderable} Reference to this object for method chaining
480
480
  */
481
481
  rotate(angle, v) {
@@ -493,8 +493,8 @@ class Renderable extends Rect {
493
493
  * when rendering. It does not scale the object itself. For example if the renderable
494
494
  * is an image, the image.width and image.height properties are unaltered but the currentTransform
495
495
  * member will be changed.
496
- * @param {number} x a number representing the abscissa of the scaling vector.
497
- * @param {number} [y=x] a number representing the ordinate of the scaling vector.
496
+ * @param {number} x - a number representing the abscissa of the scaling vector.
497
+ * @param {number} [y=x] - a number representing the ordinate of the scaling vector.
498
498
  * @returns {Renderable} Reference to this object for method chaining
499
499
  */
500
500
  scale(x, y) {
@@ -506,7 +506,7 @@ class Renderable extends Rect {
506
506
 
507
507
  /**
508
508
  * scale the renderable around his anchor point
509
- * @param {Vector2d} v scaling vector
509
+ * @param {Vector2d} v - scaling vector
510
510
  * @returns {Renderable} Reference to this object for method chaining
511
511
  */
512
512
  scaleV(v) {
@@ -516,7 +516,7 @@ class Renderable extends Rect {
516
516
 
517
517
  /**
518
518
  * update function (automatically called by melonJS).
519
- * @param {number} dt time since the last update in milliseconds.
519
+ * @param {number} dt - time since the last update in milliseconds.
520
520
  * @returns {boolean} true if the renderable is dirty
521
521
  */
522
522
  update(dt) { // eslint-disable-line no-unused-vars
@@ -584,8 +584,8 @@ class Renderable extends Rect {
584
584
  /**
585
585
  * called when the anchor point value is changed
586
586
  * @private
587
- * @param {number} x the new X value to be set for the anchor
588
- * @param {number} y the new Y value to be set for the anchor
587
+ * @param {number} x - the new X value to be set for the anchor
588
+ * @param {number} y - the new Y value to be set for the anchor
589
589
  */
590
590
  onAnchorUpdate(x, y) {
591
591
  // since the callback is called before setting the new value
@@ -600,7 +600,7 @@ class Renderable extends Rect {
600
600
  * This will apply any defined transforms, anchor point, tint or blend mode and translate the context accordingly to this renderable position.
601
601
  * @see Renderable#draw
602
602
  * @see Renderable#postDraw
603
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
603
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
604
604
  */
605
605
  preDraw(renderer) {
606
606
  var bounds = this.getBounds();
@@ -659,8 +659,8 @@ class Renderable extends Rect {
659
659
  * from the draw method, you should make sure that your draw it at the 0, 0 coordinates.
660
660
  * @see Renderable#preDraw
661
661
  * @see Renderable#postDraw
662
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
663
- * @param {Camera2d} [viewport] the viewport to (re)draw
662
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
663
+ * @param {Camera2d} [viewport] - the viewport to (re)draw
664
664
  */
665
665
  draw(renderer, viewport) { // eslint-disable-line no-unused-vars
666
666
  // empty one !
@@ -670,7 +670,7 @@ class Renderable extends Rect {
670
670
  * restore the rendering context after drawing (automatically called by melonJS).
671
671
  * @see Renderable#preDraw
672
672
  * @see Renderable#draw
673
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer object
673
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
674
674
  */
675
675
  postDraw(renderer) {
676
676
  // remove the previously applied tint
@@ -691,8 +691,8 @@ class Renderable extends Rect {
691
691
  /**
692
692
  * onCollision callback, triggered in case of collision,
693
693
  * when this renderable body is colliding with another one
694
- * @param {ResponseObject} response the collision response object
695
- * @param {Renderable} other the other renderable touching this one (a reference to response.a or response.b)
694
+ * @param {ResponseObject} response - the collision response object
695
+ * @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
696
696
  * @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
697
697
  * @example
698
698
  * // colision handler
@@ -12,18 +12,18 @@ import Color from "../math/color.js";
12
12
  */
13
13
  class Sprite extends Renderable {
14
14
  /**
15
- * @param {number} x the x coordinates of the sprite object
16
- * @param {number} y the y coordinates of the sprite object
17
- * @param {object} settings Configuration parameters for the Sprite object
18
- * @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image reference to spritesheet image, a texture atlas or to a texture atlas
19
- * @param {string} [settings.name=""] name of this object
20
- * @param {string} [settings.region] region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
21
- * @param {number} [settings.framewidth] Width of a single frame within the spritesheet
22
- * @param {number} [settings.frameheight] Height of a single frame within the spritesheet
23
- * @param {string|Color} [settings.tint] a tint to be applied to this sprite
24
- * @param {number} [settings.flipX] flip the sprite on the horizontal axis
25
- * @param {number} [settings.flipY] flip the sprite on the vertical axis
26
- * @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] Anchor point to draw the frame at (defaults to the center of the frame).
15
+ * @param {number} x - the x coordinates of the sprite object
16
+ * @param {number} y - the y coordinates of the sprite object
17
+ * @param {object} settings - Configuration parameters for the Sprite object
18
+ * @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image - reference to spritesheet image, a texture atlas or to a texture atlas
19
+ * @param {string} [settings.name=""] - name of this object
20
+ * @param {string} [settings.region] - region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
21
+ * @param {number} [settings.framewidth] - Width of a single frame within the spritesheet
22
+ * @param {number} [settings.frameheight] - Height of a single frame within the spritesheet
23
+ * @param {string|Color} [settings.tint] - a tint to be applied to this sprite
24
+ * @param {number} [settings.flipX] - flip the sprite on the horizontal axis
25
+ * @param {number} [settings.flipY] - flip the sprite on the vertical axis
26
+ * @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] - Anchor point to draw the frame at (defaults to the center of the frame).
27
27
  * @example
28
28
  * // create a single sprite from a standalone image, with anchor in the center
29
29
  * var sprite = new me.Sprite(0, 0, {
@@ -226,8 +226,8 @@ class Sprite extends Renderable {
226
226
  * make the object flicker
227
227
  * @name flicker
228
228
  * @memberof Sprite
229
- * @param {number} duration expressed in milliseconds
230
- * @param {Function} callback Function to call when flickering ends
229
+ * @param {number} duration - expressed in milliseconds
230
+ * @param {Function} callback - Function to call when flickering ends
231
231
  * @returns {Sprite} Reference to this object for method chaining
232
232
  * @example
233
233
  * // make the object flicker for 1 second
@@ -256,10 +256,10 @@ class Sprite extends Renderable {
256
256
  * <img src="images/spritesheet_grid.png"/>
257
257
  * @name addAnimation
258
258
  * @memberof Sprite
259
- * @param {string} name animation id
260
- * @param {number[]|string[]|object[]} index list of sprite index or name
259
+ * @param {string} name - animation id
260
+ * @param {number[]|string[]|object[]} index - list of sprite index or name
261
261
  * defining the animation. Can also use objects to specify delay for each frame, see below
262
- * @param {number} [animationspeed] cycling speed for animation in ms
262
+ * @param {number} [animationspeed] - cycling speed for animation in ms
263
263
  * @returns {number} frame amount of frame added to the animation (delay between each frame).
264
264
  * @see Sprite#animationspeed
265
265
  * @example
@@ -355,9 +355,9 @@ class Sprite extends Renderable {
355
355
  * this will always change the animation & set the frame to zero
356
356
  * @name setCurrentAnimation
357
357
  * @memberof Sprite
358
- * @param {string} name animation id
359
- * @param {string|Function} [resetAnim] animation id to switch to when complete, or callback
360
- * @param {boolean} [preserve_dt=false] if false will reset the elapsed time counter since last frame
358
+ * @param {string} name - animation id
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+ * @param {string|Function} [resetAnim] - animation id to switch to when complete, or callback
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+ * @param {boolean} [preserve_dt=false] - if false will reset the elapsed time counter since last frame
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  * @returns {Sprite} Reference to this object for method chaining
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  * @example
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  * // set "walk" animation
@@ -415,7 +415,7 @@ class Sprite extends Renderable {
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  * reverse the given or current animation if none is specified
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  * @name reverseAnimation
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  * @memberof Sprite
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- * @param {string} [name] animation id
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+ * @param {string} [name] - animation id
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  * @returns {Sprite} Reference to this object for method chaining
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  * @see Sprite#animationspeed
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  */
@@ -433,7 +433,7 @@ class Sprite extends Renderable {
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  * return true if the specified animation is the current one.
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  * @name isCurrentAnimation
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  * @memberof Sprite
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- * @param {string} name animation id
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+ * @param {string} name - animation id
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  * @returns {boolean}
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  * @example
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  * if (!this.isCurrentAnimation("walk")) {
@@ -449,7 +449,7 @@ class Sprite extends Renderable {
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  * @see Texture.getRegion
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  * @name setRegion
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  * @memberof Sprite
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- * @param {object} region typically returned through me.Texture.getRegion()
452
+ * @param {object} region - typically returned through me.Texture.getRegion()
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  * @returns {Sprite} Reference to this object for method chaining
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  * @example
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  * // change the sprite to "shadedDark13.png";
@@ -480,7 +480,7 @@ class Sprite extends Renderable {
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  * force the current animation frame index.
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  * @name setAnimationFrame
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  * @memberof Sprite
483
- * @param {number} [idx=0] animation frame index
483
+ * @param {number} [idx=0] - animation frame index
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  * @returns {Sprite} Reference to this object for method chaining
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  * @example
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  * // reset the current animation to the first frame
@@ -506,7 +506,7 @@ class Sprite extends Renderable {
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  * @name getAnimationFrameObjectByIndex
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  * @memberof Sprite
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  * @ignore
509
- * @param {number} id the frame id
509
+ * @param {number} id - the frame id
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  * @returns {number} if using number indices. Returns {object} containing frame data if using texture atlas
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  */
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  getAnimationFrameObjectByIndex(id) {
@@ -519,7 +519,7 @@ class Sprite extends Renderable {
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  * @name update
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  * @memberof Sprite
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  * @protected
522
- * @param {number} dt time since the last update in milliseconds.
522
+ * @param {number} dt - time since the last update in milliseconds.
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  * @returns {boolean} true if the Sprite is dirty
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  */
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  update(dt) {
@@ -596,8 +596,8 @@ class Sprite extends Renderable {
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  * @name draw
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  * @memberof Sprite
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  * @protected
599
- * @param {CanvasRenderer|WebGLRenderer} renderer a renderer instance
600
- * @param {Camera2d} [viewport] the viewport to (re)draw
599
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
600
+ * @param {Camera2d} [viewport] - the viewport to (re)draw
601
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  */
602
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  draw(renderer, viewport) { // eslint-disable-line no-unused-vars
603
603
  // do nothing if we are flickering
@@ -12,19 +12,19 @@ import pool from "./../system/pooling.js";
12
12
  */
13
13
  class Trigger extends Renderable {
14
14
  /**
15
- * @param {number} x the x coordinates of the trigger area
16
- * @param {number} y the y coordinates of the trigger area
17
- * @param {number} [settings.width] width of the trigger area
18
- * @param {number} [settings.height] height of the trigger area
19
- * @param {Rect[]|Polygon[]|Line[]|Ellipse[]} [settings.shapes] collision shape(s) that will trigger the event
20
- * @param {string} [settings.duration] Fade duration (in ms)
21
- * @param {string|Color} [settings.color] Fade color
22
- * @param {string} [settings.event="level"] the type of event to trigger (only "level" supported for now)
23
- * @param {string} [settings.to] level to load if level trigger
24
- * @param {string|Container} [settings.container] Target container. See {@link level.load}
25
- * @param {Function} [settings.onLoaded] Level loaded callback. See {@link level.load}
26
- * @param {boolean} [settings.flatten] Flatten all objects into the target container. See {@link level.load}
27
- * @param {boolean} [settings.setViewportBounds] Resize the viewport to match the level. See {@link level.load}
15
+ * @param {number} x - the x coordinates of the trigger area
16
+ * @param {number} y - the y coordinates of the trigger area
17
+ * @param {number} [settings.width] - width of the trigger area
18
+ * @param {number} [settings.height] - height of the trigger area
19
+ * @param {Rect[]|Polygon[]|Line[]|Ellipse[]} [settings.shapes] - collision shape(s) that will trigger the event
20
+ * @param {string} [settings.duration] - Fade duration (in ms)
21
+ * @param {string|Color} [settings.color] - Fade color
22
+ * @param {string} [settings.event="level"] - the type of event to trigger (only "level" supported for now)
23
+ * @param {string} [settings.to] - level to load if level trigger
24
+ * @param {string|Container} [settings.container] - Target container. See {@link level.load}
25
+ * @param {Function} [settings.onLoaded] - Level loaded callback. See {@link level.load}
26
+ * @param {boolean} [settings.flatten] - Flatten all objects into the target container. See {@link level.load}
27
+ * @param {boolean} [settings.setViewportBounds] - Resize the viewport to match the level. See {@link level.load}
28
28
  * @example
29
29
  * me.game.world.addChild(new me.Trigger(
30
30
  * x, y, {
@@ -133,8 +133,8 @@ class Trigger extends Renderable {
133
133
  * onCollision callback, triggered in case of collision with this trigger
134
134
  * @name onCollision
135
135
  * @memberof Trigger
136
- * @param {ResponseObject} response the collision response object
137
- * @param {Renderable} other the other renderable touching this one (a reference to response.a or response.b)
136
+ * @param {ResponseObject} response - the collision response object
137
+ * @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
138
138
  * @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected)
139
139
  */
140
140
  onCollision(response, other) { // eslint-disable-line no-unused-vars