melonjs 10.5.1 → 10.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8472,6 +8472,14 @@ export class WebGLCompositor {
8472
8472
  * @ignore
8473
8473
  */
8474
8474
  uploadTexture(texture: any, w: any, h: any, b: any, force?: boolean): any;
8475
+ /**
8476
+ * set/change the current projection matrix
8477
+ * @name setProjection
8478
+ * @memberof WebGLCompositor
8479
+ * @function
8480
+ * @param {Matrix3d} matrix
8481
+ */
8482
+ setProjection(matrix: Matrix3d): void;
8475
8483
  /**
8476
8484
  * Select the shader to use for compositing
8477
8485
  * @name useShader
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * melonJS Game Engine - v10.5.1
2
+ * melonJS Game Engine - v10.5.2
3
3
  * http://www.melonjs.org
4
4
  * melonjs is licensed under the MIT License.
5
5
  * http://www.opensource.org/licenses/mit-license
@@ -29598,6 +29598,17 @@ class WebGLCompositor {
29598
29598
  return this.currentTextureUnit;
29599
29599
  }
29600
29600
 
29601
+ /**
29602
+ * set/change the current projection matrix
29603
+ * @name setProjection
29604
+ * @memberof WebGLCompositor
29605
+ * @function
29606
+ * @param {Matrix3d} matrix
29607
+ */
29608
+ setProjection(matrix) {
29609
+ this.activeShader.setUniform("uProjectionMatrix", matrix);
29610
+ }
29611
+
29601
29612
  /**
29602
29613
  * Select the shader to use for compositing
29603
29614
  * @name useShader
@@ -30077,6 +30088,18 @@ class WebGLRenderer extends Renderer {
30077
30088
  this.currentCompositor.flush();
30078
30089
  }
30079
30090
 
30091
+ /**
30092
+ * set/change the current projection matrix (WebGL only)
30093
+ * @name setProjection
30094
+ * @memberof WebGLRenderer.prototype
30095
+ * @function
30096
+ * @param {Matrix3d} matrix
30097
+ */
30098
+ setProjection(matrix) {
30099
+ super.setProjection(matrix);
30100
+ this.currentCompositor.setProjection(matrix);
30101
+ }
30102
+
30080
30103
  /**
30081
30104
  * Clears the gl context with the given color.
30082
30105
  * @name clearColor
@@ -31843,10 +31866,10 @@ class BasePlugin {
31843
31866
  * this can be overridden by the plugin
31844
31867
  * @public
31845
31868
  * @type {string}
31846
- * @default "10.5.1"
31869
+ * @default "10.5.2"
31847
31870
  * @name plugin.Base#version
31848
31871
  */
31849
- this.version = "10.5.1";
31872
+ this.version = "10.5.2";
31850
31873
  }
31851
31874
  }
31852
31875
 
@@ -36391,7 +36414,7 @@ class DroptargetEntity extends DropTarget {
36391
36414
  * @name version
36392
36415
  * @type {string}
36393
36416
  */
36394
- const version = "10.5.1";
36417
+ const version = "10.5.2";
36395
36418
 
36396
36419
 
36397
36420
  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "melonjs",
3
- "version": "10.5.1",
3
+ "version": "10.5.2",
4
4
  "description": "melonJS Game Engine",
5
5
  "homepage": "http://www.melonjs.org/",
6
6
  "keywords": [
@@ -359,6 +359,17 @@ class WebGLCompositor {
359
359
  return this.currentTextureUnit;
360
360
  }
361
361
 
362
+ /**
363
+ * set/change the current projection matrix
364
+ * @name setProjection
365
+ * @memberof WebGLCompositor
366
+ * @function
367
+ * @param {Matrix3d} matrix
368
+ */
369
+ setProjection(matrix) {
370
+ this.activeShader.setUniform("uProjectionMatrix", matrix);
371
+ }
372
+
362
373
  /**
363
374
  * Select the shader to use for compositing
364
375
  * @name useShader
@@ -319,6 +319,18 @@ class WebGLRenderer extends Renderer {
319
319
  this.currentCompositor.flush();
320
320
  }
321
321
 
322
+ /**
323
+ * set/change the current projection matrix (WebGL only)
324
+ * @name setProjection
325
+ * @memberof WebGLRenderer.prototype
326
+ * @function
327
+ * @param {Matrix3d} matrix
328
+ */
329
+ setProjection(matrix) {
330
+ super.setProjection(matrix);
331
+ this.currentCompositor.setProjection(matrix);
332
+ }
333
+
322
334
  /**
323
335
  * Clears the gl context with the given color.
324
336
  * @name clearColor